File: directional_light.cpp

package info (click to toggle)
embree 4.3.3%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 100,656 kB
  • sloc: cpp: 228,918; xml: 40,944; ansic: 2,685; python: 812; sh: 635; makefile: 228; csh: 42
file content (95 lines) | stat: -rw-r--r-- 3,132 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#include "light.h"
#include "../math/sampling.h"
#include "../math/linearspace.h"

namespace embree {

struct DirectionalLight
{
  Light super;      //!< inherited light fields

  LinearSpace3fa frame;   //!< coordinate frame, with vz == direction *towards* the light source
  Vec3fa radiance;   //!< RGB color and intensity of light
  float cosAngle;   //!< Angular limit of the cone light in an easier to use form: cosine of the half angle in radians
  float pdf;        //!< Probability to sample a direction to the light
};

// for very small cones treat as singular light, because float precision is not good enough
#define COS_ANGLE_MAX 0.99999988f


// Implementation
//////////////////////////////////////////////////////////////////////////////

SYCL_EXTERNAL Light_SampleRes DirectionalLight_sample(const Light* super,
                                                                     const DifferentialGeometry& dg,
                                                                     const Vec2f& s)
{
  const DirectionalLight* self = (DirectionalLight*)super;
  Light_SampleRes res;

  res.dir = self->frame.vz;
  res.dist = inf;
  res.pdf = self->pdf;

  if (self->cosAngle < COS_ANGLE_MAX)
    res.dir = self->frame * uniformSampleCone(self->cosAngle, s);

  res.weight = self->radiance; // *pdf/pdf cancel

  return res;
}

SYCL_EXTERNAL Light_EvalRes DirectionalLight_eval(const Light* super,
                                                                 const DifferentialGeometry&,
                                                                 const Vec3fa& dir)
{
  DirectionalLight* self = (DirectionalLight*)super;
  Light_EvalRes res;
  res.dist = inf;

  if (self->cosAngle < COS_ANGLE_MAX && dot(self->frame.vz, dir) > self->cosAngle) {
    res.value = self->radiance * self->pdf;
    res.pdf = self->pdf;
  } else {
    res.value = Vec3fa(0.f);
    res.pdf = 0.f;
  }

  return res;
}


// Exports (called from C++)
//////////////////////////////////////////////////////////////////////////////

//! Set the parameters of an ispc-side DirectionalLight object
extern "C" void DirectionalLight_set(void* super,
                                 const Vec3fa& direction,
                                 const Vec3fa& radiance,
                                 float cosAngle)
{
  DirectionalLight* self = (DirectionalLight*)super;
  self->frame = frame(direction);
  self->radiance = radiance;
  self->cosAngle = cosAngle;
  self->pdf = cosAngle < COS_ANGLE_MAX ? uniformSampleConePDF(cosAngle) : inf;
}

//! Create an ispc-side DirectionalLight object
extern "C" void* DirectionalLight_create()
{
  DirectionalLight* self = (DirectionalLight*) alignedUSMMalloc(sizeof(DirectionalLight),16);
  Light_Constructor(&self->super);
  //self->super.sample = GET_FUNCTION_POINTER(DirectionalLight_sample);
  //self->super.eval = GET_FUNCTION_POINTER(DirectionalLight_eval);
  self->super.type = LIGHT_DIRECTIONAL;

  DirectionalLight_set(self, Vec3fa(0.f, 0.f, 1.f), Vec3fa(1.f), 1.f);
  return self;
}

} // namespace embree