File: DxeCapsuleReportLibNull.c

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/** @file
  DXE capsule report related function.
  Dummy function for runtime module, because CapsuleDxeRuntime
  does not need record capsule status variable.

  Copyright (c) 2016 - 2019, Intel Corporation. All rights reserved.<BR>
  SPDX-License-Identifier: BSD-2-Clause-Patent

**/

#include <PiDxe.h>
#include <Protocol/FirmwareManagement.h>
#include <Guid/FmpCapsule.h>
#include <Library/CapsuleLib.h>

/**
  Record capsule status variable and to local cache.

  @param[in] CapsuleHeader  The capsule image header
  @param[in] CapsuleStatus  The capsule process stauts

  @retval EFI_SUCCESS          The capsule status variable is recorded.
  @retval EFI_OUT_OF_RESOURCES No resource to record the capsule status variable.
**/
EFI_STATUS
RecordCapsuleStatusVariable (
  IN EFI_CAPSULE_HEADER  *CapsuleHeader,
  IN EFI_STATUS          CapsuleStatus
  )
{
  return EFI_UNSUPPORTED;
}

/**
  Record FMP capsule status variable and to local cache.

  @param[in] CapsuleHeader  The capsule image header
  @param[in] CapsuleStatus  The capsule process stauts
  @param[in] PayloadIndex   FMP payload index
  @param[in] ImageHeader    FMP image header
  @param[in] FmpDevicePath  DevicePath associated with the FMP producer
  @param[in] CapFileName    Capsule file name

  @retval EFI_SUCCESS          The capsule status variable is recorded.
  @retval EFI_OUT_OF_RESOURCES No resource to record the capsule status variable.
**/
EFI_STATUS
RecordFmpCapsuleStatusVariable (
  IN EFI_CAPSULE_HEADER                            *CapsuleHeader,
  IN EFI_STATUS                                    CapsuleStatus,
  IN UINTN                                         PayloadIndex,
  IN EFI_FIRMWARE_MANAGEMENT_CAPSULE_IMAGE_HEADER  *ImageHeader,
  IN EFI_DEVICE_PATH_PROTOCOL                      *FmpDevicePath  OPTIONAL,
  IN CHAR16                                        *CapFileName    OPTIONAL
  )
{
  return EFI_UNSUPPORTED;
}

/**
  Initialize capsule related variables.
**/
VOID
InitCapsuleVariable (
  VOID
  )
{
  return;
}