1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360
|
// module.c
// Egoboo, Copyright (C) 2000 Aaron Bishop
#include "egoboo.h"
//--------------------------------------------------------------------------------------------
void release_module( void )
{
// ZZ> This function frees up memory used by the module
//RELEASE(lpDDSBars);
//RELEASE(lpDDSFont);
release_all_textures();
release_all_icons();
release_map();
reset_sounds();
}
//--------------------------------------------------------------------------------------------
int module_reference_matches(char *szLoadName, unsigned int idsz)
{
// ZZ> This function returns TRUE if the named module has the required IDSZ
FILE *fileread;
char newloadname[256];
unsigned int newidsz;
int foundidsz;
int cnt;
if(szLoadName[0] == 'N' && szLoadName[1] == 'O' && szLoadName[2] == 'N' && szLoadName[3] == 'E' && szLoadName[4] == 0)
return TRUE;
if(idsz == IDSZNONE)
return TRUE;
foundidsz = FALSE;
sprintf(newloadname, FILENAME("modules/%s/gamedat/menu.txt"), szLoadName);
fileread = fopen(newloadname, "r");
if(fileread)
{
// Read basic data
globalname = szLoadName;
goto_colon(fileread); // Name of module... Doesn't matter
goto_colon(fileread); // Reference directory...
goto_colon(fileread); // Reference IDSZ...
goto_colon(fileread); // Import...
goto_colon(fileread); // Export...
goto_colon(fileread); // Min players...
goto_colon(fileread); // Max players...
goto_colon(fileread); // Respawn...
goto_colon(fileread); // RTS...
goto_colon(fileread); // Rank...
// Summary...
cnt = 0;
while(cnt < SUMMARYLINES)
{
goto_colon(fileread);
cnt++;
}
// Now check expansions
while(goto_colon_yesno(fileread) && foundidsz == FALSE)
{
newidsz = get_idsz(fileread);
if(newidsz == idsz)
{
foundidsz = TRUE;
}
}
fclose(fileread);
}
return foundidsz;
}
//--------------------------------------------------------------------------------------------
void add_module_idsz(char *szLoadName, unsigned int idsz)
{
// ZZ> This function appends an IDSZ to the module's menu.txt file
FILE *filewrite;
char newloadname[256];
char chara, charb, charc, chard;
// Only add if there isn't one already
if(module_reference_matches(szLoadName, idsz) == FALSE)
{
// Try to open the file in append mode
sprintf(newloadname, FILENAME("modules/%s/gamedat/enu.txt"), szLoadName);
filewrite = fopen(newloadname, "a");
if(filewrite)
{
chara = ((idsz>>15)&31)+'A';
charb = ((idsz>>10)&31)+'A';
charc = ((idsz>>5)&31)+'A';
chard = ((idsz)&31)+'A';
fprintf(filewrite, ":[%c%c%c%c]\n", chara, charb, charc, chard);
fclose(filewrite);
}
}
}
//--------------------------------------------------------------------------------------------
int find_module(char *smallname)
{
// ZZ> This function returns -1 if the module does not exist locally, the module
// index otherwise
int cnt, index;
cnt = 0;
index = -1;
while(cnt < globalnummodule)
{
if(strcmp(smallname, modloadname[cnt]) == 0)
{
index = cnt;
cnt = globalnummodule;
}
cnt++;
}
return index;
}
//--------------------------------------------------------------------------------------------
void load_module(char *smallname)
{
// ZZ> This function loads a module
char modname[128];
char musicdirectory[128];
FILE* musicfile;
//printf("in load_module\n");
beatmodule = FALSE;
timeron = FALSE;
sprintf(modname, FILENAME("modules/%s/"), smallname);
make_randie(); // This should work
//printf("randie done\n");
reset_teams(); // This should work
//printf("reset_teams done\n");
load_one_icon("basicdat/nullicon.bmp"); // This works (without transparency)
//printf("load_one_icon done\n");
reset_particles(modname); // This should work
//printf("reset_particles done\n");
read_wawalite(modname); // This should work
//printf("read_wawa done\n");
make_twist(); // This should work
//printf("make_twist done\n");
reset_messages(); // This should work
//printf("reset messages done\n");
prime_names(); // This should work
//printf("prime_names done\n");
load_basic_textures(modname); // This should work (without colorkey stuff)
//printf("load_basic_tex done\n");
reset_ai_script(); // This should work
//printf("reset_ai_script done\n");
load_ai_script("basicdat/script.txt"); // This should work
//printf("load_ai_script done\n");
reset_sounds(); // This doesn't do ANYTHING
//printf("reset_sounds done\n");
release_all_models(); // This should work
//printf("release_all_models done\n");
free_all_enchants(); // This should work
//printf("free_all_enchants done\n");
// Load sound files
sprintf(musicdirectory, "%smusic", modname);
igloaded = FALSE;
load_global_waves(modname); // This is not fully implemented
//printf("load_global_waves done\n");
load_all_music_sounds(musicdirectory); // This is not fully implemented
//printf("load_all_music_sounds done\n");
if(instrumentsloaded == FALSE)
{
sprintf(musicdirectory, FILENAME("%sgamedat/igmusic.txt"), modname); // The file to load
musicfile = fopen(musicdirectory, "r");
sprintf(musicdirectory, FILENAME("basicdat/musica")); // The default directory
if(musicfile)
{
fscanf(musicfile, "%s", musicdirectory); // Read in a new directory
fclose(musicfile);
}
load_all_music_sounds(musicdirectory);
igloaded = instrumentsloaded;
}
//printf("Got to load_all_objects\n");
// [claforte Jan 6th 2001]
// The following will crash on _BIG_ENDIAN architectures at the moment,
// since the MD2 loading functions (ie: rip_md2_*) all assume that the machine is
// little-endian.
//#ifdef _LITTLE_ENDIAN
load_all_objects(modname); // This is broken and needs to be fixed
// printf("Got to load mesh\n");
if(!load_mesh(modname))
{
general_error(0, 0, "LOAD PROBLEMS");
}
//printf("Got to setup_particles\n");
setup_particles();
//printf("Got to setup_passage\n");
setup_passage(modname);
//printf("Got to reset_players\n");
reset_players();
//printf("Got to setup_characters\n");
setup_characters(modname);
//#endif //_LITTLE_ENDIAN
// printf("Got to reset_end_text\n");
reset_end_text();
//printf("Got to reset_press\n");
reset_press();
//printf("Got to setup_alliances\n");
setup_alliances(modname);
// Load fonts and bars after other images, as not to hog videomem
//printf("Got to load_font\n");
load_font("basicdat/font.bmp", "basicdat/font.txt", FALSE);
//printf("Got to load_bars\n");
load_bars("basicdat/bars.bmp");
//printf("Got to load_map\n");
load_map(modname, FALSE);
//printf("Got to log_madused\n");
// GS - log_madused(FILENAME("basicdat/slotused.txt"));
// Now setup the music
//printf("Got to load_all_music_tracks\n");
// GS - load_all_music_tracks(smallname);
// GS - load_all_music_loops(smallname);
// GS - load_music_sequence(smallname);
play_next_track();
if(igloaded)
{
// Normal music failed, so default to interactive music
sprintf(generictext, FILENAME("%s/length.txt"), musicdirectory);
// GS - load_ig_length(generictext);
// GS - create_ig_trackmaster();
}
// RTS stuff
clear_orders();
// Start playing the damage tile sound silently...
/*PORT
play_sound_pvf_looped(damagetilesound, PANMID, VOLMIN, FRQDEFAULT);
*/
}
//--------------------------------------------------------------------------------------------
int get_module_data(int modnumber, char *szLoadName)
{
// ZZ> This function loads the module data file
FILE *fileread;
char reference[128];
unsigned int idsz;
char cTmp;
int iTmp;
fileread = fopen( FILENAME(szLoadName), "r");
if(fileread)
{
// Read basic data
globalname = szLoadName;
goto_colon(fileread); get_name(fileread, modlongname[modnumber]);
goto_colon(fileread); fscanf(fileread, "%s", reference);
goto_colon(fileread); idsz = get_idsz(fileread);
if(module_reference_matches(reference, idsz))
{
globalname = szLoadName;
goto_colon(fileread); fscanf(fileread, "%d", &iTmp);
modimportamount[modnumber] = iTmp;
goto_colon(fileread); cTmp = get_first_letter(fileread);
modallowexport[modnumber] = FALSE;
if(cTmp == 'T' || cTmp == 't') modallowexport[modnumber] = TRUE;
goto_colon(fileread); fscanf(fileread, "%d", &iTmp); modminplayers[modnumber] = iTmp;
goto_colon(fileread); fscanf(fileread, "%d", &iTmp); modmaxplayers[modnumber] = iTmp;
goto_colon(fileread); cTmp = get_first_letter(fileread);
modrespawnvalid[modnumber] = FALSE;
if(cTmp == 'T' || cTmp == 't') modrespawnvalid[modnumber] = TRUE;
if(cTmp == 'A' || cTmp == 'a') modrespawnvalid[modnumber] = ANYTIME;
goto_colon(fileread); cTmp = get_first_letter(fileread);
modrtscontrol[modnumber] = FALSE;
if(cTmp == 'T' || cTmp == 't') modrtscontrol[modnumber] = TRUE;
if(cTmp == 'A' || cTmp == 'a') modrtscontrol[modnumber] = ALLSELECT;
goto_colon(fileread); fscanf(fileread, "%s", generictext);
iTmp = 0;
while(iTmp < RANKSIZE-1)
{
modrank[modnumber][iTmp] = generictext[iTmp];
iTmp++;
}
modrank[modnumber][iTmp] = 0;
// Read the expansions
return TRUE;
}
}
return FALSE;
}
//--------------------------------------------------------------------------------------------
int get_module_summary(char *szLoadName)
{
// ZZ> This function gets the quest description out of the module's menu file
FILE *fileread;
char cTmp;
char szLine[160];
int cnt;
int tnc;
fileread = fopen(szLoadName, "r");
if(fileread)
{
// Skip over basic data
globalname = szLoadName;
goto_colon(fileread); // Name...
goto_colon(fileread); // Reference...
goto_colon(fileread); // IDSZ...
goto_colon(fileread); // Import...
goto_colon(fileread); // Export...
goto_colon(fileread); // Min players...
goto_colon(fileread); // Max players...
goto_colon(fileread); // Respawn...
goto_colon(fileread); // RTS control...
goto_colon(fileread); // Rank...
// Read the summary
cnt = 0;
while(cnt < SUMMARYLINES)
{
goto_colon(fileread); fscanf(fileread, "%s", szLine);
tnc = 0;
cTmp = szLine[tnc]; if(cTmp == '_') cTmp = ' ';
while(tnc < SUMMARYSIZE-1 && cTmp != 0)
{
modsummary[cnt][tnc] = cTmp;
tnc++;
cTmp = szLine[tnc]; if(cTmp == '_') cTmp = ' ';
}
modsummary[cnt][tnc] = 0;
cnt++;
}
return TRUE;
}
return FALSE;
}
|