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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#if !defined(ISPC)
#include "../math/sampling.h"
#include "../lights/light.h"
#include "../lights/ambient_light.h"
#include "../lights/directional_light.h"
#include "../lights/point_light.h"
#include "../lights/quad_light.h"
#include "../lights/spot_light.h"
#include "scene.h"
#else
#include "../lights/light.isph"
#endif
#include "../scenegraph/texture.h"
#include "../scenegraph/materials.h"
#if !defined(ISPC)
#define CPPTUTORIAL
#include "../scenegraph/materials.h"
#undef CPPTUTORIAL
namespace embree
{
#endif
struct ISPCTriangle
{
unsigned int v0; /*< first triangle vertex */
unsigned int v1; /*< second triangle vertex */
unsigned int v2; /*< third triangle vertex */
};
struct ISPCQuad
{
unsigned int v0; /*< first triangle vertex */
unsigned int v1; /*< second triangle vertex */
unsigned int v2; /*< third triangle vertex */
unsigned int v3; /*< fourth triangle vertex */
};
struct ISPCHair
{
unsigned int vertex;
unsigned int id;
};
struct ISPCGrid
{
unsigned int startVtxID;
unsigned int lineOffset;
#if !defined(ISPC)
unsigned short resX,resY; // max is a 32k x 32k grid
#else
int16 resX,resY;
#endif
};
enum ISPCType { TRIANGLE_MESH, SUBDIV_MESH, CURVES, INSTANCE, INSTANCE_ARRAY, GROUP, QUAD_MESH, GRID_MESH, POINTS };
struct ISPCGeometry
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCGeometry (ISPCType type) : type(type), geometry(nullptr), materialID(-1), visited(false) {}
~ISPCGeometry () { if (geometry) rtcReleaseGeometry(geometry); }
#endif
ISPCType type;
RTCGeometry geometry;
unsigned int materialID;
bool visited;
};
#if !defined(ISPC)
enum TEXTURE_FORMAT {
Texture_RGBA8 = 1,
Texture_RGB8 = 2,
Texture_FLOAT32 = 3,
};
#endif
struct ISPCTriangleMesh
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCTriangleMesh (RTCDevice device, unsigned int numTriangles, unsigned int numPositions, bool hasNormals, bool hasTexcoords, unsigned int numTimeSteps = 1);
ISPCTriangleMesh (RTCDevice device, TutorialScene* scene_in, Ref<SceneGraph::TriangleMeshNode> in);
~ISPCTriangleMesh ();
void commit();
private:
ISPCTriangleMesh (const ISPCTriangleMesh& other) DELETED; // do not implement
ISPCTriangleMesh& operator= (const ISPCTriangleMesh& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
Vec3fa** positions; //!< vertex position array
Vec3fa** normals; //!< vertex normal array
Vec2f* texcoords; //!< vertex texcoord array
ISPCTriangle* triangles; //!< list of triangles
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numVertices;
unsigned int numTriangles;
};
struct ISPCQuadMesh
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCQuadMesh (RTCDevice device, TutorialScene* scene_in, Ref<SceneGraph::QuadMeshNode> in);
~ISPCQuadMesh ();
void commit();
private:
ISPCQuadMesh (const ISPCQuadMesh& other) DELETED; // do not implement
ISPCQuadMesh& operator= (const ISPCQuadMesh& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
Vec3fa** positions; //!< vertex position array
Vec3fa** normals; //!< vertex normal array
Vec2f* texcoords; //!< vertex texcoord array
ISPCQuad* quads; //!< list of quads
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numVertices;
unsigned int numQuads;
};
struct ISPCSubdivMesh
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCSubdivMesh (RTCDevice device, TutorialScene* scene_in, Ref<SceneGraph::SubdivMeshNode> in);
~ISPCSubdivMesh ();
void commit();
private:
ISPCSubdivMesh (const ISPCSubdivMesh& other) DELETED; // do not implement
ISPCSubdivMesh& operator= (const ISPCSubdivMesh& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
Vec3fa** positions; //!< vertex positions
Vec3fa** normals; //!< face vertex normals
Vec2f* texcoords; //!< face texture coordinates
unsigned int* position_indices; //!< position indices for all faces
unsigned int* normal_indices; //!< normal indices for all faces
unsigned int* texcoord_indices; //!< texcoord indices for all faces
RTCSubdivisionMode position_subdiv_mode;
RTCSubdivisionMode normal_subdiv_mode;
RTCSubdivisionMode texcoord_subdiv_mode;
unsigned int* verticesPerFace; //!< number of indices of each face
unsigned int* holes; //!< face ID of holes
float* subdivlevel; //!< subdivision level
Vec2i* edge_creases; //!< crease index pairs
float* edge_crease_weights; //!< weight for each crease
unsigned int* vertex_creases; //!< indices of vertex creases
float* vertex_crease_weights; //!< weight for each vertex crease
unsigned int* face_offsets;
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numVertices;
unsigned int numFaces;
unsigned int numEdges;
unsigned int numEdgeCreases;
unsigned int numVertexCreases;
unsigned int numHoles;
unsigned int numNormals;
unsigned int numTexCoords;
};
struct ISPCHairSet
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCHairSet (RTCDevice device, TutorialScene* scene_in, RTCGeometryType type, Ref<SceneGraph::HairSetNode> in);
~ISPCHairSet();
void commit();
private:
ISPCHairSet (const ISPCHairSet& other) DELETED; // do not implement
ISPCHairSet& operator= (const ISPCHairSet& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
Vec3fa** positions; //!< hair control points (x,y,z,r)
Vec3fa** normals; //!< normal control points (x,y,z,r)
Vec3fa** tangents; //!< tangent control points (x,y,z,r)
Vec3fa** dnormals; //!< normal derivative control points (x,y,z,r)
ISPCHair* hairs; //!< for each hair, index to first control point
#if !defined(ISPC)
unsigned char* flags; //!< end cap flags per segment
#else
uint8* flags; //!< end cap flags per segment
#endif
RTCGeometryType type;
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numVertices;
unsigned int numHairs;
unsigned int numHairCurves;
unsigned int tessellation_rate;
};
struct ISPCPointSet
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCPointSet (RTCDevice device, TutorialScene* scene_in, RTCGeometryType type, Ref<SceneGraph::PointSetNode> in);
~ISPCPointSet();
void commit();
private:
ISPCPointSet (const ISPCPointSet& other) DELETED; // do not implement
ISPCPointSet& operator= (const ISPCPointSet& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
Vec3fa** positions; //!< hair control points (x,y,z,r)
Vec3fa** normals; //!< normal control points (x,y,z,r)
RTCGeometryType type;
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numVertices;
};
struct ISPCGridMesh
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCGridMesh (RTCDevice device, TutorialScene* scene_in, Ref<SceneGraph::GridMeshNode> in);
~ISPCGridMesh ();
void commit();
private:
ISPCGridMesh (const ISPCGridMesh& other) DELETED; // do not implement
ISPCGridMesh& operator= (const ISPCGridMesh& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
Vec3fa** positions; //!< vertex position array
ISPCGrid* grids; //!< list of quads
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numVertices;
unsigned int numGrids;
};
struct ISPCInstance
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCInstance (RTCDevice device, unsigned int numTimeSteps = 1);
ISPCInstance (RTCDevice device, TutorialScene* scene, Ref<SceneGraph::TransformNode> in);
~ISPCInstance();
void commit();
private:
ISPCInstance (const ISPCInstance& other) DELETED; // do not implement
ISPCInstance& operator= (const ISPCInstance& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
ISPCGeometry* child;
float startTime;
float endTime;
unsigned int numTimeSteps;
bool quaternion;
AffineSpace3fa* spaces;
};
struct ISPCInstanceArray
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCInstanceArray(RTCDevice device, unsigned int numTimeSteps = 1);
ISPCInstanceArray(RTCDevice device, TutorialScene* scene, Ref<SceneGraph::MultiTransformNode> in);
~ISPCInstanceArray();
void commit();
private:
ISPCInstanceArray(const ISPCInstanceArray& other) DELETED; // do not implement
ISPCInstanceArray& operator= (const ISPCInstanceArray& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
ISPCGeometry* child;
float startTime;
float endTime;
unsigned int numTimeSteps;
unsigned int numInstances;
bool quaternion;
AffineSpace3fa** spaces_array;
};
struct ISPCGroup
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCGroup (RTCDevice device, unsigned int numGeometries);
ISPCGroup (RTCDevice device, TutorialScene* scene, Ref<SceneGraph::GroupNode> in);
~ISPCGroup();
void commit();
private:
ISPCGroup (const ISPCGroup& other) DELETED; // do not implement
ISPCGroup& operator= (const ISPCGroup& other) DELETED; // do not implement
public:
#endif
ISPCGeometry geom;
RTCScene scene;
ISPCGeometry** geometries;
unsigned int numGeometries;
unsigned int requiredInstancingDepth; // instancing depth required for this group
};
struct ISPCScene
{
#if !defined(ISPC)
ALIGNED_STRUCT_USM_(16);
ISPCScene(RTCDevice device, unsigned int numGeometries, unsigned int numMaterials, unsigned int numLights);
ISPCScene(RTCDevice device, TutorialScene* in);
~ISPCScene();
void commit();
static ISPCGeometry* convertGeometry (RTCDevice device, TutorialScene* scene, Ref<SceneGraph::Node> in);
static Light* convertLight(Ref<SceneGraph::LightNode> in);
static Light* createLight(Ref<SceneGraph::LightNode> in);
template<typename LightNode> static void updateLight(const LightNode& in, Light* out);
static void updateLight(const Ref<SceneGraph::LightNode>& in, Light* out);
private:
ISPCScene (const ISPCScene& other) DELETED; // do not implement
ISPCScene& operator= (const ISPCScene& other) DELETED; // do not implement
public:
#endif
RTCScene scene;
ISPCGeometry** geometries; //!< list of geometries
ISPCMaterial** materials; //!< material list
unsigned int numGeometries; //!< number of geometries
unsigned int numMaterials; //!< number of materials
Light** lights; //!< list of lights
unsigned int numLights; //!< number of lights
void* tutorialScene;
};
#if !defined(ISPC)
typedef void (*AssignShaderTy)(ISPCGeometry* geometry);
extern "C" { extern AssignShaderTy assignShadersFunc; };
#else
typedef unmasked void (*AssignShaderTy)(uniform ISPCGeometry* uniform geometry);
extern uniform AssignShaderTy assignShadersFunc;
#endif
#if !defined(ISPC)
extern "C" void UpdateScene(ISPCScene* scene_in, float time);
extern "C" RTCScene ConvertScene(RTCDevice g_device, ISPCScene* scene_in, RTCBuildQuality quality, RTCSceneFlags flags = RTC_SCENE_FLAG_NONE, RTCFeatureFlags *used_features_out=nullptr);
#else
unmasked extern "C" void UpdateScene(ISPCScene* uniform scene_in, uniform float time);
unmasked extern "C" RTCScene ConvertScene (RTCDevice g_device, ISPCScene* uniform scene_in, uniform RTCBuildQuality quality, uniform RTCSceneFlags flags = RTC_SCENE_FLAG_NONE, RTCFeatureFlags * uniform used_features_out=NULL);
#endif
#if !defined(ISPC)
}
#endif
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