File: xml_writer.h

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// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "scenegraph.h"

namespace embree
{
  namespace SceneGraph
  {
    void storeXML(Ref<SceneGraph::Node> root, const FileName& fileName, bool embedTextures, bool referenceMaterials);
  }
}