1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494
|
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "../common/math/random_sampler.h"
#include "../common/core/differential_geometry.h"
#include "../common/tutorial/tutorial_device.h"
#include "../common/tutorial/scene_device.h"
#include <set>
#include "pbd.h"
#include "clothModel.h"
#include "constraints.h"
namespace embree {
extern RTCDevice g_device;
extern RTCScene g_scene;
size_t cur_time = 0;
extern std::vector<std::pair<std::pair<unsigned,unsigned>, std::pair<unsigned,unsigned>>> sim_collisions;
// extern bool use_user_geometry;
extern std::vector<std::unique_ptr<collide2::Mesh>> meshes;
extern unsigned int clothID;
extern bool benchmark;
double total_collision_time = 0.0f;
extern void triangle_bounds_func(const struct RTCBoundsFunctionArguments* args);
extern void triangle_intersect_func(const RTCIntersectFunctionNArguments* args);
extern void CollideFunc (void* userPtr, RTCCollision* collisions, unsigned int num_collisions);
extern int numPhi;
extern int numTheta;
extern size_t NX;
extern size_t NZ;
const float width = 5.f;
const float height = 5.f;
const float ks = 4000.f;
const float damping = .2f;
const float m = 1.f;
const float nsub = 5.f;
const float h = 1.f / (nsub * 24.f);
const size_t nIters = 20;
const float collDelta = 1.e-6f;
extern bool pause;
/* creates a ground plane */
unsigned int createGroundPlane (RTCScene scene)
{
/* create a triangulated plane with 2 triangles and 4 vertices */
std::unique_ptr<collide2::Mesh> plane (new collide2::Mesh());
plane->x_.resize (4);
plane->tris_.resize (2);
/* set plane->x_ */
plane->x_[0].x = -10; plane->x_[0].y = -2; plane->x_[0].z = -10;
plane->x_[1].x = -10; plane->x_[1].y = -2; plane->x_[1].z = +10;
plane->x_[2].x = +10; plane->x_[2].y = -2; plane->x_[2].z = -10;
plane->x_[3].x = +10; plane->x_[3].y = -2; plane->x_[3].z = +10;
/* set plane->tris_ */
plane->tris_[0].v0 = 0; plane->tris_[0].v1 = 1; plane->tris_[0].v2 = 2;
plane->tris_[1].v0 = 1; plane->tris_[1].v1 = 3; plane->tris_[1].v2 = 2;
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
rtcSetSharedGeometryBuffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,plane->x_.data(),0,sizeof(collide2::vec_t),plane->x_.size());
rtcSetSharedGeometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,plane->tris_.data(),0,sizeof(Triangle),plane->tris_.size ());
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
meshes.push_back (std::move (plane));
return geomID;
}
unsigned int createTriangulatedSphere (RTCScene scene, const Vec3fa& p, float r)
{
/* create triangle mesh */
std::unique_ptr<collide2::Mesh> sphere (new collide2::Mesh());
sphere->x_.resize (numTheta*(numPhi-1)+2);
sphere->tris_.resize (2*numTheta*(numPhi-1));
/* create sphere */
int tri = 0;
const float rcpNumTheta = rcp((float)numTheta);
const float rcpNumPhi = rcp((float)numPhi);
sphere->x_[0].x = p.x;
sphere->x_[0].y = p.y + r;
sphere->x_[0].z = p.z;
for (int phi=0; phi<numPhi-1; phi++)
{
const float phif = (phi+1)*float(pi)*rcpNumPhi;
const float sinp = sin(phif);
const float cosp = cos(phif);
for (int theta=0; theta<numTheta; theta++)
{
const float thetaf = theta*2.0f*float(pi)*rcpNumTheta;
auto& v = sphere->x_[phi*(numTheta)+theta+1];
v.x = p.x + r*sinp*sin(thetaf);
v.y = p.y + r*cosp;
v.z = p.z + r*sinp*cos(thetaf);
}
}
sphere->x_[numTheta*(numPhi-1)+1].x = p.x;
sphere->x_[numTheta*(numPhi-1)+1].y = p.y - r;
sphere->x_[numTheta*(numPhi-1)+1].z = p.z;
for (int theta=0; theta<numTheta; theta++) {
sphere->tris_[tri].v0 = theta+1;
sphere->tris_[tri].v1 = 0;
sphere->tris_[theta].v2 = (theta+1)%numTheta + 1;
tri++;
}
for (int phi=0; phi<numPhi-2; phi++)
{
for (int theta=0; theta<numTheta; theta++)
{
int p00 = phi*numTheta + 1 + theta;
int p01 = phi*numTheta + 1 + (theta+1)%numTheta;
int p10 = (phi+1)*numTheta + 1 + theta;
int p11 = (phi+1)*numTheta + 1 + (theta+1)%numTheta;
sphere->tris_[tri].v0 = p10;
sphere->tris_[tri].v1 = p01;
sphere->tris_[tri].v2 = p00;
tri++;
sphere->tris_[tri].v0 = p11;
sphere->tris_[tri].v1 = p01;
sphere->tris_[tri].v2 = p10;
tri++;
}
}
for (int theta=0; theta<numTheta; theta++) {
sphere->tris_[tri].v0 = (theta+1)%numTheta + numTheta*(numPhi-2) + 1;
sphere->tris_[tri].v1 = numTheta*(numPhi-1)+1;
sphere->tris_[tri].v2 = theta + numTheta*(numPhi-2) + 1;
tri++;
}
// if (use_user_geometry) {
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_USER);
unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcSetGeometryUserPrimitiveCount(geom, sphere->tris_.size());
rtcSetGeometryUserData(geom,(void*)(size_t)geomID);
rtcSetGeometryBoundsFunction (geom, triangle_bounds_func, nullptr);
rtcSetGeometryIntersectFunction(geom, triangle_intersect_func);
rtcCommitGeometry(geom);
rtcReleaseGeometry(geom);
meshes.push_back (std::move (sphere));
return geomID;
// } else {
// RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
// rtcSetSharedGeometryBuffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sphere->x_.data(),0,sizeof(collide2::vec_t),sphere->x_.size());
// rtcSetSharedGeometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sphere->tris_.data(),0,sizeof(Triangle),sphere->tris_.size ());
// rtcCommitGeometry(geom);
// unsigned int geomID = rtcAttachGeometry(scene,geom);
// rtcReleaseGeometry(geom);
// meshes.push_back (std::move (sphere));
// return geomID;
// }
}
void initializeClothPositions (collide2::ClothModel & cloth) {
sim_collisions.clear();
for (size_t i=0; i<NX; ++i) {
for (size_t j=0; j<NZ; ++j) {
cloth.x_0_[NX*i+j].x = -(.5f*width) + (float)i*(width/(float)(NX-1));
cloth.x_0_[NX*i+j].y = +1.5f;
cloth.x_0_[NX*i+j].z = -(.5f*height) + (float)j*(height/(float)(NZ-1));
}
}
cloth.x_ = cloth.x_0_;
cloth.x_old_ = cloth.x_0_;
cloth.x_last_ = cloth.x_0_;
collide2::vec_t nullvec(0.f, 0.f, 0.f);
std::fill (cloth.v_.begin (), cloth.v_.end (), nullvec);
cur_time = 0;
cloth.clearCollisionConstraints();
}
unsigned int createClothSheet (RTCScene scene)
{
std::unique_ptr<collide2::ClothModel> cloth (new collide2::ClothModel());
cloth->x_0_.resize (NX*NZ);
cloth->x_.resize (NX*NZ);
cloth->x_old_.resize (NX*NZ);
cloth->x_last_.resize (NX*NZ);
collide2::vec_t nullvec(0.f, 0.f, 0.f);
collide2::vec_t gravity(0.f, -9.8f, 0.f);
cloth->v_.resize (NX*NZ, nullvec);
cloth->a_.resize (NX*NZ, gravity);
cloth->m_.resize (NX*NZ, m);
cloth->m_inv_.resize (NX*NZ, 1.f / m);
cloth->tris_.resize (2*(NX-1)*(NZ-1));
initializeClothPositions (*cloth);
// init topology
for (size_t i=0; i<NX-1; ++i) {
for (size_t j=0; j<NZ-1; ++j) {
cloth->tris_[2*(i*(NZ-1)+j)].v0 = i*NZ+j;
cloth->tris_[2*(i*(NZ-1)+j)].v1 = i*NZ+j+1;
cloth->tris_[2*(i*(NZ-1)+j)].v2 = (i+1)*NZ+j+1;
cloth->tris_[2*(i*(NZ-1)+j)+1].v0 = (i+1)*NZ+j+1;
cloth->tris_[2*(i*(NZ-1)+j)+1].v1 = (i+1)*NZ+j;
cloth->tris_[2*(i*(NZ-1)+j)+1].v2 = i*NZ+j;
}
}
cloth->k_stretch_ = ks;
cloth->k_damp_ = damping;
// set distance constraints
for (size_t vID=0; vID<NX*NZ; ++vID) {
size_t i = vID/NZ;
size_t j = vID%NZ;
std::vector<size_t> sIDs;
if (i<NX-1) sIDs.push_back (vID+NZ);
if (j<NZ-1) sIDs.push_back (vID+1);
if (i<NX-1) {
if (j<NZ-1) {
sIDs.push_back (vID+NZ+1);
}
}
if (i>0) {
if (j<NZ-1) {
sIDs.push_back (vID-NZ+1);
}
}
for (auto id : sIDs) {
auto c = new collide2::DistanceConstraint ();
c->initConstraint (*cloth, vID, id);
cloth->m_constraints_.push_back (c);
}
}
// fix corners
// cloth->m_[0] = 0.f;
// cloth->m_[(NX-1)*NZ] = 0.f;
// cloth->m_[(NX-1)*NZ + NZ-1] = 0.f;
// cloth->m_[NZ-1] = 0.f;
// cloth->m_inv_[0] = 0.f;
// cloth->m_inv_[(NX-1)*NZ] = 0.f;
// cloth->m_inv_[(NX-1)*NZ + NZ-1] = 0.f;
// cloth->m_inv_[NZ-1] = 0.f;
// cloth->a_[0].y = 0.f;
// cloth->a_[(NX-1)*NZ].y = 0.f;
// cloth->a_[(NX-1)*NZ + NZ-1].y = 0.f;
// cloth->a_[NZ-1].y = 0.f;
// if (use_user_geometry) {
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_USER);
unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcSetGeometryUserPrimitiveCount(geom, cloth->tris_.size());
rtcSetGeometryUserData(geom,(void*)(size_t)geomID);
rtcSetGeometryBoundsFunction (geom, triangle_bounds_func, nullptr);
rtcSetGeometryIntersectFunction(geom, triangle_intersect_func);
rtcCommitGeometry(geom);
rtcReleaseGeometry(geom);
meshes.push_back (std::move (cloth));
return geomID;
// } else {
// RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
// rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, cloth->x_.data(), 0, sizeof(collide2::vec_t), cloth->x_.size());
// rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX , 0, RTC_FORMAT_UINT3, cloth->tris_.data(), 0, sizeof(Triangle), cloth->tris_.size());
// rtcCommitGeometry(geom);
// unsigned int geomID = rtcAttachGeometry(scene,geom);
// rtcReleaseGeometry(geom);
// meshes.push_back (std::move (cloth));
// return geomID;
// }
}
collide2::CollisionConstraint * makeCollisionConstraint (RTCScene scene, unsigned qID, unsigned cGeomID, unsigned cPrimID)
{
auto x0 = meshes[cGeomID]->x_[meshes[cGeomID]->tris_[cPrimID].v0];
auto x1 = meshes[cGeomID]->x_[meshes[cGeomID]->tris_[cPrimID].v1];
auto x2 = meshes[cGeomID]->x_[meshes[cGeomID]->tris_[cPrimID].v2];
collide2::vec_t e0, e1;
e0.x = x1.x - x0.x;
e0.y = x1.y - x0.y;
e0.z = x1.z - x0.z;
e1.x = x2.x - x1.x;
e1.y = x2.y - x1.y;
e1.z = x2.z - x1.z;
auto collNorm = normalize (cross (e0, e1));
auto c = new collide2::CollisionConstraint ();
c->initConstraint (qID, x0, collNorm, collDelta);
return c;
}
void addCollisionConstraints (RTCScene scene)
{
auto & cloth = (collide2::ClothModel &) (*meshes[clothID]);
cloth.clearCollisionConstraints();
for (auto const & coll : sim_collisions) {
auto & c0 = coll.first;
auto & c1 = coll.second;
// throw out self collisions for now
if (clothID == c0.first && clothID == c1.first) continue;
// push back cloth vertex constraints if not fixed
if (clothID == c1.first) {
if (cloth.m_inv_[cloth.tris_[c1.second].v0] != 0) {
auto c = makeCollisionConstraint (scene, cloth.tris_[c1.second].v0, c0.first, c0.second);
cloth.c_constraints_.push_back (c);
}
if (cloth.m_inv_[cloth.tris_[c1.second].v1] != 0) {
auto c = makeCollisionConstraint (scene, cloth.tris_[c1.second].v1, c0.first, c0.second);
cloth.c_constraints_.push_back (c);
}
if (cloth.m_inv_[cloth.tris_[c1.second].v2] != 0) {
auto c = makeCollisionConstraint (scene, cloth.tris_[c1.second].v2, c0.first, c0.second);
cloth.c_constraints_.push_back (c);
}
}
}
}
void updateScene ()
{
auto & cloth = (collide2::ClothModel &) (*meshes[clothID]);
collide2::updatePositions (cloth, h);
rtcUpdateGeometryBuffer(rtcGetGeometry(g_scene, clothID), RTC_BUFFER_TYPE_VERTEX, 0);
rtcCommitGeometry(rtcGetGeometry(g_scene, clothID));
rtcCommitScene(g_scene);
// sim_collisions.clear();
double t0 = getSeconds();
rtcCollide(g_scene,g_scene,CollideFunc,&sim_collisions);
double t1 = getSeconds();
total_collision_time += t1-t0;
addCollisionConstraints (g_scene);
collide2::constrainPositions (cloth, h, nIters);
collide2::updateVelocities (cloth, h);
rtcUpdateGeometryBuffer(rtcGetGeometry(g_scene, clothID), RTC_BUFFER_TYPE_VERTEX, 0);
rtcCommitGeometry(rtcGetGeometry(g_scene, clothID));
rtcCommitScene(g_scene);
++cur_time;
}
/* task that renders a single screen tile */
Vec3fa renderPixelStandard(float x, float y, const ISPCCamera& camera)
{
/* initialize ray */
Ray ray;
ray.org = Vec3ff(camera.xfm.p);
ray.dir = Vec3ff(normalize(x*camera.xfm.l.vx + y*camera.xfm.l.vy + camera.xfm.l.vz));
ray.tnear() = 0.0f;
ray.tfar = inf;
ray.geomID = RTC_INVALID_GEOMETRY_ID;
ray.primID = RTC_INVALID_GEOMETRY_ID;
ray.mask = -1;
ray.time() = 0.0f;
/* intersect ray with scene */
RTCIntersectContext context;
rtcInitIntersectContext(&context);
rtcIntersect1(g_scene,&context,RTCRayHit_(ray));
/* shade background black */
if (ray.geomID == RTC_INVALID_GEOMETRY_ID) {
return Vec3fa(0.0f);
}
/* shade all rays that hit something */
Vec3fa color(0,0,0);
color = Vec3fa(1.0f,0.0f,0.0f);
if (ray.geomID == clothID) {
color = Vec3fa(0.0f,1.0f,0.0f);
}
return color*abs(dot(neg(ray.dir),normalize(ray.Ng)));
}
/* renders a single screen tile */
void renderTileStandard(int taskIndex,
int threadIndex,
int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera,
const int numTilesX,
const int numTilesY)
{
const int t = taskIndex;
const unsigned int tileY = t / numTilesX;
const unsigned int tileX = t - tileY * numTilesX;
const unsigned int x0 = tileX * TILE_SIZE_X;
const unsigned int x1 = min(x0+TILE_SIZE_X,width);
const unsigned int y0 = tileY * TILE_SIZE_Y;
const unsigned int y1 = min(y0+TILE_SIZE_Y,height);
for (unsigned int y=y0; y<y1; y++) for (unsigned int x=x0; x<x1; x++)
{
Vec3fa color = renderPixelStandard((float)x,(float)y,camera);
/* write color to framebuffer */
unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f));
unsigned int g = (unsigned int) (255.0f * clamp(color.y,0.0f,1.0f));
unsigned int b = (unsigned int) (255.0f * clamp(color.z,0.0f,1.0f));
pixels[y*width+x] = (b << 16) + (g << 8) + r;
}
}
/* task that renders a single screen tile */
void renderTileTask (int taskIndex, int threadIndex, int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera,
const int numTilesX,
const int numTilesY)
{
renderTileStandard(taskIndex,threadIndex,pixels,width,height,time,camera,numTilesX,numTilesY);
}
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
g_scene = rtcNewScene(g_device);
rtcSetSceneBuildQuality(g_scene,RTC_BUILD_QUALITY_LOW);
// createGroundPlane (g_scene);
createTriangulatedSphere(g_scene,Vec3fa(0, 0., 0),1.f);
clothID = createClothSheet (g_scene);
rtcCommitScene (g_scene);
/* set error handler */
rtcSetDeviceErrorFunction(g_device,error_handler,nullptr);
}
extern "C" void renderFrameStandard (int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera)
{
/* render image */
const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
const int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
parallel_for(size_t(0),size_t(numTilesX*numTilesY),[&](const range<size_t>& range) {
const int threadIndex = (int)TaskScheduler::threadIndex();
for (size_t i=range.begin(); i<range.end(); i++)
renderTileTask((int)i,threadIndex,pixels,width,height,time,camera,numTilesX,numTilesY);
});
}
/* called by the C++ code to render */
extern "C" void device_render (int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera)
{
if (!pause) updateScene();
//else PRINT(cur_time);
if (benchmark && cur_time == 128) {
std::cout << "collision time = " << 1000.0f*total_collision_time << " ms" << std::endl;
exit(0);
}
}
/* called by the C++ code for cleanup */
extern "C" void device_cleanup ()
{
rtcReleaseScene (g_scene); g_scene = nullptr;
rtcReleaseDevice(g_device); g_device = nullptr;
}
} // namespace embree
|