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# -*- coding: utf-8 -*-
# This file is part of emesene.
#
# Emesene is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# emesene is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with emesene; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
'''an abstract class to define menus, and their content'''
import Object
class Accel(object):
'''an abstract class representing an accel (for example Ctrl+Q)'''
def __init__(self, key, ctrl=True, alt=False):
'''class constructor'''
self.key = key
self.ctrl = ctrl
self.alt = alt
class Base(Object.Object):
'''the base class for the other items'''
def __init__(self):
Object.Object.__init__(self)
self._enabled = True
# this signals are emitted when the
# element is enabled or disabled, the
# implementation should connect to this
# signal and do the stuff to change the
# state of the element
self.signal_add("enabled", 0)
self.signal_add("disabled", 0)
def _set_enabled(self, value):
'''set the value of enabled to "value"'''
self._enabled = value
if value:
self.signal_emit("enabled")
else:
self.signal_emit("disabled")
def _get_enabled(self):
'''return the value of self.enabled'''
return self._enabled
enabled = property(fset=_set_enabled, fget=_get_enabled)
class Selectable(Base):
'''a base class that contains a text and a image representing an
optional image to show. image is a tuple where the first element is
a constant identifying the second value, the constant are defined on this
class (TYPE_STOCK, TYPE_IMAGE_PATH etc.)
This class can emit the selected signal'''
TYPE_NONE = 0
TYPE_STOCK = 1
TYPE_IMAGE_PATH = 2
def __init__(self, text, image_type=TYPE_NONE, image=None, accel=None):
'''class constructor'''
Base.__init__(self)
self.text = text
self.image_type = image_type
self.image = image
self.accel = accel
self.signal_add('selected', 0)
def is_image_path(self):
'''return True if image content is TYPE_IMAGE_PATH'''
return self.image_type == Selectable.TYPE_IMAGE_PATH
def is_stock(self):
'''return True if image content is TYPE_STOCK'''
return self.image_type == Selectable.TYPE_STOCK
def get_image_path(self):
'''return the image_path value if it's an image_path or None'''
if self.is_image_path():
return self.image
return None
def get_stock(self):
'''return the stock value if it's a stock or None'''
if self.is_stock():
return self.image
return None
class Menu(list, Selectable):
'''a class that represent a container that can contain items or other
menus'''
def __init__(self, text='', image=None):
'''class constructor'''
Selectable.__init__(self, text, image)
class Option(list, Base):
'''a class that can represent an option that can be selected deselected
a group of items in which only one can be selected at a time.
You must append Items to this object'''
def __init__(self, selected_index=0):
'''class constructor'''
Base.__init__(self)
self.selected_index = selected_index
class Item(Selectable):
'''a nice name to identify an element that represent a label of text and
a stock image that can be selected and emit the selected signal'''
def __init__(self, text, image_type=Selectable.TYPE_NONE, image=None,
accel=None):
'''class constructor'''
Selectable.__init__(self, text, image_type, image, accel)
class Togglable(Base): # Togglable? WTF? :P
'''a class that represent an item that has a label and can be toggled'''
def __init__(self, text, toggled=False):
'''class constructor'''
Base.__init__(self)
self.text = text
self.toggled = toggled
# the new value of the toggled attribute
self.signal_add('toggled', 1)
class CheckBox(Togglable):
'''a nice name to a Togglable that is represented as a checkbox'''
def __init__(self, text, toggled=False):
'''class constructor'''
Togglable.__init__(self, text, toggled)
class Radio(Togglable):
'''a nice name to a Togglable that is represented as a radio'''
def __init__(self, text):
'''class constructor'''
Togglable.__init__(self, text, False)
def build(element):
'''build an element with the defined toolkit and return it'''
raise NotImplementedError
def build_menu_bar(menu):
'''build a menu with the form of a menu bar'''
raise NotImplementedError
def build_pop_up(menu, x=0, y=0):
'''build a pop up menu, if positions are given and needed by the toolkit
will be used to show the pop up on that position'''
raise NotImplementedError
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