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/*
* brass - Braille and speech server
*
* Copyright (C) 2001 by Roger Butenuth, All rights reserved.
* Copyright 2002 by Michael Gorse.
* Copyright 2006 by Lukas Loehrer
*
* This is free software, placed under the terms of the
* GNU General Public License, as published by the Free Software
* Foundation. Please see the file COPYING for details.
*
* $Id: fs.c,v 1.22 2008/03/05 15:21:43 mgorse Exp $
*
* Notes:
*
* The server process reads commands from clients and puts them into a
* temporary buffer, defined by the variables text, text_head,
* text_tail and text_synthpos. The server spawns two threads that are
* responsible for further processing.
*
* The text thread (text_thread) reads commands from the text
* buffer. Accesses to this buffer are synchronized by text_mutex. The
* text thread calls the flite library to convert the text to
* speech. The generated wave forms are stored in the wave buffer (ac,
* ac_head, ac_tail, ac_synthpos, time_left). Access to this buffer is
* synchronized by wave_mutex.
*
* The wave thread (wave_thread) takes the wave forms from the wave
* buffer and plays them via the flite audio interface.
*
* The text thread is created when text data first arrives in the text
* buffer (in function add_command()). It keeps running until a
* "silence command is received. When the text buffer gets empty, the
* text thread goes to sleep on the condition variable
* "_text_condition". It is woke up by the main process when new data
* arrives.
*
* The wave thread works similarly to the text thread. It is created
* in s_flush and sleeps on "wave_condition" when the wave buffer
* becomes empty.
*
* The "silence" command (handled in s_clear()) terminates both
* threads. The wave thread is cancelled with pthread_cancel() and the
* text thread is told to exit by setting text_thread_cancel to a
* true value. Both threads are joined to be sure they have
* exited. The state of all buffers is reset.
*
* The "time_left" variable holds the number of seconds of speech data
* in the wave buffer. If this value exeeds a certain threshold
* (currently 30s), the text thread will stop synthesizing more speech
* and will go to sleep on text_condition. The wave thread signals
* to the text thread when the wave buffer shrinks. This mechanism
* prevents us from synthesizing useless wave forms we may never have
* to play and reduces the memory usage of eflite drastically in
* situations where the user requests a long document to be read from
* top to bottom.
*
* The advantage of the disign with the condition variables is that it
* is simple to understand and verify. Threads are only created by the
* server process, each thread in exactly one place. A silence command
* resets everything to a well defined state. The audio device is only
* accessed by the wave thread which seems to alleviate some issues
* with ALSA.
*
*/
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <pthread.h>
#include <signal.h> /* tmp. for dbg. */
#include <assert.h>
#include <math.h>
#ifndef STANDALONE
#include <dlfcn.h>
#endif
#include "flite.h"
#include "flite_version.h"
#include "synthesizer.h"
#include "es.h"
static int s_close(synth_t *s);
static int s_synth(synth_t *s, unsigned char *buffer);
static int s_flush(synth_t *s);
static int s_clear(synth_t *s);
#if 0
static int s_index_set(struct synth_struct *s);
static int s_index_wait(struct synth_struct *s, int id, int timeout);
#endif
static int s_get_param(struct synth_struct *s, synth_par_t par, int *value);
static int s_set_param(struct synth_struct *s, synth_par_t par, int value);
typedef struct synth_state {
int param[S_MAX];
int initialized;
} synth_state_t;
static synth_state_t private_state[2];
static synth_t state[] = {
{
&private_state[0],
&languages[LANG_BRITISH_ENGLISH],
"FLite/US English",
NULL,
s_close,
s_synth,
s_flush,
s_clear,
NULL, /* s_index_set, */
NULL, /* s_index_wait, */
s_get_param,
s_set_param
}, {
&private_state[1],
&languages[LANG_GERMAN],
"FLite/German", /* not supported */
NULL,
s_close,
s_synth,
s_flush,
s_clear,
NULL, /* s_index_set, */
NULL, /* s_index_wait, */
s_get_param,
s_set_param
}
};
static int current_language = -1;
static int ref_count = 0;
static FILE *debug_fp = NULL;
typedef enum { NONE, SPEECH, TONE } ac_type;
typedef struct
{
ac_type type;
void *data;
} AUDIO_COMMAND;
#if 0 /* tbd - figure out what these variables are supposed to be used for */
/*static int sync_mark_no = 0;*/ /* currently used number */
/*static struct timeval mark;*/ /* time the mark has been set */
#endif
/* server-specific variables */
static cst_voice *v = NULL;
/* Wave thread specific variables */
static pthread_t wave_thread;
static int wave_thread_active;
static pthread_mutex_t wave_mutex;
static pthread_cond_t wave_condition;
/* Wave buffer */
static AUDIO_COMMAND *ac;
static int ac_size;
static int ac_head, ac_tail;
static int ac_synthpos; /* largest index to play + 1 */
static float time_left = 0;
/* number of seconds of wave data in wave buffer */
/* Text thread and data structures */
static pthread_t text_thread;
static int text_thread_active;
static int text_thread_cancel;
static pthread_mutex_t text_mutex;
static pthread_cond_t text_condition;
/* Text buffer */
static char *text;
static int text_size;
static int text_head, text_tail;
static int text_synthpos; /* pointer to beyond last piece to be played */
cst_audiodev *audiodev = NULL; /* Sound device */
static pthread_attr_t ta; /* for creating threads */
static pthread_mutexattr_t mt_attr; /* For creating mutexes */
extern cst_voice *REGISTER_VOX(const char *voxdir);
extern int cst_alloc_out;
#ifndef STANDALONE
/*
* ----------------------------------------------------------------------
* Called before library is loaded.
* ----------------------------------------------------------------------
*/
void _init(void)
{
}
/*
* ----------------------------------------------------------------------
* Called before library is unloaded.
* ----------------------------------------------------------------------
*/
void _fini(void)
{
}
#endif
/* Functions to reset buffers to initial state */
static inline void reset_text_buffer(void)
{
text_head = text_tail = 0;
text_synthpos = 0;
text[0] ='\0';
}
static inline void reset_wave_buffer(void)
{
ac_head = ac_tail = ac_synthpos = 0;
time_left = 0;
/* memset(ac, '\0', ac_size * sizeof(AUDIO_COMMAND));*/
}
/* Function to get current time as a double */
#ifdef DEBUG
#include <sys/time.h>
static inline double get_ticks_count(boid)
{
struct timeval now;
double ticks;
gettimeofday(&now, NULL);
ticks=now.tv_sec+((double)now.tv_usec) /1.e6;
return ticks;
}
#endif
/*
* ----------------------------------------------------------------------
* General open function for german and english synthesizer.
* Second open increments refcount.
* Return 0 on success, 1 on error.
* ----------------------------------------------------------------------
*/
#ifdef DEBUG
/* This code seems to cause lingering processes in the event of a crash */
void segfault(int sig)
{
extern char *sockname;
es_log(1, "Got a seg fault -- exiting");
fprintf(stderr, "Got a seg fault -- exiting.\n");
unlink(sockname);
_exit(11);
}
#endif
#define ES_LOG_STATE(label) \
es_log(2, "%s: %s. ac_head=%d ac_synthpos=%d ac_tail=%d text_head=%d text_synthpos=%d text_tail=%d time_left=%.2f", __func__, label, \
ac_head, ac_synthpos, ac_tail, text_head, text_synthpos, text_tail, time_left);
/* Helper functions and macros for managing mutexes */
#ifndef DEBUG
#define MUTEX_LOCK(mutex) pthread_mutex_lock(&mutex);
#define MUTEX_UNLOCK(mutex) pthread_mutex_unlock(&mutex);
#else
#define MUTEX_LOCK(mutex) \
if (pthread_mutex_lock(&mutex) != 0) \
{\
es_log(2, "%s: Error locking mutex.", __func__); \
exit(3); \
}
#define MUTEX_UNLOCK(mutex) \
{ \
int ret_;\
if ((ret_ = pthread_mutex_unlock(&mutex)) != 0) \
{\
es_log(2, "%s: error unlocking mutex: %s", __func__, strerror(ret_)); \
exit(3); \
} \
}
#endif
static void wave_unlock(void *function_name)
{
es_log(2, "%s: unlocking wave mutex", function_name);
MUTEX_UNLOCK(wave_mutex);
es_log(2, "%s: unlocked wave mutex", (char *) function_name);
}
#define WAVE_UNLOCK \
es_log(2, "%s: unlocking wave mutex", __func__); \
MUTEX_UNLOCK(wave_mutex); \
pthread_cleanup_pop(0); \
es_log(2, "%s: unlocked wave mutex", __func__);
#define WAVE_LOCK \
es_log(2, "%s: locking wave mutex", __func__); \
pthread_cleanup_push(wave_unlock, (void *) __func__); \
MUTEX_LOCK(wave_mutex); \
es_log(2, "%s: got wave mutex", __func__); \
pthread_testcancel();
static void text_unlock(void *function_name)
{
es_log(2, "%s: unlocking text mutex", (char *) function_name);
MUTEX_UNLOCK(text_mutex);
es_log(2, "%s: unlocked text mutex", (char *) function_name);
}
#define TEXT_UNLOCK \
es_log(2, "%s: unlocking text mutex", __func__); \
MUTEX_UNLOCK(text_mutex); \
pthread_cleanup_pop(0);\
es_log(2, "%s: unlocked text mutex", __func__);
#define TEXT_LOCK \
es_log(2, "%s: locking text mutex", __func__); \
pthread_cleanup_push(text_unlock, (void *) __func__); \
MUTEX_LOCK(text_mutex); \
es_log(2, "%s: got text mutex", __func__); \
pthread_testcancel();
#define TEXT_LOCK_NI \
es_log(2, "%s: locking text mutex", __func__); \
MUTEX_LOCK(text_mutex); \
es_log(2, "%s: got text mutex", __func__);
#define TEXT_UNLOCK_NI \
MUTEX_UNLOCK(text_mutex); \
es_log(2, "%s: unlocked text mutex", __func__);
#define WAVE_LOCK_NI \
es_log(2, "%s: locking wave mutex", __func__); \
MUTEX_LOCK(wave_mutex); \
es_log(2, "%s: got wave mutex", __func__);
#define WAVE_UNLOCK_NI \
MUTEX_UNLOCK(wave_mutex); \
es_log(2, "%s: unlocked wave mutex", __func__);
synth_t *synth_open(void *context, lookup_string_t lookup)
{
synth_t *s;
char *language = (*lookup)(context, "language");
int langi;
debug_fp = stderr;
if (language == NULL) {
language = "english";
}
if (ref_count == 0) {
unlink("log");
#ifdef DEBUG
signal(SIGSEGV, segfault);
#endif
flite_init();
v = REGISTER_VOX(NULL);
/* We want our threads to be joinable */
pthread_attr_init(&ta);
pthread_mutexattr_init(&mt_attr);
#ifdef DEBUG
pthread_mutexattr_settype(&mt_attr, PTHREAD_MUTEX_ERRORCHECK_NP);
#endif
pthread_mutex_init(&text_mutex, &mt_attr);
pthread_cond_init(&text_condition, NULL);
text_thread_active = 0;
text_thread_cancel = 0;
text_size = 4096;
text = (char *)malloc(text_size);
text_head = text_tail = text_synthpos = 0;
wave_thread_active = 0;
ac_size = 64;
ac = (AUDIO_COMMAND *)malloc(ac_size * sizeof(AUDIO_COMMAND));
ac_head = ac_tail = ac_synthpos = 0;
if (!ac || !text) return NULL;
pthread_mutex_init(&wave_mutex, &mt_attr);
pthread_cond_init(&wave_condition, NULL);
time_left = 0;
}
ref_count++;
if (!strcasecmp(language, "english")) {
langi = 0;
s = &state[langi];
} else if (!strcasecmp(language, "german")) {
langi = 1;
s = &state[langi];
} else {
langi = -1;
s = NULL;
}
if (s != NULL && !s->state->initialized) {
s->state->param[S_SPEED] = 1000;
s->state->param[S_PITCH] = 1000;
s->state->param[S_VOLUME] = 1000;
s->state->initialized = 1;
}
return s;
}
/*
* ----------------------------------------------------------------------
* General close. Decrement refcount, do real close when count reaches
* zero.
* ----------------------------------------------------------------------
*/
static int s_close(synth_t *s)
{
ref_count--;
if (ref_count == 0)
{
int ret;
/* Wait for any speech to be spoken */
if (text_thread_active)
{
while (text_tail > 0)
usleep(100000);
TEXT_LOCK_NI;
text_thread_cancel = 1;
pthread_cond_signal(&text_condition);
TEXT_UNLOCK_NI;
ret = pthread_join(text_thread, NULL);
assert(ret == 0);
}
if (wave_thread_active)
{
while(ac_tail >0)
usleep(100000);
WAVE_LOCK_NI;
pthread_cond_signal(&wave_condition); // necessary because we inhibit cancellation while waiting
pthread_cancel(wave_thread);
WAVE_UNLOCK_NI;
ret = pthread_join(wave_thread, NULL);
assert(ret == 0);
}
if (text) free(text);
if (ac) free(ac);
text =NULL;
ac = NULL;
}
return 0;
}
/*
* ----------------------------------------------------------------------
* Verify that the synthesizer is set to the correct language.
* Switch if necessary.
* ----------------------------------------------------------------------
*/
static void verify_language(struct synth_struct *s)
{
int value = -1;
if (s->lang->lang == LANG_BRITISH_ENGLISH
&& current_language != LANG_BRITISH_ENGLISH) {
/* tbd */
} else if (s->lang->lang == LANG_GERMAN &&
current_language != LANG_GERMAN) {
/* tbd */
}
if (value != -1) {
/* tbd */
}
}
static void cst_wave_free(cst_wave *w)
{
es_log(2, "cst_wave_free: %p", w);
if (w)
{
cst_free(w->samples);
cst_free(w);
}
}
static void ac_destroy(AUDIO_COMMAND *ac)
{
switch (ac->type)
{
case SPEECH: case TONE: cst_wave_free(ac->data); break;
default: break;
}
ac->type = NONE;
}
static void close_audiodev()
{
if (audiodev)
{
audio_close(audiodev);
audiodev = NULL;
}
}
static inline void determine_playlen(int speed, cst_wave *wptr, int type, int *pl, int *s)
{
int playlen, skip;
if (type == SPEECH)
{
skip = (187 * wptr->sample_rate) / speed;
playlen = wptr->num_samples - (skip * 2);
if (playlen > 0 && playlen < 500) playlen += (skip * 2) / 3;
}
else
{
skip = 0;
playlen = wptr->num_samples;
}
if (playlen < 0) playlen = 0;
*pl = playlen;
*s = skip;
}
static void * play(void *s)
{
int playlen;
int skip;
cst_wave *wptr;
int type;
int *sparam = ((synth_t *)s)->state->param;
#ifdef DEBUG
double start_time;
#endif
ES_LOG_STATE("Entering main loop");
while (1)
{
es_log(2, "play: beginning of main loop");
WAVE_LOCK;
/* Wait for new wave data to arrive */
ES_LOG_STATE("checking condition");
while (ac_head >= ac_synthpos)
{
pthread_testcancel();
es_log(2, "play: Going to sleep.");
// Some versions of glibc and Linux do not like being cancelled
// while waiting for a condition variable.
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, NULL);
pthread_cond_wait(&wave_condition, &wave_mutex);
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);
ES_LOG_STATE("Woke up, checking condition");
}
es_log(2, "play: condition passed.");
pthread_testcancel();
wptr = ac[ac_head].data;
type = ac[ac_head].type;
WAVE_UNLOCK;
pthread_testcancel();
es_log(2, "Opening audio device.");
/* We abuse the wave mutex here to avoid being canceled
* while the audio device is being openned */
WAVE_LOCK;
assert(audiodev == NULL);
audiodev = audio_open(wptr->sample_rate, wptr->num_channels, CST_AUDIO_LINEAR16);
WAVE_UNLOCK;
if (audiodev == NULL)
{
es_log(2, "Failed to open audio device.");
#ifdef CST_AUDIO_OSS
if (errno == -EBUSY)
{
es_log(2, "Device was busy, trying again later..");
usleep(1000000;
continue;
}
#endif
es_log(2, "Cannot recover, exiting...");
exit(1);
}
determine_playlen(sparam[S_SPEED], wptr, type, &playlen, &skip);
es_log(2, "play: wave=%p, samples=%p, num_samples=%d skip=%d playlen=%d", wptr, wptr->samples, wptr->num_samples, skip, playlen);
if (playlen > 0)
{
if (sparam[S_VOLUME] != 1000)
cst_wave_rescale(wptr, (sparam[S_VOLUME] << 16) / 1000);
pthread_testcancel();
es_log(2, "play: Writing to audio device.");
#ifdef DEBUG
start_time = get_ticks_count();
#endif
audio_write(audiodev, wptr->samples + skip, playlen * 2);
pthread_testcancel();
es_log(2, "Write took %.2f seconds.", get_ticks_count() - start_time);
}
es_log(2, "play: syncing.");
#ifdef DEBUG
start_time = get_ticks_count();
#endif
audio_flush(audiodev);
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, NULL);
es_log(2, "Flush took %.2f seconds.", get_ticks_count() - start_time);
pthread_testcancel();
TEXT_LOCK;
time_left -= ((float)playlen) / wptr->sample_rate;
pthread_cond_signal(&text_condition);
TEXT_UNLOCK;
WAVE_LOCK;
es_log(2, "play: Closing audio device");
close_audiodev();
ac_destroy(&ac[ac_head]);
ac_head++;
if (ac_head == ac_tail)
{
reset_wave_buffer();
}
else if (ac_head > (ac_size >> 1))
{
es_log(1, "play: compacting wave pointersac_head=%d ac_synthpos=%d ac_tail=%d ac_size=%d", ac_head,ac_synthpos, ac_tail, ac_size);
memmove(ac, ac + ac_head, (ac_tail - ac_head) * sizeof(AUDIO_COMMAND));
/* The following line is not really necessary */
/* memset(ac + ac_tail, '\0', (ac_size - ac_tail) * sizeof(AUDIO_COMMAND));*/
ac_tail -= ac_head;
if (ac_synthpos > 0) ac_synthpos -= ac_head;
ac_head = 0;
}
WAVE_UNLOCK;
ES_LOG_STATE("After playing");
}
}
/* Pause speech synthesis if there is more that */
/* 30 seconds of speech in the wave buffer */
#define MAX_WAVE_BUFFER_TIME 30
/* This function assumes to hold the text_mutex when called */
static inline void text_thread_testcancel()
{
if (text_thread_cancel)
{
MUTEX_UNLOCK(text_mutex);
text_thread_cancel = 0;
es_log(2, "Text thread cancelled, exiting.");
pthread_exit(0);
}
}
static void * synthesize(void * s)
{
cst_wave *wptr = NULL;
int command;
int *sparam = ((synth_t *)s)->state->param;
ES_LOG_STATE("entering main loop");
while (1)
{
int playlen, skip;
es_log(2, "synthesize: Beginning of main loop.");
TEXT_LOCK_NI;
/* The idea here is to wait until new text data has
* arrived and until there is less than MAX_WAVVE_BUFFER_TIME
* of wave data in the wave buffer. Only consider time_left
* if wave queue contains at least five junks of data.
*/
ES_LOG_STATE("checking condition");
while (!text[text_head] || (time_left > MAX_WAVE_BUFFER_TIME && ac_tail - ac_head > 5))
{
text_thread_testcancel();
es_log(2, "synthesize: waiting for new text data. Going to sleep.");
pthread_cond_wait(&text_condition, &text_mutex);
ES_LOG_STATE("Woke up, checking condition");
}
ES_LOG_STATE("Condition passed");
text_thread_testcancel();
/* Copy command into temporary buffer
* so we can release the text mutex whilel
* synthesizing the speech */
size_t command_length = strlen(text + text_head);
assert(command_length < text_tail - text_head);
char buf[command_length + 1];
strcpy(buf, text + text_head);
TEXT_UNLOCK_NI;
switch ((command = buf[0]))
{
case 1: /* text */
wptr = flite_text_to_wave(buf + 1, v);
break;
case 2: /* tone */
{
int freq, dur, vol;
if (sscanf(buf + 1, "%d %d %d", &freq, &dur, &vol) != 3)
{
es_log(1, "unable to scan tone: %s", text + text_head);
break;
}
wptr = generate_tone(freq, dur, vol);
break;
}
default:
/* snafu - I'm getting the hell out of here */
es_log(1, "synthesize: internal error: unknown command: %x", command);
return NULL;
}
determine_playlen(sparam[S_SPEED], wptr, command, &playlen, &skip);
WAVE_LOCK_NI;
/* Make sure there is space in wave buffer */
if (ac_size == ac_tail + 1)
{
ac_size <<= 1;
ac = (AUDIO_COMMAND *)realloc(ac, ac_size * sizeof(AUDIO_COMMAND));
if (!ac)
{
fprintf(stderr, "Out of memory, ac_size=%d\n", ac_size);
exit(1);
}
}
/* Add newly created waveform to buffer */
ac[ac_tail].type = command;
ac[ac_tail++].data = wptr;
TEXT_LOCK_NI;
time_left +=((float) playlen) / wptr->sample_rate;
if (text_head < text_synthpos)
{
ac_synthpos = ac_tail;
es_log(2, "synthesize: Waking up wave thread.");
pthread_cond_signal(&wave_condition);
}
WAVE_UNLOCK_NI;
/* Text buffer maintenance */
/* Skip text just synthesized */
text_head += command_length + 1;
/* Compact text buffer if it seems the right thing to do */
if (text_head == text_tail)
{
reset_text_buffer();
}
else if (text_head > (text_size >> 1))
{
//es_log(1, "synthesizer: compacting buffer");
memcpy(text, text + text_head, text_tail - text_head + 1);
text_tail -= text_head;
if (text_synthpos > 0) text_synthpos -= text_head;
text_head = 0;
}
TEXT_UNLOCK_NI;
ES_LOG_STATE("After adding");
}
/* We should never get here...*/
assert(0);
}
/*
* ----------------------------------------------------------------------
* Copy Text to server. Text is not spoken until a flush command
* arrives.
* ----------------------------------------------------------------------
*/
static void add_command(struct synth_struct *s, int id, unsigned char *buffer)
{
int len;
assert(s->state->initialized);
len = strlen((char *)buffer);
if (text_thread_active)
{
TEXT_LOCK_NI;
}
if (text_tail + len + 3 >= text_size)
{
text_size <<= 1;
text_size += len;
text = (char *)realloc(text, text_size);
if (!text)
{
fprintf(stderr, "Out of memory: text_size=%d\n", text_size);
exit(1);
}
}
text[text_tail++] = (char)id;
strcpy(text + text_tail, (char *)buffer);
text_tail += len + 1;
/* The below line is important. An extra \0 indicates to the synthesize
thread that there is no more data. */
text[text_tail] = '\0';
if (!text_thread_active)
{
es_log(2, "s_synth: creating new text thread");
text_thread_active = 1;
pthread_create(&text_thread, &ta, synthesize, s);
}
else
{
/* Signal to text thread that more data is available */
ES_LOG_STATE("waking up text thread.");
pthread_cond_signal(&text_condition);
TEXT_UNLOCK_NI;
}
return;
}
static int s_synth(struct synth_struct *s, unsigned char *buffer)
{
add_command(s, 1, buffer);
return 0;
}
void add_tone_command(struct synth_struct *s, int freq, int dur, int vol)
{
char buf[40];
sprintf(buf, "%d %d %d", freq, dur, vol);
add_command(s, 2, (unsigned char *)buf);
}
/*
* ----------------------------------------------------------------------
* Flush synthesizer. This triggers the synthesizer and starts
* the synthesis.
* ----------------------------------------------------------------------
*/
static int s_flush(synth_t *s)
{
/* XXX */
if (!text_thread_active) return 0;
TEXT_LOCK_NI;
text_synthpos = text_tail;
TEXT_UNLOCK_NI;
if (!wave_thread_active)
{
es_log(2, "es_flush: creating play thread");
WAVE_LOCK_NI;
wave_thread_active = 1;
ac_synthpos = ac_tail;
pthread_create(&wave_thread, &ta, play, s);
WAVE_UNLOCK_NI;
}
else
{
WAVE_LOCK_NI;
if (ac_synthpos < ac_tail)
{
ac_synthpos = ac_tail;
pthread_cond_signal(&wave_condition);
}
WAVE_UNLOCK_NI;
}
return 0;
}
/*
* ----------------------------------------------------------------------
* Remove anything in the synthesizer speech queue.
* ----------------------------------------------------------------------
*/
static int s_clear(synth_t *s)
{
int i, ret;
es_log(2, "s_clear: text=%d %d, wave=%d %d", text_head, text_tail, ac_head, ac_tail);
if (wave_thread_active)
{
WAVE_LOCK_NI;
pthread_cond_signal(&wave_condition); // necessary because we inhibit cancellation while waiting
pthread_cancel(wave_thread);
if (audiodev != NULL) audio_drain(audiodev);
WAVE_UNLOCK_NI;
}
if (text_thread_active)
{
TEXT_LOCK_NI;
text_thread_cancel = 1;
pthread_cond_signal(&text_condition);
TEXT_UNLOCK_NI;
}
if (text_thread_active)
{
ret = pthread_join(text_thread, NULL);
assert(ret == 0);
}
if (wave_thread_active)
{
ret =pthread_join(wave_thread, NULL);
assert(ret == 0);
}
/* At this point, no thread is running */
// Make sure audio device is closed
close_audiodev();
/* Free any wave data */
es_log(2, "s_clear: freeing wave data: %d", ac_tail);
for (i = 0; i < ac_tail; i++)
{
if (ac[i].type != NONE) ac_destroy(&ac[i]);
}
/* Reset data structures */
reset_text_buffer();
reset_wave_buffer();
text_thread_active = wave_thread_active = 0;
text_thread_cancel = 0;
/* XXX: The following code should not be necessary However, on kernel
* 2.6, the condition variable would sometimes get corrupted and
* signaling would thus no longer work. Any ideas on why this
* happens are or how to fix it are welcome.*/
ret = pthread_cond_destroy(&wave_condition);
if (ret)
{
es_log(2, "s_clear: Wave Condition error %s", strerror(ret));
fprintf(stderr, "s_clear: Wave condition corrupted and not recoverable.");
exit(4);
}
pthread_cond_init(&wave_condition, NULL);
return 0;
}
#if 0
/*
* ----------------------------------------------------------------------
* ToDo
* ----------------------------------------------------------------------
*/
static int s_index_set(struct synth_struct *s)
{
return 0;
}
/*
* ----------------------------------------------------------------------
* ToDo
* ----------------------------------------------------------------------
*/
static int s_index_wait(struct synth_struct *s, int id, int timeout)
{
int res = 0;
return res;
}
#endif
/*
* ----------------------------------------------------------------------
* Get a synthesizer parameter.
* ----------------------------------------------------------------------
*/
static int s_get_param(struct synth_struct *s, synth_par_t par, int *value)
{
if (par >= 0 && par < S_MAX) {
*value = s->state->param[par];
return 0;
} else
return 1;
}
/*
* ----------------------------------------------------------------------
* Set a parameter of the synthesizer.
* ----------------------------------------------------------------------
*/
static int s_set_param(struct synth_struct *s, synth_par_t par, int value)
{
verify_language(s);
switch (par) {
case S_SPEED: /* default: 1 */
es_log(2, "Setting duration_stretch to %4.3f", (float)1000 / value);
feat_set_float(v->features, "duration_stretch", (float)1000 / value);
break;
case S_PITCH: /* default: 100 */
es_log(2, "Setting pitch to %3.3f", exp((float)value / 1000) * 100 / exp(1));
feat_set_float(v->features, "int_f0_target_mean", exp((float)value / 1000) * 100 / exp(1));
/* tbd */
break;
case S_VOLUME: /* default: 92, range: 0-100 */
/* tbd */
break;
default:
return 1;
}
s->state->param[par] = value;
return 0;
}
#ifdef STANDALONE
lang_descr_t languages[LANGUAGES] = {
{ LANG_BRITISH_ENGLISH, "British English" },
{ LANG_GERMAN, "German" },
{ LANG_DUMMY, "no language" }
};
lang_t lang =
{
NULL,
&languages[0],
NULL,
NULL,
0,
0,
NULL,
NULL,
NULL,
NULL,
NULL
};
lang_t *language_open(void *context, lookup_string_t lookup)
{
lang.synth = synth_open(context, lookup);
return ⟨
}
#endif
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