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// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "motion_blur_geometry_device.isph"
#define USE_ARGUMENT_CALLBACKS 1
/* all features required by this tutorial */
#if USE_ARGUMENT_CALLBACKS
#define FEATURE_MASK \
RTC_FEATURE_FLAG_TRIANGLE | \
RTC_FEATURE_FLAG_QUAD | \
RTC_FEATURE_FLAG_SUBDIVISION | \
RTC_FEATURE_FLAG_FLAT_LINEAR_CURVE | \
RTC_FEATURE_FLAG_FLAT_BSPLINE_CURVE | \
RTC_FEATURE_FLAG_ROUND_BSPLINE_CURVE | \
RTC_FEATURE_FLAG_DISC_POINT | \
RTC_FEATURE_FLAG_SPHERE_POINT | \
RTC_FEATURE_FLAG_ORIENTED_DISC_POINT | \
RTC_FEATURE_FLAG_INSTANCE | \
RTC_FEATURE_FLAG_USER_GEOMETRY_CALLBACK_IN_ARGUMENTS | \
RTC_FEATURE_FLAG_MOTION_BLUR
#else
#define FEATURE_MASK \
RTC_FEATURE_FLAG_TRIANGLE | \
RTC_FEATURE_FLAG_QUAD | \
RTC_FEATURE_FLAG_SUBDIVISION | \
RTC_FEATURE_FLAG_FLAT_LINEAR_CURVE | \
RTC_FEATURE_FLAG_FLAT_BSPLINE_CURVE | \
RTC_FEATURE_FLAG_ROUND_BSPLINE_CURVE | \
RTC_FEATURE_FLAG_DISC_POINT | \
RTC_FEATURE_FLAG_SPHERE_POINT | \
RTC_FEATURE_FLAG_ORIENTED_DISC_POINT | \
RTC_FEATURE_FLAG_INSTANCE | \
RTC_FEATURE_FLAG_USER_GEOMETRY_CALLBACK_IN_GEOMETRY | \
RTC_FEATURE_FLAG_MOTION_BLUR
#endif
/* scene data */
RTCScene g_scene = NULL;
uniform TutorialData data;
extern uniform bool g_changed;
extern uniform float g_time;
extern uniform unsigned int g_num_time_steps;
extern uniform unsigned int g_num_time_steps2;
uniform float cube_vertices[8][4] =
{
{ -1.0f, -1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 0.0f },
{ 1.0f, -1.0f, 1.0f, 0.0f },
{ -1.0f, -1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, 1.0f, 0.0f }
};
uniform unsigned int cube_triangle_indices[36] = {
1, 4, 5, 0, 4, 1,
2, 5, 6, 1, 5, 2,
3, 6, 7, 2, 6, 3,
4, 3, 7, 0, 3, 4,
5, 7, 6, 4, 7, 5,
3, 1, 2, 0, 1, 3
};
uniform unsigned int cube_quad_indices[24] = {
0, 4, 5, 1,
1, 5, 6, 2,
2, 6, 7, 3,
0, 3, 7, 4,
4, 7, 6, 5,
0, 1, 2, 3,
};
uniform float cube_vertex_crease_weights[8] = {
inf, inf,inf, inf, inf, inf, inf, inf
};
uniform unsigned int cube_vertex_crease_indices[8] = {
0,1,2,3,4,5,6,7
};
uniform float cube_edge_crease_weights[12] = {
inf, inf, inf, inf, inf, inf, inf, inf, inf, inf, inf, inf
};
uniform unsigned int cube_edge_crease_indices[24] =
{
0,1, 1,2, 2,3, 3,0,
4,5, 5,6, 6,7, 7,4,
0,4, 1,5, 2,6, 3,7,
};
#define NUM_INDICES 24
#define NUM_FACES 6
#define FACE_SIZE 4
uniform unsigned int cube_quad_faces[6] = {
4, 4, 4, 4, 4, 4
};
uniform unsigned int addSphere(RTCScene scene, const uniform Vec3f& pos, uniform RTCGeometryType type, uniform unsigned int num_time_steps)
{
RTCGeometry geom = rtcNewGeometry(g_device, type);
rtcSetGeometryTimeStepCount(geom, num_time_steps);
for (uniform unsigned int t = 0; t < num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3ff *vertex = (uniform Vec3ff*)rtcSetNewGeometryBuffer(geom, bufType, t, RTC_FORMAT_FLOAT4, sizeof(Vec3ff), 1);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0), make_Vec3f(0,1,0), 2.0f*M_PI*(float)t/(float)(num_time_steps-1));
*vertex = make_Vec3ff(xfmPoint(rotation, make_Vec3f(1, 0, 0)) + pos);
vertex->w = 1.f;
if (type == RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT) {
uniform Vec3fa *normal = (uniform Vec3fa*)rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_NORMAL, t, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), 1);
normal[0] = make_Vec3fa(1, 1, 0);
normal[0] = normalize(normal[0]);
}
}
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene, geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* adds a cube to the scene */
uniform unsigned int addTriangleCube (RTCScene scene, const uniform Vec3f& pos, uniform unsigned int num_time_steps)
{
/* create a triangulated cube with 12 triangles and 8 vertices */
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, data.cube_triangle_indices, 0, 3*sizeof(uniform unsigned int), 12);
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3fa* uniform vertices = (uniform Vec3fa* uniform) rtcSetNewGeometryBuffer(geom,bufType,t,RTC_FORMAT_FLOAT3,sizeof(uniform Vec3fa), 8);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
for (uniform int i=0; i<8; i++) {
uniform Vec3f v = make_Vec3f(cube_vertices[i][0],cube_vertices[i][1],cube_vertices[i][2]);
vertices[i] = make_Vec3fa(xfmPoint(rotation*scale,v)+pos);
}
}
/* create face color array */
data.face_colors[0] = make_Vec3f(1,0,0);
data.face_colors[1] = make_Vec3f(1,0,0);
data.face_colors[2] = make_Vec3f(0,1,0);
data.face_colors[3] = make_Vec3f(0,1,0);
data.face_colors[4] = make_Vec3f(0.5f);
data.face_colors[5] = make_Vec3f(0.5f);
data.face_colors[6] = make_Vec3f(1.0f);
data.face_colors[7] = make_Vec3f(1.0f);
data.face_colors[8] = make_Vec3f(0,0,1);
data.face_colors[9] = make_Vec3f(0,0,1);
data.face_colors[10] = make_Vec3f(1,1,0);
data.face_colors[11] = make_Vec3f(1,1,0);
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* adds a cube to the scene */
uniform unsigned int addQuadCube (RTCScene scene, const uniform Vec3f& pos, uniform unsigned int num_time_steps)
{
/* create a quad cube with 6 quads and 8 vertices */
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_QUAD);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT4, data.cube_quad_indices, 0, 4*sizeof(uniform unsigned int), 6);
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3fa* uniform vertices = (uniform Vec3fa* uniform) rtcSetNewGeometryBuffer(geom,bufType,t,RTC_FORMAT_FLOAT3,sizeof(uniform Vec3fa), 8);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
for (uniform int i=0; i<8; i++) {
uniform Vec3f v = make_Vec3f(cube_vertices[i][0],cube_vertices[i][1],cube_vertices[i][2]);
vertices[i] = make_Vec3fa(xfmPoint(rotation*scale,v)+pos);
}
}
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* adds a subdivision cube to the scene */
uniform unsigned int addSubdivCube (RTCScene scene, const uniform Vec3f& pos, uniform unsigned int num_time_steps)
{
/* create a triangulated cube with 6 quads and 8 vertices */
RTCGeometry geom = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_SUBDIVISION);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
//rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, cube_vertices, 0, sizeof(uniform Vec3fa), 8);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, cube_quad_indices, 0, sizeof(uniform unsigned int), NUM_INDICES);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_FACE, 0, RTC_FORMAT_UINT, cube_quad_faces, 0, sizeof(uniform unsigned int), NUM_FACES);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_EDGE_CREASE_INDEX, 0, RTC_FORMAT_UINT2, cube_edge_crease_indices, 0, 2*sizeof(uniform unsigned int), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT, 0, RTC_FORMAT_FLOAT, cube_edge_crease_weights, 0, sizeof(uniform float), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX, 0, RTC_FORMAT_UINT, cube_vertex_crease_indices,0, sizeof(uniform unsigned int), 0);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT, 0, RTC_FORMAT_FLOAT, cube_vertex_crease_weights,0, sizeof(uniform float), 0);
uniform float* uniform level = (uniform float* uniform) rtcSetNewGeometryBuffer(geom, RTC_BUFFER_TYPE_LEVEL, 0, RTC_FORMAT_FLOAT, sizeof(uniform float), NUM_INDICES);
for (uniform unsigned int i=0; i<NUM_INDICES; i++) level[i] = 16.0f;
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3fa* uniform vertices = (uniform Vec3fa* uniform) rtcSetNewGeometryBuffer(geom,bufType,t,RTC_FORMAT_FLOAT3,sizeof(uniform Vec3fa),8);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
for (uniform int i=0; i<8; i++) {
uniform Vec3f v = make_Vec3f(cube_vertices[i][0],cube_vertices[i][1],cube_vertices[i][2]);
vertices[i] = make_Vec3fa(xfmPoint(rotation*scale,v)+pos);
}
}
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* add hair geometry */
uniform unsigned int addCurve (RTCScene scene, const uniform Vec3f& pos, uniform RTCGeometryType type, uniform unsigned int num_time_steps)
{
RTCGeometry geom = rtcNewGeometry(g_device, type);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
rtcSetGeometryTessellationRate (geom,16.0f);
uniform Vec3f* uniform bspline = uniform new uniform Vec3f[16];
for (uniform int i=0; i<16; i++) {
uniform float f = (uniform float)(i)/16.0f;
bspline[i] = make_Vec3f(2.0f*f-1.0f,sin(12.0f*f),cos(12.0f*f));
}
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3ff* uniform vertices = (uniform Vec3ff* uniform) rtcSetNewGeometryBuffer(geom,bufType,t,RTC_FORMAT_FLOAT4,sizeof(uniform Vec3ff),16);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
for (uniform int i=0; i<16; i++)
vertices[i] = make_Vec3ff(xfmPoint(rotation*scale,bspline[i])+pos,0.2f);
}
uniform int* uniform indices = (uniform int* uniform) rtcSetNewGeometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT,sizeof(uniform int),13);
for (uniform int i=0; i<13; i++) indices[i] = i;
delete[] bspline;
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* add line geometry */
uniform unsigned int addLines (RTCScene scene, const uniform Vec3f& pos, uniform unsigned int num_time_steps)
{
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
uniform Vec3f* uniform bspline = uniform new uniform Vec3f[16];
for (uniform int i=0; i<16; i++) {
uniform float f = (uniform float)(i)/16.0f;
bspline[i] = make_Vec3f(2.0f*f-1.0f,sin(12.0f*f),cos(12.0f*f));
}
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3ff* uniform vertices = (uniform Vec3ff* uniform) rtcSetNewGeometryBuffer(geom,bufType,t,RTC_FORMAT_FLOAT4,sizeof(uniform Vec3ff),16);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
for (uniform int i=0; i<16; i++)
vertices[i] = make_Vec3ff(xfmPoint(rotation*scale,bspline[i])+pos,0.2f);
}
uniform int* uniform indices = (uniform int* uniform) rtcSetNewGeometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT,sizeof(uniform int),15);
for (uniform int i=0; i<15; i++) indices[i] = i;
delete[] bspline;
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* adds an instanced triangle cube to the scene, rotate instance */
RTCScene addInstancedTriangleCube (RTCScene global_scene, const uniform Vec3f& pos, uniform unsigned int num_time_steps)
{
RTCScene scene = rtcNewScene(g_device);
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, data.cube_triangle_indices, 0, 3*sizeof(uniform unsigned int), 12);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, data.cube_vertices, 0, 4*sizeof(uniform float), 8);
rtcCommitGeometry(geom);
rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
rtcCommitScene(scene);
RTCGeometry inst = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_INSTANCE);
rtcSetGeometryInstancedScene(inst,scene);
rtcSetGeometryTimeStepCount(inst,num_time_steps);
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
uniform AffineSpace3f translation = make_AffineSpace3f_translate(pos);
uniform AffineSpace3f xfm = translation*rotation*scale;
rtcSetGeometryTransform(inst,t,RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR,(uniform float* uniform)&xfm);
}
rtcCommitGeometry(inst);
rtcAttachGeometry(global_scene,inst);
rtcReleaseGeometry(inst);
return scene;
}
/* adds an instanced quad cube to the scene, rotate instance and geometry */
RTCScene addInstancedQuadCube (RTCScene global_scene, const uniform Vec3f& pos, uniform unsigned int num_time_steps)
{
RTCScene scene = rtcNewScene(g_device);
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_QUAD);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT4, data.cube_quad_indices, 0, 4*sizeof(uniform unsigned int), 6);
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform RTCBufferType bufType = RTC_BUFFER_TYPE_VERTEX;
uniform Vec3fa* uniform vertices = (uniform Vec3fa* uniform) rtcSetNewGeometryBuffer(geom,bufType,t,RTC_FORMAT_FLOAT3,sizeof(uniform Vec3fa),8);
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),0.5f*2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f scale = make_AffineSpace3f_scale(make_Vec3f(2.0f,1.0f,1.0f));
for (uniform int i=0; i<8; i++) {
uniform Vec3f v = make_Vec3f(cube_vertices[i][0],cube_vertices[i][1],cube_vertices[i][2]);
vertices[i] = make_Vec3fa(xfmPoint(rotation*scale,v));
}
}
rtcCommitGeometry(geom);
rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
rtcCommitScene(scene);
RTCGeometry inst = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_INSTANCE);
rtcSetGeometryInstancedScene(inst,scene);
rtcSetGeometryTimeStepCount(inst,num_time_steps);
for (uniform unsigned int t=0; t<num_time_steps; t++)
{
uniform AffineSpace3f rotation = make_AffineSpace3f_rotate(make_Vec3f(0,0,0),make_Vec3f(0,1,0),0.5f*2.0f*M_PI*(float)t/(float)(num_time_steps-1));
uniform AffineSpace3f translation = make_AffineSpace3f_translate(pos);
uniform AffineSpace3f xfm = translation*rotation;
rtcSetGeometryTransform(inst,t,RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR,(uniform float* uniform)&xfm);
}
rtcCommitGeometry(inst);
rtcAttachGeometry(global_scene,inst);
rtcReleaseGeometry(inst);
return scene;
}
// ======================================================================== //
// User defined sphere geometry //
// ======================================================================== //
unmasked void sphereBoundsFunc(const struct RTCBoundsFunctionArguments* uniform args)
{
const uniform Sphere* uniform spheres = (const uniform Sphere* uniform) args->geometryUserPtr;
uniform RTCBounds* uniform bounds_o = args->bounds_o;
const uniform unsigned int time = args->timeStep;
const uniform Sphere& sphere = spheres[args->primID];
uniform float ft = 2.0f*M_PI * (uniform float) time / (uniform float) (sphere.num_time_steps-1);
uniform Vec3f p = sphere.p + make_Vec3f(cos(ft),0.0f,sin(ft));
bounds_o->lower_x = p.x-sphere.r;
bounds_o->lower_y = p.y-sphere.r;
bounds_o->lower_z = p.z-sphere.r;
bounds_o->upper_x = p.x+sphere.r;
bounds_o->upper_y = p.y+sphere.r;
bounds_o->upper_z = p.z+sphere.r;
}
uniform RTCIntersectFunctionN sphereIntersectFuncPtr = NULL;
RTC_SYCL_INDIRECTLY_CALLABLE unmasked void sphereIntersectFuncN(const RTCIntersectFunctionNArguments* uniform args)
{
uniform int* uniform valid = args->valid;
void* uniform ptr = args->geometryUserPtr;
RTCRayHitN* uniform rays = (RTCRayHitN* uniform)args->rayhit;
uniform unsigned int primID = args->primID;
assert(args->N == programCount);
const uniform Sphere* uniform spheres = (const uniform Sphere* uniform)ptr;
const uniform Sphere& sphere = spheres[primID];
if (!valid[programIndex]) return;
valid[programIndex] = 0;
varying Ray *uniform ray = (varying Ray *uniform)rays;
const int time_segments = sphere.num_time_steps-1;
const float time = ray->time*(float)(time_segments);
const int itime = clamp((int)(floor(time)),(varying int)0,time_segments-1);
const float ftime = time - (float)(itime);
const float ft0 = 2.0f*M_PI * (float) (itime+0) / (float) (sphere.num_time_steps-1);
const float ft1 = 2.0f*M_PI * (float) (itime+1) / (float) (sphere.num_time_steps-1);
const Vec3f p0 = sphere.p + make_Vec3f(cos(ft0),0.0f,sin(ft0));
const Vec3f p1 = sphere.p + make_Vec3f(cos(ft1),0.0f,sin(ft1));
const Vec3f sphere_p = (1.0f-ftime)*p0 + ftime*p1;
const Vec3f v = ray->org-sphere_p;
const float A = dot(ray->dir,ray->dir);
const float B = 2.0f*dot(v,ray->dir);
const float C = dot(v,v) - sqr(sphere.r);
const float D = B*B - 4.0f*A*C;
if (D < 0.0f) return;
const float Q = sqrt(D);
const float rcpA = rcp(A);
const float t0 = 0.5f*rcpA*(-B-Q);
const float t1 = 0.5f*rcpA*(-B+Q);
if ((ray->tnear < t0) & (t0 < ray->tfar)) {
ray->u = 0.0f;
ray->v = 0.0f;
ray->tfar = t0;
ray->geomID = sphere.geomID;
ray->primID = (unsigned int) primID;
ray->Ng = ray->org+t0*ray->dir-sphere_p;
valid[programIndex] = -1;
}
if ((ray->tnear < t1) & (t1 < ray->tfar)) {
ray->u = 0.0f;
ray->v = 0.0f;
ray->tfar = t1;
ray->geomID = sphere.geomID;
ray->primID = (unsigned int) primID;
ray->Ng = ray->org+t1*ray->dir-sphere_p;
valid[programIndex] = -1;
}
}
uniform RTCOccludedFunctionN sphereOccludedFuncPtr = NULL;
RTC_SYCL_INDIRECTLY_CALLABLE unmasked void sphereOccludedFuncN(const RTCOccludedFunctionNArguments* uniform args)
{
uniform int* uniform valid = args->valid;
void* uniform ptr = args->geometryUserPtr;
RTCRayHitN* uniform rays = (RTCRayHitN* uniform)args->ray;
uniform unsigned int primID = args->primID;
assert(args->N == programCount);
const uniform Sphere* uniform spheres = (const uniform Sphere* uniform)ptr;
const uniform Sphere& sphere = spheres[primID];
if (!valid[programIndex]) return;
valid[programIndex] = 0;
varying Ray *uniform ray = (varying Ray *uniform)rays;
const int time_segments = sphere.num_time_steps-1;
const float time = ray->time*(float)(time_segments);
const int itime = clamp((int)(floor(time)),(varying int)0,time_segments-1);
const float ftime = time - (float)(itime);
const float ft0 = 2.0f*M_PI * (float) (itime+0) / (float) (sphere.num_time_steps-1);
const float ft1 = 2.0f*M_PI * (float) (itime+1) / (float) (sphere.num_time_steps-1);
const Vec3f p0 = sphere.p + make_Vec3f(cos(ft0),0.0f,sin(ft0));
const Vec3f p1 = sphere.p + make_Vec3f(cos(ft1),0.0f,sin(ft1));
const Vec3f sphere_p = (1.0f-ftime)*p0 + ftime*p1;
const Vec3f v = ray->org-sphere_p;
const float A = dot(ray->dir,ray->dir);
const float B = 2.0f*dot(v,ray->dir);
const float C = dot(v,v) - sqr(sphere.r);
const float D = B*B - 4.0f*A*C;
if (D < 0.0f) return;
const float Q = sqrt(D);
const float rcpA = rcp(A);
const float t0 = 0.5f*rcpA*(-B-Q);
const float t1 = 0.5f*rcpA*(-B+Q);
if ((ray->tnear < t0) & (t0 < ray->tfar)) {
ray->tfar = neg_inf;
valid[programIndex] = -1;
}
if ((ray->tnear < t1) & (t1 < ray->tfar)) {
ray->tfar = neg_inf;
valid[programIndex] = -1;
}
}
uniform Sphere* uniform addUserGeometrySphere (RTCScene scene, const uniform Vec3f& p, uniform float r, uniform unsigned int num_time_steps)
{
RTCGeometry geom = rtcNewGeometry(g_device, RTC_GEOMETRY_TYPE_USER);
uniform Sphere* uniform sphere = uniform new uniform Sphere;
sphere->p = p;
sphere->r = r;
sphere->geomID = rtcAttachGeometry(scene,geom);
sphere->num_time_steps = num_time_steps;
rtcSetGeometryUserPrimitiveCount(geom,1);
rtcSetGeometryTimeStepCount(geom,num_time_steps);
rtcSetGeometryUserData(geom,sphere);
rtcSetGeometryBoundsFunction(geom,sphereBoundsFunc,NULL);
#if !USE_ARGUMENT_CALLBACKS
rtcSetGeometryIntersectFunction(geom,sphereIntersectFuncPtr);
rtcSetGeometryOccludedFunction (geom,sphereOccludedFuncPtr);
#endif
rtcCommitGeometry(geom);
rtcReleaseGeometry(geom);
return sphere;
}
/* adds a ground plane to the scene */
uniform unsigned int addGroundPlane (RTCScene scene)
{
/* create a triangulated plane with 2 triangles and 4 vertices */
RTCGeometry geom = rtcNewGeometry (g_device, RTC_GEOMETRY_TYPE_TRIANGLE);
/* set vertices */
uniform Vertex* uniform vertices = (uniform Vertex* uniform) rtcSetNewGeometryBuffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(uniform Vertex),4);
vertices[0].x = -10; vertices[0].y = -2; vertices[0].z = -10;
vertices[1].x = -10; vertices[1].y = -2; vertices[1].z = +15;
vertices[2].x = +10; vertices[2].y = -2; vertices[2].z = -10;
vertices[3].x = +10; vertices[3].y = -2; vertices[3].z = +15;
/* set triangles */
uniform Triangle* uniform triangles = (uniform Triangle* uniform) rtcSetNewGeometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(uniform Triangle),2);
triangles[0].v0 = 0; triangles[0].v1 = 1; triangles[0].v2 = 2;
triangles[1].v0 = 1; triangles[1].v1 = 3; triangles[1].v2 = 2;
rtcCommitGeometry(geom);
uniform unsigned int geomID = rtcAttachGeometry(scene,geom);
rtcReleaseGeometry(geom);
return geomID;
}
/* called by the C++ code for initialization */
export void device_init (uniform int8* uniform cfg)
{
sphereIntersectFuncPtr = GET_FUNCTION_POINTER(sphereIntersectFuncN);
sphereOccludedFuncPtr = GET_FUNCTION_POINTER(sphereOccludedFuncN);
/* create scene */
TutorialData_Constructor(&data);
g_scene = data.g_scene = rtcNewScene(g_device);
data.g_time = g_time;
/* add geometry to the scene */
addTriangleCube(g_scene,make_Vec3f(-5,1,-5),g_num_time_steps);
addTriangleCube(g_scene,make_Vec3f(-5,5,-5),g_num_time_steps2);
addQuadCube (g_scene,make_Vec3f( 0,1,-5),g_num_time_steps);
addQuadCube (g_scene,make_Vec3f( 0,5,-5),g_num_time_steps2);
addQuadCube (g_scene,make_Vec3f( +5,1,-5),g_num_time_steps);
addQuadCube (g_scene,make_Vec3f( +5,5,-5),g_num_time_steps2);
//addSubdivCube (g_scene,make_Vec3f(+5,1,-5),g_num_time_steps);
//addSubdivCube (g_scene,make_Vec3f(+5,5,-5),g_num_time_steps2);
addLines (g_scene,make_Vec3f(-5,1, 0),g_num_time_steps);
addLines (g_scene,make_Vec3f(-5,5, 0),g_num_time_steps2);
addCurve (g_scene,make_Vec3f( 0,1, 0),RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE,g_num_time_steps);
addCurve (g_scene,make_Vec3f( 0,5, 0),RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE,g_num_time_steps2);
addCurve (g_scene,make_Vec3f(+5,1, 0),RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE,g_num_time_steps);
addCurve (g_scene,make_Vec3f(+5,5, 0),RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE,g_num_time_steps2);
data.scene0 = addInstancedTriangleCube(g_scene,make_Vec3f(-5,1,+5),g_num_time_steps);
data.scene1 = addInstancedTriangleCube(g_scene,make_Vec3f(-5,5,+5),g_num_time_steps2);
data.scene2 = addInstancedQuadCube (g_scene,make_Vec3f( 0,1,+5),g_num_time_steps);
data.scene3 = addInstancedQuadCube (g_scene,make_Vec3f( 0,5,+5),g_num_time_steps2);
data.sphere0 = addUserGeometrySphere (g_scene,make_Vec3f(+5,1,+5),1.0f,g_num_time_steps);
data.sphere1 = addUserGeometrySphere (g_scene,make_Vec3f(+5,5,+5),1.0f,g_num_time_steps2);
addSphere(g_scene, make_Vec3f(-5, 1, +10), RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT, g_num_time_steps);
addSphere(g_scene, make_Vec3f(-5, 5, +10), RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT, g_num_time_steps2);
addSphere(g_scene, make_Vec3f( 0, 1, +10), RTC_GEOMETRY_TYPE_DISC_POINT, g_num_time_steps);
addSphere(g_scene, make_Vec3f( 0, 5, +10), RTC_GEOMETRY_TYPE_DISC_POINT, g_num_time_steps2);
addSphere(g_scene, make_Vec3f(+5, 1, +10), RTC_GEOMETRY_TYPE_SPHERE_POINT, g_num_time_steps);
addSphere(g_scene, make_Vec3f(+5, 5, +10), RTC_GEOMETRY_TYPE_SPHERE_POINT, g_num_time_steps2);
addGroundPlane(g_scene);
/* commit changes to scene */
rtcCommitScene (g_scene);
}
/* task that renders a single screen tile */
Vec3f renderPixel(const uniform TutorialData& data, float x, float y, const uniform ISPCCamera& camera, uniform RayStats& stats)
{
uniform float time = abs((uniform int)(0.01f*data.frameID) - 0.01f*data.frameID);
if (data.g_time != -1) time = data.g_time;
/* initialize ray */
Ray ray = make_Ray(make_Vec3f(camera.xfm.p), make_Vec3f(normalize(x*camera.xfm.l.vx + y*camera.xfm.l.vy + camera.xfm.l.vz)), 0.0f, inf, time);
/* intersect ray with scene */
uniform RTCIntersectArguments iargs;
rtcInitIntersectArguments(&iargs);
iargs.feature_mask = (uniform RTCFeatureFlags) (FEATURE_MASK);
#if USE_ARGUMENT_CALLBACKS
iargs.intersect = sphereIntersectFuncN;
#endif
rtcIntersectV(data.g_scene,RTCRayHit_(ray),&iargs);
RayStats_addRay(stats);
/* shade pixels */
Vec3f color = make_Vec3f(0.0f);
if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
{
Vec3f diffuse = make_Vec3f(0.5f,0.5f,0.5f);
if (ray.instID[0] == RTC_INVALID_GEOMETRY_ID)
ray.instID[0] = ray.geomID;
switch (ray.instID[0] / 2) {
case 0: diffuse = data.face_colors[ray.primID]; break;
case 1: diffuse = data.face_colors[2*ray.primID]; break;
case 2: diffuse = data.face_colors[2*ray.primID]; break;
case 3: diffuse = make_Vec3f(0.5f,0.0f,0.0f); break;
case 4: diffuse = make_Vec3f(0.0f,0.5f,0.0f); break;
case 5: diffuse = make_Vec3f(0.0f,0.0f,0.5f); break;
case 6: diffuse = data.face_colors[ray.primID]; break;
case 7: diffuse = data.face_colors[2*ray.primID]; break;
case 8: diffuse = make_Vec3f(0.5f,0.5f,0.0f); break;
default: diffuse = make_Vec3f(0.5f,0.5f,0.5f); break;
}
color = color + diffuse*0.5f;
Vec3f lightDir = normalize(make_Vec3f(-1,-4,-1));
/* initialize shadow ray */
Ray shadow = make_Ray(ray.org + ray.tfar*ray.dir, neg(lightDir), 0.001f, inf, time);
/* trace shadow ray */
uniform RTCOccludedArguments sargs;
rtcInitOccludedArguments(&sargs);
sargs.feature_mask = (uniform RTCFeatureFlags) (FEATURE_MASK);
#if USE_ARGUMENT_CALLBACKS
sargs.occluded = sphereOccludedFuncN;
#endif
rtcOccludedV(data.g_scene,RTCRay_(shadow),&sargs);
RayStats_addShadowRay(stats);
/* add light contribution */
if (shadow.tfar >= 0.0f)
color = color + diffuse*clamp(-dot(lightDir,normalize(ray.Ng)),0.0f,1.0f);
}
return color;
}
void renderPixelStandard(const uniform TutorialData& data, int x, int y,
uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera, uniform RayStats& stats)
{
/* calculate pixel color */
Vec3f color = renderPixel(data,(float)x,(float)y,camera,stats);
/* write color to framebuffer */
Vec3ff accu_color = data.g_accu[y*width+x] + make_Vec3ff(color.x,color.y,color.z,1.0f); data.g_accu[y*width+x] = accu_color;
float f = rcp(max(0.001f,accu_color.w));
unsigned int r = (unsigned int) (255.0f * clamp(accu_color.x*f,0.0f,1.0f));
unsigned int g = (unsigned int) (255.0f * clamp(accu_color.y*f,0.0f,1.0f));
unsigned int b = (unsigned int) (255.0f * clamp(accu_color.z*f,0.0f,1.0f));
pixels[y*width+x] = (b << 16) + (g << 8) + r;
}
/* renders a single screen tile */
void renderTileStandard(uniform int taskIndex,
uniform int threadIndex,
uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera,
const uniform int numTilesX,
const uniform int numTilesY)
{
const uniform unsigned int tileY = taskIndex / numTilesX;
const uniform unsigned int tileX = taskIndex - tileY * numTilesX;
const uniform unsigned int x0 = tileX * TILE_SIZE_X;
const uniform unsigned int x1 = min(x0+TILE_SIZE_X,width);
const uniform unsigned int y0 = tileY * TILE_SIZE_Y;
const uniform unsigned int y1 = min(y0+TILE_SIZE_Y,height);
foreach_tiled (y = y0 ... y1, x = x0 ... x1)
{
renderPixelStandard(data,x,y,pixels,width,height,time,camera,g_stats[threadIndex]);
}
}
/* task that renders a single screen tile */
task void renderTileTask(uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera,
const uniform int numTilesX,
const uniform int numTilesY)
{
renderTileStandard(taskIndex,threadIndex,pixels,width,height,time,camera,numTilesX,numTilesY);
}
export void renderFrameStandard (uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera)
{
/* render next frame */
#if defined(EMBREE_SYCL_TUTORIAL) && !defined(EMBREE_SYCL_RT_SIMULATION)
TutorialData ldata = data;
sycl::event event = global_gpu_queue->submit([=](sycl::handler& cgh){
const sycl::nd_range<2> nd_range = make_nd_range(height,width);
cgh.parallel_for(nd_range,[=](sycl::nd_item<2> item) {
const unsigned int x = item.get_global_id(1); if (x >= width ) return;
const unsigned int y = item.get_global_id(0); if (y >= height) return;
RayStats stats;
renderPixelStandard(ldata,x,y,pixels,width,height,time,camera,stats);
});
});
global_gpu_queue->wait_and_throw();
const auto t0 = event.template get_profiling_info<sycl::info::event_profiling::command_start>();
const auto t1 = event.template get_profiling_info<sycl::info::event_profiling::command_end>();
const double dt = (t1-t0)*1E-9;
((ISPCCamera*)&camera)->render_time = dt;
#else
const uniform int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
const uniform int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
launch[numTilesX*numTilesY] renderTileTask(pixels,width,height,time,camera,numTilesX,numTilesY); sync;
#endif
}
/* called by the C++ code to render */
export void device_render (uniform int* uniform pixels,
const uniform unsigned int width,
const uniform unsigned int height,
const uniform float time,
const uniform ISPCCamera& camera)
{
/* create accumulator */
if (data.g_accu_width != width || data.g_accu_height != height) {
delete[] data.g_accu;
data.g_accu = uniform new uniform Vec3ff[width*height]; // EMBREE_USM_SHARED_DEVICE_READ_WRITE
data.g_accu_width = width;
data.g_accu_height = height;
for (uniform unsigned int i=0; i<width*height; i++)
data.g_accu[i] = make_Vec3ff(0.0f);
}
/* reset accumulator */
uniform bool camera_changed = g_changed; g_changed = false;
camera_changed |= ne(data.g_accu_vx,camera.xfm.l.vx); data.g_accu_vx = camera.xfm.l.vx;
camera_changed |= ne(data.g_accu_vy,camera.xfm.l.vy); data.g_accu_vy = camera.xfm.l.vy;
camera_changed |= ne(data.g_accu_vz,camera.xfm.l.vz); data.g_accu_vz = camera.xfm.l.vz;
camera_changed |= ne(data.g_accu_p, camera.xfm.p); data.g_accu_p = camera.xfm.p;
//camera_changed = true;
if (camera_changed) {
data.g_accu_count=0;
for (uniform unsigned int i=0; i<width*height; i++)
data.g_accu[i] = make_Vec3ff(0.0f);
}
/* render next frame */
data.frameID++;
}
/* called by the C++ code for cleanup */
export void device_cleanup ()
{
TutorialData_Destructor(&data);
}
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