File: webgpu_cpp.h

package info (click to toggle)
emscripten 3.1.6~dfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 114,112 kB
  • sloc: ansic: 583,052; cpp: 391,943; javascript: 79,361; python: 54,180; sh: 49,997; pascal: 4,658; makefile: 3,426; asm: 2,191; lisp: 1,869; ruby: 488; cs: 142
file content (1695 lines) | stat: -rw-r--r-- 58,202 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
#ifndef WEBGPU_CPP_H_
#define WEBGPU_CPP_H_

#include "webgpu/webgpu.h"

#include <type_traits>

namespace wgpu {

    template <typename T>
    struct IsDawnBitmask {
        static constexpr bool enable = false;
    };

    template <typename T, typename Enable = void>
    struct LowerBitmask {
        static constexpr bool enable = false;
    };

    template <typename T>
    struct LowerBitmask<T, typename std::enable_if<IsDawnBitmask<T>::enable>::type> {
        static constexpr bool enable = true;
        using type = T;
        constexpr static T Lower(T t) {
            return t;
        }
    };

    template <typename T>
    struct BoolConvertible {
        using Integral = typename std::underlying_type<T>::type;

        constexpr BoolConvertible(Integral value) : value(value) {
        }
        constexpr operator bool() const {
            return value != 0;
        }
        constexpr operator T() const {
            return static_cast<T>(value);
        }

        Integral value;
    };

    template <typename T>
    struct LowerBitmask<BoolConvertible<T>> {
        static constexpr bool enable = true;
        using type = T;
        static constexpr type Lower(BoolConvertible<T> t) {
            return t;
        }
    };

    template <typename T1,
              typename T2,
              typename = typename std::enable_if<LowerBitmask<T1>::enable &&
                                                 LowerBitmask<T2>::enable>::type>
    constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator|(T1 left, T2 right) {
        using T = typename LowerBitmask<T1>::type;
        using Integral = typename std::underlying_type<T>::type;
        return static_cast<Integral>(LowerBitmask<T1>::Lower(left)) |
               static_cast<Integral>(LowerBitmask<T2>::Lower(right));
    }

    template <typename T1,
              typename T2,
              typename = typename std::enable_if<LowerBitmask<T1>::enable &&
                                                 LowerBitmask<T2>::enable>::type>
    constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator&(T1 left, T2 right) {
        using T = typename LowerBitmask<T1>::type;
        using Integral = typename std::underlying_type<T>::type;
        return static_cast<Integral>(LowerBitmask<T1>::Lower(left)) &
               static_cast<Integral>(LowerBitmask<T2>::Lower(right));
    }

    template <typename T1,
              typename T2,
              typename = typename std::enable_if<LowerBitmask<T1>::enable &&
                                                 LowerBitmask<T2>::enable>::type>
    constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator^(T1 left, T2 right) {
        using T = typename LowerBitmask<T1>::type;
        using Integral = typename std::underlying_type<T>::type;
        return static_cast<Integral>(LowerBitmask<T1>::Lower(left)) ^
               static_cast<Integral>(LowerBitmask<T2>::Lower(right));
    }

    template <typename T1>
    constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator~(T1 t) {
        using T = typename LowerBitmask<T1>::type;
        using Integral = typename std::underlying_type<T>::type;
        return ~static_cast<Integral>(LowerBitmask<T1>::Lower(t));
    }

    template <typename T,
              typename T2,
              typename = typename std::enable_if<IsDawnBitmask<T>::enable &&
                                                 LowerBitmask<T2>::enable>::type>
    constexpr T& operator&=(T& l, T2 right) {
        T r = LowerBitmask<T2>::Lower(right);
        l = l & r;
        return l;
    }

    template <typename T,
              typename T2,
              typename = typename std::enable_if<IsDawnBitmask<T>::enable &&
                                                 LowerBitmask<T2>::enable>::type>
    constexpr T& operator|=(T& l, T2 right) {
        T r = LowerBitmask<T2>::Lower(right);
        l = l | r;
        return l;
    }

    template <typename T,
              typename T2,
              typename = typename std::enable_if<IsDawnBitmask<T>::enable &&
                                                 LowerBitmask<T2>::enable>::type>
    constexpr T& operator^=(T& l, T2 right) {
        T r = LowerBitmask<T2>::Lower(right);
        l = l ^ r;
        return l;
    }

    template <typename T>
    constexpr bool HasZeroOrOneBits(T value) {
        using Integral = typename std::underlying_type<T>::type;
        return (static_cast<Integral>(value) & (static_cast<Integral>(value) - 1)) == 0;
    }

    static constexpr uint32_t kArrayLayerCountUndefined = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
    static constexpr uint32_t kCopyStrideUndefined = WGPU_COPY_STRIDE_UNDEFINED;
    static constexpr uint32_t kLimitU32Undefined = WGPU_LIMIT_U32_UNDEFINED;
    static constexpr uint64_t kLimitU64Undefined = WGPU_LIMIT_U64_UNDEFINED;
    static constexpr uint32_t kMipLevelCountUndefined = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
    static constexpr size_t kWholeMapSize = WGPU_WHOLE_MAP_SIZE;
    static constexpr uint64_t kWholeSize = WGPU_WHOLE_SIZE;

    enum class AdapterType : uint32_t {
        DiscreteGPU = 0x00000000,
        IntegratedGPU = 0x00000001,
        CPU = 0x00000002,
        Unknown = 0x00000003,
    };

    enum class AddressMode : uint32_t {
        Repeat = 0x00000000,
        MirrorRepeat = 0x00000001,
        ClampToEdge = 0x00000002,
    };

    enum class BackendType : uint32_t {
        Null = 0x00000000,
        WebGPU = 0x00000001,
        D3D11 = 0x00000002,
        D3D12 = 0x00000003,
        Metal = 0x00000004,
        Vulkan = 0x00000005,
        OpenGL = 0x00000006,
        OpenGLES = 0x00000007,
    };

    enum class BlendFactor : uint32_t {
        Zero = 0x00000000,
        One = 0x00000001,
        Src = 0x00000002,
        OneMinusSrc = 0x00000003,
        SrcAlpha = 0x00000004,
        OneMinusSrcAlpha = 0x00000005,
        Dst = 0x00000006,
        OneMinusDst = 0x00000007,
        DstAlpha = 0x00000008,
        OneMinusDstAlpha = 0x00000009,
        SrcAlphaSaturated = 0x0000000A,
        Constant = 0x0000000B,
        OneMinusConstant = 0x0000000C,
    };

    enum class BlendOperation : uint32_t {
        Add = 0x00000000,
        Subtract = 0x00000001,
        ReverseSubtract = 0x00000002,
        Min = 0x00000003,
        Max = 0x00000004,
    };

    enum class BufferBindingType : uint32_t {
        Undefined = 0x00000000,
        Uniform = 0x00000001,
        Storage = 0x00000002,
        ReadOnlyStorage = 0x00000003,
    };

    enum class BufferMapAsyncStatus : uint32_t {
        Success = 0x00000000,
        Error = 0x00000001,
        Unknown = 0x00000002,
        DeviceLost = 0x00000003,
        DestroyedBeforeCallback = 0x00000004,
        UnmappedBeforeCallback = 0x00000005,
    };

    enum class CompareFunction : uint32_t {
        Undefined = 0x00000000,
        Never = 0x00000001,
        Less = 0x00000002,
        LessEqual = 0x00000003,
        Greater = 0x00000004,
        GreaterEqual = 0x00000005,
        Equal = 0x00000006,
        NotEqual = 0x00000007,
        Always = 0x00000008,
    };

    enum class CompilationInfoRequestStatus : uint32_t {
        Success = 0x00000000,
        Error = 0x00000001,
        DeviceLost = 0x00000002,
        Unknown = 0x00000003,
    };

    enum class CompilationMessageType : uint32_t {
        Error = 0x00000000,
        Warning = 0x00000001,
        Info = 0x00000002,
    };

    enum class CreatePipelineAsyncStatus : uint32_t {
        Success = 0x00000000,
        Error = 0x00000001,
        DeviceLost = 0x00000002,
        DeviceDestroyed = 0x00000003,
        Unknown = 0x00000004,
    };

    enum class CullMode : uint32_t {
        None = 0x00000000,
        Front = 0x00000001,
        Back = 0x00000002,
    };

    enum class DeviceLostReason : uint32_t {
        Undefined = 0x00000000,
        Destroyed = 0x00000001,
    };

    enum class ErrorFilter : uint32_t {
        Validation = 0x00000000,
        OutOfMemory = 0x00000001,
    };

    enum class ErrorType : uint32_t {
        NoError = 0x00000000,
        Validation = 0x00000001,
        OutOfMemory = 0x00000002,
        Unknown = 0x00000003,
        DeviceLost = 0x00000004,
    };

    enum class FeatureName : uint32_t {
        Undefined = 0x00000000,
        DepthClipControl = 0x00000001,
        Depth24UnormStencil8 = 0x00000002,
        Depth32FloatStencil8 = 0x00000003,
        TimestampQuery = 0x00000004,
        PipelineStatisticsQuery = 0x00000005,
        TextureCompressionBC = 0x00000006,
        TextureCompressionETC2 = 0x00000007,
        TextureCompressionASTC = 0x00000008,
        IndirectFirstInstance = 0x00000009,
        DepthClamping = 0x000003E8,
    };

    enum class FilterMode : uint32_t {
        Nearest = 0x00000000,
        Linear = 0x00000001,
    };

    enum class FrontFace : uint32_t {
        CCW = 0x00000000,
        CW = 0x00000001,
    };

    enum class IndexFormat : uint32_t {
        Undefined = 0x00000000,
        Uint16 = 0x00000001,
        Uint32 = 0x00000002,
    };

    enum class LoadOp : uint32_t {
        Undefined = 0x00000000,
        Clear = 0x00000001,
        Load = 0x00000002,
    };

    enum class PipelineStatisticName : uint32_t {
        VertexShaderInvocations = 0x00000000,
        ClipperInvocations = 0x00000001,
        ClipperPrimitivesOut = 0x00000002,
        FragmentShaderInvocations = 0x00000003,
        ComputeShaderInvocations = 0x00000004,
    };

    enum class PowerPreference : uint32_t {
        Undefined = 0x00000000,
        LowPower = 0x00000001,
        HighPerformance = 0x00000002,
    };

    enum class PredefinedColorSpace : uint32_t {
        Undefined = 0x00000000,
        Srgb = 0x00000001,
    };

    enum class PresentMode : uint32_t {
        Immediate = 0x00000000,
        Mailbox = 0x00000001,
        Fifo = 0x00000002,
    };

    enum class PrimitiveTopology : uint32_t {
        PointList = 0x00000000,
        LineList = 0x00000001,
        LineStrip = 0x00000002,
        TriangleList = 0x00000003,
        TriangleStrip = 0x00000004,
    };

    enum class QueryType : uint32_t {
        Occlusion = 0x00000000,
        PipelineStatistics = 0x00000001,
        Timestamp = 0x00000002,
    };

    enum class QueueWorkDoneStatus : uint32_t {
        Success = 0x00000000,
        Error = 0x00000001,
        Unknown = 0x00000002,
        DeviceLost = 0x00000003,
    };

    enum class RequestAdapterStatus : uint32_t {
        Success = 0x00000000,
        Unavailable = 0x00000001,
        Error = 0x00000002,
        Unknown = 0x00000003,
    };

    enum class RequestDeviceStatus : uint32_t {
        Success = 0x00000000,
        Error = 0x00000001,
        Unknown = 0x00000002,
    };

    enum class SType : uint32_t {
        Invalid = 0x00000000,
        SurfaceDescriptorFromCanvasHTMLSelector = 0x00000004,
        ShaderModuleSPIRVDescriptor = 0x00000005,
        ShaderModuleWGSLDescriptor = 0x00000006,
        PrimitiveDepthClipControl = 0x00000007,
        PrimitiveDepthClampingState = 0x000003E9,
    };

    enum class SamplerBindingType : uint32_t {
        Undefined = 0x00000000,
        Filtering = 0x00000001,
        NonFiltering = 0x00000002,
        Comparison = 0x00000003,
    };

    enum class StencilOperation : uint32_t {
        Keep = 0x00000000,
        Zero = 0x00000001,
        Replace = 0x00000002,
        Invert = 0x00000003,
        IncrementClamp = 0x00000004,
        DecrementClamp = 0x00000005,
        IncrementWrap = 0x00000006,
        DecrementWrap = 0x00000007,
    };

    enum class StorageTextureAccess : uint32_t {
        Undefined = 0x00000000,
        WriteOnly = 0x00000001,
    };

    enum class StoreOp : uint32_t {
        Undefined = 0x00000000,
        Store = 0x00000001,
        Discard = 0x00000002,
    };

    enum class TextureAspect : uint32_t {
        All = 0x00000000,
        StencilOnly = 0x00000001,
        DepthOnly = 0x00000002,
    };

    enum class TextureComponentType : uint32_t {
        Float = 0x00000000,
        Sint = 0x00000001,
        Uint = 0x00000002,
        DepthComparison = 0x00000003,
    };

    enum class TextureDimension : uint32_t {
        e1D = 0x00000000,
        e2D = 0x00000001,
        e3D = 0x00000002,
    };

    enum class TextureFormat : uint32_t {
        Undefined = 0x00000000,
        R8Unorm = 0x00000001,
        R8Snorm = 0x00000002,
        R8Uint = 0x00000003,
        R8Sint = 0x00000004,
        R16Uint = 0x00000005,
        R16Sint = 0x00000006,
        R16Float = 0x00000007,
        RG8Unorm = 0x00000008,
        RG8Snorm = 0x00000009,
        RG8Uint = 0x0000000A,
        RG8Sint = 0x0000000B,
        R32Float = 0x0000000C,
        R32Uint = 0x0000000D,
        R32Sint = 0x0000000E,
        RG16Uint = 0x0000000F,
        RG16Sint = 0x00000010,
        RG16Float = 0x00000011,
        RGBA8Unorm = 0x00000012,
        RGBA8UnormSrgb = 0x00000013,
        RGBA8Snorm = 0x00000014,
        RGBA8Uint = 0x00000015,
        RGBA8Sint = 0x00000016,
        BGRA8Unorm = 0x00000017,
        BGRA8UnormSrgb = 0x00000018,
        RGB10A2Unorm = 0x00000019,
        RG11B10Ufloat = 0x0000001A,
        RGB9E5Ufloat = 0x0000001B,
        RG32Float = 0x0000001C,
        RG32Uint = 0x0000001D,
        RG32Sint = 0x0000001E,
        RGBA16Uint = 0x0000001F,
        RGBA16Sint = 0x00000020,
        RGBA16Float = 0x00000021,
        RGBA32Float = 0x00000022,
        RGBA32Uint = 0x00000023,
        RGBA32Sint = 0x00000024,
        Stencil8 = 0x00000025,
        Depth16Unorm = 0x00000026,
        Depth24Plus = 0x00000027,
        Depth24PlusStencil8 = 0x00000028,
        Depth24UnormStencil8 = 0x00000029,
        Depth32Float = 0x0000002A,
        Depth32FloatStencil8 = 0x0000002B,
        BC1RGBAUnorm = 0x0000002C,
        BC1RGBAUnormSrgb = 0x0000002D,
        BC2RGBAUnorm = 0x0000002E,
        BC2RGBAUnormSrgb = 0x0000002F,
        BC3RGBAUnorm = 0x00000030,
        BC3RGBAUnormSrgb = 0x00000031,
        BC4RUnorm = 0x00000032,
        BC4RSnorm = 0x00000033,
        BC5RGUnorm = 0x00000034,
        BC5RGSnorm = 0x00000035,
        BC6HRGBUfloat = 0x00000036,
        BC6HRGBFloat = 0x00000037,
        BC7RGBAUnorm = 0x00000038,
        BC7RGBAUnormSrgb = 0x00000039,
        ETC2RGB8Unorm = 0x0000003A,
        ETC2RGB8UnormSrgb = 0x0000003B,
        ETC2RGB8A1Unorm = 0x0000003C,
        ETC2RGB8A1UnormSrgb = 0x0000003D,
        ETC2RGBA8Unorm = 0x0000003E,
        ETC2RGBA8UnormSrgb = 0x0000003F,
        EACR11Unorm = 0x00000040,
        EACR11Snorm = 0x00000041,
        EACRG11Unorm = 0x00000042,
        EACRG11Snorm = 0x00000043,
        ASTC4x4Unorm = 0x00000044,
        ASTC4x4UnormSrgb = 0x00000045,
        ASTC5x4Unorm = 0x00000046,
        ASTC5x4UnormSrgb = 0x00000047,
        ASTC5x5Unorm = 0x00000048,
        ASTC5x5UnormSrgb = 0x00000049,
        ASTC6x5Unorm = 0x0000004A,
        ASTC6x5UnormSrgb = 0x0000004B,
        ASTC6x6Unorm = 0x0000004C,
        ASTC6x6UnormSrgb = 0x0000004D,
        ASTC8x5Unorm = 0x0000004E,
        ASTC8x5UnormSrgb = 0x0000004F,
        ASTC8x6Unorm = 0x00000050,
        ASTC8x6UnormSrgb = 0x00000051,
        ASTC8x8Unorm = 0x00000052,
        ASTC8x8UnormSrgb = 0x00000053,
        ASTC10x5Unorm = 0x00000054,
        ASTC10x5UnormSrgb = 0x00000055,
        ASTC10x6Unorm = 0x00000056,
        ASTC10x6UnormSrgb = 0x00000057,
        ASTC10x8Unorm = 0x00000058,
        ASTC10x8UnormSrgb = 0x00000059,
        ASTC10x10Unorm = 0x0000005A,
        ASTC10x10UnormSrgb = 0x0000005B,
        ASTC12x10Unorm = 0x0000005C,
        ASTC12x10UnormSrgb = 0x0000005D,
        ASTC12x12Unorm = 0x0000005E,
        ASTC12x12UnormSrgb = 0x0000005F,
    };

    enum class TextureSampleType : uint32_t {
        Undefined = 0x00000000,
        Float = 0x00000001,
        UnfilterableFloat = 0x00000002,
        Depth = 0x00000003,
        Sint = 0x00000004,
        Uint = 0x00000005,
    };

    enum class TextureViewDimension : uint32_t {
        Undefined = 0x00000000,
        e1D = 0x00000001,
        e2D = 0x00000002,
        e2DArray = 0x00000003,
        Cube = 0x00000004,
        CubeArray = 0x00000005,
        e3D = 0x00000006,
    };

    enum class VertexFormat : uint32_t {
        Undefined = 0x00000000,
        Uint8x2 = 0x00000001,
        Uint8x4 = 0x00000002,
        Sint8x2 = 0x00000003,
        Sint8x4 = 0x00000004,
        Unorm8x2 = 0x00000005,
        Unorm8x4 = 0x00000006,
        Snorm8x2 = 0x00000007,
        Snorm8x4 = 0x00000008,
        Uint16x2 = 0x00000009,
        Uint16x4 = 0x0000000A,
        Sint16x2 = 0x0000000B,
        Sint16x4 = 0x0000000C,
        Unorm16x2 = 0x0000000D,
        Unorm16x4 = 0x0000000E,
        Snorm16x2 = 0x0000000F,
        Snorm16x4 = 0x00000010,
        Float16x2 = 0x00000011,
        Float16x4 = 0x00000012,
        Float32 = 0x00000013,
        Float32x2 = 0x00000014,
        Float32x3 = 0x00000015,
        Float32x4 = 0x00000016,
        Uint32 = 0x00000017,
        Uint32x2 = 0x00000018,
        Uint32x3 = 0x00000019,
        Uint32x4 = 0x0000001A,
        Sint32 = 0x0000001B,
        Sint32x2 = 0x0000001C,
        Sint32x3 = 0x0000001D,
        Sint32x4 = 0x0000001E,
    };

    enum class VertexStepMode : uint32_t {
        Vertex = 0x00000000,
        Instance = 0x00000001,
    };


    enum class BufferUsage : uint32_t {
        None = 0x00000000,
        MapRead = 0x00000001,
        MapWrite = 0x00000002,
        CopySrc = 0x00000004,
        CopyDst = 0x00000008,
        Index = 0x00000010,
        Vertex = 0x00000020,
        Uniform = 0x00000040,
        Storage = 0x00000080,
        Indirect = 0x00000100,
        QueryResolve = 0x00000200,
    };

    enum class ColorWriteMask : uint32_t {
        None = 0x00000000,
        Red = 0x00000001,
        Green = 0x00000002,
        Blue = 0x00000004,
        Alpha = 0x00000008,
        All = 0x0000000F,
    };

    enum class MapMode : uint32_t {
        None = 0x00000000,
        Read = 0x00000001,
        Write = 0x00000002,
    };

    enum class ShaderStage : uint32_t {
        None = 0x00000000,
        Vertex = 0x00000001,
        Fragment = 0x00000002,
        Compute = 0x00000004,
    };

    enum class TextureUsage : uint32_t {
        None = 0x00000000,
        CopySrc = 0x00000001,
        CopyDst = 0x00000002,
        TextureBinding = 0x00000004,
        StorageBinding = 0x00000008,
        RenderAttachment = 0x00000010,
    };


    using BufferMapCallback = WGPUBufferMapCallback;
    using CompilationInfoCallback = WGPUCompilationInfoCallback;
    using CreateComputePipelineAsyncCallback = WGPUCreateComputePipelineAsyncCallback;
    using CreateRenderPipelineAsyncCallback = WGPUCreateRenderPipelineAsyncCallback;
    using DeviceLostCallback = WGPUDeviceLostCallback;
    using ErrorCallback = WGPUErrorCallback;
    using Proc = WGPUProc;
    using QueueWorkDoneCallback = WGPUQueueWorkDoneCallback;
    using RequestAdapterCallback = WGPURequestAdapterCallback;
    using RequestDeviceCallback = WGPURequestDeviceCallback;

    class Adapter;
    class BindGroup;
    class BindGroupLayout;
    class Buffer;
    class CommandBuffer;
    class CommandEncoder;
    class ComputePassEncoder;
    class ComputePipeline;
    class Device;
    class Instance;
    class PipelineLayout;
    class QuerySet;
    class Queue;
    class RenderBundle;
    class RenderBundleEncoder;
    class RenderPassEncoder;
    class RenderPipeline;
    class Sampler;
    class ShaderModule;
    class Surface;
    class SwapChain;
    class Texture;
    class TextureView;

    struct AdapterProperties;
    struct BindGroupEntry;
    struct BlendComponent;
    struct BufferBindingLayout;
    struct BufferDescriptor;
    struct Color;
    struct CommandBufferDescriptor;
    struct CommandEncoderDescriptor;
    struct CompilationMessage;
    struct ComputePassDescriptor;
    struct ConstantEntry;
    struct Extent3D;
    struct InstanceDescriptor;
    struct Limits;
    struct MultisampleState;
    struct Origin3D;
    struct PipelineLayoutDescriptor;
    struct PrimitiveDepthClampingState;
    struct PrimitiveDepthClipControl;
    struct PrimitiveState;
    struct QuerySetDescriptor;
    struct RenderBundleDescriptor;
    struct RenderBundleEncoderDescriptor;
    struct RenderPassDepthStencilAttachment;
    struct RequestAdapterOptions;
    struct SamplerBindingLayout;
    struct SamplerDescriptor;
    struct ShaderModuleDescriptor;
    struct ShaderModuleSPIRVDescriptor;
    struct ShaderModuleWGSLDescriptor;
    struct StencilFaceState;
    struct StorageTextureBindingLayout;
    struct SurfaceDescriptor;
    struct SurfaceDescriptorFromCanvasHTMLSelector;
    struct SwapChainDescriptor;
    struct TextureBindingLayout;
    struct TextureDataLayout;
    struct TextureViewDescriptor;
    struct VertexAttribute;
    struct BindGroupDescriptor;
    struct BindGroupLayoutEntry;
    struct BlendState;
    struct CompilationInfo;
    struct DepthStencilState;
    struct ImageCopyBuffer;
    struct ImageCopyTexture;
    struct ProgrammableStageDescriptor;
    struct RenderPassColorAttachment;
    struct RequiredLimits;
    struct SupportedLimits;
    struct TextureDescriptor;
    struct VertexBufferLayout;
    struct BindGroupLayoutDescriptor;
    struct ColorTargetState;
    struct ComputePipelineDescriptor;
    struct DeviceDescriptor;
    struct RenderPassDescriptor;
    struct VertexState;
    struct FragmentState;
    struct RenderPipelineDescriptor;

    template<typename Derived, typename CType>
    class ObjectBase {
      public:
        ObjectBase() = default;
        ObjectBase(CType handle): mHandle(handle) {
            if (mHandle) Derived::WGPUReference(mHandle);
        }
        ~ObjectBase() {
            if (mHandle) Derived::WGPURelease(mHandle);
        }

        ObjectBase(ObjectBase const& other)
            : ObjectBase(other.Get()) {
        }
        Derived& operator=(ObjectBase const& other) {
            if (&other != this) {
                if (mHandle) Derived::WGPURelease(mHandle);
                mHandle = other.mHandle;
                if (mHandle) Derived::WGPUReference(mHandle);
            }

            return static_cast<Derived&>(*this);
        }

        ObjectBase(ObjectBase&& other) {
            mHandle = other.mHandle;
            other.mHandle = 0;
        }
        Derived& operator=(ObjectBase&& other) {
            if (&other != this) {
                if (mHandle) Derived::WGPURelease(mHandle);
                mHandle = other.mHandle;
                other.mHandle = 0;
            }

            return static_cast<Derived&>(*this);
        }

        ObjectBase(std::nullptr_t) {}
        Derived& operator=(std::nullptr_t) {
            if (mHandle != nullptr) {
                Derived::WGPURelease(mHandle);
                mHandle = nullptr;
            }
            return static_cast<Derived&>(*this);
        }

        bool operator==(std::nullptr_t) const {
            return mHandle == nullptr;
        }
        bool operator!=(std::nullptr_t) const {
            return mHandle != nullptr;
        }

        explicit operator bool() const {
            return mHandle != nullptr;
        }
        CType Get() const {
            return mHandle;
        }
        CType Release() {
            CType result = mHandle;
            mHandle = 0;
            return result;
        }
        static Derived Acquire(CType handle) {
            Derived result;
            result.mHandle = handle;
            return result;
        }

      protected:
        CType mHandle = nullptr;
    };



    class Adapter : public ObjectBase<Adapter, WGPUAdapter> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        bool GetLimits(SupportedLimits * limits) const;
        void GetProperties(AdapterProperties * properties) const;
        bool HasFeature(FeatureName feature) const;
        void RequestDevice(DeviceDescriptor const * descriptor, RequestDeviceCallback callback, void * userdata) const;

      private:
        friend ObjectBase<Adapter, WGPUAdapter>;
        static void WGPUReference(WGPUAdapter handle);
        static void WGPURelease(WGPUAdapter handle);
    };

    class BindGroup : public ObjectBase<BindGroup, WGPUBindGroup> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<BindGroup, WGPUBindGroup>;
        static void WGPUReference(WGPUBindGroup handle);
        static void WGPURelease(WGPUBindGroup handle);
    };

    class BindGroupLayout : public ObjectBase<BindGroupLayout, WGPUBindGroupLayout> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<BindGroupLayout, WGPUBindGroupLayout>;
        static void WGPUReference(WGPUBindGroupLayout handle);
        static void WGPURelease(WGPUBindGroupLayout handle);
    };

    class Buffer : public ObjectBase<Buffer, WGPUBuffer> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void Destroy() const;
        void const * GetConstMappedRange(size_t offset = 0, size_t size = 0) const;
        void * GetMappedRange(size_t offset = 0, size_t size = 0) const;
        void MapAsync(MapMode mode, size_t offset, size_t size, BufferMapCallback callback, void * userdata) const;
        void Unmap() const;

      private:
        friend ObjectBase<Buffer, WGPUBuffer>;
        static void WGPUReference(WGPUBuffer handle);
        static void WGPURelease(WGPUBuffer handle);
    };

    class CommandBuffer : public ObjectBase<CommandBuffer, WGPUCommandBuffer> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<CommandBuffer, WGPUCommandBuffer>;
        static void WGPUReference(WGPUCommandBuffer handle);
        static void WGPURelease(WGPUCommandBuffer handle);
    };

    class CommandEncoder : public ObjectBase<CommandEncoder, WGPUCommandEncoder> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        ComputePassEncoder BeginComputePass(ComputePassDescriptor const * descriptor = nullptr) const;
        RenderPassEncoder BeginRenderPass(RenderPassDescriptor const * descriptor) const;
        void ClearBuffer(Buffer const& buffer, uint64_t offset = 0, uint64_t size = WGPU_WHOLE_SIZE) const;
        void CopyBufferToBuffer(Buffer const& source, uint64_t sourceOffset, Buffer const& destination, uint64_t destinationOffset, uint64_t size) const;
        void CopyBufferToTexture(ImageCopyBuffer const * source, ImageCopyTexture const * destination, Extent3D const * copySize) const;
        void CopyTextureToBuffer(ImageCopyTexture const * source, ImageCopyBuffer const * destination, Extent3D const * copySize) const;
        void CopyTextureToTexture(ImageCopyTexture const * source, ImageCopyTexture const * destination, Extent3D const * copySize) const;
        CommandBuffer Finish(CommandBufferDescriptor const * descriptor = nullptr) const;
        void InsertDebugMarker(char const * markerLabel) const;
        void PopDebugGroup() const;
        void PushDebugGroup(char const * groupLabel) const;
        void ResolveQuerySet(QuerySet const& querySet, uint32_t firstQuery, uint32_t queryCount, Buffer const& destination, uint64_t destinationOffset) const;
        void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const;

      private:
        friend ObjectBase<CommandEncoder, WGPUCommandEncoder>;
        static void WGPUReference(WGPUCommandEncoder handle);
        static void WGPURelease(WGPUCommandEncoder handle);
    };

    class ComputePassEncoder : public ObjectBase<ComputePassEncoder, WGPUComputePassEncoder> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void BeginPipelineStatisticsQuery(QuerySet const& querySet, uint32_t queryIndex) const;
        void Dispatch(uint32_t workgroupCountX, uint32_t workgroupCountY = 1, uint32_t workgroupCountZ = 1) const;
        void DispatchIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const;
        void End() const;
        void EndPipelineStatisticsQuery() const;
        void InsertDebugMarker(char const * markerLabel) const;
        void PopDebugGroup() const;
        void PushDebugGroup(char const * groupLabel) const;
        void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const;
        void SetPipeline(ComputePipeline const& pipeline) const;
        void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const;

      private:
        friend ObjectBase<ComputePassEncoder, WGPUComputePassEncoder>;
        static void WGPUReference(WGPUComputePassEncoder handle);
        static void WGPURelease(WGPUComputePassEncoder handle);
    };

    class ComputePipeline : public ObjectBase<ComputePipeline, WGPUComputePipeline> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        BindGroupLayout GetBindGroupLayout(uint32_t groupIndex) const;
        void SetLabel(char const * label) const;

      private:
        friend ObjectBase<ComputePipeline, WGPUComputePipeline>;
        static void WGPUReference(WGPUComputePipeline handle);
        static void WGPURelease(WGPUComputePipeline handle);
    };

    class Device : public ObjectBase<Device, WGPUDevice> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        BindGroup CreateBindGroup(BindGroupDescriptor const * descriptor) const;
        BindGroupLayout CreateBindGroupLayout(BindGroupLayoutDescriptor const * descriptor) const;
        Buffer CreateBuffer(BufferDescriptor const * descriptor) const;
        CommandEncoder CreateCommandEncoder(CommandEncoderDescriptor const * descriptor = nullptr) const;
        ComputePipeline CreateComputePipeline(ComputePipelineDescriptor const * descriptor) const;
        void CreateComputePipelineAsync(ComputePipelineDescriptor const * descriptor, CreateComputePipelineAsyncCallback callback, void * userdata) const;
        PipelineLayout CreatePipelineLayout(PipelineLayoutDescriptor const * descriptor) const;
        QuerySet CreateQuerySet(QuerySetDescriptor const * descriptor) const;
        RenderBundleEncoder CreateRenderBundleEncoder(RenderBundleEncoderDescriptor const * descriptor) const;
        RenderPipeline CreateRenderPipeline(RenderPipelineDescriptor const * descriptor) const;
        void CreateRenderPipelineAsync(RenderPipelineDescriptor const * descriptor, CreateRenderPipelineAsyncCallback callback, void * userdata) const;
        Sampler CreateSampler(SamplerDescriptor const * descriptor = nullptr) const;
        ShaderModule CreateShaderModule(ShaderModuleDescriptor const * descriptor) const;
        SwapChain CreateSwapChain(Surface const& surface, SwapChainDescriptor const * descriptor) const;
        Texture CreateTexture(TextureDescriptor const * descriptor) const;
        void Destroy() const;
        bool GetLimits(SupportedLimits * limits) const;
        Queue GetQueue() const;
        bool PopErrorScope(ErrorCallback callback, void * userdata) const;
        void PushErrorScope(ErrorFilter filter) const;
        void SetDeviceLostCallback(DeviceLostCallback callback, void * userdata) const;
        void SetUncapturedErrorCallback(ErrorCallback callback, void * userdata) const;

      private:
        friend ObjectBase<Device, WGPUDevice>;
        static void WGPUReference(WGPUDevice handle);
        static void WGPURelease(WGPUDevice handle);
    };

    class Instance : public ObjectBase<Instance, WGPUInstance> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        Surface CreateSurface(SurfaceDescriptor const * descriptor) const;
        void ProcessEvents() const;
        void RequestAdapter(RequestAdapterOptions const * options, RequestAdapterCallback callback, void * userdata) const;

      private:
        friend ObjectBase<Instance, WGPUInstance>;
        static void WGPUReference(WGPUInstance handle);
        static void WGPURelease(WGPUInstance handle);
    };

    class PipelineLayout : public ObjectBase<PipelineLayout, WGPUPipelineLayout> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<PipelineLayout, WGPUPipelineLayout>;
        static void WGPUReference(WGPUPipelineLayout handle);
        static void WGPURelease(WGPUPipelineLayout handle);
    };

    class QuerySet : public ObjectBase<QuerySet, WGPUQuerySet> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void Destroy() const;

      private:
        friend ObjectBase<QuerySet, WGPUQuerySet>;
        static void WGPUReference(WGPUQuerySet handle);
        static void WGPURelease(WGPUQuerySet handle);
    };

    class Queue : public ObjectBase<Queue, WGPUQueue> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void OnSubmittedWorkDone(uint64_t signalValue, QueueWorkDoneCallback callback, void * userdata) const;
        void Submit(uint32_t commandCount, CommandBuffer const * commands) const;
        void WriteBuffer(Buffer const& buffer, uint64_t bufferOffset, void const * data, size_t size) const;
        void WriteTexture(ImageCopyTexture const * destination, void const * data, size_t dataSize, TextureDataLayout const * dataLayout, Extent3D const * writeSize) const;

      private:
        friend ObjectBase<Queue, WGPUQueue>;
        static void WGPUReference(WGPUQueue handle);
        static void WGPURelease(WGPUQueue handle);
    };

    class RenderBundle : public ObjectBase<RenderBundle, WGPURenderBundle> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<RenderBundle, WGPURenderBundle>;
        static void WGPUReference(WGPURenderBundle handle);
        static void WGPURelease(WGPURenderBundle handle);
    };

    class RenderBundleEncoder : public ObjectBase<RenderBundleEncoder, WGPURenderBundleEncoder> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t firstVertex = 0, uint32_t firstInstance = 0) const;
        void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t firstIndex = 0, int32_t baseVertex = 0, uint32_t firstInstance = 0) const;
        void DrawIndexedIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const;
        void DrawIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const;
        RenderBundle Finish(RenderBundleDescriptor const * descriptor = nullptr) const;
        void InsertDebugMarker(char const * markerLabel) const;
        void PopDebugGroup() const;
        void PushDebugGroup(char const * groupLabel) const;
        void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const;
        void SetIndexBuffer(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = WGPU_WHOLE_SIZE) const;
        void SetPipeline(RenderPipeline const& pipeline) const;
        void SetVertexBuffer(uint32_t slot, Buffer const& buffer, uint64_t offset = 0, uint64_t size = WGPU_WHOLE_SIZE) const;

      private:
        friend ObjectBase<RenderBundleEncoder, WGPURenderBundleEncoder>;
        static void WGPUReference(WGPURenderBundleEncoder handle);
        static void WGPURelease(WGPURenderBundleEncoder handle);
    };

    class RenderPassEncoder : public ObjectBase<RenderPassEncoder, WGPURenderPassEncoder> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void BeginOcclusionQuery(uint32_t queryIndex) const;
        void BeginPipelineStatisticsQuery(QuerySet const& querySet, uint32_t queryIndex) const;
        void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t firstVertex = 0, uint32_t firstInstance = 0) const;
        void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t firstIndex = 0, int32_t baseVertex = 0, uint32_t firstInstance = 0) const;
        void DrawIndexedIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const;
        void DrawIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const;
        void End() const;
        void EndOcclusionQuery() const;
        void EndPipelineStatisticsQuery() const;
        void ExecuteBundles(uint32_t bundlesCount, RenderBundle const * bundles) const;
        void InsertDebugMarker(char const * markerLabel) const;
        void PopDebugGroup() const;
        void PushDebugGroup(char const * groupLabel) const;
        void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const;
        void SetBlendConstant(Color const * color) const;
        void SetIndexBuffer(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = WGPU_WHOLE_SIZE) const;
        void SetPipeline(RenderPipeline const& pipeline) const;
        void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) const;
        void SetStencilReference(uint32_t reference) const;
        void SetVertexBuffer(uint32_t slot, Buffer const& buffer, uint64_t offset = 0, uint64_t size = WGPU_WHOLE_SIZE) const;
        void SetViewport(float x, float y, float width, float height, float minDepth, float maxDepth) const;
        void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const;

      private:
        friend ObjectBase<RenderPassEncoder, WGPURenderPassEncoder>;
        static void WGPUReference(WGPURenderPassEncoder handle);
        static void WGPURelease(WGPURenderPassEncoder handle);
    };

    class RenderPipeline : public ObjectBase<RenderPipeline, WGPURenderPipeline> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        BindGroupLayout GetBindGroupLayout(uint32_t groupIndex) const;
        void SetLabel(char const * label) const;

      private:
        friend ObjectBase<RenderPipeline, WGPURenderPipeline>;
        static void WGPUReference(WGPURenderPipeline handle);
        static void WGPURelease(WGPURenderPipeline handle);
    };

    class Sampler : public ObjectBase<Sampler, WGPUSampler> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<Sampler, WGPUSampler>;
        static void WGPUReference(WGPUSampler handle);
        static void WGPURelease(WGPUSampler handle);
    };

    class ShaderModule : public ObjectBase<ShaderModule, WGPUShaderModule> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        void GetCompilationInfo(CompilationInfoCallback callback, void * userdata) const;
        void SetLabel(char const * label) const;

      private:
        friend ObjectBase<ShaderModule, WGPUShaderModule>;
        static void WGPUReference(WGPUShaderModule handle);
        static void WGPURelease(WGPUShaderModule handle);
    };

    class Surface : public ObjectBase<Surface, WGPUSurface> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        TextureFormat GetPreferredFormat(Adapter const& adapter) const;

      private:
        friend ObjectBase<Surface, WGPUSurface>;
        static void WGPUReference(WGPUSurface handle);
        static void WGPURelease(WGPUSurface handle);
    };

    class SwapChain : public ObjectBase<SwapChain, WGPUSwapChain> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        TextureView GetCurrentTextureView() const;
        void Present() const;

      private:
        friend ObjectBase<SwapChain, WGPUSwapChain>;
        static void WGPUReference(WGPUSwapChain handle);
        static void WGPURelease(WGPUSwapChain handle);
    };

    class Texture : public ObjectBase<Texture, WGPUTexture> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;

        TextureView CreateView(TextureViewDescriptor const * descriptor = nullptr) const;
        void Destroy() const;

      private:
        friend ObjectBase<Texture, WGPUTexture>;
        static void WGPUReference(WGPUTexture handle);
        static void WGPURelease(WGPUTexture handle);
    };

    class TextureView : public ObjectBase<TextureView, WGPUTextureView> {
      public:
        using ObjectBase::ObjectBase;
        using ObjectBase::operator=;


      private:
        friend ObjectBase<TextureView, WGPUTextureView>;
        static void WGPUReference(WGPUTextureView handle);
        static void WGPURelease(WGPUTextureView handle);
    };


    Instance CreateInstance(InstanceDescriptor const * descriptor = nullptr);
    Proc GetProcAddress(Device device, char const * procName);

    struct ChainedStruct {
        ChainedStruct const * nextInChain = nullptr;
        SType sType = SType::Invalid;
    };

    struct ChainedStructOut {
        ChainedStruct * nextInChain = nullptr;
        SType sType = SType::Invalid;
    };

    struct AdapterProperties {
        ChainedStructOut  * nextInChain = nullptr;
        uint32_t vendorID;
        uint32_t deviceID;
        char const * name;
        char const * driverDescription;
        AdapterType adapterType;
        BackendType backendType;
    };

    struct BindGroupEntry {
        ChainedStruct const * nextInChain = nullptr;
        uint32_t binding;
        Buffer buffer = nullptr;
        uint64_t offset = 0;
        uint64_t size;
        Sampler sampler = nullptr;
        TextureView textureView = nullptr;
    };

    struct BlendComponent {
        BlendOperation operation = BlendOperation::Add;
        BlendFactor srcFactor = BlendFactor::One;
        BlendFactor dstFactor = BlendFactor::Zero;
    };

    struct BufferBindingLayout {
        ChainedStruct const * nextInChain = nullptr;
        BufferBindingType type = BufferBindingType::Undefined;
        bool hasDynamicOffset = false;
        uint64_t minBindingSize = 0;
    };

    struct BufferDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        BufferUsage usage;
        uint64_t size;
        bool mappedAtCreation = false;
    };

    struct Color {
        double r;
        double g;
        double b;
        double a;
    };

    struct CommandBufferDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
    };

    struct CommandEncoderDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
    };

    struct CompilationMessage {
        ChainedStruct const * nextInChain = nullptr;
        char const * message = nullptr;
        CompilationMessageType type;
        uint64_t lineNum;
        uint64_t linePos;
        uint64_t offset;
        uint64_t length;
    };

    struct ComputePassDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
    };

    struct ConstantEntry {
        ChainedStruct const * nextInChain = nullptr;
        char const * key;
        double value;
    };

    struct Extent3D {
        uint32_t width;
        uint32_t height = 1;
        uint32_t depthOrArrayLayers = 1;
    };

    struct InstanceDescriptor {
        ChainedStruct const * nextInChain = nullptr;
    };

    struct Limits {
        uint32_t maxTextureDimension1D = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxTextureDimension2D = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxTextureDimension3D = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxTextureArrayLayers = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxBindGroups = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxDynamicUniformBuffersPerPipelineLayout = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxDynamicStorageBuffersPerPipelineLayout = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxSampledTexturesPerShaderStage = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxSamplersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxStorageBuffersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxStorageTexturesPerShaderStage = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxUniformBuffersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED;
        uint64_t maxUniformBufferBindingSize = WGPU_LIMIT_U64_UNDEFINED;
        uint64_t maxStorageBufferBindingSize = WGPU_LIMIT_U64_UNDEFINED;
        uint32_t minUniformBufferOffsetAlignment = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t minStorageBufferOffsetAlignment = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxVertexBuffers = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxVertexAttributes = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxVertexBufferArrayStride = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxInterStageShaderComponents = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxComputeWorkgroupStorageSize = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxComputeInvocationsPerWorkgroup = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxComputeWorkgroupSizeX = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxComputeWorkgroupSizeY = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxComputeWorkgroupSizeZ = WGPU_LIMIT_U32_UNDEFINED;
        uint32_t maxComputeWorkgroupsPerDimension = WGPU_LIMIT_U32_UNDEFINED;
    };

    struct MultisampleState {
        ChainedStruct const * nextInChain = nullptr;
        uint32_t count = 1;
        uint32_t mask = 0xFFFFFFFF;
        bool alphaToCoverageEnabled = false;
    };

    struct Origin3D {
        uint32_t x = 0;
        uint32_t y = 0;
        uint32_t z = 0;
    };

    struct PipelineLayoutDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        uint32_t bindGroupLayoutCount;
        BindGroupLayout const * bindGroupLayouts;
    };

    struct PrimitiveDepthClampingState : ChainedStruct {
        PrimitiveDepthClampingState() {
            sType = SType::PrimitiveDepthClampingState;
        }
        alignas(ChainedStruct) bool clampDepth = false;
    };

    struct PrimitiveDepthClipControl : ChainedStruct {
        PrimitiveDepthClipControl() {
            sType = SType::PrimitiveDepthClipControl;
        }
        alignas(ChainedStruct) bool unclippedDepth = false;
    };

    struct PrimitiveState {
        ChainedStruct const * nextInChain = nullptr;
        PrimitiveTopology topology = PrimitiveTopology::TriangleList;
        IndexFormat stripIndexFormat = IndexFormat::Undefined;
        FrontFace frontFace = FrontFace::CCW;
        CullMode cullMode = CullMode::None;
    };

    struct QuerySetDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        QueryType type;
        uint32_t count;
        PipelineStatisticName const * pipelineStatistics;
        uint32_t pipelineStatisticsCount = 0;
    };

    struct RenderBundleDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
    };

    struct RenderBundleEncoderDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        uint32_t colorFormatsCount;
        TextureFormat const * colorFormats;
        TextureFormat depthStencilFormat = TextureFormat::Undefined;
        uint32_t sampleCount = 1;
        bool depthReadOnly = false;
        bool stencilReadOnly = false;
    };

    struct RenderPassDepthStencilAttachment {
        TextureView view;
        LoadOp depthLoadOp = LoadOp::Undefined;
        StoreOp depthStoreOp = StoreOp::Undefined;
        float clearDepth = 0;
        bool depthReadOnly = false;
        LoadOp stencilLoadOp = LoadOp::Undefined;
        StoreOp stencilStoreOp = StoreOp::Undefined;
        uint32_t clearStencil = 0;
        bool stencilReadOnly = false;
    };

    struct RequestAdapterOptions {
        ChainedStruct const * nextInChain = nullptr;
        Surface compatibleSurface = nullptr;
        PowerPreference powerPreference = PowerPreference::Undefined;
        bool forceFallbackAdapter = false;
    };

    struct SamplerBindingLayout {
        ChainedStruct const * nextInChain = nullptr;
        SamplerBindingType type = SamplerBindingType::Undefined;
    };

    struct SamplerDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        AddressMode addressModeU = AddressMode::ClampToEdge;
        AddressMode addressModeV = AddressMode::ClampToEdge;
        AddressMode addressModeW = AddressMode::ClampToEdge;
        FilterMode magFilter = FilterMode::Nearest;
        FilterMode minFilter = FilterMode::Nearest;
        FilterMode mipmapFilter = FilterMode::Nearest;
        float lodMinClamp = 0.0f;
        float lodMaxClamp = 1000.0f;
        CompareFunction compare = CompareFunction::Undefined;
        uint16_t maxAnisotropy = 1;
    };

    struct ShaderModuleDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
    };

    struct ShaderModuleSPIRVDescriptor : ChainedStruct {
        ShaderModuleSPIRVDescriptor() {
            sType = SType::ShaderModuleSPIRVDescriptor;
        }
        alignas(ChainedStruct) uint32_t codeSize;
        uint32_t const * code;
    };

    struct ShaderModuleWGSLDescriptor : ChainedStruct {
        ShaderModuleWGSLDescriptor() {
            sType = SType::ShaderModuleWGSLDescriptor;
        }
        alignas(ChainedStruct) char const * source;
    };

    struct StencilFaceState {
        CompareFunction compare = CompareFunction::Always;
        StencilOperation failOp = StencilOperation::Keep;
        StencilOperation depthFailOp = StencilOperation::Keep;
        StencilOperation passOp = StencilOperation::Keep;
    };

    struct StorageTextureBindingLayout {
        ChainedStruct const * nextInChain = nullptr;
        StorageTextureAccess access = StorageTextureAccess::Undefined;
        TextureFormat format = TextureFormat::Undefined;
        TextureViewDimension viewDimension = TextureViewDimension::Undefined;
    };

    struct SurfaceDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
    };

    struct SurfaceDescriptorFromCanvasHTMLSelector : ChainedStruct {
        SurfaceDescriptorFromCanvasHTMLSelector() {
            sType = SType::SurfaceDescriptorFromCanvasHTMLSelector;
        }
        alignas(ChainedStruct) char const * selector;
    };

    struct SwapChainDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        TextureUsage usage;
        TextureFormat format;
        uint32_t width;
        uint32_t height;
        PresentMode presentMode;
    };

    struct TextureBindingLayout {
        ChainedStruct const * nextInChain = nullptr;
        TextureSampleType sampleType = TextureSampleType::Undefined;
        TextureViewDimension viewDimension = TextureViewDimension::Undefined;
        bool multisampled = false;
    };

    struct TextureDataLayout {
        ChainedStruct const * nextInChain = nullptr;
        uint64_t offset = 0;
        uint32_t bytesPerRow = WGPU_COPY_STRIDE_UNDEFINED;
        uint32_t rowsPerImage = WGPU_COPY_STRIDE_UNDEFINED;
    };

    struct TextureViewDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        TextureFormat format = TextureFormat::Undefined;
        TextureViewDimension dimension = TextureViewDimension::Undefined;
        uint32_t baseMipLevel = 0;
        uint32_t mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
        uint32_t baseArrayLayer = 0;
        uint32_t arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
        TextureAspect aspect = TextureAspect::All;
    };

    struct VertexAttribute {
        VertexFormat format;
        uint64_t offset;
        uint32_t shaderLocation;
    };

    struct BindGroupDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        BindGroupLayout layout;
        uint32_t entryCount;
        BindGroupEntry const * entries;
    };

    struct BindGroupLayoutEntry {
        ChainedStruct const * nextInChain = nullptr;
        uint32_t binding;
        ShaderStage visibility;
        BufferBindingLayout buffer;
        SamplerBindingLayout sampler;
        TextureBindingLayout texture;
        StorageTextureBindingLayout storageTexture;
    };

    struct BlendState {
        BlendComponent color;
        BlendComponent alpha;
    };

    struct CompilationInfo {
        ChainedStruct const * nextInChain = nullptr;
        uint32_t messageCount;
        CompilationMessage const * messages;
    };

    struct DepthStencilState {
        ChainedStruct const * nextInChain = nullptr;
        TextureFormat format;
        bool depthWriteEnabled = false;
        CompareFunction depthCompare = CompareFunction::Always;
        StencilFaceState stencilFront;
        StencilFaceState stencilBack;
        uint32_t stencilReadMask = 0xFFFFFFFF;
        uint32_t stencilWriteMask = 0xFFFFFFFF;
        int32_t depthBias = 0;
        float depthBiasSlopeScale = 0.0f;
        float depthBiasClamp = 0.0f;
    };

    struct ImageCopyBuffer {
        ChainedStruct const * nextInChain = nullptr;
        TextureDataLayout layout;
        Buffer buffer;
    };

    struct ImageCopyTexture {
        ChainedStruct const * nextInChain = nullptr;
        Texture texture;
        uint32_t mipLevel = 0;
        Origin3D origin;
        TextureAspect aspect = TextureAspect::All;
    };

    struct ProgrammableStageDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        ShaderModule module;
        char const * entryPoint;
        uint32_t constantCount = 0;
        ConstantEntry const * constants;
    };

    struct RenderPassColorAttachment {
        TextureView view;
        TextureView resolveTarget = nullptr;
        LoadOp loadOp;
        StoreOp storeOp;
        Color clearColor;
    };

    struct RequiredLimits {
        ChainedStruct const * nextInChain = nullptr;
        Limits limits;
    };

    struct SupportedLimits {
        ChainedStructOut  * nextInChain = nullptr;
        Limits limits;
    };

    struct TextureDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        TextureUsage usage;
        TextureDimension dimension = TextureDimension::e2D;
        Extent3D size;
        TextureFormat format;
        uint32_t mipLevelCount = 1;
        uint32_t sampleCount = 1;
    };

    struct VertexBufferLayout {
        uint64_t arrayStride;
        VertexStepMode stepMode = VertexStepMode::Vertex;
        uint32_t attributeCount;
        VertexAttribute const * attributes;
    };

    struct BindGroupLayoutDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        uint32_t entryCount;
        BindGroupLayoutEntry const * entries;
    };

    struct ColorTargetState {
        ChainedStruct const * nextInChain = nullptr;
        TextureFormat format;
        BlendState const * blend = nullptr;
        ColorWriteMask writeMask = ColorWriteMask::All;
    };

    struct ComputePipelineDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        PipelineLayout layout = nullptr;
        ProgrammableStageDescriptor compute;
    };

    struct DeviceDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        uint32_t requiredFeaturesCount = 0;
        FeatureName const * requiredFeatures = nullptr;
        RequiredLimits const * requiredLimits = nullptr;
    };

    struct RenderPassDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        uint32_t colorAttachmentCount;
        RenderPassColorAttachment const * colorAttachments;
        RenderPassDepthStencilAttachment const * depthStencilAttachment = nullptr;
        QuerySet occlusionQuerySet = nullptr;
    };

    struct VertexState {
        ChainedStruct const * nextInChain = nullptr;
        ShaderModule module;
        char const * entryPoint;
        uint32_t constantCount = 0;
        ConstantEntry const * constants;
        uint32_t bufferCount = 0;
        VertexBufferLayout const * buffers;
    };

    struct FragmentState {
        ChainedStruct const * nextInChain = nullptr;
        ShaderModule module;
        char const * entryPoint;
        uint32_t constantCount = 0;
        ConstantEntry const * constants;
        uint32_t targetCount;
        ColorTargetState const * targets;
    };

    struct RenderPipelineDescriptor {
        ChainedStruct const * nextInChain = nullptr;
        char const * label = nullptr;
        PipelineLayout layout = nullptr;
        VertexState vertex;
        PrimitiveState primitive;
        DepthStencilState const * depthStencil = nullptr;
        MultisampleState multisample;
        FragmentState const * fragment = nullptr;
    };

    template<>
    struct IsDawnBitmask<wgpu::BufferUsage> {
        static constexpr bool enable = true;
    };

    template<>
    struct IsDawnBitmask<wgpu::ColorWriteMask> {
        static constexpr bool enable = true;
    };

    template<>
    struct IsDawnBitmask<wgpu::MapMode> {
        static constexpr bool enable = true;
    };

    template<>
    struct IsDawnBitmask<wgpu::ShaderStage> {
        static constexpr bool enable = true;
    };

    template<>
    struct IsDawnBitmask<wgpu::TextureUsage> {
        static constexpr bool enable = true;
    };

}  // namespace wgpu

#endif // WEBGPU_CPP_H_