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/* xscroll.c */
/* Copyright 1997 by Steve Kirkendall */
#include "elvis.h"
#ifdef FEATURE_RCSID
char id_xscroll[] = "$Id: xscroll.c,v 2.16 2003/10/17 17:41:23 steve Exp $";
#endif
#ifdef GUI_X11
# include "guix11.h"
/* scroll bar appearance */
#define SB_GAP 1 /* blank pixels between buttons */
#define SB_BEVEL 2 /* width of 3-D shading for buttons */
#define SB_BORDER 1 /* width of border around scrollbar */
#define SB_MINTHUMB 4 /* minimum thumb size */
static ELVBOOL paging; /* clicking on button of current window? */
static ELVBOOL thumbing; /* dragging thumb of current window?*/
static int dragfrom; /* clicked height, relative to sb.top */
/* Predict the size of a scrollbar */
void x_sb_predict(xw, w, h)
X11WIN *xw; /* top-level window where scrollbar will reside */
unsigned w, h; /* size of the scrollbar */
{
/* if scrollbar is disabled, then width is 0 */
if (!o_scrollbar)
{
xw->sb.w = 0;
xw->sb.h = h;
return;
}
/* if too narrow, then widen it */
if (w < 5)
w = 5;
/* remember the size */
xw->sb.w = w;
xw->sb.h = h;
}
/* Create a scrollbar of a given height, and attach it to top-level app window.
* Note that the position is relative to the top-level app window. Returns
* the width of the scrollbar; 0 if none.
*/
void x_sb_create(xw, x, y)
X11WIN *xw; /* the window to attach the scrollbar to */
int x, y; /* position of the scrollbar */
{
/* if we aren't supposed to have a scrollbar, then don't make one */
if (!o_scrollbar)
return;
/* create the window for the scrollbar widget */
#ifdef FEATURE_IMAGE
if (ispixmap(colorinfo[x_scrollbarcolors].bg))
{
xw->sb.win = XCreateSimpleWindow(x_display, xw->win,
x, y, xw->sb.w, xw->sb.h, 0,
colorinfo[x_scrollcolors].bg,
pixmapof(colorinfo[x_scrollbarcolors].bg).pixel);
XSetWindowBackgroundPixmap(x_display, xw->sb.win,
pixmapof(colorinfo[x_scrollbarcolors].bg).pixmap);
}
else
#endif
{
xw->sb.win = XCreateSimpleWindow(x_display, xw->win,
x, y, xw->sb.w, xw->sb.h, 0,
colorinfo[x_scrollcolors].bg,
colorinfo[x_scrollbarcolors].bg);
if (x_mono)
XSetWindowBackgroundPixmap(x_display, xw->sb.win, x_gray);
}
XSelectInput(x_display, xw->sb.win,
ButtonPressMask|ButtonMotionMask|ButtonReleaseMask|ExposureMask);
/* remember the position of the scrollbar */
xw->sb.x = x;
xw->sb.y = y;
/* compute the height of the page/thumb area, reserving room for the
* scrollbar's edges and the line up/down buttons.
*/
xw->sb.offset = SB_BORDER + xw->sb.w + SB_GAP;
xw->sb.height = xw->sb.h - 2 * xw->sb.offset - SB_MINTHUMB;
xw->sb.width = xw->sb.w - 2 * SB_BORDER;
/* some safe dummy values to hold us until x_sb_thumb() is called */
xw->sb.top = 0;
xw->sb.bottom = xw->sb.h - 2 * xw->sb.offset;
xw->sb.state = X_SB_NORMAL;
}
void x_sb_setstate(xw, newstate)
X11WIN *xw; /* window whose scrollbar is to be redrawn */
X_SCROLLSTATE newstate;/* new state, or X_SB_REDRAW to expose */
{
XPoint vertex[9]; /* corners of a stop sign */
int i;
/* if there is no scrollbar, then ignore this */
if (xw->sb.w == 0)
return;
/* if no change, then do nothing */
if (xw->sb.state == newstate)
return;
if (newstate != X_SB_REDRAW)
xw->sb.state = newstate;
/* draw the background, including the edges */
XClearWindow(x_display, xw->sb.win);
XSetForeground(x_display, xw->gc, x_white);
XDrawLine(x_display, xw->sb.win, xw->gc,
xw->sb.w - 1, 0, xw->sb.w - 1, xw->sb.h - 1);
XDrawLine(x_display, xw->sb.win, xw->gc,
xw->sb.w - 1, xw->sb.h - 1, 0, xw->sb.h - 1);
XSetForeground(x_display, xw->gc, x_black);
XDrawLine(x_display, xw->sb.win, xw->gc,
0, xw->sb.h - 1, 0, 0);
XDrawLine(x_display, xw->sb.win, xw->gc,
0, 0, xw->sb.w - 1, 0);
/* is that all we're supposed to do? */
switch (xw->sb.state)
{
case X_SB_BLANK:
/* do nothing more */
break;
case X_SB_STOP:
/* draw a stop sign */
/* compute vertices of stop sign */
vertex[0].x = -(int)xw->sb.width * 5/24;
vertex[0].y = xw->sb.width / 2 - 1;
vertex[1].x = -vertex[0].y;
vertex[1].y = -vertex[0].x;
vertex[2].x = -vertex[0].y;
vertex[2].y = vertex[0].x;
vertex[3].x = vertex[0].x;
vertex[3].y = -vertex[0].y;
for (i = 4; i < 9; i++)
{
vertex[i].x = -vertex[i - 4].x;
vertex[i].y = -vertex[i - 4].y;
}
for (i = 0; i < 9; i++)
{
vertex[i].x += xw->sb.w / 2;
vertex[i].y += xw->sb.h / 2;
}
/* draw the stop sign */
XSetForeground(x_display, xw->gc, colorinfo[x_cursorcolors].fg);
XFillPolygon(x_display, xw->sb.win, xw->gc, vertex, 8,
Convex, CoordModeOrigin);
XSetForeground(x_display, xw->gc, x_white);
XDrawLines(x_display, xw->sb.win, xw->gc, vertex, 5, CoordModeOrigin);
XSetForeground(x_display, xw->gc, x_black);
XDrawLines(x_display, xw->sb.win, xw->gc, vertex + 4, 5, CoordModeOrigin);
xw->fg = x_black;
break;
default: /* X_SB_NORMAL */
/* draw the arrow heads and thumb */
x_drawbevel(xw, xw->sb.win,
SB_BORDER, SB_BORDER,
xw->sb.width, xw->sb.width + 1, 'u', SB_BEVEL);
x_drawbevel(xw, xw->sb.win,
SB_BORDER, xw->sb.h - (SB_BORDER + xw->sb.width + 1),
xw->sb.width, xw->sb.width + 1, 'd', SB_BEVEL);
x_drawbevel(xw, xw->sb.win,
SB_BORDER, (int)(xw->sb.offset + xw->sb.top),
xw->sb.width, xw->sb.bottom - xw->sb.top, 'b', SB_BEVEL);
}
}
void x_sb_destroy(xw)
X11WIN *xw; /* window whose scrollbar is to be destroyed */
{
/* if there is no scrollbar, then do nothing. */
if (xw->sb.w == 0)
return;
/* free the window, if it isn't freed already */
if (xw->sb.win != None)
XDestroyWindow(x_display, xw->sb.win);
xw->sb.win = None;
}
void x_sb_thumb(xw, top, bottom, total)
X11WIN *xw; /* window whose scrollbar is to be moved */
long top; /* position of the top of the thumb */
long bottom; /* position of the bottom of the thumb */
long total; /* total scrollable height */
{
unsigned newtop, newbottom;
/* if there is no scrollbar, then ignore this */
if (xw->sb.w == 0)
return;
/* compute the positions of the top and bottom */
newtop = top * xw->sb.height / total;
newbottom = bottom * xw->sb.height / total + SB_MINTHUMB;
/* If recoloring, then adjust colors and maybe change the state */
if (xw->sb.recolored)
{
/* Adjust the window's background */
#ifdef FEATURE_IMAGE
if (ispixmap(colorinfo[x_scrollbarcolors].bg))
XSetWindowBackgroundPixmap(x_display, xw->sb.win,
pixmapof(colorinfo[x_scrollbarcolors].bg).pixmap);
else
#endif
if (x_mono)
XSetWindowBackgroundPixmap(x_display, xw->sb.win, x_gray);
else
XSetWindowBackground(x_display, xw->sb.win,
colorinfo[x_scrollbarcolors].bg);
xw->sb.recolored = ElvFalse;
x_sb_setstate(xw, X_SB_REDRAW);
return;
}
/* if no change, then do nothing */
if (newtop == xw->sb.top && newbottom == xw->sb.bottom)
return;
/* replace the old thumb with a new one */
x_drawbevel(xw, xw->sb.win,
SB_BORDER, (int)(xw->sb.offset + xw->sb.top),
xw->sb.width, xw->sb.bottom - xw->sb.top, 'b', 0);
xw->sb.top = newtop;
xw->sb.bottom = newbottom;
x_drawbevel(xw, xw->sb.win,
SB_BORDER, (int)(xw->sb.offset + xw->sb.top),
xw->sb.width, xw->sb.bottom - xw->sb.top, 'b', SB_BEVEL);
}
/* Handle a scrollbar event. */
void x_sb_event(xw, event)
X11WIN *xw; /* the top-level window which received the message */
XEvent *event; /* the event */
{
long thumbto;
/* if the scrollbar state isn't X_SB_NORMAL then ignore it */
if (xw->sb.state != X_SB_NORMAL && event->type != Expose)
return;
/* process the event */
switch (event->type)
{
case ButtonPress:
if (event->xbutton.y < (int)xw->sb.offset)
{
/* clicked on the up arrow */
(void)eventscroll((GUIWIN *)xw, SCROLL_BACKLN, 1L, 0L);
paging = ElvTrue;
x_ev_repeat(event, x_repeating ? 0 : o_scrollbartime);
x_didcmd = ElvTrue;
}
else if (event->xbutton.y >= (int)(xw->sb.h - xw->sb.offset))
{
/* clicked on the down arrow */
(void)eventscroll((GUIWIN *)xw, SCROLL_FWDLN, 1L, 0L);
paging = ElvTrue;
x_ev_repeat(event, x_repeating ? 0 : o_scrollbartime);
x_didcmd = ElvTrue;
}
else if (event->xbutton.y < (int)(xw->sb.offset + xw->sb.top))
{
/* clicked before the thumb */
(void)eventscroll((GUIWIN *)xw, SCROLL_BACKSCR, 1L, 0L);
paging = ElvTrue;
x_ev_repeat(event, x_repeating ? 0 : o_scrollbartime);
x_didcmd = ElvTrue;
}
else if (event->xbutton.y >= (int)(xw->sb.offset + xw->sb.bottom))
{
/* clicked after the thumb */
(void)eventscroll((GUIWIN *)xw, SCROLL_FWDSCR, 1L, 0L);
paging = ElvTrue;
x_ev_repeat(event, x_repeating ? 0 : o_scrollbartime);
x_didcmd = ElvTrue;
}
else
{
/* clicked on the thumb - prepare for MotionNotify */
dragfrom = event->xbutton.y - xw->sb.top;
thumbing = ElvTrue;
}
break;
case MotionNotify:
/* moving the scrollbar's thumb? */
if (thumbing)
{
/* compute the percentage */
thumbto = event->xbutton.y - dragfrom;
if (thumbto < 0)
thumbto = 0;
else if (thumbto > (int)xw->sb.height)
thumbto = xw->sb.height;
(void)eventscroll((GUIWIN *)xw, SCROLL_PERCENT, thumbto, (long)xw->sb.height);
}
x_didcmd = ElvTrue;
break;
case ButtonRelease:
x_ev_repeat(NULL, 0L);
thumbing = paging = ElvFalse;
break;
case Expose:
x_sb_setstate(xw, X_SB_REDRAW);
break;
}
}
void x_sb_recolor(xw)
X11WIN *xw;
{
/* Arrange for colors to change on next update */
xw->sb.recolored = ElvTrue;
}
#endif /* defined(GUI_X11) */
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