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// camera.c
// Egoboo, Copyright (C) 2000 Aaron Bishop
#include "egoboo.h"
//--------------------------------------------------------------------------------------------
void camera_look_at(float x, float y)
{
// ZZ> This function makes the camera turn to face the character
camzgoto = camzadd;
if(doturntime != 0)
{
camturnleftright = (1.5*PI)-atan2(y-camy, x-camx); // xgg
}
}
void dump_matrix(GLMATRIX a)
{
int i; int j;
for(j=0;j<4;j++)
{
printf(" ");
for(i=0;i<4;i++)
printf("%f ",(a)_CNV(i,j));
printf("\n");
}
}
//--------------------------------------------------------------------------------------------
void project_view()
{
// ZZ> This function figures out where the corners of the view area
// go when projected onto the plane of the mesh. Used later for
// determining which mesh fans need to be rendered
int cnt, tnc, extra[2];
float ztemp;
float numstep;
float zproject;
float xfin, yfin, zfin;
GLMATRIX mTemp;
// Range
ztemp = (camz);
// Topleft
//printf("DIAG: In project_view\n");
//printf("DIAG: dumping mView\n"); dump_matrix(mView);
//printf("cam xyz,zoom = %f %f %f %f\n",camx,camy,camz,camzoom);
mTemp = MatrixMult(RotateY(-rotmeshtopside*PI/360), mView);
mTemp = MatrixMult(RotateX(rotmeshup*PI/360), mTemp);
zproject = (mTemp)_CNV(2,2); //2,2
// Camera must look down
if(zproject < 0)
{
numstep = -ztemp/zproject;
xfin = camx+(numstep*(mTemp)_CNV(0,2)); // xgg //0,2
yfin = camy+(numstep*(mTemp)_CNV(1,2)); //1,2
zfin = 0;
cornerx[0] = xfin;
cornery[0] = yfin;
//printf("Camera TL: %f %f\n",xfin,yfin);
//dump_matrix(mTemp);
}
// Topright
mTemp = MatrixMult(RotateY(rotmeshtopside*PI/360), mView);
mTemp = MatrixMult(RotateX(rotmeshup*PI/360), mTemp);
zproject = (mTemp)_CNV(2,2); //2,2
// Camera must look down
if(zproject < 0)
{
numstep = -ztemp/zproject;
xfin = camx+(numstep*(mTemp)_CNV(0,2)); // xgg //0,2
yfin = camy+(numstep*(mTemp)_CNV(1,2)); //1,2
zfin = 0;
cornerx[1] = xfin;
cornery[1] = yfin;
//printf("Camera TR: %f %f\n",xfin,yfin);
//dump_matrix(mTemp);
}
// Bottomright
mTemp = MatrixMult(RotateY(rotmeshbottomside*PI/360), mView);
mTemp = MatrixMult(RotateX(-rotmeshdown*PI/360), mTemp);
zproject = (mTemp)_CNV(2,2); //2,2
// Camera must look down
if(zproject < 0)
{
numstep = -ztemp/zproject;
xfin = camx+(numstep*(mTemp)_CNV(0,2)); // xgg //0,2
yfin = camy+(numstep*(mTemp)_CNV(1,2)); //1,2
zfin = 0;
cornerx[2] = xfin;
cornery[2] = yfin;
//printf("Camera BR: %f %f\n",xfin,yfin);
//dump_matrix(mTemp);
}
// Bottomleft
mTemp = MatrixMult(RotateY(-rotmeshbottomside*PI/360), mView);
mTemp = MatrixMult(RotateX(-rotmeshdown*PI/360), mTemp);
zproject = (mTemp)_CNV(2,2); //2,2
// Camera must look down
if(zproject < 0)
{
numstep = -ztemp/zproject;
xfin = camx+(numstep*(mTemp)_CNV(0,2)); // xgg //0,2
yfin = camy+(numstep*(mTemp)_CNV(1,2)); //1,2
zfin = 0;
cornerx[3] = xfin;
cornery[3] = yfin;
//printf("Camera BL: %f %f\n",xfin,yfin);
//dump_matrix(mTemp);
}
// Get the extreme values
cornerlowx = cornerx[0];
cornerlowy = cornery[0];
cornerhighx = cornerx[0];
cornerhighy = cornery[0];
cornerlistlowtohighy[0] = 0;
cornerlistlowtohighy[3] = 0;
for (cnt = 0; cnt < 4; cnt++)
{
if(cornerx[cnt] < cornerlowx)
cornerlowx=cornerx[cnt];
if(cornery[cnt] < cornerlowy)
{
cornerlowy=cornery[cnt];
cornerlistlowtohighy[0] = cnt;
}
if(cornerx[cnt] > cornerhighx)
cornerhighx=cornerx[cnt];
if(cornery[cnt] > cornerhighy)
{
cornerhighy=cornery[cnt];
cornerlistlowtohighy[3] = cnt;
}
}
// Figure out the order of points
tnc = 0;
for (cnt = 0; cnt < 4; cnt++)
{
if(cnt != cornerlistlowtohighy[0] && cnt != cornerlistlowtohighy[3])
{
extra[tnc] = cnt;
tnc++;
}
}
cornerlistlowtohighy[1] = extra[1];
cornerlistlowtohighy[2] = extra[0];
if(cornery[extra[0]] < cornery[extra[1]])
{
cornerlistlowtohighy[1] = extra[0];
cornerlistlowtohighy[2] = extra[1];
}
// BAD: exit here
//printf("Corners:\n");
//printf("x: %d %d\n",cornerlowx,cornerhighx);
//printf("y: %d %d\n",cornerlowy,cornerhighy);
/*printf("Exiting, camera code is broken\n");
exit(0);*/
}
//--------------------------------------------------------------------------------------------
void make_camera_matrix()
{
// ZZ> This function sets mView to the camera's location and rotation
mView = mViewSave;
mView = MatrixMult(Translate(camx, -camy, camz), mView); // xgg
if(camswingamp > .001)
{
camroll = turntosin[camswing]*camswingamp;
mView = MatrixMult(RotateY(camroll), mView);
}
mView = MatrixMult(RotateZ(camturnleftright), mView);
mView = MatrixMult(RotateX(camturnupdown), mView);
//lpD3DDDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &mView);
// glMatrixMode(GL_MODELVIEW);
/// glLoadMatrixf(mView.v);
}
//--------------------------------------------------------------------------------------------
void bound_camera()
{
// ZZ> This function stops the camera from moving off the mesh
if(camx < EDGE) camx = EDGE;
if(camx > meshedgex-EDGE) camx = meshedgex-EDGE;
if(camy < EDGE) camy = EDGE;
if(camy > meshedgey-EDGE) camy = meshedgey-EDGE;
}
//--------------------------------------------------------------------------------------------
void bound_camtrack()
{
// ZZ> This function stops the camera target from moving off the mesh
if(usefaredge)
{
if(camtrackx < FARTRACK) camtrackx = FARTRACK;
if(camtrackx > meshedgex-FARTRACK) camtrackx = meshedgex-FARTRACK;
if(camtracky < FARTRACK) camtracky = FARTRACK;
if(camtracky > meshedgey-FARTRACK) camtracky = meshedgey-FARTRACK;
}
else
{
if(camtrackx < EDGETRACK) camtrackx = EDGETRACK;
if(camtrackx > meshedgex-EDGETRACK) camtrackx = meshedgex-EDGETRACK;
if(camtracky < EDGETRACK) camtracky = EDGETRACK;
if(camtracky > meshedgey-EDGETRACK) camtracky = meshedgey-EDGETRACK;
}
}
//--------------------------------------------------------------------------------------------
void adjust_camera_angle(int height)
{
// ZZ> This function makes the camera look downwards as it is raised up
float percentmin, percentmax;
if(height < MINZADD) height = MINZADD;
percentmax = (height-MINZADD)/(float)(MAXZADD-MINZADD);
percentmin = 1.0-percentmax;
camturnupdown = ((MINUPDOWN*percentmin)+(MAXUPDOWN*percentmax));
camzoom = (MINZOOM*percentmin)+(MAXZOOM*percentmax);
}
//--------------------------------------------------------------------------------------------
void move_camera()
{
// ZZ> This function moves the camera
int cnt, locoalive, band, movex, movey;
float x, y, z, level, newx, newy;
unsigned short character, turnsin, turncos;
//printf("DIAG: In move_camera\n");
//dump_matrix(mView);
if(autoturncamera)
doturntime = 255;
else if(doturntime != 0)
doturntime--;
x = 0;
y = 0;
z = 0;
level = 0;
locoalive = 0;
for (cnt = 0; cnt < MAXPLAYER; cnt++)
{
if(plavalid[cnt] && pladevice[cnt] != INPUTNONE)
{
character = plaindex[cnt];
if(chralive[character])
{
if(chrattachedto[character]==MAXCHR)
{
// The character is on foot
x+=chrxpos[character];
y+=chrypos[character];
z+=chrzpos[character];
level+=chrlevel[character];
}
else
{
// The character is mounted
x+=chrxpos[chrattachedto[character]];
y+=chrypos[chrattachedto[character]];
z+=chrzpos[chrattachedto[character]];
level+=chrlevel[chrattachedto[character]];
}
locoalive++;
}
}
}
if(locoalive>0)
{
x=x/locoalive;
y=y/locoalive;
z=z/locoalive;
level=level/locoalive;
}
else
{
x = camtrackx;
y = camtracky;
z = camtrackz;
}
if(rtscontrol)
{
if(mousebutton[0])
{
x = camtrackx;
y = camtracky;
}
else
{
band = 50;
movex = 0;
movey = 0;
if(cursorx < band+6)
movex += -(band+6-cursorx);
if(cursorx > scrx-band-16)
movex += cursorx+16-scrx+band;
if(cursory < band+8)
movey += -(band+8-cursory);
if(cursory > scry-band-24)
movey += cursory+24-scry+band;
turnsin = (camturnleftrightone*16383);
turnsin = turnsin&16383;
turncos = (turnsin+4096)&16383;
x = (movex*turntosin[turncos]+movey*turntosin[turnsin])*rtsscrollrate;
y = (-movex*turntosin[turnsin]+movey*turntosin[turncos])*rtsscrollrate;
camx = (camx + camx + x)/2.0;
camy = (camy + camy + y)/2.0;
x = camtrackx+x;
y = camtracky+y;
}
if(rtssetcamera)
{
x = rtssetcamerax;
y = rtssetcameray;
}
z = camtrackz;
}
camtrackxvel = -camtrackx;
camtrackyvel = -camtracky;
camtrackzvel = -camtrackz;
camtrackx = (camtrackx+x)/2.0;
camtracky = (camtracky+y)/2.0;
camtrackz = (camtrackz+z)/2.0;
camtracklevel = (camtracklevel+level)/2.0;
camturnadd=camturnadd*camsustain;
camzadd = (camzadd*3.0 + camzaddgoto)/4.0;
camz = (camz*3.0 + camzgoto)/4.0;
// Camera controls
if(autoturncamera == 255 && numlocalpla==1)
{
if(mouseon)
if(!control_mouse_is_pressed(MOS_CAMERA))
camturnadd-=(mousex*.5);
if(keyon)
camturnadd+=(control_key_is_pressed(KEY_LEFT)-control_key_is_pressed(KEY_RIGHT))*(CAMKEYTURN);
if(joyaon)
if(!control_joya_is_pressed(JOA_CAMERA))
camturnadd-=joyax*CAMJOYTURN;
if(joybon)
if(!control_joyb_is_pressed(JOB_CAMERA))
camturnadd-=joybx*CAMJOYTURN;
}
else
{
if(mouseon)
{
if(control_mouse_is_pressed(MOS_CAMERA))
{
camturnadd+=(mousex/3.0);
camzaddgoto+=(float) mousey/3.0;
if(camzaddgoto < MINZADD) camzaddgoto = MINZADD;
if(camzaddgoto > MAXZADD) camzaddgoto = MAXZADD;
doturntime = TURNTIME; // Sticky turn...
}
}
// JoyA camera controls
if(joyaon)
{
if(control_joya_is_pressed(JOA_CAMERA))
{
camturnadd+=joyax*CAMJOYTURN;
camzaddgoto+=joyay*CAMJOYTURN;
if(camzaddgoto < MINZADD) camzaddgoto = MINZADD;
if(camzaddgoto > MAXZADD) camzaddgoto = MAXZADD;
doturntime = TURNTIME; // Sticky turn...
}
}
// JoyB camera controls
if(joybon)
{
if(control_joyb_is_pressed(JOB_CAMERA))
{
camturnadd+=joybx*CAMJOYTURN;
camzaddgoto+=joyby*CAMJOYTURN;
if(camzaddgoto < MINZADD) camzaddgoto = MINZADD;
if(camzaddgoto > MAXZADD) camzaddgoto = MAXZADD;
doturntime = TURNTIME; // Sticky turn...
}
}
}
// Keyboard camera controls
if(keyon)
{
if(control_key_is_pressed(KEY_CAMERA_LEFT)||control_key_is_pressed(KEY_CAMERA_RIGHT))
{
camturnadd+=(control_key_is_pressed(KEY_CAMERA_LEFT)-control_key_is_pressed(KEY_CAMERA_RIGHT))*CAMKEYTURN;
doturntime = TURNTIME; // Sticky turn...
}
if(control_key_is_pressed(KEY_CAMERA_IN)||control_key_is_pressed(KEY_CAMERA_OUT))
{
camzaddgoto+=(control_key_is_pressed(KEY_CAMERA_OUT)-control_key_is_pressed(KEY_CAMERA_IN))*CAMKEYTURN;
if(camzaddgoto < MINZADD) camzaddgoto = MINZADD;
if(camzaddgoto > MAXZADD) camzaddgoto = MAXZADD;
}
}
camx-=(float) ((mView)_CNV(0,0))*camturnadd; // xgg
camy+=(float) ((mView)_CNV(1,0))*-camturnadd;
// Make it not break...
bound_camtrack();
bound_camera();
// Do distance effects for overlay and background
camtrackxvel += camtrackx;
camtrackyvel += camtracky;
camtrackzvel += camtrackz;
if(overlayon)
{
// Do fg distance effect
waterlayeru[0] += camtrackxvel*waterlayerdistx[0];
waterlayerv[0] += camtrackyvel*waterlayerdisty[0];
}
if(clearson==FALSE)
{
// Do bg distance effect
waterlayeru[1] += camtrackxvel*waterlayerdistx[1];
waterlayerv[1] += camtrackyvel*waterlayerdisty[1];
}
// Center on target for doing rotation...
if(doturntime != 0)
{
camcenterx = camcenterx*.9 + camtrackx*.1;
camcentery = camcentery*.9 + camtracky*.1;
}
// Create a tolerance area for walking without camera movement
x = camtrackx - camx;
y = camtracky - camy;
newx = -((mView)_CNV(0,0) * x + (mView)_CNV(1,0) * y); //newx = -(mView(0,0) * x + mView(1,0) * y);
newy = -((mView)_CNV(0,1) * x + (mView)_CNV(1,1) * y); //newy = -(mView(0,1) * x + mView(1,1) * y);
// Debug information
//sprintf(generictext, "%f %f", newx, newy);
//debug_message(generictext);
// Get ready to scroll...
movex = 0;
movey = 0;
// Adjust for camera height...
z = (TRACKXAREALOW * (MAXZADD - camzadd)) +
(TRACKXAREAHIGH * (camzadd - MINZADD));
z = z / (MAXZADD - MINZADD);
if(newx < -z)
{
// Scroll left
movex += (newx + z);
}
if(newx > z)
{
// Scroll right
movex += (newx - z);
}
// Adjust for camera height...
z = (TRACKYAREAMINLOW * (MAXZADD - camzadd)) +
(TRACKYAREAMINHIGH * (camzadd - MINZADD));
z = z / (MAXZADD - MINZADD);
if(newy < z)
{
// Scroll down
movey -= (newy - z);
}
else
{
// Adjust for camera height...
z = (TRACKYAREAMAXLOW * (MAXZADD - camzadd)) +
(TRACKYAREAMAXHIGH * (camzadd - MINZADD));
z = z / (MAXZADD - MINZADD);
if(newy > z)
{
// Scroll up
movey -= (newy - z);
}
}
turnsin = (camturnleftrightone*16383);
turnsin = turnsin&16383;
turncos = (turnsin+4096)&16383;
camcenterx += (movex*turntosin[turncos]+movey*turntosin[turnsin]);
camcentery += (-movex*turntosin[turnsin]+movey*turntosin[turncos]);
// Finish up the camera
camera_look_at(camcenterx,camcentery);
camx=(float) camcenterx+(camzoom*sin(camturnleftright));
camy=(float) camcentery+(camzoom*cos(camturnleftright));
bound_camera();
// adjust_camera_angle(camz-camtracklevel);
adjust_camera_angle(camz);
make_camera_matrix();
}
//--------------------------------------------------------------------------------------------
void reset_camera()
{
// ZZ> This function makes sure the camera starts in a suitable position
int cnt, save;
// int mi;
camswing = 0;
camx = meshedgex/2;
camy = meshedgey/2;
camz = 800;
camzoom = 1000;
rtsx = 0;
rtsy = 0;
camtrackxvel = 0;
camtrackyvel = 0;
camtrackzvel = 0;
camcenterx = camx;
camcentery = camy;
camtrackx = camx;
camtracky = camy;
camtrackz = 0;
camturnadd = 0;
camtracklevel = 0;
camzadd = 800;
camzaddgoto = 800;
camzgoto = 800;
camturnleftright = (float) (-PI/4);
camturnleftrightone = (float) (-PI/4)/(2*PI);
camturnleftrightshort = 0;
camturnupdown = (float) (PI/4);
camroll = 0;
rtssetcamera = TRUE;
if(rtscontrol)
{
rtssetcamerax = meshedgex/2;
rtssetcameray = meshedgey/2;
for (cnt = 0; cnt < MAXCHR; cnt++)
if(chron[cnt] && chrteam[cnt] == rtslocalteam)
{
rtssetcamerax = chrxpos[cnt];
rtssetcameray = chrypos[cnt];
}
}
// Now move the camera towards the players
mView = ZeroMatrix();
save = autoturncamera;
autoturncamera = TRUE;
for (cnt = 0; cnt < 32; cnt++)
{
move_camera();
camcenterx = camtrackx;
camcentery = camtracky;
}
autoturncamera = save;
doturntime = 0;
rtssetcamera = FALSE;
rtsx = camtrackx;
rtsy = camtracky;
}
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