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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "texture.h"
namespace embree
{
bool isPowerOf2 (unsigned int x)
{
while (((x % 2) == 0) && x > 1)
x /= 2;
return (x == 1);
}
static std::map<std::string,std::shared_ptr<Texture>> texture_cache;
void Texture::clearTextureCache() {
texture_cache.clear();
}
Texture::Texture ()
: width(-1), height(-1), format(INVALID), bytesPerTexel(0), width_mask(0), height_mask(0), data(nullptr) {}
Texture::Texture(Ref<Image> img, const std::string fileName)
: width(unsigned(img->width)), height(unsigned(img->height)), format(RGBA8), bytesPerTexel(4), width_mask(0), height_mask(0), data(nullptr), fileName(fileName)
{
width_mask = isPowerOf2(width) ? width-1 : 0;
height_mask = isPowerOf2(height) ? height-1 : 0;
data = alignedUSMMalloc(4*width*height,16);
img->convertToRGBA8((unsigned char*)data);
}
Texture::Texture (unsigned width, unsigned height, const Format format, const char* in)
: width(width), height(height), format(format), bytesPerTexel(getFormatBytesPerTexel(format)), width_mask(0), height_mask(0), data(nullptr)
{
width_mask = isPowerOf2(width) ? width-1 : 0;
height_mask = isPowerOf2(height) ? height-1 : 0;
data = alignedUSMMalloc(bytesPerTexel*width*height,16);
if (in) {
for (size_t i=0; i<bytesPerTexel*width*height; i++)
((char*)data)[i] = in[i];
}
else {
memset(data,0 ,bytesPerTexel*width*height);
}
}
Texture::~Texture () {
alignedUSMFree(data);
}
const char* Texture::format_to_string(const Format format)
{
switch (format) {
case RGBA8 : return "RGBA8";
case RGB8 : return "RGB8";
case FLOAT32: return "FLOAT32";
default : THROW_RUNTIME_ERROR("invalid texture format");
}
}
Texture::Format Texture::string_to_format(const std::string& str)
{
if (str == "RGBA8") return RGBA8;
else if (str == "RGB8") return RGB8;
else if (str == "FLOAT32") return FLOAT32;
else THROW_RUNTIME_ERROR("invalid texture format string");
}
unsigned Texture::getFormatBytesPerTexel(const Format format)
{
switch (format) {
case RGBA8 : return 4;
case RGB8 : return 3;
case FLOAT32: return 4;
default : THROW_RUNTIME_ERROR("invalid texture format");
}
}
/*! read png texture from disk */
std::shared_ptr<Texture> Texture::load(const FileName& fileName)
{
if (texture_cache.find(fileName.str()) != texture_cache.end())
return texture_cache[fileName.str()];
std::shared_ptr<Texture> tex(new Texture(loadImage(fileName),fileName));
return texture_cache[fileName.str()] = tex;
}
}
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