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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "../common/tutorial/tutorial_device.isph"
#define NUM_VERTICES 9
#define NUM_CURVES 6
#define W 2.0f
uniform float static_hair_vertices[NUM_VERTICES][4] =
{
{ -1.0f, 0.0f, - W, 0.2f },
{ +0.0f,-1.0f, +0.0f, 0.2f },
{ +1.0f, 0.0f, + W, 0.2f },
{ -1.0f, 0.0f, + W, 0.2f },
{ +0.0f,+1.0f, +0.0f, 0.6f },
{ +1.0f, 0.0f, - W, 0.2f },
{ -1.0f, 0.0f, - W, 0.2f },
{ +0.0f,-1.0f, +0.0f, 0.2f },
{ +1.0f, 0.0f, + W, 0.2f },
};
uniform float static_hair_normals[NUM_VERTICES][3] =
{
{ -1.0f, 0.0f, 0.0f},
{ 0.0f, +1.0f, 0.0f},
{ +1.0f, 0.0f, 0.0f},
{ 0.0f, -1.0f, 0.0f},
{ -1.0f, 0.0f, 0.0f},
{ 0.0f, +1.0f, 0.0f},
{ +1.0f, 0.0f, 0.0f},
{ 0.0f, -1.0f, 0.0f},
{ -1.0f, 0.0f, 0.0f},
};
uniform float static_hair_vertex_colors[NUM_VERTICES][3] =
{
{ 1.0f, 1.0f, 0.0f},
{ 1.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 1.0f},
{ 1.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
{ 1.0f, 0.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
};
uniform unsigned int static_hair_indices[NUM_CURVES] = {
0, 1, 2, 3, 4, 5
};
uniform unsigned int static_hair_indices_linear[NUM_CURVES] = {
1, 2, 3, 4, 5, 6
};
uniform int8 static_hair_flags_linear[NUM_CURVES] = {
0x3, 0x3, 0x3, 0x3, 0x3, 0x3
};
struct TutorialData
{
RTCScene g_scene;
Vec4f* hair_vertices;
Vec3fa* hair_normals;
Vec3fa* hair_vertex_colors;
int* hair_indices;
int* hair_indices_linear;
int8 * hair_flags_linear;
};
inline void TutorialData_Constructor(uniform TutorialData* uniform This)
{
This->g_scene = NULL;
This->hair_vertices = uniform new uniform Vec4f[NUM_VERTICES];
This->hair_normals = uniform new uniform Vec3fa[NUM_VERTICES];
This->hair_vertex_colors = uniform new uniform Vec3fa[NUM_VERTICES];
This->hair_indices = uniform new uniform int[NUM_CURVES];
This->hair_indices_linear = uniform new uniform int[NUM_CURVES];
This->hair_flags_linear = uniform new uniform int8[NUM_CURVES];
for (uniform int i = 0; i < NUM_VERTICES; i++)
{
This->hair_vertices[i] = make_Vec4f(static_hair_vertices[i][0],
static_hair_vertices[i][1],
static_hair_vertices[i][2],
static_hair_vertices[i][3]);
This->hair_normals[i] = make_Vec3fa(static_hair_normals[i][0],
static_hair_normals[i][1],
static_hair_normals[i][2]);
This->hair_vertex_colors[i] = make_Vec3fa(static_hair_vertex_colors[i][0],
static_hair_vertex_colors[i][1],
static_hair_vertex_colors[i][2]);
}
for (uniform int i = 0; i < NUM_CURVES; i++) {
This->hair_indices[i] = static_hair_indices[i];
This->hair_indices_linear[i] = static_hair_indices_linear[i];
This->hair_flags_linear[i] = static_hair_flags_linear[i];
}
}
inline void TutorialData_Destructor(uniform TutorialData* uniform This)
{
rtcReleaseScene (This->g_scene); This->g_scene = NULL;
delete[] This->hair_vertices; This->hair_vertices = NULL;
delete[] This->hair_normals; This->hair_normals = NULL;
delete[] This->hair_vertex_colors; This->hair_vertex_colors = NULL;
delete[] This->hair_indices; This->hair_indices = NULL;
delete[] This->hair_indices_linear; This->hair_indices_linear = NULL;
delete[] This->hair_flags_linear; This->hair_flags_linear = NULL;
}
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