File: windows.texi

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elisp-manual-ja 20-2.5-jp-4
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 3,996 kB
  • ctags: 239
  • sloc: lisp: 2,837; perl: 182; makefile: 45; sh: 16
file content (3082 lines) | stat: -rw-r--r-- 141,354 bytes parent folder | download | duplicates (2)
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@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../info/windows
@node Windows, Frames, Buffers, Top
@c @chapter Windows
@chapter $B%&%#%s%I%&(B

@c   This chapter describes most of the functions and variables related to
@c Emacs windows.  See @ref{Display}, for information on how text is
@c displayed in windows.
$BK\>O$G$O!"(BEmacs$B$N%&%#%s%I%&$K4X$7$?$[$H$s$I$N4X?t$HJQ?t$K$D$$$F=R$Y$^$9!#(B
$B%&%#%s%I%&$K$I$N$h$&$K%F%-%9%H$,I=<($5$l$k$+$K4X$7$F$O!"(B
@ref{Display}$B$r;2>H$7$F$/$@$5$$!#(B

@menu
* Basic Windows::           Basic information on using windows.
* Splitting Windows::       Splitting one window into two windows.
* Deleting Windows::        Deleting a window gives its space to other windows.
* Selecting Windows::       The selected window is the one that you edit in.
* Cyclic Window Ordering::  Moving around the existing windows.
* Buffers and Windows::     Each window displays the contents of a buffer.
* Displaying Buffers::      Higher-lever functions for displaying a buffer
                              and choosing a window for it.
* Choosing Window::	    How to choose a window for displaying a buffer.
* Window Point::            Each window has its own location of point.
* Window Start::            The display-start position controls which text
                              is on-screen in the window.
* Vertical Scrolling::      Moving text up and down in the window.
* Horizontal Scrolling::    Moving text sideways on the window.
* Size of Window::          Accessing the size of a window.
* Resizing Windows::        Changing the size of a window.
* Coordinates and Windows:: Converting coordinates to windows.
* Window Configurations::   Saving and restoring the state of the screen.
* Window Hooks::            Hooks for scrolling, window size changes,
                              redisplay going past a certain point,
                              or window configuration changes.
@end menu

@node Basic Windows
@c @section Basic Concepts of Emacs Windows
@section Emacs$B%&%#%s%I%&$N4pK\35G0(B
@c @cindex window
@c @cindex selected window
@cindex $B%&%#%s%I%&(B
@cindex $BA*Br$5$l$F$$$k%&%#%s%I%&(B

@c   A @dfn{window} in Emacs is the physical area of the screen in which a
@c buffer is displayed.  The term is also used to refer to a Lisp object that
@c represents that screen area in Emacs Lisp.  It should be
@c clear from the context which is meant.
Emacs$B$N(B@dfn{$B%&%#%s%I%&(B}$B!J(Bwindow$B!K$O!"(B
$B%P%C%U%!$rI=<($9$k%9%/%j!<%s>e$NJ*M}E*$JNN0h$N$3$H$G$9!#(B
$B$3$NMQ8l$O!"(BEmacs Lisp$B$K$*$$$F!"Ev3:J*M}NN0h$rI=$9(B
Lisp$B%*%V%8%'%/%H$r0UL#$9$k$?$a$K$b;H$$$^$9!#(B
$B$I$A$i$N0UL#$+$OJ8L.$+$iL@$i$+$J$O$:$G$9!#(B

@c   Emacs groups windows into frames.  A frame represents an area of
@c screen available for Emacs to use.  Each frame always contains at least
@c one window, but you can subdivide it vertically or horizontally into
@c multiple nonoverlapping Emacs windows.
Emacs$B$G$O%&%#%s%I%&$r%U%l!<%`$K$^$H$a$F$$$^$9!#(B
$B%U%l!<%`$O!"(BEmacs$B$,;H$($k%9%/%j!<%s$NNN0h$rI=$7$^$9!#(B
$B3F%U%l!<%`$K$O>/$J$/$H$b(B1$B$D$N%&%#%s%I%&$,$D$M$K$"$j$^$9$,!"(B
$B%U%l!<%`$O>e2<$d:81&$K=E$J$j9g$o$J$$J#?t$N(BEmacs$B$N%&%#%s%I%&$KJ,3d$G$-$^$9!#(B

@c   In each frame, at any time, one and only one window is designated as
@c @dfn{selected within the frame}.  The frame's cursor appears in that
@c window.  At any time, one frame is the selected frame; and the window
@c selected within that frame is @dfn{the selected window}.  The selected
@c window's buffer is usually the current buffer (except when
@c @code{set-buffer} has been used).  @xref{Current Buffer}.
$B$"$k;~E@$G$O!"3F%U%l!<%`$K$O(B@dfn{$B%U%l!<%`$NA*Br$5$l$F$$$k(B}$B%&%#%s%I%&$H(B
$B6hJL$5$l$k%&%#%s%I%&$,$?$C$?(B1$B$D$@$1$"$j$^$9!#(B
$B%U%l!<%`$N%+!<%=%k$O$=$N$h$&$J%&%#%s%I%&$K8=$l$^$9!#(B
$B$"$k;~E@$G$O!"(B1$B$D$N%U%l!<%`$,A*Br$5$l$F$$$k%U%l!<%`$G$"$j!"(B
$BEv3:%U%l!<%`$GA*Br$5$l$F$$$k%&%#%s%I%&$,(B@dfn{$BA*Br$5$l$F$$$k%&%#%s%I%&(B}$B$G$9!#(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$N%P%C%U%!$,!"(B
$B!J(B@code{set-buffer}$B$r;H$C$?>l9g$r=|$$$F!KIaDL$O%+%l%s%H%P%C%U%!$G$9!#(B
@xref{Current Buffer}$B!#(B

@c   For practical purposes, a window exists only while it is displayed in
@c a frame.  Once removed from the frame, the window is effectively deleted
@c and should not be used, @emph{even though there may still be references
@c to it} from other Lisp objects.  Restoring a saved window configuration
@c is the only way for a window no longer on the screen to come back to
@c life.  (@xref{Deleting Windows}.)
$B<BMQ>e!"%&%#%s%I%&$O!"$=$l$,%U%l!<%`$KI=<($5$l$F$$$k4|4V$@$1B8:_$7$^$9!#(B
$B%U%l!<%`$+$i$$$C$?$s<h$j$5$k$H!"!J%&%#%s%I%&$X$N;2>H$,;D$C$F$$$k$H$7$F$b!K(B
$B%&%#%s%I%&$O<B<AE*$K$O:o=|$5$l;H$($^$;$s!#(B
$BJ]B8$7$?%&%#%s%I%&9=@.$rI|85$9$k0J30$K!"(B
$B%9%/%j!<%s$+$i>C$($?%&%#%s%I%&$rLa$9J}K!$O$"$j$^$;$s!#(B
$B!J(B@pxref{Deleting Windows}$B!#!K(B

@c   Each window has the following attributes:
$B3F%&%#%s%I%&$K$O$D$.$NB0@-$,$"$j$^$9!#(B

@itemize @bullet
@item
@c containing frame
$B%&%#%s%I%&$r4^$s$G$$$k%U%l!<%`(B

@item
@c window height
$B%&%#%s%I%&$N9b$5(B

@item
@c window width
$B%&%#%s%I%&$NI}(B

@item
@c window edges with respect to the screen or frame
$B%9%/%j!<%s$d%U%l!<%`$r4p=`$K$7$?%&%#%s%I%&$N6y(B

@item
@c the buffer it displays
$B%&%#%s%I%&$,I=<($7$F$$$k%P%C%U%!(B

@item
@c position within the buffer at the upper left of the window
$B%&%#%s%I%&$N:8>e6y$KBP1~$9$k%P%C%U%!Fb$N0LCV(B

@item
@c amount of horizontal scrolling, in columns
$B%3%i%`C10L$N?eJ?J}8~$N%9%/%m!<%kNL(B

@item
@c point
$B%]%$%s%H(B

@item
@c the mark
$B%^!<%/(B

@item
@c how recently the window was selected
$B$I$NDxEY:G6a$K%&%#%s%I%&$,A*Br$5$l$?$+(B
@end itemize

@c @cindex multiple windows
@cindex $BJ#?t$N%&%#%s%I%&(B
@c   Users create multiple windows so they can look at several buffers at
@c once.  Lisp libraries use multiple windows for a variety of reasons, but
@c most often to display related information.  In Rmail, for example, you
@c can move through a summary buffer in one window while the other window
@c shows messages one at a time as they are reached.
$BJ#?t$N%P%C%U%!$rF1;~$K8+$i$l$k$h$&$K%f!<%6!<$OJ#?t$N%&%#%s%I%&$r:n$j$^$9!#(B
$B$5$^$6$^$JM}M3$G(BLisp$B%i%$%V%i%j$OJ#?t$N%&%#%s%I%&$r;H$$$^$9$,!"(B
$B$=$N$[$H$s$I$O!"4XO"$9$k>pJs$rI=<($9$k$?$a$G$9!#(B
$B$?$H$($P!"(Brmail$B$G$O!"$"$k%&%#%s%I%&$N%5%^%j%P%C%U%!$G0\F0$9$k$H!"(B
$BJL$N%&%#%s%I%&$G$OBP1~$9$k%a%C%;!<%8$rI=<($7$^$9!#(B

@c   The meaning of ``window'' in Emacs is similar to what it means in the
@c context of general-purpose window systems such as X, but not identical.
@c The X Window System places X windows on the screen; Emacs uses one or
@c more X windows as frames, and subdivides them into
@c Emacs windows.  When you use Emacs on a character-only terminal, Emacs
@c treats the whole terminal screen as one frame.
Emacs$B$K$*$1$k!X%&%#%s%I%&!Y$N0UL#$O!"(B
X$B$N$h$&$JHFMQL\E*$N%&%#%s%I%&%7%9%F%`$K$*$1$k0UL#$K;w$F$$$^$9$,!"(B
$BF10l$G$O$"$j$^$;$s!#(B
X$B%&%#%s%I%&%7%9%F%`$O!"%9%/%j!<%s>e$K(BX$B$N%&%#%s%I%&$rG[CV$7$^$9!#(B
Emacs$B$O!"(B1$B$D$+J#?t$N(BX$B$N%&%#%s%I%&$r%U%l!<%`$H$7$F;H$$!"(B
$B$=$l$i$r(BEmacs$B$N%&%#%s%I%&$KJ,3d$7$^$9!#(B
$BJ8;zC<Kv$G(BEmacs$B$r;H$&$H!"(B
Emacs$B$OC<Kv$N%/%j!<%sA4BN$r(B1$B$D$N%U%l!<%`$H$7$F07$$$^$9!#(B

@c @cindex terminal screen
@c @cindex screen of terminal
@c @cindex tiled windows
@cindex $BC<Kv%9%/%j!<%s(B
@cindex $B%9%/%j!<%s!"C<Kv(B
@cindex $B%?%$%k7?%&%#%s%I%&(B
@c   Most window systems support arbitrarily located overlapping windows.
@c In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
@c together they fill the whole screen or frame.  Because of the way in
@c which Emacs creates new windows and resizes them, not all conceivable
@c tilings of windows on an Emacs frame are actually possible.
@c @xref{Splitting Windows}, and @ref{Size of Window}.
$B$[$H$s$I$N%&%#%s%I%&%7%9%F%`$O!"G$0U$K=E$M9g$o$5$C$?%&%#%s%I%&$r07$($^$9!#(B
$BBP>HE*$K!"(BEmacs$B$N%&%#%s%I%&$O(B@dfn{$B%?%$%k7?(B}$B$G$9!#(B
$B$D$^$j!"8_$$$K=E$J$j9g$&$3$H$O$J$/!"(B
$B%9%/%j!<%s$d%U%l!<%`$NA4LL$KI_$-5M$a$i$l$^$9!#(B
Emacs$B$,?7$?$J%&%#%s%I%&$r:n@.$9$kJ}K!$d(B
$B%&%#%s%I%&%5%$%:$NJQ99J}K!$K5/0x$9$k$N$G$9$,!"(B
Emacs$B$N%U%l!<%`$rG$0U$N7A$K%&%#%s%I%&$GI_$-5M$a$k$3$H$O!"(B
$B<B:]$K$OI,$:$7$b2DG=$G$"$k$H$O8B$j$^$;$s!#(B
@ref{Splitting Windows}$B$H(B@xref{Size of Window}$B!#(B

@c   @xref{Display}, for information on how the contents of the
@c window's buffer are displayed in the window.
$B%&%#%s%I%&$N%P%C%U%!$NFbMF$,$I$N$h$&$K%&%#%s%I%&$KI=<($5$l$k$+$K$D$$$F$O!"(B
@xref{Display}$B!#(B

@defun windowp object
@c This function returns @code{t} if @var{object} is a window.
$B$3$N4X?t$O!"(B@var{object}$B$,%&%#%s%I%&$G$"$l$P(B@code{t}$B$rJV$9!#(B
@end defun

@node Splitting Windows
@c @section Splitting Windows
@section $B%&%#%s%I%&$NJ,3d(B
@c @cindex splitting windows
@c @cindex window splitting
@cindex $B%&%#%s%I%&$NJ,3d(B
@cindex $BJ,3d!"%&%#%s%I%&(B

@c   The functions described here are the primitives used to split a window
@c into two windows.  Two higher level functions sometimes split a window,
@c but not always: @code{pop-to-buffer} and @code{display-buffer}
@c (@pxref{Displaying Buffers}).
$B$3$3$G=R$Y$k4X?t$O!"%&%#%s%I%&$r(B2$B$D$KJ,3d$9$k$?$a$N4pK\4X?t$G$9!#(B
$B>e0L%l%Y%k$N(B2$B$D$N4X?t!"(B@code{pop-to-buffer}$B$H(B@code{display-buffer}$B$b(B
$B%&%#%s%I%&$rJ,3d$7$^$9$,!"(B
$B$D$M$KJ,3d$9$k$H$O8B$j$^$;$s!J(B@pxref{Displaying Buffers}$B!K!#(B

@c   The functions described here do not accept a buffer as an argument.
@c The two ``halves'' of the split window initially display the same buffer
@c previously visible in the window that was split.
$B$3$3$K=R$Y$k4X?t$O!"0z?t$K$O%P%C%U%!$r<u$1IU$1$^$;$s!#(B
$BJ,3d$5$l$?%&%#%s%I%&$N(B2$B$D$N!XItJ,!Y$K$O!"J,3dA0$KI=<($5$l$F$$$?$N$H(B
$BF1$8%P%C%U%!$,;O$a$OI=<($5$l$^$9!#(B

@c @deffn Command split-window &optional window size horizontal
@deffn $B%3%^%s%I(B split-window &optional window size horizontal
@c This function splits @var{window} into two windows.  The original
@c window @var{window} remains the selected window, but occupies only
@c part of its former screen area.  The rest is occupied by a newly created
@c window which is returned as the value of this function.
$B$3$N4X?t$O(B@var{window}$B$r(B2$B$D$N%&%#%s%I%&$KJ,3d$9$k!#(B
$B$b$H$N%&%#%s%I%&(B@var{window}$B$O!"A*Br$5$l$F$$$k%&%#%s%I%&$G$"$jB3$1$k$,!"(B
$B0JA0$N%9%/%j!<%sNN0h$N0lIt$r@j$a$k$@$1$G$"$k!#(B
$B;D$j$NItJ,$O?7$?$K:n@.$5$l$?%&%#%s%I%&$,@j$a!"(B
$B$=$N%&%#%s%I%&$,$3$N4X?t$NCM$H$7$FJV$5$l$k!#(B

@c   If @var{horizontal} is non-@code{nil}, then @var{window} splits into
@c two side by side windows.  The original window @var{window} keeps the
@c leftmost @var{size} columns, and gives the rest of the columns to the
@c new window.  Otherwise, it splits into windows one above the other, and
@c @var{window} keeps the upper @var{size} lines and gives the rest of the
@c lines to the new window.  The original window is therefore the
@c left-hand or upper of the two, and the new window is the right-hand or
@c lower.
@var{horizontal}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B@var{window}$B$O:81&$KJ,$+$l$k!#(B
$B$b$H$N%&%#%s%I%&(B@var{window}$B$O:8C<$N(B@var{size}$B%3%i%`$KN1$^$j!"(B
$B;D$j$N%3%i%`$O?7$?$J%&%#%s%I%&$KM?$($i$l$k!#(B
$B$5$b$J$1$l$P!"%&%#%s%I%&$O>e2<$KJ,$+$l!"(B
@var{window}$B$O>eB&$N(B@var{size}$B9T$KN1$^$j!"(B
$B;D$j$N9T$O?7$?$J%&%#%s%I%&$KM?$($i$l$k!#(B
$B$7$?$,$C$F!"$b$H$N%&%#%s%I%&$O:8B&$+>eB&$K$"$j!"(B
$B?7$?$J%&%#%s%I%&$O1&B&$+2<B&$K$"$k!#(B

@c   If @var{window} is omitted or @code{nil}, then the selected window is
@c split.  If @var{size} is omitted or @code{nil}, then @var{window} is
@c divided evenly into two parts.  (If there is an odd line, it is
@c allocated to the new window.)  When @code{split-window} is called
@c interactively, all its arguments are @code{nil}.
@var{window}$B$r>JN,$7$?$j(B@code{nil}$B$G$"$k$H!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$rJ,3d$9$k!#(B
@var{size}$B$r>JN,$7$?$j(B@code{nil}$B$G$"$k$H!"(B
@var{window}$B$r6QEy$KJ,$1$k!#(B
$B!JM>J,$J9T$O?7$?$J%&%#%s%I%&$KM?$($k!#!K(B
@code{split-window}$B$,BPOCE*$K8F$S=P$5$l$k$H!"(B
$B$9$Y$F$N0z?t$O(B@code{nil}$B$G$"$k!#(B

@c   The following example starts with one window on a screen that is 50
@c lines high by 80 columns wide; then the window is split.
$B$D$.$NNc$G$O!"(B50$B9T!_(B80$B%3%i%`$N%9%/%j!<%s>e$N(B1$B$D$N%&%#%s%I%&$rJ,3d$9$k!#(B

@smallexample
@group
(setq w (selected-window))
     @result{} #<window 8 on windows.texi>
@c (window-edges)          ; @r{Edges in order:}
@c      @result{} (0 0 80 50)     ;   @r{left--top--right--bottom}
(window-edges)          ; @r{$B=g$K(B}
     @result{} (0 0 80 50)     ;   @r{$B:8C<(B--$B>eC<(B--$B1&C<(B--$B2<C<(B}
@end group

@group
@c ;; @r{Returns window created}
;; @r{$B:n@.$7$?%&%#%s%I%&$rJV$9(B}
(setq w2 (split-window w 15))
     @result{} #<window 28 on windows.texi>
@end group
@group
(window-edges w2)
@c      @result{} (0 15 80 50)    ; @r{Bottom window;}
@c                         ;   @r{top is line 15}
     @result{} (0 15 80 50)    ; @r{$B2<B&$N%&%#%s%I%&$N>eC<$O(B15$B9TL\(B}
@end group
@group
(window-edges w)
@c      @result{} (0 0 80 15)     ; @r{Top window}
     @result{} (0 0 80 15)     ; @r{$B>eB&$N%&%#%s%I%&(B}
@end group
@end smallexample

@c The screen looks like this:
$B%9%/%j!<%s$O$D$.$N$h$&$K$J$k!#(B

@smallexample
@group
@c          __________
@c         |          |  line 0
@c         |    w     |
@c         |__________|
@c         |          |  line 15
@c         |    w2    |
@c         |__________|
@c                       line 50
@c  column 0   column 80
$B!!!!!!(#(!(!(!(!(!(!($(B
$B!!!!!!("!!!!!!!!!!!!("(B 0$B9TL\(B
$B!!!!!!("!!!!!!#w!!!!("(B
$B!!!!!!("!!!!!!!!!!!!("(B
$B!!!!!!('(!(!(!(!(!(!()(B
$B!!!!!!("!!!!!!!!!!!!("(B15$B9TL\(B
$B!!!!!!("!!!!!!#w#2!!("(B
$B!!!!!!("!!!!!!!!!!!!("(B
$B!!!!!!(&(!(!(!(!(!(!(%(B
$B!!!!!!!!!!!!!!!!!!!!!!(B50$B9TL\(B
$B%3%i%`(B0         $B%3%i%`(B80
@end group
@end smallexample

@c Next, the top window is split horizontally:
$B$D$.$K>eB&$N%&%#%s%I%&$r:81&$KJ,3d$9$k!#(B

@smallexample
@group
(setq w3 (split-window w 35 t))
     @result{} #<window 32 on windows.texi>
@end group
@group
(window-edges w3)
@c      @result{} (35 0 80 15)  ; @r{Left edge at column 35}
     @result{} (35 0 80 15)  ; @r{$B:8C<$O(B35$B%3%i%`L\(B}
@end group
@group
(window-edges w)
@c      @result{} (0 0 35 15)   ; @r{Right edge at column 35}
     @result{} (0 0 35 15)   ; @r{$B1&C<$O(B35$B%3%i%`L\(B}
@end group
@group
(window-edges w2)
@c      @result{} (0 15 80 50)  ; @r{Bottom window unchanged}
     @result{} (0 15 80 50)  ; @r{$B2<B&$N%&%#%s%I%&$OL$JQ99(B}
@end group
@end smallexample

@need 3000
@c Now, the screen looks like this:
$B%9%/%j!<%s$O$D$.$N$h$&$K$J$k!#(B

@smallexample
@group
@c      column 35
@c          __________
@c         |   |      |  line 0
@c         | w |  w3  |
@c         |___|______|
@c         |          |  line 15
@c         |    w2    |
@c         |__________|
@c                       line 50
@c  column 0   column 80
   $B%3%i%`(B35
$B!!!!!!(#(!(((!(!(!(!($(B
$B!!!!!!("!!("!!!!!!!!("(B 0$B9TL\(B
$B!!!!!!("#w("!!#w#3!!("(B
$B!!!!!!("!!("!!!!!!!!("(B
$B!!!!!!('(!(*(!(!(!(!()(B
$B!!!!!!("!!!!!!!!!!!!("(B15$B9TL\(B
$B!!!!!!("!!!!!!#w#2!!("(B
$B!!!!!!("!!!!!!!!!!!!("(B
$B!!!!!!(&(!(!(!(!(!(!(%(B
$B!!!!!!!!!!!!!!!!!!!!!!(B50$B9TL\(B
$B%3%i%`(B0         $B%3%i%`(B80
@end group
@end smallexample

@c Normally, Emacs indicates the border between two side-by-side windows
@c with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
@c characters.  The display table can specify alternative border
@c characters; see @ref{Display Tables}.
$BDL>o!"(BEmacs$B$O:81&$KJB$s$@%&%#%s%I%&$N6-3&$r(B
$B%9%/%m!<%k%P!<!J(B@pxref{Window Frame Parameters,Scroll Bars}$B!K$+(B
$BJ8;z(B@samp{|}$B$GI=$9!#(B
$BI=<(%F!<%V%k$G6-3&$KJL$NJ8;z$r;XDj$G$-$k!#(B
@ref{Display Tables}$B$r;2>H!#(B
@end deffn

@c @deffn Command split-window-vertically size
@deffn $B%3%^%s%I(B split-window-vertically size
@c This function splits the selected window into two windows, one above the
@c other, leaving the upper of the two windows selected, with @var{size}
@c lines.  (If @var{size} is negative, then the lower of the two windows
@c gets @minus{} @var{size} lines and the upper window gets the rest, but
@c the upper window is still the one selected.)
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r>e2<$K(B2$B$D$KJ,3d$9$k!#(B
$B>eB&$,A*Br$5$l$F$$$k%&%#%s%I%&$N$^$^$G!"(B@var{size}$B9T$NBg$-$5$K$J$k!#(B
$B!J(B@var{size}$B$,Ii$G$"$k$H!"2<B&$N%&%#%s%I%&$,(B@minus{} @var{size}$B9T$K$J$j!"(B
$B>eB&$N%&%#%s%I%&$O;D$j$K$J$k!#(B
$B$7$+$7!"$=$l$G$b>eB&$,A*Br$5$l$F$$$k%&%#%s%I%&$G$"$k!#!K(B

@c This function is simply an interface to @code{split-window}.
@c Here is the complete function definition for it:
$B$3$N4X?t$O(B@code{split-window}$B$NC1$J$k%$%s%?!<%U%'%$%9$G$"$k!#(B
$B$=$N40A4$J4X?tDj5A$O$D$.$N$H$*$j$G$"$k!#(B

@smallexample
@group
(defun split-window-vertically (&optional arg)
  "Split current window into two windows, @dots{}"
  (interactive "P")
  (split-window nil (and arg (prefix-numeric-value arg))))
@end group
@end smallexample
@end deffn

@c @deffn Command split-window-horizontally size
@deffn $B%3%^%s%I(B split-window-horizontally size
@c This function splits the selected window into two windows
@c side-by-side, leaving the selected window with @var{size} columns.
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r:81&$K(B2$B$D$KJ,3d$7!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$K$O(B@var{size}$B%3%i%`;D$9!#(B

@c This function is simply an interface to @code{split-window}.  Here is
@c the complete definition for @code{split-window-horizontally} (except for
@c part of the documentation string):
$B$3$N4X?t$O(B@code{split-window}$B$NC1$J$k%$%s%?!<%U%'%$%9$G$"$k!#(B
@code{split-window-horizontally}$B$N40A4$J4X?tDj5A$O(B
$B!J@bL@J8;zNs$r=|$1$P!K$D$.$N$H$*$j$G$"$k!#(B

@smallexample
@group
(defun split-window-horizontally (&optional arg)
  "Split selected window into two windows, side by side..."
  (interactive "P")
  (split-window nil (and arg (prefix-numeric-value arg)) t))
@end group
@end smallexample
@end deffn

@defun one-window-p &optional no-mini all-frames
@c This function returns non-@code{nil} if there is only one window.  The
@c argument @var{no-mini}, if non-@code{nil}, means don't count the
@c minibuffer even if it is active; otherwise, the minibuffer window is
@c included, if active, in the total number of windows, which is compared
@c against one.
$B$3$N4X?t$O!"%&%#%s%I%&$,$?$C$?(B1$B$D$7$+$J$1$l$P(B@code{nil}$B0J30$rJV$9!#(B
$B0z?t(B@var{no-mini}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$B%_%K%P%C%U%!$,3h@-$G$"$C$F$b$=$l$r?t$($J$$$3$H$r0UL#$9$k!#(B
$B$5$b$J$1$l$P!"%_%K%P%C%U%!$,3h@-$G$"$l$P$=$l$bAm%&%#%s%I%&8D?t$K?t$($F(B
1$B$HHf3S$9$k!#(B

@c The argument @var{all-frames} specifies which frames to consider.  Here
@c are the possible values and their meanings:
$B0z?t(B@var{all-frames}$B$O!"$I$N%U%l!<%`$rBP>]$K$9$k$+$r;XDj$9$k!#(B
$B;XDj$G$-$kCM$H$=$N0UL#$O$D$.$N$H$*$j$G$"$k!#(B

@table @asis
@item @code{nil}
@c Count the windows in the selected frame, plus the minibuffer used
@c by that frame even if it lies in some other frame.
$BA*Br$5$l$F$$$k%U%l!<%`$N%&%#%s%I%&$K2C$($F!"(B
$B%_%K%P%C%U%!$,$I$3$KCV$+$l$F$$$h$&$H(B
$BEv3:%U%l!<%`$,;H$C$F$$$k%_%K%P%C%U%!$r?t$($k!#(B

@item @code{t}
@c Count all windows in all existing frames.
$B4{B8$N$9$Y$F$N%U%l!<%`$N%&%#%s%I%&$r?t$($k!#(B

@item @code{visible}
@c Count all windows in all visible frames.
$B$9$Y$F$N2D;k%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$r?t$($k!#(B

@item 0
@c Count all windows in all visible or iconified frames.
$B$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`$N(B
$B$9$Y$F$N%&%#%s%I%&$r?t$($k!#(B

@c @item anything else
@item $B$=$NB>(B
@c Count precisely the windows in the selected frame, and no others.
$BA*Br$5$l$F$$$k%U%l!<%`$@$1$G%&%#%s%I%&$r@53N$K?t$($k!#(B
@end table
@end defun

@node Deleting Windows
@c @section Deleting Windows
@section $B%&%#%s%I%&$N:o=|(B
@c @cindex deleting windows
@cindex $B%&%#%s%I%&$N:o=|(B

@c A window remains visible on its frame unless you @dfn{delete} it by
@c calling certain functions that delete windows.  A deleted window cannot
@c appear on the screen, but continues to exist as a Lisp object until
@c there are no references to it.  There is no way to cancel the deletion
@c of a window aside from restoring a saved window configuration
@c (@pxref{Window Configurations}).  Restoring a window configuration also
@c deletes any windows that aren't part of that configuration.
$B%&%#%s%I%&$r:o=|$9$k$"$k<o$N4X?t$r8F$S=P$7$F(B
$B%&%#%s%I%&$r(B@dfn{$B:o=|(B}$B$7$J$$8B$j!"(B
$B%&%#%s%I%&$O$=$N%U%l!<%`$KI=<($5$lB3$1$^$9!#(B
$B:o=|$5$l$?%&%#%s%I%&$,%9%/%j!<%s$K8=$l$k$3$H$O$"$j$^$;$s$,!"(B
$B$=$l$r;2>H$9$k$b$N$,$"$k8B$j(BLisp$B%*%V%8%'%/%H$H$H$7$F$O(B
$BB8:_$7B3$1$^$9!#(B
$BJ]B8$7$?%&%#%s%I%&9=@.!J(B@pxref{Window Configurations}$B!K$rI|85$9$k0J30$K$O!"(B
$B%&%#%s%I%&$N:o=|$O<h$j>C$;$^$;$s!#(B
$B%&%#%s%I%&9=@.$rI|85$9$k$H!"(B
$B$=$N9=@.$K4^$^$l$J$$%&%#%s%I%&$O$9$Y$F:o=|$5$l$^$9!#(B

@c   When you delete a window, the space it took up is given to one
@c adjacent sibling.
$B%&%#%s%I%&$r:o=|$9$k$H!"$=$l$,;H$C$F$$$?>l=j$O(B
$B6a@\$9$k7;Do%&%#%s%I%&$N(B1$B$D$KM?$($i$l$^$9!#(B

@c Emacs 19 feature
@defun window-live-p window
@c This function returns @code{nil} if @var{window} is deleted, and
@c @code{t} otherwise.
$B$3$N4X?t$O!"(B@var{window}$B$,:o=|$5$l$F$$$k$H(B@code{nil}$B$rJV$7!"(B
$B$5$b$J$1$l$P(B@code{t}$B$rJV$9!#(B

@c @strong{Warning:} Erroneous information or fatal errors may result from
@c using a deleted window as if it were live.
@strong{$B7Y9p!'(B}@code{ }
$B:o=|$5$l$?%&%#%s%I%&$r@5$7$$$b$N$H$7$F;H$&$H!"(B
$B8m$C$?>pJs$d=EBg$J%(%i!<$r0z$-5/$3$9!#(B
@end defun

@c @deffn Command delete-window &optional window
@deffn $B%3%^%s%I(B delete-window &optional window
@c This function removes @var{window} from display, and returns @code{nil}.
@c If @var{window} is omitted, then the selected window is deleted.  An
@c error is signaled if there is only one window when @code{delete-window}
@c is called.
$B$3$N4X?t$O!"%G%#%9%W%l%$$+$i(B@var{window}$B$r<h$j$5$j!"(B@code{nil}$B$rJV$9!#(B
@var{window}$B$r>JN,$9$k$H!"A*Br$5$l$F$$$k%&%#%s%I%&$r:o=|$9$k!#(B
@code{delete-window}$B$r8F$S=P$7$?$H$-$K$?$C$?(B1$B$D$N%&%#%s%I%&$7$+$J$$$H(B
$B%(%i!<$rDLCN$9$k!#(B
@end deffn

@c @deffn Command delete-other-windows &optional window
@deffn $B%3%^%s%I(B delete-other-windows &optional window
@c This function makes @var{window} the only window on its frame, by
@c deleting the other windows in that frame.  If @var{window} is omitted or
@c @code{nil}, then the selected window is used by default.
$B$3$N4X?t$O!"(B@var{window}$B$N%U%l!<%`$K$"$kB>$N%&%#%s%I%&$r:o=|$7$F(B
@var{window}$B$rEv3:%U%l!<%`$GM#0l$N%&%#%s%I%&$K$9$k!#(B
@var{window}$B$r>JN,$7$?$j(B@code{nil}$B$G$"$k$H!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$r%G%U%)%k%H$G;H$&!#(B

@c The return value is @code{nil}.
$B$3$l$O(B@code{nil}$B$rJV$9!#(B
@end deffn

@c @deffn Command delete-windows-on buffer &optional frame
@deffn $B%3%^%s%I(B delete-windows-on buffer &optional frame
@c This function deletes all windows showing @var{buffer}.  If there are
@c no windows showing @var{buffer}, it does nothing.
$B$3$N4X?t$O!"(B@var{buffer}$B$rI=<($7$F$$$k$9$Y$F$N%&%#%s%I%&$r:o=|$9$k!#(B
@var{buffer}$B$rI=<($7$F$$$k%&%#%s%I%&$,$J$1$l$P$J$K$b$7$J$$!#(B

@c @code{delete-windows-on} operates frame by frame.  If a frame has
@c several windows showing different buffers, then those showing
@c @var{buffer} are removed, and the others expand to fill the space.  If
@c all windows in some frame are showing @var{buffer} (including the case
@c where there is only one window), then the frame reverts to having a
@c single window showing another buffer chosen with @code{other-buffer}.
@c @xref{The Buffer List}.
@code{delete-windows-on}$B$O%U%l!<%`$r(B1$B$D(B1$B$D=hM}$9$k!#(B
$B%U%l!<%`$K0[$J$k%P%C%U%!$rI=<($7$F$$$k%&%#%s%I%&$,J#?t$"$k>l9g!"(B
$B$=$l$i$N$&$A$G(B@var{buffer}$B$rI=<($7$F$$$k$b$N$r:o=|$7!"(B
$BB>$N$b$N$O6u$$$?NN0h$rKd$a$k$?$a$K3HD%$5$l$k!#(B
$B$"$k%U%l!<%`$N$9$Y$F$N%&%#%s%I%&!J$?$C$?(B1$B$D$N%&%#%s%I%&$G$"$k>l9g$b4^$`!K(B
$B$,(B@var{buffer}$B$rI=<($7$F$$$k>l9g!"Ev3:%U%l!<%`$O!"(B
@code{other-buffer}$B$GA*$P$l$kJL$N%P%C%U%!$rI=<($9$k(B
1$B$D$N%&%#%s%I%&$@$1$K$J$k!#(B
@pxref{The Buffer List}$B!#(B

@c The argument @var{frame} controls which frames to operate on.  This
@c function does not use it in quite the same way as the other functions
@c which scan all windows; specifically, the values @code{t} and @code{nil}
@c have the opposite of their meanings in other functions.  Here are the
@c full details:
$B0z?t(B@var{frame}$B$O!"$I$N%U%l!<%`$rBP>]$K$9$k$+$r;XDj$9$k!#(B
$B$3$N4X?t$O!"$9$Y$F$N%&%#%s%I%&$rAv::$9$kB>$N4X?t$HF1$8$h$&$K$O(B
@var{frame}$B$r;H$o$J$$!#(B
$BFC$K!"(B@code{t}$B$H(B@code{nil}$B$NCM$N0UL#$OB>$N4X?t$H$O5U$G$"$k!#(B
$B0J2<$K>\:Y$r<($9!#(B

@itemize @bullet
@item
@c If it is @code{nil}, operate on all frames.
@code{nil}$B$G$"$k$H!"$9$Y$F$N%U%l!<%`$rBP>]$K$9$k!#(B
@item
@c If it is @code{t}, operate on the selected frame.
@code{t}$B$G$"$k$H!"A*Br$5$l$F$$$k%U%l!<%`$rBP>]$K$9$k!#(B
@item
@c If it is @code{visible}, operate on all visible frames.
@code{visible}$B$G$"$k$H!"$9$Y$F$N2D;k%U%l!<%`$rBP>]$K$9$k!#(B
@item
@c If it is 0, operate on all visible or iconified frames.
0$B$G$"$k$H!"$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`$rBP>]$K$9$k!#(B
@item
@c If it is a frame, operate on that frame.
$B%U%l!<%`$G$"$k$H!"Ev3:%U%l!<%`$rBP>]$K$9$k!#(B
@end itemize

@c This function always returns @code{nil}.
$B$3$N4X?t$O$D$M$K(B@code{nil}$B$rJV$9!#(B
@end deffn

@node Selecting Windows
@c @section Selecting Windows
@section $B%&%#%s%I%&$NA*Br(B
@c @cindex selecting windows
@cindex $B%&%#%s%I%&$NA*Br(B

@c   When a window is selected, the buffer in the window becomes the current
@c buffer, and the cursor will appear in it.
$B%&%#%s%I%&$rA*Br$9$k$H!"Ev3:%&%#%s%I%&$N%P%C%U%!$,%+%l%s%H%P%C%U%!$K$J$j!"(B
$B%+!<%=%k$,$=$N%&%#%s%I%&$K8=$l$^$9!#(B

@defun selected-window
@c This function returns the selected window.  This is the window in
@c which the cursor appears and to which many commands apply.
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$rJV$9!#(B
$B%+!<%=%k$,I=<($5$lB?$/$N%3%^%s%I$,:nMQ$9$k%&%#%s%I%&$,$=$l$G$"$k!#(B
@end defun

@defun select-window window
@c This function makes @var{window} the selected window.  The cursor then
@c appears in @var{window} (on redisplay).  The buffer being displayed in
@c @var{window} is immediately designated the current buffer.
$B$3$N4X?t$O!"(B@var{window}$B$rA*Br$5$l$F$$$k%&%#%s%I%&$K$9$k!#(B
$B$9$k$H!"%+!<%=%k$O!J:FI=<($9$k$H!K(B@var{window}$B$K8=$l$k!#(B
@var{window}$B$KI=<($5$l$F$$$k%P%C%U%!$,$?$@$A$K%+%l%s%H%P%C%U%!$K$J$k!#(B

@c The return value is @var{window}.
$BLa$jCM$O(B@var{window}$B$G$"$k!#(B

@example
@group
(setq w (next-window))
(select-window w)
     @result{} #<window 65 on windows.texi>
@end group
@end example
@end defun

@defmac save-selected-window forms@dots{}
@c This macro records the selected window, executes @var{forms}
@c in sequence, then restores the earlier selected window.
$B$3$N%^%/%m$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r5-O?$7$F!"(B
@var{forms}$B$r=g$K<B9T$7!"(B
$B$b$H$NA*Br$5$l$F$$$k%&%#%s%I%&$KLa$9!#(B

@c This macro does not save or restore anything about the sizes, arrangement
@c or contents of windows; therefore, if the @var{forms} change them,
@c the change persists.
$B$3$N%^%/%m$O!"%&%#%s%I%&%5%$%:!"G[CV!"FbMF$K4X$7$F(B
$B$$$C$5$$$J$K$bJ]B8$7$?$jI|85$7$J$$$N$G!"(B
@var{forms}$B$,$=$l$i$rJQ99$9$k$H$=$NJQ99$O;}B3$9$k!#(B

@c Each frame, at any time, has a window selected within the frame.  This
@c macro saves only @emph{the} selected window; it does not save anything
@c about other frames.  If the @var{forms} select some other frame and
@c alter the window selected within it, the change persists.
$B$"$k;~E@$G!"3F%U%l!<%`$K$O%U%l!<%`$NA*Br$5$l$F$$$k%&%#%s%I%&$,$"$k!#(B
$B$3$N%^%/%m$O!"A*Br$5$l$F$$$k%&%#%s%I%&(B@emph{$B$@$1(B}$B$rJ]B8$7!"(B
$BB>$N%U%l!<%`$K$D$$$F$O$J$K$bJ]B8$7$J$$!#(B
@var{forms}$B$,JL$N%U%l!<%`$rA*Br$7$F(B
$B$=$N%U%l!<%`$NA*Br$5$l$F$$$k%&%#%s%I%&$rJQ99$9$k$H!"$=$NJQ99$O;}B3$9$k!#(B
@end defmac

@c @cindex finding windows
@cindex $B%&%#%s%I%&$rC5$9(B
@c   The following functions choose one of the windows on the screen,
@c offering various criteria for the choice.
$B0J2<$N4X?t$O!"$5$^$6$^>r7o$G%9%/%j!<%s>e$N%&%#%s%I%&$N(B1$B$D$rA*$S$^$9!#(B

@defun get-lru-window &optional frame
@c This function returns the window least recently ``used'' (that is,
@c selected).  The selected window is always the most recently used window.
$B$3$N4X?t$O!"$b$C$H$b@N$K!X;H$o$l$?!Y(B
$B!J$D$^$jA*Br$5$l$F$$$?!K%&%#%s%I%&$rJV$9!#(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$O$D$M$K$b$C$H$b:G6a$K;H$o$l$?%&%#%s%I%&$G$"$k!#(B

@c The selected window can be the least recently used window if it is the
@c only window.  A newly created window becomes the least recently used
@c window until it is selected.  A minibuffer window is never a candidate.
$B%&%#%s%I%&$,$?$C$?(B1$B$D$G$"$k$H!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$,(B
$B$b$C$H$b@N$K;H$o$l$?%&%#%s%I%&$G$"$k$3$H$b$"$j$&$k!#(B
$B?7$?$K:n@.$5$l$?%&%#%s%I%&$O!"A*Br$5$l$k$^$G$O$b$C$H$b@N$K(B
$B;H$o$l$?%&%#%s%I%&$K$J$k!#(B
$B%_%K%P%C%U%!MQ%&%#%s%I%&$O8uJd$K$O$J$i$J$$!#(B

@c The argument @var{frame} controls which windows are considered.
$B0z?t(B@var{frame}$B$O!"$I$N%&%#%s%I%&$rBP>]$H$9$k$+$r@)8f$9$k!#(B

@itemize @bullet
@item
@c If it is @code{nil}, consider windows on the selected frame.
@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{t}, consider windows on all frames.
@code{t}$B$G$"$k$H!"$9$Y$F$N%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{visible}, consider windows on all visible frames.
@code{visible}$B$G$"$k$H!"(B
$B$9$Y$F$N2D;k%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is 0, consider windows on all visible or iconified frames.
0$B$G$"$k$H!"$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`(B
$B$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is a frame, consider windows on that frame.
$B%U%l!<%`$G$"$k$H!"Ev3:%U%l!<%`$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@end itemize
@end defun

@defun get-largest-window &optional frame
@c This function returns the window with the largest area (height times
@c width).  If there are no side-by-side windows, then this is the window
@c with the most lines.  A minibuffer window is never a candidate.
$B$3$N4X?t$O!"$b$C$H$bBg$-$JNN0h!J9b$5!_I}!K$N%&%#%s%I%&$rJV$9!#(B
$B:81&$KJB$s$@%&%#%s%I%&$,$J$1$l$P!"(B
$B$3$l$,$b$C$H$b9T?t$r;}$D%&%#%s%I%&$G$"$k!#(B
$B%_%K%P%C%U%!MQ%&%#%s%I%&$O8uJd$K$O$J$i$J$$!#(B

@c If there are two windows of the same size, then the function returns
@c the window that is first in the cyclic ordering of windows (see
@c following section), starting from the selected window.
$BF1$8Bg$-$5$N%&%#%s%I%&$,(B2$B$D$"$k>l9g!"(B
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$+$i;O$a$F(B
$B%&%#%s%I%&$N=d2s=g=x!J<!@a;2>H!K$G:G=i$N%&%#%s%I%&$rJV$9!#(B

@c The argument @var{frame} controls which set of windows to
@c consider.  See @code{get-lru-window}, above.
$B0z?t(B@var{frame}$B$O!"%&%#%s%I%&$N$I$N$h$&$J=8$^$j$rBP>]$K$9$k$+$r;XDj$9$k!#(B
$B$&$($N(B@code{get-lru-window}$B$r;2>H!#(B
@end defun

@node Cyclic Window Ordering
@comment  node-name,  next,  previous,  up
@c @section Cyclic Ordering of Windows
@section $B%&%#%s%I%&$N=d2s=g=x(B
@c @cindex cyclic ordering of windows
@c @cindex ordering of windows, cyclic
@c @cindex window ordering, cyclic
@cindex $B%&%#%s%I%&$N=d2s=g=x(B
@cindex $B=g=x!"%&%#%s%I%&(B
@cindex $B=d2s=g=x!"%&%#%s%I%&(B

@c   When you use the command @kbd{C-x o} (@code{other-window}) to select
@c the next window, it moves through all the windows on the screen in a
@c specific cyclic order.  For any given configuration of windows, this
@c order never varies.  It is called the @dfn{cyclic ordering of windows}.
$B$D$.$N%&%#%s%I%&$rA*Br$9$k$?$a$K%3%^%s%I(B@kbd{C-x o}$B!J(B@code{other-window}$B!K$r(B
$B;H$&$H!"%9%/%j!<%s>e$N$9$Y$F$N%&%#%s%I%&$r$"$k=d2s=g=x$G=d$j$^$9!#(B
$B%&%#%s%I%&$N$"$k9=@.$K$*$$$F!"$3$N=g=x$OJQ$o$j$^$;$s!#(B
$B$3$l$r(B@dfn{$B%&%#%s%I%&$N=d2s=g=x(B}$B!J(Bcyclic ordering of windows$B!K$H8F$S$^$9!#(B

@c   This ordering generally goes from top to bottom, and from left to
@c right.  But it may go down first or go right first, depending on the
@c order in which the windows were split.
$B$3$N=gHV$O0lHL$K>e$+$i2<!":8$+$i1&$K$J$j$^$9!#(B
$B$7$+$7!"%&%#%s%I%&$rJ,3d$7$?=gHV$K0MB8$7$F!"(B
$B2<$d1&$,:G=i$K$J$k$3$H$b$"$j$^$9!#(B

@c   If the first split was vertical (into windows one above each other),
@c and then the subwindows were split horizontally, then the ordering is
@c left to right in the top of the frame, and then left to right in the
@c next lower part of the frame, and so on.  If the first split was
@c horizontal, the ordering is top to bottom in the left part, and so on.
@c In general, within each set of siblings at any level in the window tree,
@c the order is left to right, or top to bottom.
$B:G=i$K>e2<$KJ,3d$7$F$D$.$K:81&$KJ,3d$9$k$H!"(B
$B=gHV$O!"%U%l!<%`$N>eB&$G:8$+$i1&!"%U%l!<%`$N$=$N2<$G$O:8$+$i1&(B
$B$H$$$C$?6q9g$K$J$j$^$9!#(B
$B:G=i$K:81&$KJ,3d$9$k$H!"(B
$B=gHV$O!"%U%l!<%`$N:8B&$G>e$+$i2<$H$$$C$?6q9g$K$J$j$^$9!#(B
$B0lHL$K!"%&%#%s%I%&LZ$N$"$k%l%Y%k$GJ,3d$5$l$?3F7;Do$NCf$G$O!"(B
$B=gHV$O!":8$+$i1&!"$"$k$$$O!">e$+$i2<$K$J$j$^$9!#(B

@defun next-window &optional window minibuf all-frames
@c @cindex minibuffer window
@cindex $B%_%K%P%C%U%!MQ%&%#%s%I%&(B
@c This function returns the window following @var{window} in the cyclic
@c ordering of windows.  This is the window that @kbd{C-x o} would select
@c if typed when @var{window} is selected.  If @var{window} is the only
@c window visible, then this function returns @var{window}.  If omitted,
@c @var{window} defaults to the selected window.
$B$3$N4X?t$O!"%&%#%s%I%&$N=d2s=g=x$K$*$$$F(B@var{window}$B$N$D$.$N(B
$B%&%#%s%I%&$rJV$9!#(B
$B$3$l$O!"(B@var{window}$B$,A*Br$5$l$F$$$k$H$-$K(B
@kbd{C-x o}$B$,A*Br$9$k$G$"$m$&%&%#%s%I%&$G$"$k!#(B
@var{window}$B$,M#0l$N2D;k%&%#%s%I%&$G$"$k$H!"(B
$B$3$N4X?t$O(B@var{window}$B$rJV$9!#(B
@var{window}$B$r>JN,$9$k$H!"%G%U%)%k%H$OA*Br$5$l$F$$$k%&%#%s%I%&$G$"$k!#(B

@c The value of the argument @var{minibuf} determines whether the
@c minibuffer is included in the window order.  Normally, when
@c @var{minibuf} is @code{nil}, the minibuffer is included if it is
@c currently active; this is the behavior of @kbd{C-x o}.  (The minibuffer
@c window is active while the minibuffer is in use.  @xref{Minibuffers}.)
$B0z?t(B@var{minibuf}$B$NCM$O!"%_%K%P%C%U%!$r(B
$B%&%#%s%I%&$N=g=x$K4^$a$k$+$I$&$+$r7hDj$9$k!#(B
@var{minibuf}$B$,(B@code{nil}$B$G$"$k$H!"(B
$B%_%K%P%C%U%!$,3h@-$G$"$k$H$-$K$O%_%K%P%C%U%!$r4^$a$k!#(B
$B$3$l$O(B@kbd{C-x o}$B$N$U$k$^$$$G$"$k!#(B
$B!J%_%K%P%C%U%!$,;H$o$l$F$$$k$"$$$@$O!"(B
$B%_%K%P%C%U%!MQ%&%#%s%I%&$O3h@-$G$"$k!#(B
@pxref{Minibuffers}$B!#!K(B

@c If @var{minibuf} is @code{t}, then the cyclic ordering includes the
@c minibuffer window even if it is not active.
@var{minibuf}$B$,(B@code{t}$B$G$"$k$H!"(B
$B%_%K%P%C%U%!$,3h@-$G$J$/$F$b=d2s=g=x$K%_%K%P%C%U%!MQ%&%#%s%I%&$r4^$a$k!#(B

@c If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
@c window is not included even if it is active.
@var{minibuf}$B$,(B@code{t}$B$G$b(B@code{nil}$B$G$b$J$$$H!"(B
$B3h@-$G$"$C$F$b%_%K%P%C%U%!MQ%&%#%s%I%&$r4^$a$J$$!#(B

@c The argument @var{all-frames} specifies which frames to consider.  Here
@c are the possible values and their meanings:
$B0z?t(B@var{all-frames}$B$O!"$I$N%U%l!<%`$rBP>]$K$9$k$+$r;XDj$9$k!#(B
$B2DG=$JCM$H$=$N0UL#$r0J2<$K<($9!#(B

@table @asis
@item @code{nil}
@c Consider all the windows in @var{window}'s frame, plus the minibuffer
@c used by that frame even if it lies in some other frame.
@var{window}$B$N%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$K2C$($F!"(B
$B%_%K%P%C%U%!$,$I$3$KCV$+$l$F$$$h$&$H(B
$BEv3:%U%l!<%`$,;H$C$F$$$k%_%K%P%C%U%!$rBP>]$K$9$k!#(B

@item @code{t}
@c Consider all windows in all existing frames.
$B4{B8$N$9$Y$F$N%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$rBP>]$K$9$k!#(B

@item @code{visible}
@c Consider all windows in all visible frames.  (To get useful results, you
@c must ensure @var{window} is in a visible frame.)
$B$9$Y$F$N2D;k%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$rBP>]$K$9$k!#(B
$B!J7k2L$,M-MQ$G$"$k$?$a$K$O!"2D;k%U%l!<%`$K(B@var{window}$B$,$"$k$3$H!K(B

@item 0
@c Consider all windows in all visible or iconified frames.
$B$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`$N(B
$B$9$Y$F$N%&%#%s%I%&$rBP>]$K$9$k!#(B

@c @item anything else
@item $B$=$NB>(B
@c Consider precisely the windows in @var{window}'s frame, and no others.
@var{window}$B$N%U%l!<%`$@$1$N%&%#%s%I%&$r@53N$KBP>]$K$9$k!#(B
@end table

@c This example assumes there are two windows, both displaying the
@c buffer @samp{windows.texi}:
$B$D$.$NNc$G$O!"(B2$B$D$N%&%#%s%I%&$,$"$j!"(B
$B$I$A$i$b%P%C%U%!(B@samp{windows.texi}$B$rI=<($7$F$$$k$H2>Dj$9$k!#(B

@example
@group
(selected-window)
     @result{} #<window 56 on windows.texi>
@end group
@group
(next-window (selected-window))
     @result{} #<window 52 on windows.texi>
@end group
@group
(next-window (next-window (selected-window)))
     @result{} #<window 56 on windows.texi>
@end group
@end example
@end defun

@defun previous-window &optional window minibuf all-frames
@c This function returns the window preceding @var{window} in the cyclic
@c ordering of windows.  The other arguments specify which windows to
@c include in the cycle, as in @code{next-window}.
$B$3$N4X?t$O!"%&%#%s%I%&$N=d2s=g=x$K$*$$$F(B@var{window}$B$N$^$($N(B
$B%&%#%s%I%&$rJV$9!#(B
$BB>$N0z?t$O!"(B@code{next-window}$B$HF1MM$K!"(B
$B$I$N$h$&$J%&%#%s%I%&$r=d2s$K4^$a$k$+$r;XDj$9$k!#(B
@end defun

@c @deffn Command other-window count
@deffn $B%3%^%s%I(B other-window count
@c This function selects the @var{count}th following window in the cyclic
@c order.  If count is negative, then it moves back @minus{}@var{count}
@c windows in the cycle, rather than forward.  It returns @code{nil}.
$B$3$N4X?t$O!"%&%#%s%I%&$N=d2s=g=x$K$*$$$F(B@var{count}$BHVL\$&$7$m$N(B
$B%&%#%s%I%&$rA*Br$9$k!#(B
@var{count}$B$,Ii$G$"$k$H!"=d2s=g=x$K$*$$$F(B
@minus{}@var{count}$BHVL\$^$($N%&%#%s%I%&$KLa$k!#(B
$B$3$N4X?t$O(B@code{nil}$B$rJV$9!#(B

@c In an interactive call, @var{count} is the numeric prefix argument.
$BBPOCE*$K8F$S=P$9$H!"(B@var{count}$B$O?tCMA0CV0z?t$G$"$k!#(B
@end deffn

@c Emacs 19 feature
@defun walk-windows proc &optional minibuf all-frames
@c This function cycles through all windows, calling @code{proc}
@c = $B8m?"!)(B                                          @var{proc}
@c once for each window with the window as its sole argument.
$B$3$N4X?t$O!"3F%&%#%s%I%&$4$H$KEv3:%&%#%s%I%&$rM#0l$N0z?t$H$7$F(B
@var{proc}$B$r8F$S=P$7$F$9$Y$F$N%&%#%s%I%&$r=d$k!#(B

@c The optional arguments @var{minibuf} and @var{all-frames} specify the
@c set of windows to include in the scan.  See @code{next-window}, above,
@c for details.
$B>JN,2DG=$J0z?t(B@var{minibuf}$B$H(B@var{all-frames}$B$O!"(B
$BAv::$9$k%&%#%s%I%&$N=8$^$j$r;XDj$9$k!#(B
$B>\$7$/$O>e5-$N(B@code{next-window}$B$r;2>H!#(B
@end defun

@node Buffers and Windows
@c @section Buffers and Windows
@section $B%P%C%U%!$H%&%#%s%I%&(B
@c @cindex examining windows
@c @cindex windows, controlling precisely
@c @cindex buffers, controlled in windows
@cindex $B%&%#%s%I%&$rD4$Y$k(B
@cindex $B%&%#%s%I%&!"@53N$K@)8f$9$k(B
@cindex $B%P%C%U%!!"%&%#%s%I%&$G@)8f$5$l$k(B

@c   This section describes low-level functions to examine windows or to
@c display buffers in windows in a precisely controlled fashion.
$BK\@a$G$O!"%&%#%s%I%&$rD4$Y$?$j!"(B
$B@53N$K@)8f$7$F%&%#%s%I%&$K%P%C%U%!$rI=<($9$kDc%l%Y%k$N4X?t$K$D$$$F=R$Y$^$9!#(B
$B;HMQ$9$k%&%#%s%I%&$rC5$7$?$j$=$l$K%P%C%U%!$r;XDj$9$k4XO"$9$k4X?t$K$D$$$F$O!"(B
@iftex
@c See the following section for
$B<!@a$r;2>H$7$F$/$@$5$$!#(B
@end iftex
@ifinfo
@c @xref{Displaying Buffers}, for
@xref{Displaying Buffers}$B!#(B
@end ifinfo
@c related functions that find a window to use and specify a buffer for it.
@c The functions described there are easier to use than these, but they
@c employ heuristics in choosing or creating a window; use these functions
@c when you need complete control.
$B$=$3$K=R$Y$?4X?t$OK\@a$N4X?t$h$j4JC1$K;H$($^$9$,!"(B
$B$=$l$i$O%&%#%s%I%&$rA*$s$@$j:n$C$?$j$9$k$H$-$KH/8+E*<jK!$r;H$$$^$9!#(B
$B40A4$K@)8f$9$kI,MW$,$"$k$H$-$K$O!"K\@a$N4X?t$r;H$$$^$9!#(B

@defun set-window-buffer window buffer-or-name
@c This function makes @var{window} display @var{buffer-or-name} as its
@c contents.  It returns @code{nil}.  This is the fundamental primitive
@c for changing which buffer is displayed in a window, and all ways
@c of doing that call this function.
$B$3$N4X?t$O!"(B@var{window}$B$NFbMF$H$7$F(B@var{buffer-or-name}$B$rI=<($9$k$h$&$K$9$k!#(B
$B$3$N4X?t$O(B@code{nil}$B$rJV$9!#(B
$B$3$l$O!"%&%#%s%I%&$KI=<($9$k%P%C%U%!$r@Z$jBX$($k(B
$B$b$C$H$b4pK\$N4pK\4X?t$G$"$j!"(B
$BB>$N@Z$jBX$(4X?t$O$3$N4X?t$r8F$S=P$9!#(B

@example
@group
(set-window-buffer (selected-window) "foo")
     @result{} nil
@end group
@end example
@end defun

@defun window-buffer &optional window
@c This function returns the buffer that @var{window} is displaying.  If
@c @var{window} is omitted, this function returns the buffer for the
@c selected window.
$B$3$N4X?t$O!"(B@var{window}$B$KI=<($7$F$$$k%P%C%U%!$rJV$9!#(B
@var{window}$B$r>JN,$9$k$H!"$3$N4X?t$OA*Br$5$l$F$$$k%&%#%s%I%&$N%P%C%U%!$rJV$9!#(B

@example
@group
(window-buffer)
     @result{} #<buffer windows.texi>
@end group
@end example
@end defun

@defun get-buffer-window buffer-or-name &optional all-frames
@c This function returns a window currently displaying
@c @var{buffer-or-name}, or @code{nil} if there is none.  If there are
@c several such windows, then the function returns the first one in the
@c cyclic ordering of windows, starting from the selected window.
@c @xref{Cyclic Window Ordering}.
$B$3$N4X?t$O!"8=:_(B@var{buffer-or-name}$B$rI=<($7$F$$$k%&%#%s%I%&$rJV$9!#(B
$B$=$N$h$&$J%&%#%s%I%&$,$J$1$l$P(B@code{nil}$B$rJV$9!#(B
$B$=$N$h$&$J%&%#%s%I%&$,J#?t$"$k>l9g!"(B
$B%&%#%s%I%&$N=d2s=g=x$K$*$$$FA*Br$5$l$F$$$k%&%#%s%I%&$+$i;O$a$F(B
$B:G=i$K$_$D$+$C$?%&%#%s%I%&$rJV$9!#(B
@pxref{Cyclic Window Ordering}$B!#(B

@c The argument @var{all-frames} controls which windows to consider.
$B0z?t(B@var{all-frames}$B$O!"$I$N%&%#%s%I%&$rBP>]$H$9$k$+$r@)8f$9$k!#(B

@itemize @bullet
@item
@c If it is @code{nil}, consider windows on the selected frame.
@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{t}, consider windows on all frames.
@code{t}$B$G$"$k$H!"$9$Y$F$N%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{visible}, consider windows on all visible frames.
@code{visible}$B$G$"$k$H!"(B
$B$9$Y$F$N2D;k%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is 0, consider windows on all visible or iconified frames.
0$B$G$"$k$H!"$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`(B
$B$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is a frame, consider windows on that frame.
$B%U%l!<%`$G$"$k$H!"Ev3:%U%l!<%`$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@end itemize
@end defun

@defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
@c This function returns a list of all the windows currently displaying
@c @var{buffer-or-name}.
$B$3$N4X?t$O!"8=:_(B@var{buffer-or-name}$B$rI=<($7$F$$$k(B
$B$9$Y$F$N%&%#%s%I%&$N%j%9%H$rJV$9!#(B

@c The two optional arguments work like the optional arguments of
@c @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
@c like the single optional argument of @code{get-buffer-window}.  Perhaps
@c we should change @code{get-buffer-window} in the future to make it
@c compatible with the other functions.
$B>JN,2DG=$J(B2$B$D$N0z?t$O!"(B@code{next-window}$B!J(B@pxref{Cyclic Window Ordering}$B!K$N(B
$B>JN,2DG=$J0z?t$HF1MM$KF/$-!"(B
@code{get-buffer-window}$B$N>JN,2DG=$JC10l$N0z?t$HF1$8$G$O(B@emph{$B$J$$(B}$B!#(B
@code{get-buffer-window}$B$rB>$N4X?t$H8_49@-$,$"$k$h$&$K(B
$B>-MhJQ99$9$Y$-$J$N$G$"$m$&!#(B

@c The argument @var{all-frames} controls which windows to consider.
$B0z?t(B@var{all-frames}$B$O!"$I$N%&%#%s%I%&$rBP>]$H$9$k$+$r@)8f$9$k!#(B

@itemize @bullet
@item
@c If it is @code{nil}, consider windows on the selected frame.
@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{t}, consider windows on all frames.
@code{t}$B$G$"$k$H!"$9$Y$F$N%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{visible}, consider windows on all visible frames.
@code{visible}$B$G$"$k$H!"(B
$B$9$Y$F$N2D;k%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is 0, consider windows on all visible or iconified frames.
0$B$G$"$k$H!"$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`(B
$B$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is a frame, consider windows on that frame.
$B%U%l!<%`$G$"$k$H!"Ev3:%U%l!<%`$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@end itemize
@end defun

@defvar buffer-display-time
@tindex buffer-display-time
@c This variable records the time at which a buffer was last made visible
@c in a window.  It is always local in each buffer; each time
@c @code{set-window-buffer} is called, it sets this variable to
@c @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
@c When a buffer is first created, @code{buffer-display-time} starts out
@c with the value @code{nil}.
$B$3$NJQ?t$O!"%P%C%U%!$,%&%#%s%I%&$G8+$($k$h$&$K$J$C$?:G8e$N;~9o$r5-O?$9$k!#(B
$B$3$NJQ?t$O3F%P%C%U%!$G$D$M$K%P%C%U%!%m!<%+%k$G$"$j!"(B
@code{set-window-buffer}$B$O!"8F$P$l$k$?$S$K(B
$B;XDj$5$l$?%P%C%U%!$N$3$NJQ?t$K(B@code{(current-time)}$B$r@_Dj$9$k(B
$B!J(B@pxref{Time of Day}$B!K!#(B
$B%P%C%U%!$,=i$a$F:n$i$l$k$H!"(B@code{buffer-display-time}$B$OCM(B@code{nil}$B$G;O$^$k!#(B
@end defvar

@node Displaying Buffers
@c @section Displaying Buffers in Windows
@section $B%&%#%s%I%&$X$N%P%C%U%!$NI=<((B
@c @cindex switching to a buffer
@c @cindex displaying a buffer
@cindex $B%P%C%U%!$N@Z$jBX$((B
@cindex $B%P%C%U%!$NI=<((B

@c   In this section we describe convenient functions that choose a window
@c automatically and use it to display a specified buffer.  These functions
@c can also split an existing window in certain circumstances.  We also
@c describe variables that parameterize the heuristics used for choosing a
@c window.
$BK\@a$G$O!"%&%#%s%I%&$r<+F0E*$KA*$S$=$l$K;XDj$7$?%P%C%U%!$rI=<($9$k(B
$BJXMx$J4X?t$K$D$$$F=R$Y$^$9!#(B
$B$3$l$i$N4X?t$O!"$"$k>u67$G$O!"4{B8$N%&%#%s%I%&$rJ,3d$7$^$9!#(B
$B%&%#%s%I%&$rA*$V:]$NH/8+E*<jK!$r@)8f$9$kJQ?t$K$D$$$F$b=R$Y$^$9!#(B
$B$h$j@53N$K@)8f$9$k$?$a$NDc%l%Y%k$N4X?t$K$D$$$F$O!"(B
@iftex
@c See the preceding section for
$BA0@a$r;2>H$7$F$/$@$5$$!#(B
@end iftex
@ifinfo
@c @xref{Buffers and Windows}, for
@xref{Buffers and Windows}$B!#(B
@end ifinfo
@c low-level functions that give you more precise control.  All of these
@c functions work by calling @code{set-window-buffer}.
$B$3$l$i$N4X?t$O$9$Y$F(B@code{set-window-buffer}$B$r8F$S=P$7$FF0:n$7$^$9!#(B

@c   Do not use the functions in this section in order to make a buffer
@c current so that a Lisp program can access or modify it; they are too
@c drastic for that purpose, since they change the display of buffers in
@c windows, which would be gratuitous and surprise the user.  Instead, use
@c @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
@c Buffer}), which designate buffers as current for programmed access
@c without affecting the display of buffers in windows.
$B%P%C%U%!$r%+%l%s%H%P%C%U%!$K$7$F(BLisp$B%W%m%0%i%`$G;2>H$7$?$jJQ99$G$-$k$h$&$K(B
$B$9$k$?$a$K$O!"K\@a$N4X?t$r;H$o$J$$$G$/$@$5$$!#(B
$B$3$l$i$O$=$NL\E*$K$O6/NO$9$.$^$9!#(B
$B%&%#%s%I%&$N%P%C%U%!$NI=<($r%f!<%6!<$K$H$C$F$OLBOG$G6C$/$h$&$J$b$N$K(B
$BJQ99$7$F$7$^$&$+$i$G$9!#(B
$B$=$N$+$o$j$K!"%&%#%s%I%&$N%P%C%U%!$NI=<($K$O1F6A$;$:$K(B
$B%P%C%U%!$r%W%m%0%i%`$+$i;2>H$9$k$?$a$K%+%l%s%H%P%C%U%!$K$9$k(B
@code{set-buffer}$B$H(B@code{save-current-buffer}$B!J(B@pxref{Current Buffer}$B!K$r(B
$B;H$$$^$9!#(B

@c @deffn Command switch-to-buffer buffer-or-name &optional norecord
@deffn $B%3%^%s%I(B switch-to-buffer buffer-or-name &optional norecord
@c This function makes @var{buffer-or-name} the current buffer, and also
@c displays the buffer in the selected window.  This means that a human can
@c see the buffer and subsequent keyboard commands will apply to it.
@c Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
@c the current buffer but does not display it in the selected window.
@c @xref{Current Buffer}.
$B$3$N4X?t$O!"(B@var{buffer-or-name}$B$r%+%l%s%H%P%C%U%!$K$7!"(B
$B$5$i$K!"A*Br$5$l$F$$$k%&%#%s%I%&$KEv3:%P%C%U%!$rI=<($9$k!#(B
$B$D$^$j!"?M4V$,Ev3:%P%C%U%!$r8+$k$3$H$,$G$-$k$h$&$K$J$j!"(B
$B0J9_$N%-!<%\!<%I%3%^%s%I$OEv3:%P%C%U%!$KE,MQ$5$l$k!#(B
@var{buffer-or-name}$B$r%+%l%s%H%P%C%U%!$K$9$k$,(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$K$OI=<($7$J$$(B@code{set-buffer}$B$HHf3S$7$F$[$7$$!#(B
@pxref{Current Buffer}$B!#(B

@c If @var{buffer-or-name} does not identify an existing buffer, then a new
@c buffer by that name is created.  The major mode for the new buffer is
@c set according to the variable @code{default-major-mode}.  @xref{Auto
@c Major Mode}.
@var{buffer-or-name}$B$,4{B8$N%P%C%U%!$r;XDj$7$J$1$l$P!"(B
$B$=$NL>A0$N?7$?$J%P%C%U%!$,:n@.$5$l$k!#(B
$B?7$?$J%P%C%U%!$N%a%8%c!<%b!<%I$OJQ?t(B@code{default-major-mode}$B$K(B
$B=>$C$F@_Dj$5$l$k!#(B
@pxref{Auto Major Mode}$B!#(B

@c Normally the specified buffer is put at the front of the buffer list
@c (both the selected frame's buffer list and the frame-independent buffer
@c list).  This affects the operation of @code{other-buffer}.  However, if
@c @var{norecord} is non-@code{nil}, this is not done.  @xref{The Buffer
@c List}.
$BDL>o!";XDj$7$?%P%C%U%!$O%P%C%U%!%j%9%H(B
$B!JA*Br$5$l$F$$$k%U%l!<%`$N%P%C%U%!%j%9%H$H%U%l!<%`FHN)$N%P%C%U%!%j%9%H$N(B
$BN>J}!K$N@hF,$KCV$+$l$k!#(B
$B$3$l$O!"(B@code{other-buffer}$B$NF0:n$K1F6A$9$k!#(B
$B$7$+$7!"(B@var{norecord}$B$,(B@code{nil}$B0J30$G$"$k$H!"$3$l$r9T$o$J$$!#(B
@pxref{The Buffer List}$B!#(B

@c The @code{switch-to-buffer} function is often used interactively, as
@c the binding of @kbd{C-x b}.  It is also used frequently in programs.  It
@c always returns @code{nil}.
$B4X?t(B@code{switch-to-buffer}$B$O!"$7$P$7$P!"(B
@kbd{C-x b}$B$K%P%$%s%I$5$l$FBPOCE*$K;H$o$l$k!#(B
$B%W%m%0%i%`$G$bB?MQ$5$l$k!#(B
$B$D$M$K(B@code{nil}$B$rJV$9!#(B
@end deffn

@c @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
@deffn $B%3%^%s%I(B switch-to-buffer-other-window buffer-or-name &optional norecord
@c This function makes @var{buffer-or-name} the current buffer and
@c displays it in a window not currently selected.  It then selects that
@c window.  The handling of the buffer is the same as in
@c @code{switch-to-buffer}.
$B$3$N4X?t$O!"(B@var{buffer-or-name}$B$r%+%l%s%H%P%C%U%!$K$7!"(B
$B8=:_A*Br$5$l$F$$$J$$%&%#%s%I%&$KEv3:%P%C%U%!$rI=<($9$k!#(B
$B$=$7$FEv3:%&%#%s%I%&$rA*Br$9$k!#(B
$B%P%C%U%!$N07$$J}$O(B@code{switch-to-buffer}$B$HF1$8$G$"$k!#(B

@c The currently selected window is absolutely never used to do the job.
@c If it is the only window, then it is split to make a distinct window for
@c this purpose.  If the selected window is already displaying the buffer,
@c then it continues to do so, but another window is nonetheless found to
@c display it in as well.
$B8=:_A*Br$5$l$F$$$k%&%#%s%I%&$O!"$3$N=hM}$K$O@dBP$K;H$o$J$$!#(B
$B$=$l$,M#0l$N%&%#%s%I%&$G$"$k>l9g$K$O!"$3$NL\E*$N$?$a$K(B
$B%&%#%s%I%&$rJ,3d$7$FJL$N%&%#%s%I%&$r:n$k!#(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$,$9$G$KEv3:%P%C%U%!$rI=<($7$F$$$k>l9g$K$O!"(B
$BEv3:%&%#%s%I%&$O$=$N$^$^I=<($7B3$1$k$,!"$=$l$K$b4X$o$i$:!"(B
$BI=<($9$k$?$a$KJL$N%&%#%s%I%&$rC5$9!#(B

@c This function updates the buffer list just like @code{switch-to-buffer}
@c unless @var{norecord} is non-@code{nil}.
$B$3$N4X?t$O!"(B@var{norecord}$B$,(B@code{nil}$B$G$"$k$H!"(B
@code{switch-to-buffer}$B$N$h$&$K%P%C%U%!%j%9%H$r99?7$9$k!#(B
@end deffn

@defun pop-to-buffer buffer-or-name &optional other-window norecord
@c This function makes @var{buffer-or-name} the current buffer and
@c switches to it in some window, preferably not the window previously
@c selected.  The ``popped-to'' window becomes the selected window within
@c its frame.
$B$3$N4X?t$O!"(B@var{buffer-or-name}$B$r%+%l%s%H%P%C%U%!$K$7!"(B
$B0JA0$K$OA*Br$5$l$F$$$J$$JL$N%&%#%s%I%&$GEv3:%P%C%U%!$K@Z$jBX$($k!#(B
$B$=$N%&%#%s%I%&$,$=$N%U%l!<%`$NA*Br$5$l$F$$$k%&%#%s%I%&$K$J$k!#(B

@c If the variable @code{pop-up-frames} is non-@code{nil},
@c @code{pop-to-buffer} looks for a window in any visible frame already
@c displaying the buffer; if there is one, it returns that window and makes
@c it be selected within its frame.  If there is none, it creates a new
@c frame and displays the buffer in it.
$BJQ?t(B@code{pop-up-frames}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
@code{pop-to-buffer}$B$O!"2D;k%U%l!<%`$+$i(B
$BEv3:%P%C%U%!$r$9$G$KI=<($7$F$$$k%&%#%s%I%&$rC5$9!#(B
$B$=$N$h$&$J%&%#%s%I%&$,$"$l$P!"$=$N%&%#%s%I%&$rJV$9$H$H$b$K!"(B
$B$=$N%&%#%s%I%&$r$=$N%U%l!<%`$NA*Br$5$l$F$$$k%&%#%s%I%&$K$9$k!#(B
$B$=$N$h$&$J%&%#%s%I%&$,$J$1$l$P!"?7$?$J%U%l!<%`$r:n@.$7(B
$B$=$l$K%P%C%U%!$rI=<($9$k!#(B

@c If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
@c operates entirely within the selected frame.  (If the selected frame has
@c just a minibuffer, @code{pop-to-buffer} operates within the most
@c recently selected frame that was not just a minibuffer.)
@code{pop-up-frames}$B$,(B@code{nil}$B$G$"$k$H!"(B
@code{pop-to-buffer}$B$OA*Br$5$l$F$$$k%U%l!<%`Fb$@$1$G=hM}$r9T$&!#(B
$B!JA*Br$5$l$F$$$k%U%l!<%`$,%_%K%P%C%U%!$N$_$G$"$k$H$-$K$O!"(B
@code{pop-to-buffer}$B$O!"%_%K%P%C%U%!$N$_$G$J$$(B
$B$b$C$H$b:G6a$KA*Br$5$l$?%U%l!<%`Fb$G=hM}$9$k!#!K(B

@c If the variable @code{pop-up-windows} is non-@code{nil}, windows may
@c be split to create a new window that is different from the original
@c window.  For details, see @ref{Choosing Window}.
$BJQ?t(B@code{pop-up-windows}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$B$b$H$N%&%#%s%I%&$H$O0[$J$k?7$?$J%&%#%s%I%&$r:n@.$9$k$?$a$K(B
$B%&%#%s%I%&$rJ,3d$9$k$3$H$,$"$k!#(B
$B>\$7$/$O!"(B@ref{Choosing Window}$B$r;2>H!#(B

@c If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
@c creates another window even if @var{buffer-or-name} is already visible
@c in the selected window.  Thus @var{buffer-or-name} could end up
@c displayed in two windows.  On the other hand, if @var{buffer-or-name} is
@c already displayed in the selected window and @var{other-window} is
@c @code{nil}, then the selected window is considered sufficient display
@c for @var{buffer-or-name}, so that nothing needs to be done.
@var{other-window}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$K(B@var{buffer-or-name}$B$,$9$G$KI=<($5$l$F$$$F$b!"(B
@code{pop-to-buffer}$B$OJL$N%&%#%s%I%&$rC5$7$?$j:n@.$9$k!#(B
$B$=$N$?$a!"(B@var{buffer-or-name}$B$O(B2$B$D$N%&%#%s%I%&$KI=<($5$l$k$3$H$K$J$k!#(B
$B0lJ}$G!"(B@var{buffer-or-name}$B$,A*Br$5$l$F$$$k%&%#%s%I%&$K(B
$B$9$G$KI=<($5$l$F$$$F!"$+$D!"(B@var{other-window}$B$,(B@code{nil}$B$G$"$k$H!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$O(B@var{buffer-or-name}$B$NI=<($K$O==J,$G$"$k$H$_$J$7!"(B
$B$J$K$b9T$o$J$$!#(B

@c All the variables that affect @code{display-buffer} affect
@c @code{pop-to-buffer} as well.  @xref{Choosing Window}.
@code{display-buffer}$B$K1F6A$9$k$9$Y$F$NJQ?t$O!"(B
@code{pop-to-buffer}$B$K$b1F6A$9$k!#(B
@pxref{Choosing Window}$B!#(B

@c If @var{buffer-or-name} is a string that does not name an existing
@c buffer, a buffer by that name is created.  The major mode for the new
@c buffer is set according to the variable @code{default-major-mode}.
@c @xref{Auto Major Mode}.
@var{buffer-or-name}$B$,J8;zNs$G$"$j4{B8$N%P%C%U%!$r;XDj$7$J$$>l9g!"(B
$B$=$NL>A0$N%P%C%U%!$r:n@.$9$k!#(B
$B?7$?$J%P%C%U%!$N%a%8%c!<%b!<%I$OJQ?t(B@code{default-major-mode}$B$K(B
$B=>$C$F@_Dj$5$l$k!#(B
@pxref{Auto Major Mode}$B!#(B

@c This function updates the buffer list just like @code{switch-to-buffer}
@c unless @var{norecord} is non-@code{nil}.
$B$3$N4X?t$O!"(B@var{norecord}$B$,(B@code{nil}$B$G$"$k$H!"(B
@code{switch-to-buffer}$B$N$h$&$K%P%C%U%!%j%9%H$r99?7$9$k!#(B
@end defun

@c @deffn Command replace-buffer-in-windows buffer
@deffn $B%3%^%s%I(B replace-buffer-in-windows buffer
@c This function replaces @var{buffer} with some other buffer in all
@c windows displaying it.  The other buffer used is chosen with
@c @code{other-buffer}.  In the usual applications of this function, you
@c don't care which other buffer is used; you just want to make sure that
@c @var{buffer} is no longer displayed.
$B$3$N4X?t$O!"(B@var{buffer}$B$rI=<($7$F$$$k$9$Y$F$N%&%#%s%I%&$K$*$$$F(B
@var{buffer}$B$rJL$N%P%C%U%!$K@Z$jBX$($k!#(B
$BJL$N%P%C%U%!$O(B@code{other-buffer}$B$GA*$V!#(B
$B$3$N4X?t$NIaDL$NMQES$O!"JL$N%P%C%U%!$,$I$l$K$J$k$+5$$K$7$J$$>l9g$G$"$k!#(B
$B$D$^$j!"(B@var{buffer}$B$,I=<($5$l$F$$$J$$$3$H$rJ]>Z$7$?$$>l9g$G$"$k!#(B

@c This function returns @code{nil}.
$B$3$N4X?t$O(B@code{nil}$B$rJV$9!#(B
@end deffn

@node Choosing Window
@c @section Choosing a Window for Display
@section $BI=<(%&%#%s%I%&$rA*$V(B

@c   This section describes the basic facility that chooses a window to
@c display a buffer in---@code{display-buffer}.  All the higher-level
@c functions and commands use this subroutine.  Here we describe how to use
@c @code{display-buffer} and how to customize it.
$BK\@a$G$O!"%P%C%U%!$rI=<($9$k$?$a$N%&%#%s%I%&$rA*$V$?$a$N4pK\E*$J5!G=!"(B
@code{display-buffer}$B$K$D$$$F=R$Y$^$9!#(B
$B>e0L%l%Y%k$N4X?t$d%3%^%s%I$O$9$Y$F$3$N%5%V%k!<%F%#%s$r;H$$$^$9!#(B
$B$3$3$G$O!"(B@code{display-buffer}$B$N;H$$J}$H%+%9%?%^%$%:J}K!$r@bL@$7$^$9!#(B

@c @deffn Command display-buffer buffer-or-name &optional not-this-window frame
@deffn $B%3%^%s%I(B display-buffer buffer-or-name &optional not-this-window frame
@c This command makes @var{buffer-or-name} appear in some window, like
@c @code{pop-to-buffer}, but it does not select that window and does not
@c make the buffer current.  The identity of the selected window is
@c unaltered by this function.
$B$3$N%3%^%s%I$O!"(B@code{pop-to-buffer}$B$N$h$&$K!"(B
@var{buffer-or-name}$B$r$"$k%&%#%s%I%&$KI=<($9$k$,!"(B
$B$=$N%&%#%s%I%&$rA*Br$7$J$$$N$GEv3:%P%C%U%!$b%+%l%s%H%P%C%U%!$K$J$i$J$$!#(B
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$rJQ$($J$$!#(B

@c If @var{not-this-window} is non-@code{nil}, it means to display the
@c specified buffer in a window other than the selected one, even if it is
@c already on display in the selected window.  This can cause the buffer to
@c appear in two windows at once.  Otherwise, if @var{buffer-or-name} is
@c already being displayed in any window, that is good enough, so this
@c function does nothing.
@var{not-this-window}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$B;XDj$7$?%P%C%U%!$,A*Br$5$l$F$$$k%&%#%s%I%&$K$9$G$KI=<($5$l$F$$$F$b!"(B
$BJL$N%&%#%s%I%&$KEv3:%P%C%U%!$rI=<($9$k$3$H$r0UL#$9$k!#(B
$B$3$l$K$h$j!"Ev3:%P%C%U%!$,F1;~$K(B2$B$D$N%&%#%s%I%&$KI=<($5$l$k!#(B
$B$5$b$J$1$l$P!"(B@var{buffer-or-name}$B$,%&%#%s%I%&$K$9$G$KI=<($5$l$F$$$k$H!"(B
$B$=$l$G==J,$H$_$J$7$3$N4X?t$O$J$K$b$7$J$$!#(B

@c @code{display-buffer} returns the window chosen to display
@c @var{buffer-or-name}.
@code{display-buffer}$B$O!"(B@var{buffer-or-name}$B$rI=<($9$k$?$a$K(B
$BA*$s$@%&%#%s%I%&$rJV$9!#(B

@c If the argument @var{frame} is non-@code{nil}, it specifies which frames
@c to check when deciding whether the buffer is already displayed.  If the
@c buffer is already displayed in some window on one of these frames,
@c @code{display-buffer} simply returns that window.  Here are the possible
@c values of @var{frame}:
$B0z?t(B@var{frame}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$B%P%C%U%!$,$9$G$KI=<($5$l$F$$$k$+$I$&$+$r8!::$9$k$H$-$K(B
$B$I$N%U%l!<%`$rBP>]$H$9$k$+$r;XDj$9$k!#(B
$B$=$l$i$N%U%l!<%`$N$I$l$+$N%&%#%s%I%&$KEv3:%P%C%U%!$,$9$G$KI=<($5$l$F$$$k$H!"(B
@code{display-buffer}$B$OC1$K$=$N%&%#%s%I%&$rJV$9!#(B
@var{frame}$B$N2DG=$JCM$O$D$.$N$H$*$j$G$"$k!#(B

@itemize @bullet
@item
@c If it is @code{nil}, consider windows on the selected frame.
@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{t}, consider windows on all frames.
@code{t}$B$G$"$k$H!"$9$Y$F$N%U%l!<%`$N%&%#%s%I%&$rBP>]$H$9$k!#(B
@item
@c If it is @code{visible}, consider windows on all visible frames.
@code{visible}$B$G$"$k$H!"(B
$B$9$Y$F$N2D;k%U%l!<%`$N$9$Y$F$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is 0, consider windows on all visible or iconified frames.
0$B$G$"$k$H!"$9$Y$F$N2D;k%U%l!<%`$d%"%$%3%s$K$J$C$F$$$k%U%l!<%`(B
$B$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@item
@c If it is a frame, consider windows on that frame.
$B%U%l!<%`$G$"$k$H!"Ev3:%U%l!<%`$N%&%#%s%I%&$rBP>]$K$9$k!#(B
@end itemize

@c Precisely how @code{display-buffer} finds or creates a window depends on
@c the variables described below.
@code{display-buffer}$B$,%&%#%s%I%&$r:n@.$7$?$jC5$9>\$7$$<j=g$O!"(B
$B0J2<$K=R$Y$kJQ?t$K0MB8$9$k!#(B
@end deffn

@defopt pop-up-windows
@c This variable controls whether @code{display-buffer} makes new windows.
@c If it is non-@code{nil} and there is only one window, then that window
@c is split.  If it is @code{nil}, then @code{display-buffer} does not
@c split the single window, but uses it whole.
$B$3$NJQ?t$O!"(B@code{display-buffer}$B$,?7$?$K%&%#%s%I%&$r:n$k$+$I$&$+$r@)8f$9$k!#(B
@code{nil}$B0J30$G$"$j!"$+$D!"%&%#%s%I%&$,$?$C$?(B1$B$D$G$"$k>l9g!"(B
$B$=$N%&%#%s%I%&$rJ,3d$9$k!#(B
@code{nil}$B$G$"$k$H!"(B@code{display-buffer}$B$O(B
$BC10l$N%&%#%s%I%&$rJ,3d$;$:$K$=$lA4BN$r;H$&!#(B
@end defopt

@defopt split-height-threshold
@c This variable determines when @code{display-buffer} may split a window,
@c if there are multiple windows.  @code{display-buffer} always splits the
@c largest window if it has at least this many lines.  If the largest
@c window is not this tall, it is split only if it is the sole window and
@c @code{pop-up-windows} is non-@code{nil}.
$B$3$NJQ?t$O!"%&%#%s%I%&$,J#?t$"$k>l9g$K(B
@code{display-buffer}$B$,$I$N;~E@$G%&%#%s%I%&$rJ,3d$9$k$+$r7hDj$9$k!#(B
@code{display-buffer}$B$O!":GBg%&%#%s%I%&$N9T?t$,(B
$B$3$NJQ?t$K$h$k;XDj9T?t$h$jBg$-$1$l$P!":GBg%&%#%s%I%&$r$D$M$KJ,3d$9$k!#(B
$B:GBg%&%#%s%I%&$,$3$l$@$1Bg$-$/$J$$>l9g$K$O!"(B
$B$=$l$,M#0l$N%&%#%s%I%&$G$"$j!"$+$D!"(B@code{pop-up-windows}$B$,(B@code{nil}$B0J30(B
$B$N>l9g$K$N$_:GBg%&%#%s%I%&$rJ,3d$9$k!#(B
@end defopt

@c Emacs 19 feature
@defopt pop-up-frames
@c This variable controls whether @code{display-buffer} makes new frames.
@c If it is non-@code{nil}, @code{display-buffer} looks for an existing
@c window already displaying the desired buffer, on any visible frame.  If
@c it finds one, it returns that window.  Otherwise it makes a new frame.
@c The variables @code{pop-up-windows} and @code{split-height-threshold} do
@c not matter if @code{pop-up-frames} is non-@code{nil}.
$B$3$NJQ?t$O!"(B@code{display-buffer}$B$,?7$?$J%U%l!<%`$r:n$k$+$I$&$+$r@)8f$9$k!#(B
@code{nil}$B0J30$G$"$k$H!"(B@code{display-buffer}$B$O!"(B
$B$9$Y$F$N2D;k%U%l!<%`$+$i;XDj$5$l$?%P%C%U%!$r$9$G$KI=<($7$F$$$k(B
$B4{B8$N%&%#%s%I%&$rC5$9!#(B
$B$=$N$h$&$J%&%#%s%I%&$,$"$l$P!"$=$N%&%#%s%I%&$rJV$9!#(B
$B$5$b$J$1$l$P!"?7$?$J%U%l!<%`$r:n$k!#(B
$BJQ?t(B@code{pop-up-frames}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$BJQ?t(B@code{pop-up-windows}$B$H(B@code{split-height-threshold}$B$O1F6A$7$J$$!#(B

@c If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
@c splits a window or reuses one.
@code{pop-up-frames}$B$,(B@code{nil}$B$G$"$k$H!"(B
@code{display-buffer}$B$O%&%#%s%I%&$rJ,3d$9$k$+:FMxMQ$9$k!#(B

@c @xref{Frames}, for more information.
$B>\$7$/$O!"(B@pxref{Frames}$B!#(B
@end defopt

@c Emacs 19 feature
@defvar pop-up-frame-function
@c This variable specifies how to make a new frame if @code{pop-up-frames}
@c is non-@code{nil}.
$B$3$NJQ?t$O!"(B@code{pop-up-frames}$B$,(B@code{nil}$B0J30$G$"$k$H$-$K(B
$B$I$N$h$&$K?7$?$J%U%l!<%`$r:n$k$+$r;XDj$9$k!#(B

@c Its value should be a function of no arguments.  When
@c @code{display-buffer} makes a new frame, it does so by calling that
@c function, which should return a frame.  The default value of the
@c variable is a function that creates a frame using parameters from
@c @code{pop-up-frame-alist}.
$B$=$NCM$O0z?t$J$7$N4X?t$G$"$k$3$H!#(B
@code{display-buffer}$B$,?7$?$K%U%l!<%`$r:n$k$H$-!"(B
$B%U%l!<%`$rJV$9$3$N4X?t$r8F$S=P$9!#(B
$B$3$NJQ?t$N%G%U%)%k%HCM$O!"(B
@code{pop-up-frame-alist}$B$N%Q%i%a!<%?$r;H$C$F?7$?$J%U%l!<%`$r:n$k4X?t$G$"$k!#(B
@end defvar

@defvar pop-up-frame-alist
@c This variable holds an alist specifying frame parameters used when
@c @code{display-buffer} makes a new frame.  @xref{Frame Parameters}, for
@c more information about frame parameters.
$B$3$NJQ?t$O!"(B@code{display-buffer}$B$,?7$?$K%U%l!<%`$r:n$k$H$-$K(B
$B;HMQ$9$k%U%l!<%`%Q%i%a!<%?$r;XDj$9$kO"A[%j%9%H$rJ];}$9$k!#(B
$B%U%l!<%`%Q%i%a!<%?$K4X$7$F>\$7$/$O!"(B
@pxref{Frame Parameters}$B!#(B
@end defvar

@defopt special-display-buffer-names
@c A list of buffer names for buffers that should be displayed specially.
@c If the buffer's name is in this list, @code{display-buffer} handles the
@c buffer specially.
$BFCJL$KI=<($9$Y$-%P%C%U%!$N%P%C%U%!L>$N%j%9%H!#(B
$B%P%C%U%!L>$,$3$N%j%9%H$K$"$k$H!"(B
@code{display-buffer}$B$OEv3:%P%C%U%!$rFCJL$K07$&!#(B

@c By default, special display means to give the buffer a dedicated frame.
$B%G%U%)%k%H$G$O!"FCJL$KI=<($9$k$H$O!"(B
$B@lMQ$N%U%l!<%`$K%P%C%U%!$rI=<($9$k$3$H$G$"$k!#(B

@c If an element is a list, instead of a string, then the @sc{car} of the
@c list is the buffer name, and the rest of the list says how to create the
@c frame.  There are two possibilities for the rest of the list.  It can be
@c an alist, specifying frame parameters, or it can contain a function and
@c arguments to give to it.  (The function's first argument is always the
@c buffer to be displayed; the arguments from the list come after that.)
$B%j%9%H$NMWAG$,J8;zNs$G$J$/%j%9%H$G$"$k$H!"(B
$B%j%9%H$N(B@sc{car}$B$,%P%C%U%!L>$G$"$j!"(B
$B%j%9%H$N;D$j$O%U%l!<%`$N:n@.J}K!$r;XDj$9$k!#(B
$B$=$l$O!"%U%l!<%`%Q%i%a!<%?$r;XDj$9$kO"A[%j%9%H$G$"$k$+!"(B
$B4X?t$H$=$l$KEO$90z?t$G$"$k!#(B
$B!J4X?t$NBh(B1$B0z?t$O$D$M$KI=<($9$Y$-%P%C%U%!$G$"$k!#(B
$B$=$N$"$H$K%j%9%HFb$N0z?t$,B3$/!#!K(B
@end defopt

@defopt special-display-regexps
@c A list of regular expressions that specify buffers that should be
@c displayed specially.  If the buffer's name matches any of the regular
@c expressions in this list, @code{display-buffer} handles the buffer
@c specially.
$BFCJL$KI=<($9$Y$-%P%C%U%!$r;XDj$9$k@55,I=8=$N%j%9%H!#(B
$B%P%C%U%!L>$,$3$N%j%9%H$N$$$:$l$+$N@55,I=8=$K0lCW$9$k$H!"(B
@code{display-buffer}$B$OEv3:%P%C%U%!$rFCJL$K07$&!#(B

@c By default, special display means to give the buffer a dedicated frame.
$B%G%U%)%k%H$G$O!"FCJL$KI=<($9$k$H$O!"(B
$B@lMQ$N%U%l!<%`$K%P%C%U%!$rI=<($9$k$3$H$G$"$k!#(B

@c If an element is a list, instead of a string, then the @sc{car} of the
@c list is the regular expression, and the rest of the list says how to
@c create the frame.  See above, under @code{special-display-buffer-names}.
$B%j%9%H$NMWAG$,J8;zNs$G$J$/%j%9%H$G$"$k$H!"(B
$B%j%9%H$N(B@sc{car}$B$,@55,I=8=$G$"$j!"(B
$B%j%9%H$N;D$j$O%U%l!<%`$N:n@.J}K!$r;XDj$9$k!#(B
$B>e5-$N(B@code{special-display-buffer-names}$B$r;2>H!#(B
@end defopt

@defvar special-display-function
@c This variable holds the function to call to display a buffer specially.
@c It receives the buffer as an argument, and should return the window in
@c which it is displayed.
$B$3$NJQ?t$O!"%P%C%U%!$rFCJL$KI=<($9$k$?$a$K8F$S=P$94X?t$rJ];}$9$k!#(B
$B0z?t$H$7$F%P%C%U%!$r<u$1<h$j!"(B
$BEv3:%P%C%U%!$rI=<($7$?%&%#%s%I%&$rJV$9$3$H!#(B

@c The default value of this variable is
@c @code{special-display-popup-frame}.
$B$3$N4X?t$N%G%U%)%k%HCM$O(B@code{special-display-popup-frame}$B$G$"$k!#(B
@end defvar

@defun special-display-popup-frame buffer
@c This function makes @var{buffer} visible in a frame of its own.  If
@c @var{buffer} is already displayed in a window in some frame, it makes
@c the frame visible and raises it, to use that window.  Otherwise, it
@c creates a frame that will be dedicated to @var{buffer}.
$B$3$N4X?t$O!"(B@var{buffer}$B$r$=$l@lMQ$N%U%l!<%`$KI=<($9$k!#(B
$B$"$k%U%l!<%`$N%&%#%s%I%&$K(B@var{buffer}$B$,$9$G$KI=<($5$l$F$$$k>l9g!"(B
$BEv3:%&%#%s%I%&$r;H$&$?$a$KEv3:%U%l!<%`$r2D;k$K$7<jA0$K;}$C$F$/$k!#(B
$B$5$b$J$1$l$P!"(B@var{buffer}$BMQ$K%U%l!<%`$r:n@.$9$k!#(B

@c This function uses an existing window displaying @var{buffer} whether or
@c not it is in a frame of its own; but if you set up the above variables
@c in your init file, before @var{buffer} was created, then presumably the
@c window was previously made by this function.
$B$3$N4X?t$O!"(B@var{buffer}$B$rI=<($7$F$$$k4{B8$N%&%#%s%I%&$N%U%l!<%`$G(B
$BEv3:%P%C%U%!$@$1$rI=<($7$F$$$k$+$I$&$+$K4X$o$i$:!"(B
$B4{B8$NEv3:%&%#%s%I%&$r;H$&!#(B
$B$7$+$7!"(B@var{buffer}$B$r:n$k$^$($KFI<T$N=i4|2=%U%!%$%k$G>e5-$NJQ?t$K@_Dj(B
$B$7$F$$$k$H$-$K$O!"Ev3:%&%#%s%I%&$O0JA0$K$3$N4X?t$,:n@.$7$?$b$N$G$"$m$&!#(B
@end defun

@defopt special-display-frame-alist
@c This variable holds frame parameters for
@c @code{special-display-popup-frame} to use when it creates a frame.
$B$3$NJQ?t$O!"(B@code{special-display-popup-frame}$B$,%U%l!<%`$r:n$k$H$-$K(B
$B;HMQ$9$k%U%l!<%`%Q%i%a!<%?$rJ];}$9$k!#(B
@end defopt

@defopt same-window-buffer-names
@c A list of buffer names for buffers that should be displayed in the
@c selected window.  If the buffer's name is in this list,
@c @code{display-buffer} handles the buffer by switching to it in the
@c selected window.
$BA*Br$5$l$F$$$k%&%#%s%I%&$KI=<($9$Y$-%P%C%U%!$N%P%C%U%!L>$N%j%9%H!#(B
$B%P%C%U%!L>$,$3$N%j%9%H$K$"$k$H!"(B
@code{display-buffer}$B$OA*Br$5$l$F$$$k%&%#%s%I%&$GEv3:%P%C%U%!$K@Z$jBX$($k!#(B
@end defopt

@defopt same-window-regexps
@c A list of regular expressions that specify buffers that should be
@c displayed in the selected window.  If the buffer's name matches any of
@c the regular expressions in this list, @code{display-buffer} handles the
@c buffer by switching to it in the selected window.
$BA*Br$5$l$F$$$k%&%#%s%I%&$KI=<($9$Y$-%P%C%U%!$r;XDj$9$k@55,I=8=$N%j%9%H!#(B
$B%P%C%U%!L>$,$3$N%j%9%H$N$$$:$l$+$N@55,I=8=$K0lCW$9$k$H!"(B
@code{display-buffer}$B$OA*Br$5$l$F$$$k%&%#%s%I%&$GEv3:%P%C%U%!$K@Z$jBX$($k!#(B
@end defopt

@c Emacs 19 feature
@defvar display-buffer-function
@c This variable is the most flexible way to customize the behavior of
@c @code{display-buffer}.  If it is non-@code{nil}, it should be a function
@c that @code{display-buffer} calls to do the work.  The function should
@c accept two arguments, the same two arguments that @code{display-buffer}
@c received.  It should choose or create a window, display the specified
@c buffer, and then return the window.
$B$3$NJQ?t$O!"(B@code{display-buffer}$B$N$U$k$^$$$r%+%9%?%^%$%:$9$k(B
$B$b$C$H$b=@Fp$JJ}K!$G$"$k!#(B
@code{nil}$B0J30$G$"$k$H!"(B@code{display-buffer}$B$,=hM}$r0MMj$9$k$?$a$K(B
$B8F$S=P$94X?t$G$"$k$3$H!#(B
$B$=$N4X?t$O!"(B@code{display-buffer}$B$,<u$1<h$k$N$HF1$8(B2$B$D$N0z?t$r<u$1IU$1$k$3$H!#(B
$B$=$N4X?t$O!"%&%#%s%I%&$rA*$V$+:n@.$7!";XDj$5$l$?%P%C%U%!$rI=<($7!"(B
$BEv3:%&%#%s%I%&$rJV$9$3$H!#(B

@c This hook takes precedence over all the other options and hooks
@c described above.
$B$3$N%U%C%/$O!">e$K=R$Y$?B>$N%*%W%7%g%s$d%U%C%/$9$Y$F$KM%@h$9$k!#(B
@end defvar

@c @c Emacs 19 feature
@c @cindex dedicated window
@cindex $B@lMQ%&%#%s%I%&(B
@c A window can be marked as ``dedicated'' to its buffer.  Then
@c @code{display-buffer} will not try to use that window to display any
@c other buffer.
$B%&%#%s%I%&$K$O$=$N%P%C%U%!!X@lMQ!Y$H0u$rIU$1$i$l$^$9!#(B
$B$=$&$9$k$H!"(B@code{display-buffer}$B$OB>$N%P%C%U%!$rI=<($9$k$?$a$K(B
$BEv3:%&%#%s%I%&$r;H$o$J$$$h$&$K$7$^$9!#(B

@defun window-dedicated-p window
@c This function returns @code{t} if @var{window} is marked as dedicated;
@c otherwise @code{nil}.
$B$3$N4X?t$O!"(B@var{window}$B$K@lMQ$H0u$,IU$$$F$$$l$P(B@code{t}$B$rJV$7!"(B
$B$5$b$J$1$l$P(B@code{nil}$B$rJV$9!#(B
@end defun

@defun set-window-dedicated-p window flag
@c This function marks @var{window} as dedicated if @var{flag} is
@c non-@code{nil}, and nondedicated otherwise.
$B$3$N4X?t$O!"(B@var{flag}$B$,(B@code{nil}$B0J30$G$"$k$H(B@var{window}$B$K@lMQ$N0u$rIU$1!"(B
$B$5$b$J$1$l$P@lMQ$N0u$r>C$9!#(B
@end defun

@node Window Point
@c @section Windows and Point
@section $B%&%#%s%I%&$H%]%$%s%H(B
@c @cindex window position
@c @cindex window point
@c @cindex position in window
@c @cindex point in window
@cindex $B%&%#%s%I%&Fb0LCV(B
@cindex $B%&%#%s%I%&$N%]%$%s%H(B
@cindex $B0LCV!"%&%#%s%I%&Fb(B
@cindex $B%]%$%s%H!"%&%#%s%I%&(B

@c   Each window has its own value of point, independent of the value of
@c point in other windows displaying the same buffer.  This makes it useful
@c to have multiple windows showing one buffer.
$B3F%&%#%s%I%&$K$O!"F1$8%P%C%U%!$rI=<($7$F$$$k(B
$BJL$N%&%#%s%I%&$N%]%$%s%H$NCM$H$OFHN)$JFH<+$N%]%$%s%H$NCM$,$"$j$^$9!#(B
$B$3$l$K$h$j!"$"$k%P%C%U%!$rJ#?t$N%&%#%s%I%&$KI=<($7$F$bM-MQ$J$N$G$9!#(B

@itemize @bullet
@item
@c The window point is established when a window is first created; it is
@c initialized from the buffer's point, or from the window point of another
@c window opened on the buffer if such a window exists.
$B%&%#%s%I%&$N%]%$%s%H$O!"%&%#%s%I%&$r:G=i$K:n@.$7$?$H$-$K3NN)$5$l$k!#(B
$B%P%C%U%!$N%]%$%s%H$+!"%P%C%U%!$r$9$G$KI=<($7$F$$$k%&%#%s%I%&$,$"$l$P(B
$B$=$N%&%#%s%I%&$N%]%$%s%H$G=i4|2=$5$l$k!#(B

@item
@c Selecting a window sets the value of point in its buffer from the
@c window's value of point.  Conversely, deselecting a window sets the
@c window's value of point from that of the buffer.  Thus, when you switch
@c between windows that display a given buffer, the point value for the
@c selected window is in effect in the buffer, while the point values for
@c the other windows are stored in those windows.
$B%&%#%s%I%&$rA*Br$9$k$H!"%&%#%s%I%&$N%]%$%s%HCM$,(B
$B$=$N%P%C%U%!$N%]%$%s%HCM$K$J$k!#(B
$B5U$K!"%&%#%s%I%&$NA*Br$r$d$a$k$H!"(B
$B%P%C%U%!$N%]%$%s%HCM$,%&%#%s%I%&$N%]%$%s%HCM$K$J$k!#(B
$B$7$?$,$C$F!"F1$8%P%C%U%!$rI=<($7$F$$$kJ#?t$N%&%#%s%I%&$N$"$$$@$G(B
$B@Z$jBX$($k$H!"A*Br$5$l$F$$$k%&%#%s%I%&$G$O%&%#%s%I%&$N%]%$%s%HCM$,(B
$BEv3:%P%C%U%!$GM-8z$K$J$j!"(B
$BA*Br$5$l$F$$$J$$B>$N%&%#%s%I%&$N3F%]%$%s%HCM$O!"(B
$B$=$l$>$l$N%&%#%s%I%&$KJ];}$5$l$k!#(B

@item
@c As long as the selected window displays the current buffer, the window's
@c point and the buffer's point always move together; they remain equal.
$BA*Br$5$l$F$$$k%&%#%s%I%&$,%+%l%s%H%P%C%U%!$rI=<($7B3$1$k8B$j!"(B
$B%&%#%s%I%&$N%]%$%s%H$H%P%C%U%!$N%]%$%s%H$O$H$b$KF0$$$F!"(B
$BN><T$OF1$8$G$"$jB3$1$k!#(B

@item
@c @xref{Positions}, for more details on buffer positions.
$B%P%C%U%!Fb0LCV$K$D$$$F>\$7$/$O!"(B@pxref{Positions}$B!#(B
@end itemize

@c   As far as the user is concerned, point is where the cursor is, and
@c when the user switches to another buffer, the cursor jumps to the
@c position of point in that buffer.
$B%f!<%6!<$K$H$C$F$O!"%]%$%s%H$H$O%+!<%=%k$,CV$+$l$?2U=j$G$"$j!"(B
$BJL$N%P%C%U%!$K@Z$jBX$($k$H$=$N%P%C%U%!$N%]%$%s%H0LCV$K(B
$B%+!<%=%k$,0\F0$7$^$9!#(B

@defun window-point window
@c This function returns the current position of point in @var{window}.
@c For a nonselected window, this is the value point would have (in that
@c window's buffer) if that window were selected.
$B$3$N4X?t$O!"(B@var{window}$B$N8=:_$N%]%$%s%H0LCV$rJV$9!#(B
$BA*Br$5$l$F$$$J$$%&%#%s%I%&$G$O!"(B
$BEv3:%&%#%s%I%&$rA*Br$7$?$H$-$K$J$k$G$"$m$&(B
$B!J%&%#%s%I%&$N%P%C%U%!$N!K%]%$%s%HCM$G$"$k!#(B

@c When @var{window} is the selected window and its buffer is also the
@c current buffer, the value returned is the same as point in that buffer.
@var{window}$B$,A*Br$5$l$F$$$k%&%#%s%I%&$G$"$j!"$+$D!"(B
$B$=$N%P%C%U%!$,%+%l%s%H%P%C%U%!$G$"$l$P!"(B
$BLa$jCM$OEv3:%P%C%U%!$N%]%$%s%H$HF1$8$G$"$k!#(B

@c Strictly speaking, it would be more correct to return the
@c ``top-level'' value of point, outside of any @code{save-excursion}
@c forms.  But that value is hard to find.
$B87L)$K$$$($P!"$9$Y$F$N%U%)!<%`(B@code{save-excursion}$B$N30B&$G$N(B
$B!X%H%C%W%l%Y%k!Y$N%]%$%s%H$NCM$rJV$9$[$&$,$h$j@53N$G$"$k!#(B
$B$7$+$7!"$=$N$h$&$JCM$rC5$9$N$O:$Fq$G$"$k!#(B
@end defun

@defun set-window-point window position
@c This function positions point in @var{window} at position
@c @var{position} in @var{window}'s buffer.
$B$3$N4X?t$O!"(B@var{window}$B$N%P%C%U%!Fb$N0LCV(B@var{position}$B$r(B
@var{window}$B$N%]%$%s%H0LCV$H$9$k!#(B
@end defun

@node Window Start
@c @section The Window Start Position
@section $B%&%#%s%I%&$N3+;O0LCV(B

@c   Each window contains a marker used to keep track of a buffer position
@c that specifies where in the buffer display should start.  This position
@c is called the @dfn{display-start} position of the window (or just the
@c @dfn{start}).  The character after this position is the one that appears
@c at the upper left corner of the window.  It is usually, but not
@c inevitably, at the beginning of a text line.
$B3F%&%#%s%I%&$K$O!"%P%C%U%!$N$I$N2U=j$+$iI=<($r;O$a$k$+$r;XDj$9$k(B
$B%P%C%U%!Fb0LCV$rDI@W$9$k$?$a$K;H$&%^!<%+$,$"$j$^$9!#(B
$B$3$N0LCV$r%&%#%s%I%&$N(B@dfn{$BI=<(3+;O(B}$B!J(Bdisplay-start$B!K0LCV(B
$B!J$"$k$$$OC1$K(B@dfn{$B3+;O(B}$B!J(Bstart$B!K0LCV!K$H8F$S$^$9!#(B
$B$3$N0LCV$ND>8e$K$"$kJ8;z$,!"%&%#%s%I%&$N:8>e6y$K8=$l$^$9!#(B
$B$3$N0LCV$O!"DL>o!"%F%-%9%H9T$N@hF,$K$"$j$^$9$,!"I,?\$G$O$"$j$^$;$s!#(B

@defun window-start &optional window
@c @cindex window top line
@cindex $B%&%#%s%I%&$N@hF,9T(B
@c This function returns the display-start position of window
@c @var{window}.  If @var{window} is @code{nil}, the selected window is
@c used.  For example,
$B$3$N4X?t$O!"%&%#%s%I%&(B@var{window}$B$NI=<(3+;O0LCV$rJV$9!#(B
@var{window}$B$,(B@code{nil}$B$G$"$k$H!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$r;H$&!#(B
$B$?$H$($P$D$.$N$H$*$j$G$"$k!#(B

@example
@group
(window-start)
     @result{} 7058
@end group
@end example

@c When you create a window, or display a different buffer in it, the
@c display-start position is set to a display-start position recently used
@c for the same buffer, or 1 if the buffer doesn't have any.
$B?7$?$K%&%#%s%I%&$r:n@.$7$?$j0[$J$k%P%C%U%!$r%&%#%s%I%&$KI=<($9$k$H!"(B
$BI=<(3+;O0LCV$O!"Ev3:%P%C%U%!$N:G6a$K;H$o$l$?I=<(3+;O0LCV$K$J$k$+!"(B
$B%P%C%U%!$KI=<(3+;O0LCV$,$J$1$l$P(B1$B$K$J$k!#(B

@c Redisplay updates the window-start position (if you have not specified
@c it explicitly since the previous redisplay) so that point appears on the
@c screen.  Nothing except redisplay automatically changes the window-start
@c position; if you move point, do not expect the window-start position to
@c change in response until after the next redisplay.
$B:FI=<($9$k$H%&%#%s%I%&3+;O0LCV$O(B
$B!J$=$l0JA0$N:FI=<($GL@<(E*$K0LCV$r;XDj$7$F$$$J$1$l$P!K!"(B
$B%]%$%s%H$,%9%/%j!<%s$K8=$l$k$h$&$K99?7$5$l$k!#(B
$B:FI=<(0J30$K$O!"%&%#%s%I%&3+;O0LCV$r<+F0E*$KJQ99$7$J$$!#(B
$B%]%$%s%H$r0\F0$7$F$b!"$D$.$N:FI=<($^$G$O!"(B
$BO"F0$7$F%&%#%s%I%&3+;O0LCV$,JQ99$5$l$k$H4|BT$7$J$$$3$H!#(B

@c For a realistic example of using @code{window-start}, see the
@c description of @code{count-lines} in @ref{Text Lines}.
@code{window-start}$B$r;H$C$?<B:]E*$JNc$O!"(B
@ref{Text Lines}$B$N(B@code{count-lines}$B$N5-=R$r;2>H!#(B
@end defun

@defun window-end &optional window update
@c This function returns the position of the end of the display in window
@c @var{window}.  If @var{window} is @code{nil}, the selected window is
@c used.
$B$3$N4X?t$O!"%&%#%s%I%&(B@var{window}$B$NI=<($NKvHx$N0LCV$rJV$9!#(B
@var{window}$B$,(B@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%&%#%s%I%&$r;H$&!#(B

@c Simply changing the buffer text or moving point does not update the
@c value that @code{window-end} returns.  The value is updated only when
@c Emacs redisplays and redisplay completes without being preempted.
$B%P%C%U%!$N%F%-%9%H$rJQ99$7$?$j%]%$%s%H$r0\F0$7$?$@$1$G$O!"(B
@code{window-end}$B$,JV$9CM$O99?7$5$l$J$$!#(B
$B$3$NCM$O!"(BEmacs$B$,:FI=<($r<B9T$7ESCf$G;_$a$k$3$H$J$/(B
$B:G8e$^$G=*N;$7$?>l9g$K$N$_99?7$5$l$k!#(B

@c If the last redisplay of @var{window} was preempted, and did not finish,
@c Emacs does not know the position of the end of display in that window.
@c In that case, this function returns @code{nil}.
@var{window}$B$N:G8e$N:FI=<($,ESCf$G;_$a$i$l$F40N;$7$F$$$J$$$H!"(B
$BEv3:%&%#%s%I%&$NI=<($NKvHx$N0LCV$O(BEmacs$B$K$O$o$+$i$J$$!#(B

@c If @var{update} is non-@code{nil}, @code{window-end} always returns
@c an up-to-date value for where the window ends.  If the saved value is
@c valid, @code{window-end} returns that; otherwise it computes the correct
@c value by scanning the buffer text.
@var{update}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
@code{window-end}$B$O%&%#%s%I%&$NKvHx$N99?7CM$r$D$M$KJV$9!#(B
$BJ]B8$7$F$*$$$?CM$,@5$7$1$l$P(B@code{window-end}$B$O$=$l$rJV$9!#(B
$B$5$b$J$1$l$P!"%P%C%U%!$N%F%-%9%H$rAv::$7$F@5$7$$CM$r7W;;$9$k!#(B
@end defun

@defun set-window-start window position &optional noforce
@c This function sets the display-start position of @var{window} to
@c @var{position} in @var{window}'s buffer.  It returns @var{position}.
$B$3$N4X?t$O!"(B@var{window}$B$NI=<(3+;O0LCV$r(B
@var{window}$B$N%P%C%U%!Fb$N0LCV(B@var{position}$B$H$9$k!#(B
$B$3$l$O(B@var{position}$B$rJV$9!#(B

@c The display routines insist that the position of point be visible when a
@c buffer is displayed.  Normally, they change the display-start position
@c (that is, scroll the window) whenever necessary to make point visible.
@c However, if you specify the start position with this function using
@c @code{nil} for @var{noforce}, it means you want display to start at
@c @var{position} even if that would put the location of point off the
@c screen.  If this does place point off screen, the display routines move
@c point to the left margin on the middle line in the window.
$BI=<(%k!<%F%#%s$O!"%P%C%U%!$rI=<($9$k$H$-$K$O(B
$B%]%$%s%H0LCV$,2D;k$G$"$k$3$H$r6/MW$9$k!#(B
$BDL>o!"I=<(%k!<%F%#%s$O!"%]%$%s%H$r2D;k$K$9$k$?$a$KI,MW$J$H$-$K$O(B
$BI=<(3+;O0LCV$r!J$D$^$j%&%#%s%I%&$r%9%/%m!<%k$7$F!KJQ99$9$k!#(B
$B$7$+$7!"(B@var{noforce}$B$K(B@code{nil}$B$r;XDj$7$F$3$N4X?t$G3+;O0LCV$r;XDj$9$k$H!"(B
$B%]%$%s%H0LCV$,%9%/%j!<%s$+$i$O$_=P$7$?$H$7$F$b!"(B
$BI=<(3+;O0LCV$r(B@var{position}$B$H$9$k$3$H$r0UL#$9$k!#(B
$B%]%$%s%H$,%9%/%j!<%s$+$i$O$_=P$9>l9g$K$O!"(B
$BI=<(%k!<%F%#%s$O%&%#%s%I%&$NCf1{9T$N:8C<$K%]%$%s%H$r0\F0$9$k!#(B

@c For example, if point @w{is 1} and you set the start of the window @w{to
@c 2}, then point would be ``above'' the top of the window.  The display
@c routines will automatically move point if it is still 1 when redisplay
@c occurs.  Here is an example:
$B$?$H$($P!"%]%$%s%H$,(B@w{1$B$K$"$k(B}$B$H$-$K(B
$B%&%#%s%I%&$N3+;O0LCV$r(B@w{2$B$K(B}$B$7$?$H$9$k$H!"(B
$B%]%$%s%H$O%&%#%s%I%&$N>eC<$h$j!X>e!Y$K$J$k!#(B
$BI=<(%k!<%F%#%s$O!":FI=<(;~$K%]%$%s%H$,(B1$B$N$^$^$G$"$k$H(B
$B<+F0E*$K%]%$%s%H$r0\F0$9$k!#(B
$B0J2<$KNc$r<($9!#(B

@example
@group
@c ;; @r{Here is what @samp{foo} looks like before executing}
@c ;;   @r{the @code{set-window-start} expression.}
;; @r{$B<0(B@code{set-window-start}$B$r<B9T$9$k$^$($N(B}
;; @r{@samp{foo}$B$N8+$(J}(B}
@end group

@group
---------- Buffer: foo ----------
@point{}This is the contents of buffer foo.
2
3
4
5
6
---------- Buffer: foo ----------
@end group

@group
(set-window-start
 (selected-window)
 (1+ (window-start)))
@result{} 2
@end group

@group
@c ;; @r{Here is what @samp{foo} looks like after executing}
@c ;;   @r{the @code{set-window-start} expression.}
;; @r{$B<0(B@code{set-window-start}$B$r<B9T$7$?$"$H$N(B}
;; @r{@samp{foo}$B$N8+$(J}(B}
---------- Buffer: foo ----------
his is the contents of buffer foo.
2
3
@point{}4
5
6
---------- Buffer: foo ----------
@end group
@end example

@c If @var{noforce} is non-@code{nil}, and @var{position} would place point
@c off screen at the next redisplay, then redisplay computes a new window-start
@c position that works well with point, and thus @var{position} is not used.
@var{noforce}$B$,(B@code{nil}$B0J30$G$"$C$F(B
@var{position}$B$K$9$k$H$D$.$N:FI=<(;~$K%]%$%s%H$,%9%/%j!<%s$+$i$O$_=P$9(B
$B>l9g$K$O!":FI=<($G$O%]%$%s%H$,<}$^$k$h$&$K?7$?$J%&%#%s%I%&3+;O0LCV$r(B
$B7W;;$7!"(B@var{position}$B$r;H$o$J$$!#(B
@end defun

@defun pos-visible-in-window-p &optional position window
@c This function returns @code{t} if @var{position} is within the range
@c of text currently visible on the screen in @var{window}.  It returns
@c @code{nil} if @var{position} is scrolled vertically out of view.  The
@c argument @var{position} defaults to the current position of point;
@c @var{window}, to the selected window.  Here is an example:
$B$3$N4X?t$O!"(B@var{window}$BFb$N(B@var{position}$B$,%9%/%j!<%s>e$G(B
$B8=:_2D;k$J%F%-%9%H$NHO0OFb$K$"$l$P(B@code{t}$B$rJV$9!#(B
@var{position}$B$,%9%/%j!<%s$N>e2<C<$+$i$O$_=P$9>l9g$K$O(B@code{nil}$B$rJV$9!#(B
$B0z?t(B@var{position}$B$N%G%U%)%k%H$O%]%$%s%H$N8=:_0LCV$G$"$j!"(B
@var{window}$B$N%G%U%)%k%H$OA*Br$5$l$F$$$k%&%#%s%I%&$G$"$k!#(B
$BNc$r<($9!#(B

@example
@group
(or (pos-visible-in-window-p
     (point) (selected-window))
    (recenter 0))
@end group
@end example

@c The @code{pos-visible-in-window-p} function considers only vertical
@c scrolling.  If @var{position} is out of view only because @var{window}
@c has been scrolled horizontally, @code{pos-visible-in-window-p} returns
@c @code{t}.  @xref{Horizontal Scrolling}.
$B4X?t(B@code{pos-visible-in-window-p}$B$O!"?bD>J}8~$N%9%/%m!<%k$@$1$r9MN8$9$k!#(B
@var{window}$B$r?eJ?J}8~$K%9%/%m!<%k$7$?$?$a$K(B
@var{position}$B$,$O$_=P$7$F$$$k>l9g$K$O!"(B
@code{pos-visible-in-window-p}$B$O(B@code{t}$B$rJV$9!#(B
@pxref{Horizontal Scrolling}$B!#(B
@end defun

@node Vertical Scrolling
@c @section Vertical Scrolling
@section $B?bD>%9%/%m!<%k(B
@c @cindex vertical scrolling
@c @cindex scrolling vertically
@cindex $B?bD>%9%/%m!<%k(B
@cindex $B%9%/%m!<%k!"?bD>(B

@c   Vertical scrolling means moving the text up or down in a window.  It
@c works by changing the value of the window's display-start location.  It
@c may also change the value of @code{window-point} to keep it on the
@c screen.
$B?bD>%9%/%m!<%k$H$O!"%&%#%s%I%&Fb$N%F%-%9%H$r>e8~$-$d2<8~$-$KF0$+$9$3$H$G$9!#(B
$B%&%#%s%I%&$NI=<(3+;O0LCV$NCM$rJQ99$9$k$3$H$GF0:n$7$^$9!#(B
$B%]%$%s%H$,%9%/%j!<%sFb$KN1$^$k$h$&$K(B@code{window-point}$B$N(B
$BCM$rJQ99$9$k$3$H$b$"$j$^$9!#(B

@c   In the commands @code{scroll-up} and @code{scroll-down}, the directions
@c ``up'' and ``down'' refer to the motion of the text in the buffer at which
@c you are looking through the window.  Imagine that the text is
@c written on a long roll of paper and that the scrolling commands move the
@c paper up and down.  Thus, if you are looking at text in the middle of a
@c buffer and repeatedly call @code{scroll-down}, you will eventually see
@c the beginning of the buffer.
$B%3%^%s%I(B@code{scroll-up}$B$d(B@code{scroll-down}$B$N(B
$BJ}8~$r<($9!X(Bup$B!Y!J>e8~$-!K$H!X(Bdown$B!Y!J2<8~$-!K$O!"(B
$B%&%#%s%I%&$r8+$F$$$k$H$-$N%P%C%U%!Fb$N%F%-%9%H$N0\F0J}8~$rI=$7$^$9!#(B
$B%F%-%9%H$O=D$KD9$$;f$K!J2#=q$-$G!K=q$$$F$"$j!"(B
$B%9%/%m!<%k%3%^%s%I$O$=$N;f$r>e2<$KF0$+$9$HA[A|$7$F$/$@$5$$!#(B
$B$7$?$,$C$F!"%P%C%U%!$NCf$[$I$N%F%-%9%H$r8+$F$$$k$H$-$K(B
@code{scroll-down}$B$r7+$jJV$78F$S=P$9$H!"(B
$B:G=*E*$K$O%P%C%U%!$N@hF,$r8+$k$3$H$K$J$j$^$9!#(B

@c   Some people have urged that the opposite convention be used: they
@c imagine that the window moves over text that remains in place.  Then
@c ``down'' commands would take you to the end of the buffer.  This view is
@c more consistent with the actual relationship between windows and the
@c text in the buffer, but it is less like what the user sees.  The
@c position of a window on the terminal does not move, and short scrolling
@c commands clearly move the text up or down on the screen.  We have chosen
@c names that fit the user's point of view.
$B5U$N47=,$NL>A0$r;H$&$Y$-$@$H<gD%$9$k?M!9$b$$$^$9!#(B
$BH`$i$O!"8GDj$5$l$?%F%-%9%H$N$&$($r%&%#%s%I%&$,F0$$$F$$$k$HA[A|$9$k$N$G$9!#(B
$B$9$k$H!"!X2<8~$-!Y$N%3%^%s%I$O%P%C%U%!$NKvHx$K0\F0$9$k$3$H$K$J$j$^$9!#(B
$B$3$N8+J}$O!"%&%#%s%I%&$H%P%C%U%!Fb$N%F%-%9%H$H$N<B:]$N4X78$K(B
$B$h$/E,9g$7$F$$$k$N$G$9$,!"%f!<%6!<$O$=$N$h$&$K9M$($J$$$h$&$G$9!#(B
$BC<Kv>e$G$O%&%#%s%I%&$OF0$-$^$;$s$7!"%9%/%m!<%k%3%^%s%I$O(B
$BL@$i$+$K%F%-%9%H$r%9%/%j!<%s>e$G>e2<$KF0$+$7$F$$$^$9!#(B
$B%f!<%6!<$N;kE@$K9g$&L>>N$rA*$s$@$N$G$9!#(B

@c   The scrolling functions (aside from @code{scroll-other-window}) have
@c unpredictable results if the current buffer is different from the buffer
@c that is displayed in the selected window.  @xref{Current Buffer}.
$B%+%l%s%H%P%C%U%!$HA*Br$5$l$F$$$k%&%#%s%I%&$K(B
$BI=<($5$l$F$$$k%P%C%U%!$H$,0[$J$k>l9g$K$O!"(B
$B!J(B@code{scroll-other-window}$B0J30$N!K%9%/%m!<%k4X?t$N7k2L$OM=B,$G$-$^$;$s!#(B
@xref{Current Buffer}$B!#(B

@c @deffn Command scroll-up &optional count
@deffn $B%3%^%s%I(B scroll-up &optional count
@c This function scrolls the text in the selected window upward
@c @var{count} lines.  If @var{count} is negative, scrolling is actually
@c downward.
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$N%F%-%9%H$r(B
$B>e8~$-$K(B@var{count}$B9T$@$1%9%/%m!<%k$9$k!#(B
@var{count}$B$,Ii$G$"$k$H!"<B:]$N%9%/%m!<%kJ}8~$O2<8~$-$G$"$k!#(B

@c If @var{count} is @code{nil} (or omitted), then the length of scroll
@c is @code{next-screen-context-lines} lines less than the usable height of
@c the window (not counting its mode line).
@var{count}$B$,(B@code{nil}$B!J$"$k$$$O>JN,!K$G$"$k$H!"(B
$B%9%/%m!<%kNL$O!"%&%#%s%I%&$N!J%b!<%I9T$r?t$($J$$!KMxMQ2DG=$J9b$5$h$j(B
@code{next-screen-context-lines}$B$@$1>/$J$/$J$k!#(B

@c @code{scroll-up} returns @code{nil}.
@code{scroll-up}$B$O(B@code{nil}$B$rJV$9!#(B
@end deffn

@c @deffn Command scroll-down &optional count
@deffn $B%3%^%s%I(B scroll-down &optional count
@c This function scrolls the text in the selected window downward
@c @var{count} lines.  If @var{count} is negative, scrolling is actually
@c upward.
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$N%F%-%9%H$r(B
$B2<8~$-$K(B@var{count}$B9T$@$1%9%/%m!<%k$9$k!#(B
@var{count}$B$,Ii$G$"$k$H!"<B:]$N%9%/%m!<%kJ}8~$O>e8~$-$G$"$k!#(B

@c If @var{count} is omitted or @code{nil}, then the length of the scroll
@c is @code{next-screen-context-lines} lines less than the usable height of
@c the window (not counting its mode line).
@var{count}$B$,(B@code{nil}$B!J$"$k$$$O>JN,!K$G$"$k$H!"(B
$B%9%/%m!<%kNL$O!"%&%#%s%I%&$N!J%b!<%I9T$r?t$($J$$!KMxMQ2DG=$J9b$5$h$j(B
@code{next-screen-context-lines}$B$@$1>/$J$/$J$k!#(B

@c @code{scroll-down} returns @code{nil}.
@code{scroll-down}$B$O(B@code{nil}$B$rJV$9!#(B
@end deffn

@c @deffn Command scroll-other-window &optional count
@deffn $B%3%^%s%I(B scroll-other-window &optional count
@c This function scrolls the text in another window upward @var{count}
@c lines.  Negative values of @var{count}, or @code{nil}, are handled
@c as in @code{scroll-up}.
$B$3$N4X?t$O!"JL$N%&%#%s%I%&$N%F%-%9%H$r>e8~$-$K(B
@var{count}$B9T$@$1%9%/%m!<%k$9$k!#(B
@var{count}$B$NCM$,Ii$G$"$C$?$j(B@code{nil}$B$G$"$k$H!"(B
@code{scroll-up}$B$HF1MM$K07$&!#(B

@c You can specify a buffer to scroll with the variable
@c @code{other-window-scroll-buffer}.  When the selected window is the
@c minibuffer, the next window is normally the one at the top left corner.
@c You can specify a different window to scroll with the variable
@c @code{minibuffer-scroll-window}.  This variable has no effect when any
@c other window is selected.  @xref{Minibuffer Misc}.
$BJQ?t(B@code{other-window-scroll-buffer}$B$G!"%9%/%m!<%k$9$k%P%C%U%!$r;XDj$G$-$k!#(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$,%_%K%P%C%U%!MQ$G$"$k$H$-$K$O!"(B
$B$D$.$N%&%#%s%I%&$O!"DL>o!"$b$C$H$b:8>e6y$K$"$k%&%#%s%I%&$G$"$k!#(B
$BJQ?t(B@code{minibuffer-scroll-window}$B$G!"(B
$B%9%/%m!<%k$9$kJL$N%&%#%s%I%&$r;XDj$G$-$k!#(B
$BJL$N%&%#%s%I%&$,A*Br$5$l$F$$$k>l9g$K$O!"$3$NJQ?t$N8z2L$O$J$$!#(B
@pxref{Minibuffer Misc}$B!#(B

@c When the minibuffer is active, it is the next window if the selected
@c window is the one at the bottom right corner.  In this case,
@c @code{scroll-other-window} attempts to scroll the minibuffer.  If the
@c minibuffer contains just one line, it has nowhere to scroll to, so the
@c line reappears after the echo area momentarily displays the message
@c ``Beginning of buffer''.
$B%_%K%P%C%U%!$,3h@-$G$"$k$H!"(B
$B1&2<6y$N%&%#%s%I%&$,A*Br$5$l$F$$$k%&%#%s%I%&$G$"$k$H$-$K$O!"(B
$B$D$.$N%&%#%s%I%&$O%_%K%P%C%U%!MQ%&%#%s%I%&$G$"$k!#(B
$B$3$N>l9g!"(B@code{scroll-other-window}$B$O%_%K%P%C%U%!$r%9%/%m!<%k$7$h$&$H$9$k!#(B
$B%_%K%P%C%U%!$K$?$C$?(B1$B9T$7$+F~$C$F$$$J$1$l$P%9%/%m!<%k$G$-$:!"(B
$B%(%3!<NN0h$K!X(BBeginning of buffer$B!Y$HC;;~4VI=<($5$l$?$"$H$G!"(B
$B%_%K%P%C%U%!$N9T$,:FEY8=$l$k!#(B
@end deffn

@c Emacs 19 feature
@defvar other-window-scroll-buffer
@c If this variable is non-@code{nil}, it tells @code{scroll-other-window}
@c which buffer to scroll.
$B$3$NJQ?t$,(B@code{nil}$B0J30$G$"$k$H!"(B
@code{scroll-other-window}$B$,%9%/%m!<%k$9$k%P%C%U%!$r;XDj$9$k!#(B
@end defvar

@tindex scroll-margin
@defopt scroll-margin
@c This option specifies the size of the scroll margin---a minimum number
@c of lines between point and the top or bottom of a window.  Whenever
@c point gets within this many lines of the top or bottom of the window,
@c the window scrolls automatically (if possible) to move point out of the
@c margin, closer to the center of the window.
$B$3$N%*%W%7%g%s$O!"%9%/%m!<%k;~$NM>Gr$NBg$-$5!"(B
$B$D$^$j!"%]%$%s%H$H%&%#%s%I%&$N>eC<$d2<C<$H$N$"$$$@$K$"$k:GDc9T?t$r;XDj$9$k!#(B
$B%&%#%s%I%&$N>eC<$d2<C<$+$i$3$N9T?t0JFb$K%]%$%s%H$,0\F0$9$k$?$S$K!"(B
$B!J2DG=$J$i$P!K%&%#%s%I%&$r<+F0E*$K%9%/%m!<%k$7$F!"(B
$B%]%$%s%H$rM>Gr$N30B&$G%&%#%s%I%&$NCf1{6a$/$K0\F0$9$k!#(B
@end defopt

@tindex scroll-conservatively
@defopt scroll-conservatively
@c This variable controls how scrolling is done automatically when point
@c moves off the screen (or into the scroll margin).  If the value is zero,
@c then redisplay scrolls the text to center point vertically in the
@c window.  If the value is a positive integer @var{n}, then redisplay
@c scrolls the window up to @var{n} lines in either direction, if that will
@c bring point back into view.  Otherwise, it centers point.  The default
@c value is zero.
$B$3$NJQ?t$O!"%]%$%s%H$,%9%/%j!<%s$+$i$O$_=P$7$?$H$-(B
$B!J$"$k$$$O%9%/%m!<%k;~$NM>Gr$KF~$C$?$H$-!K$K(B
$B$I$N$h$&$K<+F0E*$K%9%/%m!<%k$9$k$+$r@)8f$9$k!#(B
$BCM$,(B0$B$G$"$k$H!"%&%#%s%I%&$N=DJ}8~$G%]%$%s%H$,Cf1{$K$/$k$h$&$K(B
$B%F%-%9%H$r%9%/%m!<%k$7$F:FI=<($9$k!#(B
$BCM$,@5$N@0?t(B@var{n}$B$G$"$k$H!"(B
$B%&%#%s%I%&$r$I$A$i$+$NJ}8~$K:GBg(B@var{n}$B9T$@$1%9%/%m!<%k$9$k$H(B
$B%]%$%s%H$,8+$($k$h$&$K$J$k$H$-$K$O!"$=$N$h$&$K%9%/%m!<%k$7$F:FI=<($9$k!#(B
$B$5$b$J$1$l$P!"%]%$%s%H$,Cf1{$K$/$k$h$&$K$9$k!#(B
$B%G%U%)%k%HCM$O(B0$B$G$"$k!#(B
@end defopt

@defopt scroll-step
@c This variable is an older variant of @code{scroll-conservatively}.  The
@c difference is that it if its value is @var{n}, that permits scrolling
@c only by precisely @var{n} lines, not a smaller number.  This feature
@c does not work with @code{scroll-margin}.  The default value is zero.
$B$3$NJQ?t$O!"(B@code{scroll-conservatively}$B$N8E$$JQ<o$G$"$k!#(B
$B0c$$$O!"CM$,(B@var{n}$B$G$"$k$H@53N$K(B@var{n}$B9T$@$1$N%9%/%m!<%k$r5v$9$3$H$G$"$k!#(B
$B$3$N5!G=$O(B@code{scroll-margin}$B$G$OF/$+$J$$!#(B
$B%G%U%)%k%HCM$O(B0$B$G$"$k!#(B
@end defopt

@tindex scroll-preserve-screen-position
@defopt scroll-preserve-screen-position
@c If this option is non-@code{nil}, the scroll functions move point so
@c that the vertical position of the cursor is unchanged, when that is
@c possible.
$B$3$N%*%W%7%g%s$,(B@code{nil}$B0J30$G$"$k$H!"(B
$B%9%/%m!<%k4X?t$O!"2DG=$J$i$P%+!<%=%k$N?bD>J}8~$N0LCV$r(B
$BJQ$($J$$$h$&$K%]%$%s%H$r0\F0$9$k!#(B
@end defopt

@defopt next-screen-context-lines
@c The value of this variable is the number of lines of continuity to
@c retain when scrolling by full screens.  For example, @code{scroll-up}
@c with an argument of @code{nil} scrolls so that this many lines at the
@c bottom of the window appear instead at the top.  The default value is
@c @code{2}.
$B$3$NJQ?t$NCM$O!"(B1$B2hLLJ,%9%/%m!<%k$7$?$H$-$KO"B3$7$F;D$C$F$$$k9T?t$G$"$k!#(B
$B$?$H$($P!"0z?t(B@code{nil}$B$N(B@code{scroll-up}$B$O!"(B
$B%&%#%s%I%&$N2<C<$K$"$k$3$N9T?t$@$1$N9T$,>eC<$K$/$k$h$&$K%9%/%m!<%k$9$k!#(B
$B%G%U%)%k%HCM$O(B@code{2}$B$G$"$k!#(B
@end defopt

@c @deffn Command recenter &optional count
@deffn $B%3%^%s%I(B recenter &optional count
@c @cindex centering point
@cindex $B%]%$%s%H$rCf1{$KB7$($k(B
@c This function scrolls the selected window to put the text where point
@c is located at a specified vertical position within the window.
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r%9%/%m!<%k$7$F(B
$B%]%$%s%H0LCV$K$"$k%F%-%9%H$,%&%#%s%I%&Fb$N?bD>J}8~$N;XDj0LCV$K$/$k$h$&$K$9$k!#(B

@c If @var{count} is a nonnegative number, it puts the line containing
@c point @var{count} lines down from the top of the window.  If @var{count}
@c is a negative number, then it counts upward from the bottom of the
@c window, so that @minus{}1 stands for the last usable line in the window.
@c If @var{count} is a non-@code{nil} list, then it stands for the line in
@c the middle of the window.
@var{count}$B$,HsIi$N?t$G$"$k$H!"%]%$%s%H0LCV$K$"$k9T$r(B
$B%&%#%s%I%&$N>eC<$+$i(B@var{count}$B9T2<$K$/$k$h$&$K$9$k!#(B
@var{count}$B$,Ii$N?t$G$"$k$H!"%&%#%s%I%&$N2<C<$+$i?t$(!"(B
@minus{}1$B$O%&%#%s%I%&$N;HMQ2DG=$J:G8e$N9T$rI=$9!#(B
@var{count}$B$,(B@code{nil}$B0J30$N%j%9%H$G$"$k$H!"(B
$B%&%#%s%I%&$NCf1{$N9T$rI=$9!#(B

@c If @var{count} is @code{nil}, @code{recenter} puts the line containing
@c point in the middle of the window, then clears and redisplays the entire
@c selected frame.
@var{count}$B$,(B@code{nil}$B$G$"$k$H!"(B@code{recenter}$B$O!"(B
$B%]%$%s%H0LCV$K$"$k9T$,%&%#%s%I%&$NCf1{$K$/$k$h$&$K$7$F!"(B
$BA*Br$5$l$F$$$k%U%l!<%`A4BN$r%/%j%"$7$F:FI=<($9$k!#(B

@c When @code{recenter} is called interactively, @var{count} is the raw
@c prefix argument.  Thus, typing @kbd{C-u} as the prefix sets the
@c @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
@c @var{count} to 4, which positions the current line four lines from the
@c top.
@code{recenter}$B$,BPOCE*$K8F$S=P$5$l$k$H!"(B@var{count}$B$O@8$NA0CV0z?t$G$"$k!#(B
$B$7$?$,$C$F!"A0CV0z?t$H$7$F(B@kbd{C-u}$B$HBG$D$H(B
@var{count}$B$O(B@code{nil}$B0J30$N%j%9%H$K$J$j!"(B
@kbd{C-u 4}$B$HBG$D$H(B@var{count}$B$O(B4$B$K$J$C$F>eC<$+$i(B4$B9TL\$K8=:_9T$,$/$k!#(B

@c With an argument of zero, @code{recenter} positions the current line at
@c the top of the window.  This action is so handy that some people make a
@c separate key binding to do this.  For example,
$B0z?t$,(B0$B$G$"$k$H!"(B
@code{recenter}$B$O%&%#%s%I%&$N>eC<$K8=:_9T$,$/$k$h$&$K$9$k!#(B
$B$3$NF0:n$O!"$3$N$?$a$N@lMQ$N%-!<%P%$%s%G%#%s%0$r$9$k?M$,$$$k$/$i$$JXMx$G$"$k!#(B
$B$?$H$($P$D$.$N$h$&$K$9$k!#(B

@example
@group
(defun line-to-top-of-window ()
  "Scroll current line to top of window.
Replaces three keystroke sequence C-u 0 C-l."
  (interactive)
  (recenter 0))

(global-set-key [kp-multiply] 'line-to-top-of-window)
@end group
@end example
@end deffn

@node Horizontal Scrolling
@c @section Horizontal Scrolling
@section $B?eJ?%9%/%m!<%k(B
@c @cindex horizontal scrolling
@cindex $B?eJ?%9%/%m!<%k(B

@c   Because we read English from left to right in the ``inner loop'', and
@c from top to bottom in the ``outer loop'', horizontal scrolling is not
@c like vertical scrolling.  Vertical scrolling involves selection of a
@c contiguous portion of text to display, but horizontal scrolling causes
@c part of each line to go off screen.  The amount of horizontal scrolling
@c is therefore specified as a number of columns rather than as a position
@c in the buffer.  It has nothing to do with the display-start position
@c returned by @code{window-start}.
$B1QJ8$O!XFbB&$N%k!<%W!Y$G$O:8$+$i1&$X!X30B&$N%k!<%W!Y$G$O>e$+$i2<$X$HFI$`$N$G!"(B
$B?eJ?%9%/%m!<%k$O?bD>%9%/%m!<%k$K$O;w$F$$$^$;$s!#(B
$B?bD>%9%/%m!<%k$G$OI=<($9$k%F%-%9%H$NO"B3ItJ,$rA*$S$^$9$,!"(B
$B?eJ?%9%/%m!<%k$G$O3F9T$N0lIt$,%9%/%j!<%s$+$i$O$_=P$9$3$H$K$J$j$^$9!#(B
$B$=$N$?$a!"?eJ?%9%/%m!<%k$NNL$O!"%P%C%U%!Fb$N0LCV$G$O$J$/!"(B
$B%3%i%`?t$G;XDj$7$^$9!#(B
$B$3$l$O!"(B@code{window-start}$B$,JV$9I=<(3+;O0LCV$H$O$J$s$N4X78$b$"$j$^$;$s!#(B

@c   Usually, no horizontal scrolling is in effect; then the leftmost
@c column is at the left edge of the window.  In this state, scrolling to
@c the right is meaningless, since there is no data to the left of the
@c screen to be revealed by it; so this is not allowed.  Scrolling to the
@c left is allowed; it scrolls the first columns of text off the edge of
@c the window and can reveal additional columns on the right that were
@c truncated before.  Once a window has a nonzero amount of leftward
@c horizontal scrolling, you can scroll it back to the right, but only so
@c far as to reduce the net horizontal scroll to zero.  There is no limit
@c to how far left you can scroll, but eventually all the text will
@c disappear off the left edge.
$BDL>o!"?eJ?%9%/%m!<%k$O9T$o$l$^$;$s!#(B
$B$D$^$j!":8C<$N%3%i%`$O%&%#%s%I%&$N:8C<$K$"$j$^$9!#(B
$B$3$N>uBV$G1&8~$-$K%9%/%m!<%k$7$F$b!"(B
$B$=$l$K$h$C$F8+$($F$/$k%9%/%j!<%s$N:8B&$K$O$J$K$b$J$$$N$G0UL#$,$"$j$^$;$s!#(B
$B$G$9$+$i!"$3$l$O6X;_$5$l$^$9!#(B
$B:88~$-$X$N%9%/%m!<%k$O5v$5$l$F!"(B
$B%F%-%9%H$N@hF,%3%i%`$O%&%#%s%I%&$NC<$+$i$O$_=P$7!"(B
$B$=$l$^$G@Z$j5M$a$i$l$F$$$?1&B&$N%3%i%`$,8+$($k$h$&$K$J$j$^$9!#(B
$B:88~$-$N?eJ?%9%/%m!<%kNL$,(B0$B$G$J$1$l$P!"(B
$B1&8~$-$X%9%/%m!<%k$7$FLa$;$^$9$,!"(B
$B$3$l$OA4BN$H$7$F$N?eJ?%9%/%m!<%kNL$,(B0$B$K$J$k$^$G$G$9!#(B
$B:88~$-%9%/%m!<%k$N8B3&$O$"$j$^$;$s$,!"(B
$B:G=*E*$K$O%F%-%9%H$9$Y$F$,:8C<$+$i$O$_=P$7$F$7$^$$$^$9!#(B

@c @deffn Command scroll-left count
@deffn $B%3%^%s%I(B scroll-left count
@c This function scrolls the selected window @var{count} columns to the
@c left (or to the right if @var{count} is negative).  The return value is
@c the total amount of leftward horizontal scrolling in effect after the
@c change---just like the value returned by @code{window-hscroll} (below).
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r(B@var{count}$B%3%i%`$@$1(B
$B:88~$-$K!J(B@var{count}$B$,Ii$J$i$P1&8~$-$K!K%9%/%m!<%k$9$k!#(B
$BLa$jCM$O!"JQ998e$N:88~$-?eJ?%9%/%m!<%kNL$NAmNL$G$"$j!"(B
@code{window-hscroll}$B!J2<5-;2>H!K$,JV$9CM$HF1$8$G$"$k!#(B
@end deffn

@c @deffn Command scroll-right count
@deffn $B%3%^%s%I(B scroll-right count
@c This function scrolls the selected window @var{count} columns to the
@c right (or to the left if @var{count} is negative).  The return value is
@c the total amount of leftward horizontal scrolling in effect after the
@c change---just like the value returned by @code{window-hscroll} (below).
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r(B@var{count}$B%3%i%`$@$1(B
$B1&8~$-$K!J(B@var{count}$B$,Ii$J$i$P:88~$-$K!K%9%/%m!<%k$9$k!#(B
$BLa$jCM$O!"JQ998e$N:88~$-?eJ?%9%/%m!<%kNL$NAmNL$G$"$j!"(B
@code{window-hscroll}$B!J2<5-;2>H!K$,JV$9CM$HF1$8$G$"$k!#(B

@c Once you scroll a window as far right as it can go, back to its normal
@c position where the total leftward scrolling is zero, attempts to scroll
@c any farther right have no effect.
$B2DG=$J$@$1%&%#%s%I%&$r1&8~$-$K%9%/%m!<%k$7$F$7$^$&$H!"(B
$BDL>o$N>uBV!"$D$^$j!":88~$-?eJ?%9%/%m!<%kNL$,(B0$B$K$J$j!"(B
$B$=$l0J9_!"1&8~$-%9%/%m!<%k$O8z2L$,$J$/$J$k!#(B
@end deffn

@defun window-hscroll &optional window
@c This function returns the total leftward horizontal scrolling of
@c @var{window}---the number of columns by which the text in @var{window}
@c is scrolled left past the left margin.
$B$3$N4X?t$O!"(B@var{window}$B$N:88~$-?eJ?%9%/%m!<%kNL$NAmNL!"(B
$B$D$^$j!"(B@var{window}$B$N%F%-%9%H$,:8C<$rD6$($F%9%/%m!<%k$5$l$?%3%i%`?t$rJV$9!#(B

@c The value is never negative.  It is zero when no horizontal scrolling
@c has been done in @var{window} (which is usually the case).
$BCM$O$1$C$7$FIi$K$O$J$i$J$$!#(B
@var{window}$B$,?eJ?J}8~$K%9%/%m!<%k$5$l$F$$$J$1$l$P(B
$B!J$3$l$,DL>o$N>uBV!K(B0$B$G$"$k!#(B

@c If @var{window} is @code{nil}, the selected window is used.
@var{window}$B$,(B@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%&%#%s%I%&$r;H$&!#(B

@example
@group
(window-hscroll)
     @result{} 0
@end group
@group
(scroll-left 5)
     @result{} 5
@end group
@group
(window-hscroll)
     @result{} 5
@end group
@end example
@end defun

@defun set-window-hscroll window columns
@c This function sets the number of columns from the left margin that
@c @var{window} is scrolled from the value of @var{columns}.  The argument
@c @var{columns} should be zero or positive; if not, it is taken as zero.
$B$3$N4X?t$O!"(B@var{window}$B$N%9%/%m!<%k$5$l$F$$$k:8C<$+$i$N%3%i%`?t$r(B
@var{columns}$B$NCM$H$9$k!#(B
$B0z?t(B@var{columns}$B$O(B0$B$+@5$G$"$k$3$H!#(B
$B$5$b$J$$$H(B0$B$H2>Dj$9$k!#(B

@c The value returned is @var{columns}.
$BLa$jCM$O(B@var{columns}$B$G$"$k!#(B

@example
@group
(set-window-hscroll (selected-window) 10)
     @result{} 10
@end group
@end example
@end defun

@c   Here is how you can determine whether a given position @var{position}
@c is off the screen due to horizontal scrolling:
$B?eJ?%9%/%m!<%k$N$?$a$K;XDj0LCV(B@var{position}$B$,(B
$B%9%/%j!<%s$+$i$O$_=P$7$F$$$k$+$I$&$+$rD4$Y$kJ}K!$r$D$.$K<($7$^$9!#(B

@example
@group
(defun hscroll-on-screen (window position)
  (save-excursion
    (goto-char position)
    (and
     (>= (- (current-column) (window-hscroll window)) 0)
     (< (- (current-column) (window-hscroll window))
        (window-width window)))))
@end group
@end example

@node Size of Window
@c @section The Size of a Window
@section $B%&%#%s%I%&%5%$%:(B
@c @cindex window size
@c @cindex size of window
@cindex $B%&%#%s%I%&%5%$%:(B
@cindex $BBg$-$5!"%&%#%s%I%&(B
@cindex $B%5%$%:!"%&%#%s%I%&(B

@c   An Emacs window is rectangular, and its size information consists of
@c the height (the number of lines) and the width (the number of character
@c positions in each line).  The mode line is included in the height.  But
@c the width does not count the scroll bar or the column of @samp{|}
@c characters that separates side-by-side windows.
Emacs$B$N%&%#%s%I%&$O6k7A$G$"$j!"$=$N%5%$%:>pJs$O(B
$B9b$5!J9T?t!K$HI}!J3F9T$NJ8;z?t!K$+$i@.$j$^$9!#(B
$B%b!<%I9T$O9b$5$K4^$_$^$9!#(B
$B$7$+$7!"%9%/%m!<%k%P!<$d:81&$N%&%#%s%I%&$r3V$F$kJ8;z(B@samp{|}$B$N%3%i%`$O(B
$BI}$K$O4^$_$^$;$s!#(B

@c   The following three functions return size information about a window:
$B$D$.$N(B3$B$D$N4X?t$O!"%&%#%s%I%&$N%5%$%:>pJs$rJV$7$^$9!#(B

@defun window-height &optional window
@c This function returns the number of lines in @var{window}, including its
@c mode line.  If @var{window} fills its entire frame, this is typically
@c one less than the value of @code{frame-height} on that frame (since the
@c last line is always reserved for the minibuffer).
$B$3$N4X?t$O!"%b!<%I9T$r4^$`(B@var{window}$B$N9T?t$rJV$9!#(B
@var{window}$B$,%U%l!<%`A4BN$r@j$a$k>l9g!"$3$NCM$OE57?E*$K$O!"(B
$BEv3:%U%l!<%`$K$*$1$k(B@code{frame-height}$B$NCM$h$j(B1$B>.$5$$(B
$B!J:G8e$N9T$O%_%K%P%C%U%!MQ$K$D$M$K3NJ]$7$F$"$k$?$a!K!#(B

@c If @var{window} is @code{nil}, the function uses the selected window.
@var{window}$B$,(B@code{nil}$B$G$"$k$H!"$3$N4X?t$OA*Br$5$l$F$$$k%&%#%s%I%&$r;H$&!#(B

@example
@group
(window-height)
     @result{} 23
@end group
@group
(split-window-vertically)
     @result{} #<window 4 on windows.texi>
@end group
@group
(window-height)
     @result{} 11
@end group
@end example
@end defun

@defun window-width &optional window
@c This function returns the number of columns in @var{window}.  If
@c @var{window} fills its entire frame, this is the same as the value of
@c @code{frame-width} on that frame.  The width does not include the
@c window's scroll bar or the column of @samp{|} characters that separates
@c side-by-side windows.
$B$3$N4X?t$O!"(B@var{window}$B$N%3%i%`?t$rJV$9!#(B
@var{window}$B$,%U%l!<%`A4BN$r@j$a$k>l9g!"$3$NCM$O!"(B
$BEv3:%U%l!<%`$K$*$1$k(B@code{frame-width}$B$NCM$HF1$8$G$"$k!#(B
$B$3$NI}$K$O!"%&%#%s%I%&$N%9%/%m!<%k%P!<$d(B
$B:81&$N%&%#%s%I%&$r3V$F$kJ8;z(B@samp{|}$B$N%3%i%`$O4^$^$J$$!#(B

@c If @var{window} is @code{nil}, the function uses the selected window.
@var{window}$B$,(B@code{nil}$B$G$"$k$H!"$3$N4X?t$OA*Br$5$l$F$$$k%&%#%s%I%&$r;H$&!#(B

@example
@group
(window-width)
     @result{} 80
@end group
@end example
@end defun

@defun window-edges &optional window
@c This function returns a list of the edge coordinates of @var{window}.
@c If @var{window} is @code{nil}, the selected window is used.
$B$3$N4X?t$O!"(B@var{window}$B$N;M6y$N:BI8$+$i@.$k%j%9%H$rJV$9!#(B
@var{window}$B$,(B@code{nil}$B$G$"$k$H!"A*Br$5$l$F$$$k%&%#%s%I%&$r;H$&!#(B

@c The order of the list is @code{(@var{left} @var{top} @var{right}
@c @var{bottom})}, all elements relative to 0, 0 at the top left corner of
@c the frame.  The element @var{right} of the value is one more than the
@c rightmost column used by @var{window}, and @var{bottom} is one more than
@c the bottommost row used by @var{window} and its mode-line.
list$BFb$N=gHV$O(B@code{(@var{left} @var{top} @var{right} @var{bottom})}
$B!J$D$^$j!":8C<!">eC<!"1&C<!"2<C<!K$G$"$j!"(B
$B%U%l!<%`$N:8>e6y$r(B0$B$H$7$F$9$Y$F$NMWAG$O(B0$B$r4p=`$H$9$k!#(B
$BMWAG(B@var{right}$B$O(B@var{window}$B$,;HMQ$9$k1&C<$N%3%i%`$h$j(B1$BBg$-$/!"(B
@var{bottom}$B$O(B@var{window}$B$,;HMQ$9$k2<C<$h$j(B1$BBg$-$/(B
$B%b!<%I9T$HF1$8$G$"$k!#(B

@c When you have side-by-side windows, the right edge value for a window
@c with a neighbor on the right includes the width of the separator between
@c the window and that neighbor.  This separator may be a column of
@c @samp{|} characters or it may be a scroll bar.  Since the width of the
@c window does not include this separator, the width does not equal the
@c difference between the right and left edges in this case.
$B:81&$KNY$j9g$C$?%&%#%s%I%&$,$"$k>l9g!"(B
$B1&NY$K%&%#%s%I%&$,$"$k%&%#%s%I%&$N1&C<$NCM$K$O!"(B
$B%&%#%s%I%&$r3V$F$k6h@Z$j$NI}$,4^$^$l$k!#(B
$B$3$N6h@Z$j$O!"J8;z(B@samp{|}$B$N%3%i%`$G$"$k$+%9%/%m!<%k%P!<$G$"$k!#(B
$B%&%#%s%I%&$NI}$K$O$3$N6h@Z$j$O4^$^$J$$$?$a!"(B
$B$3$N>l9g!":8C<$H1&C<$N:9$OI}$KEy$7$/$J$$!#(B

@c Here is the result obtained on a typical 24-line terminal with just one
@c window:
$BE57?E*$J(B24$B9T$NC<Kv$G%&%#%s%I%&$,(B1$B$D$N>l9g$KF@$i$l$k7k2L$r<($9!#(B

@example
@group
(window-edges (selected-window))
     @result{} (0 0 80 23)
@end group
@end example

@noindent
@c The bottom edge is at line 23 because the last line is the echo area.
$B2<C<$,(B23$B9TL\$G$"$k$N$O!":G2<9T$O%(%3!<NN0h$@$+$i$G$"$k!#(B

@c If @var{window} is at the upper left corner of its frame, then
@c @var{bottom} is the same as the value of @code{(window-height)},
@c @var{right} is almost the same as the value of
@c @code{(window-width)}@footnote{They are not exactly equal because
@c @var{right} includes the vertical separator line or scroll bar, while
@c @code{(window-width)} does not.}, and @var{top} and @var{left} are zero.
@c For example, the edges of the following window are @w{@samp{0 0 5 8}}.
@c Assuming that the frame has more than 8 columns, the last column of the
@c window (column 7) holds a border rather than text.  The last row (row 4)
@c holds the mode line, shown here with @samp{xxxxxxxxx}.
@var{window}$B$,%U%l!<%`$N:8>e6y$K$"$k$H!"(B
@var{bottom}$B$O(B@code{(window-height)}$B$NCM$KEy$7$/!"(B
@var{right}$B$O(B@code{(window-width)}$B$NCM$K$[$\Ey$7$/(B
@footnote{@var{right}$B$O?bD>$N6h@Z$j9T$d%9%/%m!<%k%P!<$r4^$`$,!"(B
@code{(window-width)}$B$O$=$l$i$r4^$^$J$$$?$a!"(B
$B40A4$KEy$7$/$O$J$$!#(B}$B!"(B
@var{top}$B$H(B@var{left}$B$O(B0$B$G$"$k!#(B
$B$?$H$($P!"$D$.$N%&%#%s%I%&$O(B@w{@samp{0 0 5 8}}$B$G$"$k!#(B
$BEv3:%U%l!<%`$K$O(B8$B%3%i%`$h$jB?$/$"$j!"(B
$B%&%#%s%I%&$N:G=*%3%i%`!J(B7$B%3%i%`L\!K$O%F%-%9%H$G$O$J$/6-3&$G$"$k$H2>Dj$9$k!#(B
$B:G8e$N9T!J(B4$B9TL\!K$O%b!<%I9T$G$"$j!"$3$3$G$O(B@samp{xxxxxxxxx}$B$G<($7$?!#(B

@example
@group
           0
           _______
        0 |       |
          |       |
          |       |
          |       |
          xxxxxxxxx  4

                  7
@end group
@end example

@c When there are side-by-side windows, any window not at the right edge of
@c its frame has a separator in its last column or columns.  The separator
@c counts as one or two columns in the width of the window.  A window never
@c includes a separator on its left, since that belongs to the window to
@c the left.
$B:81&$KNY$j9g$C$?%&%#%s%I%&$,$"$k$H$-$K$O!"(B
$B%U%l!<%`$N1&C<$K$J$$%&%#%s%I%&$N:G8e$N%3%i%`$O6h@Z$j$G$"$k!#(B
$B6h@Z$j$O!"%&%#%s%I%&$NI}$G$O(B1$B%3%i%`$+(B2$B%3%i%`@j$a$k!#(B
$B:8B&$N6h@Z$j$O:8NY$N%&%#%s%I%&$KB0$9$k$N$G!"(B
$B%&%#%s%I%&$K$O:8B&$N6h@Z$j$O4^$^$l$J$$!#(B

@c In the following example, let's suppose that the frame is 7
@c columns wide.  Then the edges of the left window are @w{@samp{0 0 4 3}}
@c and the edges of the right window are @w{@samp{4 0 7 3}}.
$B$D$.$NNc$G$O!"%U%l!<%`$O(B7$B%3%i%`I}$G$"$k$H$9$k!#(B
$B$9$k$H!":8B&$N%&%#%s%I%&$N;M6y$O(B@w{@samp{0 0 4 3}}$B$G$"$j!"(B
$B1&B&$N%&%#%s%I%&$N;M6y$O(B@w{@samp{4 0 7 3}}$B$G$"$k!#(B

@example
@group
           ___ ___
          |   |   |
          |   |   |
          xxxxxxxxx

           0  34  7
@end group
@end example
@end defun

@node Resizing Windows
@c @section Changing the Size of a Window
@section $B%&%#%s%I%&%5%$%:$NJQ99(B
@c @cindex window resizing
@c @cindex changing window size
@c @cindex window size, changing
@cindex $B%&%#%s%I%&$N%j%5%$%:(B
@cindex $B%&%#%s%I%&%5%$%:$NJQ99(B
@cindex $BJQ99!"%&%#%s%I%&%5%$%:(B

@c   The window size functions fall into two classes: high-level commands
@c that change the size of windows and low-level functions that access
@c window size.  Emacs does not permit overlapping windows or gaps between
@c windows, so resizing one window affects other windows.
$B%&%#%s%I%&%5%$%:4X?t$O(B2$B$D$KBgJL$G$-$^$9!#(B
$B%&%#%s%I%&%5%$%:$rJQ$($k>e0L%l%Y%k$N%3%^%s%I$H(B
$B%&%#%s%I%&%5%$%:$rD4$Y$k2<0L%l%Y%k$N4X?t$G$9!#(B
Emacs$B$G$O=E$J$j9g$C$?%&%#%s%I%&$d%&%#%s%I%&$N$"$$$@$K7d4V$r5v$5$J$$$N$G!"(B
1$B$D$N%&%#%s%I%&$NBg$-$5$rJQ$($k$HJL$N%&%#%s%I%&$K$b1F6A$7$^$9!#(B

@c @deffn Command enlarge-window size &optional horizontal
@deffn $B%3%^%s%I(B enlarge-window size &optional horizontal
@c This function makes the selected window @var{size} lines taller,
@c stealing lines from neighboring windows.  It takes the lines from one
@c window at a time until that window is used up, then takes from another.
@c If a window from which lines are stolen shrinks below
@c @code{window-min-height} lines, that window disappears.
$B$3$N4X?t$O!"NY$j9g$&%&%#%s%I%&$+$i>l=j$rC%$C$F!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$r(B@var{size}$B9T9b$/$9$k!#(B
1$B$D$N%&%#%s%I%&$+$i>l=j$rC%$$<h$j!"C%$$?T$/$9$HJL$N%&%#%s%I%&$+$i<h$k!#(B
$B>l=j$rC%$o$l$?%&%#%s%I%&$,(B@code{window-min-height}$B9TL$K~$K$J$k$H!"(B
$B$=$N%&%#%s%I%&$O>C$($k!#(B

@c If @var{horizontal} is non-@code{nil}, this function makes
@c @var{window} wider by @var{size} columns, stealing columns instead of
@c lines.  If a window from which columns are stolen shrinks below
@c @code{window-min-width} columns, that window disappears.
@var{horizontal}$B$,(B@code{nil}$B0J30$G$"$k$H!"(B
$B$3$N4X?t$O!"NY$j9g$&%&%#%s%I%&$+$i>l=j$rC%$C$F!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$r(B@var{size}$B%3%i%`9-$/$9$k!#(B
$B>l=j$rC%$o$l$?%&%#%s%I%&$,(B@code{window-min-width}$B%3%i%`L$K~$K$J$k$H!"(B
$B$=$N%&%#%s%I%&$O>C$($k!#(B

@c If the requested size would exceed that of the window's frame, then the
@c function makes the window occupy the entire height (or width) of the
@c frame.
$B;XDj$7$?Bg$-$5$,%&%#%s%I%&$N%U%l!<%`$NBg$-$5$rD6$($k>l9g!"(B
$B$3$N4X?t$O!"%&%#%s%I%&$,%U%l!<%`$N9b$5!J$"$k$$$OI}!KA4BN$r@j$a$k$h$&$K$9$k!#(B

@c If @var{size} is negative, this function shrinks the window by
@c @minus{}@var{size} lines or columns.  If that makes the window smaller
@c than the minimum size (@code{window-min-height} and
@c @code{window-min-width}), @code{enlarge-window} deletes the window.
@var{size}$B$,Ii$G$"$k$H!"$3$N4X?t$O(B@minus{}@var{size}$B9T!?%3%i%`$@$1(B
$B%&%#%s%I%&$r=L$a$k!#(B
$B%&%#%s%I%&$,!J(B@code{window-min-height}$B$H(B@code{window-min-width}$B$N!K(B
$B:G>.%5%$%:$h$j>.$5$/$J$k$H!"(B@code{enlarge-window}$B$O(B
$BEv3:%&%#%s%I%&$r:o=|$9$k!#(B

@c @code{enlarge-window} returns @code{nil}.
@code{enlarge-window}$B$O(B@code{nil}$B$rJV$9!#(B
@end deffn

@c @deffn Command enlarge-window-horizontally columns
@deffn $B%3%^%s%I(B enlarge-window-horizontally columns
@c This function makes the selected window @var{columns} wider.
@c It could be defined as follows:
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r(B@var{columns}$B%3%i%`9-$/$9$k!#(B

@example
@group
(defun enlarge-window-horizontally (columns)
  (enlarge-window columns t))
@end group
@end example
@end deffn

@c @deffn Command shrink-window size &optional horizontal
@deffn $B%3%^%s%I(B shrink-window size &optional horizontal
@c This function is like @code{enlarge-window} but negates the argument
@c @var{size}, making the selected window smaller by giving lines (or
@c columns) to the other windows.  If the window shrinks below
@c @code{window-min-height} or @code{window-min-width}, then it disappears.
$B$3$N4X?t$O(B@code{enlarge-window}$B$K;w$F$$$k$,0z?t(B@var{size}$B$NId9f$rJQ$($F!"(B
$BA*Br$5$l$F$$$k%&%#%s%I%&$r=L$a$F;XDj9T?t!J%3%i%`?t!K$r(B
$BB>$N%&%#%s%I%&$KM?$($k!#(B
$B%&%#%s%I%&$,(B@code{window-min-height}$B$d(B@code{window-min-width}$BL$K~$K=L$`$H!"(B
$B$=$N%&%#%s%I%&$O>C$($k!#(B

@c If @var{size} is negative, the window is enlarged by @minus{}@var{size}
@c lines or columns.
@var{size}$B$,Ii$G$"$k$H!"%&%#%s%I%&$O(B
@minus{}@var{size}$B9T!?%3%i%`$@$1?-$S$k!#(B
@end deffn

@c @deffn Command shrink-window-horizontally columns
@deffn $B%3%^%s%I(B shrink-window-horizontally columns
@c This function makes the selected window @var{columns} narrower.
@c It could be defined as follows:
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%&%#%s%I%&$r(B@var{columns}$B%3%i%`69$/$9$k!#(B
$B$D$.$N$h$&$KDj5A$G$-$k!#(B

@example
@group
(defun shrink-window-horizontally (columns)
  (shrink-window columns t))
@end group
@end example
@end deffn

@c @deffn Command shrink-window-if-larger-than-buffer window
@deffn $B%3%^%s%I(B shrink-window-if-larger-than-buffer window
@c This command shrinks @var{window} to be as small as possible while still
@c showing the full contents of its buffer---but not less than
@c @code{window-min-height} lines.
$B$3$N%3%^%s%I$O!"%P%C%U%!$NA4FbMF$rI=<($9$k$K==J,$J$@$1$NBg$-$5$K(B
@var{window}$B$r=L$a$k$,!"(B@code{window-min-height}$B9TL$K~$K$O$7$J$$!#(B

@c However, the command does nothing if the window is already too small to
@c display the whole text of the buffer, or if part of the contents are
@c currently scrolled off screen, or if the window is not the full width of
@c its frame, or if the window is the only window in its frame.
$B$7$+$7!"%P%C%U%!$NA4%F%-%9%H$rI=<($9$k$K$O%&%#%s%I%&$,>.$5$9$.$k>l9g$d!"(B
$BFbMF$N0lIt$,%9%/%m!<%k$G%9%/%j!<%s$+$i$O$_=P$7$F$$$k>l9g$d!"(B
$B%&%#%s%I%&$NI}$,%U%l!<%`$NI}$HF1$8$G$J$$>l9g$d!"(B
$B%&%#%s%I%&$,%U%l!<%`$NM#0l$N%&%#%s%I%&$G$"$k>l9g$K$O!"(B
$B$3$N%3%^%s%I$O$J$K$b$7$J$$!#(B
@end deffn

@c @cindex minimum window size
@cindex $B%&%#%s%I%&$N:G>.%5%$%:(B
@c   The following two variables constrain the window-size-changing
@c functions to a minimum height and width.
$B$D$.$N(B2$B$D$NJQ?t$O!"%&%#%s%I%&%5%$%:$rJQ$($k4X?t$K:G>.$N9b$5$HI}$r2]$7$^$9!#(B

@defopt window-min-height
@c The value of this variable determines how short a window may become
@c before it is automatically deleted.  Making a window smaller than
@c @code{window-min-height} automatically deletes it, and no window may be
@c created shorter than this.  The absolute minimum height is two (allowing
@c one line for the mode line, and one line for the buffer display).
@c Actions that change window sizes reset this variable to two if it is
@c less than two.  The default value is 4.
$B$3$NJQ?t$NCM$O!"%&%#%s%I%&$,<+F0E*$K:o=|$5$l$k$^$G$K(B
$B$I$NDxEY$^$G%&%#%s%I%&$,C;$/$J$j$&$k$+$r7hDj$9$k!#(B
$B%&%#%s%I%&$r(B@code{window-min-height}$B9TL$K~$K>.$5$/$9$k$H<+F0E*$K:o=|$5$l!"(B
$B$3$l$h$jC;$$%&%#%s%I%&$O:n@.$G$-$J$$!#(B
$B@dBPE*$J:G>.$N9b$5$O(B2$B9T!J%b!<%I9T$K(B1$B9T!"%P%C%U%!$NI=<($K(B1$B9T!K$G$"$k!#(B
$B%&%#%s%I%&%5%$%:$rJQ$($k=hM}$G$O!"$3$NJQ?t$,(B2$BL$K~$G$"$k$H(B2$B$K@_Dj$7D>$9!#(B
$B%G%U%)%k%HCM$O(B4$B$G$"$k!#(B
@end defopt

@defopt window-min-width
@c The value of this variable determines how narrow a window may become
@c before it is automatically deleted.  Making a window smaller than
@c @code{window-min-width} automatically deletes it, and no window may be
@c created narrower than this.  The absolute minimum width is one; any
@c value below that is ignored.  The default value is 10.
$B$3$NJQ?t$NCM$O!"%&%#%s%I%&$,<+F0E*$K:o=|$5$l$k$^$G$K(B
$B$I$NDxEY$^$G%&%#%s%I%&$,69$/$J$j$&$k$+$r7hDj$9$k!#(B
$B%&%#%s%I%&$r(B@code{window-min-width}$B%3%i%`L$K~$K>.$5$/$9$k$H<+F0E*$K:o=|$5$l!"(B
$B$3$l$h$j69$$%&%#%s%I%&$O:n@.$G$-$J$$!#(B
$B@dBPE*$J:G>.$NI}$O(B1$B$G$"$j!"$=$lL$K~$OL5;k$9$k!#(B
$B%G%U%)%k%HCM$O(B10$B$G$"$k!#(B
@end defopt

@node Coordinates and Windows
@c @section Coordinates and Windows
@section $B:BI8$H%&%#%s%I%&(B

@c This section describes how to relate screen coordinates to windows.
$BK\@a$G$O!"%9%/%j!<%s:BI8$r%&%#%s%I%&$K4XO"IU$1$kJ}K!$r=R$Y$^$9!#(B

@defun window-at x y &optional frame
@c This function returns the window containing the specified cursor
@c position in the frame @var{frame}.  The coordinates @var{x} and @var{y}
@c are measured in characters and count from the top left corner of the
@c frame.  If they are out of range, @code{window-at} returns @code{nil}.
$B$3$N4X?t$O!"%U%l!<%`(B@var{frame}$B$K$*$$$F;XDj$7$?%+!<%=%k0LCV$r4^$s$G$$$k(B
$B%&%#%s%I%&$rJV$9!#(B
$B:BI8(B@var{x}$B$H(B@var{y}$B$O!"%U%l!<%`$N:8>e6y$+$iJ8;zC10L$G?t$($k!#(B
$B:BI8$,HO0O30$G$"$k$H(B@code{window-at}$B$O(B@code{nil}$B$rJV$9!#(B

@c If you omit @var{frame}, the selected frame is used.
@var{frame}$B$r>JN,$9$k$H!"A*Br$5$l$F$$$k%U%l!<%`$r;H$&!#(B
@end defun

@defun coordinates-in-window-p coordinates window
@c This function checks whether a particular frame position falls within
@c the window @var{window}.
$B$3$N4X?t$O!";XDj$7$?%U%l!<%`0LCV$,%&%#%s%I%&(B@var{window}$B$NCf$K(B
$BF~$k$+$I$&$+$r8!::$9$k!#(B

@c The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
@c . @var{y})}.  The coordinates @var{x} and @var{y} are measured in
@c characters, and count from the top left corner of the screen or frame.
$B0z?t(B@var{coordinates}$B$O!"(B@code{(@var{x} . @var{y})}$B$N7A$N%3%s%9%;%k$G$"$k!#(B
$B:BI8(B@var{x}$B$H(B@var{y}$B$O!"%9%/%j!<%s$d%U%l!<%`$N:8>e6y$+$iJ8;zC10L$G?t$($k!#(B

@c The value returned by @code{coordinates-in-window-p} is non-@code{nil}
@c if the coordinates are inside @var{window}.  The value also indicates
@c what part of the window the position is in, as follows:
@code{coordinates-in-window-p}$B$,JV$9CM$,(B@code{nil}$B0J30$G$"$k$H!"(B
$BEv3::BI8$O(B@var{window}$B$NFbB&$K$"$k!#(B
$B$D$.$N$h$&$K!"$3$NCM$O%&%#%s%I%&Fb$G$N0LCV$bI=$9!#(B

@table @code
@item (@var{relx} . @var{rely})
@c The coordinates are inside @var{window}.  The numbers @var{relx} and
@c @var{rely} are the equivalent window-relative coordinates for the
@c specified position, counting from 0 at the top left corner of the
@c window.
$BEv3::BI8$O(B@var{window}$B$NFbB&$G$"$k!#(B
$B?t(B@var{relx}$B$H(B@var{rely}$B$O!";XDj0LCV$KBP1~$9$k%&%#%s%I%&AjBP$N:BI8$G$"$j!"(B
$B%&%#%s%I%&$N:8>e6y$r(B0$B$H$7$F?t$($?$b$N$G$"$k!#(B

@item mode-line
@c The coordinates are in the mode line of @var{window}.
$BEv3::BI8$O(B@var{window}$B$N%b!<%I9T$NFbB&$G$"$k!#(B

@item vertical-split
@c The coordinates are in the vertical line between @var{window} and its
@c neighbor to the right.  This value occurs only if the window doesn't
@c have a scroll bar; positions in a scroll bar are considered outside the
@c window.
$BEv3::BI8$O(B@var{window}$B$H1&NY$N%&%#%s%I%&$N$"$$$@$N?bD>9T$G$"$k!#(B
$B%&%#%s%I%&$K%9%/%m!<%k%P!<$,$J$$>l9g$K8B$C$F!"$3$NCM$K$J$k!#(B
$B%9%/%m!<%k%P!<$O%&%#%s%I%&$N30B&$G$"$k$H$_$J$9!#(B

@item nil
@c The coordinates are not in any part of @var{window}.
$BEv3::BI8$O(B@var{window}$B$N$I$3$G$b$J$$!#(B
@end table

@c The function @code{coordinates-in-window-p} does not require a frame as
@c argument because it always uses the frame that @var{window} is on.
$B4X?t(B@code{coordinates-in-window-p}$B$O!"(B
@var{window}$B$N%U%l!<%`$r$D$M$K;H$&$?$a!"0z?t$K%U%l!<%`$rI,MW$H$7$J$$!#(B
@end defun

@node Window Configurations
@c @section Window Configurations
@section $B%&%#%s%I%&9=@.(B
@c @cindex window configurations
@c @cindex saving window information
@cindex $B%&%#%s%I%&9=@.(B
@cindex $B%&%#%s%I%&>pJs$NJ]B8(B
@cindex $BJ]B8!"%&%#%s%I%&>pJs(B

@c   A @dfn{window configuration} records the entire layout of one
@c frame---all windows, their sizes, which buffers they contain, what part
@c of each buffer is displayed, and the values of point and the mark.  You
@c can bring back an entire previous layout by restoring a window
@c configuration previously saved.
@dfn{$B%&%#%s%I%&9=@.(B}$B!J(Bwindow configuration$B!K$O!"(B
1$B$D$N%U%l!<%`$NA4BN$NG[CV!"$D$^$j!"(B
$B$9$Y$F$N%&%#%s%I%&!"$=$l$i$NBg$-$5!"I=<($7$F$$$k%P%C%U%!!"(B
$B3F%P%C%U%!$NI=<(0LCV!"%]%$%s%H$H%^!<%/$NCM$r5-O?$7$^$9!#(B
$BJ]B8$7$F$*$$$?%&%#%s%I%&9=@.$rI|85$9$l$P!"(B
$B$^$($H$^$C$?$/F1$8G[CV$KLa$;$^$9!#(B

@c   If you want to record all frames instead of just one, use a frame
@c configuration instead of a window configuration.  @xref{Frame
@c Configurations}.
1$B$D$N%U%l!<%`$G$O$J$/$9$Y$F$N%U%l!<%`$r5-O?$9$k$K$O!"(B
$B%&%#%s%I%&9=@.$N$+$o$j$K%U%l!<%`9=@.$r;H$$$^$9!#(B
@xref{Frame Configurations}$B!#(B

@defun current-window-configuration
@c This function returns a new object representing the selected frame's
@c current window configuration, including the number of windows, their
@c sizes and current buffers, which window is the selected window, and for
@c each window the displayed buffer, the display-start position, and the
@c positions of point and the mark.  It also includes the values of
@c @code{window-min-height}, @code{window-min-width} and
@c @code{minibuffer-scroll-window}.  An exception is made for point in the
@c current buffer, whose value is not saved.
$B$3$N4X?t$O!"A*Br$5$l$F$$$k%U%l!<%`$N8=:_$N%&%#%s%I%&9=@.$rI=$9(B
$B?7$?$J%*%V%8%'%/%H$rJV$9!#(B
$B%&%#%s%I%&9=@.$K$O!"%&%#%s%I%&$N8D?t!"$=$l$i$NBg$-$5$H%+%l%s%H%P%C%U%!!"(B
$B$I$N%&%#%s%I%&$,A*Br$5$l$F$$$k%&%#%s%I%&$G$"$k$+!"(B
$B3F%&%#%s%I%&$,I=<($7$F$$$k%P%C%U%!!"I=<(3+;O0LCV!"(B
$B%]%$%s%H$H%^!<%/$N0LCV$,4^$^$l$k!#(B
@code{window-min-height}$B!"(B@code{window-min-width}$B!"(B
@code{minibuffer-scroll-window}$B$NCM$b4^$`!#(B
$BNc30$O%+%l%s%H%P%C%U%!$N%]%$%s%H$G$"$j!"$=$NCM$OJ]B8$5$l$J$$!#(B
@end defun

@defun set-window-configuration configuration
@c This function restores the configuration of windows and buffers as
@c specified by @var{configuration}.  The argument @var{configuration} must
@c be a value that was previously returned by
@c @code{current-window-configuration}.  This configuration is restored in
@c the frame from which @var{configuration} was made, whether that frame is
@c selected or not.  This always counts as a window size change and
@c triggers execution of the @code{window-size-change-functions}
@c (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
@c know how to tell whether the new configuration actually differs from the
@c old one.
$B$3$N4X?t$O!"(B@var{configuration}$B$G;XDj$5$l$k(B
$B%&%#%s%I%&$H%P%C%U%!$N9=@.$KI|85$9$k!#(B
$B0z?t(B@var{configuration}$B$O!"(B
@code{current-window-configuration}$B$,JV$7$?CM$G$"$k$3$H!#(B
@var{configuration}$B$r:n@.$7$?%U%l!<%`$K$*$$$F!"(B
$B$=$N%U%l!<%`$,A*Br$5$l$F$$$k$+$I$&$+$K4X$o$i$:!"$3$N9=@.$rI|85$9$k!#(B
@code{set-window-configuration}$B$O!"?7$?$J9=@.$,8E$$$b$N$H(B
$B<B:]$K0[$J$k$N$+$I$&$+<1JL$9$kJ}K!$rCN$i$J$$$?$a!"(B
$B%&%#%s%I%&%5%$%:$NJQ99$H$D$M$K$_$J$7$F(B
@code{window-size-change-functions}$B!J(B@pxref{Window Hooks}$B!K$N(B
$B<B9T$r0z$-5/$3$9!#(B

@c If the frame which @var{configuration} was saved from is dead, all this
@c function does is restore the three variables @code{window-min-height},
@c @code{window-min-width} and @code{minibuffer-scroll-window}.
@var{configuration}$B$rJ]B8$7$?%U%l!<%`$,$J$/$J$C$F$$$k$H!"(B
$B$3$N4X?t$O!"(B3$B$D$NJQ?t!"(B@code{window-min-height}$B!"(B
@code{window-min-width}$B!"(B@code{minibuffer-scroll-window}$B$r(B
$BI|85$9$k$@$1$G$"$k!#(B

@c Here is a way of using this function to get the same effect
@c as @code{save-window-excursion}:
@code{save-window-excursion}$B$HF1$88z2L$rF@$k$?$a$N(B
$B$3$N4X?t$N;H$$J}$r$D$.$K<($9!#(B

@example
@group
(let ((config (current-window-configuration)))
  (unwind-protect
      (progn (split-window-vertically nil)
             @dots{})
    (set-window-configuration config)))
@end group
@end example
@end defun

@defspec save-window-excursion forms@dots{}
@c This special form records the window configuration, executes @var{forms}
@c in sequence, then restores the earlier window configuration.  The window
@c configuration includes the value of point and the portion of the buffer
@c that is visible.  It also includes the choice of selected window.
@c However, it does not include the value of point in the current buffer;
@c use @code{save-excursion} also, if you wish to preserve that.
$B$3$N%9%Z%7%c%k%U%)!<%`$O!"%&%#%s%I%&9=@.$r5-O?$7!"(B
@var{forms}$B$r=g$KI>2A$7!"$b$H$N%&%#%s%I%&9=@.$KI|85$9$k!#(B
$B%&%#%s%I%&9=@.$K$O!"%]%$%s%H$NCM$H2D;k$J%P%C%U%!$NItJ,$,4^$^$l$k!#(B
$B$^$?!"A*Br$5$l$F$$$k%&%#%s%I%&$b4^$`!#(B
$B$7$+$7!"$3$l$K$O%+%l%s%H%P%C%U%!$N%]%$%s%HCM$O4^$^$l$J$$$?$a!"(B
$B%]%$%s%H0LCV$rJ]B8$7$?$$>l9g$K$O(B@code{save-excursion}$B$b;H$&!#(B

@c Don't use this construct when @code{save-selected-window} is all you need.
@code{save-selected-window}$B$G==J,$J$H$-$K$O!"$3$N9=J8$r;H$o$J$$$3$H!#(B

@c Exit from @code{save-window-excursion} always triggers execution of the
@c @code{window-size-change-functions}.  (It doesn't know how to tell
@c whether the restored configuration actually differs from the one in
@c effect at the end of the @var{forms}.)
@code{save-window-excursion}$B$+$iH4$1$k$H!"(B
@code{window-size-change-functions}$B$N<B9T$r$D$M$K0z$-5/$3$9!#(B
$B!JI|85$7$?9=@.$H(B@var{forms}$B$N=*$j$G$N9=@.$,<B:]$K0[$J$k$+$I$&$+$r(B
$B<1JL$9$kJ}K!$rCN$i$J$$!#!K(B

@c The return value is the value of the final form in @var{forms}.
@c For example:
$BLa$jCM$O!"(B@var{forms}$B$N:G8e$N%U%)!<%`$NCM$G$"$k!#(B
$BNc$r<($9!#(B

@example
@group
(split-window)
     @result{} #<window 25 on control.texi>
@end group
@group
(setq w (selected-window))
     @result{} #<window 19 on control.texi>
@end group
@group
(save-window-excursion
  (delete-other-windows w)
  (switch-to-buffer "foo")
  'do-something)
     @result{} do-something
@c      ;; @r{The screen is now split again.}
     ;; @r{$B%9%/%j!<%s$O$3$3$G$U$?$?$SJ,3d$5$l$k(B}
@end group
@end example
@end defspec

@defun window-configuration-p object
@c This function returns @code{t} if @var{object} is a window configuration.
$B$3$N4X?t$O!"(B@var{object}$B$,%&%#%s%I%&9=@.$G$"$l$P(B@code{t}$B$rJV$9!#(B
@end defun

@defun compare-window-configurations config1 config2
@c This function compares two window configurations as regards the
@c structure of windows, but ignores the values of point and mark and the
@c saved scrolling positions---it can return @code{t} even if those
@c aspects differ.
$B$3$N4X?t$O!"%&%#%s%I%&$N9=B$$r4p$K(B2$B$D$N%&%#%s%I%&9=@.$rHf3S$9$k!#(B
$B%]%$%s%H$H%^!<%/$NCM!"J]B8$5$l$?%9%/%m!<%k0LCV$OL5;k$9$k$N$G!"(B
$B$=$l$i$,0[$J$C$F$$$F$b(B@code{t}$B$rJV$9!#(B

@c The function @code{equal} can also compare two window configurations; it
@c regards configurations as unequal if they differ in any respect, even a
@c saved point or mark.
$B4X?t(B@code{equal}$B$G$b(B2$B$D$N%&%#%s%I%&9=@.$rHf3S$G$-$k$,!"(B
$BJ]B8$5$l$?%]%$%s%H$d%^!<%/$,0c$&$@$1$G$"$C$F$b0[$J$kItJ,$,$"$k$H!"(B
$BEy$7$/$J$$9=@.$H$_$J$9!#(B
@end defun

@c   Primitives to look inside of window configurations would make sense,
@c but none are implemented.  It is not clear they are useful enough to be
@c worth implementing.
$B%&%#%s%I%&9=@.$NFbIt$rD4$Y$k4pK\4X?t$K$O0UL#$,$"$k$G$7$g$&$,!"(B
$B<BAu$7$F$"$j$^$;$s!#(B
$B<BAu$9$k$@$1$N2ACM$,$"$k$[$IM-MQ$J$N$+$O$C$-$j$7$J$$$N$G$9!#(B

@node Window Hooks
@c @section Hooks for Window Scrolling and Changes
@section $B%&%#%s%I%&$N%9%/%m!<%k$H%5%$%:JQ998~$1$N%U%C%/(B

@c This section describes how a Lisp program can take action whenever a
@c window displays a different part of its buffer or a different buffer.
@c There are three actions that can change this: scrolling the window,
@c switching buffers in the window, and changing the size of the window.
@c The first two actions run @code{window-scroll-functions}; the last runs
@c @code{window-size-change-functions}.  The paradigmatic use of these
@c hooks is in the implementation of Lazy Lock mode; see @ref{Support
@c Modes, Lazy Lock, Font Lock Support Modes, emacs, The GNU Emacs Manual}.
$BK\@a$G$O!"%&%#%s%I%&$K%P%C%U%!$NJL$NItJ,$rI=<($7$?$j(B
$BJL$N%P%C%U%!$rI=<($9$k$?$S$K!"(B
Lisp$B%W%m%0%i%`$,F0:n$9$kJ}K!$r=R$Y$^$9!#(B
$BJQ99$G$-$kF0:n$O(B3$B<oN`!"%&%#%s%I%&$r%9%/%m!<%k$9$k$H$-!"(B
$B%&%#%s%I%&$G%P%C%U%!$r@Z$jBX$($k$H$-!"(B
$B%&%#%s%I%&%5%$%:$rJQ$($k$H$-$G$9!#(B
$B:G=i$N(B2$B$D$NF0:n$G$O(B@code{window-scroll-functions}$B$r<B9T$7!"(B
3$B$DL\$O(B@code{window-size-change-functions}$B$r<B9T$7$^$9!#(B
$B$3$l$i$N%U%C%/$NLOHOE*$J;HMQNc$OCY1d%m%C%/!J(Blazy-lock$B!K%b!<%I$N(B
$B<BAu$NCf$K$"$j$^$9!#(B
@ref{Support Modes,, $B%U%)%s%H%m%C%/$N%b!<%I(B, emacs,
GNU Emacs $B%^%K%e%"%k(B}$B$r;2>H$7$F$/$@$5$$!#(B

@defvar window-scroll-functions
@c This variable holds a list of functions that Emacs should call before
@c redisplaying a window with scrolling.  It is not a normal hook, because
@c each function is called with two arguments: the window, and its new
@c display-start position.
$B$3$NJQ?t$O!"%9%/%m!<%k$K$h$j%&%#%s%I%&$r:FI=<($9$k$^$($K(B
Emacs$B$,8F$S=P$9$Y$-4X?t$N%j%9%H$rJ];}$9$k!#(B
$B3F4X?t$O%&%#%s%I%&$H?7$?$JI=<(3+;O0LCV$N(B2$B$D$N0z?t$G8F$P$l$k$?$a!"(B
$B$3$l$O%N!<%^%k%U%C%/$G$O$J$$!#(B

@c Displaying a different buffer in the window also runs these functions.
$B%&%#%s%I%&$KJL$N%P%C%U%!$rI=<($9$k>l9g$G$b(B
$B$3$l$i$N4X?t$,<B9T$5$l$k!#(B

@c These functions must be careful in using @code{window-end}
@c (@pxref{Window Start}); if you need an up-to-date value, you must use
@c the @var{update} argument to ensure you get it.
$B$3$l$i$N4X?t$G(B@code{window-end}$B!J(B@pxref{Window Start}$B!K$r;H$&$K$O(B
$BCm0U$,I,MW$G$"$k!#(B
$B99?7$5$l$?CM$,I,MW$J$H$-$K$O!"3N<B$K99?7CM$rF@$k$?$a$K(B
$B0z?t(B@var{update}$B$r;H$&I,MW$,$"$k!#(B
@end defvar

@defvar window-size-change-functions
@c This variable holds a list of functions to be called if the size of any
@c window changes for any reason.  The functions are called just once per
@c redisplay, and just once for each frame on which size changes have
@c occurred.
$B$3$NJQ?t$O!"$$$+$J$kM}M3$G$"$l%&%#%s%I%&%5%$%:$,JQ$o$k$H$-$K(B
$B8F$S=P$5$l$k4X?t$N%j%9%H$rJ];}$9$k!#(B
$B4X?t$O!":FI=<($N$?$S$K%5%$%:JQ99$,5/$-$?%U%l!<%`$4$H$K8F$P$l$k!#(B

@c Each function receives the frame as its sole argument.  There is no
@c direct way to find out which windows on that frame have changed size, or
@c precisely how.  However, if a size-change function records, at each
@c call, the existing windows and their sizes, it can also compare the
@c present sizes and the previous sizes.
$B3F4X?t$O%U%l!<%`$rM#0l$N0z?t$H$7$F<u$1<h$k!#(B
$BEv3:%U%l!<%`$GBg$-$5$,JQ99$5$l$?%&%#%s%I%&$rC5$9D>@\E*$JJ}K!$d(B
$B@53N$JJ}K!$O$J$$!#(B
$B$7$+$7!"%5%$%:JQ994X?t$,8F$P$l$k$?$S$K(B
$B4{B8$N%&%#%s%I%&$H$=$l$i$NBg$-$5$r5-O?$9$l$P!"(B
$B8=:_$NBg$-$5$H0JA0$NBg$-$5$rHf3S$G$-$k!#(B

@c Creating or deleting windows counts as a size change, and therefore
@c causes these functions to be called.  Changing the frame size also
@c counts, because it changes the sizes of the existing windows.
$B%&%#%s%I%&$r:n@.$7$?$j:o=|$7$F$b%5%$%:JQ99$H$_$J$9$N$G!"(B
$B$3$l$i$N4X?t$,8F$S=P$5$l$k!#(B
$B%U%l!<%`$NBg$-$5$,JQ$o$k$H4{B8$N%&%#%s%I%&$NBg$-$5$bJQ$o$k$N$G!"(B
$B$3$l$b%5%$%:JQ99$H$_$J$9!#(B

@c It is not a good idea to use @code{save-window-excursion} (@pxref{Window
@c Configurations}) in these functions, because that always counts as a
@c size change, and it would cause these functions to be called over and
@c over.  In most cases, @code{save-selected-window} (@pxref{Selecting
@c Windows}) is what you need here.
$B$3$l$i$N4X?t$G(B@code{save-window-excursion}
$B!J(B@pxref{Window Configurations}$B!K$r;H$&$N$O$h$/$J$$!#(B
$B$3$N4X?t$O$D$M$K%5%$%:JQ99$H$_$J$7$3$l$i$N4X?t$r8F$S=P$7!"(B
$B$3$l$,7+$jJV$5$l$F$7$^$&$+$i$G$"$k!#(B
$BB?$/$N>l9g!"$3$3$GI,MW$J$N$O(B@code{save-selected-window}
$B!J(B@pxref{Selecting Windows}$B!K$G$"$k!#(B
@end defvar

@defvar redisplay-end-trigger-functions
@tindex redisplay-end-trigger-functions
@c This abnormal hook is run whenever redisplay in a window uses text that
@c extends past a specified end trigger position.  You set the end trigger
@c position with the function @code{set-window-redisplay-end-trigger}.  The
@c functions are called with two arguments: the window, and the end trigger
@c position.  Storing @code{nil} for the end trigger position turns off the
@c feature, and the trigger value is automatically reset to @code{nil} just
@c after the hook is run.
$B$3$N%"%V%N!<%^%k%U%C%/$O!"%&%#%s%I%&$N:FI=<($K$*$$$F!"(B
$B;XDj$5$l$?=*N;%H%j%,0LCV$rD6$($F?-$S$k%F%-%9%H$r;H$&$?$S$K<B9T$5$l$k!#(B
$B=*N;%H%j%,0LCV$O4X?t(B@code{set-window-redisplay-end-trigger}$B$G@_Dj$9$k!#(B
$B%U%C%/4X?t$O(B2$B$D$N0z?t!"%&%#%s%I%&$H=*N;%H%j%,0LCV$G8F$P$l$k!#(B
$B=*N;%H%j%,0LCV$H$7$F(B@code{nil}$B$rJ]B8$9$k$H$3$N5!G=$r%*%U$K$7!"(B
$B%U%C%/$r<B9TD>8e$K%H%j%,CM$O<+F0E*$K(B@code{nil}$B$K:F@_Dj$5$l$k!#(B
@end defvar

@defun set-window-redisplay-end-trigger window position
@tindex set-window-redisplay-end-trigger
@c This function sets @var{window}'s end trigger position at
@c @var{position}.
$B$3$N4X?t$O!"(B@var{window}$B$N=*N;%H%j%,0LCV$r(B@var{position}$B$H$9$k!#(B
@end defun

@defun window-redisplay-end-trigger window
@tindex window-redisplay-end-trigger
@c This function returns @var{window}'s current end trigger position.
$B$3$N4X?t$O!"(B@var{window}$B$N8=:_$N=*N;%H%j%,0LCV$rJV$9!#(B
@end defun

@defvar window-configuration-change-hook
@tindex window-configuration-change-hook
@c A normal hook that is run every time you change the window configuration
@c of an existing frame.  This includes splitting or deleting windows,
@c changing the sizes of windows, or displaying a different buffer in a
@c window.  The frame whose window configuration has changed is the
@c selected frame when this hook runs.
$B$3$N%N!<%^%k%U%C%/$O!"(B
$B4{B8$N%U%l!<%`$N%&%#%s%I%&$N9=@.$rJQ99$9$k$?$S$K8F$S=P$5$l$k!#(B
$B$3$l$K$O!"%&%#%s%I%&$NJ,3d$d:o=|!"%&%#%s%I%&%5%$%:$NJQ99!"(B
$B%&%#%s%I%&$KJL$N%P%C%U%!$rI=<($9$k$3$H$,4^$^$l$k!#(B
$B$3$N%U%C%/$r<B9T$9$k$H$-$K$O!"(B
$B%&%#%s%I%&$N9=@.$,JQ99$5$l$?%U%l!<%`$,A*Br$5$l$F$$$k%U%l!<%`$G$"$k!#(B
@end defvar