1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
|
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "scenegraph.h"
namespace embree
{
namespace SceneGraph
{
Ref<Node> createTrianglePlane (const Vec3fa& p0, const Vec3fa& dx, const Vec3fa& dy, size_t width, size_t height, Ref<MaterialNode> material = nullptr);
Ref<Node> createQuadPlane (const Vec3fa& p0, const Vec3fa& dx, const Vec3fa& dy, size_t width, size_t height, Ref<MaterialNode> material = nullptr);
Ref<Node> createGridPlane (const Vec3fa& p0, const Vec3fa& dx, const Vec3fa& dy, size_t width, size_t height, Ref<MaterialNode> material = nullptr);
Ref<Node> createSubdivPlane (const Vec3fa& p0, const Vec3fa& dx, const Vec3fa& dy, size_t width, size_t height, float tessellationRate, Ref<MaterialNode> material = nullptr);
Ref<Node> createSphere (const Vec3fa& center, const float radius, Ref<MaterialNode> materiall = nullptr);
Ref<Node> createTriangleSphere(const Vec3fa& center, const float radius, size_t numPhi, Ref<MaterialNode> material = nullptr);
Ref<Node> createQuadSphere (const Vec3fa& center, const float radius, size_t numPhi, Ref<MaterialNode> material = nullptr);
Ref<Node> createGridSphere (const Vec3fa& center, const float radius, size_t size, Ref<MaterialNode> material = nullptr);
Ref<Node> createSubdivSphere (const Vec3fa& center, const float radius, size_t numPhi, float tessellationRate, Ref<MaterialNode> material = nullptr);
Ref<Node> createSphereShapedHair(const Vec3fa& center, const float radius, Ref<MaterialNode> material = nullptr);
Ref<Node> createPointSphere (const Vec3fa& center, const float radius, const float pointRadius, size_t numPhi, PointSubtype subtype, Ref<MaterialNode> materiall = nullptr);
Ref<Node> createHairyPlane (int hash, const Vec3fa& pos, const Vec3fa& dx, const Vec3fa& dy, const float len, const float r, size_t numHairs, CurveSubtype subtype, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbageTriangleMesh (int hash, size_t numTriangles, bool mblur, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbageQuadMesh (int hash, size_t numQuads, bool mblur, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbageGridMesh (int hash, size_t numGrids, bool mblur, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbageHair (int hash, size_t numHairs, bool mblur, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbageLineSegments (int hash, size_t numLineSegments, bool mblur, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbageSubdivMesh (int hash, size_t numFaces, bool mblur, Ref<MaterialNode> material = nullptr);
Ref<Node> createGarbagePointSet(int hash, size_t numPoints, bool mblur, Ref<MaterialNode> material = nullptr);
}
}
|