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/*=========================================================================
*
* Copyright UMC Utrecht and contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
//
// \author Denis P. Shamonin and Marius Staring. Division of Image Processing,
// Department of Radiology, Leiden, The Netherlands
//
// \note This work was funded by the Netherlands Organisation for
// Scientific Research (NWO NRG-2010.02 and NWO 639.021.124).
//
// OpenCL implementation of itk::ResampleImageFilter
//------------------------------------------------------------------------------
// Typedef for FilterParameters struct
typedef struct {
float2 min_max;
float2 min_max_output;
float default_value;
float dummy_for_alignment;
} FilterParameters;
//------------------------------------------------------------------------------
bool is_valid_1d( const uint index, const uint size )
{
if( index >= size ) { return false; }
return true;
}
//------------------------------------------------------------------------------
bool is_valid_2d( const uint2 index, const uint2 size )
{
if( index.x >= size.x ) { return false; }
if( index.y >= size.y ) { return false; }
return true;
}
//------------------------------------------------------------------------------
bool is_valid_3d( const uint3 index, const uint3 size )
{
/* NOTE: More than three-level nested conditional statements (e.g.,
if A && B && C..) invalidates command queue during kernel
execution on Apple OpenCL 1.0 (such Macbook Pro with NVIDIA 9600M
GT). Therefore, we flattened conditional statements. */
if( index.x >= size.x ) return false;
if( index.y >= size.y ) return false;
if( index.z >= size.z ) return false;
return true;
}
//------------------------------------------------------------------------------
uint get_global_id_1d( void )
{
uint global_id = get_global_id( 0 );
return global_id;
}
uint get_current_image_index_1d( uint global_id )
{
uint global_offset = get_global_offset( 0 );
uint index = global_id - global_offset;
return index;
}
//------------------------------------------------------------------------------
uint2 get_global_id_2d( void )
{
uint2 global_id = (uint2)( get_global_id( 0 ), get_global_id( 1 ) );
return global_id;
}
uint2 get_current_image_index_2d( uint2 global_id )
{
uint2 global_offset = (uint2)( get_global_offset( 0 ), get_global_offset( 1 ) );
uint2 index = global_id - global_offset;
return index;
}
//------------------------------------------------------------------------------
uint3 get_global_id_3d( void )
{
uint3 global_id = (uint3)( get_global_id( 0 ),
get_global_id( 1 ), get_global_id( 2 ) );
return global_id;
}
uint3 get_current_image_index_3d( uint3 global_id )
{
uint3 global_offset = (uint3)( get_global_offset( 0 ),
get_global_offset( 1 ), get_global_offset( 2 ) );
uint3 index = global_id - global_offset;
return index;
}
//------------------------------------------------------------------------------
// cast from interpolator output to pixel type
OUTPIXELTYPE cast_pixel_with_bounds_checking(
const OUTPIXELTYPE value,
const float2 min_max,
const float2 min_max_output )
{
OUTPIXELTYPE output_value;
// check for value min/max
if( value < min_max_output.x ){ output_value = min_max.x; }
else if( value > min_max_output.y ){ output_value = min_max.y; }
else{ output_value = value; }
return output_value;
}
//------------------------------------------------------------------------------
#if defined( DIM_1 ) && defined( RESAMPLE_PRE )
__kernel void ResampleImageFilterPre(
/* Transformation field buffer */
__global float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* Output image information */
const float index_to_physical_point,
const float origin,
const uint size )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, size ) )
{
float point = transform_index_to_physical_point_1d_(
global_id, index_to_physical_point, origin );
// calculate gidx within buffer
uint gidx = index;
transformation_field[gidx] = point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with identity transform
// \sa IdentityTransform
#if defined( DIM_1 ) && defined( RESAMPLE_LOOP ) && defined( IDENTITY_TRANSFORM )
__kernel void ResampleImageFilterLoop_IdentityTransform(
/* Transformation field buffer */
__global float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* Output image size */
uint output_image_size )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, output_image_size ) )
{
// get point
const uint tidx = index;
float output_point = transformation_field[tidx];
// Perform coordinate transformation
float input_point = identity_transform_point_1d( output_point );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with matrix offset transform
// \sa MatrixOffsetTransformBase
#if defined( DIM_1 ) && defined( RESAMPLE_LOOP ) && defined( MATRIX_OFFSET_TRANSFORM )
__kernel void ResampleImageFilterLoop_MatrixOffsetTransform(
/* Transformation field buffer */
__global float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* Output image size */
uint output_image_size,
/* transform base parameters */
__constant GPUMatrixOffsetTransformBase1D *transform_base )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, output_image_size ) )
{
// get point
const uint tidx = index;
float output_point = transformation_field[tidx];
// Perform coordinate transformation
float input_point = matrix_offset_transform_point_1d(
output_point, transform_base->matrix, transform_base->offset );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with matrix offset transform
// \sa TranslationTransform
#if defined( DIM_1 ) && defined( RESAMPLE_LOOP ) && defined( TRANSLATION_TRANSFORM )
__kernel void ResampleImageFilterLoop_TranslationTransform(
/* Transformation field buffer */
__global float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* Output image size */
uint output_image_size,
/* transform base parameters */
__constant GPUTranslationTransformBase1D *transform_base )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, output_image_size ) )
{
// get point
const uint tidx = index;
float output_point = transformation_field[tidx];
// Perform coordinate transformation
float input_point = translation_transform_point_1d(
output_point, transform_base->offset );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with BSpline transform
// \sa BSplineBaseTransform
#if defined( DIM_1 ) && defined( RESAMPLE_LOOP ) && defined( BSPLINE_TRANSFORM )
__kernel void ResampleImageFilterLoop_BSplineTransform(
/* Transformation field buffer */
__global float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* Output image size */
uint output_image_size,
/* B-spline transform spline order */
uint spline_order,
/* B-spline transform coefficients image meta information. */
__constant GPUImageBase1D *coefficients_image,
/* B-spline transform coefficients images. */
__global const float *transform_coefficients )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, output_image_size ) )
{
// get point
const uint tidx = index;
float output_point = transformation_field[tidx];
// Perform coordinate transformation
float input_point = bspline_transform_point_1d( output_point, spline_order,
coefficients_image, transform_coefficients );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_1 ) && defined( RESAMPLE_POST ) && !defined( BSPLINE_INTERPOLATOR )
__kernel void ResampleImageFilterPost(
/* Transformation field buffer */
__global const float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* Input image buffer */
__global const INPIXELTYPE *in,
/* Input image meta information. */
__constant GPUImageBase1D * input_image,
/* Output image buffer */
__global OUTPIXELTYPE *out,
/* Output image size */
uint output_image_size,
/* Filter parameters */
__constant FilterParameters *parameters,
/* Image function parameters. NOTE: Should be defined as __constant, but fails on GeForce GTX 780. */
__global GPUImageFunction1D *image_function )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, output_image_size ) )
{
// Get the transformed point
const float transformed_point = transformation_field[index];
// Convert to continuous index
float continuous_index;
transform_physical_point_to_continuous_index_1d( transformed_point, &continuous_index, input_image );
// evaluate input at right position and copy to the output
if( interpolator_is_inside_buffer_1d( continuous_index,
image_function->start_continuous_index, image_function->end_continuous_index ) )
{
OUTPIXELTYPE value = evaluate_at_continuous_index_1d(
continuous_index, in, input_image->size,
image_function->start_index, image_function->end_index );
out[global_id] = cast_pixel_with_bounds_checking(
value, parameters->min_max, parameters->min_max_output );
}
else
{
out[global_id] = parameters->default_value;
}
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_1 ) && defined( RESAMPLE_POST ) && defined( BSPLINE_INTERPOLATOR )
__kernel void ResampleImageFilterPost_BSplineInterpolator(
/* Transformation field buffer */
__global const float *transformation_field,
/* Transformation field size */
uint transformation_field_size,
/* B-spline interpolator coefficients image. */
__global const float * interpolator_coefficients,
/* B-spline interpolator coefficients image meta information. */
__constant GPUImageBase1D * interpolator_coefficients_image,
/* B-spline interpolator spline order */
uint spline_order,
/* Output image buffer */
__global OUTPIXELTYPE *out,
/* Output image size */
uint output_image_size,
/* Filter parameters */
__constant FilterParameters *parameters,
/* Image function parameters. NOTE: Should be defined as __constant, but fails on GeForce GTX 780. */
__global GPUImageFunction1D *image_function )
{
// Get current image index
uint global_id = get_global_id_1d();
uint index = get_current_image_index_1d( global_id );
if( is_valid_1d( index, transformation_field_size ) && is_valid_1d( global_id, output_image_size ) )
{
// Get the transformed point
const float transformed_point = transformation_field[index];
// Convert to continuous index
float continuous_index;
transform_physical_point_to_continuous_index_1d(
transformed_point, &continuous_index, interpolator_coefficients_image );
// evaluate input at right position and copy to the output
if( interpolator_is_inside_buffer_1d( continuous_index,
image_function->start_continuous_index, image_function->end_continuous_index ) )
{
OUTPIXELTYPE value = bspline_evaluate_at_continuous_index_1d(
continuous_index, spline_order,
image_function->start_index,
image_function->end_index,
interpolator_coefficients,
interpolator_coefficients_image->size );
out[global_id] = cast_pixel_with_bounds_checking(
value, parameters->min_max, parameters->min_max_output );
}
else
{
out[global_id] = parameters->default_value;
}
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_2 ) && defined( RESAMPLE_PRE )
__kernel void ResampleImageFilterPre(
/* Transformation field buffer */
__global float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* Output image information */
const float4 index_to_physical_point,
const float2 origin,
const uint2 size )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, size ) )
{
float2 point = transform_index_to_physical_point_2d_(
global_id, index_to_physical_point, origin );
// calculate gidx within buffer
uint gidx = mad24( transformation_field_size.x, index.y, index.x );
transformation_field[gidx] = point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with identity transform
// \sa IdentityTransform
#if defined( DIM_2 ) && defined( RESAMPLE_LOOP ) && defined( IDENTITY_TRANSFORM )
__kernel void ResampleImageFilterLoop_IdentityTransform(
/* Transformation field buffer */
__global float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* Output image size */
uint2 output_image_size )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x, index.y, index.x );
float2 output_point = transformation_field[tidx];
// Perform coordinate transformation
float2 input_point = identity_transform_point_2d( output_point );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with matrix offset transform
// \sa MatrixOffsetTransformBase
#if defined( DIM_2 ) && defined( RESAMPLE_LOOP ) && defined( MATRIX_OFFSET_TRANSFORM )
__kernel void ResampleImageFilterLoop_MatrixOffsetTransform(
/* Transformation field buffer */
__global float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* Output image size */
uint2 output_image_size,
/* transform base parameters */
__constant GPUMatrixOffsetTransformBase2D *transform_base )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x, index.y, index.x );
float2 output_point = transformation_field[tidx];
// Perform coordinate transformation
float2 input_point = matrix_offset_transform_point_2d(
output_point, transform_base->matrix, transform_base->offset );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with matrix offset transform
// \sa TranslationTransform
#if defined( DIM_2 ) && defined( RESAMPLE_LOOP ) && defined( TRANSLATION_TRANSFORM )
__kernel void ResampleImageFilterLoop_TranslationTransform(
/* Transformation field buffer */
__global float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* Output image size */
uint2 output_image_size,
/* transform base parameters */
__constant GPUTranslationTransformBase2D *transform_base )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x, index.y, index.x );
float2 output_point = transformation_field[tidx];
// Perform coordinate transformation
float2 input_point = translation_transform_point_2d(
output_point, transform_base->offset );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with BSpline transform
// \sa BSplineBaseTransform
#if defined( DIM_2 ) && defined( RESAMPLE_LOOP ) && defined( BSPLINE_TRANSFORM )
__kernel void ResampleImageFilterLoop_BSplineTransform(
/* Transformation field buffer */
__global float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* Output image size */
uint2 output_image_size,
/* B-spline transform spline order */
uint spline_order,
/* B-spline transform coefficients image meta information. */
__constant GPUImageBase2D *coefficients_image,
/* B-spline transform coefficients images. */
__global const float *transform_coefficients0,
__global const float *transform_coefficients1 )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x, index.y, index.x );
float2 output_point = transformation_field[tidx];
// Perform coordinate transformation
float2 input_point = bspline_transform_point_2d( output_point, spline_order,
coefficients_image,
transform_coefficients0, transform_coefficients1 );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_2 ) && defined( RESAMPLE_POST ) && !defined( BSPLINE_INTERPOLATOR )
__kernel void ResampleImageFilterPost(
/* Transformation field buffer */
__global const float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* Input image buffer */
__global const INPIXELTYPE *in,
/* Input image meta information. */
__constant GPUImageBase2D * input_image,
/* Output image buffer */
__global OUTPIXELTYPE *out,
/* Output image size */
uint2 output_image_size,
/* Filter parameters */
__constant FilterParameters *parameters,
/* Image function parameters. NOTE: Should be defined as __constant, but fails on GeForce GTX 780. */
__global GPUImageFunction2D *image_function )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, output_image_size ) )
{
const uint tidx = mad24( transformation_field_size.x, index.y, index.x );
const uint gidx = mad24( output_image_size.x, global_id.y, global_id.x );
// Get the transformed point
const float2 transformed_point = transformation_field[tidx];
// Convert to continuous index
float2 continuous_index;
transform_physical_point_to_continuous_index_2d(
transformed_point, &continuous_index, input_image );
// evaluate input at right position and copy to the output
if( interpolator_is_inside_buffer_2d( continuous_index,
image_function->start_continuous_index, image_function->end_continuous_index ) )
{
OUTPIXELTYPE value = evaluate_at_continuous_index_2d(
continuous_index, in, input_image->size,
image_function->start_index, image_function->end_index );
out[gidx] = cast_pixel_with_bounds_checking(
value, parameters->min_max, parameters->min_max_output );
}
else
{
out[gidx] = parameters->default_value;
}
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_2 ) && defined( RESAMPLE_POST ) && defined( BSPLINE_INTERPOLATOR )
__kernel void ResampleImageFilterPost_BSplineInterpolator(
/* Transformation field buffer */
__global const float2 *transformation_field,
/* Transformation field size */
uint2 transformation_field_size,
/* B-spline interpolator coefficients image. */
__global const float * interpolator_coefficients,
/* B-spline interpolator coefficients image meta information. */
__constant GPUImageBase2D * interpolator_coefficients_image,
/* B-spline interpolator spline order */
uint spline_order,
/* Output image buffer */
__global OUTPIXELTYPE *out,
/* Output image size */
uint2 output_image_size,
/* Filter parameters */
__constant FilterParameters *parameters,
/* Image function parameters. NOTE: Should be defined as __constant, but fails on GeForce GTX 780. */
__global GPUImageFunction2D *image_function )
{
// Get current image index
uint2 global_id = get_global_id_2d();
uint2 index = get_current_image_index_2d( global_id );
if( is_valid_2d( index, transformation_field_size ) && is_valid_2d( global_id, output_image_size ) )
{
const uint tidx = mad24( transformation_field_size.x, index.y, index.x );
const uint gidx = mad24( output_image_size.x, global_id.y, global_id.x );
// Get the transformed point
const float2 transformed_point = transformation_field[tidx];
// Convert to continuous index
float2 continuous_index;
transform_physical_point_to_continuous_index_2d(
transformed_point, &continuous_index, interpolator_coefficients_image );
// evaluate input at right position and copy to the output
if( interpolator_is_inside_buffer_2d( continuous_index,
image_function->start_continuous_index, image_function->end_continuous_index ) )
{
OUTPIXELTYPE value = bspline_evaluate_at_continuous_index_2d(
continuous_index, spline_order,
image_function->start_index,
image_function->end_index,
interpolator_coefficients,
interpolator_coefficients_image->size );
out[gidx] = cast_pixel_with_bounds_checking(
value, parameters->min_max, parameters->min_max_output );
}
else
{
out[gidx] = parameters->default_value;
}
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_3 ) && defined( RESAMPLE_PRE )
__kernel void ResampleImageFilterPre(
/* Transformation field buffer */
__global float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* Output image information */
const float16 index_to_physical_point, // OpenCL does not have float9
const float3 origin,
const uint3 size )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, size ) )
{
float3 point = transform_index_to_physical_point_3d_(
global_id, index_to_physical_point, origin );
// calculate gidx within buffer
uint gidx = mad24( transformation_field_size.x, mad24( index.z, transformation_field_size.y, index.y ), index.x );
transformation_field[gidx] = point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with identity transform
// \sa IdentityTransform
#if defined( DIM_3 ) && defined( RESAMPLE_LOOP ) && defined( IDENTITY_TRANSFORM )
__kernel void ResampleImageFilterLoop_IdentityTransform(
/* Transformation field buffer */
__global float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* Output image size */
uint3 output_image_size )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x,
mad24( index.z, transformation_field_size.y, index.y ), index.x );
float3 output_point = transformation_field[tidx];
// Perform coordinate transformation
float3 input_point = identity_transform_point_3d( output_point );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with matrix offset transform
// \sa MatrixOffsetTransformBase
#if defined( DIM_3 ) && defined( RESAMPLE_LOOP ) && defined( MATRIX_OFFSET_TRANSFORM )
__kernel void ResampleImageFilterLoop_MatrixOffsetTransform(
/* Transformation field buffer */
__global float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* Output image size */
uint3 output_image_size,
/* transform base parameters */
__constant GPUMatrixOffsetTransformBase3D *transform_base )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x,
mad24( index.z, transformation_field_size.y, index.y ), index.x );
float3 output_point = transformation_field[tidx];
// Perform coordinate transformation
float3 input_point = matrix_offset_transform_point_3d(
output_point, transform_base->matrix, transform_base->offset );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with matrix offset transform
// \sa TranslationTransform
#if defined( DIM_3 ) && defined( RESAMPLE_LOOP ) && defined( TRANSLATION_TRANSFORM )
__kernel void ResampleImageFilterLoop_TranslationTransform(
/* Transformation field buffer */
__global float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* Output image size */
uint3 output_image_size,
/* transform base parameters */
__constant GPUTranslationTransformBase3D *transform_base )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x,
mad24( index.z, transformation_field_size.y, index.y ), index.x );
float3 output_point = transformation_field[tidx];
// Perform coordinate transformation
float3 input_point = translation_transform_point_3d(
output_point, transform_base->offset );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
// This kernel executed for itk::GPUResampleImageFilter with BSpline transform
// \sa BSplineBaseTransform
#if defined( DIM_3 ) && defined( RESAMPLE_LOOP ) && defined( BSPLINE_TRANSFORM )
__kernel void ResampleImageFilterLoop_BSplineTransform(
/* Transformation field buffer */
__global float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* Output image size */
uint3 output_image_size,
/* B-spline transform spline order */
uint spline_order,
/* B-spline transform coefficients image meta information. */
__constant GPUImageBase3D *coefficients_image, // only PhysicalPointToIndex, Origin, Size needed
/* B-spline transform coefficients images. */
__global const float *transform_coefficients0,
__global const float *transform_coefficients1,
__global const float *transform_coefficients2 )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, output_image_size ) )
{
// get point
const uint tidx = mad24( transformation_field_size.x,
mad24( index.z, transformation_field_size.y, index.y ), index.x );
float3 output_point = transformation_field[tidx];
// Perform coordinate transformation
float3 input_point = bspline_transform_point_3d( output_point, spline_order,
coefficients_image,
transform_coefficients0, transform_coefficients1, transform_coefficients2 );
// Store the result in the deformation field
transformation_field[tidx] = input_point;
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_3 ) && defined( RESAMPLE_POST ) && !defined( BSPLINE_INTERPOLATOR )
__kernel void ResampleImageFilterPost(
/* Transformation field buffer */
__global const float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* Input image buffer */
__global const INPIXELTYPE *in,
/* Input image meta information. */
__constant GPUImageBase3D * input_image,
/* Output image buffer */
__global OUTPIXELTYPE *out,
/* Output image size */
uint3 output_image_size,
/* Filter parameters */
__constant FilterParameters *parameters,
/* Image function parameters. NOTE: Should be defined as __constant, but fails on GeForce GTX 780. */
__global GPUImageFunction3D *image_function )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, output_image_size ) )
{
const uint tidx = mad24( transformation_field_size.x,
mad24( index.z, transformation_field_size.y, index.y ), index.x );
const uint gidx = mad24( output_image_size.x,
mad24( global_id.z, output_image_size.y, global_id.y ), global_id.x );
// Get the transformed point
const float3 transformed_point = transformation_field[tidx];
// Convert to continuous index
float3 continuous_index
= transform_physical_point_to_continuous_index_3d( transformed_point,
input_image->physical_point_to_index, input_image->origin );
// evaluate input at right position and copy to the output
if( interpolator_is_inside_buffer_3d( continuous_index,
image_function->start_continuous_index, image_function->end_continuous_index ) )
{
OUTPIXELTYPE value = evaluate_at_continuous_index_3d(
continuous_index, in, input_image->size,
image_function->start_index, image_function->end_index );
out[gidx] = cast_pixel_with_bounds_checking(
value, parameters->min_max, parameters->min_max_output );
}
else
{
out[gidx] = parameters->default_value;
}
}
}
#endif
//------------------------------------------------------------------------------
#if defined( DIM_3 ) && defined( RESAMPLE_POST ) && defined( BSPLINE_INTERPOLATOR )
__kernel void ResampleImageFilterPost_BSplineInterpolator(
/* Transformation field buffer */
__global const float3 *transformation_field,
/* Transformation field size */
uint3 transformation_field_size,
/* B-spline interpolator coefficients image. */
__global const float * interpolator_coefficients,
/* B-spline interpolator coefficients image meta information. */
__constant GPUImageBase3D * interpolator_coefficients_image,
/* B-spline interpolator spline order */
uint spline_order,
/* Output image buffer */
__global OUTPIXELTYPE *out,
/* Output image size */
uint3 output_image_size,
/* Filter parameters */
__constant FilterParameters *parameters,
/* Image function parameters. NOTE: Should be defined as __constant, but fails on GeForce GTX 780. */
__global GPUImageFunction3D *image_function )
{
// Get current image index
uint3 global_id = get_global_id_3d();
uint3 index = get_current_image_index_3d( global_id );
if( is_valid_3d( index, transformation_field_size ) && is_valid_3d( global_id, output_image_size ) )
{
const uint tidx = mad24( transformation_field_size.x,
mad24( index.z, transformation_field_size.y, index.y ), index.x );
const uint gidx = mad24( output_image_size.x,
mad24( global_id.z, output_image_size.y, global_id.y ), global_id.x );
// Get the transformed point
const float3 transformed_point = transformation_field[tidx];
// Convert to continuous index
float3 continuous_index
= transform_physical_point_to_continuous_index_3d( transformed_point,
interpolator_coefficients_image->physical_point_to_index,
interpolator_coefficients_image->origin );
// evaluate input at right position and copy to the output
if( interpolator_is_inside_buffer_3d( continuous_index,
image_function->start_continuous_index, image_function->end_continuous_index ) )
{
OUTPIXELTYPE value = bspline_evaluate_at_continuous_index_3d(
continuous_index, spline_order,
image_function->start_index,
image_function->end_index,
interpolator_coefficients,
interpolator_coefficients_image->size );
out[ gidx ] = cast_pixel_with_bounds_checking(
value, parameters->min_max, parameters->min_max_output );
}
else
{
out[ gidx ] = parameters->default_value;
}
}
}
#endif
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