File: instance_array_intersector.cpp

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#include "instance_array_intersector.h"
#include "../common/scene.h"
#include "../common/instance_stack.h"

#include <mutex>

namespace embree
{
  namespace isa
  {
    void InstanceArrayIntersector1::intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)
    {
      InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      if ((ray.mask & instance->mask) == 0) 
        return;
#endif

      RTCRayQueryContext* user_context = context->user;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        const AffineSpace3fa world2local = instance->getWorld2Local(prim.primID_);
        const Vec3ff ray_org = ray.org;
        const Vec3ff ray_dir = ray.dir;
        ray.org = Vec3ff(xfmPoint(world2local, ray_org), ray.tnear());
        ray.dir = Vec3ff(xfmVector(world2local, ray_dir), ray.time());
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.intersect((RTCRayHit&)ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        instance_id_stack::pop(user_context);
      }
    }
    
    bool InstanceArrayIntersector1::occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)
    {
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return false;
      
      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      if ((ray.mask & instance->mask) == 0) 
        return false;
#endif
      
      RTCRayQueryContext* user_context = context->user;
      bool occluded = false;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        const AffineSpace3fa world2local = instance->getWorld2Local(prim.primID_);
        Accel* object = instance->getObject(prim.primID_);
        const Vec3ff ray_org = ray.org;
        const Vec3ff ray_dir = ray.dir;
        ray.org = Vec3ff(xfmPoint(world2local, ray_org), ray.tnear());
        ray.dir = Vec3ff(xfmVector(world2local, ray_dir), ray.time());
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.occluded((RTCRay&)ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        occluded = ray.tfar < 0.0f;
        instance_id_stack::pop(user_context);
      }
      return occluded;
    }
    
    bool InstanceArrayIntersector1::pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
    {
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return false;

      const AffineSpace3fa local2world = instance->getLocal2World(prim.primID_);
      const AffineSpace3fa world2local = instance->getWorld2Local(prim.primID_);
      float similarityScale = 0.f;
      const bool similtude = context->query_type == POINT_QUERY_TYPE_SPHERE
                           && similarityTransform(world2local, &similarityScale);
      assert((similtude && similarityScale > 0) || !similtude);

      if (likely(instance_id_stack::push(context->userContext, prim.instID_, prim.primID_, world2local, local2world)))
      {
        PointQuery query_inst;
        query_inst.time = query->time;
        query_inst.p = xfmPoint(world2local, query->p); 
        query_inst.radius = query->radius * similarityScale;

        PointQueryContext context_inst(
          (Scene*)object, 
          context->query_ws, 
          similtude ? POINT_QUERY_TYPE_SPHERE : POINT_QUERY_TYPE_AABB,
          context->func,
          context->userContext,
          similarityScale,
          context->userPtr);

        bool changed = object->intersectors.pointQuery(&query_inst, &context_inst);
        instance_id_stack::pop(context->userContext);
        return changed;
      }
      return false;
    }

    void InstanceArrayIntersector1MB::intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)
    {
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      if ((ray.mask & instance->mask) == 0) 
        return;
#endif
      
      RTCRayQueryContext* user_context = context->user;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        const AffineSpace3fa world2local = instance->getWorld2Local(prim.primID_, ray.time());
        const Vec3ff ray_org = ray.org;
        const Vec3ff ray_dir = ray.dir;
        ray.org = Vec3ff(xfmPoint(world2local, ray_org), ray.tnear());
        ray.dir = Vec3ff(xfmVector(world2local, ray_dir), ray.time());
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.intersect((RTCRayHit&)ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        instance_id_stack::pop(user_context);
      }
    }
    
    bool InstanceArrayIntersector1MB::occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)
    {
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return false;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      if ((ray.mask & instance->mask) == 0) 
        return false;
#endif
      
      RTCRayQueryContext* user_context = context->user;
      bool occluded = false;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        const AffineSpace3fa world2local = instance->getWorld2Local(prim.primID_, ray.time());
        const Vec3ff ray_org = ray.org;
        const Vec3ff ray_dir = ray.dir;
        ray.org = Vec3ff(xfmPoint(world2local, ray_org), ray.tnear());
        ray.dir = Vec3ff(xfmVector(world2local, ray_dir), ray.time());
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.occluded((RTCRay&)ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        occluded = ray.tfar < 0.0f;
        instance_id_stack::pop(user_context);      
      }
      return occluded;
    }
    
    bool InstanceArrayIntersector1MB::pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
    {
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return false;

      const AffineSpace3fa local2world = instance->getLocal2World(prim.primID_, query->time);
      const AffineSpace3fa world2local = instance->getWorld2Local(prim.primID_, query->time);
      float similarityScale = 0.f;
      const bool similtude = context->query_type == POINT_QUERY_TYPE_SPHERE
                           && similarityTransform(world2local, &similarityScale);

      if (likely(instance_id_stack::push(context->userContext, prim.instID_, prim.primID_, world2local, local2world)))
      {
        PointQuery query_inst;
        query_inst.time = query->time;
        query_inst.p = xfmPoint(world2local, query->p); 
        query_inst.radius = query->radius * similarityScale;

        PointQueryContext context_inst(
          (Scene*)object, 
          context->query_ws, 
          similtude ? POINT_QUERY_TYPE_SPHERE : POINT_QUERY_TYPE_AABB,
          context->func, 
          context->userContext,
          similarityScale,
          context->userPtr); 

        bool changed = object->intersectors.pointQuery(&query_inst, &context_inst);
        instance_id_stack::pop(context->userContext);
        return changed;
      }
      return false;
    }
    
    template<int K>
    void InstanceArrayIntersectorK<K>::intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const Primitive& prim)
    {
      vbool<K> valid = valid_i;
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      valid &= (ray.mask & instance->mask) != 0;
      if (none(valid)) return;
#endif
        
      RTCRayQueryContext* user_context = context->user;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        const AffineSpace3vf<K> world2local = instance->getWorld2Local(prim.primID_);
        const Vec3vf<K> ray_org = ray.org;
        const Vec3vf<K> ray_dir = ray.dir;
        ray.org = xfmPoint(world2local, ray_org);
        ray.dir = xfmVector(world2local, ray_dir);
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.intersect(valid, ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        instance_id_stack::pop(user_context);
      }
    }

    template<int K>
    vbool<K> InstanceArrayIntersectorK<K>::occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const Primitive& prim)
    {
      vbool<K> valid = valid_i;
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return false;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      valid &= (ray.mask & instance->mask) != 0;
      if (none(valid)) return false;
#endif
        
      RTCRayQueryContext* user_context = context->user;
      vbool<K> occluded = false;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        const AffineSpace3vf<K> world2local = instance->getWorld2Local(prim.primID_);
        const Vec3vf<K> ray_org = ray.org;
        const Vec3vf<K> ray_dir = ray.dir;
        ray.org = xfmPoint(world2local, ray_org);
        ray.dir = xfmVector(world2local, ray_dir);
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.occluded(valid, ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        occluded = ray.tfar < 0.0f;
        instance_id_stack::pop(user_context);
      }
      return occluded;    
    }
    
    template<int K>
    void InstanceArrayIntersectorKMB<K>::intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, RayQueryContext* context, const Primitive& prim)
    {
      vbool<K> valid = valid_i;
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      valid &= (ray.mask & instance->mask) != 0;
      if (none(valid)) return;
#endif
        
      RTCRayQueryContext* user_context = context->user;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        AffineSpace3vf<K> world2local = instance->getWorld2Local<K>(prim.primID_, valid, ray.time());
        const Vec3vf<K> ray_org = ray.org;
        const Vec3vf<K> ray_dir = ray.dir;
        ray.org = xfmPoint(world2local, ray_org);
        ray.dir = xfmVector(world2local, ray_dir);
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.intersect(valid, ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        instance_id_stack::pop(user_context);
      }
    }

    template<int K>
    vbool<K> InstanceArrayIntersectorKMB<K>::occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, RayQueryContext* context, const Primitive& prim)
    {
      vbool<K> valid = valid_i;
      const InstanceArray* instance = context->scene->get<InstanceArray>(prim.instID_);
      Accel* object = instance->getObject(prim.primID_);
      if (!object) return false;

      /* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
      valid &= (ray.mask & instance->mask) != 0;
      if (none(valid)) return false;
#endif
        
      RTCRayQueryContext* user_context = context->user;
      vbool<K> occluded = false;
      if (likely(instance_id_stack::push(user_context, prim.instID_, prim.primID_)))
      {
        AffineSpace3vf<K> world2local = instance->getWorld2Local<K>(prim.primID_, valid, ray.time());
        const Vec3vf<K> ray_org = ray.org;
        const Vec3vf<K> ray_dir = ray.dir;
        ray.org = xfmPoint(world2local, ray_org);
        ray.dir = xfmVector(world2local, ray_dir);
        RayQueryContext newcontext((Scene*)object, user_context, context->args);
        object->intersectors.occluded(valid, ray, &newcontext);
        ray.org = ray_org;
        ray.dir = ray_dir;
        occluded = ray.tfar < 0.0f;
        instance_id_stack::pop(user_context);
      }
      return occluded;
    }

#if defined(__SSE__) || defined(__ARM_NEON)
    template struct InstanceArrayIntersectorK<4>;
    template struct InstanceArrayIntersectorKMB<4>;
#endif
    
#if defined(__AVX__)
    template struct InstanceArrayIntersectorK<8>;
    template struct InstanceArrayIntersectorKMB<8>;
#endif

#if defined(__AVX512F__)
    template struct InstanceArrayIntersectorK<16>;
    template struct InstanceArrayIntersectorKMB<16>;
#endif
  }
}