1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326
|
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990--1995, 1998--1999, 2001--2020 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Frames
@chapter Frames
@cindex frame
A @dfn{frame} is a screen object that contains one or more Emacs
windows (@pxref{Windows}). It is the kind of object called a
``window'' in the terminology of graphical environments; but we can't
call it a ``window'' here, because Emacs uses that word in a different
way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
represents a frame on the screen. @xref{Frame Type}.
A frame initially contains a single main window and/or a minibuffer
window; you can subdivide the main window vertically or horizontally
into smaller windows. @xref{Splitting Windows}.
@cindex terminal
A @dfn{terminal} is a display device capable of displaying one or
more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
object that represents a terminal. @xref{Terminal Type}.
@cindex text terminal
@cindex graphical terminal
@cindex graphical display
There are two classes of terminals: @dfn{text terminals} and
@dfn{graphical terminals}. Text terminals are non-graphics-capable
displays, including @command{xterm} and other terminal emulators. On
a text terminal, each Emacs frame occupies the terminal's entire
screen; although you can create additional frames and switch between
them, the terminal only shows one frame at a time. Graphical
terminals, on the other hand, are managed by graphical display systems
such as the X Window System, which allow Emacs to show multiple frames
simultaneously on the same display.
On GNU and Unix systems, you can create additional frames on any
available terminal, within a single Emacs session, regardless of
whether Emacs was started on a text or graphical terminal. Emacs can
display on both graphical and text terminals simultaneously. This
comes in handy, for instance, when you connect to the same session
from several remote locations. @xref{Multiple Terminals}.
@defun framep object
This predicate returns a non-@code{nil} value if @var{object} is a
frame, and @code{nil} otherwise. For a frame, the value indicates which
kind of display the frame uses:
@table @code
@item t
The frame is displayed on a text terminal.
@item x
The frame is displayed on an X graphical terminal.
@item w32
The frame is displayed on a MS-Windows graphical terminal.
@item ns
The frame is displayed on a GNUstep or Macintosh Cocoa graphical
terminal.
@item pc
The frame is displayed on an MS-DOS terminal.
@end table
@end defun
@defun frame-terminal &optional frame
This function returns the terminal object that displays @var{frame}.
If @var{frame} is @code{nil} or unspecified, it defaults to the
selected frame.
@end defun
@defun terminal-live-p object
This predicate returns a non-@code{nil} value if @var{object} is a
terminal that is live (i.e., not deleted), and @code{nil} otherwise.
For live terminals, the return value indicates what kind of frames are
displayed on that terminal; the list of possible values is the same as
for @code{framep} above.
@end defun
@cindex top-level frame
On a graphical terminal we distinguish two types of frames: A normal
@dfn{top-level frame} is a frame whose window-system window is a child
of the window-system's root window for that terminal. A child frame is
a frame whose window-system window is the child of the window-system
window of another Emacs frame. @xref{Child Frames}.
@menu
* Creating Frames:: Creating additional frames.
* Multiple Terminals:: Displaying on several different devices.
* Frame Geometry:: Geometric properties of frames.
* Frame Parameters:: Controlling frame size, position, font, etc.
* Terminal Parameters:: Parameters common for all frames on terminal.
* Frame Titles:: Automatic updating of frame titles.
* Deleting Frames:: Frames last until explicitly deleted.
* Finding All Frames:: How to examine all existing frames.
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
* Input Focus:: Specifying the selected frame.
* Visibility of Frames:: Frames may be visible or invisible, or icons.
* Raising and Lowering:: Raising, Lowering and Restacking Frames.
* Frame Configurations:: Saving the state of all frames.
* Child Frames:: Making a frame the child of another.
* Mouse Tracking:: Getting events that say when the mouse moves.
* Mouse Position:: Asking where the mouse is, or moving it.
* Pop-Up Menus:: Displaying a menu for the user to select from.
* Dialog Boxes:: Displaying a box to ask yes or no.
* Pointer Shape:: Specifying the shape of the mouse pointer.
* Window System Selections:: Transferring text to and from other X clients.
* Drag and Drop:: Internals of Drag-and-Drop implementation.
* Color Names:: Getting the definitions of color names.
* Text Terminal Colors:: Defining colors for text terminals.
* Resources:: Getting resource values from the server.
* Display Feature Testing:: Determining the features of a terminal.
@end menu
@node Creating Frames
@section Creating Frames
@cindex frame creation
To create a new frame, call the function @code{make-frame}.
@deffn Command make-frame &optional parameters
This function creates and returns a new frame, displaying the current
buffer.
The @var{parameters} argument is an alist that specifies frame
parameters for the new frame. @xref{Frame Parameters}. If you specify
the @code{terminal} parameter in @var{parameters}, the new frame is
created on that terminal. Otherwise, if you specify the
@code{window-system} frame parameter in @var{parameters}, that
determines whether the frame should be displayed on a text terminal or a
graphical terminal. @xref{Window Systems}. If neither is specified,
the new frame is created in the same terminal as the selected frame.
Any parameters not mentioned in @var{parameters} default to the values
in the alist @code{default-frame-alist} (@pxref{Initial Parameters});
parameters not specified there default from the X resources or its
equivalent on your operating system (@pxref{X Resources,, X Resources,
emacs, The GNU Emacs Manual}). After the frame is created, this
function applies any parameters specified in
@code{frame-inherited-parameters} (see below) it has no assigned yet,
taking the values from the frame that was selected when
@code{make-frame} was called.
Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
window manager might position the frame differently than specified by
the positional parameters in @var{parameters} (@pxref{Position
Parameters}). For example, some window managers have a policy of
displaying the frame on the monitor that contains the largest part of
the window (a.k.a.@: the @dfn{dominating} monitor).
This function itself does not make the new frame the selected frame.
@xref{Input Focus}. The previously selected frame remains selected.
On graphical terminals, however, the windowing system may select the
new frame for its own reasons.
@end deffn
@defvar before-make-frame-hook
A normal hook run by @code{make-frame} before it creates the frame.
@end defvar
@defvar after-make-frame-functions
An abnormal hook run by @code{make-frame} after it created the frame.
Each function in @code{after-make-frame-functions} receives one
argument, the frame just created.
@end defvar
Note that any functions added to these hooks by your initial file are
usually not run for the initial frame, since Emacs reads the initial
file only after creating that frame. However, if the initial frame is
specified to use a separate minibuffer frame (@pxref{Minibuffers and
Frames}), the functions will be run for both, the minibuffer-less and
the minibuffer frame.
@defvar frame-inherited-parameters
This variable specifies the list of frame parameters that a newly
created frame inherits from the currently selected frame. For each
parameter (a symbol) that is an element in this list and has not been
assigned earlier when processing @code{make-frame}, the function sets
the value of that parameter in the created frame to its value in the
selected frame.
@end defvar
@defopt server-after-make-frame-hook
A normal hook run when the Emacs server creates a client frame. When
this hook is called, the created frame is the selected one.
@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
@end defopt
@node Multiple Terminals
@section Multiple Terminals
@cindex multiple terminals
@cindex multi-tty
@cindex multiple X displays
@cindex displays, multiple
Emacs represents each terminal as a @dfn{terminal object} data type
(@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
multiple terminals simultaneously in each session. On other systems,
it can only use a single terminal. Each terminal object has the
following attributes:
@itemize @bullet
@item
The name of the device used by the terminal (e.g., @samp{:0.0} or
@file{/dev/tty}).
@item
The terminal and keyboard coding systems used on the terminal.
@xref{Terminal I/O Encoding}.
@item
The kind of display associated with the terminal. This is the symbol
returned by the function @code{terminal-live-p} (i.e., @code{x},
@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
@item
A list of terminal parameters. @xref{Terminal Parameters}.
@end itemize
There is no primitive for creating terminal objects. Emacs creates
them as needed, such as when you call @code{make-frame-on-display}
(described below).
@defun terminal-name &optional terminal
This function returns the file name of the device used by
@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
defaults to the selected frame's terminal. @var{terminal} can also be
a frame, meaning that frame's terminal.
@end defun
@defun terminal-list
This function returns a list of all live terminal objects.
@end defun
@defun get-device-terminal device
This function returns a terminal whose device name is given by
@var{device}. If @var{device} is a string, it can be either the file
name of a terminal device, or the name of an X display of the form
@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
frame, this function returns that frame's terminal; @code{nil} means
the selected frame. Finally, if @var{device} is a terminal object
that represents a live terminal, that terminal is returned. The
function signals an error if its argument is none of the above.
@end defun
@defun delete-terminal &optional terminal force
This function deletes all frames on @var{terminal} and frees the
resources used by it. It runs the abnormal hook
@code{delete-terminal-functions}, passing @var{terminal} as the
argument to each function.
If @var{terminal} is omitted or @code{nil}, it defaults to the
selected frame's terminal. @var{terminal} can also be a frame,
meaning that frame's terminal.
Normally, this function signals an error if you attempt to delete the
sole active terminal, but if @var{force} is non-@code{nil}, you are
allowed to do so. Emacs automatically calls this function when the
last frame on a terminal is deleted (@pxref{Deleting Frames}).
@end defun
@defvar delete-terminal-functions
An abnormal hook run by @code{delete-terminal}. Each function
receives one argument, the @var{terminal} argument passed to
@code{delete-terminal}. Due to technical details, the functions may
be called either just before the terminal is deleted, or just
afterwards.
@end defvar
@cindex terminal-local variables
A few Lisp variables are @dfn{terminal-local}; that is, they have a
separate binding for each terminal. The binding in effect at any time
is the one for the terminal that the currently selected frame belongs
to. These variables include @code{default-minibuffer-frame},
@code{defining-kbd-macro}, @code{last-kbd-macro}, and
@code{system-key-alist}. They are always terminal-local, and can
never be buffer-local (@pxref{Buffer-Local Variables}).
On GNU and Unix systems, each X display is a separate graphical
terminal. When Emacs is started from within the X window system, it
uses the X display specified by the @env{DISPLAY} environment
variable, or by the @samp{--display} option (@pxref{Initial Options,,,
emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
via the command @code{make-frame-on-display}. Each X display has its
own selected frame and its own minibuffer windows; however, only one
of those frames is @emph{the} selected frame at any given moment
(@pxref{Input Focus}). Emacs can even connect to other text
terminals, by interacting with the @command{emacsclient} program.
@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
@cindex X display names
@cindex display name on X
A single X server can handle more than one display. Each X display
has a three-part name,
@samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}. The
first part, @var{hostname}, specifies the name of the machine to which
the display is physically connected. The second part,
@var{displaynumber}, is a zero-based number that identifies one or
more monitors connected to that machine that share a common keyboard
and pointing device (mouse, tablet, etc.). The third part,
@var{screennumber}, identifies a zero-based screen number (a separate
monitor) that is part of a single monitor collection on that X server.
When you use two or more screens belonging to one server, Emacs knows
by the similarity in their names that they share a single keyboard.
Systems that don't use the X window system, such as MS-Windows,
don't support the notion of X displays, and have only one display on
each host. The display name on these systems doesn't follow the above
3-part format; for example, the display name on MS-Windows systems is
a constant string @samp{w32}, and exists for compatibility, so that
you could pass it to functions that expect a display name.
@deffn Command make-frame-on-display display &optional parameters
This function creates and returns a new frame on @var{display}, taking
the other frame parameters from the alist @var{parameters}.
@var{display} should be the name of an X display (a string).
Before creating the frame, this function ensures that Emacs is set
up to display graphics. For instance, if Emacs has not processed X
resources (e.g., if it was started on a text terminal), it does so at
this time. In all other respects, this function behaves like
@code{make-frame} (@pxref{Creating Frames}).
@end deffn
@defun x-display-list
This function returns a list that indicates which X displays Emacs has
a connection to. The elements of the list are strings, and each one
is a display name.
@end defun
@defun x-open-connection display &optional xrm-string must-succeed
This function opens a connection to the X display @var{display},
without creating a frame on that display. Normally, Emacs Lisp
programs need not call this function, as @code{make-frame-on-display}
calls it automatically. The only reason for calling it is to check
whether communication can be established with a given X display.
The optional argument @var{xrm-string}, if not @code{nil}, is a string
of resource names and values, in the same format used in the
@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
GNU Emacs Manual}. These values apply to all Emacs frames created on
this display, overriding the resource values recorded in the X server.
Here's an example of what this string might look like:
@example
"*BorderWidth: 3\n*InternalBorder: 2\n"
@end example
If @var{must-succeed} is non-@code{nil}, failure to open the connection
terminates Emacs. Otherwise, it is an ordinary Lisp error.
@end defun
@defun x-close-connection display
This function closes the connection to display @var{display}. Before
you can do this, you must first delete all the frames that were open
on that display (@pxref{Deleting Frames}).
@end defun
@cindex multi-monitor
On some multi-monitor setups, a single X display outputs to more
than one physical monitor. You can use the functions
@code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
to obtain information about such setups.
@defun display-monitor-attributes-list &optional display
This function returns a list of physical monitor attributes on
@var{display}, which can be a display name (a string), a terminal, or
a frame; if omitted or @code{nil}, it defaults to the selected frame's
display. Each element of the list is an association list,
representing the attributes of a physical monitor. The first element
corresponds to the primary monitor. The attribute keys and values
are:
@table @samp
@item geometry
Position of the top-left corner of the monitor's screen and its size,
in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}. Note
that, if the monitor is not the primary monitor, some of the
coordinates might be negative.
@item workarea
Position of the top-left corner and size of the work area (usable
space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
This may be different from @samp{geometry} in that space occupied by
various window manager features (docks, taskbars, etc.)@: may be
excluded from the work area. Whether or not such features actually
subtract from the work area depends on the platform and environment.
Again, if the monitor is not the primary monitor, some of the
coordinates might be negative.
@item mm-size
Width and height in millimeters as @samp{(@var{width} @var{height})}
@item frames
List of frames that this physical monitor dominates (see below).
@item name
Name of the physical monitor as @var{string}.
@item source
Source of the multi-monitor information as @var{string};
e.g., @samp{XRandr} or @samp{Xinerama}.
@end table
@var{x}, @var{y}, @var{width}, and @var{height} are integers.
@samp{name} and @samp{source} may be absent.
A frame is @dfn{dominated} by a physical monitor when either the
largest area of the frame resides in that monitor, or (if the frame
does not intersect any physical monitors) that monitor is the closest
to the frame. Every (non-tooltip) frame (whether visible or not) in a
graphical display is dominated by exactly one physical monitor at a
time, though the frame can span multiple (or no) physical monitors.
Here's an example of the data produced by this function on a 2-monitor
display:
@lisp
(display-monitor-attributes-list)
@result{}
(((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
(workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
(mm-size 677 381)
(name . "DISPLAY1")
(frames #<frame emacs@@host *Messages* 0x11578c0>
#<frame emacs@@host *scratch* 0x114b838>))
((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
(workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
(mm-size 593 370)
(name . "DISPLAY2")
(frames)))
@end lisp
@end defun
@defun frame-monitor-attributes &optional frame
This function returns the attributes of the physical monitor
dominating (see above) @var{frame}, which defaults to the selected frame.
@end defun
On multi-monitor displays it is possible to use the command
@code{make-frame-on-monitor} to make frames on the specified monitor.
@deffn Command make-frame-on-monitor monitor &optional display parameters
This function creates and returns a new frame on @var{monitor} located
on @var{display}, taking the other frame parameters from the alist
@var{parameters}. @var{monitor} should be the name of the physical
monitor, the same string as returned by the function
@code{display-monitor-attributes-list} in the attribute @code{name}.
@var{display} should be the name of an X display (a string).
@end deffn
@node Frame Geometry
@section Frame Geometry
@cindex frame geometry
@cindex frame position
@cindex position of frame
@cindex frame size
@cindex size of frame
The geometry of a frame depends on the toolkit that was used to build
this instance of Emacs and the terminal that displays the frame. This
chapter describes these dependencies and some of the functions to deal
with them. Note that the @var{frame} argument of all of these functions
has to specify a live frame (@pxref{Deleting Frames}). If omitted or
@code{nil}, it specifies the selected frame (@pxref{Input Focus}).
@menu
* Frame Layout:: Basic layout of frames.
* Frame Font:: The default font of a frame and how to set it.
* Frame Position:: The position of a frame on its display.
* Frame Size:: Specifying and retrieving a frame's size.
* Implied Frame Resizing:: Implied resizing of frames and how to prevent it.
@end menu
@node Frame Layout
@subsection Frame Layout
@cindex frame layout
@cindex layout of frame
A visible frame occupies a rectangular area on its terminal's display.
This area may contain a number of nested rectangles, each serving a
different purpose. The drawing below sketches the layout of a frame on
a graphical terminal:
@smallexample
@group
<------------ Outer Frame Width ----------->
____________________________________________
^(0) ________ External/Outer Border _______ |
| | |_____________ Title Bar ______________| |
| | (1)_____________ Menu Bar ______________| | ^
| | (2)_____________ Tool Bar ______________| | ^
| | (3) _________ Internal Border ________ | | ^
| | | | ^ | | | |
| | | | | | | | |
Outer | | | Inner | | | Native
Frame | | | Frame | | | Frame
Height | | | Height | | | Height
| | | | | | | | |
| | | |<--+--- Inner Frame Width ------->| | | |
| | | | | | | | |
| | | |___v______________________________| | | |
| | |___________ Internal Border __________| | v
v |___________ External/Outer Border __________|
<-------- Native Frame Width -------->
@end group
@end smallexample
In practice not all of the areas shown in the drawing will or may be
present. The meaning of these areas is described below.
@table @asis
@item Outer Frame
@cindex outer frame
@cindex outer edges
@cindex outer width
@cindex outer height
@cindex outer size
The @dfn{outer frame} is a rectangle comprising all areas shown in the
drawing. The edges of that rectangle are called the @dfn{outer edges}
of the frame. Together, the @dfn{outer width} and @dfn{outer height} of
the frame specify the @dfn{outer size} of that rectangle.
Knowing the outer size of a frame is useful for fitting a frame into the
working area of its display (@pxref{Multiple Terminals}) or for placing
two frames adjacent to each other on the screen. Usually, the outer
size of a frame is available only after the frame has been mapped (made
visible, @pxref{Visibility of Frames}) at least once. For the initial
frame or a frame that has not been created yet, the outer size can be
only estimated or must be calculated from the window-system's or window
manager's defaults. One workaround is to obtain the differences of the
outer and native (see below) sizes of a mapped frame and use them for
calculating the outer size of the new frame.
@cindex outer position
The position of the upper left corner of the outer frame (indicated by
@samp{(0)} in the drawing above) is the @dfn{outer position} of the
frame. The outer position of a graphical frame is also referred to as
``the position'' of the frame because it usually remains unchanged on
its display whenever the frame is resized or its layout is changed.
The outer position is specified by and can be set via the @code{left}
and @code{top} frame parameters (@pxref{Position Parameters}). For a
normal, top-level frame these parameters usually represent its absolute
position (see below) with respect to its display's origin. For a child
frame (@pxref{Child Frames}) these parameters represent its position
relative to the native position (see below) of its parent frame. For
frames on text terminals the values of these parameters are meaningless
and always zero.
@item External Border
@cindex external border
The @dfn{external border} is part of the decorations supplied by the
window manager. It is typically used for resizing the frame with the
mouse and is therefore not shown on ``fullboth'' and maximized frames
(@pxref{Size Parameters}). Its width is determined by the window
manager and cannot be changed by Emacs' functions.
External borders don't exist on text terminal frames. For graphical
frames, their display can be suppressed by setting the
@code{override-redirect} or @code{undecorated} frame parameter
(@pxref{Management Parameters}).
@item Outer Border
@cindex outer border
The @dfn{outer border} is a separate border whose width can be specified
with the @code{border-width} frame parameter (@pxref{Layout
Parameters}). In practice, either the external or the outer border of a
frame are displayed but never both at the same time. Usually, the outer
border is shown only for special frames that are not (fully) controlled
by the window manager like tooltip frames (@pxref{Tooltips}), child
frames (@pxref{Child Frames}) and @code{undecorated} or
@code{override-redirect} frames (@pxref{Management Parameters}).
Outer borders are never shown on text terminal frames and on frames
generated by GTK+ routines. On MS-Windows, the outer border is emulated
with the help of a one pixel wide external border. Non-toolkit builds
on X allow to change the color of the outer border by setting the
@code{border-color} frame parameter (@pxref{Layout Parameters}).
@item Title Bar
@cindex title bar
@cindex caption bar
The @dfn{title bar}, a.k.a.@ @dfn{caption bar}, is also part of the
window manager's decorations and typically displays the title of the
frame (@pxref{Frame Titles}) as well as buttons for minimizing,
maximizing and deleting the frame. It can be also used for dragging
the frame with the mouse. The title bar is usually not displayed for
fullboth (@pxref{Size Parameters}), tooltip (@pxref{Tooltips}) and
child frames (@pxref{Child Frames}) and doesn't exist for terminal
frames. Display of the title bar can be suppressed by setting the
@code{override-redirect} or the @code{undecorated} frame parameters
(@pxref{Management Parameters}).
@item Menu Bar
@cindex internal menu bar
@cindex external menu bar
The menu bar (@pxref{Menu Bar}) can be either internal (drawn by Emacs
itself) or external (drawn by the toolkit). Most builds (GTK+, Lucid,
Motif and MS-Windows) rely on an external menu bar. NS also uses an
external menu bar which, however, is not part of the outer frame.
Non-toolkit builds can provide an internal menu bar. On text terminal
frames, the menu bar is part of the frame's root window (@pxref{Windows
and Frames}). As a rule, menu bars are never shown on child frames
(@pxref{Child Frames}). Display of the menu bar can be suppressed by
setting the @code{menu-bar-lines} parameter (@pxref{Layout Parameters})
to zero.
Whether the menu bar is wrapped or truncated whenever its width
becomes too large to fit on its frame depends on the toolkit .
Usually, only Motif and MS-Windows builds can wrap the menu bar. When
they (un-)wrap the menu bar, they try to keep the outer height of the
frame unchanged, so the native height of the frame (see below) will
change instead.
@item Tool Bar
@cindex internal tool bar
@cindex external tool bar
Like the menu bar, the tool bar (@pxref{Tool Bar}) can be either
internal (drawn by Emacs itself) or external (drawn by a toolkit). The
GTK+ and NS builds have the tool bar drawn by the toolkit. The
remaining builds use internal tool bars. With GTK+ the tool bar can be
located on either side of the frame, immediately outside the internal
border, see below. Tool bars are usually not shown for child frames
(@pxref{Child Frames}). Display of the tool bar can be suppressed by
setting the @code{tool-bar-lines} parameter (@pxref{Layout
Parameters}) to zero.
If the variable @code{auto-resize-tool-bars} is non-@code{nil}, Emacs
wraps the internal tool bar when its width becomes too large for its
frame. If and when Emacs (un-)wraps the internal tool bar, it by
default keeps the outer height of the frame unchanged, so the native
height of the frame (see below) will change instead. Emacs built with
GTK+, on the other hand, never wraps the tool bar but may
automatically increase the outer width of a frame in order to
accommodate an overlong tool bar.
@item Native Frame
@cindex native frame
@cindex native edges
@cindex native width
@cindex native height
@cindex native size
The @dfn{native frame} is a rectangle located entirely within the outer
frame. It excludes the areas occupied by an external or outer border,
the title bar and any external menu or tool bar. The edges of the
native frame are called the @dfn{native edges} of the frame. Together,
the @dfn{native width} and @dfn{native height} of a frame specify the
@dfn{native size} of the frame.
The native size of a frame is the size Emacs passes to the window-system
or window manager when creating or resizing the frame from within Emacs.
It is also the size Emacs receives from the window-system or window
manager whenever these resize the frame's window-system window, for
example, after maximizing the frame by clicking on the corresponding
button in the title bar or when dragging its external border with the
mouse.
@cindex native position
The position of the top left corner of the native frame specifies the
@dfn{native position} of the frame. (1)--(3) in the drawing above
indicate that position for the various builds:
@itemize @w{}
@item (1) non-toolkit and terminal frames
@item (2) Lucid, Motif and MS-Windows frames
@item (3) GTK+ and NS frames
@end itemize
Accordingly, the native height of a frame may include the height of the
tool bar but not that of the menu bar (Lucid, Motif, MS-Windows) or
those of the menu bar and the tool bar (non-toolkit and text terminal
frames).
The native position of a frame is the reference position for functions
that set or return the current position of the mouse (@pxref{Mouse
Position}) and for functions dealing with the position of windows like
@code{window-edges}, @code{window-at} or @code{coordinates-in-window-p}
(@pxref{Coordinates and Windows}). It also specifies the (0, 0) origin
for locating and positioning child frames within this frame
(@pxref{Child Frames}).
Note also that the native position of a frame usually remains unaltered
on its display when removing or adding the window manager decorations by
changing the frame's @code{override-redirect} or @code{undecorated}
parameter (@pxref{Management Parameters}).
@item Internal Border
The internal border is a border drawn by Emacs around the inner frame
(see below). Its width is specified by the @code{internal-border-width}
frame parameter (@pxref{Layout Parameters}). Its color is specified by
the background of the @code{internal-border} face.
@item Inner Frame
@cindex inner frame
@cindex inner edges
@cindex inner width
@cindex inner height
@cindex inner size
@cindex display area
The @dfn{inner frame} is the rectangle reserved for the frame's windows.
It's enclosed by the internal border which, however, is not part of the
inner frame. Its edges are called the @dfn{inner edges} of the frame.
The @dfn{inner width} and @dfn{inner height} specify the @dfn{inner
size} of the rectangle. The inner frame is sometimes also referred to
as the @dfn{display area} of the frame.
@cindex minibuffer-less frame
@cindex minibuffer-only frame
As a rule, the inner frame is subdivided into the frame's root window
(@pxref{Windows and Frames}) and the frame's minibuffer window
(@pxref{Minibuffer Windows}). There are two notable exceptions to this
rule: A @dfn{minibuffer-less frame} contains a root window only and does
not contain a minibuffer window. A @dfn{minibuffer-only frame} contains
only a minibuffer window which also serves as that frame's root window.
See @ref{Initial Parameters} for how to create such frame
configurations.
@item Text Area
@cindex text area
The @dfn{text area} of a frame is a somewhat fictitious area that can be
embedded in the native frame. Its position is unspecified. Its width
can be obtained by removing from that of the native width the widths of
the internal border, one vertical scroll bar, and one left and one right
fringe if they are specified for this frame, see @ref{Layout
Parameters}. Its height can be obtained by removing from that of the
native height the widths of the internal border and the heights of the
frame's internal menu and tool bars and one horizontal scroll bar if
specified for this frame.
@end table
@cindex absolute position
@cindex absolute frame position
@cindex absolute edges
@cindex absolute frame edges
@cindex display origin
@cindex origin of display
The @dfn{absolute position} of a frame is given as a pair (X, Y) of
horizontal and vertical pixel offsets relative to an origin (0, 0) of
the frame's display. Correspondingly, the @dfn{absolute edges} of a
frame are given as pixel offsets from that origin.
Note that with multiple monitors, the origin of the display does not
necessarily coincide with the top-left corner of the entire usable
display area of the terminal. Hence the absolute position of a frame
can be negative in such an environment even when that frame is
completely visible.
By convention, vertical offsets increase ``downwards''. This means
that the height of a frame is obtained by subtracting the offset of its
top edge from that of its bottom edge. Horizontal offsets increase
``rightwards'', as expected, so a frame's width is calculated by
subtracting the offset of its left edge from that of its right edge.
For a frame on a graphical terminal the following function returns the
sizes of the areas described above:
@defun frame-geometry &optional frame
This function returns geometric attributes of @var{frame}. The return
value is an association list of the attributes listed below. All
coordinate, height and width values are integers counting pixels. Note
that if @var{frame} has not been mapped yet, (@pxref{Visibility of
Frames}) some of the return values may only represent approximations of
the actual values---those that can be seen after the frame has been
mapped.
@table @code
@item outer-position
A cons representing the absolute position of the outer @var{frame},
relative to the origin at position (0, 0) of @var{frame}'s display.
@item outer-size
A cons of the outer width and height of @var{frame}.
@item external-border-size
A cons of the horizontal and vertical width of @var{frame}'s external
borders as supplied by the window manager. If the window manager
doesn't supply these values, Emacs will try to guess them from the
coordinates of the outer and inner frame.
@item outer-border-width
The width of the outer border of @var{frame}. The value is meaningful
for non-GTK+ X builds only.
@item title-bar-size
A cons of the width and height of the title bar of @var{frame} as
supplied by the window manager or operating system. If both of them are
zero, the frame has no title bar. If only the width is zero, Emacs was
not able to retrieve the width information.
@item menu-bar-external
If non-@code{nil}, this means the menu bar is external (not part of the
native frame of @var{frame}).
@item menu-bar-size
A cons of the width and height of the menu bar of @var{frame}.
@item tool-bar-external
If non-@code{nil}, this means the tool bar is external (not part of the
native frame of @var{frame}).
@item tool-bar-position
This tells on which side the tool bar on @var{frame} is and can be one
of @code{left}, @code{top}, @code{right} or @code{bottom}. The only
toolkit that currently supports a value other than @code{top} is GTK+.
@item tool-bar-size
A cons of the width and height of the tool bar of @var{frame}.
@item internal-border-width
The width of the internal border of @var{frame}.
@end table
@end defun
The following function can be used to retrieve the edges of the outer,
native and inner frame.
@defun frame-edges &optional frame type
This function returns the absolute edges of the outer, native or inner
frame of @var{frame}. @var{frame} must be a live frame and defaults to
the selected one. The returned list has the form @w{@code{(@var{left}
@var{top} @var{right} @var{bottom})}} where all values are in pixels
relative to the origin of @var{frame}'s display. For terminal frames
the values returned for @var{left} and @var{top} are always zero.
Optional argument @var{type} specifies the type of the edges to return:
@code{outer-edges} means to return the outer edges of @var{frame},
@code{native-edges} (or @code{nil}) means to return its native edges and
@code{inner-edges} means to return its inner edges.
By convention, the pixels of the display at the values returned for
@var{left} and @var{top} are considered to be inside (part of)
@var{frame}. Hence, if @var{left} and @var{top} are both zero, the
pixel at the display's origin is part of @var{frame}. The pixels at
@var{bottom} and @var{right}, on the other hand, are considered to lie
immediately outside @var{frame}. This means that if you have, for
example, two side-by-side frames positioned such that the right outer
edge of the frame on the left equals the left outer edge of the frame on
the right, the pixels at that edge show a part of the frame on the
right.
@end defun
@node Frame Font
@subsection Frame Font
@cindex default font
@cindex default character size
@cindex default character width
@cindex default width of character
@cindex default character height
@cindex default height of character
Each frame has a @dfn{default font} which specifies the default
character size for that frame. This size is meant when retrieving or
changing the size of a frame in terms of columns or lines
(@pxref{Size Parameters}). It is also used when resizing (@pxref{Window
Sizes}) or splitting (@pxref{Splitting Windows}) windows.
@cindex line height
@cindex column width
@cindex canonical character height
@cindex canonical character width
The terms @dfn{line height} and @dfn{canonical character height} are
sometimes used instead of ``default character height''. Similarly, the
terms @dfn{column width} and @dfn{canonical character width} are used
instead of ``default character width''.
@defun frame-char-height &optional frame
@defunx frame-char-width &optional frame
These functions return the default height and width of a character in
@var{frame}, measured in pixels. Together, these values establish the
size of the default font on @var{frame}. The values depend on the
choice of font for @var{frame}, see @ref{Font and Color Parameters}.
@end defun
The default font can be also set directly with the following function:
@deffn Command set-frame-font font &optional keep-size frames
This sets the default font to @var{font}. When called interactively, it
prompts for the name of a font, and uses that font on the selected
frame. When called from Lisp, @var{font} should be a font name (a
string), a font object, font entity, or a font spec.
If the optional argument @var{keep-size} is @code{nil}, this keeps the
number of frame lines and columns fixed. (If non-@code{nil}, the option
@code{frame-inhibit-implied-resize} described in the next section will
override this.) If @var{keep-size} is non-@code{nil} (or with a prefix
argument), it tries to keep the size of the display area of the current
frame fixed by adjusting the number of lines and columns.
If the optional argument @var{frames} is @code{nil}, this applies the
font to the selected frame only. If @var{frames} is non-@code{nil}, it
should be a list of frames to act upon, or @code{t} meaning all existing
and all future graphical frames.
@end deffn
@node Frame Position
@subsection Frame Position
@cindex frame position
@cindex position of frame
On graphical systems, the position of a normal top-level frame is
specified as the absolute position of its outer frame (@pxref{Frame
Geometry}). The position of a child frame (@pxref{Child Frames}) is
specified via pixel offsets of its outer edges relative to the native
position of its parent frame.
You can access or change the position of a frame using the frame
parameters @code{left} and @code{top} (@pxref{Position Parameters}).
Here are two additional functions for working with the positions of an
existing, visible frame. For both functions, the argument @var{frame}
must denote a live frame and defaults to the selected frame.
@defun frame-position &optional frame
For a normal, non-child frame this function returns a cons of the pixel
coordinates of its outer position (@pxref{Frame Layout}) with respect to
the origin @code{(0, 0)} of its display. For a child frame
(@pxref{Child Frames}) this function returns the pixel coordinates of
its outer position with respect to an origin @code{(0, 0)} at the native
position of @var{frame}'s parent.
Negative values never indicate an offset from the right or bottom
edge of @var{frame}'s display or parent frame. Rather, they mean that
@var{frame}'s outer position is on the left and/or above the origin of
its display or the native position of its parent frame. This usually
means that @var{frame} is only partially visible (or completely
invisible). However, on systems where the display's origin does not
coincide with its top-left corner, the frame may be visible on a
secondary monitor.
On a text terminal frame both values are zero.
@end defun
@defun set-frame-position frame x y
This function sets the outer frame position of @var{frame} to (@var{x},
@var{y}). The latter arguments specify pixels and normally count from
the origin at the position (0, 0) of @var{frame}'s display. For child
frames, they count from the native position of @var{frame}'s parent
frame.
Negative parameter values position the right edge of the outer frame by
@var{-x} pixels left from the right edge of the screen (or the parent
frame's native rectangle) and the bottom edge by @var{-y} pixels up from
the bottom edge of the screen (or the parent frame's native rectangle).
Note that negative values do not permit to align the right or bottom
edge of @var{frame} exactly at the right or bottom edge of its display
or parent frame. Neither do they allow to specify a position that does
not lie within the edges of the display or parent frame. The frame
parameters @code{left} and @code{top} (@pxref{Position Parameters})
allow to do that, but may still fail to provide good results for the
initial or a new frame.
This function has no effect on text terminal frames.
@end defun
@defvar move-frame-functions
@cindex frame position changes, a hook
This hook specifies the functions that are run when an Emacs frame is moved
(assigned a new position) by the window-system or window manager. The
functions are run with one argument, the frame that moved. For a child
frame (@pxref{Child Frames}), the functions are run only when the
position of the frame changes in relation to that of its parent frame.
@end defvar
@node Frame Size
@subsection Frame Size
@cindex frame size
@cindex text width of a frame
@cindex text height of a frame
@cindex text size of a frame
The canonical way to specify the @dfn{size of a frame} from within Emacs
is by specifying its @dfn{text size}---a tuple of the width and height
of the frame's text area (@pxref{Frame Layout}). It can be measured
either in pixels or in terms of the frame's canonical character size
(@pxref{Frame Font}).
For frames with an internal menu or tool bar, the frame's native
height cannot be told exactly before the frame has been actually drawn.
This means that in general you cannot use the native size to specify the
initial size of a frame. As soon as you know the native size of a
visible frame, you can calculate its outer size (@pxref{Frame Layout})
by adding in the remaining components from the return value of
@code{frame-geometry}. For invisible frames or for frames that have
yet to be created, however, the outer size can only be estimated. This
also means that calculating an exact initial position of a frame
specified via offsets from the right or bottom edge of the screen
(@pxref{Frame Position}) is impossible.
The text size of any frame can be set and retrieved with the help of
the @code{height} and @code{width} frame parameters (@pxref{Size
Parameters}). The text size of the initial frame can be also set with
the help of an X-style geometry specification. @xref{Emacs Invocation,,
Command Line Arguments for Emacs Invocation, emacs, The GNU Emacs
Manual}. Below we list some functions to access and set the size of an
existing, visible frame, by default the selected one.
@defun frame-height &optional frame
@defunx frame-width &optional frame
These functions return the height and width of the text area of
@var{frame}, measured in units of the default font height and width of
@var{frame} (@pxref{Frame Font}). These functions are plain shorthands
for writing @code{(frame-parameter frame 'height)} and
@code{(frame-parameter frame 'width)}.
If the text area of @var{frame} measured in pixels is not a multiple of
its default font size, the values returned by these functions are
rounded down to the number of characters of the default font that fully
fit into the text area.
@end defun
The functions following next return the pixel widths and heights of the
native, outer and inner frame and the text area (@pxref{Frame Layout})
of a given frame. For a text terminal, the results are in characters
rather than pixels.
@defun frame-outer-width &optional frame
@defunx frame-outer-height &optional frame
These functions return the outer width and height of @var{frame} in
pixels.
@end defun
@defun frame-native-height &optional frame
@defunx frame-native-width &optional frame
These functions return the native width and height of @var{frame} in
pixels.
@end defun
@defun frame-inner-width &optional frame
@defunx frame-inner-height &optional frame
These functions return the inner width and height of @var{frame} in
pixels.
@end defun
@defun frame-text-width &optional frame
@defunx frame-text-height &optional frame
These functions return the width and height of the text area of
@var{frame} in pixels.
@end defun
On window systems that support it, Emacs tries by default to make the
text size of a frame measured in pixels a multiple of the frame's
character size. This, however, usually means that a frame can be
resized only in character size increments when dragging its external
borders. It also may break attempts to truly maximize the frame or
making it ``fullheight'' or ``fullwidth'' (@pxref{Size Parameters})
leaving some empty space below and/or on the right of the frame. The
following option may help in that case.
@defopt frame-resize-pixelwise
If this option is @code{nil} (the default), a frame's text pixel size is
usually rounded to a multiple of the current values of that frame's
@code{frame-char-height} and @code{frame-char-width} whenever the frame
is resized. If this is non-@code{nil}, no rounding occurs, hence frame
sizes can increase/decrease by one pixel.
Setting this variable usually causes the next resize operation to pass
the corresponding size hints to the window manager. This means that
this variable should be set only in a user's initial file; applications
should never bind it temporarily.
The precise meaning of a value of @code{nil} for this option depends on
the toolkit used. Dragging the external border with the mouse is done
character-wise provided the window manager is willing to process the
corresponding size hints. Calling @code{set-frame-size} (see below)
with arguments that do not specify the frame size as an integer multiple
of its character size, however, may: be ignored, cause a rounding
(GTK+), or be accepted (Lucid, Motif, MS-Windows).
With some window managers you may have to set this to non-@code{nil} in
order to make a frame appear truly maximized or full-screen.
@end defopt
@defun set-frame-size frame width height &optional pixelwise
This function sets the size of the text area of @var{frame}, measured in
terms of the canonical height and width of a character on @var{frame}
(@pxref{Frame Font}).
The optional argument @var{pixelwise} non-@code{nil} means to measure
the new width and height in units of pixels instead. Note that if
@code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
truly honor the request if it does not increase/decrease the frame size
to a multiple of its character size.
@end defun
@defun set-frame-height frame height &optional pretend pixelwise
This function resizes the text area of @var{frame} to a height of
@var{height} lines. The sizes of existing windows in @var{frame} are
altered proportionally to fit.
If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
lines of output in @var{frame}, but does not change its value for the
actual height of the frame. This is only useful on text terminals.
Using a smaller height than the terminal actually implements may be
useful to reproduce behavior observed on a smaller screen, or if the
terminal malfunctions when using its whole screen. Setting the frame
height directly does not always work, because knowing the correct
actual size may be necessary for correct cursor positioning on
text terminals.
The optional fourth argument @var{pixelwise} non-@code{nil} means that
@var{frame} should be @var{height} pixels high. Note that if
@code{frame-resize-pixelwise} is @code{nil}, some window managers may
refuse to truly honor the request if it does not increase/decrease the
frame height to a multiple of its character height.
When used interactively, this command will set the height of the
currently selected frame to the number of lines specified by the
numeric prefix.
@end defun
@defun set-frame-width frame width &optional pretend pixelwise
This function sets the width of the text area of @var{frame}, measured
in characters. The argument @var{pretend} has the same meaning as in
@code{set-frame-height}.
The optional fourth argument @var{pixelwise} non-@code{nil} means that
@var{frame} should be @var{width} pixels wide. Note that if
@code{frame-resize-pixelwise} is @code{nil}, some window managers may
refuse to fully honor the request if it does not increase/decrease the
frame width to a multiple of its character width.
When used interactively, this command will set the width of the
currently selected frame to the number of columns specified by the
numeric prefix.
@end defun
None of these three functions will make a frame smaller than needed to
display all of its windows together with their scroll bars, fringes,
margins, dividers, mode and header lines. This contrasts with requests
by the window manager triggered, for example, by dragging the external
border of a frame with the mouse. Such requests are always honored by
clipping, if necessary, portions that cannot be displayed at the right,
bottom corner of the frame. The parameters @code{min-width} and
@code{min-height} (@pxref{Size Parameters}) can be used to obtain a
similar behavior when changing the frame size from within Emacs.
@cindex tracking frame size changes
The abnormal hook @code{window-size-change-functions} (@pxref{Window
Hooks}) tracks all changes of the inner size of a frame including those
induced by request of the window-system or window manager. To rule out
false positives that might occur when changing only the sizes of a
frame's windows without actually changing the size of the inner frame,
use the following function.
@defun frame-size-changed-p &optional frame
This function returns non-@code{nil} when the inner width or height of
@var{frame} has changed since @code{window-size-change-functions} was
run the last time for @var{frame}. It always returns @code{nil}
immediately after running @code{window-size-change-functions} for
@var{frame}.
@end defun
@node Implied Frame Resizing
@subsection Implied Frame Resizing
@cindex implied frame resizing
@cindex implied resizing of frame
By default, Emacs tries to keep the number of lines and columns of a
frame's text area unaltered when, for example, toggling its menu or
tool bar, changing its default font or setting the width of any of its
scroll bars. This means that in such case Emacs must ask the window
manager to resize the frame's window in order to accommodate the size
change.
Occasionally, such @dfn{implied frame resizing} may be unwanted, for
example, when a frame has been maximized or made full-screen (where
it's turned off by default). In general, users can disable implied
resizing with the following option:
@defopt frame-inhibit-implied-resize
If this option is @code{nil}, changing a frame's font, menu bar, tool
bar, internal borders, fringes or scroll bars may resize its outer
frame in order to keep the number of columns or lines of its text area
unaltered. If this option is @code{t}, no such resizing is done.
The value of this option can be also a list of frame parameters. In
that case, implied resizing is inhibited for the change of a parameter
that appears in this list. Parameters currently handled by this
option are @code{font}, @code{font-backend},
@code{internal-border-width}, @code{menu-bar-lines} and
@code{tool-bar-lines}.
Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
@code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
@code{left-fringe} and @code{right-fringe} frame parameters is handled
as if the frame contained just one live window. This means, for
example, that removing vertical scroll bars on a frame containing
several side by side windows will shrink the outer frame width by the
width of one scroll bar provided this option is @code{nil} and keep it
unchanged if this option is @code{t} or a list containing
@code{vertical-scroll-bars}.
The default value is @code{'(tab-bar-lines tool-bar-lines)} for Lucid,
Motif and MS-Windows (which means that adding/removing a tool or tab
bar there does not change the outer frame height),
@code{'(tab-bar-lines)} on all other window systems including GTK+
(which means that changing any of the parameters listed above with the
exception of @code{tab-bar-lines} may change the size of the outer
frame), and @code{t} otherwise (which means the outer frame size never
changes implicitly when there's no window system support).
Note that when a frame is not large enough to accommodate a change of
any of the parameters listed above, Emacs may try to enlarge the frame
even if this option is non-@code{nil}.
Note also that window managers usually do not ask for resizing a frame
when they change the number of lines occupied by an external menu or
tool bar. Typically, such ``wrappings'' occur when a user shrinks a
frame horizontally, making it impossible to display all elements of
its menu or tool bar. They may also result from a change of the major
mode altering the number of items of a menu or tool bar. Any such
wrappings may implicitly alter the number of lines of a frame's text
area and are unaffected by the setting of this option.
@end defopt
@node Frame Parameters
@section Frame Parameters
@cindex frame parameters
A frame has many parameters that control its appearance and behavior.
Just what parameters a frame has depends on what display mechanism it
uses.
Frame parameters exist mostly for the sake of graphical displays.
Most frame parameters have no effect when applied to a frame on a text
terminal; only the @code{height}, @code{width}, @code{name},
@code{title}, @code{menu-bar-lines}, @code{buffer-list} and
@code{buffer-predicate} parameters do something special. If the
terminal supports colors, the parameters @code{foreground-color},
@code{background-color}, @code{background-mode} and
@code{display-type} are also meaningful. If the terminal supports
frame transparency, the parameter @code{alpha} is also meaningful.
By default, frame parameters are saved and restored by the desktop
library functions (@pxref{Desktop Save Mode}) when the variable
@code{desktop-restore-frames} is non-@code{nil}. It's the
responsibility of applications that their parameters are included in
@code{frameset-persistent-filter-alist} to avoid that they get
meaningless or even harmful values in restored sessions.
@menu
* Parameter Access:: How to change a frame's parameters.
* Initial Parameters:: Specifying frame parameters when you make a frame.
* Window Frame Parameters:: List of frame parameters for window systems.
* Geometry:: Parsing geometry specifications.
@end menu
@node Parameter Access
@subsection Access to Frame Parameters
These functions let you read and change the parameter values of a
frame.
@defun frame-parameter frame parameter
This function returns the value of the parameter @var{parameter} (a
symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
selected frame's parameter. If @var{frame} has no setting for
@var{parameter}, this function returns @code{nil}.
@end defun
@defun frame-parameters &optional frame
The function @code{frame-parameters} returns an alist listing all the
parameters of @var{frame} and their values. If @var{frame} is
@code{nil} or omitted, this returns the selected frame's parameters
@end defun
@defun modify-frame-parameters frame alist
This function alters the frame @var{frame} based on the elements of
@var{alist}. Each element of @var{alist} has the form
@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming
a parameter. If you don't mention a parameter in @var{alist}, its
value doesn't change. If @var{frame} is @code{nil}, it defaults to
the selected frame.
Some parameters are only meaningful for frames on certain kinds of
display (@pxref{Frames}). If @var{alist} includes parameters that are
not meaningful for the @var{frame}'s display, this function will
change its value in the frame's parameter list, but will otherwise
ignore it.
When @var{alist} specifies more than one parameter whose value can
affect the new size of @var{frame}, the final size of the frame may
differ according to the toolkit used. For example, specifying that a
frame should from now on have a menu and/or tool bar instead of none and
simultaneously specifying the new height of the frame will inevitably
lead to a recalculation of the frame's height. Conceptually, in such
case, this function will try to have the explicit height specification
prevail. It cannot be excluded, however, that the addition (or removal)
of the menu or tool bar, when eventually performed by the toolkit, will
defeat this intention.
Sometimes, binding @code{frame-inhibit-implied-resize} (@pxref{Implied
Frame Resizing}) to a non-@code{nil} value around calls to this function
may fix the problem sketched here. Sometimes, however, exactly such
binding may be hit by the problem.
@end defun
@defun set-frame-parameter frame parm value
This function sets the frame parameter @var{parm} to the specified
@var{value}. If @var{frame} is @code{nil}, it defaults to the selected
frame.
@end defun
@defun modify-all-frames-parameters alist
This function alters the frame parameters of all existing frames
according to @var{alist}, then modifies @code{default-frame-alist}
(and, if necessary, @code{initial-frame-alist}) to apply the same
parameter values to frames that will be created henceforth.
@end defun
@node Initial Parameters
@subsection Initial Frame Parameters
@cindex parameters of initial frame
You can specify the parameters for the initial startup frame by
setting @code{initial-frame-alist} in your init file (@pxref{Init
File}).
@defopt initial-frame-alist
This variable's value is an alist of parameter values used when
creating the initial frame. You can set this variable to specify the
appearance of the initial frame without altering subsequent frames.
Each element has the form:
@example
(@var{parameter} . @var{value})
@end example
Emacs creates the initial frame before it reads your init
file. After reading that file, Emacs checks @code{initial-frame-alist},
and applies the parameter settings in the altered value to the already
created initial frame.
If these settings affect the frame geometry and appearance, you'll see
the frame appear with the wrong ones and then change to the specified
ones. If that bothers you, you can specify the same geometry and
appearance with X resources; those do take effect before the frame is
created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
X resource settings typically apply to all frames. If you want to
specify some X resources solely for the sake of the initial frame, and
you don't want them to apply to subsequent frames, here's how to achieve
this. Specify parameters in @code{default-frame-alist} to override the
X resources for subsequent frames; then, to prevent these from affecting
the initial frame, specify the same parameters in
@code{initial-frame-alist} with values that match the X resources.
@end defopt
@cindex minibuffer-only frame
If these parameters include @code{(minibuffer . nil)}, that indicates
that the initial frame should have no minibuffer. In this case, Emacs
creates a separate @dfn{minibuffer-only frame} as well.
@defopt minibuffer-frame-alist
This variable's value is an alist of parameter values used when
creating an initial minibuffer-only frame (i.e., the minibuffer-only
frame that Emacs creates if @code{initial-frame-alist} specifies a
frame with no minibuffer).
@end defopt
@defopt default-frame-alist
This is an alist specifying default values of frame parameters for all
Emacs frames---the first frame, and subsequent frames. When using the X
Window System, you can get the same results by means of X resources
in many cases.
Setting this variable does not affect existing frames. Furthermore,
functions that display a buffer in a separate frame may override the
default parameters by supplying their own parameters.
@end defopt
If you invoke Emacs with command-line options that specify frame
appearance, those options take effect by adding elements to either
@code{initial-frame-alist} or @code{default-frame-alist}. Options
which affect just the initial frame, such as @samp{--geometry} and
@samp{--maximized}, add to @code{initial-frame-alist}; the others add
to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
@node Window Frame Parameters
@subsection Window Frame Parameters
@cindex frame parameters for windowed displays
Just what parameters a frame has depends on what display mechanism
it uses. This section describes the parameters that have special
meanings on some or all kinds of terminals. Of these, @code{name},
@code{title}, @code{height}, @code{width}, @code{buffer-list} and
@code{buffer-predicate} provide meaningful information in terminal
frames, and @code{tty-color-mode} is meaningful only for frames on
text terminals.
@menu
* Basic Parameters:: Parameters that are fundamental.
* Position Parameters:: The position of the frame on the screen.
* Size Parameters:: Frame's size.
* Layout Parameters:: Size of parts of the frame, and
enabling or disabling some parts.
* Buffer Parameters:: Which buffers have been or should be shown.
* Frame Interaction Parameters:: Parameters for interacting with other
frames.
* Mouse Dragging Parameters:: Parameters for resizing and moving
frames with the mouse.
* Management Parameters:: Communicating with the window manager.
* Cursor Parameters:: Controlling the cursor appearance.
* Font and Color Parameters:: Fonts and colors for the frame text.
@end menu
@node Basic Parameters
@subsubsection Basic Parameters
These frame parameters give the most basic information about the
frame. @code{title} and @code{name} are meaningful on all terminals.
@table @code
@vindex display@r{, a frame parameter}
@item display
The display on which to open this frame. It should be a string of the
form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
@env{DISPLAY} environment variable. @xref{Multiple Terminals}, for
more details about display names.
@vindex display-type@r{, a frame parameter}
@item display-type
This parameter describes the range of possible colors that can be used
in this frame. Its value is @code{color}, @code{grayscale} or
@code{mono}.
@vindex title@r{, a frame parameter}
@item title
If a frame has a non-@code{nil} title, it appears in the window
system's title bar at the top of the frame, and also in the mode line
of windows in that frame if @code{mode-line-frame-identification} uses
@samp{%F} (@pxref{%-Constructs}). This is normally the case when
Emacs is not using a window system, and can only display one frame at
a time. @xref{Frame Titles}.
@vindex name@r{, a frame parameter}
@item name
The name of the frame. The frame name serves as a default for the frame
title, if the @code{title} parameter is unspecified or @code{nil}. If
you don't specify a name, Emacs sets the frame name automatically
(@pxref{Frame Titles}).
If you specify the frame name explicitly when you create the frame, the
name is also used (instead of the name of the Emacs executable) when
looking up X resources for the frame.
@vindex explicit-name@r{, a frame parameter}
@item explicit-name
If the frame name was specified explicitly when the frame was created,
this parameter will be that name. If the frame wasn't explicitly
named, this parameter will be @code{nil}.
@end table
@node Position Parameters
@subsubsection Position Parameters
@cindex window position on display
@cindex frame position
Parameters describing the X- and Y-offsets of a frame are always
measured in pixels. For a normal, non-child frame they specify the
frame's outer position (@pxref{Frame Geometry}) relative to its
display's origin. For a child frame (@pxref{Child Frames}) they specify
the frame's outer position relative to the native position of the
frame's parent frame. (Note that none of these parameters is meaningful
on TTY frames.)
@table @code
@vindex left@r{, a frame parameter}
@item left
The position, in pixels, of the left outer edge of the frame with
respect to the left edge of the frame's display or parent frame. It can
be specified in one of the following ways.
@table @asis
@item an integer
A positive integer always relates the left edge of the frame to the left
edge of its display or parent frame. A negative integer relates the
right frame edge to the right edge of the display or parent frame.
@item @code{(+ @var{pos})}
This specifies the position of the left frame edge relative to the left
edge of its display or parent frame. The integer @var{pos} may be
positive or negative; a negative value specifies a position outside the
screen or parent frame or on a monitor other than the primary one (for
multi-monitor displays).
@item @code{(- @var{pos})}
This specifies the position of the right frame edge relative to the
right edge of the display or parent frame. The integer @var{pos} may be
positive or negative; a negative value specifies a position outside the
screen or parent frame or on a monitor other than the primary one (for
multi-monitor displays).
@cindex left position ratio
@cindex top position ratio
@item a floating-point value
A floating-point value in the range 0.0 to 1.0 specifies the left edge's
offset via the @dfn{left position ratio} of the frame---the ratio of the
left edge of its outer frame to the width of the frame's workarea
(@pxref{Multiple Terminals}) or its parent's native frame (@pxref{Child
Frames}) minus the width of the outer frame. Thus, a left position
ratio of 0.0 flushes a frame to the left, a ratio of 0.5 centers it and
a ratio of 1.0 flushes it to the right of its display or parent frame.
Similarly, the @dfn{top position ratio} of a frame is the ratio of the
frame's top position to the height of its workarea or parent frame minus
the height of the frame.
Emacs will try to keep the position ratios of a child frame unaltered if
that frame has a non-@code{nil} @code{keep-ratio} parameter
(@pxref{Frame Interaction Parameters}) and its parent frame is resized.
Since the outer size of a frame (@pxref{Frame Geometry}) is usually
unavailable before a frame has been made visible, it is generally not
advisable to use floating-point values when creating decorated frames.
Floating-point values are more suited for ensuring that an (undecorated)
child frame is positioned nicely within the area of its parent frame.
@end table
Some window managers ignore program-specified positions. If you want to
be sure the position you specify is not ignored, specify a
non-@code{nil} value for the @code{user-position} parameter as in the
following example:
@example
(modify-frame-parameters
nil '((user-position . t) (left . (+ -4))))
@end example
In general, it is not a good idea to position a frame relative to the
right or bottom edge of its display. Positioning the initial or a new
frame is either not accurate (because the size of the outer frame is not
yet fully known before the frame has been made visible) or will cause
additional flicker (if the frame has to be repositioned after becoming
visible).
Note also, that positions specified relative to the right/bottom edge
of a display, workarea or parent frame as well as floating-point offsets
are stored internally as integer offsets relative to the left/top edge
of the display, workarea or parent frame edge. They are also returned
as such by functions like @code{frame-parameters} and restored as such
by the desktop saving routines.
@vindex top@r{, a frame parameter}
@item top
The screen position of the top (or bottom) edge, in pixels, with respect
to the top (or bottom) edge of the display or parent frame. It works
just like @code{left}, except vertically instead of horizontally.
@vindex icon-left@r{, a frame parameter}
@item icon-left
The screen position of the left edge of the frame's icon, in pixels,
counting from the left edge of the screen. This takes effect when the
frame is iconified, if the window manager supports this feature. If
you specify a value for this parameter, then you must also specify a
value for @code{icon-top} and vice versa.
@vindex icon-top@r{, a frame parameter}
@item icon-top
The screen position of the top edge of the frame's icon, in pixels,
counting from the top edge of the screen. This takes effect when the
frame is iconified, if the window manager supports this feature.
@vindex user-position@r{, a frame parameter}
@item user-position
When you create a frame and specify its screen position with the
@code{left} and @code{top} parameters, use this parameter to say whether
the specified position was user-specified (explicitly requested in some
way by a human user) or merely program-specified (chosen by a program).
A non-@code{nil} value says the position was user-specified.
@cindex window positions and window managers
Window managers generally heed user-specified positions, and some heed
program-specified positions too. But many ignore program-specified
positions, placing the window in a default fashion or letting the user
place it with the mouse. Some window managers, including @code{twm},
let the user specify whether to obey program-specified positions or
ignore them.
When you call @code{make-frame}, you should specify a non-@code{nil}
value for this parameter if the values of the @code{left} and @code{top}
parameters represent the user's stated preference; otherwise, use
@code{nil}.
@vindex z-group@r{, a frame parameter}
@item z-group
This parameter specifies a relative position of the frame's
window-system window in the stacking (Z-) order of the frame's display.
If this is @code{above}, the window-system will display the window
that corresponds to the frame above all other window-system windows
that do not have the @code{above} property set. If this is
@code{nil}, the frame's window is displayed below all windows that
have the @code{above} property set and above all windows that have the
@code{below} property set. If this is @code{below}, the frame's
window is displayed below all windows that do not have the
@code{below} property set.
To position the frame above or below a specific other frame use the
function @code{frame-restack} (@pxref{Raising and Lowering}).
@end table
@node Size Parameters
@subsubsection Size Parameters
@cindex window size on display
Frame parameters usually specify frame sizes in character units. On
graphical displays, the @code{default} face determines the actual pixel
sizes of these character units (@pxref{Face Attributes}).
@table @code
@vindex width@r{, a frame parameter}
@item width
This parameter specifies the width of the frame. It can be specified as
in the following ways:
@table @asis
@item an integer
A positive integer specifies the width of the frame's text area
(@pxref{Frame Geometry}) in characters.
@item a cons cell
If this is a cons cell with the symbol @code{text-pixels} in its
@sc{car}, the @sc{cdr} of that cell specifies the width of the frame's
text area in pixels.
@cindex frame width ratio
@cindex frame height ratio
@item a floating-point value
A floating-point number between 0.0 and 1.0 can be used to specify the
width of a frame via its @dfn{width ratio}---the ratio of its outer
width (@pxref{Frame Geometry}) to the width of the frame's workarea
(@pxref{Multiple Terminals}) or its parent frame's (@pxref{Child
Frames}) native frame. Thus, a value of 0.5 makes the frame occupy half
of the width of its workarea or parent frame, a value of 1.0 the full
width. Similarly, the @dfn{height ratio} of a frame is the ratio of its
outer height to the height of its workarea or its parent's native frame.
Emacs will try to keep the width and height ratio of a child frame
unaltered if that frame has a non-@code{nil} @code{keep-ratio} parameter
(@pxref{Frame Interaction Parameters}) and its parent frame is resized.
Since the outer size of a frame is usually unavailable before a frame
has been made visible, it is generally not advisable to use
floating-point values when creating decorated frames. Floating-point
values are more suited to ensure that a child frame always fits within
the area of its parent frame as, for example, when customizing
@code{display-buffer-alist} (@pxref{Choosing Window}) via
@code{display-buffer-in-child-frame}.
@end table
Regardless of how this parameter was specified, functions reporting the
value of this parameter like @code{frame-parameters} always report the
width of the frame's text area in characters as an integer rounded, if
necessary, to a multiple of the frame's default character width. That
value is also used by the desktop saving routines.
@vindex height@r{, a frame parameter}
@item height
This parameter specifies the height of the frame. It works just like
@code{width}, except vertically instead of horizontally.
@vindex user-size@r{, a frame parameter}
@item user-size
This does for the size parameters @code{height} and @code{width} what
the @code{user-position} parameter (@pxref{Position Parameters,
user-position}) does for the position parameters @code{top} and
@code{left}.
@vindex min-width@r{, a frame parameter}
@item min-width
This parameter specifies the minimum native width (@pxref{Frame
Geometry}) of the frame, in characters. Normally, the functions that
establish a frame's initial width or resize a frame horizontally make
sure that all the frame's windows, vertical scroll bars, fringes,
margins and vertical dividers can be displayed. This parameter, if
non-@code{nil} allows to make a frame narrower than that with the
consequence that any components that do not fit will be clipped by the
window manager.
@vindex min-height@r{, a frame parameter}
@item min-height
This parameter specifies the minimum native height (@pxref{Frame
Geometry}) of the frame, in characters. Normally, the functions that
establish a frame's initial size or resize a frame make sure that all
the frame's windows, horizontal scroll bars and dividers, mode and
header lines, the echo area and the internal menu and tool bar can be
displayed. This parameter, if non-@code{nil} allows to make a frame
smaller than that with the consequence that any components that do not
fit will be clipped by the window manager.
@cindex fullboth frames
@cindex fullheight frames
@cindex fullwidth frames
@cindex maximized frames
@vindex fullscreen@r{, a frame parameter}
@item fullscreen
This parameter specifies whether to maximize the frame's width, height
or both. Its value can be @code{fullwidth}, @code{fullheight},
@code{fullboth}, or @code{maximized}. A @dfn{fullwidth} frame is as
wide as possible, a @dfn{fullheight} frame is as tall as possible, and
a @dfn{fullboth} frame is both as wide and as tall as possible. A
@dfn{maximized} frame is like a ``fullboth'' frame, except that it usually
keeps its title bar and the buttons for resizing
and closing the frame. Also, maximized frames typically avoid hiding
any task bar or panels displayed on the desktop. A ``fullboth'' frame,
on the other hand, usually omits the title bar and occupies the entire
available screen space.
Full-height and full-width frames are more similar to maximized
frames in this regard. However, these typically display an external
border which might be absent with maximized frames. Hence the heights
of maximized and full-height frames and the widths of maximized and
full-width frames often differ by a few pixels.
With some window managers you may have to customize the variable
@code{frame-resize-pixelwise} (@pxref{Frame Size}) in order to make a
frame truly appear maximized or full-screen. Moreover, some window
managers might not support smooth transition between the various
full-screen or maximization states. Customizing the variable
@code{x-frame-normalize-before-maximize} can help to overcome that.
Full-screen on macOS hides both the tool-bar and the menu-bar, however
both will be displayed if the mouse pointer is moved to the top of the
screen.
@vindex fullscreen-restore@r{, a frame parameter}
@item fullscreen-restore
This parameter specifies the desired fullscreen state of the frame
after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
Commands,,, emacs, The GNU Emacs Manual}) in the ``fullboth'' state.
Normally this parameter is installed automatically by that command when
toggling the state to fullboth. If, however, you start Emacs in the
``fullboth'' state, you have to specify the desired behavior in your initial
file as, for example
@example
(setq default-frame-alist
'((fullscreen . fullboth)
(fullscreen-restore . fullheight)))
@end example
This will give a new frame full height after typing in it @key{F11} for
the first time.
@vindex fit-frame-to-buffer-margins@r{, a frame parameter}
@item fit-frame-to-buffer-margins
This parameter allows to override the value of the option
@code{fit-frame-to-buffer-margins} when fitting this frame to the buffer
of its root window with @code{fit-frame-to-buffer} (@pxref{Resizing
Windows}).
@vindex fit-frame-to-buffer-sizes@r{, a frame parameter}
@item fit-frame-to-buffer-sizes
This parameter allows to override the value of the option
@code{fit-frame-to-buffer-sizes} when fitting this frame to the buffer
of its root window with @code{fit-frame-to-buffer} (@pxref{Resizing
Windows}).
@end table
@node Layout Parameters
@subsubsection Layout Parameters
@cindex layout parameters of frames
@cindex frame layout parameters
These frame parameters enable or disable various parts of the
frame, or control their sizes.
@table @code
@vindex border-width@r{, a frame parameter}
@item border-width
The width in pixels of the frame's outer border (@pxref{Frame Geometry}).
@vindex internal-border-width@r{, a frame parameter}
@item internal-border-width
The width in pixels of the frame's internal border (@pxref{Frame
Geometry}).
@vindex vertical-scroll-bars@r{, a frame parameter}
@item vertical-scroll-bars
Whether the frame has scroll bars (@pxref{Scroll Bars}) for vertical
scrolling, and which side of the frame they should be on. The possible
values are @code{left}, @code{right}, and @code{nil} for no scroll bars.
@vindex horizontal-scroll-bars@r{, a frame parameter}
@item horizontal-scroll-bars
Whether the frame has scroll bars for horizontal scrolling (@code{t} and
@code{bottom} mean yes, @code{nil} means no).
@vindex scroll-bar-width@r{, a frame parameter}
@item scroll-bar-width
The width of vertical scroll bars, in pixels, or @code{nil} meaning to
use the default width.
@vindex scroll-bar-height@r{, a frame parameter}
@item scroll-bar-height
The height of horizontal scroll bars, in pixels, or @code{nil} meaning
to use the default height.
@vindex left-fringe@r{, a frame parameter}
@vindex right-fringe@r{, a frame parameter}
@item left-fringe
@itemx right-fringe
The default width of the left and right fringes of windows in this
frame (@pxref{Fringes}). If either of these is zero, that effectively
removes the corresponding fringe.
When you use @code{frame-parameter} to query the value of either of
these two frame parameters, the return value is always an integer.
When using @code{set-frame-parameter}, passing a @code{nil} value
imposes an actual default value of 8 pixels.
@vindex right-divider-width@r{, a frame parameter}
@item right-divider-width
The width (thickness) reserved for the right divider (@pxref{Window
Dividers}) of any window on the frame, in pixels. A value of zero means
to not draw right dividers.
@vindex bottom-divider-width@r{, a frame parameter}
@item bottom-divider-width
The width (thickness) reserved for the bottom divider (@pxref{Window
Dividers}) of any window on the frame, in pixels. A value of zero means
to not draw bottom dividers.
@vindex menu-bar-lines@r{, a frame parameter}
@item menu-bar-lines
The number of lines to allocate at the top of the frame for a menu bar
(@pxref{Menu Bar}). The default is one if Menu Bar mode is enabled and
zero otherwise. @xref{Menu Bars,,,emacs, The GNU Emacs Manual}. For an
external menu bar (@pxref{Frame Layout}), this value remains unchanged
even when the menu bar wraps to two or more lines. In that case, the
@code{menu-bar-size} value returned by @code{frame-geometry}
(@pxref{Frame Geometry}) allows to derive whether the menu bar actually
occupies one or more lines.
@vindex tool-bar-lines@r{, a frame parameter}
@item tool-bar-lines
The number of lines to use for the tool bar (@pxref{Tool Bar}). The
default is one if Tool Bar mode is enabled and zero otherwise.
@xref{Tool Bars,,,emacs, The GNU Emacs Manual}. This value may change
whenever the tool bar wraps (@pxref{Frame Layout}).
@vindex tool-bar-position@r{, a frame parameter}
@item tool-bar-position
The position of the tool bar when Emacs was built with GTK+. Its value
can be one of @code{top}, @code{bottom} @code{left}, @code{right}. The
default is @code{top}.
@vindex line-spacing@r{, a frame parameter}
@item line-spacing
Additional space to leave below each text line, in pixels (a positive
integer). @xref{Line Height}, for more information.
@vindex no-special-glyphs@r{, a frame parameter}
@item no-special-glyphs
If this is non-@code{nil}, it suppresses the display of any truncation
and continuation glyphs (@pxref{Truncation}) for all buffers displayed
by this frame. This is useful to eliminate such glyphs when fitting a
frame to its buffer via @code{fit-frame-to-buffer} (@pxref{Resizing
Windows}).
@end table
@node Buffer Parameters
@subsubsection Buffer Parameters
@cindex frame, which buffers to display
@cindex buffers to display on frame
These frame parameters, meaningful on all kinds of terminals, deal
with which buffers have been, or should, be displayed in the frame.
@table @code
@vindex minibuffer@r{, a frame parameter}
@item minibuffer
Whether this frame has its own minibuffer. The value @code{t} means
yes, @code{nil} means no, @code{only} means this frame is just a
minibuffer. If the value is a minibuffer window (in some other
frame), the frame uses that minibuffer.
This parameter takes effect when the frame is created. If specified as
@code{nil}, Emacs will try to set it to the minibuffer window of
@code{default-minibuffer-frame} (@pxref{Minibuffers and Frames}). For
an existing frame, this parameter can be used exclusively to specify
another minibuffer window. It is not allowed to change it from a
minibuffer window to @code{t} and vice-versa, or from @code{t} to
@code{nil}. If the parameter specifies a minibuffer window already,
setting it to @code{nil} has no effect.
The special value @code{child-frame} means to make a minibuffer-only
child frame (@pxref{Child Frames}) whose parent becomes the frame
created. As if specified as @code{nil}, Emacs will set this parameter
to the minibuffer window of the child frame but will not select the
child frame after its creation.
@vindex buffer-predicate@r{, a frame parameter}
@item buffer-predicate
The buffer-predicate function for this frame. The function
@code{other-buffer} uses this predicate (from the selected frame) to
decide which buffers it should consider, if the predicate is not
@code{nil}. It calls the predicate with one argument, a buffer, once for
each buffer; if the predicate returns a non-@code{nil} value, it
considers that buffer.
@vindex buffer-list@r{, a frame parameter}
@item buffer-list
A list of buffers that have been selected in this frame, ordered
most-recently-selected first.
@vindex unsplittable@r{, a frame parameter}
@item unsplittable
If non-@code{nil}, this frame's window is never split automatically.
@end table
@node Frame Interaction Parameters
@subsubsection Frame Interaction Parameters
@cindex frame interaction parameters
@cindex interaction parameters between frames
These parameters supply forms of interactions between different frames.
@table @code
@vindex parent-frame@r{, a frame parameter}
@item parent-frame
If non-@code{nil}, this means that this frame is a child frame
(@pxref{Child Frames}), and this parameter specifies its parent frame.
If @code{nil}, this means that this frame is a normal, top-level frame.
@vindex delete-before@r{, a frame parameter}
@item delete-before
If non-@code{nil}, this parameter specifies another frame whose deletion
will automatically trigger the deletion of this frame. @xref{Deleting
Frames}.
@vindex mouse-wheel-frame@r{, a frame parameter}
@item mouse-wheel-frame
If non-@code{nil}, this parameter specifies the frame whose windows will
be scrolled whenever the mouse wheel is scrolled with the mouse pointer
hovering over this frame, see @ref{Mouse Commands,,, emacs, The GNU
Emacs Manual}.
@vindex no-other-frame@r{, a frame parameter}
@item no-other-frame
If this is non-@code{nil}, then this frame is not eligible as candidate
for the functions @code{next-frame}, @code{previous-frame}
(@pxref{Finding All Frames}) and @code{other-frame}, see @ref{Frame
Commands,,, emacs, The GNU Emacs Manual}.
@vindex auto-hide-function@r{, a frame parameter}
@item auto-hide-function
When this parameter specifies a function, that function will be called
instead of the function specified by the variable
@code{frame-auto-hide-function} when quitting the frame's only window
(@pxref{Quitting Windows}) and there are other frames left.
@vindex minibuffer-exit@r{, a frame parameter}
@item minibuffer-exit
When this parameter is non-@code{nil}, Emacs will by default make this
frame invisible whenever the minibuffer (@pxref{Minibuffers}) is exited.
Alternatively, it can specify the functions @code{iconify-frame} and
@code{delete-frame}. This parameter is useful to make a child frame
disappear automatically (similar to how Emacs deals with a window) when
exiting the minibuffer.
@vindex keep-ratio@r{, a frame parameter}
@item keep-ratio
This parameter is currently meaningful for child frames (@pxref{Child
Frames}) only. If it is non-@code{nil}, then Emacs will try to keep the
frame's size (width and height) ratios (@pxref{Size Parameters}) as well
as its left and right position ratios (@pxref{Position Parameters})
unaltered whenever its parent frame is resized.
If the value of this parameter is @code{nil}, the frame's position and
size remain unaltered when the parent frame is resized, so the position
and size ratios may change. If the value of this parameter is @code{t},
Emacs will try to preserve the frame's size and position ratios, hence
the frame's size and position relative to its parent frame may change.
More individual control is possible by using a cons cell: In that case
the frame's width ratio is preserved if the @sc{car} of the cell is
either @code{t} or @code{width-only}. The height ratio is preserved if
the @sc{car} of the cell is either @code{t} or @code{height-only}. The
left position ratio is preserved if the @sc{cdr} of the cell is either
@code{t} or @code{left-only}. The top position ratio is preserved if
the @sc{cdr} of the cell is either @code{t} or @code{top-only}.
@end table
@node Mouse Dragging Parameters
@subsubsection Mouse Dragging Parameters
@cindex mouse dragging parameters
@cindex parameters for resizing frames with the mouse
@cindex parameters for moving frames with the mouse
The parameters described below provide support for resizing a frame by
dragging its internal borders with the mouse. They also allow moving a
frame with the mouse by dragging the header line of its topmost or the
mode line of its bottommost window.
These parameters are mostly useful for child frames (@pxref{Child
Frames}) that come without window manager decorations. If necessary,
they can be used for undecorated top-level frames as well.
@table @code
@vindex drag-internal-border@r{, a frame parameter}
@item drag-internal-border
If non-@code{nil}, the frame can be resized by dragging its internal
borders, if present, with the mouse.
@vindex drag-with-header-line@r{, a frame parameter}
@item drag-with-header-line
If non-@code{nil}, the frame can be moved with the mouse by dragging the
header line of its topmost window.
@vindex drag-with-mode-line@r{, a frame parameter}
@item drag-with-mode-line
If non-@code{nil}, the frame can be moved with the mouse by dragging the
mode line of its bottommost window. Note that such a frame is not
allowed to have its own minibuffer window.
@vindex snap-width@r{, a frame parameter}
@item snap-width
A frame that is moved with the mouse will ``snap'' at the border(s) of
the display or its parent frame whenever it is dragged as near to such
an edge as the number of pixels specified by this parameter.
@vindex top-visible@r{, a frame parameter}
@item top-visible
If this parameter is a number, the top edge of the frame never appears
above the top edge of its display or parent frame. Moreover, as many
pixels of the frame as specified by that number will remain visible when
the frame is moved against any of the remaining edges of its display or
parent frame. Setting this parameter is useful to guard against
dragging a child frame with a non-@code{nil}
@code{drag-with-header-line} parameter completely out of the area
of its parent frame.
@vindex bottom-visible@r{, a frame parameter}
@item bottom-visible
If this parameter is a number, the bottom edge of the frame never
appears below the bottom edge of its display or parent frame. Moreover,
as many pixels of the frame as specified by that number will remain
visible when the frame is moved against any of the remaining edges of
its display or parent frame. Setting this parameter is useful to guard
against dragging a child frame with a non-@code{nil}
@code{drag-with-mode-line} parameter completely out of the area of
its parent frame.
@end table
@node Management Parameters
@subsubsection Window Management Parameters
@cindex window manager interaction, and frame parameters
The following frame parameters control various aspects of the frame's
interaction with the window manager or window system. They have no
effect on text terminals.
@table @code
@vindex visibility@r{, a frame parameter}
@item visibility
The state of visibility of the frame. There are three possibilities:
@code{nil} for invisible, @code{t} for visible, and @code{icon} for
iconified. @xref{Visibility of Frames}.
@vindex auto-raise@r{, a frame parameter}
@item auto-raise
If non-@code{nil}, Emacs automatically raises the frame when it is
selected. Some window managers do not allow this.
@vindex auto-lower@r{, a frame parameter}
@item auto-lower
If non-@code{nil}, Emacs automatically lowers the frame when it is
deselected. Some window managers do not allow this.
@vindex icon-type@r{, a frame parameter}
@item icon-type
The type of icon to use for this frame. If the value is a string,
that specifies a file containing a bitmap to use; @code{nil} specifies
no icon (in which case the window manager decides what to show); any
other non-@code{nil} value specifies the default Emacs icon.
@vindex icon-name@r{, a frame parameter}
@item icon-name
The name to use in the icon for this frame, when and if the icon
appears. If this is @code{nil}, the frame's title is used.
@vindex window-id@r{, a frame parameter}
@item window-id
The ID number which the graphical display uses for this frame. Emacs
assigns this parameter when the frame is created; changing the
parameter has no effect on the actual ID number.
@vindex outer-window-id@r{, a frame parameter}
@item outer-window-id
The ID number of the outermost window-system window in which the frame
exists. As with @code{window-id}, changing this parameter has no
actual effect.
@vindex wait-for-wm@r{, a frame parameter}
@item wait-for-wm
If non-@code{nil}, tell Xt to wait for the window manager to confirm
geometry changes. Some window managers, including versions of Fvwm2
and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
prevent hanging with those window managers.
@vindex sticky@r{, a frame parameter}
@item sticky
If non-@code{nil}, the frame is visible on all virtual desktops on systems
with virtual desktops.
@vindex inhibit-double-buffering@r{, a frame parameter}
@item inhibit-double-buffering
If non-@code{nil}, the frame is drawn to the screen without double
buffering. Emacs normally attempts to use double buffering, where
available, to reduce flicker. Set this property if you experience
display bugs or pine for that retro, flicker-y feeling.
@vindex skip-taskbar@r{, a frame parameter}
@item skip-taskbar
If non-@code{nil}, this tells the window manager to remove the frame's
icon from the taskbar associated with the frame's display and inhibit
switching to the frame's window via the combination @kbd{Alt-@key{TAB}}.
On MS-Windows, iconifying such a frame will "roll in" its window-system
window at the bottom of the desktop. Some window managers may not honor
this parameter.
@vindex no-focus-on-map@r{, a frame parameter}
@item no-focus-on-map
If non-@code{nil}, this means that the frame does not want to receive
input focus when it is mapped (@pxref{Visibility of Frames}). Some
window managers may not honor this parameter.
@vindex no-accept-focus@r{, a frame parameter}
@item no-accept-focus
If non-@code{nil}, this means that the frame does not want to receive
input focus via explicit mouse clicks or when moving the mouse into it
either via @code{focus-follows-mouse} (@pxref{Input Focus}) or
@code{mouse-autoselect-window} (@pxref{Mouse Window Auto-selection}).
This may have the unwanted side-effect that a user cannot scroll a
non-selected frame with the mouse. Some window managers may not honor
this parameter.
@vindex undecorated@r{, a frame parameter}
@item undecorated
If non-@code{nil}, this frame's window-system window is drawn without
decorations, like the title, minimize/maximize boxes and external
borders. This usually means that the window cannot be dragged, resized,
iconified, maximized or deleted with the mouse. If @code{nil}, the frame's
window is usually drawn with all the elements listed above unless their
display has been suspended via window manager settings.
Under X, Emacs uses the Motif window manager hints to turn off
decorations. Some window managers may not honor these hints.
NS builds consider the tool bar to be a decoration, and therefore hide
it on an undecorated frame.
@vindex override-redirect@r{, a frame parameter}
@item override-redirect
@cindex override redirect frames
If non-@code{nil}, this means that this is an @dfn{override redirect}
frame---a frame not handled by window managers under X@. Override
redirect frames have no window manager decorations, can be positioned
and resized only via Emacs' positioning and resizing functions and are
usually drawn on top of all other frames. Setting this parameter has
no effect on MS-Windows.
@ignore
@vindex parent-id@r{, a frame parameter}
@item parent-id
@c ??? Not yet working.
The X window number of the window that should be the parent of this one.
Specifying this lets you create an Emacs window inside some other
application's window. (It is not certain this will be implemented; try
it and see if it works.)
@end ignore
@vindex ns-appearance@r{, a frame parameter}
@item ns-appearance
Only available on macOS, if set to @code{dark} draw this frame's
window-system window using the ``vibrant dark'' theme, otherwise use
the system default. The ``vibrant dark'' theme can be used to set the
toolbar and scrollbars to a dark appearance when using an Emacs theme
with a dark background.
@vindex ns-transparent-titlebar@r{, a frame parameter}
@item ns-transparent-titlebar
Only available on macOS, if non-@code{nil}, set the titlebar and
toolbar to be transparent. This effectively sets the background color
of both to match the Emacs background color.
@end table
@node Cursor Parameters
@subsubsection Cursor Parameters
@cindex cursor, and frame parameters
This frame parameter controls the way the cursor looks.
@table @code
@vindex cursor-type@r{, a frame parameter}
@item cursor-type
How to display the cursor. Legitimate values are:
@table @code
@item box
Display a filled box. (This is the default.)
@item hollow
Display a hollow box.
@item nil
Don't display a cursor.
@item bar
Display a vertical bar between characters.
@item (bar . @var{width})
Display a vertical bar @var{width} pixels wide between characters.
@item hbar
Display a horizontal bar.
@item (hbar . @var{height})
Display a horizontal bar @var{height} pixels high.
@end table
@end table
@vindex cursor-type
The @code{cursor-type} frame parameter may be overridden by the
variables @code{cursor-type} and
@code{cursor-in-non-selected-windows}:
@defopt cursor-type
This buffer-local variable controls how the cursor looks in a selected
window showing the buffer. If its value is @code{t}, that means to
use the cursor specified by the @code{cursor-type} frame parameter.
Otherwise, the value should be one of the cursor types listed above,
and it overrides the @code{cursor-type} frame parameter.
@end defopt
@defopt cursor-in-non-selected-windows
This buffer-local variable controls how the cursor looks in a window
that is not selected. It supports the same values as the
@code{cursor-type} frame parameter; also, @code{nil} means don't
display a cursor in nonselected windows, and @code{t} (the default)
means use a standard modification of the usual cursor type (solid box
becomes hollow box, and bar becomes a narrower bar).
@end defopt
@defopt x-stretch-cursor
This variable controls the width of the block cursor displayed on
extra-wide glyphs such as a tab or a stretch of white space. By
default, the block cursor is only as wide as the font's default
character, and will not cover all of the width of the glyph under it
if that glyph is extra-wide. A non-@code{nil} value of this variable
means draw the block cursor as wide as the glyph under it. The
default value is @code{nil}.
This variable has no effect on text-mode frames, since the text-mode
cursor is drawn by the terminal out of Emacs's control.
@end defopt
@defopt blink-cursor-alist
This variable specifies how to blink the cursor. Each element has the
form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
type equals @var{on-state} (comparing using @code{equal}), the
corresponding @var{off-state} specifies what the cursor looks like
when it blinks off. Both @var{on-state} and @var{off-state}
should be suitable values for the @code{cursor-type} frame parameter.
There are various defaults for how to blink each type of cursor, if
the type is not mentioned as an @var{on-state} here. Changes in this
variable do not take effect immediately, only when you specify the
@code{cursor-type} frame parameter.
@end defopt
@node Font and Color Parameters
@subsubsection Font and Color Parameters
@cindex font and color, frame parameters
These frame parameters control the use of fonts and colors.
@table @code
@vindex font-backend@r{, a frame parameter}
@item font-backend
A list of symbols, specifying the @dfn{font backends} to use for
drawing characters on the frame, in order of priority. In Emacs built
without Cairo drawing on X, there are currently three potentially
available font backends: @code{x} (the X core font driver), @code{xft}
(the Xft font driver), and @code{xfthb} (the Xft font driver with
HarfBuzz text shaping). If built with Cairo drawing, there are also
three potentially available font backends on X: @code{x}, @code{ftcr}
(the FreeType font driver on Cairo), and @code{ftcrhb} (the FreeType
font driver on Cairo with HarfBuzz text shaping). When Emacs is built
with HarfBuzz, the default font driver is @code{ftcrhb}, although use
of the @code{ftcr} driver is still possible, but not recommended. On
MS-Windows, there are currently three available font backends:
@code{gdi} (the core MS-Windows font driver), @code{uniscribe} (font
driver for OTF and TTF fonts with text shaping by the Uniscribe
engine), and @code{harfbuzz} (font driver for OTF and TTF fonts with
HarfBuzz text shaping) (@pxref{Windows Fonts,,, emacs, The GNU Emacs
Manual}). The @code{harfbuzz} driver is similarly recommended. On
other systems, there is only one available font backend, so it does
not make sense to modify this frame parameter.
@vindex background-mode@r{, a frame parameter}
@item background-mode
This parameter is either @code{dark} or @code{light}, according
to whether the background color is a light one or a dark one.
@vindex tty-color-mode@r{, a frame parameter}
@item tty-color-mode
@cindex standard colors for character terminals
This parameter overrides the terminal's color support as given by the
system's terminal capabilities database in that this parameter's value
specifies the color mode to use on a text terminal. The value can be
either a symbol or a number. A number specifies the number of colors
to use (and, indirectly, what commands to issue to produce each
color). For example, @code{(tty-color-mode . 8)} specifies use of the
ANSI escape sequences for 8 standard text colors. A value of @minus{}1 turns
off color support.
If the parameter's value is a symbol, it specifies a number through
the value of @code{tty-color-mode-alist}, and the associated number is
used instead.
@vindex screen-gamma@r{, a frame parameter}
@item screen-gamma
@cindex gamma correction
If this is a number, Emacs performs gamma correction which adjusts
the brightness of all colors. The value should be the screen gamma of
your display.
Usual PC monitors have a screen gamma of 2.2, so color values in
Emacs, and in X windows generally, are calibrated to display properly
on a monitor with that gamma value. If you specify 2.2 for
@code{screen-gamma}, that means no correction is needed. Other values
request correction, designed to make the corrected colors appear on
your screen the way they would have appeared without correction on an
ordinary monitor with a gamma value of 2.2.
If your monitor displays colors too light, you should specify a
@code{screen-gamma} value smaller than 2.2. This requests correction
that makes colors darker. A screen gamma value of 1.5 may give good
results for LCD color displays.
@vindex alpha@r{, a frame parameter}
@item alpha
@cindex opacity, frame
@cindex transparency, frame
@vindex frame-alpha-lower-limit
This parameter specifies the opacity of the frame, on graphical
displays that support variable opacity. It should be an integer
between 0 and 100, where 0 means completely transparent and 100 means
completely opaque. It can also have a @code{nil} value, which tells
Emacs not to set the frame opacity (leaving it to the window manager).
To prevent the frame from disappearing completely from view, the
variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
If the value of the frame parameter is less than the value of this
variable, Emacs uses the latter. By default,
@code{frame-alpha-lower-limit} is 20.
The @code{alpha} frame parameter can also be a cons cell
@code{(@var{active} . @var{inactive})}, where @var{active} is the
opacity of the frame when it is selected, and @var{inactive} is the
opacity when it is not selected.
Some window systems do not support the @code{alpha} parameter for child
frames (@pxref{Child Frames}).
@end table
The following frame parameters are semi-obsolete in that they are
automatically equivalent to particular face attributes of particular
faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
@table @code
@vindex font@r{, a frame parameter}
@item font
The name of the font for displaying text in the frame. This is a
string, either a valid font name for your system or the name of an Emacs
fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
attribute of the @code{default} face.
@vindex foreground-color@r{, a frame parameter}
@item foreground-color
The color to use for the image of a character. It is equivalent to
the @code{:foreground} attribute of the @code{default} face.
@vindex background-color@r{, a frame parameter}
@item background-color
The color to use for the background of characters. It is equivalent to
the @code{:background} attribute of the @code{default} face.
@vindex mouse-color@r{, a frame parameter}
@vindex mouse@r{, a face}
@item mouse-color
The color for the mouse pointer. It is equivalent to the @code{:background}
attribute of the @code{mouse} face.
@vindex cursor-color@r{, a frame parameter}
@item cursor-color
The color for the cursor that shows point. It is equivalent to the
@code{:background} attribute of the @code{cursor} face.
@vindex border-color@r{, a frame parameter}
@item border-color
The color for the border of the frame. It is equivalent to the
@code{:background} attribute of the @code{border} face.
@vindex scroll-bar-foreground@r{, a frame parameter}
@item scroll-bar-foreground
If non-@code{nil}, the color for the foreground of scroll bars. It is
equivalent to the @code{:foreground} attribute of the
@code{scroll-bar} face.
@vindex scroll-bar-background@r{, a frame parameter}
@item scroll-bar-background
If non-@code{nil}, the color for the background of scroll bars. It is
equivalent to the @code{:background} attribute of the
@code{scroll-bar} face.
@end table
@node Geometry
@subsection Geometry
Here's how to examine the data in an X-style window geometry
specification:
@defun x-parse-geometry geom
@cindex geometry specification
The function @code{x-parse-geometry} converts a standard X window
geometry string to an alist that you can use as part of the argument to
@code{make-frame}.
The alist describes which parameters were specified in @var{geom}, and
gives the values specified for them. Each element looks like
@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
values are @code{left}, @code{top}, @code{width}, and @code{height}.
For the size parameters, the value must be an integer. The position
parameter names @code{left} and @code{top} are not totally accurate,
because some values indicate the position of the right or bottom edges
instead. The @var{value} possibilities for the position parameters are:
an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
as previously described (@pxref{Position Parameters}).
Here is an example:
@example
(x-parse-geometry "35x70+0-0")
@result{} ((height . 70) (width . 35)
(top - 0) (left . 0))
@end example
@end defun
@node Terminal Parameters
@section Terminal Parameters
@cindex terminal parameters
Each terminal has a list of associated parameters. These
@dfn{terminal parameters} are mostly a convenient way of storage for
terminal-local variables, but some terminal parameters have a special
meaning.
This section describes functions to read and change the parameter values
of a terminal. They all accept as their argument either a terminal or
a frame; the latter means use that frame's terminal. An argument of
@code{nil} means the selected frame's terminal.
@defun terminal-parameters &optional terminal
This function returns an alist listing all the parameters of
@var{terminal} and their values.
@end defun
@defun terminal-parameter terminal parameter
This function returns the value of the parameter @var{parameter} (a
symbol) of @var{terminal}. If @var{terminal} has no setting for
@var{parameter}, this function returns @code{nil}.
@end defun
@defun set-terminal-parameter terminal parameter value
This function sets the parameter @var{parameter} of @var{terminal} to the
specified @var{value}, and returns the previous value of that
parameter.
@end defun
Here's a list of a few terminal parameters that have a special
meaning:
@table @code
@item background-mode
The classification of the terminal's background color, either
@code{light} or @code{dark}.
@item normal-erase-is-backspace
Value is either 1 or 0, depending on whether
@code{normal-erase-is-backspace-mode} is turned on or off on this
terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
@item terminal-initted
After the terminal is initialized, this is set to the
terminal-specific initialization function.
@item tty-mode-set-strings
When present, a list of strings containing escape sequences that Emacs
will output while configuring a tty for rendering. Emacs emits these
strings only when configuring a terminal: if you want to enable a mode
on a terminal that is already active (for example, while in
@code{tty-setup-hook}), explicitly output the necessary escape
sequence using @code{send-string-to-terminal} in addition to adding
the sequence to @code{tty-mode-set-strings}.
@item tty-mode-reset-strings
When present, a list of strings that undo the effects of the strings
in @code{tty-mode-set-strings}. Emacs emits these strings when
exiting, deleting a terminal, or suspending itself.
@end table
@node Frame Titles
@section Frame Titles
@cindex frame title
Every frame has a @code{name} parameter; this serves as the default
for the frame title which window systems typically display at the top of
the frame. You can specify a name explicitly by setting the @code{name}
frame property.
Normally you don't specify the name explicitly, and Emacs computes the
frame name automatically based on a template stored in the variable
@code{frame-title-format}. Emacs recomputes the name each time the
frame is redisplayed.
@defvar frame-title-format
This variable specifies how to compute a name for a frame when you have
not explicitly specified one. The variable's value is actually a mode
line construct, just like @code{mode-line-format}, except that the
@samp{%c}, @samp{%C}, and @samp{%l} constructs are ignored. @xref{Mode Line
Data}.
@end defvar
@defvar icon-title-format
This variable specifies how to compute the name for an iconified frame,
when you have not explicitly specified the frame title. This title
appears in the icon itself.
@end defvar
@defvar multiple-frames
This variable is set automatically by Emacs. Its value is @code{t} when
there are two or more frames (not counting minibuffer-only frames or
invisible frames). The default value of @code{frame-title-format} uses
@code{multiple-frames} so as to put the buffer name in the frame title
only when there is more than one frame.
The value of this variable is not guaranteed to be accurate except
while processing @code{frame-title-format} or
@code{icon-title-format}.
@end defvar
@node Deleting Frames
@section Deleting Frames
@cindex deleting frames
A @dfn{live frame} is one that has not been deleted. When a frame is
deleted, it is removed from its terminal display, although it may
continue to exist as a Lisp object until there are no more references to
it.
@deffn Command delete-frame &optional frame force
@vindex delete-frame-functions
@vindex after-delete-frame-functions
This function deletes the frame @var{frame}. The argument @var{frame}
must specify a live frame (see below) and defaults to the selected
frame.
It first deletes any child frame of @var{frame} (@pxref{Child Frames})
and any frame whose @code{delete-before} frame parameter (@pxref{Frame
Interaction Parameters}) specifies @var{frame}. All such deletions are
performed recursively; so this step makes sure that no other frames with
@var{frame} as their ancestor will exist. Then, unless @var{frame}
specifies a tooltip, this function runs the hook
@code{delete-frame-functions} (each function getting one argument,
@var{frame}) before actually killing the frame. After actually killing
the frame and removing the frame from the frame list, @code{delete-frame}
runs @code{after-delete-frame-functions}.
Note that a frame cannot be deleted as long as its minibuffer serves as
surrogate minibuffer for another frame (@pxref{Minibuffers and Frames}).
Normally, you cannot delete a frame if all other frames are invisible,
but if @var{force} is non-@code{nil}, then you are allowed to do so.
@end deffn
@defun frame-live-p frame
This function returns non-@code{nil} if the frame @var{frame} has not
been deleted. The possible non-@code{nil} return values are like those
of @code{framep}. @xref{Frames}.
@end defun
Some window managers provide a command to delete a window. These work
by sending a special message to the program that operates the window.
When Emacs gets one of these commands, it generates a
@code{delete-frame} event, whose normal definition is a command that
calls the function @code{delete-frame}. @xref{Misc Events}.
@deffn Command delete-other-frames &optional frame
This command deletes all frames on @var{frame}'s terminal, except
@var{frame}. If @var{frame} uses another frame's minibuffer, that
minibuffer frame is left untouched. The argument @var{frame} must
specify a live frame and defaults to the selected frame. Internally,
this command works by calling @code{delete-frame} with @var{force}
@code{nil} for all frames that shall be deleted.
This function does not delete any of @var{frame}'s child frames
(@pxref{Child Frames}). If @var{frame} is a child frame, it deletes
@var{frame}'s siblings only.
@end deffn
@node Finding All Frames
@section Finding All Frames
@cindex frames, scanning all
@defun frame-list
This function returns a list of all the live frames, i.e., those that
have not been deleted. It is analogous to @code{buffer-list} for
buffers, and includes frames on all terminals. The list that you get
is newly created, so modifying the list doesn't have any effect on the
internals of Emacs.
@end defun
@defun visible-frame-list
This function returns a list of just the currently visible frames.
@xref{Visibility of Frames}. Frames on text terminals always count as
visible, even though only the selected one is actually displayed.
@end defun
@defun frame-list-z-order &optional display
This function returns a list of Emacs' frames, in Z (stacking) order
(@pxref{Raising and Lowering}). The optional argument @var{display}
specifies which display to poll. @var{display} should be either a frame
or a display name (a string). If omitted or @code{nil}, that stands for
the selected frame's display. It returns @code{nil} if @var{display}
contains no Emacs frame.
Frames are listed from topmost (first) to bottommost (last). As a
special case, if @var{display} is non-@code{nil} and specifies a live
frame, it returns the child frames of that frame in Z (stacking) order.
This function is not meaningful on text terminals.
@end defun
@defun next-frame &optional frame minibuf
This function lets you cycle conveniently through all the frames on a
specific terminal from an arbitrary starting point. It returns the
frame following @var{frame}, in the list of all live frames, on
@var{frame}'s terminal. The argument @var{frame} must specify a live
frame and defaults to the selected frame. It never returns a frame
whose @code{no-other-frame} parameter (@pxref{Frame Interaction
Parameters}) is non-@code{nil}.
The second argument, @var{minibuf}, says which frames to consider:
@table @asis
@item @code{nil}
Exclude minibuffer-only frames.
@item @code{visible}
Consider all visible frames.
@item 0
Consider all visible or iconified frames.
@item a window
Consider only the frames using that particular window as their
minibuffer.
@item anything else
Consider all frames.
@end table
@end defun
@defun previous-frame &optional frame minibuf
Like @code{next-frame}, but cycles through all frames in the opposite
direction.
@end defun
See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
Window Ordering}.
@node Minibuffers and Frames
@section Minibuffers and Frames
Normally, each frame has its own minibuffer window at the bottom, which
is used whenever that frame is selected. You can get that window with
the function @code{minibuffer-window} (@pxref{Minibuffer Windows}).
@cindex frame without a minibuffer
@cindex surrogate minibuffer frame
However, you can also create a frame without a minibuffer. Such a frame
must use the minibuffer window of some other frame. That other frame
will serve as @dfn{surrogate minibuffer frame} for this frame and cannot
be deleted via @code{delete-frame} (@pxref{Deleting Frames}) as long as
this frame is live.
When you create the frame, you can explicitly specify its minibuffer
window (in some other frame) with the @code{minibuffer} frame parameter
(@pxref{Buffer Parameters}). If you don't, then the minibuffer is found
in the frame which is the value of the variable
@code{default-minibuffer-frame}. Its value should be a frame that does
have a minibuffer.
If you use a minibuffer-only frame, you might want that frame to raise
when you enter the minibuffer. If so, set the variable
@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
@defvar default-minibuffer-frame
This variable specifies the frame to use for the minibuffer window, by
default. It does not affect existing frames. It is always local to
the current terminal and cannot be buffer-local. @xref{Multiple
Terminals}.
@end defvar
@node Input Focus
@section Input Focus
@cindex input focus
@cindex selected frame
At any time, one frame in Emacs is the @dfn{selected frame}. The
selected window always resides on the selected frame.
When Emacs displays its frames on several terminals (@pxref{Multiple
Terminals}), each terminal has its own selected frame. But only one
of these is @emph{the} selected frame: it's the frame that belongs
to the terminal from which the most recent input came. That is, when
Emacs runs a command that came from a certain terminal, the selected
frame is the one of that terminal. Since Emacs runs only a single
command at any given time, it needs to consider only one selected
frame at a time; this frame is what we call @dfn{the selected frame}
in this manual. The display on which the selected frame is shown is
the @dfn{selected frame's display}.
@defun selected-frame
This function returns the selected frame.
@end defun
Some window systems and window managers direct keyboard input to the
window object that the mouse is in; others require explicit clicks or
commands to @dfn{shift the focus} to various window objects. Either
way, Emacs automatically keeps track of which frames have focus. To
explicitly switch to a different frame from a Lisp function, call
@code{select-frame-set-input-focus}.
The plural ``frames'' in the previous paragraph is deliberate: while
Emacs itself has only one selected frame, Emacs can have frames on
many different terminals (recall that a connection to a window system
counts as a terminal), and each terminal has its own idea of which
frame has input focus. When you set the input focus to a frame, you
set the focus for that frame's terminal, but frames on other terminals
may still remain focused.
Lisp programs can switch frames temporarily by calling the function
@code{select-frame}. This does not alter the window system's concept
of focus; rather, it escapes from the window manager's control until
that control is somehow reasserted.
When using a text terminal, only one frame can be displayed at a time
on the terminal, so after a call to @code{select-frame}, the next
redisplay actually displays the newly selected frame. This frame
remains selected until a subsequent call to @code{select-frame}. Each
frame on a text terminal has a number which appears in the mode line
before the buffer name (@pxref{Mode Line Variables}).
@defun select-frame-set-input-focus frame &optional norecord
This function selects @var{frame}, raises it (should it happen to be
obscured by other frames) and tries to give it the window system's
focus. On a text terminal, the next redisplay displays the new frame
on the entire terminal screen. The optional argument @var{norecord}
has the same meaning as for @code{select-frame} (see below).
The return value of this function is not significant.
@end defun
Ideally, the function described next should focus a frame without also
raising it above other frames. Unfortunately, many window-systems or
window managers may refuse to comply.
@defun x-focus-frame frame &optional noactivate
This function gives @var{frame} the focus of the X server without
necessarily raising it. @var{frame} @code{nil} means use the selected
frame. Under X, the optional argument @var{noactivate}, if
non-@code{nil}, means to avoid making @var{frame}'s window-system window
the ``active'' window which should insist a bit more on avoiding to
raise @var{frame} above other frames.
On MS-Windows the @var{noactivate} argument has no effect. However, if
@var{frame} is a child frame (@pxref{Child Frames}), this function
usually focuses @var{frame} without raising it above other child
frames.
If there is no window system support, this function does nothing.
@end defun
@deffn Command select-frame frame &optional norecord
This function selects frame @var{frame}, temporarily disregarding the
focus of the X server if any. The selection of @var{frame} lasts until
the next time the user does something to select a different frame, or
until the next time this function is called. (If you are using a
window system, the previously selected frame may be restored as the
selected frame after return to the command loop, because it still may
have the window system's input focus.)
The specified @var{frame} becomes the selected frame, and its terminal
becomes the selected terminal. This function then calls
@code{select-window} as a subroutine, passing the window selected
within @var{frame} as its first argument and @var{norecord} as its
second argument (hence, if @var{norecord} is non-@code{nil}, this
avoids changing the order of recently selected windows and the buffer
list). @xref{Selecting Windows}.
This function returns @var{frame}, or @code{nil} if @var{frame} has
been deleted.
In general, you should never use @code{select-frame} in a way that
could switch to a different terminal without switching back when
you're done.
@end deffn
@cindex text-terminal focus notification
Emacs cooperates with the window system by arranging to select frames
as the server and window manager request. When a window system
informs Emacs that one of its frames has been selected, Emacs
internally generates a @dfn{focus-in} event. When an Emacs frame is
displayed on a text-terminal emulator, such as @command{xterm}, which
supports reporting of focus-change notification, the focus-in and
focus-out events are available even for text-mode frames. Focus
events are normally handled by @code{handle-focus-in}.
@deffn Command handle-focus-in event
This function handles focus-in events from window systems and
terminals that support explicit focus notifications. It updates the
per-frame focus flags that @code{frame-focus-state} queries and calls
@code{after-focus-change-function}. In addition, it generates a
@code{switch-frame} event in order to switch the Emacs notion of the
selected frame to the frame most recently focused in some terminal.
It's important to note that this switching of the Emacs selected frame
to the most recently focused frame does not mean that other frames do
not continue to have the focus in their respective terminals. Do not
invoke this function yourself: instead, attach logic to
@code{after-focus-change-function}.
@end deffn
@deffn Command handle-switch-frame frame
This function handles a switch-frame event, which Emacs generates for
itself upon focus notification or under various other circumstances
involving an input event arriving at a different frame from the last
event. Do not invoke this function yourself.
@end deffn
@defun redirect-frame-focus frame &optional focus-frame
This function redirects focus from @var{frame} to @var{focus-frame}.
This means that @var{focus-frame} will receive subsequent keystrokes and
events intended for @var{frame}. After such an event, the value of
@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
events specifying @var{frame} will instead select @var{focus-frame}.
If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
redirection for @var{frame}, which therefore once again receives its own
events.
One use of focus redirection is for frames that don't have minibuffers.
These frames use minibuffers on other frames. Activating a minibuffer
on another frame redirects focus to that frame. This puts the focus on
the minibuffer's frame, where it belongs, even though the mouse remains
in the frame that activated the minibuffer.
Selecting a frame can also change focus redirections. Selecting frame
@code{bar}, when @code{foo} had been selected, changes any redirections
pointing to @code{foo} so that they point to @code{bar} instead. This
allows focus redirection to work properly when the user switches from
one frame to another using @code{select-window}.
This means that a frame whose focus is redirected to itself is treated
differently from a frame whose focus is not redirected.
@code{select-frame} affects the former but not the latter.
The redirection lasts until @code{redirect-frame-focus} is called to
change it.
@end defun
@defun frame-focus-state frame
This function retrieves the last known focus state of @var{frame}.
It returns @code{nil} if the frame is known not to be focused,
@code{t} if the frame is known to be focused, or @code{unknown} if
Emacs does not know the focus state of the frame. (You may see this
last state in TTY frames running on terminals that do not support
explicit focus notifications.)
@end defun
@defvar after-focus-change-function
This function is an extension point that code can use to receive a
notification that focus has changed.
This function is called with no arguments when Emacs notices that the
set of focused frames may have changed. Code wanting to do something
when frame focus changes should use @code{add-function} to add a
function to this one, and in this added function, re-scan the set of
focused frames, calling @code{frame-focus-state} to retrieve the last
known focus state of each frame. Focus events are delivered
asynchronously, and frame input focus according to an external system
may not correspond to the notion of the Emacs selected frame.
Multiple frames may appear to have input focus simultaneously due to
focus event delivery differences, the presence of multiple Emacs
terminals, and other factors, and code should be robust in the face of
this situation.
Depending on window system, focus events may also be delivered
repeatedly and with different focus states before settling to the
expected values. Code relying on focus notifications should
``debounce'' any user-visible updates arising from focus changes,
perhaps by deferring work until redisplay.
This function may be called in arbitrary contexts, including from
inside @code{read-event}, so take the same care as you might when
writing a process filter.
@end defvar
@defopt focus-follows-mouse
This option informs Emacs whether and how the window manager transfers
focus when you move the mouse pointer into a frame. It can have three
meaningful values:
@table @asis
@item @code{nil}
The default value @code{nil} should be used when your window manager
follows a ``click-to-focus'' policy where you have to click the mouse
inside of a frame in order for that frame to gain focus.
@item @code{t}
The value @code{t} should be used when your window manager has the focus
automatically follow the position of the mouse pointer but a frame that
gains focus is not raised automatically and may even remain occluded by
other window-system windows.
@item @code{auto-raise}
The value @code{auto-raise} should be used when your window manager has
the focus automatically follow the position of the mouse pointer and a
frame that gains focus is raised automatically.
@end table
If this option is non-@code{nil}, Emacs moves the mouse pointer to the
frame selected by @code{select-frame-set-input-focus}. That function is
used by a number of commands like, for example, @code{other-frame} and
@code{pop-to-buffer}.
The distinction between the values @code{t} and @code{auto-raise} is not
needed for ``normal'' frames because the window manager usually takes
care of raising them. It is useful to automatically raise child frames
via @code{mouse-autoselect-window} (@pxref{Mouse Window
Auto-selection}).
Note that this option does not distinguish ``sloppy'' focus (where the
frame that previously had focus retains focus as long as the mouse
pointer does not move into another window manager window) from
``strict'' focus (where a frame immediately loses focus when it's left
by the mouse pointer). Neither does it recognize whether your window
manager supports delayed focusing or auto-raising where you can
explicitly specify the time until a new frame gets focus or is
auto-raised.
You can supply a ``focus follows mouse'' policy for individual Emacs
windows by customizing the variable @code{mouse-autoselect-window}
(@pxref{Mouse Window Auto-selection}).
@end defopt
@node Visibility of Frames
@section Visibility of Frames
@cindex visible frame
@cindex invisible frame
@cindex iconified frame
@cindex minimized frame
@cindex frame visibility
A frame on a graphical display may be @dfn{visible}, @dfn{invisible}, or
@dfn{iconified}. If it is visible, its contents are displayed in the
usual manner. If it is iconified, its contents are not displayed, but
there is a little icon somewhere to bring the frame back into view (some
window managers refer to this state as @dfn{minimized} rather than
@dfn{iconified}, but from Emacs' point of view they are the same thing).
If a frame is invisible, it is not displayed at all.
@cindex mapped frame
@cindex unmapped frame
The concept of visibility is strongly related to that of (un-)mapped
frames. A frame (or, more precisely, its window-system window) is and
becomes @dfn{mapped} when it is displayed for the first time and
whenever it changes its state of visibility from @code{iconified} or
@code{invisible} to @code{visible}. Conversely, a frame is and becomes
@dfn{unmapped} whenever it changes its status from @code{visible} to
@code{iconified} or @code{invisible}.
Visibility is meaningless on text terminals, since only the selected
frame is actually displayed in any case.
@defun frame-visible-p frame
This function returns the visibility status of frame @var{frame}. The
value is @code{t} if @var{frame} is visible, @code{nil} if it is
invisible, and @code{icon} if it is iconified.
On a text terminal, all frames are considered visible for the
purposes of this function, even though only one frame is displayed.
@xref{Raising and Lowering}.
@end defun
@deffn Command iconify-frame &optional frame
This function iconifies frame @var{frame}. If you omit @var{frame}, it
iconifies the selected frame. This usually makes all child frames of
@var{frame} (and their descendants) invisible (@pxref{Child Frames}).
@end deffn
@deffn Command make-frame-visible &optional frame
This function makes frame @var{frame} visible. If you omit @var{frame},
it makes the selected frame visible. This does not raise the frame, but
you can do that with @code{raise-frame} if you wish (@pxref{Raising and
Lowering}).
Making a frame visible usually makes all its child frames (and their
descendants) visible as well (@pxref{Child Frames}).
@end deffn
@deffn Command make-frame-invisible &optional frame force
This function makes frame @var{frame} invisible. If you omit
@var{frame}, it makes the selected frame invisible. Usually, this makes
all child frames of @var{frame} (and their descendants) invisible too
(@pxref{Child Frames}).
Unless @var{force} is non-@code{nil}, this function refuses to make
@var{frame} invisible if all other frames are invisible.
@end deffn
The visibility status of a frame is also available as a frame
parameter. You can read or change it as such. @xref{Management
Parameters}. The user can also iconify and deiconify frames with the
window manager. This happens below the level at which Emacs can exert
any control, but Emacs does provide events that you can use to keep
track of such changes. @xref{Misc Events}.
@defun x-double-buffered-p &optional frame
This function returns non-@code{nil} if @var{frame} is currently
being rendered with double buffering. @var{frame} defaults to the
selected frame.
@end defun
@node Raising and Lowering
@section Raising, Lowering and Restacking Frames
@cindex raising a frame
@cindex lowering a frame
@cindex restacking a frame
@cindex frame stacking order
@cindex frame Z-order
@cindex Z-order
Most window systems use a desktop metaphor. Part of this metaphor is
the idea that system-level windows (representing, e.g., Emacs frames)
are stacked in a notional third dimension perpendicular to the screen
surface. The order induced by stacking is total and usually referred to
as stacking (or Z-) order. Where the areas of two windows overlap, the
one higher up in that order will (partially) cover the one underneath.
You can @dfn{raise} a frame to the top of that order or @dfn{lower} a
frame to its bottom by using the functions @code{raise-frame} and
@code{lower-frame}. You can @dfn{restack} a frame directly above or
below another frame using the function @code{frame-restack}.
Note that all functions described below will respect the adherence of
frames (and all other window-system windows) to their respective z-group
(@pxref{Position Parameters}). For example, you usually cannot lower a
frame below that of the desktop window and you cannot raise a frame
whose @code{z-group} parameter is @code{nil} above the window-system's
taskbar or tooltip window.
@deffn Command raise-frame &optional frame
This function raises frame @var{frame} (default, the selected frame)
above all other frames belonging to the same or a lower z-group as
@var{frame}. If @var{frame} is invisible or iconified, this makes it
visible. If @var{frame} is a child frame (@pxref{Child Frames}), this
raises @var{frame} above all other child frames of its parent.
@end deffn
@deffn Command lower-frame &optional frame
This function lowers frame @var{frame} (default, the selected frame)
below all other frames belonging to the same or a higher z-group as
@var{frame}. If @var{frame} is a child frame (@pxref{Child Frames}),
this lowers @var{frame} below all other child frames of its parent.
@end deffn
@defun frame-restack frame1 frame2 &optional above
This function restacks @var{frame1} below @var{frame2}. This implies
that if both frames are visible and their display areas overlap,
@var{frame2} will (partially) obscure @var{frame1}. If the optional
third argument @var{above} is non-@code{nil}, this function restacks
@var{frame1} above @var{frame2}. This means that if both frames are
visible and their display areas overlap, @var{frame1} will (partially)
obscure @var{frame2}.
Technically, this function may be thought of as an atomic action
performed in two steps: The first step removes @var{frame1}'s
window-system window from the display. The second step reinserts
@var{frame1}'s window into the display below (above if @var{above} is
true) that of @var{frame2}. Hence the position of @var{frame2} in its
display's Z (stacking) order relative to all other frames excluding
@var{frame1} remains unaltered.
Some window managers may refuse to restack windows.
@end defun
Note that the effect of restacking will only hold as long as neither of
the involved frames is iconified or made invisible. You can use the
@code{z-group} (@pxref{Position Parameters}) frame parameter to add a
frame to a group of frames permanently shown above or below other
frames. As long as a frame belongs to one of these groups, restacking
it will only affect its relative stacking position within that group.
The effect of restacking frames belonging to different z-groups is
undefined. You can list frames in their current stacking order with the
function @code{frame-list-z-order} (@pxref{Finding All Frames}).
@defopt minibuffer-auto-raise
If this is non-@code{nil}, activation of the minibuffer raises the frame
that the minibuffer window is in.
@end defopt
On window systems, you can also enable auto-raising (on frame
selection) or auto-lowering (on frame deselection) using frame
parameters. @xref{Management Parameters}.
@cindex top frame
The concept of raising and lowering frames also applies to text
terminal frames. On each text terminal, only the top frame is
displayed at any one time.
@defun tty-top-frame &optional terminal
This function returns the top frame on @var{terminal}. @var{terminal}
should be a terminal object, a frame (meaning that frame's terminal),
or @code{nil} (meaning the selected frame's terminal). If it does not
refer to a text terminal, the return value is @code{nil}.
@end defun
@node Frame Configurations
@section Frame Configurations
@cindex frame configuration
A @dfn{frame configuration} records the current arrangement of frames,
all their properties, and the window configuration of each one.
(@xref{Window Configurations}.)
@defun current-frame-configuration
This function returns a frame configuration list that describes
the current arrangement of frames and their contents.
@end defun
@defun set-frame-configuration configuration &optional nodelete
This function restores the state of frames described in
@var{configuration}. However, this function does not restore deleted
frames.
Ordinarily, this function deletes all existing frames not listed in
@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
unwanted frames are iconified instead.
@end defun
@node Child Frames
@section Child Frames
@cindex child frames
@cindex parent frames
Child frames are objects halfway between windows (@pxref{Windows}) and
``normal'' frames. Like windows, they are attached to an owning frame.
Unlike windows, they may overlap each other---changing the size or
position of one child frame does not change the size or position of any
of its sibling child frames.
By design, operations to make or modify child frames are implemented
with the help of frame parameters (@pxref{Frame Parameters}) without any
specialized functions or customizable variables. Note that child frames
are meaningful on graphical terminals only.
To create a new child frame or to convert a normal frame into a child
frame, set that frame's @code{parent-frame} parameter (@pxref{Frame
Interaction Parameters}) to that of an already existing frame. The
frame specified by that parameter will then be the frame's parent frame
as long as the parameter is not changed or reset. Technically, this
makes the child frame's window-system window a child window of the
parent frame's window-system window.
@cindex reparent frame
@cindex nest frame
The @code{parent-frame} parameter can be changed at any time. Setting
it to another frame @dfn{reparents} the child frame. Setting it to
another child frame makes the frame a @dfn{nested} child frame. Setting
it to @code{nil} restores the frame's status as a top-level frame---a
frame whose window-system window is a child of its display's root
window.
Since child frames can be arbitrarily nested, a frame can be both a
child and a parent frame. Also, the relative roles of child and parent
frame may be reversed at any time (though it's usually a good idea to
keep the size of a child frame sufficiently smaller than that of its
parent). An error will be signaled for the attempt to make a frame an
ancestor of itself.
Most window-systems clip a child frame at the native edges
(@pxref{Frame Geometry}) of its parent frame---everything outside these
edges is usually invisible. A child frame's @code{left} and @code{top}
parameters specify a position relative to the top-left corner of its
parent's native frame. When the parent frame is resized, this position
remains conceptually unaltered.
NS builds do not clip child frames at the parent frame's edges,
allowing them to be positioned so they do not obscure the parent frame
while still being visible themselves.
Usually, moving a parent frame moves along all its child frames and
their descendants as well, keeping their relative positions unaltered.
Note that the hook @code{move-frame-functions} (@pxref{Frame Position})
is run for a child frame only when the position of the child frame
relative to its parent frame changes.
When a parent frame is resized, its child frames conceptually retain
their previous sizes and their positions relative to the left upper
corner of the parent. This means that a child frame may become
(partially) invisible when its parent frame shrinks. The parameter
@code{keep-ratio} (@pxref{Frame Interaction Parameters}) can be used to
resize and reposition a child frame proportionally whenever its parent
frame is resized. This may avoid obscuring parts of a frame when its
parent frame is shrunk.
A visible child frame always appears on top of its parent frame thus
obscuring parts of it, except on NS builds where it may be positioned
beneath the parent. This is comparable to the window-system window of a
top-level frame which also always appears on top of its parent
window---the desktop's root window. When a parent frame is iconified or
made invisible (@pxref{Visibility of Frames}), its child frames are made
invisible. When a parent frame is deiconified or made visible, its
child frames are made visible.
When a parent frame is about to be deleted (@pxref{Deleting
Frames}), its child frames are recursively deleted before it. There
is one exception to this rule: When the child frame serves as a
surrogate minibuffer frame (@pxref{Minibuffers and Frames}) for
another frame, it is retained until the parent frame has been deleted.
If, at this time, no remaining frame uses the child frame as its
minibuffer frame, Emacs will try to delete the child frame too. If
that deletion fails for whatever reason, the child frame is made a
top-level frame.
Whether a child frame can have a menu or tool bar is window-system or
window manager dependent. Most window-systems explicitly disallow menu
bars for child frames. It seems advisable to disable both, menu and
tool bars, via the frame's initial parameters settings.
Usually, child frames do not exhibit window manager decorations like a
title bar or external borders (@pxref{Frame Geometry}). When the child
frame does not show a menu or tool bar, any other of the frame's borders
(@pxref{Layout Parameters}) can be used instead of the external borders.
In particular, under X (but not when building with GTK+), the frame's
outer border can be used. On MS-Windows, specifying a non-zero outer
border width will show a one-pixel wide external border. Under all
window-systems, the internal border can be used. In either case, it's
advisable to disable a child frame's window manager decorations with the
@code{undecorated} frame parameter (@pxref{Management Parameters}).
To resize or move an undecorated child frame with the mouse, special
frame parameters (@pxref{Mouse Dragging Parameters}) have to be used.
The internal border of a child frame, if present, can be used to resize
the frame with the mouse, provided that frame has a non-@code{nil}
@code{drag-internal-border} parameter. If set, the @code{snap-width}
parameter indicates the number of pixels where the frame @dfn{snaps} at
the respective edge or corner of its parent frame.
There are two ways to drag an entire child frame with the mouse: The
@code{drag-with-mode-line} parameter, if non-@code{nil}, allows to drag
a frame without minibuffer window (@pxref{Minibuffer Windows}) via the
mode line area of its bottommost window. The
@code{drag-with-header-line} parameter, if non-@code{nil}, allows to
drag the frame via the header line area of its topmost window.
In order to give a child frame a draggable header or mode line, the
window parameters @code{mode-line-format} and @code{header-line-format}
are handy (@pxref{Window Parameters}). These allow to remove an
unwanted mode line (when @code{drag-with-header-line} is chosen) and to
remove mouse-sensitive areas which might interfere with frame dragging.
To avoid that dragging moves a frame completely out of its parent's
native frame, something which might happen when the mouse cursor
overshoots and makes the frame difficult to retrieve once the mouse
button has been released, it is advisable to set the frame's
@code{top-visible} or @code{bottom-visible} parameter correspondingly.
The @code{top-visible} parameter specifies the number of pixels at the
top of the frame that always remain visible within the parent's native
frame during dragging and should be set when specifying a non-@code{nil}
@code{drag-with-header-line} parameter. The @code{bottom-visible}
parameter specifies the number of pixels at the bottom of the frame that
always remain visible within the parent's native frame during dragging
and should be preferred when specifying a non-@code{nil}
@code{drag-with-mode-line} parameter.
When a child frame is used for displaying a buffer via
@code{display-buffer-in-child-frame} (@pxref{Buffer Display Action
Functions}), the frame's @code{auto-hide-function} parameter
(@pxref{Frame Interaction Parameters}) can be set to a function, in
order to appropriately deal with the frame when the window displaying
the buffer shall be quit.
When a child frame is used during minibuffer interaction, for example,
to display completions in a separate window, the @code{minibuffer-exit}
parameter (@pxref{Frame Interaction Parameters}) is useful in order to
deal with the frame when the minibuffer is exited.
The behavior of child frames deviates from that of top-level frames in
a number of other ways as well. Here we sketch a few of them:
@itemize @bullet
@item
The semantics of maximizing and iconifying child frames is highly
window-system dependent. As a rule, applications should never invoke
these operations on child frames. By default, invoking
@code{iconify-frame} on a child frame will try to iconify the top-level
frame corresponding to that child frame instead. To obtain a different
behavior, users may customize the option @code{iconify-child-frame}
described below.
@item
Raising, lowering and restacking child frames (@pxref{Raising and
Lowering}) or changing the @code{z-group} (@pxref{Position Parameters})
of a child frame changes only the stacking order of child frames with
the same parent.
@item
Many window-systems are not able to change the opacity (@pxref{Font and
Color Parameters}) of child frames.
@item
Transferring focus from a child frame to an ancestor that is not its
parent by clicking with the mouse in a visible part of that ancestor's
window may fail with some window-systems. You may have to click into
the direct parent's window-system window first.
@item
Window managers might not bother to extend their focus follows mouse
policy to child frames. Customizing @code{mouse-autoselect-window} can
help in this regard (@pxref{Mouse Window Auto-selection}).
@item
Dropping (@pxref{Drag and Drop}) on child frames is not guaranteed to
work on all window-systems. Some will drop the object on the parent
frame or on some ancestor instead.
@end itemize
The following two functions can be useful when working with child and
parent frames:
@defun frame-parent &optional frame
This function returns the parent frame of @var{frame}. The parent frame
of @var{frame} is the Emacs frame whose window-system window is the
parent window of @var{frame}'s window-system window. If such a frame
exists, @var{frame} is considered a child frame of that frame.
This function returns @code{nil} if @var{frame} has no parent frame.
@end defun
@defun frame-ancestor-p ancestor descendant
This functions returns non-@code{nil} if @var{ancestor} is an ancestor
of @var{descendant}. @var{ancestor} is an ancestor of @var{descendant}
when it is either @var{descendant}'s parent frame or it is an ancestor
of @var{descendant}'s parent frame. Both, @var{ancestor} and
@var{descendant} must specify live frames.
@end defun
Note also the function @code{window-largest-empty-rectangle}
(@pxref{Coordinates and Windows}) which can be used to inscribe a child
frame in the largest empty area of an existing window. This can be
useful to avoid that a child frame obscures any text shown in that
window.
Customizing the following option can be useful to tweak the behavior of
@code{iconify-frame} for child frames.
@defopt iconify-child-frame
This option tells Emacs how to proceed when it is asked to iconify a
child frame. If it is @code{nil}, @code{iconify-frame} will do nothing
when invoked on a child frame. If it is @code{iconify-top-level}, Emacs
will try to iconify the top-level frame that is the ancestor of this
child frame instead. If it is @code{make-invisible}, Emacs will try to
make this child frame invisible instead of iconifying it.
Any other value means to try iconifying the child frame. Since such an
attempt may not be honored by all window managers and can even lead to
making the child frame unresponsive to user actions, the default is to
iconify the top level frame instead.
@end defopt
@node Mouse Tracking
@section Mouse Tracking
@cindex mouse tracking
@c @cindex tracking the mouse Duplicates track-mouse
Sometimes it is useful to @dfn{track} the mouse, which means to display
something to indicate where the mouse is and move the indicator as the
mouse moves. For efficient mouse tracking, you need a way to wait until
the mouse actually moves.
The convenient way to track the mouse is to ask for events to represent
mouse motion. Then you can wait for motion by waiting for an event. In
addition, you can easily handle any other sorts of events that may
occur. That is useful, because normally you don't want to track the
mouse forever---only until some other event, such as the release of a
button.
@defmac track-mouse body@dots{}
This macro executes @var{body}, with generation of mouse motion events
enabled. Typically, @var{body} would use @code{read-event} to read
the motion events and modify the display accordingly. @xref{Motion
Events}, for the format of mouse motion events.
The value of @code{track-mouse} is that of the last form in @var{body}.
You should design @var{body} to return when it sees the up-event that
indicates the release of the button, or whatever kind of event means
it is time to stop tracking.
The @code{track-mouse} form causes Emacs to generate mouse motion
events by binding the variable @code{track-mouse} to a
non-@code{nil} value. If that variable has the special value
@code{dragging}, it additionally instructs the display engine to
refrain from changing the shape of the mouse pointer. This is
desirable in Lisp programs that require mouse dragging across large
portions of Emacs display, which might otherwise cause the mouse
pointer to change its shape according to the display portion it hovers
on (@pxref{Pointer Shape}). Therefore, Lisp programs that need the
mouse pointer to retain its original shape during dragging should bind
@code{track-mouse} to the value @code{dragging} at the beginning of
their @var{body}.
@end defmac
The usual purpose of tracking mouse motion is to indicate on the screen
the consequences of pushing or releasing a button at the current
position.
In many cases, you can avoid the need to track the mouse by using
the @code{mouse-face} text property (@pxref{Special Properties}).
That works at a much lower level and runs more smoothly than
Lisp-level mouse tracking.
@ignore
@c These are not implemented yet.
These functions change the screen appearance instantaneously. The
effect is transient, only until the next ordinary Emacs redisplay. That
is OK for mouse tracking, since it doesn't make sense for mouse tracking
to change the text, and the body of @code{track-mouse} normally reads
the events itself and does not do redisplay.
@defun x-contour-region window beg end
This function draws lines to make a box around the text from @var{beg}
to @var{end}, in window @var{window}.
@end defun
@defun x-uncontour-region window beg end
This function erases the lines that would make a box around the text
from @var{beg} to @var{end}, in window @var{window}. Use it to remove
a contour that you previously made by calling @code{x-contour-region}.
@end defun
@defun x-draw-rectangle frame left top right bottom
This function draws a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner. It uses the cursor color, the one used for indicating the
location of point.
@end defun
@defun x-erase-rectangle frame left top right bottom
This function erases a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner. Erasure means redrawing the text and background that
normally belong in the specified rectangle.
@end defun
@end ignore
@node Mouse Position
@section Mouse Position
@cindex mouse position
@cindex position of mouse
The functions @code{mouse-position} and @code{set-mouse-position}
give access to the current position of the mouse.
@defun mouse-position
This function returns a description of the position of the mouse. The
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
and @var{y} are integers giving the (possibly rounded) position in
multiples of the default character size of @var{frame} (@pxref{Frame
Font}) relative to the native position of @var{frame} (@pxref{Frame
Geometry}).
@end defun
@defvar mouse-position-function
If non-@code{nil}, the value of this variable is a function for
@code{mouse-position} to call. @code{mouse-position} calls this
function just before returning, with its normal return value as the
sole argument, and it returns whatever this function returns to it.
This abnormal hook exists for the benefit of packages like
@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
@end defvar
@defun set-mouse-position frame x y
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
frame @var{frame}. The arguments @var{x} and @var{y} are integers,
giving the position in multiples of the default character size of
@var{frame} (@pxref{Frame Font}) relative to the native position of
@var{frame} (@pxref{Frame Geometry}).
The resulting mouse position is constrained to the native frame of
@var{frame}. If @var{frame} is not visible, this function does nothing.
The return value is not significant.
@end defun
@defun mouse-pixel-position
This function is like @code{mouse-position} except that it returns
coordinates in units of pixels rather than units of characters.
@end defun
@defun set-mouse-pixel-position frame x y
This function warps the mouse like @code{set-mouse-position} except that
@var{x} and @var{y} are in units of pixels rather than units of
characters.
The resulting mouse position is not constrained to the native frame of
@var{frame}. If @var{frame} is not visible, this function does nothing.
The return value is not significant.
@end defun
On a graphical terminal the following two functions allow the absolute
position of the mouse cursor to be retrieved and set.
@defun mouse-absolute-pixel-position
This function returns a cons cell (@var{x} . @var{y}) of the coordinates
of the mouse cursor position in pixels, relative to a position (0, 0) of
the selected frame's display.
@end defun
@defun set-mouse-absolute-pixel-position x y
This function moves the mouse cursor to the position (@var{x}, @var{y}).
The coordinates @var{x} and @var{y} are interpreted in pixels relative
to a position (0, 0) of the selected frame's display.
@end defun
The following function can tell whether the mouse cursor is currently
visible on a frame:
@defun frame-pointer-visible-p &optional frame
This predicate function returns non-@code{nil} if the mouse pointer
displayed on @var{frame} is visible; otherwise it returns @code{nil}.
@var{frame} omitted or @code{nil} means the selected frame. This is
useful when @code{make-pointer-invisible} is set to @code{t}: it
allows you to know if the pointer has been hidden.
@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
@end defun
@need 3000
@node Pop-Up Menus
@section Pop-Up Menus
@cindex menus, popup
A Lisp program can pop up a menu so that the user can choose an
alternative with the mouse. On a text terminal, if the mouse is not
available, the user can choose an alternative using the keyboard
motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
@defun x-popup-menu position menu
This function displays a pop-up menu and returns an indication of
what selection the user makes.
The argument @var{position} specifies where on the screen to put the
top left corner of the menu. It can be either a mouse button event
(which says to put the menu where the user actuated the button) or a
list of this form:
@example
((@var{xoffset} @var{yoffset}) @var{window})
@end example
@noindent
where @var{xoffset} and @var{yoffset} are coordinates, measured in
pixels, counting from the top left corner of @var{window}. @var{window}
may be a window or a frame.
If @var{position} is @code{t}, it means to use the current mouse
position (or the top-left corner of the frame if the mouse is not
available on a text terminal). If @var{position} is @code{nil}, it
means to precompute the key binding equivalents for the keymaps
specified in @var{menu}, without actually displaying or popping up the
menu.
The argument @var{menu} says what to display in the menu. It can be a
keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
return value is the list of events corresponding to the user's choice.
This list has more than one element if the choice occurred in a
submenu. (Note that @code{x-popup-menu} does not actually execute the
command bound to that sequence of events.) On text terminals and
toolkits that support menu titles, the title is taken from the prompt
string of @var{menu} if @var{menu} is a keymap, or from the prompt
string of the first keymap in @var{menu} if it is a list of keymaps
(@pxref{Defining Menus}).
Alternatively, @var{menu} can have the following form:
@example
(@var{title} @var{pane1} @var{pane2}...)
@end example
@noindent
where each pane is a list of form
@example
(@var{title} @var{item1} @var{item2}...)
@end example
Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
where @var{line} is a string and @var{value} is the value to return if
that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
@var{value} does not make the menu item non-selectable.
Alternatively, each @var{item} can be a string rather than a cons
cell; this makes a non-selectable menu item.
If the user gets rid of the menu without making a valid choice, for
instance by clicking the mouse away from a valid choice or by typing
@kbd{C-g}, then this normally results in a quit and
@code{x-popup-menu} does not return. But if @var{position} is a mouse
button event (indicating that the user invoked the menu with the
mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
@end defun
@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
if you could do the job with a prefix key defined with a menu keymap.
If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
a} can see the individual items in that menu and provide help for them.
If instead you implement the menu by defining a command that calls
@code{x-popup-menu}, the help facilities cannot know what happens inside
that command, so they cannot give any help for the menu's items.
The menu bar mechanism, which lets you switch between submenus by
moving the mouse, cannot look within the definition of a command to see
that it calls @code{x-popup-menu}. Therefore, if you try to implement a
submenu using @code{x-popup-menu}, it cannot work with the menu bar in
an integrated fashion. This is why all menu bar submenus are
implemented with menu keymaps within the parent menu, and never with
@code{x-popup-menu}. @xref{Menu Bar}.
If you want a menu bar submenu to have contents that vary, you should
still use a menu keymap to implement it. To make the contents vary, add
a hook function to @code{menu-bar-update-hook} to update the contents of
the menu keymap as necessary.
@node Dialog Boxes
@section Dialog Boxes
@cindex dialog boxes
A dialog box is a variant of a pop-up menu---it looks a little
different, it always appears in the center of a frame, and it has just
one level and one or more buttons. The main use of dialog boxes is
for asking questions that the user can answer with ``yes'', ``no'',
and a few other alternatives. With a single button, they can also
force the user to acknowledge important information. The functions
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
keyboard, when called from commands invoked by mouse clicks.
@defun x-popup-dialog position contents &optional header
This function displays a pop-up dialog box and returns an indication of
what selection the user makes. The argument @var{contents} specifies
the alternatives to offer; it has this format:
@example
(@var{title} (@var{string} . @var{value})@dots{})
@end example
@noindent
which looks like the list that specifies a single pane for
@code{x-popup-menu}.
The return value is @var{value} from the chosen alternative.
As for @code{x-popup-menu}, an element of the list may be just a
string instead of a cons cell @code{(@var{string} . @var{value})}.
That makes a box that cannot be selected.
If @code{nil} appears in the list, it separates the left-hand items from
the right-hand items; items that precede the @code{nil} appear on the
left, and items that follow the @code{nil} appear on the right. If you
don't include a @code{nil} in the list, then approximately half the
items appear on each side.
Dialog boxes always appear in the center of a frame; the argument
@var{position} specifies which frame. The possible values are as in
@code{x-popup-menu}, but the precise coordinates or the individual
window don't matter; only the frame matters.
If @var{header} is non-@code{nil}, the frame title for the box is
@samp{Information}, otherwise it is @samp{Question}. The former is used
for @code{message-box} (@pxref{message-box}). (On text terminals, the
box title is not displayed.)
In some configurations, Emacs cannot display a real dialog box; so
instead it displays the same items in a pop-up menu in the center of the
frame.
If the user gets rid of the dialog box without making a valid choice,
for instance using the window manager, then this produces a quit and
@code{x-popup-dialog} does not return.
@end defun
@node Pointer Shape
@section Pointer Shape
@cindex pointer shape
@cindex mouse pointer shape
You can specify the mouse pointer style for particular text or
images using the @code{pointer} text property, and for images with the
@code{:pointer} and @code{:map} image properties. The values you can
use in these properties are @code{text} (or @code{nil}), @code{arrow},
@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
@code{hourglass}. @code{text} stands for the usual mouse pointer
style used over text.
Over void parts of the window (parts that do not correspond to any
of the buffer contents), the mouse pointer usually uses the
@code{arrow} style, but you can specify a different style (one of
those above) by setting @code{void-text-area-pointer}.
@defopt void-text-area-pointer
This variable specifies the mouse pointer style for void text areas.
These include the areas after the end of a line or below the last line
in the buffer. The default is to use the @code{arrow} (non-text)
pointer style.
@end defopt
When using X, you can specify what the @code{text} pointer style
really looks like by setting the variable @code{x-pointer-shape}.
@defvar x-pointer-shape
This variable specifies the pointer shape to use ordinarily in the
Emacs frame, for the @code{text} pointer style.
@end defvar
@defvar x-sensitive-text-pointer-shape
This variable specifies the pointer shape to use when the mouse
is over mouse-sensitive text.
@end defvar
These variables affect newly created frames. They do not normally
affect existing frames; however, if you set the mouse color of a
frame, that also installs the current value of those two variables.
@xref{Font and Color Parameters}.
The values you can use, to specify either of these pointer shapes, are
defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
@key{RET} x-pointer @key{RET}} to see a list of them.
@node Window System Selections
@section Window System Selections
@cindex selection (for window systems)
@cindex clipboard
@cindex primary selection
@cindex secondary selection
In window systems, such as X, data can be transferred between
different applications by means of @dfn{selections}. X defines an
arbitrary number of @dfn{selection types}, each of which can store its
own data; however, only three are commonly used: the @dfn{clipboard},
@dfn{primary selection}, and @dfn{secondary selection}. Other window
systems support only the clipboard. @xref{Cut and Paste,, Cut and
Paste, emacs, The GNU Emacs Manual}, for Emacs commands that make use
of these selections. This section documents the low-level functions
for reading and setting window-system selections.
@deffn Command gui-set-selection type data
This function sets a window-system selection. It takes two arguments:
a selection type @var{type}, and the value to assign to it, @var{data}.
@var{type} should be a symbol; it is usually one of @code{PRIMARY},
@code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
upper-case names, in accord with X Window System conventions. If
@var{type} is @code{nil}, that stands for @code{PRIMARY}.
If @var{data} is @code{nil}, it means to clear out the selection.
Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
of two integers or list of two integers), an overlay, or a cons of two
markers pointing to the same buffer. An overlay or a pair of markers
stands for text in the overlay or between the markers. The argument
@var{data} may also be a vector of valid non-vector selection values.
This function returns @var{data}.
@end deffn
@defun gui-get-selection &optional type data-type
This function accesses selections set up by Emacs or by other
programs. It takes two optional arguments, @var{type} and
@var{data-type}. The default for @var{type}, the selection type, is
@code{PRIMARY}.
The @var{data-type} argument specifies the form of data conversion to
use, to convert the raw data obtained from another program into Lisp
data. Meaningful values include @code{TEXT}, @code{STRING},
@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
@code{INTEGER}. (These are symbols with upper-case names in accord
with X conventions.) The default for @var{data-type} is
@code{STRING}. Window systems other than X usually support only a
small subset of these types, in addition to @code{STRING}.
@end defun
@defopt selection-coding-system
This variable specifies the coding system to use when reading and
writing selections or the clipboard. @xref{Coding
Systems}. The default is @code{compound-text-with-extensions}, which
converts to the text representation that X11 normally uses.
@end defopt
@cindex clipboard support (for MS-Windows)
When Emacs runs on MS-Windows, it does not implement X selections in
general, but it does support the clipboard. @code{gui-get-selection}
and @code{gui-set-selection} on MS-Windows support the text data type
only; if the clipboard holds other types of data, Emacs treats the
clipboard as empty. The supported data type is @code{STRING}.
For backward compatibility, there are obsolete aliases
@code{x-get-selection} and @code{x-set-selection}, which were the
names of @code{gui-get-selection} and @code{gui-set-selection} before
Emacs 25.1.
@node Drag and Drop
@section Drag and Drop
@cindex drag and drop
@vindex x-dnd-test-function
@vindex x-dnd-known-types
When a user drags something from another application over Emacs, that other
application expects Emacs to tell it if Emacs can handle the data that is
dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
what to reply. The default value is @code{x-dnd-default-test-function}
which accepts drops if the type of the data to be dropped is present in
@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
on some other criteria.
@vindex x-dnd-types-alist
If you want to change the way Emacs handles drop of different types
or add a new type, customize @code{x-dnd-types-alist}. This requires
detailed knowledge of what types other applications use for drag and
drop.
@vindex dnd-protocol-alist
When an URL is dropped on Emacs it may be a file, but it may also be
another URL type (https, etc.). Emacs first checks
@code{dnd-protocol-alist} to determine what to do with the URL@. If
there is no match there and if @code{browse-url-browser-function} is
an alist, Emacs looks for a match there. If no match is found the
text for the URL is inserted. If you want to alter Emacs behavior,
you can customize these variables.
@node Color Names
@section Color Names
@cindex color names
@cindex specify color
@cindex numerical RGB color specification
A color name is text (usually in a string) that specifies a color.
Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
are allowed; use @kbd{M-x list-colors-display} to see a list of
defined names. You can also specify colors numerically in forms such
as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
@var{r} specifies the red level, @var{g} specifies the green level,
and @var{b} specifies the blue level. You can use either one, two,
three, or four hex digits for @var{r}; then you must use the same
number of hex digits for all @var{g} and @var{b} as well, making
either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
X Window System for more details about numerical RGB specification of
colors.)
These functions provide a way to determine which color names are
valid, and what they look like. In some cases, the value depends on the
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
meaning of the term ``selected frame''.
To read user input of color names with completion, use
@code{read-color} (@pxref{High-Level Completion, read-color}).
@defun color-defined-p color &optional frame
This function reports whether a color name is meaningful. It returns
@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
which frame's display to ask about; if @var{frame} is omitted or
@code{nil}, the selected frame is used.
Note that this does not tell you whether the display you are using
really supports that color. When using X, you can ask for any defined
color on any kind of display, and you will get some result---typically,
the closest it can do. To determine whether a frame can really display
a certain color, use @code{color-supported-p} (see below).
@findex x-color-defined-p
This function used to be called @code{x-color-defined-p},
and that name is still supported as an alias.
@end defun
@defun defined-colors &optional frame
This function returns a list of the color names that are defined
and supported on frame @var{frame} (default, the selected frame).
If @var{frame} does not support colors, the value is @code{nil}.
@findex x-defined-colors
This function used to be called @code{x-defined-colors},
and that name is still supported as an alias.
@end defun
@defun color-supported-p color &optional frame background-p
This returns @code{t} if @var{frame} can really display the color
@var{color} (or at least something close to it). If @var{frame} is
omitted or @code{nil}, the question applies to the selected frame.
Some terminals support a different set of colors for foreground and
background. If @var{background-p} is non-@code{nil}, that means you are
asking whether @var{color} can be used as a background; otherwise you
are asking whether it can be used as a foreground.
The argument @var{color} must be a valid color name.
@end defun
@defun color-gray-p color &optional frame
This returns @code{t} if @var{color} is a shade of gray, as defined on
@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
question applies to the selected frame. If @var{color} is not a valid
color name, this function returns @code{nil}.
@end defun
@defun color-values color &optional frame
@cindex rgb value
This function returns a value that describes what @var{color} should
ideally look like on @var{frame}. If @var{color} is defined, the
value is a list of three integers, which give the amount of red, the
amount of green, and the amount of blue. Each integer ranges in
principle from 0 to 65535, but some displays may not use the full
range. This three-element list is called the @dfn{rgb values} of the
color.
If @var{color} is not defined, the value is @code{nil}.
@example
(color-values "black")
@result{} (0 0 0)
(color-values "white")
@result{} (65280 65280 65280)
(color-values "red")
@result{} (65280 0 0)
(color-values "pink")
@result{} (65280 49152 51968)
(color-values "hungry")
@result{} nil
@end example
The color values are returned for @var{frame}'s display. If
@var{frame} is omitted or @code{nil}, the information is returned for
the selected frame's display. If the frame cannot display colors, the
value is @code{nil}.
@findex x-color-values
This function used to be called @code{x-color-values},
and that name is still supported as an alias.
@end defun
@node Text Terminal Colors
@section Text Terminal Colors
@cindex colors on text terminals
Text terminals usually support only a small number of colors, and
the computer uses small integers to select colors on the terminal.
This means that the computer cannot reliably tell what the selected
color looks like; instead, you have to inform your application which
small integers correspond to which colors. However, Emacs does know
the standard set of colors and will try to use them automatically.
The functions described in this section control how terminal colors
are used by Emacs.
Several of these functions use or return @dfn{rgb values}, described
in @ref{Color Names}.
These functions accept a display (either a frame or the name of a
terminal) as an optional argument. We hope in the future to make
Emacs support different colors on different text terminals; then this
argument will specify which terminal to operate on (the default being
the selected frame's terminal; @pxref{Input Focus}). At present,
though, the @var{frame} argument has no effect.
@defun tty-color-define name number &optional rgb frame
This function associates the color name @var{name} with
color number @var{number} on the terminal.
The optional argument @var{rgb}, if specified, is an rgb value, a list
of three numbers that specify what the color actually looks like.
If you do not specify @var{rgb}, then this color cannot be used by
@code{tty-color-approximate} to approximate other colors, because
Emacs will not know what it looks like.
@end defun
@defun tty-color-clear &optional frame
This function clears the table of defined colors for a text terminal.
@end defun
@defun tty-color-alist &optional frame
This function returns an alist recording the known colors supported by
a text terminal.
Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
or @code{(@var{name} @var{number})}. Here, @var{name} is the color
name, @var{number} is the number used to specify it to the terminal.
If present, @var{rgb} is a list of three color values (for red, green,
and blue) that says what the color actually looks like.
@end defun
@defun tty-color-approximate rgb &optional frame
This function finds the closest color, among the known colors
supported for @var{display}, to that described by the rgb value
@var{rgb} (a list of color values). The return value is an element of
@code{tty-color-alist}.
@end defun
@defun tty-color-translate color &optional frame
This function finds the closest color to @var{color} among the known
colors supported for @var{display} and returns its index (an integer).
If the name @var{color} is not defined, the value is @code{nil}.
@end defun
@node Resources
@section X Resources
This section describes some of the functions and variables for
querying and using X resources, or their equivalent on your operating
system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
Manual}, for more information about X resources.
@defun x-get-resource attribute class &optional component subclass
The function @code{x-get-resource} retrieves a resource value from the X
Window defaults database.
Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
This function searches using a key of the form
@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
the class.
The optional arguments @var{component} and @var{subclass} add to the key
and the class, respectively. You must specify both of them or neither.
If you specify them, the key is
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
@samp{Emacs.@var{class}.@var{subclass}}.
@end defun
@defvar x-resource-class
This variable specifies the application name that @code{x-get-resource}
should look up. The default value is @code{"Emacs"}. You can examine X
resources for other application names by binding this
variable to some other string, around a call to @code{x-get-resource}.
@end defvar
@defvar x-resource-name
This variable specifies the instance name that @code{x-get-resource}
should look up. The default value is the name Emacs was invoked with,
or the value specified with the @samp{-name} or @samp{-rn} switches.
@end defvar
To illustrate some of the above, suppose that you have the line:
@example
xterm.vt100.background: yellow
@end example
@noindent
in your X resources file (whose name is usually @file{~/.Xdefaults}
or @file{~/.Xresources}). Then:
@example
@group
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
(x-get-resource "vt100.background" "VT100.Background"))
@result{} "yellow"
@end group
@group
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
(x-get-resource "background" "VT100" "vt100" "Background"))
@result{} "yellow"
@end group
@end example
@defvar inhibit-x-resources
If this variable is non-@code{nil}, Emacs does not look up X
resources, and X resources do not have any effect when creating new
frames.
@end defvar
@node Display Feature Testing
@section Display Feature Testing
@cindex display feature testing
The functions in this section describe the basic capabilities of a
particular display. Lisp programs can use them to adapt their behavior
to what the display can do. For example, a program that ordinarily uses
a popup menu could use the minibuffer if popup menus are not supported.
The optional argument @var{display} in these functions specifies which
display to ask the question about. It can be a display name, a frame
(which designates the display that frame is on), or @code{nil} (which
refers to the selected frame's display, @pxref{Input Focus}).
@xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
obtain information about displays.
@defun display-popup-menus-p &optional display
This function returns @code{t} if popup menus are supported on
@var{display}, @code{nil} if not. Support for popup menus requires
that the mouse be available, since the menu is popped up by clicking
the mouse on some portion of the Emacs display.
@end defun
@defun display-graphic-p &optional display
This function returns @code{t} if @var{display} is a graphic display
capable of displaying several frames and several different fonts at
once. This is true for displays that use a window system such as X,
and false for text terminals.
@end defun
@defun display-mouse-p &optional display
@cindex mouse, availability
This function returns @code{t} if @var{display} has a mouse available,
@code{nil} if not.
@end defun
@defun display-color-p &optional display
@findex x-display-color-p
This function returns @code{t} if the screen is a color screen.
It used to be called @code{x-display-color-p}, and that name
is still supported as an alias.
@end defun
@defun display-grayscale-p &optional display
This function returns @code{t} if the screen can display shades of gray.
(All color displays can do this.)
@end defun
@defun display-supports-face-attributes-p attributes &optional display
@anchor{Display Face Attribute Testing}
This function returns non-@code{nil} if all the face attributes in
@var{attributes} are supported (@pxref{Face Attributes}).
The definition of ``supported'' is somewhat heuristic, but basically
means that a face containing all the attributes in @var{attributes},
when merged with the default face for display, can be represented in a
way that's
@enumerate
@item
different in appearance than the default face, and
@item
close in spirit to what the attributes specify, if not exact.
@end enumerate
Point (2) implies that a @code{:weight black} attribute will be
satisfied by any display that can display bold, as will
@code{:foreground "yellow"} as long as some yellowish color can be
displayed, but @code{:slant italic} will @emph{not} be satisfied by
the tty display code's automatic substitution of a dim face for
italic.
@end defun
@defun display-selections-p &optional display
This function returns @code{t} if @var{display} supports selections.
Windowed displays normally support selections, but they may also be
supported in some other cases.
@end defun
@defun display-images-p &optional display
This function returns @code{t} if @var{display} can display images.
Windowed displays ought in principle to handle images, but some
systems lack the support for that. On a display that does not support
images, Emacs cannot display a tool bar.
@end defun
@defun display-screens &optional display
This function returns the number of screens associated with the display.
@end defun
@defun display-pixel-height &optional display
This function returns the height of the screen in pixels.
On a character terminal, it gives the height in characters.
For graphical terminals, note that on multi-monitor setups this
refers to the pixel height for all physical monitors associated with
@var{display}. @xref{Multiple Terminals}.
@end defun
@defun display-pixel-width &optional display
This function returns the width of the screen in pixels.
On a character terminal, it gives the width in characters.
For graphical terminals, note that on multi-monitor setups this
refers to the pixel width for all physical monitors associated with
@var{display}. @xref{Multiple Terminals}.
@end defun
@defun display-mm-height &optional display
This function returns the height of the screen in millimeters,
or @code{nil} if Emacs cannot get that information.
For graphical terminals, note that on multi-monitor setups this
refers to the height for all physical monitors associated with
@var{display}. @xref{Multiple Terminals}.
@end defun
@defun display-mm-width &optional display
This function returns the width of the screen in millimeters,
or @code{nil} if Emacs cannot get that information.
For graphical terminals, note that on multi-monitor setups this
refers to the width for all physical monitors associated with
@var{display}. @xref{Multiple Terminals}.
@end defun
@defopt display-mm-dimensions-alist
This variable allows the user to specify the dimensions of graphical
displays returned by @code{display-mm-height} and
@code{display-mm-width} in case the system provides incorrect values.
@end defopt
@cindex backing store
@defun display-backing-store &optional display
This function returns the backing store capability of the display.
Backing store means recording the pixels of windows (and parts of
windows) that are not exposed, so that when exposed they can be
displayed very quickly.
Values can be the symbols @code{always}, @code{when-mapped}, or
@code{not-useful}. The function can also return @code{nil}
when the question is inapplicable to a certain kind of display.
@end defun
@cindex SaveUnder feature
@defun display-save-under &optional display
This function returns non-@code{nil} if the display supports the
SaveUnder feature. That feature is used by pop-up windows
to save the pixels they obscure, so that they can pop down
quickly.
@end defun
@defun display-planes &optional display
This function returns the number of planes the display supports.
This is typically the number of bits per pixel.
For a tty display, it is log to base two of the number of colors supported.
@end defun
@defun display-visual-class &optional display
This function returns the visual class for the screen. The value is
one of the symbols @code{static-gray} (a limited, unchangeable number
of grays), @code{gray-scale} (a full range of grays),
@code{static-color} (a limited, unchangeable number of colors),
@code{pseudo-color} (a limited number of colors), @code{true-color} (a
full range of colors), and @code{direct-color} (a full range of
colors).
@end defun
@defun display-color-cells &optional display
This function returns the number of color cells the screen supports.
@end defun
These functions obtain additional information about the window
system in use where Emacs shows the specified @var{display}. (Their
names begin with @code{x-} for historical reasons.)
@defun x-server-version &optional display
This function returns the list of version numbers of the GUI window
system running on @var{display}, such as the X server on GNU and Unix
systems. The value is a list of three integers: the major and minor
version numbers of the protocol, and the distributor-specific release
number of the window system software itself. On GNU and Unix systems,
these are normally the version of the X protocol and the
distributor-specific release number of the X server software. On
MS-Windows, this is the version of the Windows OS.
@end defun
@defun x-server-vendor &optional display
This function returns the vendor that provided the window system
software (as a string). On GNU and Unix systems this really means
whoever distributes the X server. On MS-Windows this is the vendor ID
string of the Windows OS (Microsoft).
When the developers of X labeled software distributors as
``vendors'', they showed their false assumption that no system could
ever be developed and distributed noncommercially.
@end defun
@ignore
@defvar x-no-window-manager
This variable's value is @code{t} if no X window manager is in use.
@end defvar
@end ignore
|