File: itkGPUDataManager.cxx

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/*=========================================================================
 *
 *  Copyright UMC Utrecht and contributors
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
/*=========================================================================
 *
 *  Copyright Insight Software Consortium
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#include "itkGPUDataManager.h"

namespace itk
{
// constructor
GPUDataManager::GPUDataManager()
{
  m_Context = OpenCLContext::GetInstance();
  m_GPUBuffer = nullptr;
  m_CPUBuffer = nullptr;

  m_CPUBufferLock = false;
  m_GPUBufferLock = false;

  this->Initialize();
}


//------------------------------------------------------------------------------
GPUDataManager::~GPUDataManager()
{
  if (m_GPUBuffer)
  {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
    std::cout << "clReleaseMemObject..." << std::endl;
#endif
    cl_int errid = clReleaseMemObject(m_GPUBuffer);
    m_Context->ReportError(errid, __FILE__, __LINE__, ITK_LOCATION);
  }
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetBufferSize(unsigned int num)
{
  m_BufferSize = num;
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetBufferFlag(cl_mem_flags flags)
{
  m_MemFlags = flags;
}


//------------------------------------------------------------------------------
void
GPUDataManager::Allocate()
{
  if (this->m_GPUBufferLock)
  {
    return;
  }

  cl_int errid;

  if (m_BufferSize > 0)
  {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
    std::cout << "clCreateBuffer, " << this << "::Allocate Create GPU buffer of size " << m_BufferSize << " Bytes"
              << std::endl;
#endif
    m_GPUBuffer = clCreateBuffer(m_Context->GetContextId(), m_MemFlags, m_BufferSize, nullptr, &errid);
    m_Context->ReportError(errid, __FILE__, __LINE__, ITK_LOCATION);
    m_IsGPUBufferDirty = true;
  }
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetCPUBufferPointer(void * ptr)
{
  m_CPUBuffer = ptr;
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetCPUDirtyFlag(bool isDirty)
{
  m_IsCPUBufferDirty = isDirty;
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetGPUDirtyFlag(bool isDirty)
{
  m_IsGPUBufferDirty = isDirty;
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetGPUBufferDirty()
{
  this->UpdateCPUBuffer();
  m_IsGPUBufferDirty = true;
}


//------------------------------------------------------------------------------
void
GPUDataManager::SetCPUBufferDirty()
{
  this->UpdateGPUBuffer();
  m_IsCPUBufferDirty = true;
}


//------------------------------------------------------------------------------
void
GPUDataManager::UpdateCPUBuffer()
{
  if (this->m_CPUBufferLock)
  {
    return;
  }

  MutexHolderType holder(m_Mutex);

  if (m_IsCPUBufferDirty && m_GPUBuffer != nullptr && m_CPUBuffer != nullptr)
  {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
    std::cout << "clEnqueueReadBuffer, " << this << "::UpdateCPUBuffer GPU->CPU data copy " << m_GPUBuffer << "->"
              << m_CPUBuffer << std::endl;
#endif

    cl_int errid;
#ifdef OPENCL_PROFILING
    cl_event clEvent = NULL;
    errid = clEnqueueReadBuffer(m_Context->GetCommandQueue().GetQueueId(),
                                m_GPUBuffer,
                                CL_TRUE,
                                0,
                                m_BufferSize,
                                m_CPUBuffer,
                                0,
                                nullptr,
                                &clEvent);
#else
    errid = clEnqueueReadBuffer(m_Context->GetCommandQueue().GetQueueId(),
                                m_GPUBuffer,
                                CL_TRUE,
                                0,
                                m_BufferSize,
                                m_CPUBuffer,
                                0,
                                nullptr,
                                nullptr);
#endif

    m_Context->ReportError(errid, __FILE__, __LINE__, ITK_LOCATION);
    // m_ContextManager->OpenCLProfile(clEvent, "clEnqueueReadBuffer GPU->CPU");

    m_IsCPUBufferDirty = false;
  }
}


//------------------------------------------------------------------------------
void
GPUDataManager::UpdateGPUBuffer()
{
  if (this->m_GPUBufferLock)
  {
    return;
  }

  MutexHolderType holder(m_Mutex);

  if (m_IsGPUBufferDirty && m_CPUBuffer != nullptr && m_GPUBuffer != nullptr)
  {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
    std::cout << "clEnqueueWriteBuffer, " << this << "::UpdateGPUBuffer CPU->GPU data copy " << m_CPUBuffer << "->"
              << m_GPUBuffer << std::endl;
#endif

    cl_int errid;
#ifdef OPENCL_PROFILING
    cl_event clEvent = NULL;
    errid = clEnqueueWriteBuffer(m_Context->GetCommandQueue().GetQueueId(),
                                 m_GPUBuffer,
                                 CL_TRUE,
                                 0,
                                 m_BufferSize,
                                 m_CPUBuffer,
                                 0,
                                 nullptr,
                                 &clEvent);
#else
    errid = clEnqueueWriteBuffer(m_Context->GetCommandQueue().GetQueueId(),
                                 m_GPUBuffer,
                                 CL_TRUE,
                                 0,
                                 m_BufferSize,
                                 m_CPUBuffer,
                                 0,
                                 nullptr,
                                 nullptr);
#endif
    m_Context->ReportError(errid, __FILE__, __LINE__, ITK_LOCATION);
    // m_ContextManager->OpenCLProfile(clEvent, "clEnqueueWriteBuffer CPU->GPU");

    m_IsGPUBufferDirty = false;
  }
}


//------------------------------------------------------------------------------
cl_mem *
GPUDataManager::GetGPUBufferPointer()
{
  SetCPUBufferDirty();
  return &m_GPUBuffer;
}


//------------------------------------------------------------------------------
void *
GPUDataManager::GetCPUBufferPointer()
{
  SetGPUBufferDirty();
  return m_CPUBuffer;
}


//------------------------------------------------------------------------------
bool
GPUDataManager::Update()
{
  if (m_IsGPUBufferDirty && m_IsCPUBufferDirty)
  {
    itkExceptionMacro("Cannot make up-to-date buffer because both CPU and GPU buffers are dirty");
    return false;
  }

  this->UpdateGPUBuffer();
  this->UpdateCPUBuffer();

  m_IsGPUBufferDirty = m_IsCPUBufferDirty = false;

  return true;
}


//------------------------------------------------------------------------------
void
GPUDataManager::Graft(const GPUDataManager * data)
{
  if (data)
  {
    m_BufferSize = data->m_BufferSize;
    m_Context = data->m_Context;
    m_MemFlags = data->m_MemFlags;

    if (m_GPUBuffer) // Decrease reference count to GPU memory
    {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
      std::cout << "clReleaseMemObject..." << std::endl;
#endif
      clReleaseMemObject(m_GPUBuffer);
    }
    if (data->m_GPUBuffer) // Increase reference count to GPU memory
    {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
      std::cout << "clRetainMemObject..." << std::endl;
#endif
      clRetainMemObject(data->m_GPUBuffer);
    }

    m_GPUBuffer = data->m_GPUBuffer;
    m_CPUBuffer = data->m_CPUBuffer;

    m_IsCPUBufferDirty = data->m_IsCPUBufferDirty;
    m_IsGPUBufferDirty = data->m_IsGPUBufferDirty;
  }
}


//------------------------------------------------------------------------------
void
GPUDataManager::Initialize()
{
  if (m_GPUBuffer) // Release GPU memory if exists
  {
#if (defined(_WIN32) && defined(_DEBUG)) || !defined(NDEBUG)
    std::cout << "clReleaseMemObject..." << std::endl;
#endif
    cl_int errid = clReleaseMemObject(m_GPUBuffer);
    m_Context->ReportError(errid, __FILE__, __LINE__, ITK_LOCATION);
  }

  m_BufferSize = 0;
  m_GPUBuffer = nullptr;
  m_CPUBuffer = nullptr;
  m_MemFlags = CL_MEM_READ_WRITE; // default flag
  m_IsGPUBufferDirty = false;
  m_IsCPUBufferDirty = false;

  m_CPUBufferLock = false;
  m_GPUBufferLock = false;
}


//------------------------------------------------------------------------------
void
GPUDataManager::PrintSelf(std::ostream & os, Indent indent) const
{
  os << indent << "GPUDataManager (" << this << ")" << std::endl;
  os << indent << "m_BufferSize: " << m_BufferSize << std::endl;
  os << indent << "m_IsGPUBufferDirty: " << m_IsGPUBufferDirty << std::endl;
  os << indent << "m_GPUBuffer: " << m_GPUBuffer << std::endl;
  os << indent << "m_IsCPUBufferDirty: " << m_IsCPUBufferDirty << std::endl;
  os << indent << "m_CPUBuffer: " << m_CPUBuffer << std::endl;
  os << indent << "m_CPUBufferLock: " << m_CPUBufferLock << std::endl;
  os << indent << "m_GPUBufferLock: " << m_GPUBufferLock << std::endl;
}


} // namespace itk