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/* $Id: plfill.c,v 1.3 2007/05/08 09:09:37 rice Exp $
Polygon pattern fill.
Copyright (C) 2004 Alan W. Irwin
This file is part of PLplot.
PLplot is free software; you can redistribute it and/or modify
it under the terms of the GNU General Library Public License as published
by the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
PLplot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with PLplot; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "plplotP.h"
#define DTOR 0.0174533
#define BINC 50
struct point {
PLINT x, y;
};
static PLINT bufferleng, buffersize, *buffer;
/* Static function prototypes */
/* INDENT OFF */
static int compar (const void *, const void *);
static void addcoord (PLINT, PLINT);
static void tran (PLINT *, PLINT *, PLFLT, PLFLT);
static void buildlist (PLINT, PLINT, PLINT, PLINT, PLINT, PLINT, PLINT);
/* INDENT ON */
/*----------------------------------------------------------------------*\
* void plfill()
*
* Pattern fills the polygon bounded by the input points.
* If hardware fill is used, a maximum of PL_MAXPOLY-1 vertices is allowed.
* The final point is explicitly added if it doesn't match up to the first,
* to prevent clipping problems.
\*----------------------------------------------------------------------*/
void
c_plfill(PLINT n, PLFLT *x, PLFLT *y)
{
PLINT xpoly[PL_MAXPOLY], ypoly[PL_MAXPOLY];
PLINT i;
if (plsc->level < 3) {
plabort("plfill: Please set up window first");
return;
}
if (n < 3) {
plabort("plfill: Not enough points in object");
return;
}
if (n > PL_MAXPOLY-1) {
plwarn("plfill: too many points in polygon");
n = PL_MAXPOLY;
}
for (i = 0; i < n; i++) {
xpoly[i] = plP_wcpcx(x[i]);
ypoly[i] = plP_wcpcy(y[i]);
}
if (x[0] != x[n-1] || y[0] != y[n-1]) {
n++;
xpoly[n-1] = plP_wcpcx(x[0]);
ypoly[n-1] = plP_wcpcy(y[0]);
}
plP_plfclp(xpoly, ypoly, n, plsc->clpxmi, plsc->clpxma,
plsc->clpymi, plsc->clpyma, plP_fill);
}
/*----------------------------------------------------------------------*\
* void plfill3()
*
* Pattern fills the polygon in 3d bounded by the input points.
* If hardware fill is used, a maximum of PL_MAXPOLY-1 vertices is allowed.
* The final point is explicitly added if it doesn't match up to the first,
* to prevent clipping problems.
\*----------------------------------------------------------------------*/
void
c_plfill3(PLINT n, PLFLT *x, PLFLT *y, PLFLT *z)
{
PLFLT tx[PL_MAXPOLY], ty[PL_MAXPOLY], tz[PL_MAXPOLY];
PLFLT *V[3];
PLINT xpoly[PL_MAXPOLY], ypoly[PL_MAXPOLY];
PLINT i;
PLFLT xmin, xmax, ymin, ymax, zmin, zmax, zscale;
if (plsc->level < 3) {
plabort("plfill3: Please set up window first");
return;
}
if (n < 3) {
plabort("plfill3: Not enough points in object");
return;
}
if (n > PL_MAXPOLY-1) {
plwarn("plfill3: too many points in polygon");
n = PL_MAXPOLY;
}
plP_gdom(&xmin, &xmax, &ymin, &ymax);
plP_grange(&zscale, &zmin, &zmax);
/* copy the vertices so we can clip without corrupting the input */
for( i=0; i < n; i++ ) {
tx[i] = x[i]; ty[i] = y[i]; tz[i] = z[i];
}
if (tx[0] != tx[n-1] || ty[0] != ty[n-1] || tz[0] != tz[n-1]) {
tx[n] = tx[0]; ty[n] = ty[0]; tz[n] = tz[0];
n++;
}
V[0] = tx; V[1] = ty; V[2] = tz;
n = plP_clip_poly(n, V, 0, 1, -xmin);
n = plP_clip_poly(n, V, 0, -1, xmax);
n = plP_clip_poly(n, V, 1, 1, -ymin);
n = plP_clip_poly(n, V, 1, -1, ymax);
n = plP_clip_poly(n, V, 2, 1, -zmin);
n = plP_clip_poly(n, V, 2, -1, zmax);
for( i=0; i < n; i++ ) {
xpoly[i] = plP_wcpcx(plP_w3wcx( tx[i], ty[i], tz[i] ));
ypoly[i] = plP_wcpcy(plP_w3wcy( tx[i], ty[i], tz[i] ));
}
/* AWI: in the past we have used
* plP_fill(xpoly, ypoly, n);
* here, but our educated guess is this fill should be done via the clipping
* interface instead as below.
* No example tests this code so one of our users will end up inadvertently
* testing this for us.
*
* jc: I have checked, and both versions does give the same result, i.e., clipping
* to the window boundaries. The reason is that the above plP_clip_poly() does
* the clipping. To check this, is enough to diminish the x/y/z min/max arguments in
* plw3d() in x08c. But let's keep it, although 10% slower...
*/
plP_plfclp(xpoly, ypoly, n, plsc->clpxmi, plsc->clpxma,
plsc->clpymi, plsc->clpyma, plP_fill);
}
/*----------------------------------------------------------------------*\
* void plfill_soft()
*
* Pattern fills in software the polygon bounded by the input points.
\*----------------------------------------------------------------------*/
void
plfill_soft(short *x, short *y, PLINT n)
{
PLINT i, j;
PLINT xp1, yp1, xp2, yp2, xp3, yp3;
PLINT k, dinc;
PLFLT ci, si;
double temp;
buffersize = 2 * BINC;
buffer = (PLINT *) malloc((size_t) buffersize * sizeof(PLINT));
if ( ! buffer) {
plabort("plfill: Out of memory");
return;
}
/* Loop over sets of lines in pattern */
for (k = 0; k < plsc->nps; k++) {
bufferleng = 0;
temp = DTOR * plsc->inclin[k] * 0.1;
si = sin(temp) * plsc->ypmm;
ci = cos(temp) * plsc->xpmm;
/* normalize: 1 = si*si + ci*ci */
temp = sqrt((double) (si*si + ci*ci));
si /= temp;
ci /= temp;
dinc = plsc->delta[k] * SSQR(plsc->ypmm * ABS(ci),
plsc->xpmm * ABS(si)) / 1000.;
if (dinc < 0) dinc = -dinc;
if (dinc == 0) dinc = 1;
xp1 = x[n-2];
yp1 = y[n-2];
tran(&xp1, &yp1, (PLFLT) ci, (PLFLT) si);
xp2 = x[n-1];
yp2 = y[n-1];
tran(&xp2, &yp2, (PLFLT) ci, (PLFLT) si);
/* Loop over points in polygon */
for (i = 0; i < n; i++) {
xp3 = x[i];
yp3 = y[i];
tran(&xp3, &yp3, (PLFLT) ci, (PLFLT) si);
buildlist(xp1, yp1, xp2, yp2, xp3, yp3, dinc);
xp1 = xp2;
yp1 = yp2;
xp2 = xp3;
yp2 = yp3;
}
/* Sort list by y then x */
qsort((void *) buffer, (size_t) bufferleng / 2,
(size_t) sizeof(struct point), compar);
/* OK, now do the hatching */
i = 0;
while (i < bufferleng) {
xp1 = buffer[i];
yp1 = buffer[i + 1];
i += 2;
xp2 = xp1;
yp2 = yp1;
tran(&xp1, &yp1, (PLFLT) ci, (PLFLT) (-si));
plP_movphy(xp1, yp1);
xp1 = buffer[i];
yp1 = buffer[i + 1];
i += 2;
if (yp2 != yp1) {
fprintf(stderr, "plfill: oh oh we are lost\n");
for (j = 0; j < bufferleng; j+=2) {
fprintf(stderr, "plfill: %d %d\n",
(int) buffer[j], (int) buffer[j+1]);
}
continue; /* Uh oh we're lost */
}
tran(&xp1, &yp1, (PLFLT) ci, (PLFLT) (-si));
plP_draphy(xp1, yp1);
}
}
free((void *) buffer);
}
/*----------------------------------------------------------------------*\
* Utility functions
\*----------------------------------------------------------------------*/
static void
tran(PLINT *a, PLINT *b, PLFLT c, PLFLT d)
{
PLINT ta, tb;
ta = *a;
tb = *b;
*a = floor((double) (ta * c + tb * d + 0.5));
*b = floor((double) (tb * c - ta * d + 0.5));
}
static void
buildlist(PLINT xp1, PLINT yp1, PLINT xp2, PLINT yp2, PLINT xp3, PLINT yp3,
PLINT dinc)
{
PLINT min_y, max_y;
PLINT dx, dy, cstep, nstep, ploty, plotx;
(void) xp3; /* pmr: make it used */
dx = xp2 - xp1;
dy = yp2 - yp1;
if (dy == 0) {
if (yp2 > yp3 && ((yp2 % dinc) == 0))
addcoord(xp2, yp2);
return;
}
if (dy > 0) {
cstep = 1;
min_y = yp1;
max_y = yp2;
}
else {
cstep = -1;
min_y = yp2;
max_y = yp1;
}
nstep = (yp3 > yp2 ? 1 : -1);
if (yp3 == yp2) nstep = 0;
/* Build coordinate list */
ploty = (min_y / dinc) * dinc;
if (ploty < min_y) ploty += dinc;
for (; ploty <= max_y; ploty += dinc) {
if (ploty == yp1) continue;
if (ploty == yp2) {
if (cstep == -nstep) continue;
if (yp2 == yp3 && yp1 > yp2) continue;
}
plotx = xp1 + floor(((double) (ploty - yp1) * dx) / dy + 0.5);
addcoord(plotx, ploty);
}
}
static void
addcoord(PLINT xp1, PLINT yp1)
{
PLINT *temp;
if (bufferleng + 2 > buffersize) {
buffersize += 2 * BINC;
temp = (PLINT *) realloc((void *) buffer,
(size_t) buffersize * sizeof(PLINT));
if (!temp) {
free((void *) buffer);
plexit("plfill: Out of memory!");
}
buffer = temp;
}
buffer[bufferleng++] = xp1;
buffer[bufferleng++] = yp1;
}
static int
compar(const void *pnum1, const void *pnum2)
{
const struct point *pnt1, *pnt2;
pnt1 = (const struct point *) pnum1;
pnt2 = (const struct point *) pnum2;
if (pnt1->y < pnt2->y)
return -1;
else if (pnt1->y > pnt2->y)
return 1;
/* Only reach here if y coords are equal, so sort by x */
if (pnt1->x < pnt2->x)
return -1;
else if (pnt1->x > pnt2->x)
return 1;
return 0;
}
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