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/*
* Copyright (C) 2001-2012 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef _WIN32
#include "w.h"
typedef int socklen_t;
typedef SOCKET socket_t;
#else
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <fcntl.h>
#include <errno.h>
typedef int socket_t;
const int INVALID_SOCKET = -1;
#define SOCKET_ERROR -1
#endif
#include "GetSet.h"
#include "Util.h"
#include "Exception.h"
namespace dcpp {
class SocketException : public Exception {
public:
#ifdef _DEBUG
SocketException(const string& aError) noexcept : Exception("SocketException: " + aError) { }
#else //_DEBUG
SocketException(const string& aError) noexcept : Exception(aError) { }
#endif // _DEBUG
SocketException(int aError) noexcept;
virtual ~SocketException() throw() { }
private:
static string errorToString(int aError) noexcept;
};
class Socket
{
public:
enum {
WAIT_NONE = 0x00,
WAIT_CONNECT = 0x01,
WAIT_READ = 0x02,
WAIT_WRITE = 0x04
};
enum {
TYPE_TCP,
TYPE_UDP
};
enum Protocol {
PROTO_DEFAULT = 0,
PROTO_NMDC = 1,
PROTO_ADC = 2
};
Socket() : sock(INVALID_SOCKET), type(TYPE_TCP), connected(false), proto(PROTO_DEFAULT) { }
Socket(const string& aIp, const string& aPort) : sock(INVALID_SOCKET), type(TYPE_TCP), connected(false), proto(PROTO_DEFAULT) { connect(aIp, aPort); }
virtual ~Socket() { disconnect(); }
/**
* Connects a socket to an address/ip, closing any other connections made with
* this instance.
* @param aAddr Server address, in dns or xxx.xxx.xxx.xxx format.
* @param aPort Server port.
* @throw SocketException If any connection error occurs.
*/
virtual void connect(const string& aIp, const string &aPort, const string &localPort = Util::emptyString);
/**
* Same as connect(), but through the SOCKS5 server
*/
void socksConnect(const string& aIp, const string &aPort, uint32_t timeout = 0);
/**
* Sends data, will block until all data has been sent or an exception occurs
* @param aBuffer Buffer with data
* @param aLen Data length
* @throw SocketExcpetion Send failed.
*/
void writeAll(const void* aBuffer, int aLen, uint32_t timeout = 0);
virtual int write(const void* aBuffer, int aLen);
int write(const string& aData) { return write(aData.data(), (int)aData.length()); }
virtual void writeTo(const string& aIp, const std::string &aPort, const void* aBuffer, int aLen, bool proxy = true);
void writeTo(const string& aIp, const string& aPort, const string& aData) { writeTo(aIp, aPort, aData.data(), (int)aData.length()); }
virtual void shutdown() noexcept;
virtual void close() noexcept;
void disconnect() noexcept;
virtual bool waitConnected(uint32_t millis);
virtual bool waitAccepted(uint32_t millis);
/**
* Reads zero to aBufLen characters from this socket,
* @param aBuffer A buffer to store the data in.
* @param aBufLen Size of the buffer.
* @return Number of bytes read, 0 if disconnected and -1 if the call would block.
* @throw SocketException On any failure.
*/
virtual int read(void* aBuffer, int aBufLen);
/**
* Reads zero to aBufLen characters from this socket,
* @param aBuffer A buffer to store the data in.
* @param aBufLen Size of the buffer.
* @param aIP Remote IP address
* @return Number of bytes read, 0 if disconnected and -1 if the call would block.
* @throw SocketException On any failure.
*/
virtual int read(void* aBuffer, int aBufLen, sockaddr_in& remote);
/**
* Reads data until aBufLen bytes have been read or an error occurs.
* If the socket is closed, or the timeout is reached, the number of bytes read
* actually read is returned.
* On exception, an unspecified amount of bytes might have already been read.
*/
int readAll(void* aBuffer, int aBufLen, uint32_t timeout = 0);
virtual int wait(uint32_t millis, int waitFor);
bool isConnected() { return connected; }
static string resolve(const string& aDns);
static uint64_t getTotalDown() { return stats.totalDown; }
static uint64_t getTotalUp() { return stats.totalUp; }
void setBlocking(bool block) noexcept;
string getLocalIp() noexcept;
string getLocalPort() noexcept;
Protocol getNextProtocol() noexcept;
// Low level interface
virtual void create(int aType = TYPE_TCP);
/** Binds a socket to a certain local port and possibly IP. */
virtual const string bind(const string &aPort = Util::emptyString, const string& aIp = "0.0.0.0");
virtual void listen();
virtual void accept(const Socket& listeningSocket);
int getSocketOptInt(int option);
void setSocketOpt(int option, int value);
virtual bool isSecure() const noexcept { return false; }
virtual bool isTrusted() const noexcept { return false; }
virtual string getCipherName() const noexcept { return Util::emptyString; }
virtual ByteVector getKeyprint() const noexcept { return ByteVector(); }
/** When socks settings are updated, this has to be called... */
static void socksUpdated();
string getIfaceI4 (const string &iface);
GETSET(string, ip, Ip);
socket_t sock;
protected:
int type;
bool connected;
Protocol proto;
class Stats {
public:
uint64_t totalDown;
uint64_t totalUp;
};
static Stats stats;
static string udpServer;
static string udpPort;
private:
Socket(const Socket&);
Socket& operator=(const Socket&);
void socksAuth(uint32_t timeout);
static int getLastError();
static int checksocket(int ret);
static int check(int ret, bool blockOk = false);
};
} // namespace dcpp
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