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/*=========================================================================
*
* Copyright UMC Utrecht and contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkGPUDataManager_h
#define itkGPUDataManager_h
#include "itkObject.h"
#include "itkDataObject.h"
#include "itkObjectFactory.h"
#include "itkOpenCLContext.h"
#include <mutex>
namespace itk
{
/** \class GPUDataManager
* \brief GPU memory manager implemented using OpenCL. Required by GPUImage class.
*
* This class serves as a base class for GPU data container for GPUImage class,
* which is similar to ImageBase class for Image class. However, all the image-related
* meta data will be already stored in image class (parent of GPUImage), therefore
* we did not name it GPUImageBase. Rather, this class is a GPU-specific data manager
* that provides functionalities for CPU-GPU data synchronization and grafting GPU data.
*
* \note This file was taken from ITK 4.1.0.
* It was modified by Denis P. Shamonin and Marius Staring.
* Division of Image Processing,
* Department of Radiology, Leiden, The Netherlands.
* Added functionality is described in the Insight Journal paper:
* http://hdl.handle.net/10380/3393
*
* \ingroup ITKGPUCommon
*/
class ITKOpenCL_EXPORT GPUDataManager : public Object // DataObject//
{
/** allow GPUKernelManager to access GPU buffer pointer */
friend class OpenCLKernelManager;
public:
ITK_DISALLOW_COPY_AND_MOVE(GPUDataManager);
using Self = GPUDataManager;
using Superclass = Object;
using Pointer = SmartPointer<Self>;
using ConstPointer = SmartPointer<const Self>;
/** Method for creation through the object factory. */
itkNewMacro(Self);
/** Run-time type information (and related methods). */
itkTypeMacro(GPUDataManager, Object);
using MutexHolderType = std::lock_guard<std::mutex>;
/** total buffer size in bytes */
void
SetBufferSize(unsigned int num);
unsigned int
GetBufferSize()
{
return m_BufferSize;
}
void
SetBufferFlag(cl_mem_flags flags);
void
SetCPUBufferPointer(void * ptr);
void
SetCPUDirtyFlag(bool isDirty);
void
SetGPUDirtyFlag(bool isDirty);
/** Make GPU up-to-date and mark CPU as dirty.
* Call this function when you want to modify CPU data */
void
SetCPUBufferDirty();
/** Make CPU up-to-date and mark GPU as dirty.
* Call this function when you want to modify GPU data */
void
SetGPUBufferDirty();
bool
IsCPUBufferDirty()
{
return m_IsCPUBufferDirty;
}
bool
IsGPUBufferDirty()
{
return m_IsGPUBufferDirty;
}
/** actual GPU->CPU memory copy takes place here */
virtual void
UpdateCPUBuffer();
/** actual CPU->GPU memory copy takes place here */
virtual void
UpdateGPUBuffer();
void
Allocate();
/** Synchronize CPU and GPU buffers (using dirty flags) */
bool
Update();
/** Method for grafting the content of one GPUDataManager into another one */
virtual void
Graft(const GPUDataManager * data);
/** Initialize GPUDataManager */
virtual void
Initialize();
/** Get GPU buffer pointer */
cl_mem *
GetGPUBufferPointer();
/** Get GPU buffer pointer */
void *
GetCPUBufferPointer();
/** Make CPU buffer locked to avoid extra update from ITK pipeline. */
void
SetCPUBufferLock(const bool v)
{
this->m_CPUBufferLock = v;
}
itkGetConstReferenceMacro(CPUBufferLock, bool);
/** Make GPU buffer locked to avoid extra update from ITK pipeline. */
void
SetGPUBufferLock(const bool v)
{
this->m_GPUBufferLock = v;
}
itkGetConstReferenceMacro(GPUBufferLock, bool);
protected:
GPUDataManager();
~GPUDataManager() override;
void
PrintSelf(std::ostream & os, Indent indent) const override;
protected:
unsigned int m_BufferSize{}; // # of bytes
OpenCLContext * m_Context{};
/** buffer type */
cl_mem_flags m_MemFlags{};
/** buffer pointers */
cl_mem m_GPUBuffer{};
void * m_CPUBuffer{};
/** checks if buffer needs to be updated */
bool m_IsGPUBufferDirty{};
bool m_IsCPUBufferDirty{};
/** extra safety flags */
bool m_CPUBufferLock{};
bool m_GPUBufferLock{};
/** Mutex lock to prevent r/w hazard for multithreaded code */
std::mutex m_Mutex{};
};
} // namespace itk
#endif
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