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/*
* Copyright (C) 2009-2012 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "stdinc.h"
#include "ThrottleManager.h"
#include "DownloadManager.h"
#include "Singleton.h"
#include "Socket.h"
#include "Thread.h"
#include "TimerManager.h"
#include "UploadManager.h"
#include "ClientManager.h"
namespace dcpp {
/**
* Manager for throttling traffic flow.
* Inspired by Token Bucket algorithm: https://en.wikipedia.org/wiki/Token_bucket
*/
/*
* Throttles traffic and reads a packet from the network
*/
int ThrottleManager::read(Socket* sock, void* buffer, size_t len)
{
int64_t readSize = -1;
size_t downs = DownloadManager::getInstance()->getDownloadCount();
auto downLimit = getDownLimit(); // avoid even intra-function races
if(!BOOLSETTING(THROTTLE_ENABLE) || !getCurThrottling() || downLimit == 0 || downs == 0)
return sock->read(buffer, len);
{
Lock l(downCS);
if(downTokens > 0)
{
int64_t slice = (downLimit * 1024) / downs;
readSize = min(slice, min(static_cast<int64_t>(len), downTokens));
// read from socket
readSize = sock->read(buffer, static_cast<size_t>(readSize));
if(readSize > 0)
downTokens -= readSize;
}
}
if(readSize != -1)
{
Thread::yield(); // give a chance to other transfers to get a token
return readSize;
}
waitToken();
return -1; // from BufferedSocket: -1 = retry, 0 = connection close
}
/*
* Throttles traffic and writes a packet to the network
* Handle this a little bit differently than downloads due to OpenSSL stupidity
*/
int ThrottleManager::write(Socket* sock, void* buffer, size_t& len)
{
bool gotToken = false;
size_t ups = UploadManager::getInstance()->getUploadCount();
auto upLimit = getUpLimit(); // avoid even intra-function races
if(!BOOLSETTING(THROTTLE_ENABLE) || !getCurThrottling() || upLimit == 0 || ups == 0)
return sock->write(buffer, len);
{
Lock l(upCS);
if(upTokens > 0)
{
size_t slice = (upLimit * 1024) / ups;
len = min(slice, min(len, static_cast<size_t>(upTokens)));
upTokens -= len;
gotToken = true; // token successfuly assigned
}
}
if(gotToken)
{
// write to socket
int sent = sock->write(buffer, len);
Thread::yield(); // give a chance to other transfers get a token
return sent;
}
waitToken();
return 0; // from BufferedSocket: -1 = failed, 0 = retry
}
SettingsManager::IntSetting ThrottleManager::getCurSetting(SettingsManager::IntSetting setting) {
SettingsManager::IntSetting upLimit = SettingsManager::MAX_UPLOAD_SPEED_MAIN;
SettingsManager::IntSetting downLimit = SettingsManager::MAX_DOWNLOAD_SPEED_MAIN;
SettingsManager::IntSetting slots = SettingsManager::SLOTS_PRIMARY;
if(BOOLSETTING(TIME_DEPENDENT_THROTTLE)) {
time_t currentTime;
time(¤tTime);
int currentHour = localtime(¤tTime)->tm_hour;
if((SETTING(BANDWIDTH_LIMIT_START) < SETTING(BANDWIDTH_LIMIT_END) &&
currentHour >= SETTING(BANDWIDTH_LIMIT_START) && currentHour < SETTING(BANDWIDTH_LIMIT_END)) ||
(SETTING(BANDWIDTH_LIMIT_START) > SETTING(BANDWIDTH_LIMIT_END) &&
(currentHour >= SETTING(BANDWIDTH_LIMIT_START) || currentHour < SETTING(BANDWIDTH_LIMIT_END))))
{
upLimit = SettingsManager::MAX_UPLOAD_SPEED_ALTERNATE;
downLimit = SettingsManager::MAX_DOWNLOAD_SPEED_ALTERNATE;
slots = SettingsManager::SLOTS_ALTERNATE_LIMITING;
}
}
switch (setting) {
case SettingsManager::MAX_UPLOAD_SPEED_MAIN:
return upLimit;
case SettingsManager::MAX_DOWNLOAD_SPEED_MAIN:
return downLimit;
case SettingsManager::SLOTS:
return slots;
default:
return setting;
}
}
int ThrottleManager::getUpLimit() {
return SettingsManager::getInstance()->get(getCurSetting(SettingsManager::MAX_UPLOAD_SPEED_MAIN));
}
int ThrottleManager::getDownLimit() {
return SettingsManager::getInstance()->get(getCurSetting(SettingsManager::MAX_DOWNLOAD_SPEED_MAIN));
}
void ThrottleManager::setSetting(SettingsManager::IntSetting setting, int value) {
SettingsManager::getInstance()->set(setting, value);
ClientManager::getInstance()->infoUpdated();
}
bool ThrottleManager::getCurThrottling() {
Lock l(stateCS);
return activeWaiter != -1;
}
void ThrottleManager::waitToken() {
// no tokens, wait for them, so long as throttling still active
// avoid keeping stateCS lock on whole function
CriticalSection *curCS = 0;
{
Lock l(stateCS);
if (activeWaiter != -1)
curCS = &waitCS[activeWaiter];
}
// possible post-CS aW shifts: 0->1/1->0: lock lands in wrong place, will
// either fall through immediately or wait depending on whether in
// stateCS-protected transition elsewhere; 0/1-> -1: falls through. Both harmless.
if (curCS)
Lock l(*curCS);
}
ThrottleManager::~ThrottleManager()
{
shutdown();
TimerManager::getInstance()->removeListener(this);
}
#ifdef _WIN32
void ThrottleManager::shutdown() {
Lock l(stateCS);
if (activeWaiter != -1) {
waitCS[activeWaiter].unlock();
activeWaiter = -1;
}
}
#else //*nix
void ThrottleManager::shutdown()
{
bool wait = false;
{
Lock l(stateCS);
if (activeWaiter != -1)
{
n_lock = activeWaiter;
activeWaiter = -1;
halt = 1;
wait = true;
}
}
// wait shutdown...
if (wait)
{
Lock l(shutdownCS);
}
}
#endif //*nix
// TimerManagerListener
void ThrottleManager::on(TimerManagerListener::Second, uint64_t /* aTick */) noexcept
{
int newSlots = SettingsManager::getInstance()->get(getCurSetting(SettingsManager::SLOTS));
if(newSlots != SETTING(SLOTS)) {
setSetting(SettingsManager::SLOTS, newSlots);
}
{
Lock l(stateCS);
#ifndef _WIN32 //*nix
if (halt == 1)
{
halt = -1;
// unlock shutdown and token wait
dcassert(n_lock == 0 || n_lock == 1);
waitCS[n_lock].unlock();
shutdownCS.unlock();
return;
}
else if (halt == -1)
{
return;
}
#endif
if (activeWaiter == -1)
{
// This will create slight weirdness for the read/write calls between
// here and the first activeWaiter-toggle below.
waitCS[activeWaiter = 0].lock();
#ifndef _WIN32 //*nix
// lock shutdown
shutdownCS.lock();
#endif
}
}
int downLimit = getDownLimit();
int upLimit = getUpLimit();
// readd tokens
{
Lock l(downCS);
downTokens = downLimit * 1024;
}
{
Lock l(upCS);
upTokens = upLimit * 1024;
}
// let existing events drain out (fairness).
// www.cse.wustl.edu/~schmidt/win32-cv-1.html documents various
// fairer strategies, but when only broadcasting, irrelevant
{
Lock l(stateCS);
dcassert(activeWaiter == 0 || activeWaiter == 1);
waitCS[1-activeWaiter].lock();
activeWaiter = 1-activeWaiter;
waitCS[1-activeWaiter].unlock();
}
}
} // namespace dcpp
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