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<TITLE>Eli User Interface Reference Manual - Extracting and Editing Objects</TITLE>
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<h4>General Information</h4>

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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="index.html">Eli: Translator Construction Made Easy</a></td></tr>
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<h4>Tutorials</h4>

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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="novice_toc.html">Guide For new Eli Users</a></td></tr>
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<h4>Reference Manuals</h4>

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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="ui_toc.html">User Interface</a></td></tr>
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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="lidoref_toc.html">LIDO Reference Manual</a></td></tr>
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<h4>Libraries</h4>

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<h4>Translation Tasks</h4>

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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="comptrees_toc.html">Computation in Trees</a></td></tr>
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<h4>Tools</h4>

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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="show_toc.html">Debugging Information for LIDO</a> </td></tr>
<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="gorto_toc.html">Graphical ORder TOol</a> </td></tr>
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<p>
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<p>
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<tr valign=top><td><img src="gifs/gelbekugel.gif" WIDTH=7 HEIGHT=7 ALT=" o"> </td><td><a href="deftbl_toc.html">Property Definition Language</a> </td></tr>
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<h4>Administration</h4>

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<H1>Eli User Interface Reference Manual</H1>
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<H1><A NAME="SEC9" HREF="ui_toc.html#SEC9">Extracting and Editing Objects</A></H1>
<P>
A command that includes an angle bracket (<KBD>&#62;</KBD> or <KBD>&#60;</KBD>) requests Eli
to copy the contents of a specified object into another object.
The copy is performed only if the status level
of the specified object is no lower than <CODE>WARNING</CODE>
(see  <A HREF="ui_2.html#SEC7">Status of Objects</A>).
The destination of the copy must be a source object,
because only source objects can be directly modified by a user.
<P>
There are two forms of the copy odin-command:
<DFN>copy-to</DFN>,
<A NAME="IDX12"></A>
<A NAME="IDX11"></A>
indicated by a right-angle-bracket <KBD>&#62;</KBD>, and
<DFN>copy-from</DFN>,
<A NAME="IDX13"></A>
indicated by a left-angle-bracket <KBD>&#60;</KBD>.
Examples of these two odin-commands are:
<P>
<PRE>
-&#62; sets.specs +debug :exe &#62; prog
-&#62; prog &#60; sets.specs +debug :exe
</PRE>
<P>
If the destination object is a directory, the <DFN>label</DFN>
of the specified object is used to name the new copy.
The label of a source file is
the last component of the pathname of the source file.
The label of a derived object is <VAR>source-label.type-name</VAR>
where <VAR>type-name</VAR> is the name of the output type
of the tool that produced it
(see  <A HREF="pp_toc.html">Top of Products and Parameters</A>)
and <VAR>source-label</VAR> is the label of the source file
from which it is derived.
For example, the label of <CODE>/usr/src/sets.specs</CODE> is <CODE>sets.specs</CODE> and
the label of <CODE>/usr/src/sets.specs:exe</CODE> is <CODE>sets.specs.exe</CODE>.
<P>
If a list is copied into a directory,
each element of the list is copied individually into the directory.
<P>
<H2><A NAME="SEC10" HREF="ui_toc.html#SEC10">Copying to Standard Output</A></H2>
<P>
If the destination object is omitted from a copy-to odin-command,
the specified object is displayed on the current standard output device.
For example, the odin-command:
<P>
<PRE>
-&#62; sets.con &#62;
</PRE>
<P>
displays the file named <CODE>sets.con</CODE>.
<P>
<H2><A NAME="SEC11" HREF="ui_toc.html#SEC11">Editing with the Copy Command</A></H2>
<P>
If only the destination object is specified in a copy-from odin-command,
the specified object is given to the host-system editor
indicated by the <CODE>$EDITOR</CODE> environment variable
(see  <A HREF="ui_7.html#SEC24">Environment Variables</A>)
with the <CODE>vi</CODE> editor the default.
For example, if the value of the <CODE>$EDITOR</CODE> variable is <CODE>emacs</CODE>,
then the following odin-command invokes the <CODE>emacs</CODE> editor
on the file <CODE>prog.c</CODE>.
<P>
<PRE>
-&#62; prog.c &#60;
</PRE>
<P>
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