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/*
* Copyright 2013 The Emscripten Authors. All rights reserved.
* Emscripten is available under two separate licenses, the MIT license and the
* University of Illinois/NCSA Open Source License. Both these licenses can be
* found in the LICENSE file.
*/
#include <GL/glew.h>
#define NO_SDL_GLEXT
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <emscripten.h>
#include "test_webgl_context_attributes_common.c"
int main(int argc, char *argv[]) {
checkContextAttributesSupport();
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef AA_ACTIVATED
antiAliasingActivated = true;
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
#else
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
#endif
#ifdef DEPTH_ACTIVATED
depthActivated = true;
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
#else
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
#endif
#ifdef STENCIL_ACTIVATED
stencilActivated = true;
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
#else
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
#endif
#ifdef ALPHA_ACTIVATED
alphaActivated = true;
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
#else
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
#endif
SDL_Window *sdlWindow = SDL_CreateWindow("test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WINDOWS_SIZE, WINDOWS_SIZE,
SDL_WINDOW_OPENGL);
SDL_GLContext context = SDL_GL_CreateContext(sdlWindow);
glewInit();
initGlObjects();
draw();
return 0;
}
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