File: dynamic_scene_device.isph

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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#include "../common/tutorial/tutorial_device.isph"

#define NUM_SPHERES 20
#define NUM_PHI 120
#define NUM_THETA 240

struct TutorialData
{
  int numSpheres;
  int numPhi;
  int numTheta;

  /* scene data */
  RTCScene g_scene;

  uniform Vec3fa* uniform position;
  uniform Vec3fa* uniform colors;
  uniform float* uniform radius;
  // int disabledID = -1;
};

void TutorialData_Constructor(uniform TutorialData* uniform This)
{
  This->numSpheres = NUM_SPHERES;
  This->numPhi = NUM_PHI;
  This->numTheta = NUM_THETA;
  This->g_scene  = NULL;
  This->position = uniform new uniform Vec3fa[NUM_SPHERES];
  This->colors = uniform new uniform Vec3fa[NUM_SPHERES+1];
  This->radius = uniform new uniform float[NUM_SPHERES];
}

void TutorialData_Destructor(uniform TutorialData* uniform This)
{
  rtcReleaseScene (This->g_scene); This->g_scene = NULL;
  delete[] This->position; This->position = NULL;
  delete[] This->colors; This->colors = NULL;
  delete[] This->radius; This->radius = NULL;
}