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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "../common/math/random_sampler.isph"
#include "forest_device.isph"
#include "trees.h"
/* all features required by this tutorial */
#define FEATURE_MASK \
RTC_FEATURE_FLAG_TRIANGLE | \
RTC_FEATURE_FLAG_INSTANCE | \
RTC_FEATURE_FLAG_INSTANCE_ARRAY
RTCScene g_scene = NULL;
uniform TutorialData data;
uniform unsigned int num_trees_sqrt;
uniform unsigned int num_trees;
uniform RTCScene scene_terrain;
uniform RTCScene scene_trees[6];
uniform RTCScene scene_trees_selected[6];
uniform float time_last_frame = 0;
uniform float time_total = 0;
extern uniform bool g_use_instance_array;
extern uniform bool g_rebuild;
extern uniform int g_complexity;
extern uniform int g_build_quality;
extern uniform int g_spp;
extern uniform bool g_trees_changed;
extern uniform bool g_animate;
extern uniform size_t g_memory_consumed;
extern uniform size_t g_cycles_cleanup;
extern uniform size_t g_cycles_objects;
extern uniform size_t g_cycles_embree_objects;
extern uniform size_t g_cycles_embree_bvh_build;
extern uniform size_t g_cycles_total;
extern uniform int g_trees[6];
extern "C" uniform int64 get_clock();
uniform RTCGeometry instance_array;
uniform RTCGeometry* uniform instances = NULL;
uniform unsigned int addTree(RTCScene scene_i, uniform unsigned int tree_idx)
{
/* create a triangulated cube with 12 triangles and 8 vertices */
RTCGeometry mesh = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
uniform const float* uniform vertices = tree_vertices[tree_idx];
uniform const float* uniform colors = tree_colors[tree_idx];
uniform const unsigned int* uniform indices = tree_indices[tree_idx];
uniform const unsigned int num_vertices = tree_num_vertices[tree_idx];
uniform const unsigned int num_colors = tree_num_colors[tree_idx];
uniform const unsigned int num_triangles = tree_num_triangles[tree_idx];
/* set vertices and vertex colors */
uniform Vertex* uniform vertex_buffer = (uniform Vertex* uniform) rtcSetNewGeometryBuffer(mesh,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(uniform Vertex),num_vertices);
for (uniform unsigned int i = 0; i < num_vertices; ++i) {
vertex_buffer[i].x = vertices[3 * i + 0];
vertex_buffer[i].y = vertices[3 * i + 1];
vertex_buffer[i].z = vertices[3 * i + 2];
vertex_buffer[i].r = 0.f;
}
/* set triangles and face colors */
uniform Triangle* uniform index_buffer = (uniform Triangle* uniform) rtcSetNewGeometryBuffer(mesh,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(uniform Triangle),num_triangles);
data.tree_triangles[tree_idx] = index_buffer;
for (uniform unsigned int i = 0; i < num_triangles; ++i) {
index_buffer[i].v0 = indices[3 * i + 0];
index_buffer[i].v1 = indices[3 * i + 1];
index_buffer[i].v2 = indices[3 * i + 2];
}
/* create vertex color array */
uniform Vec3fa* uniform color_buffer = uniform new uniform Vec3fa[num_colors];
g_memory_consumed += num_colors * sizeof(uniform Vec3fa);
data.tree_vertex_colors[tree_idx] = color_buffer;
for (uniform unsigned int i = 0; i < num_colors; ++i) {
color_buffer[i] = make_Vec3fa(colors[3 * i + 0], colors[3 * i + 1], colors[3 * i + 2]);
}
rtcSetGeometryVertexAttributeCount(mesh,1);
rtcSetSharedGeometryBuffer(mesh,RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE,0,RTC_FORMAT_FLOAT3,color_buffer,0,sizeof(uniform Vec3fa),num_colors);
rtcCommitGeometry(mesh);
uniform unsigned int geomID = rtcAttachGeometry(scene_i,mesh);
rtcReleaseGeometry(mesh);
return geomID;
}
/* adds a ground plane to the scene */
uniform unsigned int addTerrain(RTCScene scene_i)
{
/* create a triangulated plane with 2 triangles and 4 vertices */
RTCGeometry mesh = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
/* set vertices */
uniform Vertex* uniform vertices = (uniform Vertex* uniform) rtcSetNewGeometryBuffer(mesh,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(uniform Vertex),terrain_num_vertices);
for (uniform unsigned int i = 0; i < terrain_num_vertices; ++i) {
vertices[i].x = terrain_vertices[3 * i + 0];
vertices[i].y = terrain_vertices[3 * i + 1];
vertices[i].z = terrain_vertices[3 * i + 2];
}
/* set triangles */
data.terrain_triangles = (uniform Triangle* uniform) rtcSetNewGeometryBuffer(mesh,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(uniform Triangle),terrain_num_triangles);
for (uniform unsigned int i = 0; i < terrain_num_triangles; ++i) {
data.terrain_triangles[i].v0 = terrain_indices[3 * i + 0];
data.terrain_triangles[i].v1 = terrain_indices[3 * i + 1];
data.terrain_triangles[i].v2 = terrain_indices[3 * i + 2];
}
rtcCommitGeometry(mesh);
uniform unsigned int geomID = rtcAttachGeometry(scene_i,mesh);
rtcReleaseGeometry(mesh);
return geomID;
}
unmasked uniform bool monitorMemoryFunction(void* uniform ptr, uniform int64 bytes, uniform bool post)
{
g_memory_consumed += bytes;
return true;
}
/* called by the C++ code for initialization */
export void device_init (uniform int8* uniform cfg)
{
rtcSetDeviceMemoryMonitorFunction(g_device, monitorMemoryFunction, NULL);
TutorialData_Constructor(&data);
for (uniform unsigned int i = 0; i < 6; ++i) {
scene_trees[i] = rtcNewScene(g_device);
addTree(scene_trees[i], i);
rtcCommitScene(scene_trees[i]);
}
/* add ground plane */
scene_terrain = rtcNewScene(g_device);
addTerrain(scene_terrain);
rtcCommitScene(scene_terrain);
}
task void update_tree(uniform float time, uniform RTCBounds bounds)
{
const uniform unsigned int T = taskIndex;
RTCScene scene = scene_terrain;
RandomSampler rng;
foreach (tt = 0 ... num_trees_sqrt) {
unsigned int t = T * num_trees_sqrt + tt;
RandomSampler_init(rng, t);
data.tree_ids[t] = min(5, (int)(6 * RandomSampler_getFloat(rng)));
unsigned int j = t / num_trees_sqrt;
unsigned int i = t % num_trees_sqrt;
float px = bounds.lower_x + ((float)i + RandomSampler_getFloat(rng))/((float)num_trees_sqrt) * (bounds.upper_x - bounds.lower_x);
float pz = bounds.lower_z + ((float)j + RandomSampler_getFloat(rng))/((float)num_trees_sqrt) * (bounds.upper_z - bounds.lower_z);
float py = bounds.upper_y;
float dx = bounds.upper_x - bounds.lower_x;
float dz = bounds.upper_z - bounds.lower_z;
float phi = 2*M_PI*RandomSampler_getFloat(rng);
float mx = sin(phi);
float mz = cos(phi);
px = px + time * mx;
if (px < bounds.lower_x) {
float f = ceil((bounds.lower_x - px) / dx);
px += f * dx;
}
if (px > bounds.upper_x) {
float f = ceil((bounds.upper_x - px) / dx);
px += f * dx;
}
pz = pz + time * mz;
if (pz < bounds.lower_z) {
float f = ceil((bounds.lower_z - pz) / dz);
pz += f * dz;
}
if (pz > bounds.upper_z) {
float f = ceil((bounds.upper_z - pz) / dz);
pz += f * dz;
}
Ray ray = make_Ray(make_Vec3f(px, py, pz), make_Vec3f(0.f, -1.f, 0.f), 0.0f, inf);
uniform RTCIntersectArguments iargs;
rtcInitIntersectArguments(&iargs);
iargs.feature_mask = (uniform RTCFeatureFlags) (FEATURE_MASK);
rtcIntersectV(scene,RTCRayHit_(ray),&iargs);
Vec3f treePos;
if (ray.geomID != RTC_INVALID_GEOMETRY_ID) {
py = py - ray.tfar;
treePos = make_Vec3f(px, py, pz);
} else {
treePos = make_Vec3f(inf, inf, inf);
}
data.tree_transforms[t] = make_AffineSpace3f_translate(treePos);
}
}
void update_trees(uniform float time)
{
uniform RTCBounds bounds;
rtcGetSceneBounds(scene_terrain, &bounds);
launch[num_trees/num_trees_sqrt] update_tree(time, bounds); sync;
}
void rebuild_trees(uniform size_t old_num_trees, uniform float time)
{
if (data.tree_ids) {
delete[] data.tree_ids;
g_memory_consumed -= old_num_trees * sizeof(uniform uint32);
}
data.tree_ids = uniform new uniform uint32[num_trees];
g_memory_consumed += num_trees * sizeof(uniform uint32);
if (data.tree_transforms) {
delete[] data.tree_transforms;
g_memory_consumed -= old_num_trees * sizeof(uniform AffineSpace3f);
}
data.tree_transforms = uniform new uniform AffineSpace3f[num_trees];
g_memory_consumed += num_trees * sizeof(uniform AffineSpace3f);
update_trees(time);
}
void update_instance_scenes()
{
if (g_use_instance_array)
{
rtcSetGeometryInstancedScenes(instance_array,(uniform RTCScene* uniform)scene_trees_selected,6);
rtcCommitGeometry(instance_array);
}
else
{
for (uniform unsigned int i = 0; i < num_trees; ++i) {
rtcSetGeometryInstancedScene(instances[i],scene_trees_selected[data.tree_ids[i]]);
rtcCommitGeometry(instances[i]);
}
}
}
void update_instance_transforms()
{
if (g_use_instance_array)
{
rtcUpdateGeometryBuffer(instance_array, RTC_BUFFER_TYPE_TRANSFORM, 0);
rtcCommitGeometry(instance_array);
}
else
{
for (uniform unsigned int i = 0; i < num_trees; ++i) {
rtcSetGeometryTransform(instances[i],0,RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR,(uniform float* uniform)&data.tree_transforms[i]);
rtcCommitGeometry(instances[i]);
}
}
}
void rebuild_instances(uniform size_t old_num_trees)
{
if (instances) {
delete[] instances;
instances = NULL;
g_memory_consumed -= old_num_trees * sizeof(uniform RTCGeometry);
}
if (g_use_instance_array)
{
instance_array = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_INSTANCE_ARRAY);
rtcSetGeometryInstancedScenes(instance_array,(uniform RTCScene* uniform)scene_trees_selected,6);
rtcSetSharedGeometryBuffer(instance_array, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, (void* uniform)data.tree_ids, 0, sizeof(uniform unsigned int), num_trees);
rtcSetSharedGeometryBuffer(instance_array, RTC_BUFFER_TYPE_TRANSFORM, 0, RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR, (void* uniform)data.tree_transforms, 0, sizeof(uniform AffineSpace3f), num_trees);
rtcAttachGeometry(data.g_scene,instance_array);
rtcReleaseGeometry(instance_array);
rtcCommitGeometry(instance_array);
}
else
{
instances = uniform new uniform RTCGeometry[num_trees];
g_memory_consumed += num_trees * sizeof(uniform RTCGeometry);
for (uniform unsigned int i = 0; i < num_trees; ++i) {
instances[i] = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_INSTANCE);
rtcSetGeometryInstancedScene(instances[i],scene_trees_selected[data.tree_ids[i]]);
rtcSetGeometryTransform(instances[i],0,RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR,(uniform float* uniform)&data.tree_transforms[i]);
rtcAttachGeometry(data.g_scene,instances[i]);
rtcReleaseGeometry(instances[i]);
rtcCommitGeometry(instances[i]);
}
}
}
/* task that renders a single screen tile */
void renderPixelStandard(const uniform TutorialData& data,
int x, int y,
uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const float time,
const uniform ISPCCamera& camera, uniform RayStats& stats)
{
Vec3f color_accum = make_Vec3f(0.0f);
// multiple samples per pixel because otherwise it looks very
// bad due to geometric noise/aliasing in the far-field
for (int j = 0; j < g_spp; ++j)
for (int i = 0; i < g_spp; ++i)
{
float fx = (float) x + ((float)i + 0.5f) / 3;
float fy = (float) y + ((float)j + 0.5f) / 3;
/* initialize ray */
Ray ray = make_Ray(make_Vec3f(camera.xfm.p), make_Vec3f(normalize(fx*camera.xfm.l.vx + fy*camera.xfm.l.vy + camera.xfm.l.vz)), 0.0f, inf);
/* intersect ray with scene */
uniform RTCIntersectArguments iargs;
rtcInitIntersectArguments(&iargs);
iargs.feature_mask = (uniform RTCFeatureFlags) (FEATURE_MASK);
rtcIntersectV(data.g_scene,RTCRayHit_(ray),&iargs);
RayStats_addRay(stats);
/* shade pixels */
Vec3f color = make_Vec3f(0.0f);
if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
{
Vec3f diffuse = make_Vec3f(1.0f);
if (ray.instID[0] != RTC_INVALID_GEOMETRY_ID) {
unsigned int tree_idx = 0;
if (data.use_instance_array && ray.instPrimID[0] != RTC_INVALID_GEOMETRY_ID) {
tree_idx = ray.instPrimID[0];
} else {
tree_idx = ray.instID[0] - 1;
}
unsigned int tree_id = data.trees_selected[data.tree_ids[tree_idx]];
uniform Triangle* varying tree_triangles = data.tree_triangles[tree_id];
Triangle triangle = tree_triangles[ray.primID];
uniform Vec3fa* varying tree_colors = data.tree_vertex_colors[tree_id];
Vec3fa c0 = tree_colors[triangle.v0];
Vec3fa c1 = tree_colors[triangle.v1];
Vec3fa c2 = tree_colors[triangle.v2];
float u = ray.u, v = ray.v, w = 1.0f-ray.u-ray.v;
Vec3fa c = w*c0 + u*c1 + v*c2;
diffuse = make_Vec3f(c);
}
else if (ray.geomID == 0) {
// ground
diffuse = make_Vec3f(0.5f, 0.8f, 0.0f);
}
color = color + diffuse*0.5f;
Vec3f lightDir = normalize(make_Vec3f(-1,-1,-1));
/* initialize shadow ray */
Ray shadow = make_Ray(ray.org + ray.tfar*ray.dir, neg(lightDir), 0.001f, inf, 0.0f);
/* trace shadow ray */
uniform RTCOccludedArguments sargs;
rtcInitOccludedArguments(&sargs);
sargs.feature_mask = (uniform RTCFeatureFlags) (FEATURE_MASK);
rtcOccludedV(data.g_scene,RTCRay_(shadow),&sargs);
RayStats_addShadowRay(stats);
/* add light contribution */
if (shadow.tfar >= 0.0f)
color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f);
} else {
color = make_Vec3f(0.5f, 0.8f, 0.9f);
}
color_accum = color_accum + color;
}
/* write color to framebuffer */
unsigned int r = (unsigned int) (255.0f * clamp(color_accum.x/(g_spp*g_spp),0.0f,1.0f));
unsigned int g = (unsigned int) (255.0f * clamp(color_accum.y/(g_spp*g_spp),0.0f,1.0f));
unsigned int b = (unsigned int) (255.0f * clamp(color_accum.z/(g_spp*g_spp),0.0f,1.0f));
pixels[y*width+x] = (b << 16) + (g << 8) + r;
}
/* task that renders a single screen tile */
task void renderTileTask(uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera,
const uniform int numTilesX,
const uniform int numTilesY)
{
const uniform unsigned int tileY = taskIndex / numTilesX;
const uniform unsigned int tileX = taskIndex - tileY * numTilesX;
const uniform unsigned int x0 = tileX * TILE_SIZE_X;
const uniform unsigned int x1 = min(x0+TILE_SIZE_X,width);
const uniform unsigned int y0 = tileY * TILE_SIZE_Y;
const uniform unsigned int y1 = min(y0+TILE_SIZE_Y,height);
foreach_tiled (y = y0 ... y1, x = x0 ... x1)
{
renderPixelStandard(data,x,y,pixels,width,height,time,camera,g_stats[threadIndex]);
}
}
/* called by the C++ code to render */
export void renderFrameStandard (uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera)
{
#if defined(EMBREE_SYCL_TUTORIAL) && !defined(EMBREE_SYCL_RT_SIMULATION)
TutorialData ldata = data;
sycl::event event = global_gpu_queue->submit([=](sycl::handler& cgh){
const sycl::nd_range<2> nd_range = make_nd_range(height,width);
cgh.parallel_for(nd_range,[=](sycl::nd_item<2> item) {
const unsigned int x = item.get_global_id(1); if (x >= width ) return;
const unsigned int y = item.get_global_id(0); if (y >= height) return;
RayStats stats;
renderPixelStandard(ldata,x,y,pixels,width,height,time,camera,stats);
});
});
global_gpu_queue->wait_and_throw();
const auto t0 = event.template get_profiling_info<sycl::info::event_profiling::command_start>();
const auto t1 = event.template get_profiling_info<sycl::info::event_profiling::command_end>();
const double dt = (t1-t0)*1E-9;
((ISPCCamera*)&camera)->render_time = dt;
#else
const uniform int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
const uniform int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
launch[numTilesX*numTilesY] renderTileTask(pixels,width,height,time,camera,numTilesX,numTilesY); sync;
#endif
}
/* called by the C++ code to render */
export void device_render (uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera)
{
if (g_animate) {
time_total += (time - time_last_frame);
}
time_last_frame = time;
if (g_rebuild || g_trees_changed || g_animate) {
uniform int64 total_start = get_clock();
data.use_instance_array = g_use_instance_array;
uniform unsigned int old_num_trees = num_trees;
if (g_complexity == 0) { num_trees_sqrt = 250; }
else if (g_complexity == 1) { num_trees_sqrt = 500; }
else if (g_complexity == 2) { num_trees_sqrt = 1000; }
else { num_trees_sqrt = 2000; }
num_trees = num_trees_sqrt * num_trees_sqrt;
if (g_rebuild)
{
uniform int64 start_cleanup = get_clock();
if (data.g_scene) {
rtcReleaseScene(data.g_scene);
data.g_scene = NULL;
}
uniform int64 start_objects = get_clock();
g_cycles_cleanup = start_objects - start_cleanup;
for (uniform int i = 0; i < 6; ++i) {
data.trees_selected[i] = g_trees[i];
scene_trees_selected[i] = scene_trees[g_trees[i]];
}
rebuild_trees(old_num_trees, time_total);
uniform int64 start_embree_objects = get_clock();
g_cycles_objects = start_embree_objects - start_objects;
g_scene = data.g_scene = rtcNewScene(g_device);
if (g_animate)
rtcSetSceneFlags(data.g_scene,RTC_SCENE_FLAG_DYNAMIC);
if (g_build_quality == 0) rtcSetSceneBuildQuality(data.g_scene, RTC_BUILD_QUALITY_LOW);
else if (g_build_quality == 1) rtcSetSceneBuildQuality(data.g_scene, RTC_BUILD_QUALITY_MEDIUM);
else rtcSetSceneBuildQuality(data.g_scene, RTC_BUILD_QUALITY_HIGH);
addTerrain(data.g_scene);
rebuild_instances(old_num_trees);
uniform int64 start_embree_bvh_build = get_clock();
g_cycles_embree_objects = start_embree_bvh_build - start_embree_objects;
rtcCommitScene(data.g_scene);
g_cycles_embree_bvh_build = get_clock() - start_embree_bvh_build;
g_rebuild = false;
}
else if (g_trees_changed)
{
g_cycles_cleanup = 0;
uniform int64 start_objects = get_clock();
for (uniform int i = 0; i < 6; ++i) {
data.trees_selected[i] = g_trees[i];
scene_trees_selected[i] = scene_trees[g_trees[i]];
}
uniform int64 start_embree_objects = get_clock();
g_cycles_objects = start_embree_objects - start_objects;
update_instance_scenes();
uniform int64 start_embree_bvh_build = get_clock();
g_cycles_embree_objects = start_embree_bvh_build - start_embree_objects;
rtcCommitScene (data.g_scene);
g_cycles_embree_bvh_build = get_clock() - start_embree_bvh_build;
g_trees_changed = false;
} else if (g_animate) {
g_cycles_cleanup = 0;
uniform int64 start_objects = get_clock();
update_trees(time_total);
uniform int64 start_embree_objects = get_clock();
g_cycles_objects = start_embree_objects - start_objects;
update_instance_transforms();
uniform int64 start_embree_bvh_build = get_clock();
g_cycles_embree_objects = start_embree_bvh_build - start_embree_objects;
rtcCommitScene (data.g_scene);
g_cycles_embree_bvh_build = get_clock() - start_embree_bvh_build;
}
g_cycles_total = get_clock() - total_start;
}
}
/* called by the C++ code for cleanup */
export void device_cleanup ()
{
for (uniform unsigned int i = 0; i < 6; ++i) {
if (scene_trees[i]) {
rtcReleaseScene(scene_trees[i]);
}
}
TutorialData_Destructor(&data);
}
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