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/*=========================================================================
*
* Copyright UMC Utrecht and contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkGPUImage_h
#define itkGPUImage_h
#include "itkImage.h"
#include "itkGPUImageDataManager.h"
#include "itkVersion.h"
#include "itkObjectFactoryBase.h"
namespace itk
{
/** \class GPUImage
* \brief Templated n-dimensional image class for the GPU.
*
* Derived from itk Image class to use with GPU image filters.
* This class manages both CPU and GPU memory implicitly, and
* can be used with non-GPU itk filters as well. Memory transfer
* between CPU and GPU is done automatically and implicitly.
*
* \note This file was taken from ITK 4.1.0.
* It was modified by Denis P. Shamonin and Marius Staring.
* Division of Image Processing,
* Department of Radiology, Leiden, The Netherlands.
* Added functionality is described in the Insight Journal paper:
* http://hdl.handle.net/10380/3393
*
* \ingroup ITKGPUCommon
*/
template <typename TPixel, unsigned int VImageDimension = 2>
class ITK_TEMPLATE_EXPORT ITKOpenCL_EXPORT GPUImage : public Image<TPixel, VImageDimension>
{
public:
ITK_DISALLOW_COPY_AND_MOVE(GPUImage);
using Self = GPUImage;
using Superclass = Image<TPixel, VImageDimension>;
using Pointer = SmartPointer<Self>;
using ConstPointer = SmartPointer<const Self>;
using ConstWeakPointer = WeakPointer<const Self>;
itkNewMacro(Self);
itkTypeMacro(GPUImage, Image);
itkStaticConstMacro(ImageDimension, unsigned int, VImageDimension);
using typename Superclass::PixelType;
using typename Superclass::ValueType;
using typename Superclass::InternalPixelType;
using typename Superclass::IOPixelType;
using typename Superclass::DirectionType;
using typename Superclass::SpacingType;
using typename Superclass::PixelContainer;
using typename Superclass::SizeType;
using typename Superclass::IndexType;
using typename Superclass::OffsetType;
using typename Superclass::RegionType;
using PixelContainerPointer = typename PixelContainer::Pointer;
using PixelContainerConstPointer = typename PixelContainer::ConstPointer;
using typename Superclass::AccessorType;
using AccessorFunctorType = DefaultPixelAccessorFunctor<Self>;
using NeighborhoodAccessorFunctorType = NeighborhoodAccessorFunctor<Self>;
/** Override Rebind and RebindImageType of itk::Image class */
template <typename UPixelType, unsigned int VUImageDimension = VImageDimension>
struct Rebind
{
using Type = itk::GPUImage<UPixelType, VUImageDimension>;
};
template <typename UPixelType, unsigned int VUImageDimension = VImageDimension>
using RebindImageType = itk::GPUImage<UPixelType, VUImageDimension>;
/** Allocate CPU and GPU memory space */
void
Allocate(bool initialize = false) override;
void
AllocateGPU();
void
Initialize() override;
void
FillBuffer(const TPixel & value);
void
SetPixel(const IndexType & index, const TPixel & value);
const TPixel &
GetPixel(const IndexType & index) const;
TPixel &
GetPixel(const IndexType & index);
const TPixel & operator[](const IndexType & index) const;
TPixel & operator[](const IndexType & index);
/** Explicit synchronize CPU/GPU buffers */
void
UpdateBuffers();
/** Explicit synchronize CPU/GPU buffers */
void
UpdateCPUBuffer();
void
UpdateGPUBuffer();
/** Get CPU buffer pointer */
TPixel *
GetBufferPointer() override;
const TPixel *
GetBufferPointer() const override;
/** Return the Pixel Accessor object */
AccessorType
GetPixelAccessor()
{
m_DataManager->SetGPUBufferDirty();
return Superclass::GetPixelAccessor();
}
/** Return the Pixel Accesor object */
const AccessorType
GetPixelAccessor() const
{
m_DataManager->UpdateCPUBuffer();
return Superclass::GetPixelAccessor();
}
/** Return the NeighborhoodAccessor functor */
NeighborhoodAccessorFunctorType
GetNeighborhoodAccessor()
{
m_DataManager->SetGPUBufferDirty();
return NeighborhoodAccessorFunctorType();
}
/** Return the NeighborhoodAccessor functor */
const NeighborhoodAccessorFunctorType
GetNeighborhoodAccessor() const
{
m_DataManager->UpdateCPUBuffer();
return NeighborhoodAccessorFunctorType();
}
void
SetPixelContainer(PixelContainer * container);
/** Return a pointer to the container. */
PixelContainer *
GetPixelContainer()
{
m_DataManager->SetGPUBufferDirty();
return Superclass::GetPixelContainer();
}
const PixelContainer *
GetPixelContainer() const
{
m_DataManager->UpdateCPUBuffer();
return Superclass::GetPixelContainer();
}
void
SetCurrentCommandQueue(int queueid)
{
m_DataManager->SetCurrentCommandQueue(queueid);
}
int
GetCurrentCommandQueueId()
{
return m_DataManager->GetCurrentCommandQueueId();
}
GPUDataManager::Pointer
GetGPUDataManager() const;
/** Override DataHasBeenGenerated() in DataObject class.
* We need this because CPU time stamp is always bigger
* than GPU's. That is because Modified() is called at
* the end of each filter in the pipeline so although we
* increment GPU's time stamp in GPUGenerateData() the
* CPU's time stamp will be increased after that.
*/
void
DataHasBeenGenerated() override
{
Superclass::DataHasBeenGenerated();
if (m_DataManager->IsCPUBufferDirty())
{
m_DataManager->Modified();
}
}
/** Graft the data and information from one GPUImage to another. */
void
Graft(const DataObject * data) override;
void
GraftITKImage(const DataObject * data);
/** Whenever the image has been modified, set the GPU Buffer to dirty */
void
Modified() const override;
/** Get matrices intended to help with the conversion of Index coordinates
* to PhysicalPoint coordinates */
itkGetConstReferenceMacro(IndexToPhysicalPoint, DirectionType);
itkGetConstReferenceMacro(PhysicalPointToIndex, DirectionType);
protected:
GPUImage();
~GPUImage() override = default;
void
PrintSelf(std::ostream & os, Indent indent) const override;
private:
bool m_Graft{};
typename GPUImageDataManager<GPUImage>::Pointer m_DataManager{};
};
//------------------------------------------------------------------------------
template <typename T>
class ITK_TEMPLATE_EXPORT GPUTraits
{
public:
using Type = T;
};
template <typename TPixelType, unsigned int NDimension>
class ITK_TEMPLATE_EXPORT GPUTraits<Image<TPixelType, NDimension>>
{
public:
using Type = GPUImage<TPixelType, NDimension>;
};
} // end namespace itk
#ifndef ITK_MANUAL_INSTANTIATION
# include "itkGPUImage.hxx"
#endif
#endif
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