File: custom_messages_proxy_shell.html

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<!doctype html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Custom messaging proxy test</title>
  </head>
  <body>
     <div>
      <canvas id="canvas"></canvas>
    </div>
    <textarea id="output" rows="8"></textarea>
    <script type="text/javascript">
      var WebGLCLient;

      function sendResult(success) {
        if (window.sentTestResult) return;
        window.sentTestResult = true;
        var xhr = new XMLHttpRequest();
        xhr.open('GET', 'http://localhost:8888/report_result?' + (success ? 1 : 0));
        xhr.send();
        setTimeout(function() { window.close() }, 1000);
      }

      var Module = {
        print: (function() {
          var element = document.getElementById('output');
          if (element) element.value = ''; // clear browser cache
          return function(text) {
            console.log(text);
            if (element) {
              element.value += text + "\n";
              element.scrollTop = element.scrollHeight; // focus on bottom
            }
          };
        })(),
        printErr: function(text) {
          if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
          if (0) { // XXX disabled for safety typeof dump == 'function') {
            dump(text + '\n'); // fast, straight to the real console
          } else {
            console.error(text);
          }
        },
        canvas: (function() {
          var canvas = document.getElementById('canvas');
          // As a default initial behavior, pop up an alert when webgl context is lost. To make your
          // application robust, you may want to override this behavior before shipping!
          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

          return canvas;
        })(),

        onCustomMessage: function(message) {
          var data = message.data.userData;
          switch (data.op) {
            case 'runningMain': {
              Module.print('runningMain with data: ' + data.data);
              if (data.data !== '[preMain]') {
                sendResult(false);
              }
              break;
            }
            case 'fromMain': {
              postCustomMessage({ op: 'finish' });
              break;
            }
            case 'finishing': {
              Module.print('terminating with data: ' + data.data);
              sendResult(data.data === '[preMain][main][postMain][finish]');
              break;
            }
            default: {
              Module.print('unknown custom message');
              sendResult(false);
            }
          }
        }
      };
    </script>
    {{{ SCRIPT }}}
    <script type="text/javascript">
      postCustomMessage({ op: 'postMainCustomMessage', data: '[postMain]' });
      postCustomMessage({ op: 'preMainCustomMessage', data: '[preMain]' }, { preMain: true });
      postCustomMessage({ op: 'runMain' }, { preMain: true });
    </script>
  </body>
</html>