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/*
* Copyright 2014 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#include <stdio.h>
#include <SDL2/SDL.h>
#include <emscripten.h>
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window;
SDL_Renderer *renderer;
SDL_CreateWindowAndRenderer(600, 400, 0, &window, &renderer);
SDL_Surface *screen = SDL_CreateRGBSurface(0, 600, 400, 8, 0, 0, 0, 0);
//initialize sdl palette
//with red green and blue
//colors
SDL_Color pal[4];
pal[0].r = 255;
pal[0].g = 0;
pal[0].b = 0;
pal[0].a = 255;
pal[1].r = 0;
pal[1].g = 255;
pal[1].b = 0;
pal[1].a = 255;
pal[2].r = 0;
pal[2].g = 0;
pal[2].b = 255;
pal[2].a = 255;
pal[3].r = 255;
pal[3].g = 255;
pal[3].b = 0;
pal[3].a = 255;
SDL_SetPaletteColors(screen->format->palette, pal, 0, 4);
SDL_FillRect(screen, NULL, 0);
{
SDL_Rect rect = { 300, 0, 300, 200 };
SDL_FillRect(screen, &rect, 1);
}
{
SDL_Rect rect = { 0, 200, 600, 200 };
SDL_FillRect(screen, &rect, 2);
}
{
SDL_Rect rect = { 300, 200, 300, 200 };
SDL_FillRect(screen, &rect, 3);
}
SDL_Texture *screenTexture = SDL_CreateTextureFromSurface(renderer, screen);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, screenTexture, NULL, NULL);
SDL_RenderPresent(renderer);
printf("you should see red, blue and yellow rectangles\n");
// Don't quit - we need to reftest the canvas! SDL_Quit();
return 0;
}
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