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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "interpolation_device.h"
#include "../common/tutorial/optics.h"
namespace embree {
//#define FORCE_FIXED_EDGE_TESSELLATION
#define FIXED_EDGE_TESSELLATION_VALUE 16
#define MAX_EDGE_LEVEL 64.0f
#define MIN_EDGE_LEVEL 4.0f
#define LEVEL_FACTOR 128.0f
/* scene data */
RTCScene g_scene = nullptr;
TutorialData data;
unsigned int triCubeID, quadCubeID;
#define NUM_VERTICES 8
__aligned(16) float cube_vertices[8][4] =
{
{ -1.0f, -1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, 1.0f, 0.0f },
{ -1.0f, -1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, 1.0f, 0.0f }
};
__aligned(16) float cube_vertex_colors[8][4] =
{
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 1.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
{ 0.0f, 1.0f, 1.0f, 0.0f }
};
__aligned(16) float cube_vertex_crease_weights[8] = {
inf, inf,inf, inf, inf, inf, inf, inf
};
__aligned(16) unsigned int cube_vertex_crease_indices[8] = {
0,1,2,3,4,5,6,7
};
__aligned(16) float cube_edge_crease_weights[12] = {
inf, inf, inf, inf, inf, inf, inf, inf, inf, inf, inf, inf
};
__aligned(16) unsigned int cube_edge_crease_indices[24] =
{
0,1, 1,2, 2,3, 3,0,
4,5, 5,6, 6,7, 7,4,
0,4, 1,5, 2,6, 3,7,
};
#define NUM_QUAD_INDICES 24
#define NUM_QUAD_FACES 6
unsigned int cube_quad_indices[24] = {
0, 4, 5, 1,
1, 5, 6, 2,
2, 6, 7, 3,
0, 3, 7, 4,
4, 7, 6, 5,
0, 1, 2, 3,
};
unsigned int cube_quad_faces[6] = {
4, 4, 4, 4, 4, 4
};
#define NUM_TRI_INDICES 36
#define NUM_TRI_FACES 12
unsigned int cube_tri_indices[36] = {
1, 4, 5, 0, 4, 1,
2, 5, 6, 1, 5, 2,
3, 6, 7, 2, 6, 3,
4, 3, 7, 0, 3, 4,
5, 7, 6, 4, 7, 5,
3, 1, 2, 0, 1, 3
};
unsigned int cube_tri_faces[12] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
};
#define NUM_HAIR_VERTICES 4
__aligned(16) float hair_vertices[4][4] =
{
{ 0.0f, 0.0f, 0.0f, 0.1f },
{ 0.5f, 1.0f, 0.0f, 0.1f },
{ 0.0f, 2.0f, -0.5f, 0.1f },
{ 0.0f, 3.0f, 0.0f, 0.1f }
};
__aligned(16) float hair_vertex_colors[4][4] =
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
};
unsigned int hair_indices[1] = {
0
};
inline float updateEdgeLevel(const Vec3fa& cam_pos, Vec3fa* vtx, unsigned int* indices, const unsigned int e0, const unsigned int e1)
{
const Vec3fa v0 = vtx[indices[e0]];
const Vec3fa v1 = vtx[indices[e1]];
const Vec3fa edge = v1-v0;
const Vec3fa P = 0.5f*(v1+v0);
const Vec3fa dist = cam_pos - P;
const float level = max(min(LEVEL_FACTOR*(0.5f*length(edge)/length(dist)),MAX_EDGE_LEVEL),MIN_EDGE_LEVEL);
return level;
}
/* adds a subdiv cube to the scene */
unsigned int addTriangleSubdivCube (RTCScene scene_i, const Vec3fa& pos)
{
RTCGeometry geom = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_SUBDIVISION);
//rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, cube_vertices, 0, sizeof(Vec3fa ), NUM_VERTICES);
Vec3fa* vtx = (Vec3fa*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), NUM_VERTICES);
for (unsigned int i=0; i<NUM_VERTICES; i++) vtx[i] = Vec3fa(cube_vertices[i][0]+pos.x,cube_vertices[i][1]+pos.y,cube_vertices[i][2]+pos.z);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, cube_tri_indices, 0, sizeof(unsigned int), NUM_TRI_INDICES);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_FACE, 0, RTC_FORMAT_UINT, cube_tri_faces, 0, sizeof(unsigned int), NUM_TRI_FACES);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_EDGE_CREASE_INDEX, 0, RTC_FORMAT_UINT2, cube_edge_crease_indices, 0, 2*sizeof(unsigned int), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT, 0, RTC_FORMAT_FLOAT, cube_edge_crease_weights, 0, sizeof(float), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX, 0, RTC_FORMAT_UINT, cube_vertex_crease_indices, 0, sizeof(unsigned int), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT, 0, RTC_FORMAT_FLOAT, cube_vertex_crease_weights, 0, sizeof(float), 0);
rtcSetGeometryVertexAttributeCount(geom,1);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT3, cube_vertex_colors, 0, sizeof(Vec3fa), NUM_VERTICES);
float* level = (float*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_LEVEL, 0, RTC_FORMAT_FLOAT, sizeof(float), NUM_TRI_INDICES);
for (unsigned int i=0; i<NUM_TRI_INDICES; i++) level[i] = FIXED_EDGE_TESSELLATION_VALUE;
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene_i, geom);
rtcReleaseGeometry(geom);
return geomID;
}
void setTriangleSubdivCubeLevels (RTCGeometry geom, const Vec3fa& cam_pos)
{
Vec3fa* vtx = (Vec3fa*) rtcGetGeometryBufferData(geom, RTC_BUFFER_TYPE_VERTEX, 0);
if (vtx == nullptr) return;
float* level = (float*) rtcGetGeometryBufferData(geom, RTC_BUFFER_TYPE_LEVEL, 0);
if (level == nullptr) return;
for (unsigned int i=0; i<NUM_TRI_INDICES; i+=3)
{
level[i+0] = updateEdgeLevel(cam_pos, vtx, cube_tri_indices, i+0, i+1);
level[i+1] = updateEdgeLevel(cam_pos, vtx, cube_tri_indices, i+1, i+2);
level[i+2] = updateEdgeLevel(cam_pos, vtx, cube_tri_indices, i+2, i+0);
}
rtcUpdateGeometryBuffer(geom, RTC_BUFFER_TYPE_LEVEL, 0);
rtcCommitGeometry(geom);
}
/* adds a subdiv cube to the scene */
unsigned int addQuadSubdivCube (RTCScene scene_i, const Vec3fa& pos)
{
RTCGeometry geom = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_SUBDIVISION);
//rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, cube_vertices, 0, sizeof(Vec3fa ), NUM_VERTICES);
Vec3fa* vtx = (Vec3fa*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), NUM_VERTICES);
for (unsigned int i=0; i<NUM_VERTICES; i++) vtx[i] = Vec3fa(cube_vertices[i][0]+pos.x,cube_vertices[i][1]+pos.y,cube_vertices[i][2]+pos.z);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, cube_quad_indices, 0, sizeof(unsigned int), NUM_QUAD_INDICES);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_FACE, 0, RTC_FORMAT_UINT, cube_quad_faces, 0, sizeof(unsigned int), NUM_QUAD_FACES);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_EDGE_CREASE_INDEX, 0, RTC_FORMAT_UINT2, cube_edge_crease_indices, 0, 2*sizeof(unsigned int), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT, 0, RTC_FORMAT_FLOAT, cube_edge_crease_weights, 0, sizeof(float), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX, 0, RTC_FORMAT_UINT, cube_vertex_crease_indices, 0, sizeof(unsigned int), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT, 0, RTC_FORMAT_FLOAT, cube_vertex_crease_weights, 0, sizeof(float), 0);
rtcSetGeometryVertexAttributeCount(geom,1);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT3, cube_vertex_colors, 0, sizeof(Vec3fa), NUM_VERTICES);
float* level = (float*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_LEVEL, 0, RTC_FORMAT_FLOAT, sizeof(float), NUM_QUAD_INDICES);
for (unsigned int i=0; i<NUM_QUAD_INDICES; i++) level[i] = FIXED_EDGE_TESSELLATION_VALUE;
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene_i, geom);
rtcReleaseGeometry(geom);
return geomID;
}
void setQuadSubdivCubeLevels (RTCGeometry geom, const Vec3fa& cam_pos)
{
Vec3fa* vtx = (Vec3fa*) rtcGetGeometryBufferData(geom, RTC_BUFFER_TYPE_VERTEX, 0);
if (vtx == nullptr) return;
float* level = (float*) rtcGetGeometryBufferData(geom, RTC_BUFFER_TYPE_LEVEL, 0);
if (level == nullptr) return;
for (unsigned int i=0; i<NUM_QUAD_INDICES; i+=4)
{
level[i+0] = updateEdgeLevel(cam_pos, vtx, cube_quad_indices, i+0, i+1);
level[i+1] = updateEdgeLevel(cam_pos, vtx, cube_quad_indices, i+1, i+2);
level[i+2] = updateEdgeLevel(cam_pos, vtx, cube_quad_indices, i+2, i+3);
level[i+3] = updateEdgeLevel(cam_pos, vtx, cube_quad_indices, i+3, i+0);
}
rtcUpdateGeometryBuffer(geom, RTC_BUFFER_TYPE_LEVEL, 0);
rtcCommitGeometry(geom);
}
/* adds a triangle cube to the scene */
unsigned int addTriangleCube (RTCScene scene_i, const Vec3fa& pos)
{
RTCGeometry geom = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
//rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, cube_vertices, 0, sizeof(Vec3fa ), NUM_VERTICES);
Vec3fa* vtx = (Vec3fa*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), NUM_VERTICES);
for (unsigned int i=0; i<NUM_VERTICES; i++) vtx[i] = Vec3fa(cube_vertices[i][0]+pos.x,cube_vertices[i][1]+pos.y,cube_vertices[i][2]+pos.z);
rtcSetGeometryVertexAttributeCount(geom,1);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, cube_tri_indices, 0, 3*sizeof(unsigned int), NUM_TRI_INDICES/3);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT3, cube_vertex_colors, 0, sizeof(Vec3fa), NUM_VERTICES);
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene_i, geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* adds a quad cube to the scene */
unsigned int addQuadCube (RTCScene scene_i, const Vec3fa& pos)
{
RTCGeometry geom = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_QUAD);
//rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, cube_vertices, 0, sizeof(Vec3fa ), NUM_VERTICES);
Vec3fa* vtx = (Vec3fa*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), NUM_VERTICES);
for (unsigned int i=0; i<NUM_VERTICES; i++) vtx[i] = Vec3fa(cube_vertices[i][0]+pos.x,cube_vertices[i][1]+pos.y,cube_vertices[i][2]+pos.z);
rtcSetGeometryVertexAttributeCount(geom,1);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT4, cube_quad_indices, 0, 4*sizeof(unsigned int), NUM_QUAD_INDICES/4);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT3, cube_vertex_colors, 0, sizeof(Vec3fa), NUM_VERTICES);
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene_i, geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* add curve geometry */
unsigned int addCurve (RTCScene scene, const Vec3fa& pos)
{
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE);
//rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, hair_vertices, 0, sizeof(Vec3fa), NUM_HAIR_VERTICES);
Vec3ff* vtx = (Vec3ff*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT4, sizeof(Vec3ff), NUM_HAIR_VERTICES);
for (unsigned int i=0; i<NUM_HAIR_VERTICES; i++) {
vtx[i].x = hair_vertices[i][0]+pos.x;
vtx[i].y = hair_vertices[i][1]+pos.y;
vtx[i].z = hair_vertices[i][2]+pos.z;
vtx[i].w = hair_vertices[i][3];
}
rtcSetGeometryVertexAttributeCount(geom,1);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, hair_indices, 0, sizeof(unsigned int), 1);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT3, hair_vertex_colors, 0, sizeof(Vec3fa), NUM_HAIR_VERTICES);
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene, geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* adds a ground plane to the scene */
unsigned int addGroundPlane (RTCScene scene_i)
{
/* create a triangulated plane with 2 triangles and 4 vertices */
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
/* set vertices */
Vertex* vertices = (Vertex*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vertex), 4);
vertices[0].x = -10; vertices[0].y = -2; vertices[0].z = -10;
vertices[1].x = -10; vertices[1].y = -2; vertices[1].z = +10;
vertices[2].x = +10; vertices[2].y = -2; vertices[2].z = -10;
vertices[3].x = +10; vertices[3].y = -2; vertices[3].z = +10;
/* set triangles */
Triangle* triangles = (Triangle*) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(Triangle), 2);
triangles[0].v0 = 0; triangles[0].v1 = 1; triangles[0].v2 = 2;
triangles[1].v0 = 1; triangles[1].v1 = 3; triangles[1].v2 = 2;
rtcCommitGeometry(geom);
unsigned int geomID = rtcAttachGeometry(scene_i, geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* called by the C++ code for initialization */
extern "C" void device_init (char* cfg)
{
/* create scene */
TutorialData_Constructor(&data);
g_scene = data.scene = rtcNewScene(g_device);
/* add ground plane */
addGroundPlane(g_scene);
/* add cubes */
addCurve(g_scene,Vec3fa(4.0f,-1.0f,-3.5f));
quadCubeID = addQuadSubdivCube(g_scene,Vec3fa(4.0f,0.0f,0.0f));
triCubeID = addTriangleSubdivCube(g_scene,Vec3fa(4.0f,0.0f,3.5f));
addTriangleCube(g_scene,Vec3fa(0.0f,0.0f,-3.0f));
addQuadCube(g_scene,Vec3fa(0.0f,0.0f,3.0f));
/* commit changes to scene */
rtcCommitScene (g_scene);
}
/* task that renders a single screen tile */
Vec3fa renderPixel(const TutorialData& data, float x, float y, const ISPCCamera& camera, RayStats& stats)
{
RTCIntersectContext context;
rtcInitIntersectContext(&context);
/* initialize ray */
Ray ray(Vec3fa(camera.xfm.p), Vec3fa(normalize(x*camera.xfm.l.vx + y*camera.xfm.l.vy + camera.xfm.l.vz)), 0.0f, inf);
/* intersect ray with scene */
rtcIntersect1(data.scene,&context,RTCRayHit_(ray));
RayStats_addRay(stats);
/* shade pixels */
Vec3fa color = Vec3fa(0.0f);
if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
{
/* interpolate diffuse color */
Vec3fa diffuse = Vec3fa(1.0f,0.0f,0.0f);
if (ray.geomID > 0)
{
auto geomID = ray.geomID; {
rtcInterpolate0(rtcGetGeometry(data.scene,geomID),ray.primID,ray.u,ray.v,RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE,0,&diffuse.x,3);
}
//return diffuse;
diffuse = 0.5f*diffuse;
}
/* calculate smooth shading normal */
Vec3fa Ng = ray.Ng;
if (ray.geomID == 2 || ray.geomID == 3) {
Vec3fa dPdu,dPdv;
auto geomID = ray.geomID; {
rtcInterpolate1(rtcGetGeometry(data.scene,geomID),ray.primID,ray.u,ray.v,RTC_BUFFER_TYPE_VERTEX,0,nullptr,&dPdu.x,&dPdv.x,3);
}
//return dPdu;
Ng = cross(dPdu,dPdv);
}
Ng = normalize(Ng);
color = color + diffuse*0.5f;
Vec3fa lightDir = normalize(Vec3fa(-1,-1,-1));
/* initialize shadow ray */
Ray shadow(ray.org + ray.tfar*ray.dir, neg(lightDir), 0.001f, inf);
/* trace shadow ray */
rtcOccluded1(data.scene,&context,RTCRay_(shadow));
RayStats_addShadowRay(stats);
/* add light contribution */
if (shadow.tfar >= 0.0f) {
Vec3fa r = normalize(reflect(ray.dir,Ng));
float s = pow(clamp(dot(r,lightDir),0.0f,1.0f),10.0f);
float d = clamp(-dot(lightDir,Ng),0.0f,1.0f);
color = color + diffuse*d + 0.5f*Vec3fa(s);
}
}
return color;
}
void renderPixelWrite(const TutorialData& data,
int x, int y,
int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera,
RayStats& stats)
{
/* calculate pixel color */
Vec3fa color = renderPixel(data,(float)x,(float)y,camera,stats);
/* write color to framebuffer */
unsigned int r = (unsigned int) (255.0f * clamp(color.x,0.0f,1.0f));
unsigned int g = (unsigned int) (255.0f * clamp(color.y,0.0f,1.0f));
unsigned int b = (unsigned int) (255.0f * clamp(color.z,0.0f,1.0f));
pixels[y*width+x] = (b << 16) + (g << 8) + r;
}
/* task that renders a single screen tile */
void renderTileTask (int taskIndex, int threadIndex, int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera,
const int numTilesX,
const int numTilesY)
{
const unsigned int tileY = taskIndex / numTilesX;
const unsigned int tileX = taskIndex - tileY * numTilesX;
const unsigned int x0 = tileX * TILE_SIZE_X;
const unsigned int x1 = min(x0+TILE_SIZE_X,width);
const unsigned int y0 = tileY * TILE_SIZE_Y;
const unsigned int y1 = min(y0+TILE_SIZE_Y,height);
for (unsigned int y=y0; y<y1; y++) for (unsigned int x=x0; x<x1; x++)
{
renderPixelWrite(data,x,y,pixels,width,height,time,camera,g_stats[threadIndex]);
}
}
extern "C" void renderFrameStandard (int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera)
{
const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
const int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
parallel_for(size_t(0),size_t(numTilesX*numTilesY),[&](const range<size_t>& range) {
const int threadIndex = (int)TaskScheduler::threadIndex();
for (size_t i=range.begin(); i<range.end(); i++)
renderTileTask((int)i,threadIndex,pixels,width,height,time,camera,numTilesX,numTilesY);
});
}
/* called by the C++ code to render */
extern "C" void device_render (int* pixels,
const unsigned int width,
const unsigned int height,
const float time,
const ISPCCamera& camera)
{
#if !defined(FORCE_FIXED_EDGE_TESSELLATION)
setQuadSubdivCubeLevels (rtcGetGeometry(g_scene, quadCubeID), camera.xfm.p);
setTriangleSubdivCubeLevels (rtcGetGeometry(g_scene, triCubeID), camera.xfm.p);
#endif
rtcCommitScene(g_scene);
}
/* called by the C++ code for cleanup */
extern "C" void device_cleanup ()
{
TutorialData_Destructor(&data);
}
} // namespace embree
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