1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382
|
;;; snake.el --- implementation of Snake for Emacs
;; Copyright (C) 1997 Free Software Foundation, Inc.
;; Author: Glynn Clements <glynn@sensei.co.uk>
;; Created: 1997-09-10
;; Keywords: games
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Commentary:
;;; Code:
(eval-when-compile
(require 'cl))
(require 'gamegrid)
;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-use-glyphs t
"Non-nil means use glyphs when available.")
(defvar snake-use-color t
"Non-nil means use color when available.")
(defvar snake-buffer-name "*Snake*"
"Name used for Snake buffer.")
(defvar snake-buffer-width 30
"Width of used portion of buffer.")
(defvar snake-buffer-height 22
"Height of used portion of buffer.")
(defvar snake-width 30
"Width of playing area.")
(defvar snake-height 20
"Height of playing area.")
(defvar snake-initial-length 5
"Initial length of snake.")
(defvar snake-initial-x 10
"Initial X position of snake.")
(defvar snake-initial-y 10
"Initial Y position of snake.")
(defvar snake-initial-velocity-x 1
"Initial X velocity of snake.")
(defvar snake-initial-velocity-y 0
"Initial Y velocity of snake.")
(defvar snake-tick-period 0.2
"The default time taken for the snake to advance one square.")
(defvar snake-mode-hook nil
"Hook run upon starting Snake.")
(defvar snake-score-x 0
"X position of score.")
(defvar snake-score-y snake-height
"Y position of score.")
(defvar snake-score-file (concat temporary-file-directory "snake-scores")
"File for holding high scores.")
;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-blank-options
'(((glyph colorize)
(t ?\040))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [0 0 0])
(color-tty "black"))))
(defvar snake-snake-options
'(((glyph colorize)
(emacs-tty ?O)
(t ?\040))
((color-x color-x)
(mono-x mono-x)
(color-tty color-tty)
(mono-tty mono-tty))
(((glyph color-x) [1 1 0])
(color-tty "yellow"))))
(defvar snake-dot-options
'(((glyph colorize)
(t ?\*))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [1 0 0])
(color-tty "red"))))
(defvar snake-border-options
'(((glyph colorize)
(t ?\+))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [0.5 0.5 0.5])
(color-tty "white"))))
(defvar snake-space-options
'(((t ?\040))
nil
nil))
;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defconst snake-blank 0)
(defconst snake-snake 1)
(defconst snake-dot 2)
(defconst snake-border 3)
(defconst snake-space 4)
;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-length 0)
(defvar snake-velocity-x 1)
(defvar snake-velocity-y 0)
(defvar snake-positions nil)
(defvar snake-cycle 0)
(defvar snake-score 0)
(defvar snake-paused nil)
(make-variable-buffer-local 'snake-length)
(make-variable-buffer-local 'snake-velocity-x)
(make-variable-buffer-local 'snake-velocity-y)
(make-variable-buffer-local 'snake-positions)
(make-variable-buffer-local 'snake-cycle)
(make-variable-buffer-local 'snake-score)
(make-variable-buffer-local 'snake-paused)
;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-mode-map
(make-sparse-keymap 'snake-mode-map))
(define-key snake-mode-map "n" 'snake-start-game)
(define-key snake-mode-map "q" 'snake-end-game)
(define-key snake-mode-map "p" 'snake-pause-game)
(define-key snake-mode-map [left] 'snake-move-left)
(define-key snake-mode-map [right] 'snake-move-right)
(define-key snake-mode-map [up] 'snake-move-up)
(define-key snake-mode-map [down] 'snake-move-down)
(defvar snake-null-map
(make-sparse-keymap 'snake-null-map))
(define-key snake-null-map "n" 'snake-start-game)
;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun snake-display-options ()
(let ((options (make-vector 256 nil)))
(loop for c from 0 to 255 do
(aset options c
(cond ((= c snake-blank)
snake-blank-options)
((= c snake-snake)
snake-snake-options)
((= c snake-dot)
snake-dot-options)
((= c snake-border)
snake-border-options)
((= c snake-space)
snake-space-options)
(t
'(nil nil nil)))))
options))
(defun snake-update-score ()
(let* ((string (format "Score: %05d" snake-score))
(len (length string)))
(loop for x from 0 to (1- len) do
(gamegrid-set-cell (+ snake-score-x x)
snake-score-y
(aref string x)))))
(defun snake-init-buffer ()
(gamegrid-init-buffer snake-buffer-width
snake-buffer-height
snake-space)
(let ((buffer-read-only nil))
(loop for y from 0 to (1- snake-height) do
(loop for x from 0 to (1- snake-width) do
(gamegrid-set-cell x y snake-border)))
(loop for y from 1 to (- snake-height 2) do
(loop for x from 1 to (- snake-width 2) do
(gamegrid-set-cell x y snake-blank)))))
(defun snake-reset-game ()
(gamegrid-kill-timer)
(snake-init-buffer)
(setq snake-length snake-initial-length
snake-velocity-x snake-initial-velocity-x
snake-velocity-y snake-initial-velocity-y
snake-positions nil
snake-cycle 1
snake-score 0
snake-paused nil)
(let ((x snake-initial-x)
(y snake-initial-y))
(dotimes (i snake-length)
(gamegrid-set-cell x y snake-snake)
(setq snake-positions (cons (vector x y) snake-positions))
(incf x snake-velocity-x)
(incf y snake-velocity-y)))
(snake-update-score))
(defun snake-update-game (snake-buffer)
"Called on each clock tick.
Advances the snake one square, testing for collision."
(if (and (not snake-paused)
(eq (current-buffer) snake-buffer))
(let* ((pos (car snake-positions))
(x (+ (aref pos 0) snake-velocity-x))
(y (+ (aref pos 1) snake-velocity-y))
(c (gamegrid-get-cell x y)))
(if (or (= c snake-border)
(= c snake-snake))
(snake-end-game)
(cond ((= c snake-dot)
(incf snake-length)
(incf snake-score)
(snake-update-score))
(t
(let* ((last-cons (nthcdr (- snake-length 2)
snake-positions))
(tail-pos (cadr last-cons))
(x0 (aref tail-pos 0))
(y0 (aref tail-pos 1)))
(gamegrid-set-cell x0 y0
(if (= (% snake-cycle 5) 0)
snake-dot
snake-blank))
(incf snake-cycle)
(setcdr last-cons nil))))
(gamegrid-set-cell x y snake-snake)
(setq snake-positions
(cons (vector x y) snake-positions))))))
(defun snake-move-left ()
"Makes the snake move left"
(interactive)
(unless (= snake-velocity-x 1)
(setq snake-velocity-x -1
snake-velocity-y 0)))
(defun snake-move-right ()
"Makes the snake move right"
(interactive)
(unless (= snake-velocity-x -1)
(setq snake-velocity-x 1
snake-velocity-y 0)))
(defun snake-move-up ()
"Makes the snake move up"
(interactive)
(unless (= snake-velocity-y 1)
(setq snake-velocity-x 0
snake-velocity-y -1)))
(defun snake-move-down ()
"Makes the snake move down"
(interactive)
(unless (= snake-velocity-y -1)
(setq snake-velocity-x 0
snake-velocity-y 1)))
(defun snake-end-game ()
"Terminates the current game"
(interactive)
(gamegrid-kill-timer)
(use-local-map snake-null-map)
(gamegrid-add-score snake-score-file snake-score))
(defun snake-start-game ()
"Starts a new game of Snake"
(interactive)
(snake-reset-game)
(use-local-map snake-mode-map)
(gamegrid-start-timer snake-tick-period 'snake-update-game))
(defun snake-pause-game ()
"Pauses (or resumes) the current game"
(interactive)
(setq snake-paused (not snake-paused))
(message (and snake-paused "Game paused (press p to resume)")))
(defun snake-active-p ()
(eq (current-local-map) snake-mode-map))
(put 'snake-mode 'mode-class 'special)
(defun snake-mode ()
"A mode for playing Snake.
snake-mode keybindings:
\\{snake-mode-map}
"
(kill-all-local-variables)
(make-local-hook 'kill-buffer-hook)
(add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
(use-local-map snake-null-map)
(setq major-mode 'snake-mode)
(setq mode-name "Snake")
(setq mode-popup-menu
'("Snake Commands"
["Start new game" snake-start-game]
["End game" snake-end-game
(snake-active-p)]
["Pause" snake-pause-game
(and (snake-active-p) (not snake-paused))]
["Resume" snake-pause-game
(and (snake-active-p) snake-paused)]))
(setq gamegrid-use-glyphs snake-use-glyphs)
(setq gamegrid-use-color snake-use-color)
(gamegrid-init (snake-display-options))
(run-hooks 'snake-mode-hook))
;;;###autoload
(defun snake ()
"Play the Snake game.
Move the snake around without colliding with its tail or with the border.
Eating dots causes the snake to get longer.
snake-mode keybindings:
\\<snake-mode-map>
\\[snake-start-game] Starts a new game of Snake
\\[snake-end-game] Terminates the current game
\\[snake-pause-game] Pauses (or resumes) the current game
\\[snake-move-left] Makes the snake move left
\\[snake-move-right] Makes the snake move right
\\[snake-move-up] Makes the snake move up
\\[snake-move-down] Makes the snake move down
"
(interactive)
(switch-to-buffer snake-buffer-name)
(gamegrid-kill-timer)
(snake-mode)
(snake-start-game))
(provide 'snake)
;;; snake.el ends here
|