1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "primitive.h"
namespace embree
{
/* Stores the vertices of M quads in struct of array layout */
template <int M>
struct QuadMv
{
public:
struct Type : public PrimitiveType
{
const char* name() const;
size_t sizeActive(const char* This) const;
size_t sizeTotal(const char* This) const;
size_t getBytes(const char* This) const;
};
static Type type;
public:
/* Returns maximum number of stored quads */
static __forceinline size_t max_size() { return M; }
/* Returns required number of primitive blocks for N primitives */
static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
public:
/* Default constructor */
__forceinline QuadMv() {}
/* Construction from vertices and IDs */
__forceinline QuadMv(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const vuint<M>& geomIDs, const vuint<M>& primIDs)
: v0(v0), v1(v1), v2(v2), v3(v3), geomIDs(geomIDs), primIDs(primIDs) {}
/* Returns a mask that tells which quads are valid */
__forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
/* Returns true if the specified quad is valid */
__forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
/* Returns the number of stored quads */
__forceinline size_t size() const { return bsf(~movemask(valid())); }
/* Returns the geometry IDs */
__forceinline vuint<M>& geomID() { return geomIDs; }
__forceinline const vuint<M>& geomID() const { return geomIDs; }
__forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
/* Returns the primitive IDs */
__forceinline vuint<M> primID() { return primIDs; }
__forceinline const vuint<M> primID() const { return primIDs; }
__forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
/* Calculate the bounds of the quads */
__forceinline BBox3fa bounds() const
{
Vec3vf<M> lower = min(v0,v1,v2,v3);
Vec3vf<M> upper = max(v0,v1,v2,v3);
vbool<M> mask = valid();
lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
}
/* Non temporal store */
__forceinline static void store_nt(QuadMv* dst, const QuadMv& src)
{
vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
vfloat<M>::store_nt(&dst->v1.x,src.v1.x);
vfloat<M>::store_nt(&dst->v1.y,src.v1.y);
vfloat<M>::store_nt(&dst->v1.z,src.v1.z);
vfloat<M>::store_nt(&dst->v2.x,src.v2.x);
vfloat<M>::store_nt(&dst->v2.y,src.v2.y);
vfloat<M>::store_nt(&dst->v2.z,src.v2.z);
vfloat<M>::store_nt(&dst->v3.x,src.v3.x);
vfloat<M>::store_nt(&dst->v3.y,src.v3.y);
vfloat<M>::store_nt(&dst->v3.z,src.v3.z);
vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
vuint<M>::store_nt(&dst->primIDs,src.primIDs);
}
/* Fill quad from quad list */
__forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
{
vuint<M> vgeomID = -1, vprimID = -1;
Vec3vf<M> v0 = zero, v1 = zero, v2 = zero, v3 = zero;
for (size_t i=0; i<M && begin<end; i++, begin++)
{
const PrimRef& prim = prims[begin];
const unsigned geomID = prim.geomID();
const unsigned primID = prim.primID();
const QuadMesh* __restrict__ const mesh = scene->get<QuadMesh>(geomID);
const QuadMesh::Quad& quad = mesh->quad(primID);
const Vec3fa& p0 = mesh->vertex(quad.v[0]);
const Vec3fa& p1 = mesh->vertex(quad.v[1]);
const Vec3fa& p2 = mesh->vertex(quad.v[2]);
const Vec3fa& p3 = mesh->vertex(quad.v[3]);
vgeomID [i] = geomID;
vprimID [i] = primID;
v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
}
QuadMv::store_nt(this,QuadMv(v0,v1,v2,v3,vgeomID,vprimID));
}
/* Updates the primitive */
__forceinline BBox3fa update(QuadMesh* mesh)
{
BBox3fa bounds = empty;
vuint<M> vgeomID = -1, vprimID = -1;
Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
for (size_t i=0; i<M; i++)
{
if (primID(i) == -1) break;
const unsigned geomId = geomID(i);
const unsigned primId = primID(i);
const QuadMesh::Quad& quad = mesh->quad(primId);
const Vec3fa p0 = mesh->vertex(quad.v[0]);
const Vec3fa p1 = mesh->vertex(quad.v[1]);
const Vec3fa p2 = mesh->vertex(quad.v[2]);
const Vec3fa p3 = mesh->vertex(quad.v[3]);
bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2),BBox3fa(p3)));
vgeomID [i] = geomId;
vprimID [i] = primId;
v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
}
new (this) QuadMv(v0,v1,v2,v3,vgeomID,vprimID);
return bounds;
}
public:
Vec3vf<M> v0; // 1st vertex of the quads
Vec3vf<M> v1; // 2nd vertex of the quads
Vec3vf<M> v2; // 3rd vertex of the quads
Vec3vf<M> v3; // 4th vertex of the quads
private:
vuint<M> geomIDs; // geometry ID
vuint<M> primIDs; // primitive ID
};
template<int M>
typename QuadMv<M>::Type QuadMv<M>::type;
typedef QuadMv<4> Quad4v;
}
|