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// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../default.h"
#include "application.h"
#include "camera.h"
#include "scene.h"
#include "scene_device.h"
#if defined(USE_GLFW)
/* include GLFW for window management */
#include <GLFW/glfw3.h>
/* include ImGUI */
#include "../imgui/imgui.h"
#include "../imgui/imgui_impl_glfw_gl2.h"
#endif
namespace embree
{
/* functions provided by each tutorial */
extern "C" void device_init(const char* cfg);
extern "C" void device_resize(int width, int height);
extern "C" void device_render(unsigned* pixels, const unsigned width, const unsigned height, const float time, const ISPCCamera& camera);
extern "C" bool device_pick(const float x, const float y, const ISPCCamera& camera, Vec3fa& hitPos);
//extern "C" void device_key_pressed (int key);
extern "C" void device_cleanup();
template<typename Ty>
struct Averaged
{
Averaged (size_t N, double dt)
: N(N), dt(dt) {}
void add(double v)
{
values.push_front(std::make_pair(getSeconds(),v));
if (values.size() > N) values.resize(N);
}
Ty get() const
{
if (values.size() == 0) return zero;
double t_begin = values[0].first-dt;
Ty sum(zero);
size_t num(0);
for (size_t i=0; i<values.size(); i++) {
if (values[i].first >= t_begin) {
sum += values[i].second;
num++;
}
}
return sum/Ty(num);
}
std::deque<std::pair<double,Ty>> values;
size_t N;
double dt;
};
class TutorialApplication : public Application
{
public:
TutorialApplication (const std::string& tutorialName, const int features);
virtual ~TutorialApplication();
private:
TutorialApplication (const TutorialApplication& other) DELETED; // do not implement
TutorialApplication& operator= (const TutorialApplication& other) DELETED; // do not implement
public:
/* starts tutorial */
void run(int argc, char** argv);
/* virtual main function, contains all tutorial logic */
virtual int main(int argc, char** argv);
/* callback called after command line parsing finished */
virtual void postParseCommandLine() {}
/* benchmark mode */
void renderBenchmark();
/* render to file mode */
void renderToFile(const FileName& fileName);
/* compare rendering to reference image */
void compareToReferenceImage(const FileName& fileName);
/* passes parameters to the backend */
void set_parameter(size_t parm, ssize_t val);
/* resize framebuffer */
void resize(unsigned width, unsigned height);
/* set scene to use */
void set_scene (TutorialScene* in);
#if defined(USE_GLFW)
public:
/* create a fullscreen window */
GLFWwindow* createFullScreenWindow();
/* create a standard window of specified size */
GLFWwindow* createStandardWindow(int width, int height);
/* interactive rendering using GLFW window */
void renderInteractive();
/* GLFW callback functions */
public:
virtual void keypressed(int key);
virtual void keyboardFunc(GLFWwindow* window, int key, int scancode, int action, int mods);
virtual void clickFunc(GLFWwindow* window, int button, int action, int mods);
virtual void motionFunc(GLFWwindow* window, double x, double y);
virtual void displayFunc();
virtual void reshapeFunc(GLFWwindow* window, int width, int height);
virtual void drawGUI() {};
public:
GLFWwindow* window = nullptr;
#endif
public:
virtual void render(unsigned* pixels, const unsigned width, const unsigned height, const float time, const ISPCCamera& camera);
public:
std::string tutorialName;
/* render settings */
Camera camera;
Shader shader;
/* framebuffer settings */
unsigned width;
unsigned height;
unsigned* pixels;
/* image output settings */
FileName outputImageFilename;
FileName referenceImageFilename;
float referenceImageThreshold; // threshold when we consider images to differ
/* benchmark mode settings */
size_t skipBenchmarkFrames;
size_t numBenchmarkFrames;
/* window settings */
bool interactive;
bool fullscreen;
unsigned window_width;
unsigned window_height;
double time0;
int debug_int0;
int debug_int1;
int mouseMode;
double clickX, clickY;
float speed;
Vec3f moveDelta;
bool command_line_camera;
bool print_frame_rate;
Averaged<double> avg_render_time;
Averaged<double> avg_frame_time;
Averaged<double> avg_mrayps;
bool print_camera;
int debug0;
int debug1;
int debug2;
int debug3;
RTCIntersectContextFlags iflags_coherent;
RTCIntersectContextFlags iflags_incoherent;
std::unique_ptr<ISPCScene> ispc_scene;
private:
/* ray statistics */
void initRayStats();
int64_t getNumRays();
public:
static TutorialApplication* instance;
};
class SceneLoadingTutorialApplication : public TutorialApplication
{
public:
SceneLoadingTutorialApplication (const std::string& tutorialName, int features);
virtual int main(int argc, char** argv);
public:
TutorialScene obj_scene;
Ref<SceneGraph::GroupNode> scene;
enum SceneGraphOperations
{
CONVERT_TRIANGLES_TO_QUADS,
CONVERT_BEZIER_TO_LINES,
CONVERT_BEZIER_TO_BSPLINE,
CONVERT_BEZIER_TO_HERMITE,
CONVERT_BSPLINE_TO_BEZIER,
CONVERT_FLAT_TO_ROUND_CURVES,
CONVERT_ROUND_TO_FLAT_CURVES,
MERGE_QUADS_TO_GRIDS,
CONVERT_QUADS_TO_GRIDS,
CONVERT_GRIDS_TO_QUADS,
CONVERT_MBLUR_TO_NONMBLUR,
};
std::vector<SceneGraphOperations> sgop;
float convert_tris_to_quads_prop;
unsigned grid_resX, grid_resY;
bool remove_mblur;
bool remove_non_mblur;
std::vector<FileName> sceneFilename;
std::vector<FileName> keyFramesFilenames;
SceneGraph::InstancingMode instancing_mode;
std::string subdiv_mode;
bool print_scene_cameras;
std::string camera_name;
};
}
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