File: empathy-sound-manager.c

package info (click to toggle)
empathy 3.25.90%2Breally3.12.14-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 39,616 kB
  • sloc: ansic: 88,757; sh: 4,473; python: 3,185; makefile: 1,809; xml: 1,249
file content (486 lines) | stat: -rw-r--r-- 15,155 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
/*
 * empathy-sound-manager.c - Various sound related utility functions.
 * Copyright (C) 2009-2010 Collabora Ltd.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "config.h"
#include "empathy-sound-manager.h"

#include <glib/gi18n-lib.h>

#include "empathy-gsettings.h"
#include "empathy-presence-manager.h"
#include "empathy-utils.h"

#define DEBUG_FLAG EMPATHY_DEBUG_OTHER
#include "empathy-debug.h"

typedef struct {
  EmpathySound sound_id;
  const char * event_ca_id;
  const char * event_ca_description;
  const char * key;
} EmpathySoundEntry;

typedef struct {
  GtkWidget *widget;
  gint sound_id;
  guint play_interval;
  guint replay_timeout_id;
  EmpathySoundManager *self;
} EmpathyRepeatableSound;

/* NOTE: these entries MUST be in the same order than EmpathySound enum */
static EmpathySoundEntry sound_entries[LAST_EMPATHY_SOUND] = {
  { EMPATHY_SOUND_MESSAGE_INCOMING, "message-new-instant",
    N_("Received an instant message"), EMPATHY_PREFS_SOUNDS_INCOMING_MESSAGE } ,
  { EMPATHY_SOUND_MESSAGE_OUTGOING, "message-sent-instant",
    N_("Sent an instant message"), EMPATHY_PREFS_SOUNDS_OUTGOING_MESSAGE } ,
  { EMPATHY_SOUND_CONVERSATION_NEW, "message-new-instant",
    N_("Incoming chat request"), EMPATHY_PREFS_SOUNDS_NEW_CONVERSATION },
  { EMPATHY_SOUND_CONTACT_CONNECTED, "service-login",
    N_("Contact connected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGIN },
  { EMPATHY_SOUND_CONTACT_DISCONNECTED, "service-logout",
    N_("Contact disconnected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGOUT },
  { EMPATHY_SOUND_ACCOUNT_CONNECTED, "service-login",
    N_("Connected to server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN },
  { EMPATHY_SOUND_ACCOUNT_DISCONNECTED, "service-logout",
    N_("Disconnected from server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGOUT },
  { EMPATHY_SOUND_PHONE_INCOMING, "phone-incoming-call",
    N_("Incoming voice call"), NULL },
  { EMPATHY_SOUND_PHONE_OUTGOING, "phone-outgoing-calling",
    N_("Outgoing voice call"), NULL },
  { EMPATHY_SOUND_PHONE_HANGUP, "phone-hangup",
    N_("Voice call ended"), NULL },
};

G_DEFINE_TYPE (EmpathySoundManager, empathy_sound_manager, G_TYPE_OBJECT)

struct _EmpathySoundManagerPrivate
{
  /* A hash table containing currently repeating sounds. The format is the
   * following:
   * Key: An EmpathySound
   * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
  GHashTable *repeating_sounds;
  GSettings *gsettings_sound;
};

static void
empathy_sound_manager_dispose (GObject *object)
{
  EmpathySoundManager *self = (EmpathySoundManager *) object;

  tp_clear_pointer (&self->priv->repeating_sounds, g_hash_table_unref);
  tp_clear_object (&self->priv->gsettings_sound);

  G_OBJECT_CLASS (empathy_sound_manager_parent_class)->dispose (object);
}

static void
empathy_sound_manager_class_init (EmpathySoundManagerClass *cls)
{
  GObjectClass *object_class = G_OBJECT_CLASS (cls);

  object_class->dispose = empathy_sound_manager_dispose;

  g_type_class_add_private (cls, sizeof (EmpathySoundManagerPrivate));
}

static void
empathy_sound_widget_destroyed_cb (GtkWidget *widget,
    gpointer user_data)
{
  EmpathyRepeatableSound *repeatable_sound = user_data;

  /* The sound must be stopped... If it is waiting for replay, remove
   * it from hash table to cancel. Otherwise playing_finished_cb will be
   * called with an error. */
  if (repeatable_sound->replay_timeout_id != 0)
    {
      g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
          GINT_TO_POINTER (repeatable_sound->sound_id));
    }
}

static void
repeating_sounds_item_delete (gpointer data)
{
  EmpathyRepeatableSound *repeatable_sound = data;

  if (repeatable_sound->replay_timeout_id != 0)
    g_source_remove (repeatable_sound->replay_timeout_id);

  if (repeatable_sound->widget != NULL)
    {
      g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
          empathy_sound_widget_destroyed_cb, repeatable_sound);
    }

  g_object_unref (repeatable_sound->self);

  g_slice_free (EmpathyRepeatableSound, repeatable_sound);
}

static void
empathy_sound_manager_init (EmpathySoundManager *self)
{
  self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
      EMPATHY_TYPE_SOUND_MANAGER, EmpathySoundManagerPrivate);

  self->priv->repeating_sounds = g_hash_table_new_full (NULL, NULL,
      NULL, repeating_sounds_item_delete);

  self->priv->gsettings_sound = g_settings_new (EMPATHY_PREFS_SOUNDS_SCHEMA);
}

EmpathySoundManager *
empathy_sound_manager_dup_singleton (void)
{
  static EmpathySoundManager *manager = NULL;

  if (G_LIKELY (manager != NULL))
      return g_object_ref (manager);

  manager = g_object_new (EMPATHY_TYPE_SOUND_MANAGER, NULL);

  g_object_add_weak_pointer (G_OBJECT (manager), (gpointer *) &manager);
  return manager;
}

static gboolean
empathy_check_available_state (void)
{
  TpConnectionPresenceType most_available_requested_presence;
  TpAccountManager *am;
  GList *accounts;

  /* We cannot use tp_account_manager_get_most_available_presence() or
   * empathy_presence_manager_get_state() because it is the requested presence
   * that matters, not the current presence.
   * See https://bugzilla.gnome.org/show_bug.cgi?id=704454 */
  most_available_requested_presence = TP_CONNECTION_PRESENCE_TYPE_UNSET;
  am = tp_account_manager_dup ();
  accounts = tp_account_manager_dup_valid_accounts (am);
  while (accounts != NULL)
    {
      TpAccount *account = accounts->data;
      TpConnectionPresenceType requested_presence;

      requested_presence = tp_account_get_requested_presence (account,
          NULL, NULL);

      if (tp_connection_presence_type_cmp_availability (requested_presence,
              most_available_requested_presence) > 0)
        most_available_requested_presence = requested_presence;

      g_object_unref (account);
      accounts = g_list_delete_link (accounts, accounts);
    }

  g_object_unref (am);

  if (most_available_requested_presence != TP_CONNECTION_PRESENCE_TYPE_AVAILABLE &&
    most_available_requested_presence != TP_CONNECTION_PRESENCE_TYPE_UNSET)
    return FALSE;

  return TRUE;
}

static gboolean
empathy_sound_pref_is_enabled (EmpathySoundManager *self,
    EmpathySound sound_id)
{
  EmpathySoundEntry *entry;

  entry = &(sound_entries[sound_id]);
  g_return_val_if_fail (entry->sound_id == sound_id, FALSE);

  if (entry->key == NULL)
    return TRUE;

  if (! g_settings_get_boolean (self->priv->gsettings_sound,
      EMPATHY_PREFS_SOUNDS_ENABLED))
    return FALSE;

  if (!empathy_check_available_state ())
    {
      if (g_settings_get_boolean (self->priv->gsettings_sound,
            EMPATHY_PREFS_SOUNDS_DISABLED_AWAY))
        return FALSE;
    }

  return g_settings_get_boolean (self->priv->gsettings_sound, entry->key);
}

/**
 * empathy_sound_manager_stop:
 * @self: a #EmpathySoundManager
 * @sound_id: The #EmpathySound to stop playing.
 *
 * Stop playing a sound. If it has been stated in loop with
 * empathy_sound_start_playing(), it will also stop replaying.
 */
void
empathy_sound_manager_stop (EmpathySoundManager *self,
    EmpathySound sound_id)
{
  EmpathySoundEntry *entry;
  EmpathyRepeatableSound *repeatable_sound;

  g_return_if_fail (sound_id < LAST_EMPATHY_SOUND);

  entry = &(sound_entries[sound_id]);
  g_return_if_fail (entry->sound_id == sound_id);

  repeatable_sound = g_hash_table_lookup (self->priv->repeating_sounds,
      GINT_TO_POINTER (sound_id));
  if (repeatable_sound != NULL)
    {
      /* The sound must be stopped... If it is waiting for replay, remove
       * it from hash table to cancel. Otherwise we'll cancel the sound
       * being played. */
      if (repeatable_sound->replay_timeout_id != 0)
        {
          g_hash_table_remove (self->priv->repeating_sounds,
              GINT_TO_POINTER (sound_id));
          return;
        }
    }

  ca_context_cancel (ca_gtk_context_get (), entry->sound_id);
}

static gboolean
empathy_sound_play_internal (GtkWidget *widget, EmpathySound sound_id,
  ca_finish_callback_t callback, gpointer user_data)
{
  EmpathySoundEntry *entry;
  ca_context *c;
  ca_proplist *p = NULL;

  entry = &(sound_entries[sound_id]);
  g_return_val_if_fail (entry->sound_id == sound_id, FALSE);

  c = ca_gtk_context_get ();
  ca_context_cancel (c, entry->sound_id);

  DEBUG ("Play sound \"%s\" (%s)",
         entry->event_ca_id,
         entry->event_ca_description);

  if (ca_proplist_create (&p) < 0)
    goto failed;

  if (ca_proplist_sets (p, CA_PROP_EVENT_ID, entry->event_ca_id) < 0)
    goto failed;

  if (ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION,
          gettext (entry->event_ca_description)) < 0)
    goto failed;

  if (widget != NULL)
    {
      if (ca_gtk_proplist_set_for_widget (p, widget) < 0)
        goto failed;
    }

  ca_context_play_full (ca_gtk_context_get (), entry->sound_id, p, callback,
      user_data);

  ca_proplist_destroy (p);

  return TRUE;

failed:
  if (p != NULL)
    ca_proplist_destroy (p);

  return FALSE;
}

/**
 * empathy_sound_manager_play_full:
 * @self: a #EmpathySoundManager
 * @widget: The #GtkWidget from which the sound is originating.
 * @sound_id: The #EmpathySound to play.
 * @callback: The #ca_finish_callback_t function that will be called when the
 *            sound  has stopped playing.
 * @user_data: user data to pass to the function.
 *
 * Plays a sound.
 *
 * Returns %TRUE if the sound has successfully started playing, otherwise
 * returning %FALSE and @callback won't be called.
 *
 * This function returns %FALSE if the sound is already playing in loop using
 * %empathy_sound_start_playing.
 *
 * This function returns %FALSE if the sound is disabled in empathy preferences.
 *
 * Return value: %TRUE if the sound has successfully started playing, %FALSE
 *               otherwise.
 */
gboolean
empathy_sound_manager_play_full (EmpathySoundManager *self,
    GtkWidget *widget,
    EmpathySound sound_id,
    ca_finish_callback_t callback,
    gpointer user_data)
{
  g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
  g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);

  if (!empathy_sound_pref_is_enabled (self, sound_id))
    return FALSE;

  /* The sound might already be playing repeatedly. If it's the case, we
   * immediadely return since there's no need to make it play again */
  if (g_hash_table_lookup (self->priv->repeating_sounds,
        GINT_TO_POINTER (sound_id)) != NULL)
    return FALSE;

  return empathy_sound_play_internal (widget, sound_id, callback, user_data);
}

/**
 * empathy_sound_manager_play:
 * @self: a #EmpathySoundManager
 * @widget: The #GtkWidget from which the sound is originating.
 * @sound_id: The #EmpathySound to play.
 *
 * Plays a sound. See %empathy_sound_manager_play_full for details.'
 *
 * Return value: %TRUE if the sound has successfully started playing, %FALSE
 *               otherwise.
 */
gboolean
empathy_sound_manager_play (EmpathySoundManager *self,
    GtkWidget *widget,
    EmpathySound sound_id)
{
  g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
  g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);

  return empathy_sound_manager_play_full (self, widget, sound_id, NULL, NULL);
}

static void playing_finished_cb (ca_context *c, guint id, int error_code,
  gpointer user_data);

static gboolean
playing_timeout_cb (gpointer data)
{
  EmpathyRepeatableSound *repeatable_sound = data;
  gboolean playing;

  repeatable_sound->replay_timeout_id = 0;

  playing = empathy_sound_play_internal (repeatable_sound->widget,
      repeatable_sound->sound_id, playing_finished_cb, data);

  if (!playing)
    {
      DEBUG ("Failed to replay sound, stop repeating");
      g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
          GINT_TO_POINTER (repeatable_sound->sound_id));
    }

  return FALSE;
}

static void
playing_finished_cb (ca_context *c, guint id, int error_code,
  gpointer user_data)
{
  EmpathyRepeatableSound *repeatable_sound = user_data;

  if (error_code != CA_SUCCESS)
    {
      DEBUG ("Error: %s", ca_strerror (error_code));
      g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
          GINT_TO_POINTER (repeatable_sound->sound_id));
      return;
    }

  repeatable_sound->replay_timeout_id = g_timeout_add (
      repeatable_sound->play_interval, playing_timeout_cb, user_data);
}

/**
 * empathy_sound_manager_start_playing:
 * @self: a #EmpathySoundManager
 * @widget: The #GtkWidget from which the sound is originating.
 * @sound_id: The #EmpathySound to play.
 * @timeout_before_replay: The amount of time, in milliseconds, between two
 *                         consecutive play.
 *
 * Start playing a sound in loop. To stop the sound, call empathy_call_stop ()
 * by passing it the same @sound_id. Note that if you start playing a sound
 * multiple times, you'll have to call %empathy_sound_stop the same number of
 * times.
 *
 * Return value: %TRUE if the sound has successfully started playing.
 */
gboolean
empathy_sound_manager_start_playing (EmpathySoundManager *self,
    GtkWidget *widget,
    EmpathySound sound_id,
    guint timeout_before_replay)
{
  EmpathyRepeatableSound *repeatable_sound;
  gboolean playing = FALSE;

  g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
  g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);

  if (!empathy_sound_pref_is_enabled (self, sound_id))
    return FALSE;

  if (g_hash_table_lookup (self->priv->repeating_sounds,
               GINT_TO_POINTER (sound_id)) != NULL)
    {
      /* The sound is already playing in loop. No need to continue. */
      return FALSE;
    }

  repeatable_sound = g_slice_new0 (EmpathyRepeatableSound);
  repeatable_sound->widget = widget;
  repeatable_sound->sound_id = sound_id;
  repeatable_sound->play_interval = timeout_before_replay;
  repeatable_sound->replay_timeout_id = 0;
  repeatable_sound->self = g_object_ref (self);

  g_hash_table_insert (self->priv->repeating_sounds, GINT_TO_POINTER (sound_id),
      repeatable_sound);

  if (widget != NULL)
    {
      g_signal_connect (G_OBJECT (widget), "destroy",
          G_CALLBACK (empathy_sound_widget_destroyed_cb),
          repeatable_sound);
    }

  playing = empathy_sound_play_internal (widget, sound_id, playing_finished_cb,
        repeatable_sound);

  if (!playing)
      g_hash_table_remove (self->priv->repeating_sounds,
          GINT_TO_POINTER (sound_id));

  return playing;
}