File: Bitset.cpp

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/* Bitset.cpp
Copyright (c) 2021 by quyykk

Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.

Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/

#include "Bitset.h"

#include <algorithm>



using namespace std;



// Returns the number of bits this bitset can hold.
size_t Bitset::Size() const noexcept
{
	return bits.size() * BITS_PER_BLOCK;
}



// Returns the number of bits this bitset has reserved.
size_t Bitset::Capacity() const noexcept
{
	return bits.capacity() * BITS_PER_BLOCK;
}



// Resizes the bitset to hold at least the specific amount of bits.
void Bitset::Resize(size_t size)
{
	bits.resize(size / BITS_PER_BLOCK + 1);
}



// Clears the bitset. After this call this bitset is empty.
void Bitset::Clear() noexcept
{
	bits.clear();
}



// Whether the given bitset has any bits that are also set in this bitset.
bool Bitset::Intersects(const Bitset &other) const noexcept
{
	const auto size = min(bits.size(), other.bits.size());
	for(size_t i = 0; i < size; ++i)
		if(bits[i] & other.bits[i])
			return true;
	return false;
}



// Returns the value of the bit at the specified index.
bool Bitset::Test(size_t index) const noexcept
{
	const auto blockIndex = index / BITS_PER_BLOCK;
	const auto pos = index % BITS_PER_BLOCK;
	return bits[blockIndex] & (uint64_t(1) << pos);
}



// Sets the bit at the specified index.
void Bitset::Set(size_t index) noexcept
{
	const auto blockIndex = index / BITS_PER_BLOCK;
	const auto pos = index % BITS_PER_BLOCK;
	bits[blockIndex] |= (uint64_t(1) << pos);
}



// Resets all bits in the bitset.
void Bitset::Reset() noexcept
{
	for(auto &it : bits)
		it = uint64_t(0);
}



// Whether any bits are set.
bool Bitset::Any() const noexcept
{
	for(uint64_t block : bits)
		if(block)
			return true;
	return false;
}



// Whether no bits are set.
bool Bitset::None() const noexcept
{
	return !Any();
}



// Fills the current bitset with the bits of other.
void Bitset::UpdateWith(const Bitset &other)
{
	const auto size = min(bits.size(), other.bits.size());
	for(size_t i = 0; i < size; ++i)
		bits[i] = other.bits[i];
}