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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "../common/tutorial/tutorial_device.isph"
#include "../common/tutorial/optics.isph"
#include "../common/math/random_sampler.isph"
#define NUM_POINTS 512
struct TutorialData
{
RTCScene g_scene;
uniform Vec3f* uniform point_colors;
};
inline void TutorialData_Constructor(uniform TutorialData* uniform This)
{
This->g_scene = NULL;
This->point_colors = uniform new uniform Vec3f[NUM_POINTS];
}
inline void TutorialData_Destructor(uniform TutorialData* uniform This)
{
rtcReleaseScene (This->g_scene); This->g_scene = NULL;
delete[] This->point_colors; This->point_colors = NULL;
}
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