File: itkGPULinearInterpolateImageFunctionFactory.hxx

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/*=========================================================================
 *
 *  Copyright UMC Utrecht and contributors
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef itkGPULinearInterpolateImageFunctionFactory_hxx
#define itkGPULinearInterpolateImageFunctionFactory_hxx

#include "itkGPULinearInterpolateImageFunctionFactory.h"

namespace itk
{
template <typename TTypeList, typename NDimensions>
void
GPULinearInterpolateImageFunctionFactory2<TTypeList, NDimensions>::RegisterOneFactory()
{
  using GPUInterpolateFactoryType = GPULinearInterpolateImageFunctionFactory2<TTypeList, NDimensions>;
  auto factory = GPUInterpolateFactoryType::New();
  ObjectFactoryBase::RegisterFactory(factory);
}


//------------------------------------------------------------------------------
template <typename TTypeList, typename NDimensions>
GPULinearInterpolateImageFunctionFactory2<TTypeList, NDimensions>::GPULinearInterpolateImageFunctionFactory2()
{
  this->RegisterAll();
}


//------------------------------------------------------------------------------
template <typename TTypeList, typename NDimensions>
void
GPULinearInterpolateImageFunctionFactory2<TTypeList, NDimensions>::Register1D()
{
  // Define visitor and perform factory registration
  typelist::VisitDimension<TTypeList, 1> visitor0;
  visitor0(*this);

  // Perform extra factory registration with float type
  const bool inputHasFloat = typelist::HasType<TTypeList, float>::Type;
  if (!inputHasFloat)
  {
    using FloatTypeList = typelist::MakeTypeList<float>::Type;
    typelist::VisitDimension<FloatTypeList, 1> visitor1;
    visitor1(*this);
  }
}


//------------------------------------------------------------------------------
template <typename TTypeList, typename NDimensions>
void
GPULinearInterpolateImageFunctionFactory2<TTypeList, NDimensions>::Register2D()
{
  // Define visitor and perform factory registration
  typelist::VisitDimension<TTypeList, 2> visitor0;
  visitor0(*this);

  // Perform extra factory registration with float type
  const bool inputHasFloat = typelist::HasType<TTypeList, float>::Type;
  if (!inputHasFloat)
  {
    using FloatTypeList = typelist::MakeTypeList<float>::Type;
    typelist::VisitDimension<FloatTypeList, 2> visitor1;
    visitor1(*this);
  }
}


//------------------------------------------------------------------------------
template <typename TTypeList, typename NDimensions>
void
GPULinearInterpolateImageFunctionFactory2<TTypeList, NDimensions>::Register3D()
{
  // Define visitor and perform factory registration
  typelist::VisitDimension<TTypeList, 3> visitor0;
  visitor0(*this);

  // Perform extra factory registration with float type
  const bool inputHasFloat = typelist::HasType<TTypeList, float>::Type;
  if (!inputHasFloat)
  {
    using FloatTypeList = typelist::MakeTypeList<float>::Type;
    typelist::VisitDimension<FloatTypeList, 3> visitor1;
    visitor1(*this);
  }
}


} // namespace itk

#endif // end #ifndef itkGPULinearInterpolateImageFunctionFactory_hxx