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/*
* Copyright 2017 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
// This tests captures a fixed amount of audio data,
// then plays it back.
//
// Wishlist:
// - Try multiple devices simultaneously;
// - Have several recording passes over the same fixed buffer_size.
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <unistd.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#include <emscripten/eventloop.h>
#define ASSUME_AL_FLOAT32
#endif
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alext.h>
const char* alformat_string(ALenum format) {
switch (format) {
#define CASE(X) case X: return #X;
CASE(AL_FORMAT_MONO8)
CASE(AL_FORMAT_MONO16)
CASE(AL_FORMAT_STEREO8)
CASE(AL_FORMAT_STEREO16)
#ifdef ASSUME_AL_FLOAT32
CASE(AL_FORMAT_MONO_FLOAT32)
CASE(AL_FORMAT_STEREO_FLOAT32)
#endif
#undef CASE
}
return "<no_string_available>";
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif
void end_test(int result) {
printf("end_test: %d\n", result);
exit(result);
}
#ifndef TEST_DURATION
#define TEST_DURATION 8000000 // 8s -> 8000000us
#endif
#ifndef TEST_SAMPLERATE
#define TEST_SAMPLERATE 44100
#endif
#ifndef TEST_FORMAT
#define TEST_FORMAT AL_FORMAT_MONO16
#endif
#ifndef TEST_BUFFERSIZE
#define TEST_BUFFERSIZE TEST_SAMPLERATE * 50 / 1000 // 50ms buffer
#endif
// The "arg" pointer passed to iter().
// It's also a state machine with only two states (see is_playing_back):
// either capturing audio or playing back the captured samples.
typedef struct {
bool is_playing_back;
// When capturing
const char *capture_device_name;
ALCuint sample_rate;
ALenum format;
ALCsizei buffer_size;
ALCdevice *capture_device;
size_t sample_size;
unsigned nchannels;
// Playback
ALuint source, buffer;
ALCcontext *context;
ALCdevice *playback_device;
size_t captured;
long long duration;
int recorded_size;
char * recorded;
} App;
App app = {
.is_playing_back = false,
.sample_rate = TEST_SAMPLERATE,
.format = TEST_FORMAT,
.buffer_size = TEST_BUFFERSIZE,
.captured = 0,
.duration = TEST_DURATION
};
// frames -> bytes
int bytesForFrames(int frames) {
return frames * app.nchannels * app.sample_size;
}
// usec -> frames
int framesForDuration(long long usec) {
return (usec * app.sample_rate) / 1000000LL;
}
// usec -> bytes
int bytesForDuration(long long usec) {
return bytesForFrames(framesForDuration(usec));
}
// frames -> usec
long long durationForFrames(int frames) {
return frames * 1000000LL / app.sample_rate;
}
void iter() {
if (app.is_playing_back) {
ALint state;
alGetSourcei(app.source, AL_SOURCE_STATE, &state);
#ifdef __EMSCRIPTEN__
return;
#else
if (state != AL_STOPPED)
return;
#endif
alDeleteSources(1, &app.source);
alDeleteBuffers(1, &app.buffer);
alcMakeContextCurrent(NULL);
alcDestroyContext(app.context);
alcCloseDevice(app.playback_device);
end_test(EXIT_SUCCESS);
}
ALCint ncaptured = 0;
alcGetIntegerv(app.capture_device, ALC_CAPTURE_SAMPLES, 1, &ncaptured);
// take samples when the buffer is at least filled for 1/3 of its size
if (ncaptured < app.buffer_size / 3)
return;
const int target = framesForDuration(app.duration);
ALCint readSize = ncaptured;
// check if there are more frames than what's needed
if (app.captured + readSize > target)
readSize = target - app.captured;
alcCaptureSamples(app.capture_device, app.recorded + bytesForFrames(app.captured), readSize);
ALCenum err = alcGetError(app.capture_device);
if (err != ALC_NO_ERROR) {
fprintf(stderr, "alcCaptureSamples() yielded an error, but wasn't supposed to! (%x, %s)\n", err, alcGetString(NULL, err));
end_test(EXIT_FAILURE);
}
app.captured += readSize;
if (app.captured < target)
return;
else if (app.captured > target) {
fprintf(stderr, "Captured frames exeedes expectations!\n");
end_test(EXIT_FAILURE);
}
// This was here to see if alcCaptureSamples() would reset the number of
// available captured samples as a side-effect.
// Turns out, it does (on Linux with OpenAL-Soft).
// That's important to know because this behaviour, while reasonably
// expected, isn't documented anywhere.
/*
{
ALCint ncaptured_now = 0;
alcGetIntegerv(app.capture_device, ALC_CAPTURE_SAMPLES, 1, &ncaptured_now);
printf(
"For information, number of captured sample frames :\n"
"- Before alcCaptureSamples(): %u;\n"
"- After alcCaptureSamples(): %u.\n"
, (unsigned)ncaptured, (unsigned)ncaptured_now
);
}
*/
alcCaptureStop(app.capture_device);
#ifdef __EMSCRIPTEN__
// Restarting capture must zero the reported number of captured samples.
// Works in our case because no processing takes place until the current
// iteration yields to the javascript main loop.
alcCaptureStart(app.capture_device);
alcCaptureStop(app.capture_device);
ALCint zeroed_ncaptured = 0xdead;
alcGetIntegerv(app.capture_device, ALC_CAPTURE_SAMPLES, 1, &zeroed_ncaptured);
if (zeroed_ncaptured) {
fprintf(stderr, "Restarting capture didn't zero the reported number of available sample frames!\n");
}
#endif
ALCboolean could_close = alcCaptureCloseDevice(app.capture_device);
if (!could_close) {
fprintf(stderr, "Could not close device \"%s\"!\n", app.capture_device_name);
end_test(EXIT_FAILURE);
}
// We're not as careful with playback - this is already tested
// elsewhere.
app.playback_device = alcOpenDevice(NULL);
assert(app.playback_device);
app.context = alcCreateContext(app.playback_device, NULL);
assert(app.context);
alcMakeContextCurrent(app.context);
alGenBuffers(1, &app.buffer);
alGenSources(1, &app.source);
alBufferData(app.buffer, app.format, app.recorded, app.recorded_size, app.sample_rate);
alSourcei(app.source, AL_BUFFER, app.buffer);
free(app.recorded);
#ifdef __EMSCRIPTEN__
EM_ASM(
var succeed_btn = document.createElement('input');
var fail_btn = document.createElement('input');
succeed_btn.type = fail_btn.type = 'button';
succeed_btn.name = succeed_btn.value = 'Succeed';
fail_btn.name = fail_btn.value = 'Fail';
succeed_btn.onclick = function() {
_end_test(0);
};
fail_btn.onclick = function() {
_end_test(1);
};
document.body.appendChild(succeed_btn);
document.body.appendChild(fail_btn);
);
#endif
app.is_playing_back = true;
alSourcePlay(app.source);
printf(
"You should now hear the captured audio data.\n"
#ifdef __EMSCRIPTEN__
"Press the [Succeed] button to end the test successfully, or the [Fail] button otherwise.\n"
#endif
);
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE
#endif
void ignite() {
#ifdef __EMSCRIPTEN__
emscripten_runtime_keepalive_pop();
#endif
app.capture_device_name = alcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
app.capture_device = alcCaptureOpenDevice(
app.capture_device_name, app.sample_rate, app.format, app.buffer_size
);
if (!app.capture_device) {
ALCenum err = alcGetError(app.capture_device);
fprintf(stderr,
"alcCaptureOpenDevice(\"%s\", sample_rate=%u, format=%s, "
"buffer_size=%u) failed with ALC error %x (%s)\n",
app.capture_device_name,
(unsigned) app.sample_rate, alformat_string(app.format),
(unsigned) app.buffer_size,
(unsigned) err, alcGetString(NULL, err)
);
end_test(EXIT_FAILURE);
}
switch (app.format) {
case AL_FORMAT_MONO8: app.sample_size=1; app.nchannels=1; break;
case AL_FORMAT_MONO16: app.sample_size=2; app.nchannels=1; break;
case AL_FORMAT_STEREO8: app.sample_size=1; app.nchannels=2; break;
case AL_FORMAT_STEREO16: app.sample_size=2; app.nchannels=2; break;
#ifdef ASSUME_AL_FLOAT32
case AL_FORMAT_MONO_FLOAT32: app.sample_size=4; app.nchannels=1; break;
case AL_FORMAT_STEREO_FLOAT32: app.sample_size=4; app.nchannels=2; break;
#endif
}
//allocate memory to store captured audio
app.recorded_size = bytesForDuration(app.duration);
app.recorded = malloc(app.recorded_size);
if (!app.recorded) {
fprintf(stderr, "Out of memory!\n");
end_test(EXIT_FAILURE);
}
alcCaptureStart(app.capture_device);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(iter, NULL, 0, 0);
#else
for (;;) {
iter(&app);
usleep(durationForFrames(app.buffer_size) / 3);
}
#endif
}
int main() {
printf(
"This test will attempt to capture %f seconds "
"worth of audio data from your default audio "
"input device, and then play it back.\n"
, app.duration / 1000000.F
);
#ifdef __EMSCRIPTEN__
printf(
"Press the [Start Recording] button below when you're ready, then "
"allow audio capture when asked by the browser.\n"
"No sample should be captured until that moment.\n"
);
EM_ASM(
var btn = document.createElement('input');
btn.type = 'button';
btn.name = btn.value = 'Start recording';
btn.onclick = function() {
_ignite();
document.body.removeChild(btn);
};
document.body.appendChild(btn);
);
emscripten_runtime_keepalive_push();
#else
printf("Press [Enter] when you're ready.\n");
getchar();
ignite();
#endif
return EXIT_SUCCESS;
}
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