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;;; ansi-color.el --- translate ANSI escape sequences into faces -*- lexical-binding: t -*-
;; Copyright (C) 1999-2020 Free Software Foundation, Inc.
;; Author: Alex Schroeder <alex@gnu.org>
;; Version: 3.4.2
;; Keywords: comm processes terminals services
;; This file is part of GNU Emacs.
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; This file provides a function that takes a string or a region
;; containing Select Graphic Rendition (SGR) control sequences (formerly
;; known as ANSI escape sequences) and tries to translate these into
;; faces.
;;
;; This allows you to run ls --color=yes in shell-mode. It is now
;; enabled by default; to disable it, set ansi-color-for-comint-mode
;; to nil.
;;
;; Note that starting your shell from within Emacs might set the TERM
;; environment variable. The new setting might disable the output of
;; SGR control sequences. Using ls --color=yes forces ls to produce
;; these.
;;
;; SGR control sequences are defined in section 3.8.117 of the ECMA-48
;; standard (identical to ISO/IEC 6429), which is freely available as a
;; PDF file <URL:http://www.ecma-international.org/publications/standards/Ecma-048.htm>.
;; The "Graphic Rendition Combination Mode (GRCM)" implemented is
;; "cumulative mode" as defined in section 7.2.8. Cumulative mode
;; means that whenever possible, SGR control sequences are combined
;; (ie. blue and bold).
;; The basic functions are:
;;
;; `ansi-color-apply' to colorize a string containing SGR control
;; sequences.
;;
;; `ansi-color-filter-apply' to filter SGR control sequences from a
;; string.
;;
;; `ansi-color-apply-on-region' to colorize a region containing SGR
;; control sequences.
;;
;; `ansi-color-filter-region' to filter SGR control sequences from a
;; region.
;;; Thanks
;; Georges Brun-Cottan <gbruncot@emc.com> for improving ansi-color.el
;; substantially by adding the code needed to cope with arbitrary chunks
;; of output and the filter functions.
;;
;; Markus Kuhn <Markus.Kuhn@cl.cam.ac.uk> for pointing me to ECMA-48.
;;
;; Stefan Monnier <foo@acm.com> for explaining obscure font-lock stuff and for
;; code suggestions.
;;; Code:
(defvar comint-last-output-start)
;; Customization
(defgroup ansi-colors nil
"Translating SGR control sequences to faces.
This translation effectively colorizes strings and regions based upon
SGR control sequences embedded in the text. SGR (Select Graphic
Rendition) control sequences are defined in section 8.3.117 of the
ECMA-48 standard (identical to ISO/IEC 6429), which is freely available
at <URL:http://www.ecma-international.org/publications/standards/Ecma-048.htm>
as a PDF file."
:version "21.1"
:group 'processes)
(defcustom ansi-color-faces-vector
[default bold default italic underline success warning error]
"Faces used for SGR control sequences determining a face.
This vector holds the faces used for SGR control sequence parameters 0
to 7.
Parameter Description Face used by default
0 default default
1 bold bold
2 faint default
3 italic italic
4 underlined underline
5 slowly blinking success
6 rapidly blinking warning
7 negative image error
Note that the symbol `default' is special: It will not be combined
with the current face.
This vector is used by `ansi-color-make-color-map' to create a color
map. This color map is stored in the variable `ansi-color-map'."
:type '(vector face face face face face face face face)
:set 'ansi-color-map-update
:initialize 'custom-initialize-default
:group 'ansi-colors)
(defcustom ansi-color-names-vector
["black" "red3" "green3" "yellow3" "blue2" "magenta3" "cyan3" "gray90"]
"Colors used for SGR control sequences determining a color.
This vector holds the colors used for SGR control sequences parameters
30 to 37 (foreground colors) and 40 to 47 (background colors).
Parameter Color
30 40 black
31 41 red
32 42 green
33 43 yellow
34 44 blue
35 45 magenta
36 46 cyan
37 47 white
This vector is used by `ansi-color-make-color-map' to create a color
map. This color map is stored in the variable `ansi-color-map'.
Each element may also be a cons cell where the car and cdr specify the
foreground and background colors, respectively."
:type '(vector (choice color (cons color color))
(choice color (cons color color))
(choice color (cons color color))
(choice color (cons color color))
(choice color (cons color color))
(choice color (cons color color))
(choice color (cons color color))
(choice color (cons color color)))
:set 'ansi-color-map-update
:initialize 'custom-initialize-default
:version "24.4" ; default colors copied from `xterm-standard-colors'
:group 'ansi-colors)
(defconst ansi-color-control-seq-regexp
;; See ECMA 48, section 5.4 "Control Sequences".
"\e\\[[\x30-\x3F]*[\x20-\x2F]*[\x40-\x7E]"
"Regexp matching an ANSI control sequence.")
(defconst ansi-color-parameter-regexp "\\([0-9]*\\)[m;]"
"Regexp that matches SGR control sequence parameters.")
;; Convenience functions for comint modes (eg. shell-mode)
(defcustom ansi-color-for-comint-mode t
"Determines what to do with comint output.
If nil, do nothing.
If the symbol `filter', then filter all SGR control sequences.
If anything else (such as t), then translate SGR control sequences
into text properties.
In order for this to have any effect, `ansi-color-process-output' must
be in `comint-output-filter-functions'.
This can be used to enable colorized ls --color=yes output
in shell buffers. You set this variable by calling one of:
\\[ansi-color-for-comint-mode-on]
\\[ansi-color-for-comint-mode-off]
\\[ansi-color-for-comint-mode-filter]"
:type '(choice (const :tag "Do nothing" nil)
(const :tag "Filter" filter)
(const :tag "Translate" t))
:group 'ansi-colors
:version "23.2")
(defvar ansi-color-apply-face-function #'ansi-color-apply-overlay-face
"Function for applying an Ansi Color face to text in a buffer.
This function should accept three arguments: BEG, END, and FACE,
and it should apply face FACE to the text between BEG and END.")
;;;###autoload
(defun ansi-color-for-comint-mode-on ()
"Set `ansi-color-for-comint-mode' to t."
(interactive)
(setq ansi-color-for-comint-mode t))
(defun ansi-color-for-comint-mode-off ()
"Set `ansi-color-for-comint-mode' to nil."
(interactive)
(setq ansi-color-for-comint-mode nil))
(defun ansi-color-for-comint-mode-filter ()
"Set `ansi-color-for-comint-mode' to symbol `filter'."
(interactive)
(setq ansi-color-for-comint-mode 'filter))
;;;###autoload
(defun ansi-color-process-output (ignored)
"Maybe translate SGR control sequences of comint output into text properties.
Depending on variable `ansi-color-for-comint-mode' the comint output is
either not processed, SGR control sequences are filtered using
`ansi-color-filter-region', or SGR control sequences are translated into
text properties using `ansi-color-apply-on-region'.
The comint output is assumed to lie between the marker
`comint-last-output-start' and the process-mark.
This is a good function to put in `comint-output-filter-functions'."
(let ((start-marker (if (and (markerp comint-last-output-start)
(eq (marker-buffer comint-last-output-start)
(current-buffer))
(marker-position comint-last-output-start))
comint-last-output-start
(point-min-marker)))
(end-marker (process-mark (get-buffer-process (current-buffer)))))
(cond ((eq ansi-color-for-comint-mode nil))
((eq ansi-color-for-comint-mode 'filter)
(ansi-color-filter-region start-marker end-marker))
(t
(ansi-color-apply-on-region start-marker end-marker)))))
(define-obsolete-function-alias 'ansi-color-unfontify-region
'font-lock-default-unfontify-region "24.1")
;; Working with strings
(defvar-local ansi-color-context nil
"Context saved between two calls to `ansi-color-apply'.
This is a list of the form (CODES FRAGMENT) or nil. CODES
represents the state the last call to `ansi-color-apply' ended
with, currently a list of ansi codes, and FRAGMENT is a string
starting with an escape sequence, possibly the start of a new
escape sequence.")
(defun ansi-color-filter-apply (string)
"Filter out all ANSI control sequences from STRING.
Every call to this function will set and use the buffer-local variable
`ansi-color-context' to save partial escape sequences. This information
will be used for the next call to `ansi-color-apply'. Set
`ansi-color-context' to nil if you don't want this.
This function can be added to `comint-preoutput-filter-functions'."
(let ((start 0) end result)
;; if context was saved and is a string, prepend it
(if (cadr ansi-color-context)
(setq string (concat (cadr ansi-color-context) string)
ansi-color-context nil))
;; find the next escape sequence
(while (setq end (string-match ansi-color-control-seq-regexp string start))
(push (substring string start end) result)
(setq start (match-end 0)))
;; save context, add the remainder of the string to the result
(let (fragment)
(push (substring string start
(if (string-match "\033" string start)
(let ((pos (match-beginning 0)))
(setq fragment (substring string pos))
pos)
nil))
result)
(setq ansi-color-context (if fragment (list nil fragment))))
(apply #'concat (nreverse result))))
(defun ansi-color--find-face (codes)
"Return the face corresponding to CODES."
(let (faces)
(while codes
(let ((face (ansi-color-get-face-1 (pop codes))))
;; In the (default underline) face, say, the value of the
;; "underline" attribute of the `default' face wins.
(unless (eq face 'default)
(push face faces))))
;; Avoid some long-lived conses in the common case.
(if (cdr faces)
(nreverse faces)
(car faces))))
(defun ansi-color-apply (string)
"Translates SGR control sequences into text properties.
Delete all other control sequences without processing them.
Applies SGR control sequences setting foreground and background colors
to STRING using text properties and returns the result. The colors used
are given in `ansi-color-faces-vector' and `ansi-color-names-vector'.
See function `ansi-color-apply-sequence' for details.
Every call to this function will set and use the buffer-local variable
`ansi-color-context' to save partial escape sequences and current ansi codes.
This information will be used for the next call to `ansi-color-apply'.
Set `ansi-color-context' to nil if you don't want this.
This function can be added to `comint-preoutput-filter-functions'."
(let ((codes (car ansi-color-context))
(start 0) end result)
;; If context was saved and is a string, prepend it.
(if (cadr ansi-color-context)
(setq string (concat (cadr ansi-color-context) string)
ansi-color-context nil))
;; Find the next escape sequence.
(while (setq end (string-match ansi-color-control-seq-regexp string start))
(let ((esc-end (match-end 0)))
;; Colorize the old block from start to end using old face.
(when codes
(put-text-property start end 'font-lock-face
(ansi-color--find-face codes) string))
(push (substring string start end) result)
(setq start (match-end 0))
;; If this is a color escape sequence,
(when (eq (aref string (1- esc-end)) ?m)
;; create a new face from it.
(setq codes (ansi-color-apply-sequence
(substring string end esc-end) codes)))))
;; if the rest of the string should have a face, put it there
(when codes
(put-text-property start (length string)
'font-lock-face (ansi-color--find-face codes) string))
;; save context, add the remainder of the string to the result
(let (fragment)
(if (string-match "\033" string start)
(let ((pos (match-beginning 0)))
(setq fragment (substring string pos))
(push (substring string start pos) result))
(push (substring string start) result))
(setq ansi-color-context (if (or codes fragment) (list codes fragment))))
(apply 'concat (nreverse result))))
;; Working with regions
(defvar-local ansi-color-context-region nil
"Context saved between two calls to `ansi-color-apply-on-region'.
This is a list of the form (CODES MARKER) or nil. CODES
represents the state the last call to `ansi-color-apply-on-region'
ended with, currently a list of ansi codes, and MARKER is a
buffer position within an escape sequence or the last position
processed.")
(defun ansi-color-filter-region (begin end)
"Filter out all ANSI control sequences from region BEGIN to END.
Every call to this function will set and use the buffer-local variable
`ansi-color-context-region' to save position. This information will be
used for the next call to `ansi-color-apply-on-region'. Specifically,
it will override BEGIN, the start of the region. Set
`ansi-color-context-region' to nil if you don't want this."
(let ((end-marker (copy-marker end))
(start (or (cadr ansi-color-context-region) begin)))
(save-excursion
(goto-char start)
;; Delete escape sequences.
(while (re-search-forward ansi-color-control-seq-regexp end-marker t)
(delete-region (match-beginning 0) (match-end 0)))
;; save context, add the remainder of the string to the result
(if (re-search-forward "\033" end-marker t)
(setq ansi-color-context-region (list nil (match-beginning 0)))
(setq ansi-color-context-region nil)))))
(defun ansi-color-apply-on-region (begin end)
"Translates SGR control sequences into overlays or extents.
Delete all other control sequences without processing them.
SGR control sequences are applied by calling the function
specified by `ansi-color-apply-face-function'. The default
function sets foreground and background colors to the text
between BEGIN and END, using overlays. The colors used are given
in `ansi-color-faces-vector' and `ansi-color-names-vector'. See
`ansi-color-apply-sequence' for details.
Every call to this function will set and use the buffer-local
variable `ansi-color-context-region' to save position and current
ansi codes. This information will be used for the next call to
`ansi-color-apply-on-region'. Specifically, it will override
BEGIN, the start of the region and set the face with which to
start. Set `ansi-color-context-region' to nil if you don't want
this."
(let ((codes (car ansi-color-context-region))
(start-marker (or (cadr ansi-color-context-region)
(copy-marker begin)))
(end-marker (copy-marker end)))
(save-excursion
(goto-char start-marker)
;; Find the next escape sequence.
(while (re-search-forward ansi-color-control-seq-regexp end-marker t)
;; Remove escape sequence.
(let ((esc-seq (delete-and-extract-region
(match-beginning 0) (point))))
;; Colorize the old block from start to end using old face.
(funcall ansi-color-apply-face-function
(prog1 (marker-position start-marker)
;; Store new start position.
(set-marker start-marker (point)))
(match-beginning 0) (ansi-color--find-face codes))
;; If this is a color sequence,
(when (eq (aref esc-seq (1- (length esc-seq))) ?m)
;; update the list of ansi codes.
(setq codes (ansi-color-apply-sequence esc-seq codes)))))
;; search for the possible start of a new escape sequence
(if (re-search-forward "\033" end-marker t)
(progn
;; if the rest of the region should have a face, put it there
(funcall ansi-color-apply-face-function
start-marker (point) (ansi-color--find-face codes))
;; save codes and point
(setq ansi-color-context-region
(list codes (copy-marker (match-beginning 0)))))
;; if the rest of the region should have a face, put it there
(funcall ansi-color-apply-face-function
start-marker end-marker (ansi-color--find-face codes))
(setq ansi-color-context-region (if codes (list codes)))))
;; Clean up our temporary markers.
(unless (eq start-marker (cadr ansi-color-context-region))
(set-marker start-marker nil))
(set-marker end-marker nil)))
(defun ansi-color-apply-overlay-face (beg end face)
"Make an overlay from BEG to END, and apply face FACE.
If FACE is nil, do nothing."
(when face
(overlay-put (ansi-color-make-extent beg end) 'face face)))
(defun ansi-color-apply-text-property-face (beg end face)
"Set the `font-lock-face' property to FACE in region BEG..END.
If FACE is nil, do nothing."
(when face
(put-text-property beg end 'font-lock-face face)))
;; This function helps you look for overlapping overlays. This is
;; useful in comint-buffers. Overlapping overlays should not happen!
;; A possible cause for bugs are the markers. If you create an overlay
;; up to the end of the region, then that end might coincide with the
;; process-mark. As text is added BEFORE the process-mark, the overlay
;; will keep growing. Therefore, as more overlays are created later on,
;; there will be TWO OR MORE overlays covering the buffer at that point.
;; This function helps you check your buffer for these situations.
; (defun ansi-color-debug-overlays ()
; (interactive)
; (let ((pos (point-min)))
; (while (< pos (point-max))
; (if (<= 2 (length (overlays-at pos)))
; (progn
; (goto-char pos)
; (error "%d overlays at %d" (length (overlays-at pos)) pos))
; (let (message-log-max)
; (message "Reached %d." pos)))
; (setq pos (next-overlay-change pos)))))
(defun ansi-color-make-face (property color)
"Return a face with PROPERTY set to COLOR.
PROPERTY can be either symbol `foreground' or symbol `background'.
For Emacs, we just return the cons cell (PROPERTY . COLOR)."
(cond ((eq property 'foreground)
(cons 'foreground-color color))
((eq property 'background)
(cons 'background-color color))
(t
(cons property color))))
(defun ansi-color-make-extent (from to &optional buffer)
"Make an extent for the range [FROM, TO) in BUFFER.
BUFFER defaults to the current buffer."
;; The overlay might end at the process-mark in comint
;; buffers. In that case, new text will be inserted before the
;; process-mark, ie. inside the overlay (using insert-before-marks).
;; In order to avoid this, we use the `insert-behind-hooks' overlay
;; property to make sure it works.
(let ((overlay (make-overlay from to buffer)))
(overlay-put overlay 'evaporate t)
(overlay-put overlay 'modification-hooks '(ansi-color-freeze-overlay))
(overlay-put overlay 'insert-behind-hooks '(ansi-color-freeze-overlay))
overlay))
(defun ansi-color-freeze-overlay (overlay is-after begin end &optional len)
"Prevent OVERLAY from being extended.
This function can be used for the `modification-hooks' overlay
property."
;; if stuff was inserted at the end of the overlay
(when (and is-after
(= 0 len)
(= end (overlay-end overlay)))
;; reset the end of the overlay
(move-overlay overlay (overlay-start overlay) begin)))
(defun ansi-color-set-extent-face (extent face)
"Set the `face' property of EXTENT to FACE."
(declare (obsolete overlay-put "27.1"))
(overlay-put extent 'face face))
;; Helper functions
(defsubst ansi-color-parse-sequence (escape-seq)
"Return the list of all the parameters in ESCAPE-SEQ.
ESCAPE-SEQ is a SGR control sequences such as \\033[34m. The parameter
34 is used by `ansi-color-get-face-1' to return a face definition.
Returns nil only if there's no match for `ansi-color-parameter-regexp'."
(let ((i 0)
codes val)
(while (string-match ansi-color-parameter-regexp escape-seq i)
(setq i (match-end 0)
val (string-to-number (match-string 1 escape-seq) 10))
;; It so happens that (string-to-number "") => 0.
(push val codes))
(nreverse codes)))
(defun ansi-color-apply-sequence (escape-sequence codes)
"Apply ESCAPE-SEQUENCE to CODES and return the new list of codes.
ESCAPE-SEQUENCE is an escape sequence parsed by
`ansi-color-parse-sequence'.
For each new code, the following happens: if it is 1-7, add it to
the list of codes; if it is 21-25 or 27, delete appropriate
parameters from the list of codes; if it is 30-37 resp. 39, the
foreground color code is replaced or added resp. deleted; if it
is 40-47 resp. 49, the background color code is replaced or added
resp. deleted; any other code is discarded together with the old
codes. Finally, the so changed list of codes is returned."
(let ((new-codes (ansi-color-parse-sequence escape-sequence)))
(while new-codes
(let* ((new (pop new-codes))
(q (/ new 10)))
(setq codes
(pcase q
(0 (unless (memq new '(0 8 9))
(cons new (remq new codes))))
(2 (unless (memq new '(20 26 28 29))
;; The standard says `21 doubly underlined' while
;; http://en.wikipedia.org/wiki/ANSI_escape_code claims
;; `21 Bright/Bold: off or Underline: Double'.
(remq (- new 20) (pcase new
(22 (remq 1 codes))
(25 (remq 6 codes))
(_ codes)))))
((or 3 4) (let ((r (mod new 10)))
(unless (= r 8)
(let (beg)
(while (and codes (/= q (/ (car codes) 10)))
(push (pop codes) beg))
(setq codes (nconc (nreverse beg) (cdr codes)))
(if (= r 9)
codes
(cons new codes))))))
(_ nil)))))
codes))
(defun ansi-color-make-color-map ()
"Creates a vector of face definitions and returns it.
The index into the vector is an ANSI code. See the documentation of
`ansi-color-map' for an example.
The face definitions are based upon the variables
`ansi-color-faces-vector' and `ansi-color-names-vector'."
(let ((map (make-vector 50 nil))
(index 0))
;; miscellaneous attributes
(mapc
(function (lambda (e)
(aset map index e)
(setq index (1+ index)) ))
ansi-color-faces-vector)
;; foreground attributes
(setq index 30)
(mapc
(function (lambda (e)
(aset map index
(ansi-color-make-face 'foreground
(if (consp e) (car e) e)))
(setq index (1+ index)) ))
ansi-color-names-vector)
;; background attributes
(setq index 40)
(mapc
(function (lambda (e)
(aset map index
(ansi-color-make-face 'background
(if (consp e) (cdr e) e)))
(setq index (1+ index)) ))
ansi-color-names-vector)
map))
(defvar ansi-color-map (ansi-color-make-color-map)
"A brand new color map suitable for `ansi-color-get-face'.
The value of this variable is usually constructed by
`ansi-color-make-color-map'. The values in the array are such that the
numbers included in an SGR control sequences point to the correct
foreground or background colors.
Example: The sequence \\033[34m specifies a blue foreground. Therefore:
(aref ansi-color-map 34)
=> (foreground-color . \"blue\")")
(defun ansi-color-map-update (symbol value)
"Update `ansi-color-map'.
Whenever the vectors used to construct `ansi-color-map' are changed,
this function is called. Therefore this function is listed as the :set
property of `ansi-color-faces-vector' and `ansi-color-names-vector'."
(set-default symbol value)
(setq ansi-color-map (ansi-color-make-color-map)))
(defun ansi-color-get-face-1 (ansi-code)
"Get face definition from `ansi-color-map'.
ANSI-CODE is used as an index into the vector."
(condition-case nil
(aref ansi-color-map ansi-code)
(args-out-of-range nil)))
(provide 'ansi-color)
;;; ansi-color.el ends here
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