File: objects.texi

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elisp-manual-ja 20-2.5-jp-4
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file content (2830 lines) | stat: -rw-r--r-- 127,004 bytes parent folder | download | duplicates (2)
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@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc. 
@c See the file elisp.texi for copying conditions.
@setfilename ../info/objects
@node Lisp Data Types, Numbers, Introduction, Top
@c @chapter Lisp Data Types
@chapter Lisp$B$N%G!<%?7?(B
@c @cindex object
@c @cindex Lisp object
@c @cindex type
@c @cindex data type
@cindex $B%*%V%8%'%/%H(B
@cindex Lisp$B%*%V%8%'%/%H(B
@cindex $B7?(B
@cindex $B%G!<%?7?(B

@c   A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
@c programs.  For our purposes, a @dfn{type} or @dfn{data type} is a set of
@c possible objects.
Lisp@dfn{$B%*%V%8%'%/%H(B}$B!J(Bobject$B!K$H$O!"(B
Lisp$B%W%m%0%i%`$,;HMQ$7A`:n$9$k%G!<%?$N$3$H$G$9!#(B
@dfn{$B7?(B}$B!J(Btype$B!K$d(B@dfn{$B%G!<%?7?(B}$B!J(Bdata type$B!K$H$O!"$3$3$G$O!"(B
$B2DG=$J%*%V%8%'%/%H$N=89g$r0UL#$7$^$9!#(B

@c   Every object belongs to at least one type.  Objects of the same type
@c have similar structures and may usually be used in the same contexts.
@c Types can overlap, and objects can belong to two or more types.
@c Consequently, we can ask whether an object belongs to a particular type,
@c but not for ``the'' type of an object.
$B3F%*%V%8%'%/%H$O!">/$J$/$H$b!"(B1$B$D$N7?$KB0$7$^$9!#(B
$BF1$87?$N%*%V%8%'%/%H$O!"9=B$$KN`;w@-$,$"$j!"IaDL!"F1$8J8L.$G;H$o$l$^$9!#(B
$B7?$O8_$$$K=EJ#$7$F$$$F$b$h$/!"%*%V%8%'%/%H$OJ#?t$N7?$KB0$9$k$3$H$,$G$-$^$9!#(B
$B$=$N$?$a!"%*%V%8%'%/%H$,FCDj$N7?$KB0$9$k$+$I$&$+$OH=CG$G$-$^$9$,!"(B
$B%*%V%8%'%/%H$N7?$r!X(B1$B$D!Y$K8BDj$9$k$3$H$O$G$-$^$;$s!#(B

@c @cindex primitive type
@cindex $B4pK\7?(B
@c   A few fundamental object types are built into Emacs.  These, from
@c which all other types are constructed, are called @dfn{primitive
@c types}.  Each object belongs to one and only one primitive type.  These
@c types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
@c @dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, plus
@c several special types, such as @dfn{buffer}, that are related to
@c editing.  (@xref{Editing Types}.)
Emacs$B$K$O>/?t$N4pK\%*%V%8%'%/%H7?$rAH$_9~$s$G$"$j$^$9!#(B
$B$3$l$i$N7?$OB>$N$9$Y$F$N%*%V%8%'%/%H7?$r9=@.$9$k$b$H$G$"$j!"(B
@dfn{$B4pK\7?(B}$B!J(Bprimitive types$B!K$H8F$S$^$9!#(B
$B3F%*%V%8%'%/%H$O$?$C$?(B1$B$D$N4pK\7?$KB0$7$^$9!#(B
$B4pK\7?$K$O!"(B
@dfn{$B@0?t(B}$B!J(Binteger$B!K!"(B@dfn{$BIbF0>.?tE@?t(B}$B!J(Bfloat$B!K!"(B
@dfn{$B%3%s%9(B}$B!J(Bcons$B!K!"(B@dfn{$B%7%s%\%k(B}$B!J(Bsymbol$B!K!"(B
@dfn{$BJ8;zNs(B}$B!J(Bstring$B!K!"(B@dfn{$B%Y%/%H%k(B}$B!J(Bvector$B!K!"(B@dfn{subr}$B!"(B
@dfn{$B%P%$%H%3!<%I4X?t(B}$B!J(Bbyte-code function$B!K!"(B
$B$J$i$S$K!"JT=8$K4XO"$9$k(B@dfn{$B%P%C%U%!(B}$B!J(Bbuffer$B!K$J$I$N(B
$BFCJL$J7?$,$"$j$^$9!#(B
$B!J(B@pxref{Editing Types}$B!#!K(B

@c   Each primitive type has a corresponding Lisp function that checks
@c whether an object is a member of that type.
$B3F4pK\7?$K$O!"$=$N7?$KB0$9$k%*%V%8%'%/%H$G$"$k$+$I$&$+$r8!::$9$k(B
$BBP1~$9$k(BLisp$B4X?t$,$"$j$^$9!#(B

@c   Note that Lisp is unlike many other languages in that Lisp objects are
@c @dfn{self-typing}: the primitive type of the object is implicit in the
@c object itself.  For example, if an object is a vector, nothing can treat
@c it as a number; Lisp knows it is a vector, not a number.
Lisp$B%*%V%8%'%/%H$O(B@dfn{$B7?$r<+8J5-=R(B}$B!J(Bself-typing$B!K$9$k$H$$$&E@$G!"(B
Lisp$B$OB>$NB?$/$N8@8l$H$O0[$J$j$^$9!#(B
$B$D$^$j!"%*%V%8%'%/%H$N4pK\7?$O!"%*%V%8%'%/%H<+BN$K0E$K4^$^$l$F$$$^$9!#(B
$B$?$H$($P!"%*%V%8%'%/%H$,%Y%/%H%k$G$"$l$P!"$=$l$r?t$H07$&$3$H$O$"$j$^$;$s!#(B
Lisp$B$K$O!"%Y%/%H%k$O?t$G$O$J$$$H$o$+$C$F$$$k$N$G$9!#(B

@c   In most languages, the programmer must declare the data type of each
@c variable, and the type is known by the compiler but not represented in
@c the data.  Such type declarations do not exist in Emacs Lisp.  A Lisp
@c variable can have any type of value, and it remembers whatever value
@c you store in it, type and all.
$BB?$/$N8@8l$G$O!"%W%m%0%i%^$O3FJQ?t$N%G!<%?7?$r@k8@$9$kI,MW$,$"$j$^$9!#(B
$B7?$O%3%s%Q%$%i$,CN$C$F$$$k$N$G$"$C$F!"%G!<%?$NCf$K$OF~$C$F$$$^$;$s!#(B
$B$3$N$h$&$J7?@k8@$O(BEmacs Lisp$B$K$OB8:_$7$^$;$s!#(B
Lisp$BJQ?t$O$I$s$J7?$NCM$G$bJ];}$G$-!"(B
$BJQ?t$KF~$l$?CM$H7?$r5-O?$7$F$$$^$9!#(B

@c   This chapter describes the purpose, printed representation, and read
@c syntax of each of the standard types in GNU Emacs Lisp.  Details on how
@c to use these types can be found in later chapters.
$BK\>O$G$O!"(BGNU Emacs Lisp$B$N3FI8=`7?$NI=<(I=8=$HF~NO9=J8$r@bL@$7$^$9!#(B
$B$3$l$i$N7?$N;HMQJ}K!$N>\:Y$O!"$"$H$N>O$K>y$j$^$9!#(B

@menu
* Printed Representation::      How Lisp objects are represented as text.
* Comments::                    Comments and their formatting conventions.
* Programming Types::           Types found in all Lisp systems.
* Editing Types::               Types specific to Emacs.
* Type Predicates::             Tests related to types.
* Equality Predicates::         Tests of equality between any two objects.
@end menu

@node Printed Representation
@comment  node-name,  next,  previous,  up
@c @section Printed Representation and Read Syntax
@section $BI=<(I=8=$HF~NO9=J8(B
@c @cindex printed representation
@c @cindex read syntax
@cindex $BI=<(I=8=(B
@cindex $BF~NO9=J8(B

@c   The @dfn{printed representation} of an object is the format of the
@c output generated by the Lisp printer (the function @code{prin1}) for
@c that object.  The @dfn{read syntax} of an object is the format of the
@c input accepted by the Lisp reader (the function @code{read}) for that
@c object.  @xref{Read and Print}.
$B%*%V%8%'%/%H$N(B@dfn{$BI=<(I=8=(B}$B!J(Bprinted representation$B!K$H$O!"(B
Lisp$B%W%j%s%?!J4X?t(B@code{prin1}$B!K$,$=$N%*%V%8%'%/%H$r=PNOI=<($9$k$H$-$N(B
$B=q<0$G$9!#(B
$B%*%V%8%'%/%H$N(B@dfn{$BF~NO9=J8(B}$B!J(Bread syntax$B!K$H$O!"(B
Lisp$B%j!<%@!J4X?t(B@code{read}$B!K$,$=$N%*%V%8%'%/%H$rF~NO$H$7$F<uM}$9$k=q<0$G$9!#(B
@xref{Read and Print}$B!#(B

@c   Most objects have more than one possible read syntax.  Some types of
@c object have no read syntax, since it may not make sense to enter objects
@c of these types directly in a Lisp program.  Except for these cases, the
@c printed representation of an object is also a read syntax for it.
$B$[$H$s$I$N%*%V%8%'%/%H$K$O(B1$B$D0J>e$N2DG=$JF~NO9=J8$,$"$j$^$9!#(B
$B$"$k<o$N7?$N%*%V%8%'%/%H$K$OF~NO9=J8$O$"$j$^$;$s$,!"(B
$B$=$N$h$&$J7?$N%*%V%8%'%/%H$r(BLisp$B%W%m%0%i%`$KD>@\F~NO$9$k0UL#$,$J$$$+$i$G$9!#(B
$B$3$N$h$&$J>l9g$r=|$/$H!"(B
$B%*%V%8%'%/%H$NI=<(I=8=$O$=$N%*%V%8%'%/%H$NF~NO9=J8$G$b$"$j$^$9!#(B

@c   In other languages, an expression is text; it has no other form.  In
@c Lisp, an expression is primarily a Lisp object and only secondarily the
@c text that is the object's read syntax.  Often there is no need to
@c emphasize this distinction, but you must keep it in the back of your
@c mind, or you will occasionally be very confused.
$BB>$N8@8l$G$O!"<0$O%F%-%9%H$G$"$C$F!"$3$l0J30$N7A$O$"$j$^$;$s!#(B
Lisp$B$G$O!"<0$O$H$K$+$/(BLisp$B%*%V%8%'%/%H$G$"$C$F!"(B
$B%*%V%8%'%/%H$NF~NO9=J8$G$"$k%F%-%9%H$OI{<!E*$J$b$N$G$9!#(B
$B$3$N0c$$$r6/D4$9$kI,MW$O$"$j$^$;$s$,!"(B
$B$3$N$3$H$r?4$KN1$a$F$*$+$J$$$H:.Mp$9$k$3$H$,$"$j$^$9!#(B

@c @cindex hash notation
@cindex $B%O%C%7%e5-K!(B
@c   Every type has a printed representation.  Some types have no read
@c syntax---for example, the buffer type has none.  Objects of these types
@c are printed in @dfn{hash notation}: the characters @samp{#<} followed by
@c a descriptive string (typically the type name followed by the name of
@c the object), and closed with a matching @samp{>}.  Hash notation cannot
@c be read at all, so the Lisp reader signals the error
@c @code{invalid-read-syntax} whenever it encounters @samp{#<}.
$B3F7?$K$OI=<(I=8=$,$"$j$^$9!#(B
$BF~NO9=J8$N$J$$7?$b$"$j$^$9!#(B
$B$?$H$($P!"%P%C%U%!7?$K$OF~NO9=J8$O$"$j$^$;$s!#(B
$B$3$N$h$&$J7?$N%*%V%8%'%/%H$O(B@dfn{$B%O%C%7%e5-K!(B}$B!J(Bhash notation$B!K$GI=<($7$^$9!#(B
$B$D$^$j!"J8;zNs(B@samp{#<}$B$N$"$H$K@bL@MQ$NJ8;zNs(B
$B!JE57?E*$K$O7?L>$K%*%V%8%'%/%H$NL>A0$rB3$1$?$b$N!K$rB3$1!"(B
$BBP1~$9$k(B@samp{>}$B$GJD$8$^$9!#(B
$B%O%C%7%e5-K!$rFI$_<h$k$3$H$O$G$-$^$;$s$+$i!"(B
Lisp$B%j!<%@$,(B@samp{#<}$B$K=P2q$&$H%(%i!<(B@code{invalid-read-syntax}$B$r(B
$BDLCN$7$^$9!#(B
@kindex invalid-read-syntax

@example
(current-buffer)
     @result{} #<buffer objects.texi>
@end example

@c   When you evaluate an expression interactively, the Lisp interpreter
@c first reads the textual representation of it, producing a Lisp object,
@c and then evaluates that object (@pxref{Evaluation}).  However,
@c evaluation and reading are separate activities.  Reading returns the
@c Lisp object represented by the text that is read; the object may or may
@c not be evaluated later.  @xref{Input Functions}, for a description of
@c @code{read}, the basic function for reading objects.
$BFI<T$,BPOCE*$K<0$rI>2A$9$k$H$-!"(B
Lisp$B%$%s%?!<%W%j%?$O!"$^$:!"(B
$B<0$N%F%-%9%HI=8=$rFI$_<h$C$F(BLisp$B%*%V%8%'%/%H$r@8@.$7!"(B
$B$=$N%*%V%8%'%/%H$rI>2A$7$^$9!J(B@pxref{Evaluation}$B!K!#(B
$B$7$+$7$J$,$i!"I>2A$HFI$_<h$j$OJL!9$NF0:n$G$9!#(B
$BFI$_<h$j$G$O!"FI$_<h$C$?%F%-%9%H$,I=$9(BLisp$B%*%V%8%'%/%H$rJV$7$^$9!#(B
$B$3$N%*%V%8%'%/%H$r!"$N$A$KI>2A$9$k>l9g$b$"$j$^$9$,!"(B
$BI>2A$7$J$$>l9g$b$"$j$^$9!#(B
$B%*%V%8%'%/%H$rFI$_<h$k4pK\4X?t(B@code{read}$B$K$D$$$F$O!"(B
@xref{Input Functions}$B!#(B

@node Comments
@comment  node-name,  next,  previous,  up
@c @section Comments
@section $B%3%a%s%H(B
@c @cindex comments
@c @cindex @samp{;} in comment
@cindex $B%3%a%s%H(B
@cindex @samp{;}$B!"%3%a%s%HFb(B

@c   A @dfn{comment} is text that is written in a program only for the sake
@c of humans that read the program, and that has no effect on the meaning
@c of the program.  In Lisp, a semicolon (@samp{;}) starts a comment if it
@c is not within a string or character constant.  The comment continues to
@c the end of line.  The Lisp reader discards comments; they do not become
@c part of the Lisp objects which represent the program within the Lisp
@c system.
@dfn{$B%3%a%s%H(B}$B!J(Bcomment$B!K$O!"%W%m%0%i%`Fb$K=q$+$l$?%F%-%9%H$G$"$j!"(B
$B%W%m%0%i%`$rFI$`?M4V$N$?$a$@$1$K$"$j!"(B
$B%W%m%0%i%`$N0UL#$K$O$^$C$?$/1F6A$7$^$;$s!#(B
Lisp$B$G$O!"J8;zNs$dJ8;zDj?t$N30$K$"$k%;%_%3%m%s!J(B@samp{;}$B!K$G(B
$B%3%a%s%H$r;O$a$^$9!#(B
$B%3%a%s%H$O9TKv$^$G$G$9!#(B
Lisp$B%j!<%@$O!"%3%a%s%H$rGK4~$7$^$9!#(B
$B%3%a%s%H$O!"(B
Lisp$B%7%9%F%`FbIt$G%W%m%0%i%`$rI=$9(BLisp$B%*%V%8%'%/%H$N0lIt$K$O$J$j$^$;$s!#(B

@c   The @samp{#@@@var{count}} construct, which skips the next @var{count}
@c characters, is useful for program-generated comments containing binary
@c data.  The Emacs Lisp byte compiler uses this in its output files
@c (@pxref{Byte Compilation}).  It isn't meant for source files, however.
@samp{#@@@var{count}}$B$H$$$&=q$-J}$O!"(B
$B8eB3$N(B@var{count}$B8D$NJ8;z$rHt$S1[$7$^$9!#(B
$B$3$l$O!"%W%m%0%i%`$G@8@.$7$?%P%$%J%j%G!<%?$r4^$`%3%a%s%H$KJXMx$G$9!#(B
Emacs Lisp$B$N%P%$%H%3%s%Q%$%i$O!"=PNO%U%!%$%k$K$3$N$h$&$J%3%a%s%H$r;H$$$^$9(B
$B!J(B@pxref{Byte Compilation}$B!K!#(B
$B$7$+$7$J$,$i!"%=!<%9%U%!%$%k8~$-$G$O$"$j$^$;$s!#(B

@c   @xref{Comment Tips}, for conventions for formatting comments.
$B%3%a%s%H$NBN:[$K4X$9$k47=,$K$D$$$F$O!"(B@xref{Comment Tips}$B!#(B

@node Programming Types
@c @section Programming Types
@section $B%W%m%0%i%_%s%08~$1$N7?(B
@c @cindex programming types
@cindex $B%W%m%0%i%_%s%08~$1$N7?(B
@cindex $B7?!"%W%m%0%i%_%s%08~$1(B

@c   There are two general categories of types in Emacs Lisp: those having
@c to do with Lisp programming, and those having to do with editing.  The
@c former exist in many Lisp implementations, in one form or another.  The
@c latter are unique to Emacs Lisp.
Emacs Lisp$B$K$O!"Bg$-$/(B2$B<oN`$N7?$,$"$j$^$9!#(B
Lisp$B$N%W%m%0%i%_%s%0$K4X$o$k$b$N$H!"JT=8$K4X$o$k$b$N$G$9!#(B
$BA0<T$O!"$5$^$6$^$J7A$G(BLisp$B$NB?$/$N<BAu$K8+$i$l$^$9!#(B
$B8e<T$O!"(BEmacs Lisp$B$K8GM-$G$9!#(B

@menu
* Integer Type::        Numbers without fractional parts.
* Floating Point Type:: Numbers with fractional parts and with a large range.
* Character Type::      The representation of letters, numbers and
                        control characters.
* Symbol Type::         A multi-use object that refers to a function,
                        variable, or property list, and has a unique identity.
* Sequence Type::       Both lists and arrays are classified as sequences.
* Cons Cell Type::      Cons cells, and lists (which are made from cons cells).
* Array Type::          Arrays include strings and vectors.
* String Type::         An (efficient) array of characters.
* Vector Type::         One-dimensional arrays.
* Char-Table Type::     One-dimensional sparse arrays indexed by characters.
* Bool-Vector Type::    One-dimensional arrays of @code{t} or @code{nil}.
* Function Type::       A piece of executable code you can call from elsewhere.
* Macro Type::          A method of expanding an expression into another
                          expression, more fundamental but less pretty.
* Primitive Function Type::     A function written in C, callable from Lisp.
* Byte-Code Type::      A function written in Lisp, then compiled.
* Autoload Type::       A type used for automatically loading seldom-used
                        functions.
@end menu

@node Integer Type
@c @subsection Integer Type
@subsection $B@0?t7?(B

@c   The range of values for integers in Emacs Lisp is @minus{}134217728 to
@c 134217727 (28 bits; i.e.,
Emacs Lisp$B$K$*$1$k@0?t$NCM$NHO0O$O!"$[$H$s$I$N7W;;5!$G$O!"(B
@minus{}134217728$B$+$i(B134217727$B!J(B28$B%S%C%HD9!#$D$^$j(B
@ifinfo
-2**27
@end ifinfo
@tex
$-2^{27}$
@end tex
@c to
$B$+$i(B
@ifinfo
@c 2**27 - 1)
2**27 - 1$B!K(B
@end ifinfo
@tex
%c $2^{28}-1$)
$2^{27}-1$$B!K(B%c $B8m?"!)(B
@end tex
@c on most machines.  (Some machines may provide a wider range.)  It is
@c important to note that the Emacs Lisp arithmetic functions do not check
@c for overflow.  Thus @code{(1+ 134217727)} is @minus{}134217728 on most
@c machines.
$B$G$9!#(B
$B!J7W;;5!$K$h$C$F$O!"$h$j9-$$HO0O$K$J$k!#!K(B
Emacs Lisp$B$N;;=Q1i;;4X?t$O!"7e0n$l!J%*!<%P%U%m!<!K$r(B
$B8!::$7$J$$$3$H$r3P$($F$*$$$F$/$@$5$$!#(B
$B$7$?$,$C$F!"$[$H$s$I$N7W;;5!$G$O!"(B
@code{(1+ 134217727)}$B$O(B@minus{}134217728$B$H$J$j$^$9!#(B

@c   The read syntax for integers is a sequence of (base ten) digits with an
@c optional sign at the beginning and an optional period at the end.  The
@c printed representation produced by the Lisp interpreter never has a
@c leading @samp{+} or a final @samp{.}.
$B@0?t$NF~NO9=J8$O!"!J(B10$B$r4p?t$H$7$?!K?t;z$NJB$S$G$"$j!"(B
$B@hF,$KId9f$,$"$C$F$b$h$/!"$^$?!":G8e$K%T%j%*%I$,$"$C$F$b$+$^$$$^$;$s!#(B
Lisp$B%$%s%?!<%W%j%?$,@8@.$9$kI=<(I=8=$G$O!"(B
$B@hF,$N(B@samp{+}$B$d:G8e$N(B@samp{.}$B$O$"$j$^$;$s!#(B

@example
@group
@c -1               ; @r{The integer -1.}
@c 1                ; @r{The integer 1.}
@c 1.               ; @r{Also The integer 1.}
@c +1               ; @r{Also the integer 1.}
@c 268435457        ; @r{Also the integer 1 on a 28-bit implementation.}
-1               ; @r{$B@0?t(B -1}
1                ; @r{$B@0?t(B 1}
1.               ; @r{$B$3$l$b@0?t(B 1}
+1               ; @r{$B$3$l$b@0?t(B 1}
268435457        ; @r{28$B%S%C%HD9@0?t$G$O!"$3$l$b@0?t(B 1}
@end group
@end example

@c   @xref{Numbers}, for more information.
$B$h$j>\$7$/$O!"(B@xref{Numbers}$B!#(B

@node Floating Point Type
@c @subsection Floating Point Type
@subsection $BIbF0>.?tE@?t(B

@c   Emacs supports floating point numbers (though there is a compilation
@c option to disable them).  The precise range of floating point numbers is
@c machine-specific.
Emacs$B$OIbF0>.?tE@?t$r07$($^$9(B
$B!J$?$@$7!"%3%s%Q%$%k;~$N%*%W%7%g%s$G;HMQIT2D$K$G$-$k!K!#(B
$BIbF0>.?tE@?t$NHO0O$O!"7W;;5!$K0MB8$7$^$9!#(B

@c   The printed representation for floating point numbers requires either
@c a decimal point (with at least one digit following), an exponent, or
@c both.  For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
@c @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
@c number whose value is 1500.  They are all equivalent.
$BIbF0>.?tE@?t$NI=<(I=8=$K$O!"(B
$B>.?tE@!J$KB3$1$F(B1$B7e0J>e$N>.?tItJ,!K$^$?$O;X?t!"(B
$B$"$k$$$O!"$=$NN>J}$,I,MW$G$9!#(B
$B$?$H$($P!"(B@samp{1500.0}$B!"(B@samp{15e2}$B!"(B@samp{15.0e2}$B!"(B
@samp{1.5e3}$B!"(B@samp{.15e4}$B$O!"F1$8(B1500$B$H$$$&CM$N(B
$BIbF0>.?tE@?t$r=q$/(B5$B$D$NJ}K!$G$9!#(B
$B$I$l$b!"$^$C$?$/Ey2A$G$9!#(B

@c   @xref{Numbers}, for more information.
$B>\$7$/$O!"(B@xref{Numbers}$B!#(B

@node Character Type
@c @subsection Character Type
@subsection $BJ8;z7?(B
@c @cindex @sc{ASCII} character codes
@cindex @sc{ASCII}$BJ8;z%3!<%I(B

@c   A @dfn{character} in Emacs Lisp is nothing more than an integer.  In
@c other words, characters are represented by their character codes.  For
@c example, the character @kbd{A} is represented as the @w{integer 65}.
Emacs Lisp$B$K$*$1$k(B@dfn{$BJ8;z(B}$B!J(Bcharacter$B!K$O!"(B
$B@0?t0J30$N2?J*$G$b$"$j$^$;$s!#(B
$B$$$$$+$($l$P!"J8;z$O$=$NJ8;z%3!<%I$GI=8=$5$l$^$9!#(B
$B$?$H$($P!"J8;z(B@kbd{A}$B$O(B@w{$B@0?t(B 65}$B$HI=8=$5$l$^$9!#(B

@c   Individual characters are not often used in programs.  It is far more
@c common to work with @emph{strings}, which are sequences composed of
@c characters.  @xref{String Type}.
$B%W%m%0%i%`$G8D!9$NJ8;z$rFHN)$K;H$&$3$H$O$"$^$j$"$j$^$;$s!#(B
$BJ8;z$rJB$Y$?(B@emph{$BJ8;zNs(B}$B!J(Bstrings$B!K$H$7$F07$&$3$H$,CGA3B?$$$N$G$9!#(B
@xref{String Type}$B!#(B

@c   Characters in strings, buffers, and files are currently limited to the
@c range of 0 to 524287---nineteen bits.  But not all values in that range
@c are valid character codes.  Codes 0 through 127 are ASCII codes; the
@c rest are non-ASCII (@pxref{Non-ASCII Characters}).  Characters that represent
@c keyboard input have a much wider range, to encode modifier keys such as
@c Control, Meta and Shift.
$BJ8;zNsFb!"%P%C%U%!Fb!"%U%!%$%kFb$NJ8;z$O!"(B
$B8=;~E@$G$O!"(B0$B$+$i(B524287$B$^$G$NHO0O!"(B19$B%S%C%HD9$K@)8B$5$l$^$9!#(B
$B$7$+$7!"$3$NHO0O$NCM$9$Y$F$,@5$7$$J8;z%3!<%I$G$O$"$j$^$;$s!#(B
0$B$+$i(B127$B$^$G$N%3!<%I$O(BASCII$B%3!<%I$G$9!#(B
$B$=$l0J30$O!"Hs(BASCII$B$G$9!J(B@pxref{Non-ASCII Characters}$B!K!#(B
$B%-!<%\!<%IF~NO$rI=$9J8;z$O!"%3%s%H%m!<%k!"%a%?!"%7%U%H$J$I$N(B
$B=$>~%-!<$rId9f2=$9$k$?$a$K!"HO0O$,$h$j9-$/$J$j$^$9!#(B

@c @cindex read syntax for characters
@c @cindex printed representation for characters
@c @cindex syntax for characters
@cindex $BJ8;z$NF~NO9=J8(B
@cindex $BF~NO9=J8!"J8;z(B
@cindex $BJ8;z$NI=<(I=8=(B
@cindex $BI=<(I=8=!"J8;z(B
@cindex $BJ8;z$N9=J8(B
@c   Since characters are really integers, the printed representation of a
@c character is a decimal number.  This is also a possible read syntax for
@c a character, but writing characters that way in Lisp programs is a very
@c bad idea.  You should @emph{always} use the special read syntax formats
@c that Emacs Lisp provides for characters.  These syntax formats start
@c with a question mark.
$BJ8;z$O!"<B:]$K$O@0?t$G$9$+$i!"J8;z$NI=<(I=8=$O(B10$B?J?t$G$9!#(B
$B$^$?!"J8;z$NF~NO9=J8$H$7$F(B10$B?J?t$b2DG=$G$9$,!"(B
Lisp$B%W%m%0%i%`$G$3$N$h$&$KJ8;z$r=q$/$N$O:G0-$G$9!#(B
Emacs Lisp$B$KMQ0U$7$F$"$kJ8;z8~$1$NFCJL$JF~NO9=J8$r(B
@emph{$B$D$M$K(B}$B;H$&$Y$-$G$9!#(B
$B$3$l$i$N9=J8$O5?LdId$G;O$^$j$^$9!#(B

@c   The usual read syntax for alphanumeric characters is a question mark
@c followed by the character; thus, @samp{?A} for the character
@c @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
@c character @kbd{a}.  
$B1Q?t;z8~$1$NIaDL$NF~NO9=J8$O!"5?LdId$KB3$1$F(B1$B$D$N1Q?t;z$r=q$-$^$9!#(B
$B$7$?$,$C$F!"J8;z(B@kbd{A}$B$O(B@samp{?A}$B!"J8;z(B@kbd{B}$B$O(B@samp{?B}$B!"(B
$BJ8;z(B@kbd{a}$B$O(B@samp{?a}$B$H=q$-$^$9!#(B

@c   For example:
$B$?$H$($P!"$D$.$N$H$*$j$G$9!#(B

@example
?Q @result{} 81     ?q @result{} 113
@end example

@c   You can use the same syntax for punctuation characters, but it is
@c often a good idea to add a @samp{\} so that the Emacs commands for
@c editing Lisp code don't get confused.  For example, @samp{?\ } is the
@c way to write the space character.  If the character is @samp{\}, you
@c @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
$BF1$8F~NO9=J8$r6gFIE@J8;z$K$b;H$($^$9$,!"(B
@samp{\}$B$rDI2C$7$F!"(BLisp$B%3!<%I$rJT=8$9$k(BEmacs$B%3%^%s%I$,:.Mp$7$J$$$h$&$K(B
$B$9$k$3$H$,$h$$$G$7$g$&!#(B
$B$?$H$($P!"6uGrJ8;z$O(B@samp{?\ }$B$H=q$-$^$9!#(B
$BJ8;z(B@samp{\}$B$O!"%/%)!<%H$9$k$?$a$K(B2$B$D$a$N(B@samp{\}$B$r;H$&(B@emph{$BI,MW$,$"$j(B}
@samp{?\\}$B$G$9!#(B

@c @cindex whitespace
@c @cindex bell character
@cindex $BGrJ8;z(B
@cindex $B%Y%kJ8;z(B
@cindex @samp{\a}
@c @cindex backspace
@cindex $B%P%C%/%9%Z!<%9(B
@cindex @samp{\b}
@c @cindex tab
@cindex $B%?%V(B
@cindex @samp{\t}
@c @cindex vertical tab
@cindex $B?bD>%?%V(B
@cindex @samp{\v}
@c @cindex formfeed
@cindex $B%Z!<%8Aw$j(B
@cindex @samp{\f}
@c @cindex newline
@cindex $B2~9T(B
@cindex @samp{\n}
@c @cindex return
@cindex $BI|5"(B
@cindex @samp{\r}
@c @cindex escape
@cindex $B%(%9%1!<%W(B
@cindex @samp{\e}
@c   You can express the characters Control-g, backspace, tab, newline,
@c vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
@c @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
@c respectively.  Thus,
$B%3%s%H%m!<%k(Bg$B!"%P%C%/%9%Z!<%9!"%?%V!"2~9T!"(B
$B?bD>%?%V!"%Z!<%8Aw$j!"I|5"!"%(%9%1!<%W$O!"(B
$B$=$l$>$l!"(B@samp{?\a}$B!"(B@samp{?\b}$B!"(B@samp{?\t}$B!"(B@samp{?\n}$B!"(B@samp{?\v}$B!"(B
@samp{?\f}$B!"(B@samp{?\r}$B!"(B@samp{?\e}$B$H=q$-$^$9!#(B
$B$D$^$j!"$D$.$N$H$*$j$G$9!#(B

@example
?\a @result{} 7                 ; @r{@kbd{C-g}}
@c ?\b @result{} 8                 ; @r{backspace, @key{BS}, @kbd{C-h}}
@c ?\t @result{} 9                 ; @r{tab, @key{TAB}, @kbd{C-i}}
@c ?\n @result{} 10                ; @r{newline, @kbd{C-j}}
@c ?\v @result{} 11                ; @r{vertical tab, @kbd{C-k}}
@c ?\f @result{} 12                ; @r{formfeed character, @kbd{C-l}}
@c ?\r @result{} 13                ; @r{carriage return, @key{RET}, @kbd{C-m}}
@c ?\e @result{} 27                ; @r{escape character, @key{ESC}, @kbd{C-[}}
@c ?\\ @result{} 92                ; @r{backslash character, @kbd{\}}
?\b @result{} 8                 ; @r{$B%P%C%/%9%Z!<%9!"(B @key{BS}$B!"(B@kbd{C-h}}
?\t @result{} 9                 ; @r{$B%?%V!"(B @key{TAB}$B!"(B@kbd{C-i}}
?\n @result{} 10                ; @r{$B2~9T!"(B@kbd{C-j}}
?\v @result{} 11                ; @r{$B?bD>%?%V!"(B@kbd{C-k}}
?\f @result{} 12                ; @r{$B%Z!<%8Aw$jJ8;z!"(B@kbd{C-l}}
?\r @result{} 13                ; @r{$BI|5"!"(B@key{RET}, @kbd{C-m}}
?\e @result{} 27                ; @r{$B%(%9%1!<%WJ8;z!"(B@key{ESC}$B!"(B@kbd{C-[}}
?\\ @result{} 92                ; @r{$B%P%C%/%9%i%C%7%eJ8;z!"(B@kbd{\}}
@end example

@c @cindex escape sequence
@cindex $B%(%9%1!<%W%7!<%1%s%9(B
@c   These sequences which start with backslash are also known as
@c @dfn{escape sequences}, because backslash plays the role of an escape
@c character; this usage has nothing to do with the character @key{ESC}.
$B%P%C%/%9%i%C%7%e$G;O$^$k7ONs$O(B
@dfn{$B%(%9%1!<%W%7!<%1%s%9(B}$B!J(Bescape sequences$B!K$H$b8F$S$^$9!#(B
$B%P%C%/%9%i%C%7%e$,!"%(%9%1!<%WJ8;z$NLr3d$r2L$?$9$+$i$G$9!#(B
$B$3$N;H$$J}$O!"J8;z(B@key{ESC}$B$H$O4X78$"$j$^$;$s!#(B

@c @cindex control characters
@cindex $B%3%s%H%m!<%kJ8;z(B
@c   Control characters may be represented using yet another read syntax.
@c This consists of a question mark followed by a backslash, caret, and the
@c corresponding non-control character, in either upper or lower case.  For
@c example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
@c character @kbd{C-i}, the character whose value is 9.
$B%3%s%H%m!<%kJ8;z$OJL$NF~NO9=J8$G$bI=8=$G$-$^$9!#(B
$B5?LdId$KB3$1$F%P%C%/%9%i%C%7%e!"%+%l%C%H!J(B@samp{^}$B!K!"$=$7$F!"(B
$BBP1~$9$k%3%s%H%m!<%k$G$J$$J8;z$rBgJ8;z$+>.J8;z$G=q$-$^$9!#(B
$B$?$H$($P!"(B@samp{?\^I}$B$b(B@samp{?\^i}$B$b!"(B
$BCM$,(B9$B$G$"$kJ8;z(B@kbd{C-i}$B$N@5$7$$F~NO9=J8$G$9!#(B

@c   Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
@c equivalent to @samp{?\^I} and to @samp{?\^i}:
$B%+%l%C%H$N$+$o$j$K!"(B@samp{C-}$B$r;H$C$F$b$+$^$$$^$;$s!#(B
$B$G$9$+$i!"(B@samp{?\C-i}$B$O!"(B@samp{?\^I}$B$d(B@samp{?\^i}$B$HEy2A$G$9!#(B

@example
?\^I @result{} 9     ?\C-I @result{} 9
@end example

@c   In strings and buffers, the only control characters allowed are those
@c that exist in @sc{ASCII}; but for keyboard input purposes, you can turn
@c any character into a control character with @samp{C-}.  The character
@c codes for these non-@sc{ASCII} control characters include the
$BJ8;zNs$d%P%C%U%!Fb$G$O(B@sc{ASCII}$B$N%3%s%H%m!<%kJ8;z$@$1$,5v$5$l$^$9$,!"(B
$B%-!<%\!<%IF~NO$K$*$$$F$O(B@samp{C-}$B$GG$0U$NJ8;z$r%3%s%H%m!<%kJ8;z$K$G$-$^$9!#(B
$B$3$l$i$NHs(B@sc{ASCII}$B%3%s%H%m!<%kJ8;z$NJ8;z%3!<%I$O!"(B
$BBP1~$9$kHs%3%s%H%m!<%kJ8;z$NJ8;z%3!<%I$H(B
@tex
$2^{26}$
@end tex
@ifinfo
2**26
@end ifinfo
@c bit as well as the code for the corresponding non-control
@c character.  Ordinary terminals have no way of generating non-@sc{ASCII}
@c control characters, but you can generate them straightforwardly using X
@c and other window systems.
$B$N%S%C%H$r4^$_$^$9!#(B
$BIaDL$NC<Kv$G$O!"Hs(B@sc{ASCII}$B%3%s%H%m!<%kJ8;z$r@8@.$9$k<jN)$F$O$"$j$^$;$s$,!"(B
X$B%&%#%s%I%&%7%9%F%`$dB>$N%&%#%s%I%&%7%9%F%`$G$O!"(B
$B4JC1$K@8@.$G$-$^$9!#(B

@c   For historical reasons, Emacs treats the @key{DEL} character as
@c the control equivalent of @kbd{?}:
$BNr;KE*$JM}M3$G!"(B
Emacs$B$O(B@key{DEL}$BJ8;z$r(B@kbd{?}$B$KBP1~$7$?%3%s%H%m!<%kJ8;z$H$7$F07$$$^$9!#(B

@example
?\^? @result{} 127     ?\C-? @result{} 127
@end example

@noindent
@c As a result, it is currently not possible to represent the character
@c @kbd{Control-?}, which is a meaningful input character under X, using
@c @samp{\C-}.  It is not easy to change this, as various Lisp files refer
@c to @key{DEL} in this way.
$B$=$N7k2L!":#$N$H$3$m!"(B
X$B%&%#%s%I%&%7%9%F%`$N$b$H$G$O0UL#$N$"$kJ8;z(B@kbd{Control-?}$B$r(B
@samp{\C-}$B$G$OI=8=$G$-$^$;$s!#(B

@c   For representing control characters to be found in files or strings,
@c we recommend the @samp{^} syntax; for control characters in keyboard
@c input, we prefer the @samp{C-} syntax.  Which one you use does not
@c affect the meaning of the program, but may guide the understanding of
@c people who read it.
$B%U%!%$%k$dJ8;zNs$K8=$l$k%3%s%H%m!<%kJ8;z$rI=8=$9$k$K$O!"(B
@samp{^}$B9=J8$r4+$a$^$9!#(B
$B%-!<%\!<%IF~NO$N%3%s%H%m!<%kJ8;z$K$O!"(B@samp{C-}$B9=J8$,9%$^$7$$$G$9!#(B
$B$I$A$i$r;H$C$F$b%W%m%0%i%`$N0UL#$K$O1F6A$7$^$;$s$,!"(B
$B$=$l$rFI$`?M$K$OM}2r$N<j=u$1$K$J$k$+$b$7$l$^$;$s!#(B

@c @cindex meta characters
@cindex $B%a%?J8;z(B
@c   A @dfn{meta character} is a character typed with the @key{META}
@c modifier key.  The integer that represents such a character has the
@dfn{$B%a%?J8;z(B}$B!J(Bmeta character$B!K$O!"(B
@key{META}$B=$>~%-!<$r;H$C$FBG$C$?J8;z$G$9!#(B
$B$=$N$h$&$JJ8;z$rI=$9@0?t$O!"!J$[$H$s$I$N7W;;5!$G$OIi$N?t$K$J$k!K(B
@tex
$2^{27}$
@end tex
@ifinfo
2**27
@end ifinfo
@c bit set (which on most machines makes it a negative number).  We
@c use high bits for this and other modifiers to make possible a wide range
@c of basic character codes.
$B$N%S%C%H$,%;%C%H$5$l$F$$$^$9!#(B
$B>e0L$N%S%C%H$r%a%?$dB>$N=$>~;R$KMQ$$$k$3$H$G!"(B
$B4pK\$H$J$kJ8;z%3!<%I$NHO0O$r$G$-$k$@$1Bg$-$/$7$^$9!#(B

@c   In a string, the
$BJ8;zNs$G$O!"%a%?J8;z$rI=$9(BASCII$BJ8;z$K$O(B
@tex
$2^{7}$
@end tex
@ifinfo
2**7
@end ifinfo
@c bit attached to an ASCII character indicates a meta character; thus, the
@c meta characters that can fit in a string have codes in the range from
@c 128 to 255, and are the meta versions of the ordinary @sc{ASCII}
@c characters.  (In Emacs versions 18 and older, this convention was used
@c for characters outside of strings as well.)
$B$N%S%C%H$rIU2C$7$^$9!#(B
$B$D$^$j!"J8;zNs$K<}$a$i$l$k%a%?J8;z$N%3!<%I$O(B128$B$+$i(B255$B$NHO0O$G$"$j!"(B
$BG$0U$N(B@sc{ASCII}$BJ8;z$N%a%?JQ<o$r;H$($^$9!#(B
$B!J(BEmacs 18$B$d$=$l0JA0$G$O!"$3$NJ}<0$rJ8;zNs$N30$K$"$kJ8;z$K$b;H$C$F$$$?!#!K(B

@c   The read syntax for meta characters uses @samp{\M-}.  For example,
@c @samp{?\M-A} stands for @kbd{M-A}.  You can use @samp{\M-} together with
@c octal character codes (see below), with @samp{\C-}, or with any other
@c syntax for a character.  Thus, you can write @kbd{M-A} as @samp{?\M-A},
@c or as @samp{?\M-\101}.  Likewise, you can write @kbd{C-M-b} as
@c @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
$B%a%?J8;z$NF~NO9=J8$K$O(B@samp{\M-}$B$r;H$$$^$9!#(B
$B$?$H$($P!"(B@samp{?\M-A}$B$O(B@kbd{M-A}$B$G$9!#(B
@samp{\M-}$B$H0l=o$K(B8$B?JJ8;z%3!<%I$b;H$($^$9$7!J2<5-;2>H!K!"(B
@samp{\C-}$B$dJ8;z8~$1$NB>$N9=J8$b;H$($^$9!#(B
$B$7$?$,$C$F!"(B@kbd{M-A}$B$O(B@samp{?\M-A}$B$H=q$$$?$j(B@samp{?\M-\101}$B$H=q$1$^$9!#(B
$BF1MM$K!"(B@kbd{C-M-b}$B$O(B@samp{?\M-\C-b}$B!"(B
@samp{?\C-\M-b}$B!"(B@samp{?\M-\002}$B$H=q$1$^$9!#(B

@c   The case of a graphic character is indicated by its character code;
@c for example, @sc{ASCII} distinguishes between the characters @samp{a}
@c and @samp{A}.  But @sc{ASCII} has no way to represent whether a control
@c character is upper case or lower case.  Emacs uses the
$B?^7AJ8;z$NBgJ8;z>.J8;z$O!"$=$NJ8;z%3!<%I$G<($5$l$^$9!#(B
$B$?$H$($P!"(B@sc{ASCII}$B$G$O(B@samp{a}$B$H(B@samp{A}$B$NJ8;z$r6hJL$7$^$9!#(B
$B$7$+$7!"(B@sc{ASCII}$B$G$O%3%s%H%m!<%kJ8;z$NBgJ8;z>.J8;z$rI=8=$G$-$^$;$s!#(B
Emacs$B$G$O!"%3%s%H%m!<%kJ8;z$rBG$D$H$-$K;H$C$?%7%U%H%-!<$rI=$9$?$a$K(B
@tex
$2^{25}$
@end tex
@ifinfo
2**25
@end ifinfo
@c bit to indicate that the shift key was used in typing a control
@c character.  This distinction is possible only when you use X terminals
@c or other special terminals; ordinary terminals do not report the
@c distinction to the computer in any way.
$B$N%S%C%H$rIU2C$7$^$9!#(B
$B$3$N$h$&$J6hJL$O(BX$BC<Kv$dB>$NFCJL$JC<Kv$r;H$C$F$$$k>l9g$K8B$j2DG=$G$9!#(B
$BIaDL$NC<Kv$G$O$3$N$h$&$J6hJL$r7W;;5!$KAw$l$^$;$s!#(B

@c @cindex hyper characters
@c @cindex super characters
@c @cindex alt characters
@cindex $B%O%$%Q!<J8;z(B
@cindex $B%9!<%Q!<J8;z(B
@cindex $B%"%k%HJ8;z(B
@c   The X Window System defines three other modifier bits that can be set
@c in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}.  The syntaxes
@c for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}.  (Case is
@c significant in these prefixes.)  Thus, @samp{?\H-\M-\A-x} represents
@c @kbd{Alt-Hyper-Meta-x}.
X$B%&%#%s%I%&%7%9%F%`$G$O!"(B
$BJ8;z$K@_Dj2DG=$J=$>~%S%C%H$,B>$K(B3$B$D$"$j$^$9!#(B
@dfn{$B%O%$%Q!<(B}$B!J(Bhyper$B!K!"(B@dfn{$B%9!<%Q!<(B}$B!J(Bsuper$B!K!"(B@dfn{$B%"%k%H(B}$B!J(Balt$B!K$G$9!#(B
$B$3$l$i$N=$>~%S%C%H$N9=J8$O!"(B
@samp{\H-}$B!"(B@samp{\s-}$B!"(B@samp{\A-}$B$G$9!#(B
$B!J$3$l$i$N%W%l%U%#%C%/%9$G$O!"BgJ8;z>.J8;z$r6hJL$9$k!#!K(B
$B$7$?$,$C$F!"(B@samp{?\H-\M-\A-x}$B$O(B@kbd{Alt-Hyper-Meta-x}$B$rI=$7$^$9!#(B
@tex
%c Numerically, the
%c bit values are $2^{22}$ for alt, $2^{23}$ for super and $2^{24}$ for hyper.
$B?tCME*$K$O!"(B
$B%"%k%H$O(B$2^{22}$$B!"%9!<%Q!<$O(B$2^{23}$$B!"%O%$%Q!<$O(B$2^{24}$$B$N%S%C%HCM$G$9!#(B
@end tex
@ifinfo
@c Numerically, the
@c bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
$B?tCME*$K$O!"(B
$B%"%k%H$O(B2**22$B!"%9!<%Q!<$O(B2**23$B!"%O%$%Q!<$O(B2**24$B$N%S%C%HCM$G$9!#(B
@end ifinfo

@c @cindex @samp{?} in character constant
@c @cindex question mark in character constant
@c @cindex @samp{\} in character constant
@c @cindex backslash in character constant
@c @cindex octal character code
@cindex @samp{?}$B!"J8;zDj?t(B
@cindex $BJ8;zDj?t!"(B@samp{?}
@cindex $B5?LdId!"J8;zDj?t(B
@cindex $BJ8;zDj?t!"5?LdId(B
@cindex @samp{\}$B!"J8;zDj?t(B
@cindex $BJ8;zDj?t!"(B@samp{\}
@cindex $B%P%C%/%9%i%C%7%e!"J8;zDj?t(B
@cindex $BJ8;zDj?t!"%P%C%/%9%i%C%7%e(B
@cindex 8$B?J?t;zJ8;zDj?t(B
@cindex $BJ8;zDj?t!"(B8$B?J?t;z(B
@c   Finally, the most general read syntax for a character represents the
@c character code in either octal or hex.  To use octal, write a question
@c mark followed by a backslash and the octal character code (up to three
@c octal digits); thus, @samp{?\101} for the character @kbd{A},
@c @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
@c character @kbd{C-b}.  Although this syntax can represent any @sc{ASCII}
@c character, it is preferred only when the precise octal value is more
@c important than the @sc{ASCII} representation.
$BJ8;z8~$1$N$b$C$H$bHFMQ$NF~NO9=J8$G$O!"(B
$BJ8;z%3!<%I$r(B8$B?J?t$d(B16$B?J?t$GI=8=$7$^$9!#(B
8$B?J?t$r;H$&$K$O!"=g$K!"(B
$B5?LdId!"%P%C%/%9%i%C%7%e!"!J(B3$B7e$^$G$N!K(B8$B?J?t;zJ8;z%3!<%I$r=q$-$^$9!#(B
$B$?$H$($P!"(B@samp{?\101}$B$OJ8;z(B@kbd{A}$B$rI=$7!"(B
@samp{?\001}$B$OJ8;z(B@kbd{C-a}$B$rI=$7!"(B@code{?\002}$B$OJ8;z(B@kbd{C-b}$B$rI=$7$^$9!#(B
$B$3$N9=J8$GG$0U$N(B@sc{ASCII}$BJ8;z$rI=8=$G$-$^$9$,!"(B
@sc{ASCII}$B$G$NI=8=$h$j$b(B8$B?J?tCM$GI=8=$9$k$3$H$,=EMW$J>l9g$K8B$k$Y$-$G$9!#(B

@example
@group
?\012 @result{} 10         ?\n @result{} 10         ?\C-j @result{} 10
?\101 @result{} 65         ?A @result{} 65
@end group
@end example

@c   To use hex, write a question mark followed by a backslash, @samp{x},
@c and the hexadecimal character code.  You can use any number of hex
@c digits, so you can represent any character code in this way.
@c Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
@c character @kbd{C-a}, and @code{?\x8e0} for the character
16$B?J?t$r;H$&$K$O!"=g$K!"5?LdId!"%P%C%/%9%i%C%7%e!"(B
@samp{x}$B!"(B16$B?J?t;zJ8;z%3!<%I$r=q$-$^$9!#(B
16$B?J?t$N7e?t$O$$$/$D$G$b$h$$$N$G!"G$0U$NJ8;z%3!<%I$rI=8=$G$-$^$9!#(B
$B$7$?$,$C$F!"(B@samp{?\x41}$B$OJ8;z(B@kbd{A}$B$rI=$7!"(B
@samp{?\x1}$B$OJ8;z(B@kbd{C-a}$B$rI=$7!"(B
@code{?\x8e0}$B$O(B
@iftex
@c @samp{@`a}.
$BJ8;z(B@samp{@`a}$BI=$7$^$9!#(B
@end iftex
@ifinfo
@c @samp{a} with grave accent.
$B%0%l!<%V%"%/%;%s%HIU$-$NJ8;z(B@samp{a}$B$rI=$7$^$9!#(B
@end ifinfo

@c   A backslash is allowed, and harmless, preceding any character without
@c a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
@c There is no reason to add a backslash before most characters.  However,
@c you should add a backslash before any of the characters
@c @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
@c Lisp code.  Also add a backslash before whitespace characters such as
@c space, tab, newline and formfeed.  However, it is cleaner to use one of
@c the easily readable escape sequences, such as @samp{\t}, instead of an
@c actual whitespace character such as a tab.
$BFCJL$J%(%9%1!<%W$N0UL#$r;}$?$J$$$I$s$JJ8;z$N$^$($K$b%P%C%/%9%i%C%7%e$r(B
$BIU$1$k$3$H$,$G$-!"$7$+$b!"L532$G$9!#(B
$B$7$?$,$C$F!"(B@samp{?\+}$B$O(B@samp{?+}$B$KEy2A$G$9!#(B
$B$[$H$s$I$NJ8;z$N$^$($K%P%C%/%9%i%C%7%e$rIU$1$kM}M3$O$"$j$^$;$s!#(B
$B$7$+$7$J$,$i!"(BLisp$B%3!<%I$rJT=8$9$k(BEmacs$B%3%^%s%I$,:.Mp$7$J$$$h$&$K!"(B
@samp{()\|;'`"#.,}$B$N$$$:$l$+$NJ8;z$N$^$($K$O%P%C%/%9%i%C%7%e$rIU$1$k$Y$-$G$9!#(B
$B6uGr!"%?%V!"2~9T!"%Z!<%8Aw$j$N$h$&$JGrJ8;z$N$^$($K$b(B
$B%P%C%/%9%i%C%7%e$rIU$1$k$Y$-$G$9!#(B
$B$7$+$7$J$,$i!"%?%V$J$I$N<B:]$NGrJ8;z$N$+$o$j$K!"(B
@samp{\t}$B$J$I$NFI$_$d$9$$%(%9%1!<%W%7!<%1%s%9$r;H$C$?$[$&$,L@3N$G$9!#(B

@node Symbol Type
@c @subsection Symbol Type
@subsection $B%7%s%\%k7?(B

@c   A @dfn{symbol} in GNU Emacs Lisp is an object with a name.  The symbol
@c name serves as the printed representation of the symbol.  In ordinary
@c use, the name is unique---no two symbols have the same name.
GNU Emacs Lisp$B$K$*$1$k(B@dfn{$B%7%s%\%k(B}$B!J(Bsymbol$B!K$O!"(B
$BL>A0$r;}$C$?%*%V%8%'%/%H$G$9!#(B
$B%7%s%\%kL>$O!"%7%s%\%k$NI=<(I=8=$H$7$F$NLr3d$,$"$j$^$9!#(B
$BIaDL$N;H$$J}$G$O!"L>A0$O0l0U$G$9!#(B
$B$D$^$j!"(B2$B$D$N%7%s%\%k$,F1$8L>A0$r;}$D$3$H$O$"$j$^$;$s!#(B

@c   A symbol can serve as a variable, as a function name, or to hold a
@c property list.  Or it may serve only to be distinct from all other Lisp
@c objects, so that its presence in a data structure may be recognized
@c reliably.  In a given context, usually only one of these uses is
@c intended.  But you can use one symbol in all of these ways,
@c independently.
$B%7%s%\%k$O!"JQ?t$H$7$F$NLr3d!"4X?tL>$H$7$F$NLr3d!"(B
$B$"$k$$$O!"B0@-%j%9%H$rJ];}$9$kLr3d$r2L$?$7$^$9!#(B
$B$^$?!"B>$N$9$Y$F$N(BLisp$B%*%V%8%'%/%H$H6hJL$9$k$?$a$@$1$NLr3d$r(B
$B2L$?$9$3$H$b$"$j!"%G!<%?9=B$$NFbIt$K$=$N$h$&$J%7%s%\%k$,B8:_$9$k$3$H$r(B
$B@53N$KG'<1$G$-$^$9!#(B
$B$"$k>lLL$K$*$$$F$O!"IaDL!"$3$l$i$N$&$A$N(B1$B$D$N;H$$J}$r$7$^$9!#(B
$B$7$+$7!"$"$k(B1$B$D$N%7%s%\%k$KBP$7$F$9$Y$F$N;H$$J}$r$7$F$b$+$^$$$^$;$s!#(B

@c @cindex @samp{\} in symbols
@c @cindex backslash in symbols
@cindex @samp{\}$B!"%7%s%\%kFb(B
@cindex $B%P%C%/%9%i%C%7%e!"%7%s%\%kFb(B
@c   A symbol name can contain any characters whatever.  Most symbol names
@c are written with letters, digits, and the punctuation characters
@c @samp{-+=*/}.  Such names require no special punctuation; the characters
@c of the name suffice as long as the name does not look like a number.
@c (If it does, write a @samp{\} at the beginning of the name to force
@c interpretation as a symbol.)  The characters @samp{_~!@@$%^&:<>@{@}} are
@c less often used but also require no special punctuation.  Any other
@c characters may be included in a symbol's name by escaping them with a
@c backslash.  In contrast to its use in strings, however, a backslash in
@c the name of a symbol simply quotes the single character that follows the
@c backslash.  For example, in a string, @samp{\t} represents a tab
@c character; in the name of a symbol, however, @samp{\t} merely quotes the
@c letter @samp{t}.  To have a symbol with a tab character in its name, you
@c must actually use a tab (preceded with a backslash).  But it's rare to
@c do such a thing.
$B%7%s%\%kL>$K$O!"$I$s$JJ8;z$G$b4^$a$i$l$^$9!#(B
$B$[$H$s$I$N%7%s%\%kL>$O!"1QJ8;z!"?t;z!"(B@samp{-+=*/}$B$N6gFIE@J8;z$G=q$+$l$^$9!#(B
$B$=$N$h$&$JL>A0$G$O!"FCJL$J=q$-J}$OI,MW$"$j$^$;$s!#(B
$BL>A0$,?t$K8+$($J$1$l$P!"L>A0$r9=@.$9$kJ8;z$O$J$s$G$b$h$$$N$G$9!#(B
$B!JL>A0$,?t$K8+$($k$H$-$K$O!"(B
$BL>A0$N@hF,$K(B@samp{\}$B$r=q$$$F%7%s%\%k$G$"$k$H6/@)$9$k!#!K(B
@samp{_~!@@$%^&:<>@{@}}$B$NJ8;z$O$"$^$j;H$o$l$^$;$s$,!"(B
$B$3$l$i$K$bFCJL$J=q$-J}$OI,MW$"$j$^$;$s!#(B
$B$3$l$i0J30$NJ8;z$O!"%P%C%/%9%i%C%7%e$G%(%9%1!<%W$9$l$P!"(B
$B%7%s%\%kL>$K4^$a$i$l$^$9!#(B
$BJ8;zNs$K$*$1$k%P%C%/%9%i%C%7%e$NMQK!$H$OBP>HE*$K!"(B
$B%7%s%\%kL>$K$*$1$k%P%C%/%9%i%C%7%e$O!"D>8e$N(B1$BJ8;z$r%/%)!<%H$9$k$@$1$G$9!#(B
$B$?$H$($P!"J8;zNs$G$O(B@samp{\t}$B$O%?%VJ8;z$rI=$7$^$9$,!"(B
$B%7%s%\%kL>$G$O1QJ8;z(B@samp{t}$B$r%/%)!<%H$9$k$@$1$G$9!#(B
$BL>A0$K%?%VJ8;z$r4^$`%7%s%\%k$r=q$/$K$O!"(B
$B<B:]$K!J%P%C%/%9%i%C%7%e$ND>8e$K!K%?%V$r;H$&I,MW$,$"$j$^$9!#(B
$B$7$+$7!"$=$N$h$&$J$3$H$r$9$k$N$O3'L5$G$7$g$&!#(B

@c @cindex CL note---case of letters
@cindex CL$B$K4X$7$?Cm0U!]!]BgJ8;z>.J8;z$N6hJL(B
@quotation
@c @b{Common Lisp note:} In Common Lisp, lower case letters are always
@c ``folded'' to upper case, unless they are explicitly escaped.  In Emacs
@c Lisp, upper case and lower case letters are distinct.
@b{Common Lisp$B$K4X$7$?Cm0U!'(B}@code{ }
Common Lisp$B$G$O!">.J8;z$rL@<(E*$K%(%9%1!<%W$7$J$$8B$j!"(B
$B>.J8;z$r$D$M$KBgJ8;z$K!XJQ49!Y$9$k!#(B
Emacs Lisp$B$G$O!"BgJ8;z$H>.J8;z$r6hJL$9$k!#(B
@end quotation

@c   Here are several examples of symbol names.  Note that the @samp{+} in
@c the fifth example is escaped to prevent it from being read as a number.
@c This is not necessary in the sixth example because the rest of the name
@c makes it invalid as a number.
$B%7%s%\%kL>$NNc$r$$$/$D$+$"$2$^$7$g$&!#(B
5$BHVL\$NNc$N(B@samp{+}$B$O!"?t$H$7$FFI$^$l$k$N$rKI$0$?$a$K(B
$B%(%9%1!<%W$7$F$"$k$3$H$KCm0U$7$F$/$@$5$$!#(B
6$BHVL\$NNc$G$O!"$3$l$OI,MW$"$j$^$;$s!#(B
$B$J$<$J$i!"L>A0$N;D$j$NItJ,$,?t$H$7$F$OIT@5$@$+$i$G$9!#(B

@example
@group
@c foo                 ; @r{A symbol named @samp{foo}.}
@c FOO                 ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
@c char-to-string      ; @r{A symbol named @samp{char-to-string}.}
foo                 ; @r{@samp{foo}$B$H$$$&L>A0$N%7%s%\%k(B}
FOO                 ; @r{@samp{FOO}$B$H$$$&L>A0$N%7%s%\%k!"(B@samp{foo}$B$H$OJL(B}
char-to-string      ; @r{@samp{char-to-string}$B$H$$$&L>A0$N%7%s%\%k(B}
@end group
@group
@c 1+                  ; @r{A symbol named @samp{1+}}
@c                     ;   @r{(not @samp{+1}, which is an integer).}
1+                  ; @r{@samp{1+}$B$H$$$&L>A0$N%7%s%\%k(B}
                    ;   @r{$B!J@0?t$N(B@samp{+1}$B$G$O$J$$!K(B}
@end group
@group
@c \+1                 ; @r{A symbol named @samp{+1}}
@c                     ;   @r{(not a very readable name).}
\+1                 ; @r{@samp{+1}$B$H$$$&L>A0$N%7%s%\%k(B}
                    ;   @r{$B!JFI$_$K$/$$L>A0!K(B}
@end group
@group
@c \(*\ 1\ 2\)         ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
\(*\ 1\ 2\)         ; @r{@samp{(* 1 2)}$B$H$$$&L>A0$N%7%s%\%k!J0-$$L>A0!K(B}
@c @c the @'s in this next line use up three characters, hence the
@c @c apparent misalignment of the comment.
@c +-*/_~!@@$%^&=:<>@{@}  ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
@c                     ;   @r{These characters need not be escaped.}
+-*/_~!@@$%^&=:<>@{@}  ; @r{@samp{+-*/_~!@@$%^&=:<>@{@}}$B$H$$$&L>A0$N%7%s%\%k(B}
                    ;   @r{$B$3$l$i$NJ8;z$r%(%9%1!<%W$9$kI,MW$O$J$$(B}
@end group
@end example

@node Sequence Type
@c @subsection Sequence Types
@subsection $B%7!<%1%s%97?(B

@c   A @dfn{sequence} is a Lisp object that represents an ordered set of
@c elements.  There are two kinds of sequence in Emacs Lisp, lists and
@c arrays.  Thus, an object of type list or of type array is also
@c considered a sequence.
@dfn{$B%7!<%1%s%9(B}$B!J(Bsequence$B!K$H$O!"(B
$BMWAG$N=g=x=89g$rI=8=$9$k(BLisp$B%*%V%8%'%/%H$G$9!#(B
Emacs Lisp$B$K$O(B2$B<oN`$N%7!<%1%s%9!"$D$^$j!"%j%9%H$HG[Ns$,$"$j$^$9!#(B
$B$7$?$,$C$F!"%j%9%H7?$dG[Ns7?$N%*%V%8%'%/%H$O!"(B
$B%7!<%1%s%97?$G$b$"$k$H9M$($i$l$^$9!#(B

@c   Arrays are further subdivided into strings, vectors, char-tables and
@c bool-vectors.  Vectors can hold elements of any type, but string
@c elements must be characters, and bool-vector elements must be @code{t}
@c or @code{nil}.  The characters in a string can have text properties like
@c characters in a buffer (@pxref{Text Properties}); vectors and
@c bool-vectors do not support text properties even when their elements
@c happen to be characters.  Char-tables are like vectors except that they
@c are indexed by any valid character code.
$BG[Ns$O$5$i$K!"J8;zNs!"%Y%/%H%k!"J8;z%F!<%V%k!"%V!<%k%Y%/%H%k$K:YJ,$5$l$^$9!#(B
$B%Y%/%H%k$OG$0U$N7?$NMWAG$rJ];}$G$-$^$9$,!"(B
$BJ8;zNs$NMWAG$OJ8;z$G$"$kI,MW$,$"$j!"(B
$B%V!<%k%Y%/%H%k$NMWAG$O(B@code{t}$B$+(B@code{nil}$B$N$$$:$l$+$G$"$kI,MW$,$"$j$^$9!#(B
$B%P%C%U%!Fb$NJ8;z$N$h$&$K!"(B
$BJ8;zNsFb$NJ8;z$O%F%-%9%HB0@-$r;}$F$^$9!J(B@pxref{Text Properties}$B!K!#(B
$B%Y%/%H%k$H%V!<%k%Y%/%H%k(B
@footnote{$B!ZLuCm![%Y%/%H%k$N$_$N8m$j!)(B}
$B$G$O!"$=$l$i$NMWAG$,J8;z$G$"$C$?$H$7$F$b!"(B
$B%F%-%9%HB0@-$r07$($^$;$s!#(B
$BJ8;z%F!<%V%k$O!"%Y%/%H%k$K;w$F$$$^$9$,!"@5$7$$J8;z%3!<%I$GE:;zIU$1$7$^$9!#(B

@c   Lists, strings and the other array types are different, but they have
@c important similarities.  For example, all have a length @var{l}, and all
@c have elements which can be indexed from zero to @var{l} minus one.
@c Several functions, called sequence functions, accept any kind of
@c sequence.  For example, the function @code{elt} can be used to extract
@c an element of a sequence, given its index.  @xref{Sequences Arrays
@c Vectors}.
$B%j%9%H!"J8;zNs!"$*$h$S!"$=$NB>$NG[Ns7?$OJL$N$b$N$G$9$,!"(B
$B$=$l$i$K$O=EMW$JN`;w@-$,$"$j$^$9!#(B
$B$?$H$($P!"$=$l$i$9$Y$F$KD9$5(B@var{l}$B$,$"$j!"(B
$B$=$l$i$N$9$Y$F$NMWAG$O(B0$B$+$i(B@var{l}@minus{}1$B$GE:;zIU$1$G$-$^$9!#(B
$B%7!<%1%s%94X?t$H8F$P$l$k$$$/$D$+$N4X?t$O!"(B
$BG$0U$N%7!<%1%s%97?$r07$$$^$9!#(B
$B$?$H$($P!"%7!<%1%s%9$+$i;XDj$7$?E:;z$NMWAG$r<h$j=P$9$K$O!"(B
$B4X?t(B@code{elt}$B$r;H$$$^$9!#(B
@xref{Sequences Arrays Vectors}$B!#(B

@c   It is generally impossible to read the same sequence twice, since
@c sequences are always created anew upon reading.  If you read the read
@c syntax for a sequence twice, you get two sequences with equal contents.
@c There is one exception: the empty list @code{()} always stands for the
@c same object, @code{nil}.
$B0lHL$K$O!"F10l$N%7!<%1%s%9$rFsEYFI$_<h$k$3$H$OIT2DG=$G$9!#(B
$B$H$$$&$N$O!"FI$`$?$S$K$D$M$K?7$?$K%7!<%1%s%9$r:n@.$9$k$+$i$G$9!#(B
$B%7!<%1%s%9$NF~NO9=J8$rFsEYFI$`$H!"(B
$BF1$8FbMF$N(B2$B$D$N%7!<%1%s%9$rF@$k$3$H$K$J$j$^$9!#(B
1$B$DNc30$,$"$j$^$9!#(B
$B6u%j%9%H(B@code{()}$B$O!"$D$M$KF1$8%*%V%8%'%/%H(B@code{nil}$B$rI=$7$^$9!#(B

@node Cons Cell Type
@c @subsection Cons Cell and List Types
@subsection $B%3%s%9%;%k$H%j%9%H7?(B
@c @cindex address field of register
@c @cindex decrement field of register
@c @cindex pointers
@cindex $B%l%8%9%?$NHVCO%U%#!<%k%I(B
@cindex $B%l%8%9%?$N8:?t%U%#!<%k%I(B
@cindex $B%]%$%s%?(B

@c   A @dfn{cons cell} is an object that consists of two pointers or slots,
@c called the @sc{car} slot and the @sc{cdr} slot.  Each slot can
@c @dfn{point to} or hold to any Lisp object.  We also say that the ``the
@c @sc{car} of this cons cell is'' whatever object its @sc{car} slot
@c currently points to, and likewise for the @sc{cdr}.
@dfn{$B%3%s%9%;%k(B}$B!J(Bcons cell$B!K$H$O!"(B
@sc{car}$B%9%m%C%H$*$h$S(B@sc{cdr}$B%9%m%C%H$H8F$P$l$k(B
2$B$D$N%]%$%s%?$+$i@.$k%*%V%8%'%/%H$G$9!#(B
$B3F%9%m%C%H$O!"G$0U$N(BLisp$B%*%V%8%'%/%H$r(B@dfn{$B;X$9(B}$B$3$H$,$G$-$^$9!#(B
$B$^$?!"8=:_(B@sc{car}$B%9%m%C%H$,;X$7$F$$$k%*%V%8%'%/%H$,$J$s$G$"$l!"(B
$B!X%3%s%9%;%k$N(B@sc{car}$B$O!Y$H$$$C$?$$$$J}$r$7$^$9!#(B
@sc{cdr}$B$K$D$$$F$bF1MM$G$9!#(B

@c   A @dfn{list} is a series of cons cells, linked together so that the
@c @sc{cdr} slot of each cons cell holds either the next cons cell or the
@c empty list.  @xref{Lists}, for functions that work on lists.  Because
@c most cons cells are used as part of lists, the phrase @dfn{list
@c structure} has come to refer to any structure made out of cons cells.
@dfn{$B%j%9%H(B}$B!J(Blist$B!K$O%3%s%9%;%k$,O"$J$C$?$b$N$G$"$j!"(B
$B3F%3%s%9%;%k$N(B@sc{cdr}$B%9%m%C%H$O!"(B
$B8eB3$N%3%s%9%;%k$r;X$9$+6u%j%9%H$r;X$7$^$9!#(B
$B%j%9%H$K:nMQ$9$k4X?t$K$D$$$F$O!"(B@xref{Lists}$B!#(B
$B$[$H$s$I$N%3%s%9%;%k$O!"%j%9%H$N0lItJ,$H$7$F;H$o$l$k$N$G!"(B
@dfn{$B%j%9%H9=B$(B}$B!J(Blist structure$B!K$H$$$&MQ8l$O!"(B
$B%3%s%9%;%k$+$i@.$kG$0U$N9=B$$N$3$H$r0UL#$7$^$9!#(B

@c   The names @sc{car} and @sc{cdr} derive from the history of Lisp.  The
@c original Lisp implementation ran on an @w{IBM 704} computer which
@c divided words into two parts, called the ``address'' part and the
@c ``decrement''; @sc{car} was an instruction to extract the contents of
@c the address part of a register, and @sc{cdr} an instruction to extract
@c the contents of the decrement.  By contrast, ``cons cells'' are named
@c for the function @code{cons} that creates them, which in turn is named
@c for its purpose, the construction of cells.
@sc{car}$B$d(B@sc{cdr}$B$H$$$&L>>N$O!"(BLisp$B$NNr;K$KM3Mh$7$^$9!#(B
$B:G=i$N(BLisp$B$O(B@w{IBM 704}$B$GF0:n$7$F$$$^$7$?!#(B
$B$3$N7W;;5!$G$O!"%o!<%I$r(B2$B$D$NItJ,!"!XHVCO!Y!J(Baddress$B!KItJ,!"(B
$B!X8:?t!Y!J(Bdecrement$B!KItJ,$H8F$P$l$k$b$N$KJ,$1$F$$$^$7$?!#(B
@sc{car}$B$O%l%8%9%?$NHVCOItJ,$NFbMF!J(BContents of Address Register$B!K$r(B
$B<h$j=P$9L?Na$G$"$j!"(B
@sc{cdr}$B$O%l%8%9%?$N8:?tItJ,$NFbMF!J(BContents of Decrement Register$B!K$r(B
$B<h$j=P$9L?Na$G$7$?!#(B
$B0lJ}!"!X%3%s%9%;%k!Y$H$$$&L>>N$O!"(B
$B$3$l$i$r:n@.$9$k4X?t(B@code{cons}$B$+$i$-$F$$$^$9!#(B
$B$3$N4X?tL>$O!"$=$NL\E*!"%;%k$r:n$k!J(Bconstruction of cells$B!K$+$i$-$F$$$^$9!#(B

@c @cindex atom
@cindex $B%"%H%`(B
@c   Because cons cells are so central to Lisp, we also have a word for
@c ``an object which is not a cons cell''.  These objects are called
@c @dfn{atoms}.
$B%3%s%9%;%k$O(BLisp$B$N3K?4$J$N$G!"(B
$B!X%3%s%9%;%k$G$O$J$$%*%V%8%'%/%H!Y$KBP$9$kL>>N$b$"$j$^$9!#(B
$B$3$l$i$N%*%V%8%'%/%H$r(B@dfn{$B%"%H%`(B}$B!J(Batoms$B!K$H8F$S$^$9!#(B

@c @cindex parenthesis
@cindex $B3g8L(B
@c   The read syntax and printed representation for lists are identical, and
@c consist of a left parenthesis, an arbitrary number of elements, and a
@c right parenthesis.
$B%j%9%H$NF~NO9=J8$HI=<(I=8=$OF10l$G$9!#(B
$B3+$-3g8L$G;O$^$j!"G$0U8D$NMWAG!"JD$83g8L$G=*$($^$9!#(B

@c    Upon reading, each object inside the parentheses becomes an element
@c of the list.  That is, a cons cell is made for each element.  The
@c @sc{car} slot of the cons cell points to the element, and its @sc{cdr}
@c slot points to the next cons cell of the list, which holds the next
@c element in the list.  The @sc{cdr} slot of the last cons cell is set to
@c point to @code{nil}.
$BFI$_<h$j;~$K$O!"3g8L$NFbB&$N3F%*%V%8%'%/%H$,!"(B
$B%j%9%H$N3FMWAG$K$J$j$^$9!#(B
$B$D$^$j!"$3$l$i$NMWAG$+$i$J$k%3%s%9%;%k$r:n$j$^$9!#(B
$B%3%s%9%;%k$N(B@sc{car}$B%9%m%C%H$GMWAG$r;X$7$^$9!#(B
$BF1$8%3%s%9%;%k$N(B@sc{cdr}$B%9%m%C%H$G!"(B
$B%j%9%H>e$N$D$.$NMWAG$rJ];}$7$F$$$k!"(B
$B%j%9%H$N$D$.$N%3%s%9%;%k$r;X$7$^$9!#(B
$B:G8e$N%3%s%9%;%k$N(B@sc{cdr}$B%9%m%C%H$O(B@code{nil}$B$r;X$7$^$9!#(B

@c @cindex box diagrams, for lists
@c @cindex diagrams, boxed, for lists
@cindex $BH"I=<(!"%j%9%H(B
@cindex $B%j%9%H$NH"I=<((B
@cindex $B?^I=<(!"%j%9%H(B
@cindex $B%j%9%H$N?^I=<((B
@c   A list can be illustrated by a diagram in which the cons cells are
@c shown as pairs of boxes, like dominoes.  (The Lisp reader cannot read
@c such an illustration; unlike the textual notation, which can be
@c understood by both humans and computers, the box illustrations can be
@c understood only by humans.)  This picture represents the three-element
@c list @code{(rose violet buttercup)}:
$B%j%9%H$O!"%3%s%9%;%k$r(B1$BBP$NH"$GI=$7$F?^<($G$-$^$9!#(B
$B!J(BLisp$B%j!<%@$,$3$N$h$&$J?^I=<($rFI$`$3$H$O$J$$!#(B
$B?M4V$d7W;;5!$,M}2r$G$-$k%F%-%9%HI=5-$H0c$$!"(B
$BH"$rMQ$$$??^I=<($O?M4V$@$1$,M}2r$G$-$k!#!K(B
$B$D$.$N?^$O!"(B3$B$D$NMWAG$+$i@.$k%j%9%H(B@code{(rose violet buttercup)}$B$rI=$7$^$9!#(B

@example
@group
    --- ---      --- ---      --- ---
   |   |   |--> |   |   |--> |   |   |--> nil
    --- ---      --- ---      --- ---
     |            |            |
     |            |            |
      --> rose     --> violet   --> buttercup
@end group
@end example

@c   In this diagram, each box represents a slot that can point to any Lisp
@c object.  Each pair of boxes represents a cons cell.  Each arrow is a
@c pointer to a Lisp object, either an atom or another cons cell.
$B$3$N?^$G!"3FH"$O!"G$0U$N(BLisp$B%*%V%8%'%/%H$r;X$9$3$H$,$G$-$k%9%m%C%H$rI=$7$^$9!#(B
$BH"$NBP$G%3%s%9%;%k$rI=$7$^$9!#(B
$B3FLp0u$O!"%"%H%`$dB>$N%3%s%9%;%k$G$"$k(BLisp$B%*%V%8%'%/%H$r;X$9%]%$%s%?$G$9!#(B

@c   In this example, the first box, which holds the @sc{car} of the first
@c cons cell, points to or ``contains'' @code{rose} (a symbol).  The second
@c box, holding the @sc{cdr} of the first cons cell, points to the next
@c pair of boxes, the second cons cell.  The @sc{car} of the second cons
@c cell is @code{violet}, and its @sc{cdr} is the third cons cell.  The
@c @sc{cdr} of the third (and last) cons cell is @code{nil}.
$B$3$NNc$G$O!":G=i$N%3%s%9%;%k$N(B@sc{car}$B$rI=$9:G=i$NH"$O!"(B
@code{rose}$B!J%7%s%\%k!K$r;X$7$F$$$^$9!#(B
$B$"$k$$$O!"(B@code{rose}$B!J%7%s%\%k!K$r!X4^$s$G$$$k!Y$H$b$$$$$^$9!#(B
$B:G=i$N%3%s%9%;%k$N(B@sc{cdr}$B$rI=$9(B2$BHVL\$NH"$O!"(B
$B$D$.$N(B1$BBP$NH"!"(B2$BHVL\$N%3%s%9%;%k$r;X$7$F$$$^$9!#(B
2$BHVL\$N%3%s%9%;%k$N(B@sc{car}$B$O(B@code{violet}$B$G$"$j!"(B
$B$3$N%3%s%9%;%k$N(B@sc{cdr}$B$O(B3$BHVL\$N%3%s%9%;%k$G$9!#(B
3$BHVL\$N!J:G8e$N!K%3%s%9%;%k$N(B@sc{cdr}$B$O!"(B@code{nil}$B$G$9!#(B

@c   Here is another diagram of the same list, @code{(rose violet
@c buttercup)}, sketched in a different manner:
$BF1$8%j%9%H(B@code{(rose violet buttercup)}$B$r(B
$BJL$NJ}K!$G?^I=<($9$k$H$D$.$N$h$&$K$J$j$^$9!#(B

@smallexample
@group
 ---------------       ----------------       -------------------
| car   | cdr   |     | car    | cdr   |     | car       | cdr   |
| rose  |   o-------->| violet |   o-------->| buttercup |  nil  |
|       |       |     |        |       |     |           |       |
 ---------------       ----------------       -------------------
@end group
@end smallexample

@c @cindex @samp{(@dots{})} in lists
@c @cindex @code{nil} in lists
@c @cindex empty list
@cindex @samp{(@dots{})}$B!"%j%9%H(B
@cindex $B%j%9%HFb$N(B@samp{(@dots{})}
@cindex @code{nil}$B!"%j%9%H(B
@cindex $B%j%9%HFb$N(B@code{nil}
@cindex $B6u%j%9%H(B
@c   A list with no elements in it is the @dfn{empty list}; it is identical
@c to the symbol @code{nil}.  In other words, @code{nil} is both a symbol
@c and a list.
$BFbIt$KMWAG$r;}$?$J$$%j%9%H$O!"(B@dfn{$B6u%j%9%H(B}$B!J(Bempty list$B!K$G$9!#(B
$B$3$l$O%7%s%\%k(B@code{nil}$B$HF10l$G$9!#(B
$B$$$$$+$($l$P!"(B@code{nil}$B$O%7%s%\%k$G$b$"$j%j%9%H$G$b$"$j$^$9!#(B

@c   Here are examples of lists written in Lisp syntax:
Lisp$B$N9=J8$G=q$-I=$7$?%j%9%H$NNc$r<($7$^$9!#(B

@example
@c (A 2 "A")            ; @r{A list of three elements.}
@c ()                   ; @r{A list of no elements (the empty list).}
@c nil                  ; @r{A list of no elements (the empty list).}
@c ("A ()")             ; @r{A list of one element: the string @code{"A ()"}.}
@c (A ())               ; @r{A list of two elements: @code{A} and the empty list.}
@c (A nil)              ; @r{Equivalent to the previous.}
@c ((A B C))            ; @r{A list of one element}
@c                      ;   @r{(which is a list of three elements).}
(A 2 "A")            ; @r{3$BMWAG$N%j%9%H(B}
()                   ; @r{$BMWAG$r;}$?$J$$%j%9%H!J6u%j%9%H!K(B}
nil                  ; @r{$BMWAG$r;}$?$J$$%j%9%H!J6u%j%9%H!K(B}
("A ()")             ; @r{$BJ8;zNs(B@code{"A ()"}$B$@$1$N(B1$BMWAG$N%j%9%H(B}
(A ())               ; @r{@code{A}$B$H6u%j%9%H$+$i@.$k(B2$BMWAG$N%j%9%H(B}
(A nil)              ; @r{$B>e$HF1$8(B}
((A B C))            ; @r{1$BMWAG$N%j%9%H(B}
                     ;   @r{$B!J$=$NMWAG$O(B3$BMWAG$N%j%9%H!K(B}
@end example

@c   Here is the list @code{(A ())}, or equivalently @code{(A nil)},
@c depicted with boxes and arrows:
$B%j%9%H(B@code{(A ())}$B$d!"$3$l$HF1$8(B@code{(A nil)}$B$r(B
$BH"$HLp0u$G=q$/$H$D$.$N$h$&$K$J$j$^$9!#(B

@example
@group
    --- ---      --- ---
   |   |   |--> |   |   |--> nil
    --- ---      --- ---
     |            |
     |            |
      --> A        --> nil
@end group
@end example

@menu
* Dotted Pair Notation::        An alternative syntax for lists.
* Association List Type::       A specially constructed list.
@end menu

@node Dotted Pair Notation
@comment  node-name,  next,  previous,  up
@c @subsubsection Dotted Pair Notation
@subsubsection $B%I%C%HBP5-K!(B
@c @cindex dotted pair notation
@c @cindex @samp{.} in lists
@cindex $B%I%C%HBP5-K!(B
@cindex @samp{.}$B!"%j%9%H(B
@cindex $B%j%9%HFb$N(B@samp{.}

@c   @dfn{Dotted pair notation} is an alternative syntax for cons cells
@c that represents the @sc{car} and @sc{cdr} explicitly.  In this syntax,
@c @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
@c the object @var{a}, and whose @sc{cdr} is the object @var{b}.  Dotted
@c pair notation is therefore more general than list syntax.  In the dotted
@c pair notation, the list @samp{(1 2 3)} is written as @samp{(1 .  (2 . (3
@c . nil)))}.  For @code{nil}-terminated lists, you can use either
@c notation, but list notation is usually clearer and more convenient.
@c When printing a list, the dotted pair notation is only used if the
@c @sc{cdr} of a cons cell is not a list.
@dfn{$B%I%C%HBP5-K!(B}$B!J(Bdotted pair notation$B!K$H$O!"(B
@sc{car}$B$H(B@sc{cdr}$B$rL@<($7$?%3%s%9%;%k$rI=$9$b$&(B1$B$D$N9=J8$G$9!#(B
$B$3$N9=J8$G$O!"(B@code{(@var{a} .@: @var{b})}$B$G!"(B
@sc{car}$B$,%*%V%8%'%/%H(B@var{a}$B$G$"$j(B
@sc{cdr}$B$,%*%V%8%'%/%H(B@var{b}$B$G$"$k%3%s%9%;%k$rI=$7$^$9!#(B
$B$7$?$,$C$F!"%I%C%HBP5-K!$O!"%j%9%H$N9=J8$h$j$5$i$KHFMQ@-$,$"$j$^$9!#(B
$B%I%C%HBP5-K!$G$O!"%j%9%H(B@samp{(1 2 3)}$B$O!"(B
@samp{(1 .  (2 . (3 . nil)))}$B$H=q$1$^$9!#(B
@code{nil}$B$G=*$k%j%9%H$J$i$P!"$I$A$i$N5-K!$G$b=q$-I=$;$^$9$,!"(B
$B%j%9%H5-K!$N$[$&$,$o$+$j$d$9$/$FJXMx$G$9!#(B
$B%j%9%H$rI=<($9$k$H$-$K$O!"%3%s%9%;%k$N(B@sc{cdr}$B$,%j%9%H0J30$N>l9g$K8B$C$F(B
$B%I%C%HBP5-K!$r;H$$$^$9!#(B

@c   Here's an example using boxes to illustrate dotted pair notation.
@c This example shows the pair @code{(rose . violet)}:
$B%I%C%HBP5-K!$rH"$GI=8=$7$F$_$^$9!#(B
$B$D$.$NNc$O(B@code{(rose . violet)}$B$rI=$7$?$b$N$G$9!#(B

@example
@group
    --- ---
   |   |   |--> violet
    --- ---
     |
     |
      --> rose
@end group
@end example

@c   You can combine dotted pair notation with list notation to represent
@c conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
@c You write a dot after the last element of the list, followed by the
@c @sc{cdr} of the final cons cell.  For example, @code{(rose violet
@c . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
@c The object looks like this:
$B:G8e$N(B@sc{cdr}$B$,(B@code{nil}$B0J30$G$"$k$h$&$J%3%s%9%;%k$NO":?$rI=8=$9$k$?$a$K!"(B
$B%j%9%H5-K!$K%I%C%HBP5-K!$rAH$_9g$o$;$k$3$H$b$G$-$^$9!#(B
$B%j%9%H$N:G8e$NMWAG$N$"$H$K%I%C%H$r=q$-!"(B
$BB3$1$F!":G8e$N%3%s%9%;%k$N(B@sc{cdr}$B$r=q$-$^$9!#(B
$B$?$H$($P!"(B@code{(rose violet . buttercup)}$B$O!"(B
@code{(rose . (violet . buttercup))}$B$KEy2A$G$9!#(B
$B$3$N%*%V%8%'%/%H$O$D$.$N$h$&$K$J$j$^$9!#(B

@example
@group
    --- ---      --- ---
   |   |   |--> |   |   |--> buttercup
    --- ---      --- ---
     |            |
     |            |
      --> rose     --> violet
@end group
@end example

@c   The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
@c there is nothing that it could mean.  If anything, it would say to put
@c @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
@c used for @code{violet}.
@code{(rose .@: violet .@: buttercup)}$B$H$$$&9=J8$OIT@5$G$9!#(B
$B$3$l$,0UL#$9$k$3$H$O$J$K$b$"$j$^$;$s!#(B
$B$?$H$($"$C$?$H$7$F$b!"(B@sc{cdr}$B$r(B@code{violet}$BMQ$K$9$G$K;H$C$F$$$k%3%s%9%;%k$N(B
@sc{cdr}$B$K(B@code{buttercup}$B$rCV$1$H$$$&$3$H$K$J$j$^$9!#(B

@c   The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
@c and looks like this:
$B%j%9%H(B@code{(rose violet)}$B$O!"(B@code{(rose . (violet))}$B$KEy2A$G$"$j!"(B
$B$D$.$N$h$&$K?^<($G$-$^$9!#(B

@example
@group
    --- ---      --- ---
   |   |   |--> |   |   |--> nil
    --- ---      --- ---
     |            |
     |            |
      --> rose     --> violet
@end group
@end example

@c   Similarly, the three-element list @code{(rose violet buttercup)}
@c is equivalent to @code{(rose . (violet . (buttercup)))}.
$BF1MM$K!"(B3$BMWAG$N%j%9%H(B@code{(rose violet buttercup)}$B$O!"(B
@code{(rose . (violet . (buttercup)))}$B$KEy2A$G$9!#(B
@ifinfo
@c It looks like this:
$B$D$.$N$h$&$K?^<($G$-$^$9!#(B

@example
@group
    --- ---      --- ---      --- ---
   |   |   |--> |   |   |--> |   |   |--> nil
    --- ---      --- ---      --- ---
     |            |            |
     |            |            |
      --> rose     --> violet   --> buttercup
@end group
@end example
@end ifinfo

@node Association List Type
@comment  node-name,  next,  previous,  up
@c @subsubsection Association List Type
@subsubsection $BO"A[%j%9%H7?(B

@c   An @dfn{association list} or @dfn{alist} is a specially-constructed
@c list whose elements are cons cells.  In each element, the @sc{car} is
@c considered a @dfn{key}, and the @sc{cdr} is considered an
@c @dfn{associated value}.  (In some cases, the associated value is stored
@c in the @sc{car} of the @sc{cdr}.)  Association lists are often used as
@c stacks, since it is easy to add or remove associations at the front of
@c the list.
@dfn{$BO"A[%j%9%H(B}$B!J(Bassociation list$B!K!"$9$J$o$A!"(B@dfn{alist}$B$O!"(B
$B3FMWAG$,%3%s%9%;%k$G$"$k$h$&$KFCJL$K9=@.$7$?%j%9%H$N$3$H$G$9!#(B
$B3FMWAG$G$O!"(B@sc{car}$B$r(B@dfn{$B%-!<(B}$B!J(Bkey$B!K$H9M$(!"(B
@sc{cdr}$B$r(B@dfn{$BO"A[CM(B}$B!J(Bassociated value$B!K$H9M$($^$9!#(B
$B!J>l9g$K$h$C$F$O!"O"A[CM$r!"(B@sc{cdr}$B$N(B@sc{car}$B$KJ];}$9$k$3$H$b$"$k!#!K(B
$BO"A[%j%9%H$O%9%?%C%/$H$7$F;H$o$l$k$3$H$,$^$^$"$j$^$9!#(B
$B$H$$$&$N$O!"%j%9%H$N@hF,$KBP1~4X78$rDI2C!?:o=|$9$k$N$,4JC1$@$+$i$G$9!#(B

@c   For example,
$B$?$H$($P!"(B

@example
(setq alist-of-colors
      '((rose . red) (lily . white)  (buttercup . yellow)))
@end example

@noindent
@c sets the variable @code{alist-of-colors} to an alist of three elements.  In the
@c first element, @code{rose} is the key and @code{red} is the value.
$B$O!"JQ?t(B@code{alist-of-colors}$B$K!"(B3$BMWAG$NO"A[%j%9%H$r@_Dj$7$^$9!#(B
$B:G=i$NMWAG$G$O!"(B@code{rose}$B$,%-!<$G$"$j!"(B@code{red}$B$,CM$G$9!#(B

@c   @xref{Association Lists}, for a further explanation of alists and for
@c functions that work on alists.
$BO"A[%j%9%H$H$=$l$i$rA`:n$9$k4X?t$K$D$$$F>\$7$$@bL@$O!"(B
@xref{Association Lists}$B!#(B

@node Array Type
@c @subsection Array Type
@subsection $BG[Ns7?(B

@c   An @dfn{array} is composed of an arbitrary number of slots for
@c pointing to other Lisp objects, arranged in a contiguous block of
@c memory.  Accessing any element of an array takes approximately the same
@c amount of time.  In contrast, accessing an element of a list requires
@c time proportional to the position of the element in the list.  (Elements
@c at the end of a list take longer to access than elements at the
@c beginning of a list.)
@dfn{$BG[Ns(B}$B!J(Barray$B!K$O!"G$0U$N(BLisp$B%*%V%8%'%/%H$r;X$9$?$a$N(B
$BG$0U8D$N%9%m%C%H$+$i@.$j!"%a%b%j$NO"B3$7$?>l=j$K<h$j$^$9!#(B
$BG[Ns$N$I$NMWAG$r;2>H$7$F$b!"$[$\F1$8;~4V$+$+$j$^$9!#(B
$B0lJ}!"%j%9%H$NMWAG$r;2>H$9$k$H$-$K$O!"(B
$B%j%9%HFb$NMWAG$N0LCV$KHfNc$7$?;~4V$,I,MW$G$9!#(B
$B!J%j%9%H$NKvHx$NMWAG$r;2>H$9$k$K$O!"(B
$B%j%9%H$N@hF,$NMWAG$r;2>H$9$k$h$j;~4V$,$+$+$k!#!K(B

@c   Emacs defines four types of array: strings, vectors, bool-vectors, and
@c char-tables.
Emacs$B$K$O!"(B4$B$D$NG[Ns7?!"$D$^$j!"(B
$BJ8;zNs!"%Y%/%H%k!"%V!<%k%Y%/%H%k!"J8;z%F!<%V%k$,$"$j$^$9!#(B

@c   A string is an array of characters and a vector is an array of
@c arbitrary objects.  A bool-vector can hold only @code{t} or @code{nil}.
@c These kinds of array may have any length up to the largest integer.
@c Char-tables are sparse arrays indexed by any valid character code; they
@c can hold arbitrary objects.
$BJ8;zNs$OJ8;z$NG[Ns$G$"$j!"(B
$B%Y%/%H%k$OG$0U$N%*%V%8%'%/%H$NG[Ns$G$9!#(B
$B%V!<%k%Y%/%H%k$O!"(B@code{t}$B$d(B@code{nil}$B$@$1$rJ];}$G$-$^$9!#(B
$B$3$l$i$N<oN`$NG[Ns$O!":GBg$N@0?tCM$^$G$J$i!"G$0U$ND9$5$K$G$-$^$9!#(B
$BJ8;z%F!<%V%k$O!"@5$7$$J8;z%3!<%I$GE:;zIU$1$9$kAB$JG[Ns$G$"$j!"(B
$BG$0U$N%*%V%8%'%/%H$rJ];}$G$-$^$9!#(B

@c   The first element of an array has index zero, the second element has
@c index 1, and so on.  This is called @dfn{zero-origin} indexing.  For
@c example, an array of four elements has indices 0, 1, 2, @w{and 3}.  The
@c largest possible index value is one less than the length of the array.
@c Once an array is created, its length is fixed.
$BG[Ns$N:G=i$NMWAG$O(B0$B$GE:;zIU$1$9$k!"(B
2$BHVL\$NMWAG$O(B1$B$GE:;zIU$1$9$k!"$H$$$&$h$&$K$J$j$^$9!#(B
$B$3$l$r(B@dfn{$B%<%m86E@(B}$B!J(Bzero-origin$B!K$NE:;zIU$1$H8F$S$^$9!#(B
$B$?$H$($P!"(B4$B$D$NMWAG$+$i$J$kG[Ns$NE:;z$O!"(B0$B!"(B1$B!"(B2$B!"(B@w{$B$=$7$F!"(B3}$B$G$9!#(B
$B:GBg$NE:;z$O!"G[Ns$ND9$5$h$j(B1$B$@$1>.$5$/$J$j$^$9!#(B
$B$$$C$?$sG[Ns$r:n@.$9$k$H!"$=$ND9$5$O8GDj$5$l$^$9!#(B

@c   All Emacs Lisp arrays are one-dimensional.  (Most other programming
@c languages support multidimensional arrays, but they are not essential;
@c you can get the same effect with an array of arrays.)  Each type of
@c array has its own read syntax; see the following sections for details.
Emacs Lisp$B$N$9$Y$F$NG[Ns$O(B1$B<!85$G$9!#(B
$B!JB?$/$NB>$N%W%m%0%i%`8@8l$G$OB?<!85G[Ns$r07$($k$,!"(B
$B$=$l$OK\<AE*$G$O$J$$!#(B
$BG[Ns$NG[Ns$r:n$l$PF1$88z2L$rF@$i$l$k!#!K(B
$BG[Ns$N$=$l$>$l$N7?$K1~$8$F!"@lMQ$NF~NO9=J8$,$"$j$^$9!#(B
$B>\$7$/$O!"0J2<$r;2>H$7$F$/$@$5$$!#(B

@c   The array type is contained in the sequence type and
@c contains the string type, the vector type, the bool-vector type, and the
@c char-table type.
$BG[Ns7?$O%7!<%1%s%97?$K4^$^$l!"(B
$BG[Ns7?$O!"J8;z7?!"%Y%/%H%k7?!"%V!<%k%Y%/%H%k7?!"J8;z%F!<%V%k7?$r4^$_$^$9!#(B

@node String Type
@c @subsection String Type
@subsection $BJ8;zNs7?(B

@c   A @dfn{string} is an array of characters.  Strings are used for many
@c purposes in Emacs, as can be expected in a text editor; for example, as
@c the names of Lisp symbols, as messages for the user, and to represent
@c text extracted from buffers.  Strings in Lisp are constants: evaluation
@c of a string returns the same string.
@dfn{$BJ8;zNs(B}$B!J(Bstring$B!K$H$OJ8;z$NG[Ns$G$9!#(B
$B%F%-%9%H%(%G%#%?$H$$$&$3$H$+$iM=A[$5$l$k$h$&$K!"(B
Emacs$B$G$O$5$^$6$^$JL\E*$KJ8;zNs$r;H$$$^$9!#(B
$B$?$H$($P!"(BLisp$B%7%s%\%k$NL>A0$H$7$F!"(B
$B%f!<%6!<$X$N%a%C%;!<%8$H$7$F!"(B
$B%P%C%U%!$+$i<h$j=P$7$?%F%-%9%H$rI=8=$9$k$?$a$J$I$G$9!#(B
Lisp$B$NJ8;zNs$ODj?t$G$9!#(B
$B$D$^$j!"J8;zNs$rI>2A$9$k$HF1$8J8;zNs$K$J$j$^$9!#(B

@c   @xref{Strings and Characters}, for functions that operate on strings.
$BJ8;zNs$rA`:n$9$k4X?t$K$D$$$F$O!"(B@xref{Strings and Characters}$B!#(B

@menu
* Syntax for Strings::
* Non-ASCII in Strings::
* Nonprinting Characters::
* Text Props and Strings::
@end menu

@node Syntax for Strings
@c @subsubsection Syntax for Strings
@subsubsection $BJ8;zNs$N9=J8(B

@c @cindex @samp{"} in strings
@c @cindex double-quote in strings
@c @cindex @samp{\} in strings
@c @cindex backslash in strings
@cindex @samp{"}$B!"J8;zNs(B
@cindex $BJ8;zNs$N(B@samp{"}
@cindex $B%@%V%k%/%)!<%H!"J8;zNs(B
@cindex $BJ8;zNs$N%@%V%k%/%)!<%H(B
@cindex $BFs=E0zMQId!"J8;zNs(B
@cindex $BJ8;zNs$NFs=E0zMQId(B
@cindex @samp{\}$B!"J8;zNs(B
@cindex $BJ8;zNs$N(B@samp{\}
@cindex $B%P%C%/%9%i%C%7%e!"J8;zNs(B
@cindex $BJ8;zNs$N%P%C%/%9%i%C%7%e(B
@c   The read syntax for strings is a double-quote, an arbitrary number of
@c characters, and another double-quote, @code{"like this"}.  To include a
@c double-quote in a string, precede it with a backslash; thus, @code{"\""}
@c is a string containing just a single double-quote character.  Likewise,
@c you can include a backslash by preceding it with another backslash, like
@c this: @code{"this \\ is a single embedded backslash"}.
$BJ8;zNs$NF~NO9=J8$O!"(B@code{"like this"}$B$N$h$&$K!"(B
$B%@%V%k%/%)!<%H$G;O$a$F!"G$0U8D$NJ8;z$r=q$-!"%@%V%k%/%)!<%H$G=*$($^$9!#(B
$BJ8;zNs$NCf$K%@%V%k%/%)!<%H$r4^$a$k$K$O!"(B
$B%P%C%/%9%i%C%7%e$rD>A0$KCV$-$^$9!#(B
$B$D$^$j!"(B@code{"\""}$B$O!"%@%V%k%/%)!<%H(B1$B8D$@$1$+$i@.$kJ8;zNs$G$9!#(B
$BF1MM$K!"%P%C%/%9%i%C%7%e$r4^$a$k$K$O!"(B
@code{"this \\ is a single embedded backslash"}$B$N$h$&$K!"(B
$B%P%C%/%9%i%C%7%e$rD>A0$KCV$-$^$9!#(B

@c @cindex newline in strings
@cindex $B2~9T!"J8;zNs(B
@cindex $BJ8;zNs$N2~9T(B
@c   The newline character is not special in the read syntax for strings;
@c if you write a new line between the double-quotes, it becomes a
@c character in the string.  But an escaped newline---one that is preceded
@c by @samp{\}---does not become part of the string; i.e., the Lisp reader
@c ignores an escaped newline while reading a string.  An escaped space
@c @w{@samp{\ }} is likewise ignored.
$BJ8;zNs$NF~NO9=J8$K$*$$$F!"2~9TJ8;z$OFCJL$G$O$"$j$^$;$s!#(B
$B%@%V%k%/%)!<%H$N$"$$$@$K2~9T$r=q$1$P!"(B
$B2~9T$OJ8;zNs$NJ8;z$K$J$j$^$9!#(B
$B0lJ}!"%(%9%1!<%W$7$?2~9T!"$D$^$j!"(B@samp{\}$B$rD>A0$K=q$/$H!"(B
$BJ8;zNs$N0lIt$K$O$J$j$^$;$s!#(B
$B$9$J$o$A!"(BLisp$B%j!<%@$O!"J8;zNs$rFI$`:]$K%(%9%1!<%W$7$?2~9T$rL5;k$7$^$9!#(B
$B%(%9%1!<%W$7$?6uGr(B@w{@samp{\ }}$B$b!"F1MM$KL5;k$7$^$9!#(B

@example
"It is useful to include newlines
in documentation strings,
but the newline is \
ignored if escaped."
     @result{} "It is useful to include newlines 
in documentation strings, 
but the newline is ignored if escaped."
@end example

@node Non-ASCII in Strings
@c @subsubsection Non-ASCII Characters in Strings
@subsubsection $BJ8;zNsFb$NHs(BASCII$BJ8;z(B

@c   You can include a non-@sc{ASCII} international character in a string
@c constant by writing it literally.  There are two text representations
@c for non-@sc{ASCII} characters in Emacs strings (and in buffers): unibyte
@c and multibyte.  If the string constant is read from a multibyte source,
@c such as a multibyte buffer or string, or a file that would be visited as
@c multibyte, then the character is read as a multibyte character, and that
@c makes the string multibyte.  If the string constant is read from a
@c unibyte source, then the character is read as unibyte and that makes the
@c string unibyte.
$BHs(B@sc{ASCII}$B$G$"$k9q:]2=J8;z$rJ8;zNs$K4^$a$k$K$O!"(B
$B$=$NJ8;z$r$=$N$^$^=q$-$^$9!#(B
Emacs$B$NJ8;zNs!J$*$h$S!"%P%C%U%!!K$G$O!"(B
$BHs(B@sc{ASCII}$B$NI=8=J}K!$,(B2$B$D$"$j$^$9!#(B
$B%f%K%P%$%H$H%^%k%A%P%$%H$G$9!#(B
$B%^%k%A%P%$%H%P%C%U%!$d%^%k%A%P%$%HJ8;zNs!"$"$k$$$O!"(B
$B%^%k%A%P%$%H$H$7$FK,Ld$7$F$$$k%U%!%$%k$J$I$N(B
$B%^%k%A%P%$%H$N%=!<%9$+$iJ8;zNsDj?t$rFI$_<h$k$H$-$K$O!"(B
$BJ8;z$r%^%k%A%P%$%HJ8;z$H$7$FFI$_<h$j!"(B
$B%^%k%A%P%$%HJ8;zNs$K$7$^$9!#(B
$B%f%K%P%$%H$N%=!<%9$+$iJ8;zNsDj?t$rFI$_<h$k$H$-$K$O!"(B
$BJ8;z$r%f%K%P%$%HJ8;z$H$7$FFI$_<h$j!"(B
$BJ8;zNs$O%f%K%P%$%H$K$J$j$^$9!#(B

@c @c ??? Change this?
@c   You can also represent a multibyte non-@sc{ASCII} character with its
@c character code, using a hex escape, @samp{\x@var{nnnnnnn}}, with as many
@c digits as necessary.  (Multibyte non-@sc{ASCII} character codes are all
@c greater than 256.)  Any character which is not a valid hex digit
@c terminates this construct.  If the character that would follow is a hex
@c digit, write @w{@samp{\ }} (backslash and space)
@c to terminate the hex escape---for example,
@c @w{@samp{\x8e0\ }} represents one character, @samp{a} with grave accent.
@c @w{@samp{\ }} in a string constant is just like backslash-newline; it does
@c not contribute any character to the string, but it does terminate the
@c preceding hex escape.
$B%^%k%A%P%$%H$NHs(B@sc{ASCII}$BJ8;z$O!"(B
$BI,MW$J7e?t$N(B16$B?J%(%9%1!<%W(B@samp{\x@var{nnnnnnn}}$B$rMQ$$$F(B
$B=q$/$3$H$b$G$-$^$9!#(B
$B!J%^%k%A%P%$%H$NHs(B@sc{ASCII}$BJ8;z$N%3!<%I$O!"(B256$B$h$jBg$-$$!#!K(B
16$B?J?t;z$H$7$F@5$7$/$J$$J8;z$G(B16$B?J%(%9%1!<%W$r=*C<$7$^$9!#(B
16$B?J?t;z$NJ8;z$,$"$H$KB3$/>l9g$K$O!"(B@w{@samp{\ }}$B!J%P%C%/%9%i%C%7%e$H6uGr!K$H(B
$B=q$$$F(B16$B?J%(%9%1!<%W$r=*C<$7$^$9!#(B
$B$?$H$($P!"(B@w{@samp{\x8e0\ }}$B$O!"%0%l!<%V%"%/%;%s%HIU$-$N(B@samp{a}$B$rI=$7$^$9!#(B
$BJ8;zNsDj?tFb$N(B@w{@samp{\ }}$B$O!"%P%C%/%9%i%C%7%e!\2~9T$HF1$8$G$9!#(B
$BJ8;zNsFb$NJ8;z$K$O4^$^$l$^$;$s$,!"@h9T$9$k(B16$B?J%(%9%1!<%W$r=*$($^$9!#(B

@c   Using a multibyte hex escape forces the string to multibyte.  You can
@c represent a unibyte non-@sc{ASCII} character with its character code,
@c which must be in the range from 128 (0200 octal) to 255 (0377 octal).
@c This forces a unibyte string.
$B%^%k%A%P%$%H$N(B16$B?J%(%9%1!<%W$r;H$&$H!"(B
$BJ8;zNs$O%^%k%A%P%$%H$K$J$j$^$9!#(B
$B%f%K%P%$%H$NHs(B@sc{ASCII}$B$rJ8;z%3!<%I$GI=8=$9$k$3$H$b$G$-$^$9$,!"(B
$BJ8;z%3!<%I$O(B128$B!J(B8$B?J(B0200$B!K$+$i(B255$B!J(B8$B?J(B0377$B!K$NHO0O$G$"$kI,MW$,$"$j$^$9!#(B
$B$3$&$9$k$H!"J8;zNs$O%f%K%P%$%H$K$J$j$^$9!#(B
  
@c   @xref{Text Representations}, for more information about the two
@c text representations.
2$B<oN`$N%F%-%9%H$NI=8=J}K!$K$D$$$F>\$7$/$O!"(B@xref{Text Representations}$B!#(B

@node Nonprinting Characters
@c @subsubsection Nonprinting Characters in Strings
@subsubsection $BJ8;zNsFb$NHs0u;zJ8;z(B

@c   You can use the same backslash escape-sequences in a string constant
@c as in character literals (but do not use the question mark that begins a
@c character constant).  For example, you can write a string containing the
@c nonprinting characters tab and @kbd{C-a}, with commas and spaces between
@c them, like this: @code{"\t, \C-a"}.  @xref{Character Type}, for a
@c description of the read syntax for characters.
$BJ8;zDj?t$HF1$8%P%C%/%9%i%C%7%e$N%(%9%1!<%W%7!<%1%s%9$rJ8;zNsDj?t$G$b(B
$B;H$($^$9!J$?$@$7!"J8;zDj?t$r3+;O$9$k5?LdId$O=q$+$J$$!K!#(B
$B$?$H$($P!"%3%s%^$H6uGr$G6h@Z$C$?Hs0u;zJ8;z$N%?%V$H(B@kbd{C-a}$B$r(B
$B4^$`J8;zNs$r=q$/$K$O!"(B@code{"\t, \C-a"}$B$N$h$&$K$7$^$9!#(B
$BJ8;z$NF~NO9=J8$K$D$$$F$O!"(B@xref{Character Type}$B!#(B

@c   However, not all of the characters you can write with backslash
@c escape-sequences are valid in strings.  The only control characters that
@c a string can hold are the @sc{ASCII} control characters.  Strings do not
@c distinguish case in @sc{ASCII} control characters.
$B$7$+$7$J$,$i!"%P%C%/%9%i%C%7%e$N%(%9%1!<%W%7!<%1%s%9$9$Y$F$,!"(B
$BJ8;zNs$K$*$$$F@5$7$$$H$O8B$j$^$;$s!#(B
$BJ8;zNs$K4^$a$k$3$H$,2DG=$J%3%s%H%m!<%kJ8;z$O!"(B
@sc{ASCII}$B%3%s%H%m!<%kJ8;z$K8B$j$^$9!#(B
$BJ8;zNs$G$O!"(B@sc{ASCII}$B%3%s%H%m!<%kJ8;z$NBgJ8;z>.J8;z$r6hJL$7$^$;$s!#(B

@c   Properly speaking, strings cannot hold meta characters; but when a
@c string is to be used as a key sequence, there is a special convention
@c that provides a way to represent meta versions of @sc{ASCII} characters in a
@c string.  If you use the @samp{\M-} syntax to indicate a meta character
@c in a string constant, this sets the
$B@53N$K$$$($P!"J8;zNs$O%a%?J8;z$rJ];}$G$-$^$;$s!#(B
$B$7$+$7!"J8;zNs$r%-!<Ns$H$7$F;H$&>l9g$K$O!"(B
$BJ8;zNsFb$N(B@sc{ASCII}$BJ8;z$N%a%?JQ<o$rI=8=$9$k$?$a$N(B
$BFCJL$J47=,$,$"$j$^$9!#(B
$BJ8;zNsDj?tFb$G%a%?J8;z$rI=$9$?$a$K(B@samp{\M-}$B$N9=J8$r;H$&$H!"(B
$BJ8;zNsFb$N$=$NJ8;z$K(B
@tex
$2^{7}$
@end tex
@ifinfo
2**7
@end ifinfo
@c bit of the character in the string.  If the string is used in
@c @code{define-key} or @code{lookup-key}, this numeric code is translated
@c into the equivalent meta character.  @xref{Character Type}.
$B$N%S%C%H$r@_Dj$7$^$9!#(B
@code{define-key}$B$d(B@code{lookup-key}$B$KJ8;zNs$r;H$&$H!"(B
$B$3$N%3!<%I$O!"Ey2A$J%a%?J8;z$KJQ49$5$l$^$9!#(B
@xref{Character Type}$B!#(B

@c   Strings cannot hold characters that have the hyper, super, or alt
@c modifiers.
$BJ8;zNs$G$O!"%O%$%Q!<!"%9!<%Q!<!"%"%k%H$N=$>~;R$rJ];}$G$-$^$;$s!#(B

@node Text Props and Strings
@c @subsubsection Text Properties in Strings
@subsubsection $BJ8;zNsFb$N%F%-%9%HB0@-(B

@c   A string can hold properties for the characters it contains, in
@c addition to the characters themselves.  This enables programs that copy
@c text between strings and buffers to copy the text's properties with no
@c special effort.  @xref{Text Properties}, for an explanation of what text
@c properties mean.  Strings with text properties use a special read and
@c print syntax:
$BJ8;zNs$O!"J8;z$=$N$b$N$K2C$($F!"J8;z$NB0@-$bJ];}$G$-$^$9!#(B
$B$3$N$?$a!"FCJL$J$3$H$r$7$J$/$F$b!"(B
$BJ8;zNs$H%P%C%U%!$N$"$$$@$G%F%-%9%H$r%3%T!<$9$k%W%m%0%i%`$O!"(B
$B%F%-%9%HB0@-$r%3%T!<$G$-$^$9!#(B
$B%F%-%9%HB0@-$N0UL#$K$D$$$F$O!"(B@xref{Text Properties}$B!#(B
$B%F%-%9%HB0@-IU$-$NJ8;zNs$K$O!"FCJL$JF~NO9=J8$,$"$j$^$9!#(B

@example
#("@var{characters}" @var{property-data}...)
@end example

@noindent
@c where @var{property-data} consists of zero or more elements, in groups
@c of three as follows:
$B$3$3$G!"(B@var{property-data}$B$O(B0$B8D0J>e$N$D$.$N$h$&$J(B3$B$DAH$_$G$9!#(B

@example
@var{beg} @var{end} @var{plist}
@end example

@noindent
@c The elements @var{beg} and @var{end} are integers, and together specify
@c a range of indices in the string; @var{plist} is the property list for
@c that range.  For example,
3$B$DAH$_$NMWAG!"(B@var{beg}$B$H(B@var{end}$B$O@0?t$G$"$j!"(B
$BJ8;zNsFb$NE:;z$NHO0O$rI=$7$^$9!#(B
@var{plist}$B$O$=$NHO0O$NB0@-%j%9%H$G$9!#(B
$B$?$H$($P!"(B

@example
#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
@end example

@noindent
@c represents a string whose textual contents are @samp{foo bar}, in which
@c the first three characters have a @code{face} property with value
@c @code{bold}, and the last three have a @code{face} property with value
@c @code{italic}.  (The fourth character has no text properties, so its
@c property list is @code{nil}.  It is not actually necessary to mention
@c ranges with @code{nil} as the property list, since any characters not
@c mentioned in any range will default to having no properties.)
$B$O!":G=i$N(B3$BJ8;z$,(B@code{face}$BB0@-$H$7$F(B@code{bold}$B$r;}$A!"(B
$B:G8e$N(B3$BJ8;z$,(B@code{face}$BB0@-$H$7$F(B@code{italic}$B$r;}$D!"(B
@samp{foo bar}$B$H$$$&J8;zNs$rI=$7$^$9!#(B
$B!J(B4$BHVL\$NJ8;z$K$O%F%-%9%HB0@-$O$J$/!"$=$NB0@-%j%9%H$O(B@code{nil}$B!#(B
$B%G%U%)%k%H$G$O!"HO0O$K4^$^$l$J$$J8;z$K$OB0@-$O$J$$$N$G!"(B
$BB0@-%j%9%H$,(B@code{nil}$B$G$"$k$h$&$JHO0O$r8@5Z$9$kI,MW$O$J$$!#!K(B

@node Vector Type
@c @subsection Vector Type
@subsection $B%Y%/%H%k7?(B

@c   A @dfn{vector} is a one-dimensional array of elements of any type.  It
@c takes a constant amount of time to access any element of a vector.  (In
@c a list, the access time of an element is proportional to the distance of
@c the element from the beginning of the list.)
@dfn{$B%Y%/%H%k(B}$B!J(Bvector$B!K$O!"G$0U$N7?$NMWAG$+$i@.$k(B1$B<!85G[Ns$G$9!#(B
$B%Y%/%H%k$NG$0U$NMWAG$r;2>H$7$F$b!"$=$l$KI,MW$J;~4V$O0lDj$G$9!#(B
$B!J%j%9%H$G$O!"$"$kMWAG$r;2>H$9$k$?$a$KI,MW$J;~4V$O!"(B
$B%j%9%H$N@hF,$+$i$N5wN%$KHfNc$9$k!#!K(B

@c   The printed representation of a vector consists of a left square
@c bracket, the elements, and a right square bracket.  This is also the
@c read syntax.  Like numbers and strings, vectors are considered constants
@c for evaluation.
$B%Y%/%H%k$NI=<(I=8=$O!"3+$-3Q3g8L!"MWAG!"JD$83Q3g8L$G$9!#(B
$B$3$l$O!"F~NO9=J8$G$b$"$j$^$9!#(B
$B?t$dJ8;zNs$HF1MM$K!"%Y%/%H%k$OI>2A;~$K$ODj?t$G$9!#(B

@example
@c [1 "two" (three)]      ; @r{A vector of three elements.}
[1 "two" (three)]      ; @r{3$BMWAG$N%Y%/%H%k(B}
     @result{} [1 "two" (three)]
@end example

@c   @xref{Vectors}, for functions that work with vectors.
$B%Y%/%H%k$K:nMQ$9$k4X?t$K$D$$$F$O!"(B@xref{Vectors}$B!#(B

@node Char-Table Type
@c @subsection Char-Table Type
@subsection $BJ8;z%F!<%V%k7?(B

@c   A @dfn{char-table} is a one-dimensional array of elements of any type,
@c indexed by character codes.  Char-tables have certain extra features to
@c make them more useful for many jobs that involve assigning information
@c to character codes---for example, a char-table can have a parent to
@c inherit from, a default value, and a small number of extra slots to use for
@c special purposes.  A char-table can also specify a single value for
@c a whole character set.
@dfn{$BJ8;z%F!<%V%k(B}$B!J(Bchar-table$B!K$O!"(B
$BG$0U$N7?$NMWAG$+$i@.$k(B1$B<!85G[Ns$G$"$j!"(B
$BJ8;z%3!<%I$GE:;zIU$1$7$^$9!#(B
$BJ8;z%F!<%V%k$K$O!"J8;z%3!<%I$K>pJs$rM?$($k$?$a$NB?$/$NA`:n$r4JC1$K$9$k(B
$BIU2CE*$J5!G=$,$"$j$^$9!#(B
$B$?$H$($P!"J8;z%F!<%V%k$O!">pJs$r7Q>5$9$k$?$a$N?F!"(B
$B%G%U%)%k%HCM!"FCDjL\E*8~$1$N>/?t$NDI2C%9%m%C%H$r;}$F$^$9!#(B
$BJ8;z%F!<%V%k$G$O!"J8;z=89gA4BN$KBP$7$F(B1$B$D$NCM$r;XDj$9$k$3$H$b$G$-$^$9!#(B

@c   The printed representation of a char-table is like a vector
@c except that there is an extra @samp{#^} at the beginning.
$BJ8;z%F!<%V%k$NI=<(I=8=$O%Y%/%H%k$K;w$F$$$^$9$,!"(B
$B@hF,$K(B@samp{#^}$B$,M>J,$KIU$-$^$9!#(B

@c   @xref{Char-Tables}, for special functions to operate on char-tables.
@c Uses of char-tables include:
$BJ8;z%F!<%V%k$rA`:n$9$kFCJL$N4X?t$K$D$$$F$O!"(B@xref{Char-Tables}$B!#(B
$BJ8;z%F!<%V%k$O$D$.$N$h$&$K;H$$$^$9!#(B

@itemize @bullet
@item
@c Case tables (@pxref{Case Tables}).
$BBgJ8;z>.J8;z%F!<%V%k!J(B@pxref{Case Tables}$B!K!#(B

@item
@c Character category tables (@pxref{Categories}).
$BJ8;z%+%F%4%j%F!<%V%k!J(B@pxref{Categories}$B!K!#(B

@item
@c Display Tables (@pxref{Display Tables}).
$BI=<(%F!<%V%k!J(B@pxref{Display Tables}$B!K!#(B

@item
@c Syntax tables (@pxref{Syntax Tables}).
$B9=J8%F!<%V%k!J(B@pxref{Syntax Tables}$B!K!#(B
@end itemize

@node Bool-Vector Type
@c @subsection Bool-Vector Type
@subsection $B%V!<%k%Y%/%H%k7?(B

@c   A @dfn{bool-vector} is a one-dimensional array of elements that
@c must be @code{t} or @code{nil}.
@dfn{$B%V!<%k%Y%/%H%k(B}$B!J(Bbool-vector$B!K$O!"(B
@code{t}$B$+(B@code{nil}$B$@$1$NMWAG$+$i@.$k(B1$B<!85G[Ns$G$9!#(B

@c   The printed representation of a Bool-vector is like a string, except
@c that it begins with @samp{#&} followed by the length.  The string
@c constant that follows actually specifies the contents of the bool-vector
@c as a bitmap---each ``character'' in the string contains 8 bits, which
@c specify the next 8 elements of the bool-vector (1 stands for @code{t},
@c and 0 for @code{nil}).  The least significant bits of the character 
@c correspond to the lowest indices in the bool-vector.  If the length is not a
@c multiple of 8, the printed representation shows extra elements, but
@c these extras really make no difference.
$B%V!<%k%Y%/%H%k$NI=<(I=8=$OJ8;zNs$K;w$F$$$^$9$,!"(B
@samp{#&}$B$HD9$5$G;O$^$j$^$9!#(B
$B$3$l$KB3$/J8;zNsDj?t$,!"%V!<%k%Y%/%H%k$N<B:]$NFbMF$r(B
$B%S%C%H%^%C%W$GI=$7$^$9!#(B
$B$D$^$j!"J8;zNs$N!X3FJ8;z!Y$O(B8$B%S%C%HD9$N%G!<%?$G$"$j!"(B
$B%V!<%k%Y%/%H%k$N$D$.$N(B8$B8D$NMWAG$rI=$7$^$9(B
$B!J(B1$B$O(B@code{t}$B$rI=$7!"(B0$B$O(B@code{nil}$B$rI=$9!K!#(B
$BJ8;z$N:G2<0L%S%C%H$,!"%V!<%k%Y%/%H%k$N>.$5$$E:;z$KBP1~$7$^$9!#(B
$BD9$5$,(B8$B$NG\?t$G$J$$>l9g$K$O!"(B
$BI=<(I=8=$K$OM>7W$JMWAG$,4^$^$l$^$9$,!"M>7W$JItJ,$K0UL#$O$"$j$^$;$s!#(B

@example
(make-bool-vector 3 t)
     @result{} #&3"\007"
(make-bool-vector 3 nil)
     @result{} #&3"\0"
@c ;; @r{These are equal since only the first 3 bits are used.}
;; @r{$B:G=i$N(B3$B%S%C%H$@$1$r;H$C$F$$$k$N$G!"0J2<$O$9$Y$FF1$8(B}
(equal #&3"\377" #&3"\007")
     @result{} t
@end example

@node Function Type
@c @subsection Function Type
@subsection $B4X?t7?(B

@c   Just as functions in other programming languages are executable,
@c @dfn{Lisp function} objects are pieces of executable code.  However,
@c functions in Lisp are primarily Lisp objects, and only secondarily the
@c text which represents them.  These Lisp objects are lambda expressions:
@c lists whose first element is the symbol @code{lambda} (@pxref{Lambda
@c Expressions}).
$BB>$N%W%m%0%i%`8@8l$N4X?t$,<B9T2DG=$G$"$k$h$&$K!"(B
@dfn{Lisp$B4X?t(B}$B!J(BLisp function$B!K$O<B9T2DG=$J%3!<%I$G$9!#(B
$B$7$+$7$J$,$i!"(BLisp$B$K$*$$$F$O!"4X?t$O4pK\(BLisp$B%*%V%8%'%/%H$G$"$j!"(B
$B$=$N%F%-%9%HI=8=$OI{<!E*$J$b$N$G$9!#(B
$B$3$l$i$N(BLisp$B%*%V%8%'%/%H$O%i%`%@<0$G$9!#(B
$B$D$^$j!"@hF,MWAG$,%7%s%\%k(B@code{lambda}$B$G$"$k%j%9%H$G$9(B
$B!J(B@pxref{Lambda Expressions}$B!K!#(B

@c   In most programming languages, it is impossible to have a function
@c without a name.  In Lisp, a function has no intrinsic name.  A lambda
@c expression is also called an @dfn{anonymous function} (@pxref{Anonymous
@c Functions}).  A named function in Lisp is actually a symbol with a valid
@c function in its function cell (@pxref{Defining Functions}).
$B$[$H$s$I$N%W%m%0%i%`8@8l$G$O!"L>A0$N$J$$4X?t$r=q$/$3$H$OIT2DG=$G$9!#(B
Lisp$B$G$O!"K\<AE*$K$O!"4X?t$KL>A0$O$"$j$^$;$s!#(B
$B%i%`%@<0$N$3$H$r(B@dfn{$BL5L>4X?t(B}$B!J(Banonymous function$B!K$H$b8F$S$^$9(B
$B!J(B@pxref{Anonymous Functions}$B!K!#(B
Lisp$B$K$*$1$kL>A0IU$-4X?t$O!"<B:]$K$O!"(B
$B4X?t%;%k$K@5$7$$4X?t$r<}$a$?%7%s%\%k$G$9(B
$B!J(B@pxref{Defining Functions}$B!K!#(B

@c   Most of the time, functions are called when their names are written in
@c Lisp expressions in Lisp programs.  However, you can construct or obtain
@c a function object at run time and then call it with the primitive
@c functions @code{funcall} and @code{apply}.  @xref{Calling Functions}.
$BB?$/$N>l9g!"(BLisp$B%W%m%0%i%`$N(BLisp$B<0Cf$K4X?tL>$r=q$/$H4X?t$,8F$P$l$^$9!#(B
$B$7$+$7!"<B9T;~$K4X?t%*%V%8%'%/%H$r9=@.$7$?$j<hF@$7$F!"(B
$B4pK\4X?t(B@code{funcall}$B$d(B@code{apply}$B$G!"$=$l$r8F$S=P$9$3$H$,$G$-$^$9!#(B
@xref{Calling Functions}$B!#(B

@node Macro Type
@c @subsection Macro Type
@subsection $B%^%/%m7?(B

@c   A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
@c language.  It is represented as an object much like a function, but with
@c different argument-passing semantics.  A Lisp macro has the form of a
@c list whose first element is the symbol @code{macro} and whose @sc{cdr}
@c is a Lisp function object, including the @code{lambda} symbol.
@dfn{Lisp$B%^%/%m(B}$B!J(BLisp macro$B!K$O!"(B
Lisp$B8@8l$r3HD%$9$k%f!<%6!<Dj5A$N9=B$$G$9!#(B
$B4X?t$K;w$?%*%V%8%'%/%H$GI=8=$7$^$9$,!"0z?tEO$7$N0UL#$O0[$J$j$^$9!#(B
Lisp$B%^%/%m$O!"%j%9%H$N:G=i$NMWAG$,%7%s%\%k(B@code{macro}$B$G$"$j!"(B
$B%j%9%H$N(B@sc{cdr}$B$,(B@code{lambda}$B%7%s%\%k$r(B
$B4^$`(BLisp$B4X?t%*%V%8%'%/%H$G$"$k%U%)!<%`$G$9!#(B

@c   Lisp macro objects are usually defined with the built-in
@c @code{defmacro} function, but any list that begins with @code{macro} is
@c a macro as far as Emacs is concerned.  @xref{Macros}, for an explanation
@c of how to write a macro.
Lisp$B%^%/%m%*%V%8%'%/%H$O!"DL>o!"AH$_9~$_4X?t(B@code{defmacro}$B$G(B
$BDj5A$7$^$9$,!"(B
Emacs$B$K$H$C$F$O!"(B@code{macro}$B$G;O$^$k%j%9%H$O%^%/%m$G$9!#(B
$B%^%/%m$N=q$-J}$N@bL@$O!"(B@xref{Macros}$B!#(B

@c   @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
@c Macros}) are entirely different things.  When we use the word ``macro''
@c without qualification, we mean a Lisp macro, not a keyboard macro.
@strong{$B7Y9p(B}$B!'(B@code{ }Lisp$B%^%/%m$H%-!<%\!<%I%^%/%m(B
$B!J(B@pxref{Keyboard Macros}$B!K$O!"$^$C$?$/JL$N$b$N$G$9!#(B
$BC1$K!X%^%/%m!Y$H$$$C$?>l9g$K$O!"(BLisp$B%^%/%m$r0UL#$9$k$N$G$"$C$F!"(B
$B%-!<%\!<%I%^%/%m$N$3$H$G$O$"$j$^$;$s!#(B

@node Primitive Function Type
@c @subsection Primitive Function Type
@subsection $B4pK\4X?t7?(B
@c @cindex special forms
@cindex $B%9%Z%7%c%k%U%)!<%`(B

@c   A @dfn{primitive function} is a function callable from Lisp but
@c written in the C programming language.  Primitive functions are also
@c called @dfn{subrs} or @dfn{built-in functions}.  (The word ``subr'' is
@c derived from ``subroutine''.)  Most primitive functions evaluate all
@c their arguments when they are called.  A primitive function that does
@c not evaluate all its arguments is called a @dfn{special form}
@c (@pxref{Special Forms}).@refill
@dfn{$B4pK\4X?t7?(B}$B!J(Bprimitive function$B!K$O!"(B
Lisp$B$+$i8F$S=P$72DG=$J4X?t$G$9$,!"(BC$B8@8l$G=q$$$F$"$j$^$9!#(B
$B4pK\4X?t$N$3$H$r(B@dfn{subr}$B$H$+(B
@dfn{$BAH$_9~$_4X?t(B}$B!J(Bbuilt-in functions$B!K$H$b8F$S$^$9!#(B
$B!J!X(Bsubr$B!Y$O!X(Bsubroutine$B!Y$+$i$-$F$$$k!#!K(B
$B$[$H$s$I$N4pK\4X?t$O!"8F$S=P$9$H$-$K$9$Y$F$N0z?t$rI>2A$7$^$9!#(B
$B0z?t$9$Y$F$rI>2A$7$J$$4pK\4X?t$r(B@dfn{$B%9%Z%7%c%k%U%)!<%`(B}$B!J(Bspecial form$B!K$H(B
$B8F$S$^$9!J(B@pxref{Special Forms}$B!K!#(B

@c   It does not matter to the caller of a function whether the function is
@c primitive.  However, this does matter if you try to redefine a primitive
@c with a function written in Lisp.  The reason is that the primitive
@c function may be called directly from C code.  Calls to the redefined
@c function from Lisp will use the new definition, but calls from C code
@c may still use the built-in definition.  Therefore, @strong{we discourage
@c redefinition of primitive functions}.
$B4X?t$r8F$S=P$9B&$+$i$9$l$P!"4X?t$,4pK\4X?t$+$I$&$+$O4X78$"$j$^$;$s!#(B
$B$7$+$7!"(BLisp$B$G=q$$$?4X?t$G4pK\4X?t$r:FDj5A$7$h$&$H$9$k$H!"(B
$BLdBj$,$"$j$^$9!#(B
$B$H$$$&$N$O!"4pK\4X?t$O(BC$B$N%3!<%I$+$iD>@\8F$P$l$k$+$i$G$9!#(B
$B:FDj5A$7$?4X?t$r(BLisp$B$+$i8F$S=P$9>l9g$K$O?7$7$$Dj5A$r;H$$$^$9$,!"(B
C$B$N%3!<%I$OAH$_9~$_$NDj5A$r;H$$B3$1$k$G$7$g$&!#(B
$B$7$?$,$C$F!"(B@strong{$B4pK\4X?t$r:FDj5A$7$J$$$G$/$@$5$$(B}$B!#(B

@c   The term @dfn{function} refers to all Emacs functions, whether written
@c in Lisp or C.  @xref{Function Type}, for information about the
@c functions written in Lisp.
@dfn{$B4X?t(B}$B!J(Bfunction$B!K$H$$$&MQ8l$G!"(B
Lisp$B$d(BC$B$G=q$+$l$?(BEmacs$B$N$9$Y$F$N4X?t$r;X$7$^$9!#(B
Lisp$B$G=q$$$?4X?t$K4X$7$F$O!"(B@xref{Function Type}$B!#(B

@c   Primitive functions have no read syntax and print in hash notation
@c with the name of the subroutine.
$B4pK\4X?t$K$OF~NO9=J8$O$J$/!"(B
$B%5%V%k!<%F%#%sL>$r4^$`%O%C%7%e5-K!$GI=<($7$^$9!#(B

@example
@group
@c (symbol-function 'car)          ; @r{Access the function cell}
@c                                 ;   @r{of the symbol.}
(symbol-function 'car)          ; @r{$B%7%s%\%k$N4X?t%;%k$r;2>H$9$k(B}
     @result{} #<subr car>
@c (subrp (symbol-function 'car))  ; @r{Is this a primitive function?}
@c      @result{} t                       ; @r{Yes.}
(subrp (symbol-function 'car))  ; @r{$B4pK\4X?t$+!)(B}
     @result{} t                       ; @r{$B$=$N$H$*$j(B}
@end group
@end example

@node Byte-Code Type
@c @subsection Byte-Code Function Type
@subsection $B%P%$%H%3!<%I4X?t7?(B

@c The byte compiler produces @dfn{byte-code function objects}.
@c Internally, a byte-code function object is much like a vector; however,
@c the evaluator handles this data type specially when it appears as a
@c function to be called.  @xref{Byte Compilation}, for information about
@c the byte compiler.
$B%P%$%H%3%s%Q%$%i$O!"(B@dfn{$B%P%$%H%3!<%I4X?t%*%V%8%'%/%H(B}
$B!J(Bbyte-code function objects$B!K$r:n$j=P$7$^$9!#(B
$BFbItE*$K$O!"%P%$%H%3!<%I4X?t%*%V%8%'%/%H$O%Y%/%H%k$K$h$/;w$F$$$^$9!#(B
$B$7$+$7$J$,$i!"I>2A2aDx$K$*$$$F$O!"4X?t8F$S=P$7$N$h$&$K8+$($k$H$-$K$O!"(B
$B$3$N%G!<%?7?$rFCJL$K07$$$^$9!#(B
$B%P%$%H%3%s%Q%$%i$K$D$$$F$O!"(B@xref{Byte Compilation}$B!#(B

@c The printed representation and read syntax for a byte-code function
@c object is like that for a vector, with an additional @samp{#} before the
@c opening @samp{[}.
$B%P%$%H%3!<%I4X?t%*%V%8%'%/%H$NI=<(I=8=$HF~NO9=J8$O!"(B
$B%Y%/%H%k$K;w$F$$$^$9$,!"3+$-3Q3g8L(B@samp{[}$B$N$^$($K(B@samp{#}$B$,IU$-$^$9!#(B

@node Autoload Type
@c @subsection Autoload Type
@subsection $B<+F0%m!<%I7?(B

@c   An @dfn{autoload object} is a list whose first element is the symbol
@c @code{autoload}.  It is stored as the function definition of a symbol as
@c a placeholder for the real definition; it says that the real definition
@c is found in a file of Lisp code that should be loaded when necessary.
@c The autoload object contains the name of the file, plus some other
@c information about the real definition.
@dfn{$B<+F0%m!<%I%*%V%8%'%/%H(B}$B!J(Bautoload object$B!K$O!"(B
$B@hF,MWAG$,%7%s%\%k(B@code{autoload}$B$G$"$k%j%9%H$G$9!#(B
$B<B:]$NDj5A$N$+$o$j$K%7%s%\%k$N4X?tDj5A$H$7$F;H$o$l!"(B
$BI,MW$J$H$-$K%m!<%I$9$Y$-<B:]$NDj5A$r<}$a$?(BLisp$B%3!<%I%U%!%$%k$r<($7$^$9!#(B
$B<+F0%m!<%I%*%V%8%'%/%H$K$O!"%U%!%$%kL>$K2C$($F!"(B
$B<B:]$N4X?tDj5A$K4X$9$kB>$N>pJs$bF~$C$F$$$^$9!#(B

@c   After the file has been loaded, the symbol should have a new function
@c definition that is not an autoload object.  The new definition is then
@c called as if it had been there to begin with.  From the user's point of
@c view, the function call works as expected, using the function definition
@c in the loaded file.
$B%U%!%$%k$r%m!<%I$7=*$($k$H!"(B
$B%7%s%\%k$K$O!"<+F0%m!<%I%*%V%8%'%/%H$G$O$J$$?7$?$J4X?tDj5A$,F~$j$^$9!#(B
$B$3$N?7$?$JDj5A$r;O$a$+$i$"$C$?$+$N$h$&$K8F$S=P$7$^$9!#(B
$B%f!<%6!<$N;kE@$+$i$O!"%m!<%I$7$?%U%!%$%kFb$N4X?tDj5A$r;H$C$F!"(B
$BM=A[$I$*$j$K4X?t8F$S=P$7$,9T$o$l$^$9!#(B

@c   An autoload object is usually created with the function
@c @code{autoload}, which stores the object in the function cell of a
@c symbol.  @xref{Autoload}, for more details.
$B<+F0%m!<%I%*%V%8%'%/%H$O!"IaDL!"4X?t(B@code{autoload}$B$G:n$j$^$9!#(B
$B$3$N4X?t$O!"%7%s%\%k$N4X?t%;%k$K%*%V%8%'%/%H$r3JG<$7$^$9!#(B
$B$h$j>\$7$/$O!"(B@xref{Autoload}$B!#(B

@node Editing Types
@c @section Editing Types
@section $BJT=88~$1$N7?(B
@c @cindex editing types
@cindex $BJT=88~$1$N7?(B
@cindex $B7?!"JT=88~$1(B

@c   The types in the previous section are used for general programming
@c purposes, and most of them are common to most Lisp dialects.  Emacs Lisp
@c provides several additional data types for purposes connected with
@c editing.
$BA0@a$N7?$O0lHL$N%W%m%0%i%`8~$1$K;H$&$b$N$G!"(B
$B$=$N$[$H$s$I$O!"$[$s$I$N(BLisp$BJ}8@$K6&DL$7$F$$$^$9!#(B
Emacs Lisp$B$K$O!"JT=8$K4XO"$7$?L\E*8~$1$K$$$/$D$+$N%G!<%?7?$,$"$j$^$9!#(B

@menu
* Buffer Type::         The basic object of editing.
* Marker Type::         A position in a buffer.
* Window Type::         Buffers are displayed in windows.
* Frame Type::		Windows subdivide frames.
* Window Configuration Type::   Recording the way a frame is subdivided.
* Frame Configuration Type::    Recording the status of all frames.
* Process Type::        A process running on the underlying OS.
* Stream Type::         Receive or send characters.
* Keymap Type::         What function a keystroke invokes.
* Overlay Type::        How an overlay is represented.
@end menu

@node Buffer Type
@c @subsection Buffer Type
@subsection $B%P%C%U%!7?(B

@c   A @dfn{buffer} is an object that holds text that can be edited
@c (@pxref{Buffers}).  Most buffers hold the contents of a disk file
@c (@pxref{Files}) so they can be edited, but some are used for other
@c purposes.  Most buffers are also meant to be seen by the user, and
@c therefore displayed, at some time, in a window (@pxref{Windows}).  But a
@c buffer need not be displayed in any window.
@dfn{$B%P%C%U%!(B}$B!J(Bbuffer$B!K$O!"JT=82DG=$J%F%-%9%H$rJ];}$9$k%*%V%8%'%/%H$G$9(B
$B!J(B@pxref{Buffers}$B!K!#(B
$B$[$H$s$I$N%P%C%U%!$O!"%G%#%9%/%U%!%$%k!J(B@pxref{Files}$B!K$NFbMF$rJ];}$7$F(B
$BJT=8$G$-$k$h$&$K$7$^$9$,!"B>$NL\E*$K;H$o$l$k$b$N$b$"$j$^$9!#(B
$B$[$H$s$I$N%P%C%U%!$O!"%f!<%6!<$,8+$k$?$a$N$b$N$G$"$j!"(B
$B$"$k4|4V!"%&%#%s%I%&!J(B@pxref{Windows}$B!K$KI=<($5$l$^$9!#(B
$B$7$+$7!"%P%C%U%!$,$$$:$l$+$N%&%#%s%I%&$KI,$:$7$bI=<($5$l$kI,MW$O$"$j$^$;$s!#(B

@c   The contents of a buffer are much like a string, but buffers are not
@c used like strings in Emacs Lisp, and the available operations are
@c different.  For example, you can insert text efficiently into an
@c existing buffer, whereas ``inserting'' text into a string requires
@c concatenating substrings, and the result is an entirely new string
@c object.
$B%P%C%U%!$NFbMF$OJ8;zNs$K$h$/;w$F$$$^$9$,!"(B
Emacs Lisp$B$K$*$$$F$O!"%P%C%U%!$OJ8;zNs$N$h$&$K$O;H$o$l$:!"(B
$BE,MQ2DG=$JA`:n$b0[$J$j$^$9!#(B
$B$?$H$($P!"4{B8$N%P%C%U%!$K%F%-%9%H$r8zN($h$/A^F~$G$-$^$9$,!"(B
$BJ8;zNs$K%F%-%9%H$r!XA^F~!Y$9$k$K$O!"(B
$BItJ,J8;zNs$rO"7k$9$kI,MW$,$"$j!"$^$C$?$/?7$7$$J8;zNs%*%V%8%'%/%H$K$J$j$^$9!#(B

@c   Each buffer has a designated position called @dfn{point}
@c (@pxref{Positions}).  At any time, one buffer is the @dfn{current
@c buffer}.  Most editing commands act on the contents of the current
@c buffer in the neighborhood of point.  Many of the standard Emacs
@c functions manipulate or test the characters in the current buffer; a
@c whole chapter in this manual is devoted to describing these functions
@c (@pxref{Text}).
$B3F%P%C%U%!$K$O!"(B@dfn{$B%]%$%s%H(B}$B!J(Bpoint$B!K$H8F$P$l$kFCJL$J2U=j$,$"$j$^$9(B
$B!J(B@pxref{Positions}$B!K!#(B
$B$I$s$J$H$-$K$b!"(B1$B$D$N%P%C%U%!$,(B@dfn{$B%+%l%s%H%P%C%U%!(B}$B!J(Bcurrent buffer$B!K$G$9!#(B
$B$[$H$s$I$NJT=8%3%^%s%I$O!"%+%l%s%H%P%C%U%!$N%]%$%s%HIU6a$NFbMF$K:nMQ$7$^$9!#(B
$BB?$/$N(BEmacs$B$NI8=`4X?t$O!"%+%l%s%H%P%C%U%!Fb$K$"$kJ8;z$rA`:n$7$?$j8!::$7$^$9!#(B
$BK\=q$K$O!"$3$l$i$N4X?t$N@bL@$K$"$F$?>O$,(B1$B$D$"$j$^$9!J(B@pxref{Text}$B!K!#(B

@c   Several other data structures are associated with each buffer:
$B3F%P%C%U%!$K4XO"IU$1$i$l$?%G!<%?9=B$$K$O!"$D$.$N$b$N$,$"$j$^$9!#(B

@itemize @bullet
@item
@c a local syntax table (@pxref{Syntax Tables});
$B%m!<%+%k9=J8%F!<%V%k!J(B@pxref{Syntax Tables}$B!K(B

@item
@c a local keymap (@pxref{Keymaps}); and,
$B%m!<%+%k%-!<%^%C%W!J(B@pxref{Keymaps}$B!K!#(B
$B$*$h$S(B

@item
@c a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
$B%P%C%U%!$K%m!<%+%k$JJQ?tB+G{%j%9%H!J(B@pxref{Buffer-Local Variables}$B!K!#(B

@item
@c overlays (@pxref{Overlays}).
$B%*!<%P%l%$!J(B@pxref{Overlays}$B!K!#(B

@item
@c text properties for the text in the buffer (@pxref{Text Properties}).
$B%P%C%U%!Fb$N%F%-%9%H$N%F%-%9%HB0@-!J(B@pxref{Text Properties}$B!K!#(B
@end itemize

@noindent
@c The local keymap and variable list contain entries that individually
@c override global bindings or values.  These are used to customize the
@c behavior of programs in different buffers, without actually changing the
@c programs.
$B%m!<%+%k%-!<%^%C%W$HJQ?t%j%9%H$K$O!"(B
$B$=$l$>$l!"%0%m!<%P%k$JB+G{$dCM$KM%@h$9$k$b$N$,F~$C$F$$$^$9!#(B
$B$3$l$i$O!"%W%m%0%i%`$rJQ99$;$:$K!"3F%P%C%U%!$4$H$K!"(B
$B%W%m%0%i%`$N$U$k$^$$$r%+%9%?%^%$%:$9$k$?$a$K;H$o$l$^$9!#(B

@c   A buffer may be @dfn{indirect}, which means it shares the text
@c of another buffer, but presents it differently.  @xref{Indirect Buffers}.
$B%P%C%U%!$O(B@dfn{$B4V@\(B}$B!J(Bindirect$B!K$G$b$h$/!"$=$N>l9g!"(B
$BJL$N%P%C%U%!$H%F%-%9%H$r6&M-$7$D$D0[$J$C$?I=<($r9T$($^$9!#(B
@xref{Indirect Buffers}$B!#(B

@c   Buffers have no read syntax.  They print in hash notation, showing the
@c buffer name.
$B%P%C%U%!$K$OF~NO9=J8$O$"$j$^$;$s!#(B
$B%P%C%U%!L>$r4^$s$@%O%C%7%e5-K!$GI=<($7$^$9!#(B

@example
@group
(current-buffer)
     @result{} #<buffer objects.texi>
@end group
@end example

@node Marker Type
@c @subsection Marker Type
@subsection $B%^!<%+7?(B

@c   A @dfn{marker} denotes a position in a specific buffer.  Markers
@c therefore have two components: one for the buffer, and one for the
@c position.  Changes in the buffer's text automatically relocate the
@c position value as necessary to ensure that the marker always points
@c between the same two characters in the buffer.
@dfn{$B%^!<%+(B}$B!J(Bmarker$B!K$O!"FCDj$N%P%C%U%!Fb$N0LCV$rI=$7$^$9!#(B
$B$7$?$,$C$F!"%^!<%+$K$O(B2$B$D$N9=@.MWAG!"$D$^$j!"(B
$B%P%C%U%!$r<($9$b$N$H0LCV$r<($9$b$N$,$"$j$^$9!#(B
$B%P%C%U%!Fb$N%F%-%9%H$rJQ99$9$k$H!"(B
$B%^!<%+$,%P%C%U%!Fb$NF1$8(B2$B$D$NJ8;z$N$"$$$@$r$D$M$K;X$9$3$H$rJ]>Z$9$k$h$&$K!"(B
$B0LCV$NCM$r99?7$7$^$9!#(B

@c   Markers have no read syntax.  They print in hash notation, giving the
@c current character position and the name of the buffer.
$B%^!<%+$K$OF~NO9=J8$O$"$j$^$;$s!#(B
$B%P%C%U%!Fb$NJ8;z0LCV$H%P%C%U%!L>$r4^$s$@%O%C%7%e5-K!$GI=<($7$^$9!#(B

@example
@group
(point-marker)
     @result{} #<marker at 10779 in objects.texi>
@end group
@end example

@c @xref{Markers}, for information on how to test, create, copy, and move
@c markers.
$B%^!<%+$N8!::!":n@.!"%3%T!<!"0\F0$NJ}K!$K$D$$$F$O!"(B@xref{Markers}$B!#(B

@node Window Type
@c @subsection Window Type
@subsection $B%&%#%s%I%&7?(B

@c   A @dfn{window} describes the portion of the terminal screen that Emacs
@c uses to display a buffer.  Every window has one associated buffer, whose
@c contents appear in the window.  By contrast, a given buffer may appear
@c in one window, no window, or several windows.
@dfn{$B%&%#%s%I%&(B}$B!J(Bwindow$B!K$O!"(B
Emacs$B$,%P%C%U%!$rI=<($9$k$?$a$K;HMQ$9$kC<Kv2hLL$NItJ,$N$3$H$G$9!#(B
$B3F%&%#%s%I%&$K$O!"BP1~IU$1$i$l$?%P%C%U%!$,(B1$B$D$"$j!"(B
$B$=$N%P%C%U%!$NFbMF$r%&%#%s%I%&$KI=<($7$F$$$^$9!#(B
$B0lJ}!"$"$k%P%C%U%!$,!"(B1$B$D$N%&%#%s%I%&$dJ#?t$N%&%#%s%I%&$KI=<($5$l$k$3$H$b$"$j!"(B
$B$I$N%&%#%s%I%&$K$bI=<($5$l$J$$$3$H$b$"$j$^$9!#(B

@c   Though many windows may exist simultaneously, at any time one window
@c is designated the @dfn{selected window}.  This is the window where the
@c cursor is (usually) displayed when Emacs is ready for a command.  The
@c selected window usually displays the current buffer, but this is not
@c necessarily the case.
$BF1;~$KJ#?t$N%&%#%s%I%&$,B8:_$G$-$^$9$,!"(B
$B$I$s$J$H$-$K$b(B1$B$D$N%&%#%s%I%&$@$1$,(B@dfn{$BA*Br$5$l$?%&%#%s%I%&(B}
$B!J(Bselected window$B!K$G$9!#(B
$B$3$l$O!"(BEmacs$B$,%3%^%s%I$r<u$1IU$12DG=$J$H$-$K%+!<%=%k$r!JDL>o!KI=<($9$k(B
$B%&%#%s%I%&$G$9!#(B
$BA*Br$5$l$?%&%#%s%I%&$O!"DL>o!"%+%l%s%H%P%C%U%!$rI=<($7$^$9$,!"(B
$B$3$l$OI,?\$G$O$"$j$^$;$s!#(B

@c   Windows are grouped on the screen into frames; each window belongs to
@c one and only one frame.  @xref{Frame Type}.
$B2hLL>e$N%&%#%s%I%&$O%U%l!<%`$K$^$H$a$i$l$F$$$^$9!#(B
$B3F%&%#%s%I%&$O!"$?$C$?(B1$B$D$N%U%l!<%`$KB0$7$^$9!#(B
@xref{Frame Type}$B!#(B

@c   Windows have no read syntax.  They print in hash notation, giving the
@c window number and the name of the buffer being displayed.  The window
@c numbers exist to identify windows uniquely, since the buffer displayed
@c in any given window can change frequently.
$B%&%#%s%I%&$K$OF~NO9=J8$O$"$j$^$;$s!#(B
$B%&%#%s%I%&HV9f$HI=<(Cf$N%P%C%U%!L>$r4^$s$@%O%C%7%e5-K!$GI=<($7$^$9!#(B
$B%&%#%s%I%&HV9f$O!"%&%#%s%I%&$r0l0U$K<1JL$9$k$?$a$K$"$j$^$9!#(B
$B$3$l$O!"%&%#%s%I%&$,I=<($7$F$$$k%P%C%U%!$OIQHK$KJQ$o$k$+$i$G$9!#(B

@example
@group
(selected-window)
     @result{} #<window 1 on objects.texi>
@end group
@end example

@c   @xref{Windows}, for a description of the functions that work on windows.
$B%&%#%s%I%&$rA`:n$9$k4X?t$N@bL@$O!"(B@xref{Windows}$B!#(B

@node Frame Type
@c @subsection Frame Type
@subsection $B%U%l!<%`7?(B

@c   A @dfn{frame} is a rectangle on the screen that contains one or more
@c Emacs windows.  A frame initially contains a single main window (plus
@c perhaps a minibuffer window) which you can subdivide vertically or
@c horizontally into smaller windows.
@dfn{$B%U%l!<%`(B}$B!J(Bframe$B!K$O!"2hLL>e$N6k7ANN0h$G$"$C$F!"(B
1$B$D0J>e$N(BEmacs$B%&%#%s%I%&$r4^$_$^$9!#(B
$B%U%l!<%`$K$O:G=i$O(B1$B$D$N%&%#%s%I%&(B
$B!J$H%_%K%P%C%U%!%&%#%s%I%&!K$,4^$^$l$^$9$,!"(B
$B$3$l$r:81&$d>e2<$K>.$5$J%&%#%s%I%&$KJ,3d$G$-$^$9!#(B

@c   Frames have no read syntax.  They print in hash notation, giving the
@c frame's title, plus its address in core (useful to identify the frame
@c uniquely).
$B%U%l!<%`$K$OF~NO9=J8$O$"$j$^$;$s!#(B
$B%U%l!<%`$N%?%$%H%k$H%a%b%jFb$N%"%I%l%9(B
$B!J%U%l!<%`$r0l0U$K<1JL$9$k$N$KM-MQ!K$r4^$s$@%O%C%7%e5-K!$GI=<($7$^$9!#(B

@example
@group
(selected-frame)
     @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
@end group
@end example

@c   @xref{Frames}, for a description of the functions that work on frames.
$B%U%l!<%`$rA`:n$9$k4X?t$N@bL@$O!"(B@xref{Frames}$B!#(B

@node Window Configuration Type
@c @subsection Window Configuration Type
@subsection $B%&%#%s%I%&9=@.7?(B
@c @cindex screen layout
@cindex $B2hLLG[CV(B

@c   A @dfn{window configuration} stores information about the positions,
@c sizes, and contents of the windows in a frame, so you can recreate the
@c same arrangement of windows later.
@dfn{$B%&%#%s%I%&9=@.(B}$B!J(Bwindow configuration$B!K$O!"(B
$B%U%l!<%`Fb$N%&%#%s%I%&$N0LCV!?%5%$%:!?FbMF$K4X$9$k>pJs$r5-O?$7!"(B
$BF1$8G[CV$N%&%#%s%I%&$r$"$H$G:FEY:n@.$G$-$k$h$&$K$7$^$9!#(B

@c   Window configurations do not have a read syntax; their print syntax
@c looks like @samp{#<window-configuration>}.  @xref{Window
@c Configurations}, for a description of several functions related to
@c window configurations.
$B%&%#%s%I%&9=@.$K$OF~NO9=J8$O$"$j$^$;$s!#(B
$BI=<(I=8=$O!"(B@samp{#<window-configuration>}$B$N$h$&$K$J$j$^$9!#(B
$B%&%#%s%I%&9=@.$K4XO"$7$?4X?t$N@bL@$O!"(B@xref{Window Configurations}$B!#(B

@node Frame Configuration Type
@c @subsection Frame Configuration Type
@subsection $B%U%l!<%`9=@.7?(B
@c @cindex screen layout
@cindex $B2hLLG[CV(B

@c   A @dfn{frame configuration} stores information about the positions,
@c sizes, and contents of the windows in all frames.  It is actually
@c a list whose @sc{car} is @code{frame-configuration} and whose
@c @sc{cdr} is an alist.  Each alist element describes one frame,
@c which appears as the @sc{car} of that element.
@dfn{$B%U%l!<%`9=@.(B}$B!J(Bframe configuration$B!K$O!"(B
$B$9$Y$F$N%U%l!<%`$N%&%#%s%I%&$N0LCV!?%5%$%:!?FbMF$K4X$9$k>pJs$N5-O?$G$9!#(B
$B$3$l$O!"<B:]$K$O!"%j%9%H$N(B@sc{car}$B$,(B@code{frame-configuration}$B$G$"$j!"(B
$B%j%9%H$N(B@sc{cdr}$B$,O"A[%j%9%H$G$"$k%j%9%H$G$9!#(B
$BO"A[%j%9%H$N3FMWAG$G!"$=$N(B@sc{car}$B$K8=$l$k%U%l!<%`(B1$B8D$r5-=R$7$^$9!#(B

@c   @xref{Frame Configurations}, for a description of several functions
@c related to frame configurations.
$B%U%l!<%`9=@.$K4XO"$7$?4X?t$N@bL@$O!"(B@xref{Frame Configurations}$B!#(B

@node Process Type
@c @subsection Process Type
@subsection $B%W%m%;%97?(B

@c   The word @dfn{process} usually means a running program.  Emacs itself
@c runs in a process of this sort.  However, in Emacs Lisp, a process is a
@c Lisp object that designates a subprocess created by the Emacs process.
@c Programs such as shells, GDB, ftp, and compilers, running in
@c subprocesses of Emacs, extend the capabilities of Emacs.
$BC18l(B@dfn{$B%W%m%;%9(B}$B!J(Bprocess$B!K$O!"DL>o!"<B9TCf$N%W%m%0%i%`$r0UL#$7$^$9!#(B
Emacs$B<+?H!"$3$N<o$N%W%m%;%9$H$7$F<B9T$5$l$F$$$^$9!#(B
$B$7$+$7!"(BEmacs Lisp$B$G$O!"%W%m%;%9$H$O!"(B
Emacs$B%W%m%;%9$,:n@.$7$?%5%V%W%m%;%9$rI=$9(BLisp$B%*%V%8%'%/%H$N$3$H$G$9!#(B
Emacs$B$N%5%V%W%m%;%9$G<B9T$5$l$k!"%7%'%k!"(BGDB$B!"(Bftp$B!"%3%s%Q%$%i$J$I$N(B
$B%W%m%0%i%`$O!"(BEmacs$B$NG=NO$r3HD%$7$^$9!#(B

@c   An Emacs subprocess takes textual input from Emacs and returns textual
@c output to Emacs for further manipulation.  Emacs can also send signals
@c to the subprocess.
Emacs$B%5%V%W%m%;%9$O!"(BEmacs$B$+$i%F%-%9%HF~NO$r<u$1<h$j!"(B
$B$5$i$K=hM}$G$-$k$h$&$K(BEmacs$B$K%F%-%9%H=PNO$rJV$7$^$9!#(B
Emacs$B$O%5%V%W%m%;%9$K%7%0%J%k$rAw$k$3$H$b$G$-$^$9!#(B

@c   Process objects have no read syntax.  They print in hash notation,
@c giving the name of the process:
$B%W%m%;%9%*%V%8%'%/%H$KF~NO9=J8$O$"$j$^$;$s!#(B
$B%W%m%;%9L>$r4^$s$@%O%C%7%e5-K!$GI=<($7$^$9!#(B

@example
@group
(process-list)
     @result{} (#<process shell>)
@end group
@end example

@c @xref{Processes}, for information about functions that create, delete,
@c return information about, send input or signals to, and receive output
@c from processes.
$B%W%m%;%9$r:n@.$7$?$j:o=|$7$?$j!"%W%m%;%9$K4X$9$k>pJs$rJV$7$?$j!"(B
$B%W%m%;%9$XF~NO$d%7%0%J%k$rAw$C$?$j!"%W%m%;%9$+$i=PNO$r<u$1<h$k(B
$B4X?t$K4X$9$k>pJs$O!"(B@xref{Processes}$B!#(B

@node Stream Type
@c @subsection Stream Type
@subsection $B%9%H%j!<%`7?(B

@c   A @dfn{stream} is an object that can be used as a source or sink for
@c characters---either to supply characters for input or to accept them as
@c output.  Many different types can be used this way: markers, buffers,
@c strings, and functions.  Most often, input streams (character sources)
@c obtain characters from the keyboard, a buffer, or a file, and output
@c streams (character sinks) send characters to a buffer, such as a
@c @file{*Help*} buffer, or to the echo area.
@dfn{$B%9%H%j!<%`(B}$B!J(Bstream$B!K$O!"J8;z$r=P$7F~$l$9$kBP>]!"(B
$B$D$^$j!"F~NOMQ$KJ8;z$r6!5k$7$?$j!"=PNO$H$7$FJ8;z$r<u$1<h$C$?$j$H$$$C$?(B
$B$3$H$K;H$($k%*%V%8%'%/%H$G$9!#(B
$BB?$/$N0[$J$k7?$r$3$N$h$&$K;H$($^$9!#(B
$B%^!<%+!"%P%C%U%!!"J8;zNs!"4X?t$G$9!#(B
$B$[$H$s$I$N>l9g!"F~NO%9%H%j!<%`!JJ8;z$N6!5k8;!K$O!"(B
$B%-!<%\!<%I!"%P%C%U%!!"%U%!%$%k$+$iJ8;z$r<hF@$7$^$9!#(B
$B=PNO%9%H%j!<%`!JJ8;z$N>CHq@h!K$O!"(B@file{*Help*}$B%P%C%U%!$J$I$N%P%C%U%!$d(B
$B%(%3!<NN0h$KJ8;z$rAw$j$^$9!#(B

@c   The object @code{nil}, in addition to its other meanings, may be used
@c as a stream.  It stands for the value of the variable
@c @code{standard-input} or @code{standard-output}.  Also, the object
@c @code{t} as a stream specifies input using the minibuffer
@c (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
@c Area}).
$B%*%V%8%'%/%H(B@code{nil}$B$O!"B>$N0UL#$K2C$($F!"(B
$B%9%H%j!<%`$H$7$F$b;H$($^$9!#(B
$BJQ?t(B@code{standard-input}$B$d(B@code{standard-output}$B$NCM$K$J$j$^$9!#(B
$B$^$?!"%*%V%8%'%/%H(B@code{t}$B$b!"(B
$B%_%K%P%C%U%!!J(B@pxref{Minibuffers}$B!K$r;H$&F~NO%9%H%j!<%`$d(B
$B%(%3!<NN0h$X$N=PNO!J(B@pxref{The Echo Area}$B!K$r0UL#$7$^$9!#(B

@c   Streams have no special printed representation or read syntax, and
@c print as whatever primitive type they are.
$B%9%H%j!<%`$K$OI=<(7A<0$bF~NO9=J8$b$J$/!"$=$N4pK\7?$GI=<($7$^$9!#(B

@c   @xref{Read and Print}, for a description of functions
@c related to streams, including parsing and printing functions.
$B9=J82r@O4X?t$dI=<(4X?t$r4^$`%9%H%j!<%`$K4XO"$7$?4X?t$N@bL@$O!"(B
@xref{Read and Print}$B!#(B

@node Keymap Type
@c @subsection Keymap Type
@subsection $B%-!<%^%C%W7?(B

@c   A @dfn{keymap} maps keys typed by the user to commands.  This mapping
@c controls how the user's command input is executed.  A keymap is actually
@c a list whose @sc{car} is the symbol @code{keymap}.
@dfn{$B%-!<%^%C%W(B}$B!J(Bkeymap$B!K$O!"%f!<%6!<$,BG$C$?%-!<$r%3%^%s%I$KBP1~IU$1$^$9!#(B
$B$3$NBP1~IU$1$O!"%f!<%6!<$N%3%^%s%IF~NO$r$I$N$h$&$K<B9T$9$k$+$r@)8f$7$^$9!#(B
$B%-!<%^%C%W$O!"<B:]$K$O!"%j%9%H$G$"$j!"(B
$B$=$N(B@sc{car}$B$O%7%s%\%k(B@code{keymap}$B$G$9!#(B

@c   @xref{Keymaps}, for information about creating keymaps, handling prefix
@c keys, local as well as global keymaps, and changing key bindings.
$B%-!<%^%C%W$N:n@.!"%W%l%U%#%C%/%9%-!<$N07$$J}!"(B
$B%0%m!<%P%k$d%m!<%+%k$J%-!<%^%C%W!"%-!<%P%$%s%G%#%s%0$NJQ99$K4X$9$k>pJs$O!"(B
@xref{Keymaps}$B!#(B

@node Overlay Type
@c @subsection Overlay Type
@subsection $B%*!<%P%l%$7?(B

@c   An @dfn{overlay} specifies properties that apply to a part of a
@c buffer.  Each overlay applies to a specified range of the buffer, and
@c contains a property list (a list whose elements are alternating property
@c names and values).  Overlay properties are used to present parts of the
@c buffer temporarily in a different display style.  Overlays have no read
@c syntax, and print in hash notation, giving the buffer name and range of
@c positions.
@dfn{$B%*!<%P%l%$(B}$B!J(Boverlay$B!K$O!"%P%C%U%!$N$"$kItJ,$K:nMQ$9$kB0@-$r;XDj$7$^$9!#(B
$B3F%*!<%P%l%$$O!"%P%C%U%!$N;XDj$7$?HO0O$K:nMQ$7!"(B
$BB0@-%j%9%H!JB0@-L>$HCM$NMWAG$r8r8_$K7+$jJV$9%j%9%H!K$r4^$s$G$$$^$9!#(B
$B%*!<%P%l%$B0@-$O!"(B
$B%P%C%U%!$N0lIt$r0l;~E*$K0[$J$C$?J}<0$GI=<($9$k$?$a$K;H$o$l$^$9!#(B
$B%*!<%P%l%$B0@-$KF~NO9=J8$O$J$/!"(B
$B%P%C%U%!L>$H0LCVHO0O$r4^$s$@%O%C%7%e5-K!$GI=<($7$^$9!#(B

@c   @xref{Overlays}, for how to create and use overlays.
$B%*!<%P%l%$$N:n@.$H;HMQK!$K$D$$$F$O!"(B@xref{Overlays}$B!#(B

@node Type Predicates
@c @section Type Predicates
@section $B7?=R8l(B
@c @cindex predicates
@c @cindex type checking
@cindex $B=R8l(B
@cindex $B7?8!::(B
@kindex wrong-type-argument

@c   The Emacs Lisp interpreter itself does not perform type checking on
@c the actual arguments passed to functions when they are called.  It could
@c not do so, since function arguments in Lisp do not have declared data
@c types, as they do in other programming languages.  It is therefore up to
@c the individual function to test whether each actual argument belongs to
@c a type that the function can use.
Emacs Lisp$B%$%s%?!<%W%j%?<+?H$O!"4X?t$r8F$S=P$9$H$-$KEO$9<B0z?t$N(B
$B7?8!::$r9T$$$^$;$s!#(B
$B$=$&$G$-$J$$$N$O!"B>$N%W%m%0%i%`8@8l$,9T$&$h$&$K$O!"(B
Lisp$B$N4X?t$N0z?t$K$O%G!<%?7?$N@k8@$,$J$$$+$i$G$9!#(B
$B$7$?$,$C$F!"3F<B0z?t$,$=$N4X?t$G07$($k7?$KB0$9$k$+$I$&$+$r8!::$9$k$N$O!"(B
$B3F4X?t$N@UG$$G$9!#(B

@c   All built-in functions do check the types of their actual arguments
@c when appropriate, and signal a @code{wrong-type-argument} error if an
@c argument is of the wrong type.  For example, here is what happens if you
@c pass an argument to @code{+} that it cannot handle:
$B$9$Y$F$NAH$_9~$_4X?t$O!"I,MW$J$H$-$K$O<B0z?t$N7?8!::$r9T$$!"(B
$B0z?t$,8m$C$?7?$G$"$l$P!"%(%i!<(B@code{wrong-type-argument}$B$rDLCN$7$^$9!#(B
$B$?$H$($P!"(B@code{+}$B$K07$($J$$0z?t$rEO$9$H!"$D$.$N$h$&$K$J$j$^$9!#(B

@example
@group
(+ 2 'a)
     @error{} Wrong type argument: number-or-marker-p, a
@end group
@end example

@c @cindex type predicates
@c @cindex testing types
@cindex $B7?=R8l(B
@cindex $B7?$N8!::(B
@c   If you want your program to handle different types differently, you
@c must do explicit type checking.  The most common way to check the type
@c of an object is to call a @dfn{type predicate} function.  Emacs has a
@c type predicate for each type, as well as some predicates for
@c combinations of types.
$BFI<T$N%W%m%0%i%`$G!"0[$J$k7?$r0[$J$k$h$&$K07$$$?$$>l9g$K$O!"(B
$BL@<(E*$K7?8!::$r9T$&I,MW$,$"$j$^$9!#(B
$B%*%V%8%'%/%H$N7?$r8!::$9$k$b$C$H$b0lHLE*$JJ}K!$O!"(B
@dfn{$B7?=R8l(B}$B!J(Btype predicate$B!K4X?t$r8F$S=P$9$3$H$G$9!#(B
Emacs$B$K$O!"3F7?$4$H$K7?=R8l$,$"$j!"(B
$B7?$rAH$_9g$o$;$?$b$N$KBP$9$k=R8l$b$"$j$^$9!#(B

@c   A type predicate function takes one argument; it returns @code{t} if
@c the argument belongs to the appropriate type, and @code{nil} otherwise.
@c Following a general Lisp convention for predicate functions, most type
@c predicates' names end with @samp{p}.
$B7?=R8l4X?t$O(B1$B$D$N0z?t$r<h$j$^$9!#(B
$B0z?t$,E,@Z$J7?$KB0$7$F$$$l$P(B@code{t}$B$rJV$7!"(B
$B$5$b$J$1$l$P(B@code{nil}$B$rJV$7$^$9!#(B
$B=R8l4X?t$K4X$9$k(BLisp$B0lHL$N47=,$K=>$C$F!"(B
$B$[$H$s$I$N7?=R8l$NL>A0$O(B@samp{p}$B$G=*$j$^$9!#(B

@c   Here is an example which uses the predicates @code{listp} to check for
@c a list and @code{symbolp} to check for a symbol.
$B0J2<$O!"%j%9%H$N8!::$K=R8l(B@code{listp}$B$r;H$$!"(B
$B%7%s%\%k$N8!::$K=R8l(B@code{symbolp}$B$r;H$&Nc$G$9!#(B

@example
(defun add-on (x)
  (cond ((symbolp x)
@c          ;; If X is a symbol, put it on LIST.
         ;; X$B$,%7%s%\%k$J$i$P!"$=$l$r(BLIST$B$K2C$($k(B
         (setq list (cons x list)))
        ((listp x)
@c          ;; If X is a list, add its elements to LIST.
         ;; X$B$,%j%9%H$J$i$P!"$=$NMWAG$r(BLIST$B$KDI2C$9$k(B
         (setq list (append x list)))
        (t
@c          ;; We handle only symbols and lists.
         ;; $B%7%s%\%k$H%j%9%H$@$1$r07$&(B
         (error "Invalid argument %s in add-on" x))))
@end example

@c   Here is a table of predefined type predicates, in alphabetical order,
@c with references to further information.
$BDj5A:Q$_$N7?=R8l$r!"%"%k%U%!%Y%C%H=g$K!";2>H@h$rJ;5-$7$F$"$2$F$*$-$^$9!#(B

@table @code
@item atom
@c @xref{List-related Predicates, atom}.
@pxref{List-related Predicates, atom}$B!#(B

@item arrayp
@c @xref{Array Functions, arrayp}.
@pxref{Array Functions, arrayp}$B!#(B

@item bool-vector-p
@c @xref{Bool-Vectors, bool-vector-p}.
@pxref{Bool-Vectors, bool-vector-p}$B!#(B

@item bufferp
@c @xref{Buffer Basics, bufferp}.
@pxref{Buffer Basics, bufferp}$B!#(B

@item byte-code-function-p
@c @xref{Byte-Code Type, byte-code-function-p}.
@pxref{Byte-Code Type, byte-code-function-p}$B!#(B

@item case-table-p
@c @xref{Case Tables, case-table-p}.
@pxref{Case Tables, case-table-p}$B!#(B

@item char-or-string-p
@c @xref{Predicates for Strings, char-or-string-p}.
@pxref{Predicates for Strings, char-or-string-p}$B!#(B

@item char-table-p
@c @xref{Char-Tables, char-table-p}.
@pxref{Char-Tables, char-table-p}$B!#(B

@item commandp
@c @xref{Interactive Call, commandp}.
@pxref{Interactive Call, commandp}$B!#(B

@item consp
@c @xref{List-related Predicates, consp}.
@pxref{List-related Predicates, consp}$B!#(B

@item display-table-p
@c @xref{Display Tables, display-table-p}.
@pxref{Display Tables, display-table-p}$B!#(B

@item floatp
@c @xref{Predicates on Numbers, floatp}.
@pxref{Predicates on Numbers, floatp}$B!#(B

@item frame-configuration-p
@c @xref{Frame Configurations, frame-configuration-p}.
@pxref{Frame Configurations, frame-configuration-p}$B!#(B

@item frame-live-p
@c @xref{Deleting Frames, frame-live-p}.
@pxref{Deleting Frames, frame-live-p}$B!#(B

@item framep
@c @xref{Frames, framep}.
@pxref{Frames, framep}$B!#(B

@item functionp
@c @xref{Functions, functionp}.
@pxref{Functions, functionp}$B!#(B

@item integer-or-marker-p
@c @xref{Predicates on Markers, integer-or-marker-p}.
@pxref{Predicates on Markers, integer-or-marker-p}$B!#(B

@item integerp
@c @xref{Predicates on Numbers, integerp}.
@pxref{Predicates on Numbers, integerp}$B!#(B

@item keymapp
@c @xref{Creating Keymaps, keymapp}.
@pxref{Creating Keymaps, keymapp}$B!#(B

@item listp
@c @xref{List-related Predicates, listp}.
@pxref{List-related Predicates, listp}$B!#(B

@item markerp
@c @xref{Predicates on Markers, markerp}.
@pxref{Predicates on Markers, markerp}$B!#(B

@item wholenump
@c @xref{Predicates on Numbers, wholenump}.
@pxref{Predicates on Numbers, wholenump}$B!#(B

@item nlistp
@c @xref{List-related Predicates, nlistp}.
@pxref{List-related Predicates, nlistp}$B!#(B

@item numberp
@c @xref{Predicates on Numbers, numberp}.
@pxref{Predicates on Numbers, numberp}$B!#(B

@item number-or-marker-p
@c @xref{Predicates on Markers, number-or-marker-p}.
@pxref{Predicates on Markers, number-or-marker-p}$B!#(B

@item overlayp
@c @xref{Overlays, overlayp}.
@pxref{Overlays, overlayp}$B!#(B

@item processp
@c @xref{Processes, processp}.
@pxref{Processes, processp}$B!#(B

@item sequencep
@c @xref{Sequence Functions, sequencep}.
@pxref{Sequence Functions, sequencep}$B!#(B

@item stringp
@c @xref{Predicates for Strings, stringp}.
@pxref{Predicates for Strings, stringp}$B!#(B

@item subrp
@c @xref{Function Cells, subrp}.
@pxref{Function Cells, subrp}$B!#(B

@item symbolp
@c @xref{Symbols, symbolp}.
@pxref{Symbols, symbolp}$B!#(B

@item syntax-table-p
@c @xref{Syntax Tables, syntax-table-p}.
@pxref{Syntax Tables, syntax-table-p}$B!#(B

@item user-variable-p
@c @xref{Defining Variables, user-variable-p}.
@pxref{Defining Variables, user-variable-p}$B!#(B

@item vectorp
@c @xref{Vectors, vectorp}.
@pxref{Vectors, vectorp}$B!#(B

@item window-configuration-p
@c @xref{Window Configurations, window-configuration-p}.
@pxref{Window Configurations, window-configuration-p}$B!#(B

@item window-live-p
@c @xref{Deleting Windows, window-live-p}.
@pxref{Deleting Windows, window-live-p}$B!#(B

@item windowp
@c @xref{Basic Windows, windowp}.
@pxref{Basic Windows, windowp}$B!#(B
@end table

@c   The most general way to check the type of an object is to call the
@c function @code{type-of}.  Recall that each object belongs to one and
@c only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
@c Data Types}).  But @code{type-of} knows nothing about non-primitive
@c types.  In most cases, it is more convenient to use type predicates than
@c @code{type-of}.
$B%*%V%8%'%/%H$N7?$rD4$Y$k$b$C$H$b0lHLE*$JJ}K!$O!"(B
$B4X?t(B@code{type-of}$B$r8F$S=P$9$3$H$G$9!#(B
$B3F%*%V%8%'%/%H$O$?$C$?(B1$B$D$N4pK\7?$KB0$9$k$3$H$r;W$$=P$7$F$/$@$5$$!#(B
@code{type-of}$B$O$I$N(B1$B$D$+$r65$($F$/$l$^$9!J(B@pxref{Lisp Data Types}$B!K!#(B
$B$7$+$7!"(B@code{type-of}$B$O!"4pK\7?0J30$K$D$$$F$O$J$K$bCN$j$^$;$s!#(B
$BB?$/$N>l9g!"(B@code{type-of}$B$h$j7?=R8l$r;H$&$[$&$,JXMx$G$7$g$&!#(B

@defun type-of object
@c This function returns a symbol naming the primitive type of
@c @var{object}.  The value is one of the symbols @code{symbol},
@c @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
@c @code{char-table}, @code{bool-vector}, @code{subr},
@c @code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
@c @code{buffer}, @code{frame}, @code{process}, or
@c @code{window-configuration}.
$B$3$N4X?t$O!"(B@var{object}$B$N4pK\7?$r<($9%7%s%\%k$rJV$9!#(B
$B$=$NCM$O!"(B
@code{symbol}$B!"(B
@code{integer}$B!"(B@code{float}$B!"(B@code{string}$B!"(B@code{cons}$B!"(B@code{vector}$B!"(B
@code{char-table}$B!"(B@code{bool-vector}$B!"(B@code{subr}$B!"(B
@code{compiled-function}$B!"(B@code{marker}$B!"(B@code{overlay}$B!"(B@code{window}$B!"(B
@code{buffer}$B!"(B@code{frame}$B!"(B@code{process}$B!"(B@code{window-configuration}$B$N(B
$B%7%s%\%k$N$&$A$N(B1$B$D!#(B

@example
(type-of 1)
     @result{} integer
(type-of 'nil)
     @result{} symbol
@c (type-of '())    ; @r{@code{()} is @code{nil}.}
(type-of '())    ; @r{@code{()}$B$O(B@code{nil}}
     @result{} symbol
(type-of '(x))
     @result{} cons
@end example
@end defun

@node Equality Predicates
@c @section Equality Predicates
@section $BF1CM=R8l(B
@c @cindex equality
@cindex $BF1CM(B

@c   Here we describe two functions that test for equality between any two
@c objects.  Other functions test equality between objects of specific
@c types, e.g., strings.  For these predicates, see the appropriate chapter
@c describing the data type.
2$B$D$N%*%V%8%'%/%H$NF1CM4X78$rD4$Y$k(B2$B$D$N4X?t$r@bL@$7$^$9!#(B
$BJ8;zNs$J$I$NFCDj$N%*%V%8%'%/%H$,F1CM$G$"$k$+$rD4$Y$k4X?t72$b$"$j$^$9!#(B
$B$3$l$i$N=R8l$K$D$$$F$O!"%G!<%?7?$r=R$Y$F$$$kE,@Z$J>O$r;2>H$7$F$/$@$5$$!#(B

@defun eq object1 object2
@c This function returns @code{t} if @var{object1} and @var{object2} are
@c the same object, @code{nil} otherwise.  The ``same object'' means that a
@c change in one will be reflected by the same change in the other.
$B$3$N4X?t$O!"(B@var{object1}$B$H(B@var{object2}$B$,(B
$BF10l%*%V%8%'%/%H$G$"$l$P(B@code{t}$B$rJV$7!"$5$b$J$1$l$P(B@code{nil}$B$rJV$9!#(B
$B!XF10l%*%V%8%'%/%H!Y$H$O!"(B
$B0lJ}$rJQ99$9$k$H!"B>J}$K$bF1$8JQ99$,H?1G$5$l$k$3$H$r0UL#$9$k!#(B

@c @code{eq} returns @code{t} if @var{object1} and @var{object2} are
@c integers with the same value.  Also, since symbol names are normally
@c unique, if the arguments are symbols with the same name, they are
@c @code{eq}.  For other types (e.g., lists, vectors, strings), two
@c arguments with the same contents or elements are not necessarily
@c @code{eq} to each other: they are @code{eq} only if they are the same
@c object.
@code{eq}$B$O!"(B@var{object1}$B$H(B@var{object2}$B$,F1$8CM$N@0?t$G$"$k$H(B
@code{t}$B$rJV$9!#(B
$B$^$?!"%7%s%\%kL>$O!"IaDL!"0l0U$G$"$k$N$G!"(B
$B0z?t$,F1$8L>A0$N%7%s%\%k$G$"$l$P!"$=$l$i$O(B@code{eq}$B$G$"$k!#(B
$B!J%j%9%H!"%Y%/%H%k!"J8;zNs$J$I$N!K$=$l0J30$N7?$N>l9g!"(B
2$B$D$N0z?t$,F1$8FbMF$dMWAG$G$"$C$F$b!"(B
$B8_$$$K(B@code{eq}$B$G$"$k$H$O8B$i$J$$!#(B
$B$=$l$i$,F10l%*%V%8%'%/%H$G$"$k>l9g$K8B$j(B@code{eq}$B$G$"$k!#(B

@example
@group
(eq 'foo 'foo)
     @result{} t
@end group

@group
(eq 456 456)
     @result{} t
@end group

@group
(eq "asdf" "asdf")
     @result{} nil
@end group

@group
(eq '(1 (2 (3))) '(1 (2 (3))))
     @result{} nil
@end group

@group
(setq foo '(1 (2 (3))))
     @result{} (1 (2 (3)))
(eq foo foo)
     @result{} t
(eq foo '(1 (2 (3))))
     @result{} nil
@end group

@group
(eq [(1 2) 3] [(1 2) 3])
     @result{} nil
@end group

@group
(eq (point-marker) (point-marker))
     @result{} nil
@end group
@end example

@c The @code{make-symbol} function returns an uninterned symbol, distinct
@c from the symbol that is used if you write the name in a Lisp expression.
@c Distinct symbols with the same name are not @code{eq}.  @xref{Creating
@c Symbols}.
$B4X?t(B@code{make-symbol}$B$O!"%$%s%?!<%s$7$?%7%s%\%k$rJV$9!#(B
$B$3$N%7%s%\%k$O!"(BLisp$B<0$K=q$$$?F1$8L>A0$N%7%s%\%k$H6hJL$5$l$k!#(B
$BL>A0$,F1$8$G$b6hJL$5$l$k%7%s%\%k$O(B@code{eq}$B$G$O$J$$!#(B
@pxref{Creating Symbols}$B!#(B

@example
@group
(eq (make-symbol "foo") 'foo)
     @result{} nil
@end group
@end example
@end defun

@defun equal object1 object2
@c This function returns @code{t} if @var{object1} and @var{object2} have
@c equal components, @code{nil} otherwise.  Whereas @code{eq} tests if its
@c arguments are the same object, @code{equal} looks inside nonidentical
@c arguments to see if their elements are the same.  So, if two objects are
@c @code{eq}, they are @code{equal}, but the converse is not always true.
$B$3$N4X?t$O!"(B @var{object1}$B$H(B@var{object2}$B$,Ey$7$$MWAG$r;}$F$P(B@code{t}$B$rJV$7!"(B
$B$5$b$J$1$l$P(B@code{nil}$B$rJV$9!#(B
@code{eq}$B$O0z?t$,F10l%*%V%8%'%/%H$+$I$&$+$rD4$Y$k$,!"(B
@code{equal}$B$O!"F10l$G$O$J$$0z?t$NFbIt$rD4$Y!"(B
$B$=$l$i$NMWAG$,F1$8$+$I$&$+$rD4$Y$k!#(B
$B$7$?$,$C$F!"(B2$B$D$N%*%V%8%'%/%H$,(B@code{eq}$B$J$i$P!"(B
$B$=$l$i$O(B@code{equal}$B$G$"$k$,!"$=$N5U$O$D$M$K??$H$O8B$i$J$$!#(B

@example
@group
(equal 'foo 'foo)
     @result{} t
@end group

@group
(equal 456 456)
     @result{} t
@end group

@group
(equal "asdf" "asdf")
     @result{} t
@end group
@group
(eq "asdf" "asdf")
     @result{} nil
@end group

@group
(equal '(1 (2 (3))) '(1 (2 (3))))
     @result{} t
@end group
@group
(eq '(1 (2 (3))) '(1 (2 (3))))
     @result{} nil
@end group

@group
(equal [(1 2) 3] [(1 2) 3])
     @result{} t
@end group
@group
(eq [(1 2) 3] [(1 2) 3])
     @result{} nil
@end group

@group
(equal (point-marker) (point-marker))
     @result{} t
@end group

@group
(eq (point-marker) (point-marker))
     @result{} nil
@end group
@end example

@c Comparison of strings is case-sensitive, but does not take account of
@c text properties---it compares only the characters in the strings.
@c A unibyte string never equals a multibyte string unless the
@c contents are entirely @sc{ASCII} (@pxref{Text Representations}).
$BJ8;zNs$NHf3S$G$OBgJ8;z>.J8;z$r6hJL$9$k$,!"%F%-%9%HB0@-$O9MN8$7$J$$!#(B
$B$D$^$j!"J8;zNsFb$NJ8;z$@$1$rHf3S$9$k!#(B
$BJ8;zNs$NFbMF$,$9$Y$F(B@sc{ASCII}$B$G$J$1$l$P!"(B
$B%f%K%P%$%HJ8;zNs$H%^%k%A%P%$%HJ8;zNs$,Ey$7$$$3$H$O$J$$(B
$B!J(B@pxref{Text Representations}$B!K!#(B

@example
@group
(equal "asdf" "ASDF")
     @result{} nil
@end group
@end example

@c Two distinct buffers are never @code{equal}, even if their contents
@c are the same.
$B$?$H$(FbMF$,F1$8$G$"$C$F$b!"(B
$B0[$J$k(B2$B$D$N%P%C%U%!$,(B@code{equal}$B$G$"$k$3$H$O$J$$!#(B
@end defun

@c   The test for equality is implemented recursively, and circular lists may
@c therefore cause infinite recursion (leading to an error).
@code{equal}$B$N8!::$O:F5"$G<BAu$5$l$F$$$k$N$G!"(B
$B%j%9%H$K=[4D$,$"$k$HL58B:F5"$r0z$-5/$3$7!J%(%i!<$K$J$j!K$^$9!#(B