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# Copyright (c) 2014 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# this program. If not, see <https://www.gnu.org/licenses/>.
# Colors used to reflect the active or hovered interface button.
color "hover" 1. 1. 1. 0.
color "active" .75 .75 .75 0.
color "inactive" .25 .25 .25 0.
# Colors generally used for drawing text or lines.
color "bright" .75 .75 .75 0.
color "medium" .5 .5 .5 0.
color "dim" .25 .25 .25 0.
color "dimmer" .18 .18 .18 0.
color "faint" .1 .1 .1 0.
color "dark" .05 .05 .05 0.
# Colors used for drawing ship list in player info panel.
color "flagship" .5 .5 .1 0.
color "disabled" .5 .3 .1 0.
color "dead" .4 0. 0. 0.
# Colors used for certain UI elements. These elements generally have a variable
# size (e.g. they may fit to the current screen dimensions).
color "panel background" .1 .1 .1 1.
color "dialog backdrop" 0. 0. 0. .7
color "conversation background" .125 .125 .125 1.
color "map side panel background" .125 .125 .125 1.
color "map view range color" .1 .1 .1 .0
color "map jump range color" .3 .3 .3 .0
color "shop side panel background" .2 .2 .2 1.
color "shop side panel footer" .3 .3 .3 1.
color "shop info panel background" .055 .055 .055 1.
color "tooltip background" .2 .2 .2 1.
color "player info hardpoint gun" .5 .375 0. 1.
color "player info hardpoint gun hover" .8 .6 0. 1.
color "player info hardpoint turret" 0. .375 .5 1.
color "player info hardpoint turret hover" 0. .6 .8 1.
color "logbook sidebar" .09 .09 .09 1.
color "logbook background" .125 .125 .125 1.
color "logbook line" .2 .2 .2 1.
color "message log background" .125 .125 .125 1.
color "item selected" 0. 0. 0. .3
color "outfitter difference highlight" 1. .5 0. 1.
color "volume bar background" .0937 .0937 .0937 1.
# Colors used to draw certain HUD elements in-flight.
color "shields" .43 .55 .85 .8
color "hull" .70 .62 .43 .75
color "disabled hull" .3 0 0 .3
color "heat" .70 .43 .43 .75
color "overheat" .70 .61 .43 .75
color "energy" .6 .6 .6 .75
color "fuel" .70 .62 .43 .75
# Colors for the escort HUD status bars.
color "escort shields" .43 .55 .70 0.
color "escort hull" .70 .62 .43 0.
color "escort heat" .70 .43 .43 0.
color "escort energy" .6 .6 .6 0.
color "escort fuel" .630 .62 .43 0.
# These values are half the desired "full color" values.
color "escort split shields" .215 .275 .35 0.
color "escort split hull" .35 .31 .215 0.
color "escort split heat" .35 .215 .215 0.
color "escort split energy" .3 .3 .3 0.
color "escort split fuel" .35 .31 .215 0.
color "flagship highlight" .5 .8 .2 0.
color "cloak highlight" .45 0. 0. .65
color "drag select" .2 1. 0. 0.
# Colors used for drawing mission or job pointers on the map,
# to indicate where the player should go.
color "available job" .9 .6 0. 1.
color "available back" .5 .3 0. .5
color "unavailable job" .5 .3 0. 1.
color "unavailable back" .3 .1 0. .5
color "active mission" .2 .7 1. 1.
color "active back" 0. .4 .5 .5
color "blocked mission" 0. .4 .6 1.
color "blocked back" 0. .15 .2 .5
color "special mission" 1. 1. 1. 1.
color "waypoint" .1 .2 .9 1.
color "waypoint back" 0. .3 .7 .5
color "mission route" .2 .1 0. 0.
# Colors for the Escort HUD that is displayed in-flight.
color "escort disabled" .4 .4 .4 0.
color "escort present" .8 .8 .8 1.
color "escort elsewhere" .4 .4 .6 1.
color "escort not ready" .9 .8 0. 1.
color "escort blocked" .9 .2 0. 1.
color "escort selected" .2 .8 0. 1.
color "escort hostile" 1. .6 .4 1.
# Colors used when "status overlays" are enabled, and to show scan progress.
color "overlay flagship shields" 0. .5 0. .25
color "overlay flagship hull" .45 .5 0. .25
color "overlay flagship disabled" .5 0. 0. .25
color "overlay friendly shields" 0. .5 0. .25
color "overlay friendly hull" .45 .5 0. .25
color "overlay friendly disabled" .5 0. 0. .25
color "overlay hostile shields" .5 .15 0. .25
color "overlay hostile hull" .5 .3 0. .25
color "overlay hostile disabled" .3 .3 0. .25
color "overlay neutral shields" .43 .55 .70 .75
color "overlay neutral hull" .45 .5 0. .25
color "overlay neutral disabled" .5 0. 0. .25
color "overlay outfit scan" .5 .5 .5 .25
color "overlay outfit scan out of range" .25 .25 .25 .25
color "overlay cargo scan" .7 .7 .7 .25
color "overlay cargo scan out of range" .35 .35 .35 .25
# Colors used when "missile overlays" are enabled
color "missile enemy" 1. 1. .25 .7
color "missile locked" 1. .9 0. .9
color "missile dangerous" 1. .1 .1 1.
# Colors of overlays for flagship turrets with blindspots.
color "overlay turret" 0. 1. 0. .1
color "overlay turret blindspot" 1. 0. 0. .5
# Colors used in the radar map while in-flight.
color "radar player" .2 1. 0. 0.
color "radar friendly" .4 .6 1. 0.
color "radar unfriendly" .8 .8 .3 0.
color "radar hostile" .85 .3 .2 0.
color "radar inactive" .4 .4 .4 0.
color "radar special" 1. 1. 1. 0.
color "radar anomalous" .7 0. 1. 0.
color "radar blink" 1. 1. 1. 0.
color "radar viewport" 0. .3 0. 0.
color "radar star" .6 .6 .6 0.
# Colors used for the outline of the targeted ship.
color "ship target outline player" .2 1. 0. 0.
color "ship target outline friendly" .4 .6 1. 0.
color "ship target outline unfriendly" .8 .8 .3 0.
color "ship target outline hostile" .85 .3 .2 0.
color "ship target outline inactive" .4 .4 .4 0.
color "ship target outline special" 1. 1. 1. 0.
color "ship target outline blink" 1. 1. 1. 0.
# Colors used for ship target pointers.
color "ship target pointer player" .2 1. 0. 0.
color "ship target pointer friendly" .4 .6 1. 0.
color "ship target pointer unfriendly" .8 .8 .3 0.
color "ship target pointer hostile" .85 .3 .2 0.
color "ship target pointer inactive" .4 .4 .4 0.
color "ship target pointer special" 1. 1. 1. 0.
color "ship target pointer blink" 1. 1. 1. 0.
# Colors used for minable target pointers.
color "minable target pointer selected" 1. 1. 1. 0.
color "minable target pointer unselected" .4 .4 .4 0.
# Colors used for planet target pointers.
color "planet target pointer friendly" .4 .6 1. 0.
color "planet target pointer restricted" .8 .8 .3 0.
color "planet target pointer hostile" .85 .3 .2 0.
color "planet target pointer dominated" 1. 1. 1. 0.
# Colors used for warnings and errors.
color "error back" .25 .1 .1 1.
color "warning back" .21 .18 .08 1.
color "warning conflict" .315 .27 .12 1.
color "warning no command" 0.16 0.16 0.13 1.
# Colors used for messages
color "message importance highest" 1. .5 0. 1.
color "message importance high" 1. 1. 1. 1.
color "message importance info" 0. 1. .5 1.
color "message importance daily" 1. 1. 1. 1.
color "message importance low" 1. 1. 1. 1.
color "message log importance highest" 1. .5 0. 1.
color "message log importance high" .75 .75 .75 1.
color "message log importance info" 0. 1. .5 1.
color "message log importance daily" 0. .5 1. 1.
color "message log importance low" .75 .75 .75 1.
# Colors used when drawing the map (system names, links, and the player's desired route).
# (The color of the ring that represents a given system is context-sensitive.)
color "map link" .6 .6 .6 .6
color "map name" .6 .6 .6 .6
color "map travel ok fleet" .2 .5 0. 0.
color "map travel ok flagship" .5 .4 0. 0.
color "map travel ok none" .55 .1 0. 0.
color "map wormhole" .5 .2 .9 1.
color "map orbits fleet destination" 1. 1. 1. 1.
color "map danger none" .1 .6 0. .4
color "map system ring" .4 .4 .4 .6
color "map system ring unexplored" .1 .1 .1 0.
# Colors used for the routing issue text in the map panel when
# a route to the selected system cannot be determined.
color "map route error text" 1. 0. 0. 1.
color "map route error shadow" 0. 0. 0. 1.
# Miscellaneous colors
color "wormholes: Ember Waste" .7 .1 .3
color "wormholes: beyond Patir" .19 .27 .69
# Color of warning message when users enable or disable plugins via in-game UI.
color "plugin reload required" .75 .1 .1 0.
interface "map detail panel"
value "min planet panel height" 195
value "max planet panel height" 2022
value "starting X" 100
value "starting Y" 45
value "government Y" 280
value "text margin" 15
value "trade height" 120
value "arrow x offset" 3
value "arrow y offset" 10
value "description x offset" 240
value "description width" 500
value "description height" 240
interface "map planet card"
value "text start" 13
value "category size" 20
value "categories" 5
value "height padding" 30
value "width" 235
value "planet icon max size" 100
interface "menu background"
sprite "_menu/g5"
center 0 -280
sprite "_menu/forest2"
center 0 280
sprite "_menu/oberon"
center 140 180
sprite "_menu/compass"
center 0 0
sprite "_menu/title"
center 0 -200
interface "main menu"
# Background animation:
value "x speed" -.4
value "y speed" .02
value "y amplitude" .6
# Credits:
sprite "_menu/side panel"
center -360 0
box "credits"
from -470 -165
to -250 115
sprite "_menu/side panel"
center 360 0
visible if "pilot loaded"
button e "_Enter Ship"
center 435 155
dimensions 90 30
visible if "!pilot loaded"
button n "_New Pilot"
center 435 155
dimensions 90 30
visible
button m "_Manage Pilots..."
center 300 155
dimensions 120 30
# Left panel (credits):
button q "_Quit"
center -285 155
dimensions 90 30
button p "_Preferences..."
center -420 155
dimensions 120 30
interface "menu player info"
outline "ship sprite"
center 360 -105
dimensions 100 100
label "pilot:"
from 250 -35
align left
string "pilot"
from 315 -35
align left
width 165
truncate middle
label "ship:"
from 250 -15
align left
string "ship"
from 315 -15
align left
width 165
truncate back
label "planet:"
from 250 15
align left
string "planet"
from 315 15
align left
width 165
truncate back
label "system:"
from 250 35
align left
string "system"
from 315 35
align left
width 165
truncate back
label "credits:"
from 250 65
align left
string "credits"
from 315 65
align left
label "date:"
from 250 85
align left
string "date"
from 315 85
align left
label "playtime:"
from 250 105
align left
string "playtime"
from 315 105
align left
interface "menu start info"
visible if "chosen start"
image "thumbnail"
center 360 -100
dimensions 220 240
label "name:"
from 250 -35
align left
string "name"
from 310 -35
align left
label "date:"
from 250 -15
align left
string "date"
from 310 -15
align left
label "planet:"
from 250 15
align left
string "planet"
from 310 15
align left
label "system:"
from 250 35
align left
string "system"
from 310 35
align left
label "credits:"
from 250 65
align left
string "credits"
from 310 65
align left
label "debt:"
from 250 85
align left
string "debt"
from 310 85
align left
interface "start conditions menu"
sprite "_menu/side panel"
center -360 0
sprite "_menu/buttonless side panel"
center 0 0
sprite "_menu/buttonless side panel"
center 360 0
button b "_Back to Menu"
center -420 155
dimensions 120 30
active if "unlocked start"
button s "_Start Game"
center -285 155
dimensions 90 30
# The box that will contain the description text
box "start description"
from -105 -160
to 105 160
# Bounding box for the list of start conditions.
box "start entry list"
from -475 -160
to -245 120
# Size of the highlighted box for the selected start
box "start entry item bounds"
dimensions 230 20
# Visual padding applied to each scenario item
box "start entry text padding"
dimensions 5 2
interface "load menu"
sprite "_menu/side panel"
center -360 0
box "pilots"
center -360 -19
dimensions 230 280
sprite "_menu/side panel"
center 0 0
box "snapshots"
center 0 -19
dimensions 230 280
value "pilot horizontal text pad" 5
value "pilot fade out" 10
value "snapshot horizontal text pad" 5
value "snapshot fade out" 10
sprite "_menu/side panel"
center 360 0
button n "_New Pilot"
center -420 155
dimensions 120 30
active if "pilot selected"
button d "_Delete"
center -285 155
dimensions 90 30
sprite "ui/wide button"
center -435 195
active
button o "_Open Saves"
center -435 195
dimensions 120 30
active if "pilot alive"
button a "_Add Snapshot"
center -60 155
dimensions 120 30
active if "snapshot selected"
button R "Remove"
center 75 155
dimensions 90 30
active
button b "_Back to Menu"
center 300 155
dimensions 120 30
active if "pilot loaded"
button l "_Load Game"
center 435 155
dimensions 90 30
interface "controls"
sprite "ui/keys panel"
center -65 -20
button c "_Controls"
center -300 -230
dimensions 90 30
color bright
button s "_Settings"
center -300 -190
dimensions 90 30
color medium
hover bright
button p "_Plugins"
center -300 -150
dimensions 90 30
color medium
hover bright
button a "_Audio"
center -300 -110
dimensions 90 30
color medium
hover bright
visible if "multiple controls pages"
sprite "ui/dialog cancel"
center -115 210
active if "show next controls"
button n "_Next"
center -115 210
dimensions 70 30
sprite "ui/wide button"
center -210 210
active if "show previous controls"
button r "P_revious"
center -210 210
dimensions 90 30
interface "settings"
sprite "ui/settings panel"
center -20 -20
button c "_Controls"
center -300 -230
dimensions 90 30
color medium
hover bright
button s "_Settings"
center -300 -190
dimensions 90 30
color bright
button p "_Plugins"
center -300 -150
dimensions 90 30
color medium
hover bright
button a "_Audio"
center -300 -110
dimensions 90 30
color medium
hover bright
visible if "multiple settings pages"
sprite "ui/dialog cancel"
center -115 210
active if "show next settings"
button n "_Next"
center -115 210
dimensions 70 30
sprite "ui/wide button"
center -210 210
active if "show previous settings"
button r "P_revious"
center -210 210
dimensions 90 30
interface "plugins"
sprite "ui/plugins panel"
center -20 -20
button c "_Controls"
center -300 -230
dimensions 90 30
color medium
hover bright
button s "_Settings"
center -300 -190
dimensions 90 30
color medium
hover bright
button p "_Plugins"
center -300 -150
dimensions 90 30
color bright
button a "_Audio"
center -300 -110
dimensions 90 30
color medium
hover bright
button o "_Open Plugins"
center -195 210
dimensions 120 30
visible if "show plugins changed"
label "Restart to apply changes"
from -225 -236
align top left
color "plugin reload required"
visible if "!show plugins changed"
label "Installed Plugins:"
from -225 -236
align top left
color bright
visible
line
from -230 -222 to -10 -221
box "plugin list"
from -250 -216 to -10 184
box "plugin description"
from 250 -244 to 10 184
interface "audio"
sprite "ui/settings panel"
center -20 -20
button c "_Controls"
center -300 -230
dimensions 90 30
color medium
hover bright
button s "_Settings"
center -300 -190
dimensions 90 30
color medium
hover bright
button p "_Plugins"
center -300 -150
dimensions 90 30
color medium
hover bright
button a "_Audio"
center -300 -110
dimensions 90 30
color bright
value "volume bar size" 195
label "Music"
center -129.5 -228
color bright
line
center -117.5 -208.5
dimensions 210 10.5
color "volume bar background"
bar "music volume"
center -117.5 -208.5
dimensions 195 0
color "energy"
size 2
reversed
box "music volume box"
center -117.5 -208.5
dimensions 215 25
visible if "music volume none"
sprite "ui/audio none"
center -238 -208
visible if "music volume low"
sprite "ui/audio low"
center -238 -208
visible if "music volume medium"
sprite "ui/audio medium"
center -238 -208
visible if "music volume max"
sprite "ui/audio max"
center -238 -208
visible
label "UI"
center -129.5 -168
color bright
line
center -117.5 -148.5
dimensions 210 10.5
color "volume bar background"
bar "ui volume"
center -117.5 -148.5
dimensions 195 0
color "energy"
size 2
reversed
box "ui volume box"
center -117.5 -148.5
dimensions 215 25
visible if "ui volume none"
sprite "ui/audio none"
center -238 -148
visible if "ui volume low"
sprite "ui/audio low"
center -238 -148
visible if "ui volume medium"
sprite "ui/audio medium"
center -238 -148
visible if "ui volume max"
sprite "ui/audio max"
center -238 -148
visible
label "Anti-Missiles"
center -129.5 -108
color bright
line
center -117.5 -88.5
dimensions 210 10.5
color "volume bar background"
bar "anti-missile volume"
center -117.5 -88.5
dimensions 195 0
color "energy"
size 2
reversed
box "anti-missile volume box"
center -117.5 -88.5
dimensions 215 25
visible if "anti-missile volume none"
sprite "ui/audio none"
center -238 -88
visible if "anti-missile volume low"
sprite "ui/audio low"
center -238 -88
visible if "anti-missile volume medium"
sprite "ui/audio medium"
center -238 -88
visible if "anti-missile volume max"
sprite "ui/audio max"
center -238 -88
visible
label "Weapons"
center -129.5 -48
color bright
line
center -117.5 -28.5
dimensions 210 10.5
color "volume bar background"
bar "weapon volume"
center -117.5 -28.5
dimensions 195 0
color "energy"
size 2
reversed
box "weapon volume box"
center -117.5 -28.5
dimensions 215 25
visible if "weapon volume none"
sprite "ui/audio none"
center -238 -28
visible if "weapon volume low"
sprite "ui/audio low"
center -238 -28
visible if "weapon volume medium"
sprite "ui/audio medium"
center -238 -28
visible if "weapon volume max"
sprite "ui/audio max"
center -238 -28
visible
label "Engines"
center -129.5 12
color bright
line
center -117.5 32.5
dimensions 210 10.5
color "volume bar background"
bar "engine volume"
center -117.5 32.5
dimensions 195 0
color "energy"
size 2
reversed
box "engine volume box"
center -117.5 32.5
dimensions 215 25
visible if "engine volume none"
sprite "ui/audio none"
center -238 32
visible if "engine volume low"
sprite "ui/audio low"
center -238 32
visible if "engine volume medium"
sprite "ui/audio medium"
center -238 32
visible if "engine volume max"
sprite "ui/audio max"
center -238 32
visible
label "Afterburners"
center -129.5 72
color bright
line
center -117.5 92.5
dimensions 210 10.5
color "volume bar background"
bar "afterburner volume"
center -117.5 92.5
dimensions 195 0
color "energy"
size 2
reversed
box "afterburner volume box"
center -117.5 92.5
dimensions 215 25
visible if "afterburner volume none"
sprite "ui/audio none"
center -238 92
visible if "afterburner volume low"
sprite "ui/audio low"
center -238 92
visible if "afterburner volume medium"
sprite "ui/audio medium"
center -238 92
visible if "afterburner volume max"
sprite "ui/audio max"
center -238 92
visible
label "Hyperdrives"
center -129.5 132
color bright
line
center -117.5 152.5
dimensions 210 10.5
color "volume bar background"
bar "jump volume"
center -117.5 152.5
dimensions 195 0
color "energy"
size 2
reversed
box "jump volume box"
center -117.5 152.5
dimensions 215 25
visible if "jump volume none"
sprite "ui/audio none"
center -238 152
visible if "jump volume low"
sprite "ui/audio low"
center -238 152
visible if "jump volume medium"
sprite "ui/audio medium"
center -238 152
visible if "jump volume max"
sprite "ui/audio max"
center -238 152
visible
label "Explosions"
center 129.5 -228
color bright
line
center 117.5 -208.5
dimensions 210 10.5
color "volume bar background"
bar "explosion volume"
center 117.5 -208.5
dimensions 195 0
color "energy"
size 2
reversed
box "explosion volume box"
center 117.5 -208.5
dimensions 215 25
visible if "explosion volume none"
sprite "ui/audio none"
center 238 -208
visible if "explosion volume low"
sprite "ui/audio low"
center 238 -208
visible if "explosion volume medium"
sprite "ui/audio medium"
center 238 -208
visible if "explosion volume max"
sprite "ui/audio max"
center 238 -208
visible
label "Scans"
center 129.5 -168
color bright
line
center 117.5 -148.5
dimensions 210 10.5
color "volume bar background"
bar "scan volume"
center 117.5 -148.5
dimensions 195 0
color "energy"
size 2
reversed
box "scan volume box"
center 117.5 -148.5
dimensions 215 25
visible if "scan volume none"
sprite "ui/audio none"
center 238 -148
visible if "scan volume low"
sprite "ui/audio low"
center 238 -148
visible if "scan volume medium"
sprite "ui/audio medium"
center 238 -148
visible if "scan volume max"
sprite "ui/audio max"
center 238 -148
visible
label "Environment"
center 129.5 -108
color bright
line
center 117.5 -88.5
dimensions 210 10.5
color "volume bar background"
bar "environment volume"
center 117.5 -88.5
dimensions 195 0
color "energy"
size 2
reversed
box "environment volume box"
center 117.5 -88.5
dimensions 215 25
visible if "environment volume none"
sprite "ui/audio none"
center 238 -88
visible if "environment volume low"
sprite "ui/audio low"
center 238 -88
visible if "environment volume medium"
sprite "ui/audio medium"
center 238 -88
visible if "environment volume max"
sprite "ui/audio max"
center 238 -88
visible
label "Alerts"
center 129.5 -48
color bright
line
center 117.5 -28.5
dimensions 210 10.5
color "volume bar background"
bar "alert volume"
center 117.5 -28.5
dimensions 195 0
color "energy"
size 2
reversed
box "alert volume box"
center 117.5 -28.5
dimensions 215 25
visible if "alert volume none"
sprite "ui/audio none"
center 238 -28
visible if "alert volume low"
sprite "ui/audio low"
center 238 -28
visible if "alert volume medium"
sprite "ui/audio medium"
center 238 -28
visible if "alert volume max"
sprite "ui/audio max"
center 238 -28
interface "preferences"
button b "_Back to Menu..."
center 195 210
dimensions 120 30
value "master volume bar size" 220
line
center 280.5 -97
dimensions 10.5 235
color "volume bar background"
bar "volume"
center 280.5 -97
dimensions 0 220
color "energy"
size 2
box "volume box"
center 280.5 -97
dimensions 20.5 265
visible if "volume none"
sprite "ui/audio none"
center 281 35
visible if "volume low"
sprite "ui/audio low"
center 281 35
visible if "volume medium"
sprite "ui/audio medium"
center 281 35
visible if "volume max"
sprite "ui/audio max"
center 281 35
interface "hud"
# Player status.
anchor top right
sprite "ui/status"
from 0 0
align top right
string "location"
from -160 25
color "medium"
align right
width 140
truncate back
string "date"
from -20 45
color "medium"
align right
string "credits"
from -20 65
color "medium"
align right
visible if "!fast hud sprites"
outline "player sprite"
center -75 155
dimensions 70 70
visible if "fast hud sprites"
image "player sprite"
center -75 155
dimensions 70 70
visible
ring "shields"
center -75 155
dimensions 120 120
color "shields"
size 1.5
ring "hull"
center -75 155
dimensions 110 110
color "hull"
size 1.5
ring "disabled hull"
center -75 155
dimensions 110 110
color "disabled hull"
size 1.5
bar "fuel"
from -53.5 425
dimensions 0 -192
color "fuel"
size 2
bar "energy"
from -33.5 415
dimensions 0 -192
color "energy"
size 2
bar "heat"
from -13.5 403
dimensions 0 -192
color "heat"
size 2
bar "overheat"
from -13.5 403
dimensions 0 -192
color "overheat"
size 2
bar "overheat blink"
from -13.5 403
dimensions 0 -192
color "dim"
size 2
# Targets.
anchor top left
visible if "red alert"
sprite "ui/red alert"
from 10 10
align top left
visible
sprite "ui/radar"
from 0 0
align top left
point "radar"
center 128 128
value "radar radius" 110
value "radar pointer radius" 130
sprite "ui/navigation"
from 200 0
align top left
string "navigation mode"
from 215 20
align left
color "medium"
string "destination"
from 230 40
align left
color "medium"
width 135
truncate back
sprite "ui/target"
from 0 240
align top left
point "target"
center 75 315
dimensions 140 140
value "target radius" 70
visible if "!fast hud sprites"
outline "target sprite"
center 75 315
dimensions 70 70
colored
visible if "fast hud sprites"
image "target sprite"
center 75 315
dimensions 70 70
visible
ring "target shields"
center 75 315
dimensions 120 120
color "shields"
size 1.5
ring "target hull"
center 75 315
dimensions 110 110
color "hull"
size 1.5
ring "target disabled hull"
center 75 315
dimensions 110 110
color "disabled hull"
size 1.5
string "target name"
center 75 395
color "bright"
width 150
truncate middle
string "target type"
center 75 415
color "medium"
width 150
truncate middle
string "target government"
center 75 435
color "medium"
width 150
truncate middle
point "faction markers"
center 75 435
string "mission target"
center 75 455
color "medium"
visible if "range display"
sprite "ui/tactical/range"
from 130 263
align top left
string "target range"
from 160 260
align top left
visible if "strategic range display"
sprite "ui/tactical/range"
from 2 255
align top left
string "target range"
from 2 240
align top left
visible if "target crew display"
sprite "ui/tactical/crew"
from 148 286
align top left
string "target crew"
from 162 286
align top left
visible if "mobility crew display"
sprite "ui/tactical/crew"
from 13 354
align top left
string "target crew"
from 17 372
align top center
visible if "target fuel display"
sprite "ui/tactical/fuel"
from 146 308
align top left
string "target fuel"
from 162 306
align top left
visible if "target energy display"
sprite "ui/tactical/energy"
from 144 324
align top left
string "target energy"
from 157 325
align top left
visible if "target thermal display"
sprite "ui/tactical/thermal"
from 136 343
align top left
string "target heat"
from 147 346
align top left
visible if "target weapon range display"
sprite "ui/tactical/gun range"
from 154 252
align top center
sprite "ui/tactical/turret range"
from 190 252
align top center
string "target gun"
from 152 268
align top center
string "target turret"
from 190 268
align top center
visible if "turn while combined"
sprite "ui/tactical/turn"
from 118 370
align top left
string "target turnrate"
from 139 370
align top left
visible if "turn while not combined"
sprite "ui/tactical/turn"
from 145 288
align top left
string "target turnrate"
from 162 286
align top left
visible if "target velocity display"
sprite "ui/tactical/velocity"
from 142 288
align top left
string "target velocity"
from 158 286
align top left
visible if "target acceleration display"
sprite "ui/tactical/acceleration"
from 194 286
align top left
string "target acceleration"
from 208 286
align top left
# Other HUD elements:
box "escorts"
from 0 460 top left
to 120 0 bottom left
box "messages"
from 120 0 bottom left
to -110 -200 bottom right
value "messages reversed" 0
value "message animation duration" 30
box "ammo"
from -110 450 top right
to 0 0 bottom right
value "ammo icon height" 30
value "ammo icon width" 80
anchor top
point "mini-map"
center 0 100
interface "main view"
list "zooms"
.25
.35
.5
.7
1.
1.4
2.
interface "starfield"
# Fixed starfield zoom preference constants:
value "fixed zoom" .35
value "velocity reducer" 1.4
# Starfield zoom behavior constants:
value "start clamping zoom" .25
value "minimum zoom" .15
interface "escort element"
value "width" 120
value "basic height" 30
value "system label height" 15
anchor top left
outline "icon"
center 20 10
dimensions 20 20
colored
visible if "selected"
pointer
center 10 10
dimensions 10 10
"orientation angle" 90
color "escort selected"
visible if "other system"
string "system"
from 10 28
width 120
size 14
align left
truncate back
color "escort elsewhere"
visible if "!multiple"
bar "shields high"
from 35 1.5
dimensions 70 0
size 1.5
reversed
color "escort shields"
bar "hull high"
from 35 5.5
dimensions 70 0
size 1.5
reversed
color "escort hull"
bar "energy high"
from 40 9.5
dimensions 65 0
size 1.5
reversed
color "escort energy"
bar "heat high"
from 40 13.5
dimensions 65 0
size 1.5
reversed
color "escort heat"
bar "fuel high"
from 40 17.5
dimensions 65 0
size 1.5
reversed
color "escort fuel"
visible if "multiple"
anchor top right
string "count"
from -15 3 to -55 17
align right
color "escort elsewhere"
anchor top left
bar "shields high"
from 35 1.5
dimensions 50 0
size 1.5
reversed
color "escort split shields"
bar "shields low"
from 35 1.5
dimensions 50 0
size 1.5
reversed
color "escort split shields"
bar "hull high"
from 35 5.5
dimensions 50 0
size 1.5
reversed
color "escort split hull"
bar "hull low"
from 35 5.5
dimensions 50 0
size 1.5
reversed
color "escort split hull"
bar "energy high"
from 40 9.5
dimensions 45 0
size 1.5
reversed
color "escort split energy"
bar "energy low"
from 40 9.5
dimensions 45 0
size 1.5
reversed
color "escort split energy"
bar "heat high"
from 40 13.5
dimensions 45 0
size 1.5
reversed
color "escort split heat"
bar "heat low"
from 40 13.5
dimensions 45 0
size 1.5
reversed
color "escort split heat"
bar "fuel high"
from 40 17.5
dimensions 45 0
size 1.5
reversed
color "escort split fuel"
bar "fuel low"
from 40 17.5
dimensions 45 0
size 1.5
reversed
color "escort split fuel"
interface "planet"
image "land"
center 0 -140
sprite "ui/planet dialog"
center 0 0
button l
center 0 -140
dimensions 720 360
box "content"
from -240 80 to 240 320
visible if "has shipyard"
sprite "ui/planet dialog button"
center 340 90
button s "_Shipyard"
center 340 90
dimensions 140 40
size 18
align right
pad 10 0
visible if "has outfitter"
sprite "ui/planet dialog button"
center 340 150
button o "_Outfitter"
center 340 150
dimensions 140 40
size 18
align right
pad 10 0
visible if "has job board"
sprite "ui/planet dialog button"
center -340 150
button j "_Job Board"
center -340 150
dimensions 140 40
size 18
align left
pad 10 0
visible if "can hire crew"
sprite "ui/planet dialog button"
center 340 210
button h "_Hire Crew"
center 340 210
dimensions 140 40
size 18
align right
pad 10 0
visible if "has trade"
sprite "ui/planet dialog button"
center -340 90
button t "_Trading"
center -340 90
dimensions 140 40
size 18
align left
pad 10 0
visible if "has bank"
sprite "ui/planet dialog button"
center -340 210
button b "_Bank"
center -340 210
dimensions 140 40
size 18
align left
pad 10 0
visible if "has port"
sprite "ui/planet dialog button"
center -340 270
"dynamic button" p "port name"
center -340 270
dimensions 140 40
size 18
align left
pad 10 0
visible
active if "has ship"
sprite "ui/planet dialog button"
center 340 270
button d "_Depart"
center 340 270
dimensions 140 40
size 18
align right
pad 10 0
interface "planet (small screen)"
image "land"
center -60 -140
sprite "ui/planet dialog"
center -60 0
button l
center -60 -140
dimensions 720 360
box "content"
from -300 80 to 180 320
visible if "has shipyard"
sprite "ui/planet dialog button"
center 280 90
button s "_Shipyard"
center 280 90
dimensions 140 40
size 18
align right
pad 10 0
visible if "has outfitter"
sprite "ui/planet dialog button"
center 280 150
button o "_Outfitter"
center 280 150
dimensions 140 40
size 18
align right
pad 10 0
visible if "has job board"
sprite "ui/planet dialog button"
center -400 150
button j "_Job Board"
center -400 150
dimensions 140 40
size 18
align left
pad 10 0
visible if "can hire crew"
sprite "ui/planet dialog button"
center 280 210
button h "_Hire Crew"
center 280 210
dimensions 140 40
size 18
align right
pad 10 0
visible if "has trade"
sprite "ui/planet dialog button"
center -400 90
button t "_Trading"
center -400 90
dimensions 140 40
size 18
align left
pad 10 0
visible if "has bank"
sprite "ui/planet dialog button"
center -400 210
button b "_Bank"
center -400 210
dimensions 140 40
size 18
align left
pad 10 0
visible if "has port"
sprite "ui/planet dialog button"
center -400 270
"dynamic button" p "port name"
center -400 270
dimensions 140 40
size 18
align left
pad 10 0
visible
active if "has ship"
sprite "ui/planet dialog button"
center 280 270
button d "_Depart"
center 280 270
dimensions 140 40
size 18
align right
pad 10 0
interface "spaceport"
box "content"
from -240 80 to 240 320
interface "spaceport (small screen)"
box "content"
from -300 80 to 180 320
interface "news"
sprite "ui/news"
center -100 -45
image "portrait"
center 80 -40
string "name"
from -340 -100
align center left
color "bright"
box "message portrait"
from -340 -80
to -50 10
box "message"
from -340 -80
to 80 10
interface "news (small screen)"
sprite "ui/news"
center -160 -45
image "portrait"
center 20 -40
string "name"
from -400 -100
align center left
color "bright"
box "message portrait"
from -400 -80
to -50 10
box "message"
from -400 -80
to 80 10
interface "boarding"
sprite "ui/boarding dialog"
label "item"
from -320 -189
align left
label "value"
from -60 -189
align right
label "size"
from 10 -189
align right
label "cargo space free:"
from -320 75
align left
string "cargo space"
from 10 75
align right
label "crew"
from 190 -112
align right
label "attack"
from 260 -112
align right
label "defense"
from 330 -112
align right
label "your ship:"
from 50 -92
align left
string "your crew"
from 190 -92
align right
string "your attack"
from 260 -92
align right
string "your defense"
from 330 -92
align right
label "enemy ship:"
from 50 -72
align left
string "enemy crew"
from 190 -72
align right
string "enemy attack"
from 260 -72
align right
string "enemy defense"
from 330 -72
align right
label "capture odds (attacking):"
from 50 -42
align left
string "attack odds"
from 330 -42
align right
label "expected casualties:"
from 50 -22
align left
string "attack casualties"
from 330 -22
align right
label "survival odds (defending):"
from 50 8
align left
string "defense odds"
from 330 8
align right
label "expected casualties:"
from 50 28
align left
string "defense casualties"
from 330 28
align right
active if "can take"
button t "_Take"
center -235 115
dimensions 70 30
active if "can exit"
button x "_Done"
center -155 115
dimensions 70 30
active if "can capture"
button c "Attempt _Capture"
center -40 115
dimensions 140 30
active if "can attack"
button a "_Attack"
center 120 185
dimensions 80 30
active if "can defend"
button D "_Defend"
center 210 185
dimensions 80 30
# The top of the text panel is the planet dialog is at +70, and it is 500 x 260.
interface "hiring"
label "flagship"
center -10 85
color "bright"
align right
label "entire fleet"
center 110 85
color "bright"
align right
label "salary"
center 230 85
color "bright"
align right
line
center 0 95
dimensions 480 1
label "bunks"
center -230 110
align left
string "flagship bunks"
center -10 110
align right
string "fleet bunks"
center 110 110
align right
label "required crew"
center -230 130
align left
string "flagship required"
center -10 130
align right
string "fleet required"
center 110 130
align right
string "salary required"
center 230 130
align right
label "extra crew"
center -230 150
align left
string "flagship extra"
center -10 150
align right
string "salary extra"
center 230 150
align right
active if "can hire"
sprite "ui/dialog cancel"
center 200 355
button h "_Hire"
center 200 355
dimensions 80 40
active if "can fire"
sprite "ui/dialog cancel"
center 120 355
button f "_Fire"
center 120 355
dimensions 80 40
active
string "modifier"
from -5 150
color "dim"
align left
label "passenger space"
center -230 180
align left
string "flagship unused"
center -10 180
align right
string "fleet unused"
center 110 180
align right
label "passengers"
center -230 200
align left
string "passengers"
center 110 200
align right
label "(Extra crew for your flagship increases your odds of capturing ships,"
center 0 290
label "and once you capture a ship you need crew members to serve on it.)"
center 0 310
# The top of the text panel is the planet dialog is at +70, and it is 500 x 260.
interface "hiring (small screen)"
label "flagship"
center -70 85
color "bright"
align right
label "entire fleet"
center 50 85
color "bright"
align right
label "salary"
center 170 85
color "bright"
align right
line
center -60 95
dimensions 480 1
label "bunks"
center -290 110
align left
string "flagship bunks"
center -70 110
align right
string "fleet bunks"
center 50 110
align right
label "required crew"
center -290 130
align left
string "flagship required"
center -70 130
align right
string "fleet required"
center 50 130
align right
string "salary required"
center 170 130
align right
label "extra crew"
center -290 150
align left
string "flagship extra"
center -70 150
align right
string "salary extra"
center 170 150
align right
active if "can hire"
sprite "ui/dialog cancel"
center 140 355
button h "_Hire"
center 140 355
dimensions 80 40
active if "can fire"
sprite "ui/dialog cancel"
center 60 355
button f "_Fire"
center 60 355
dimensions 80 40
active
string "modifier"
from -65 150
color "dim"
align left
label "passenger space"
center -290 180
align left
string "flagship unused"
center -70 180
align right
string "fleet unused"
center 50 180
align right
label "passengers"
center -290 200
align left
string "passengers"
center 50 200
align right
label "(Extra crew for your flagship increases your odds of capturing ships,"
center -60 290
label "and once you capture a ship you need crew members to serve on it.)"
center -60 310
interface "trade"
box "content"
from -240 80 to 250 355
line
center 0 95
dimensions 480 1
active if "can buy"
sprite "ui/dialog cancel"
center 100 355
button u "B_uy All"
center 100 355
dimensions 70 30
sprite "ui/wide button"
center 190 355
active if "can sell"
visible if "!can sell outfits"
button e "S_ell All"
center 190 355
dimensions 90 30
active if "can sell outfits"
visible if "can sell outfits"
button e "S_ell Outfits"
center 190 355
dimensions 90 30
interface "trade (small screen)"
box "content"
from -310 80 to 190 355
line
center -60 95
dimensions 480 1
active if "can buy"
sprite "ui/dialog cancel"
center 40 355
button u "B_uy All"
center 40 355
dimensions 70 30
sprite "ui/wide button"
center 130 355
active if "can sell"
visible if "!can sell outfits"
button e "S_ell All"
center 130 355
dimensions 90 30
active if "can sell outfits"
visible if "can sell outfits"
button e "S_ell Outfits"
center 130 355
dimensions 90 30
interface "bank"
box "content"
from -250 78 to 250 355
line
center 0 95
dimensions 480 1
active if "can pay"
sprite "ui/dialog cancel"
center 200 355
button a "Pay _All"
center 200 355
dimensions 80 40
interface "bank (small screen)"
box "content"
from -310 78 to 190 355
line
center -60 95
dimensions 480 1
active if "can pay"
sprite "ui/dialog cancel"
center 140 355
button a "Pay _All"
center 140 355
dimensions 80 40
interface "mission" bottom
box "description"
from -190 -214 to 190 -118
visible if "has description"
sprite "ui/mission"
align bottom
visible if "!has description"
sprite "ui/mission empty"
align bottom
visible
label "cargo space free:"
center -130 -85
string "cargo free"
center -130 -65
label "passenger space:"
center 0 -85
string "bunks free"
center 0 -65
label "today's date:"
center 130 -85
string "today"
center 130 -65
active if "can accept"
button a "_Accept Mission"
center -45 -25
dimensions 130 30
active if "can abort"
button A "Abort"
center 70 -25
dimensions 80 30
interface "map buttons" bottom right
active if "!is shipyards"
sprite "ui/wide button"
from -544 -50 to -434 0
button s "_Shipyards"
from -534 -40 to -444 -10
active if "!is outfitters"
sprite "ui/wide button"
from -444 -50 to -334 0
button o "_Outfitters"
from -434 -40 to -344 -10
active if "!is missions"
sprite "ui/dialog cancel"
from -344 -50 to -254 0
button i "M_issions"
from -334 -40 to -264 -10
active if "!is ports"
sprite "ui/dialog cancel"
from -264 -50 to -174 0
button p "_Ports"
from -254 -40 to -184 -10
active if "!is stars"
sprite "ui/dialog cancel"
from -184 -50 to -94 0
button t "S_tars"
from -174 -40 to -104 -10
active
sprite "ui/dialog cancel"
from -90 -50 to 0 0
button d "_Done"
from -80 -40 to -10 -10
active
sprite "ui/dialog cancel"
from 0 -40 to -90 -90
button f "_Find"
from -80 -80 to -10 -50
sprite "ui/zoom"
from 0 -80 to -90 -130
active if "!max zoom"
button + "_+"
from -10 -90 to -40 -120
size 18
active if "!min zoom"
button - "_-"
from -50 -90 to -80 -120
size 18
interface "map buttons (small screen)" bottom right
active if "!is shipyards"
sprite "ui/wide button"
from -270 -40 to -160 -90
button s "_Shipyards"
from -260 -50 to -170 -80
active if "!is outfitters"
sprite "ui/wide button"
from -270 -50 to -160 0
button o "_Outfitters"
from -260 -40 to -170 -10
active if "!is missions"
sprite "ui/dialog cancel"
from -170 -30 to -80 -180
button i "M_issions"
from -160 -60 to -90 -150
active if "!is ports"
sprite "ui/dialog cancel"
from -170 -50 to -80 0
button p "_Ports"
from -160 -40 to -90 -10
active if "!is stars"
sprite "ui/dialog cancel"
from -170 -40 to -80 -90
button t "S_tars"
from -160 -80 to -90 -50
active
sprite "ui/dialog cancel"
from -90 -50 to 0 0
button d "_Done"
from -80 -40 to -10 -10
active
sprite "ui/dialog cancel"
from 0 -40 to -90 -90
button f "_Find"
from -80 -80 to -10 -50
sprite "ui/zoom"
from 0 -80 to -90 -130
active if "!max zoom"
button + "_+"
from -10 -90 to -40 -120
size 18
active if "!min zoom"
button - "_-"
from -50 -90 to -80 -120
size 18
interface "map"
value "max zoom" 2
value "min zoom" -2
value "zoom animation duration" 10
anchor top
string "route error"
center 1 59
size 18
color "map route error shadow"
string "route error"
center 0 58
size 18
color "map route error text"
interface "info panel"
sprite "ui/info panel"
center 0 -5
visible if "five buttons"
sprite "ui/five info buttons"
center 0 305
visible if "three buttons"
sprite "ui/three info buttons"
center 0 305
box "player"
from -500 -290 to -250 280
box "fleet"
from -250 -290 to 500 280
box "stats"
from -500 -290 to -250 280
box "outfits"
from -250 -290 to 500 30
box "weapons"
from -250 30 to 250 280
box "cargo"
from 250 -290 to 500 280
visible if "ship tab"
button R
center -375 -270
dimensions 250 30
sprite "ui/ship tab"
center 0 -310
label "Ship Info"
center -300 -305
color "bright"
label "Player _Info"
center -420 -305
button i
center -420 -305
dimensions 120 30
visible if "player tab"
sprite "ui/player tab"
center 0 -310
label "_Ship Info"
center -300 -305
label "Player Info"
center -420 -305
color "bright"
button s
center -300 -305
dimensions 120 30
visible
button d "_Done"
center 455 305
dimensions 90 30
button m "_Missions..."
center 355 305
dimensions 90 30
active if "enable logbook"
button l "_Logbook..."
center 255 305
dimensions 90 30
active
visible if "five buttons"
button n "_Next"
center 145 305
dimensions 90 30
button p "_Previous"
center 45 305
dimensions 90 30
visible if "show park"
active if "can park"
sprite "ui/dialog cancel"
center -55 305
button k "Par_k"
center -55 305
dimensions 70 30
active
visible if "show unpark"
sprite "ui/dialog cancel"
center -55 305
button k "Unpar_k"
center -55 305
dimensions 70 30
visible if "show disown"
sprite "ui/dialog cancel"
center -150 305
button D "Disown"
center -150 305
dimensions 70 30
visible if "show dump"
active if "enable dump"
sprite "ui/wide button"
center -65 305
button c "Dump _Cargo"
center -65 305
dimensions 90 30
active
visible if "show park all"
sprite "ui/wide button"
center 145 305
button a "Park _All"
center 145 305
dimensions 90 30
visible if "show unpark all"
sprite "ui/wide button"
center 145 305
button a "Unpark _All"
center 145 305
dimensions 90 30
visible if "show park system"
sprite "ui/wide button"
center 40 305
button c "Park Lo_cal"
center 40 305
dimensions 90 30
visible if "show unpark system"
sprite "ui/wide button"
center 40 305
button c "Unpark Lo_cal"
center 40 305
dimensions 90 30
visible if "show save order"
sprite "ui/wide button"
center -195 305
button v "Sa_ve Order"
center -195 305
dimensions 90 30
interface "message log"
value "width" 570
button d ""
from 570 0 top left
to 0 0 bottom right
button "A" ""
center 710 -30 bottom left
dimensions 200 60
sprite "ui/message log key"
center 710 -30 bottom left
visible if "!important messages only"
sprite "ui/unchecked"
center 640 -30 bottom left
visible if "important messages only"
sprite "ui/checked"
center 640 -30 bottom left
visible
active if "important messages only"
button i ""
center 706 -20 bottom left
dimensions 142 40
"wrapped label" "Hide less _important messages"
center 714 -16 bottom left
width 130
color active
inactive medium
visible if "empty"
label "(The message log is empty.)"
from 300 0 left
color medium
interface "hail panel"
sprite "ui/hail panel"
string "header"
from -50 -65
align left
width 330
truncate back
button d "_Done"
center 250 115
dimensions 80 30
visible if "!show pay bribe"
active if "can bribe"
button b "Offer _Bribe"
center 130 115
dimensions 140 30
visible if "show pay bribe"
active if "can pay bribe"
button b "Pay _Bribe"
center 130 115
dimensions 140 30
visible if "show dominate"
active if "can dominate"
button t "Demand _Tribute"
center -20 115
dimensions 140 30
visible if "show relinquish"
button t "Relinquish _Tribute"
center -20 115
dimensions 140 30
visible if "show assist"
active if "can assist"
button h "Ask For _Help"
center -20 115
dimensions 140 30
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