File: test.idl

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// Part 1

interface Parent {
  void Parent(long val);
  long getVal();
  void mulVal(long mul);
  void parentFunc();
  [Const] Parent getAsConst();
  VoidPtr voidStar(VoidPtr something);
  boolean getBoolean();
  attribute long attr;
  readonly attribute long immutableAttr;
};

interface Child1 {
  void Child1(optional long val);
  long getValSqr(optional long more);
  long getValTimes(optional long times=1);
  void parentFunc(long x); // redefinition, name collides with parent
};

Child1 implements Parent;

interface Child2 {
  void Child2();
  long getValCube();
  static void printStatic();
  void virtualFunc();
  void virtualFunc2();
  void virtualFunc3(long x);
  void virtualFunc4(long x);
  static void runVirtualFunc(Child2 myself);
  static void runVirtualFunc3(Child2 myself, long x);
};

Child2 implements Parent;

[JSImplementation="Child2"]
interface Child2JS {
  void Child2JS();
  void virtualFunc();
  void virtualFunc2();
  void virtualFunc3(long x);
  void virtualFunc4(long x);
};

interface VirtualBase {
  void func();
  void constFunc();
};

[JSImplementation="VirtualBase"]
interface ConcreteJS {
  void ConcreteJS();
  void func();
  [Const] void constFunc();
};

// Part 2

interface StringUser {
  void StringUser();
  void StringUser(DOMString str, long i);
  void Print(long anotherInteger, DOMString anotherString);
  void PrintFloat(float f);
  [Const] DOMString returnAString();
};

interface RefUser {
  void RefUser();
  void RefUser(long value);
  long getValue([Ref] RefUser b);
  [Ref] RefUser getMe();
  [Value] RefUser getCopy(); // must have zero-arg constructor
  [Value] StringUser getAnother();
};

interface VoidPointerUser {
  void VoidPointerUser();

  any GetVoidPointer();
  void SetVoidPointer(any ptr);
};

[Prefix="Space::"]
interface Inner {
  void Inner();
  long get();
  [Operator="*=", Ref] Inner mul(float x);
  [Operator="[]"] long getAsArray(long x);
  [Operator="+="] void incInPlace([Const, Ref] Inner i);
};

[Prefix = "Space::"]
interface InnerUserBase {
};

[JSImplementation = "InnerUserBase"]
interface InnerUser {
  void InnerUser();
  void Callback(Inner inner);
};

enum AnEnum {
  "enum_value1",
  "enum_value2"
};

enum EnumClass_EnumWithinClass {
  "EnumClass::e_val"
};

enum EnumNamespace_EnumInNamespace {
  "EnumNamespace::e_namespace_val"
};

interface EnumClass {
  void EnumClass();

  EnumClass_EnumWithinClass GetEnum();

  EnumNamespace_EnumInNamespace GetEnumFromNameSpace();
};

interface TypeTestClass {
  void TypeTestClass();

  byte ReturnCharMethod();
  void AcceptCharMethod(byte x);

  octet ReturnUnsignedCharMethod();
  void AcceptUnsignedCharMethod(octet x);

  unsigned short ReturnUnsignedShortMethod();
  void AcceptUnsignedShortMethod(unsigned short x);

  unsigned long ReturnUnsignedLongMethod();
  void AcceptUnsignedLongMethod(unsigned long x);
};

interface StructInArray {
  void StructInArray(long attr1, long attr2);
  attribute long attr1;
  attribute long attr2;
};

interface ArrayClass {
  void ArrayClass();
  [BoundsChecked] attribute long[] int_array;
  [Value] attribute StructInArray[] struct_array;
  attribute StructInArray[] struct_ptr_array;
};

interface ReceiveArrays {
  void ReceiveArrays();

  void giveMeArrays(float[] vertices, long[] triangles, long num);
};

interface StoreArray {
  void StoreArray();

  void setArray([Const] long[] array);
  long getArrayValue(long index);
};

interface LongLongTypes {
  readonly attribute unsigned long long[] lluArray;
  attribute long long ll;
};