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/* Camera.h
Copyright (c) 2025 by Amazinite
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Point.h"
// A class that represents the viewport while in space.
class Camera {
public:
// Instantly snap the camera to the given target.
void SnapTo(const Point &target, bool keepVelocity = false);
// Move the camera toward the given target.
void MoveTo(const Point &target, double hyperspaceInfluence);
// The position of the camera's center.
const Point &Center() const;
// The velocity that the camera is moving at. Used for motion blur and starfield movement.
const Point &Velocity() const;
private:
Point center;
Point velocity;
Point accel;
Point oldTarget;
};
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