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/* CoreStartData.h
Copyright (c) 2021 by Benjamin Hauch
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Account.h"
#include "Date.h"
#include <string>
class DataNode;
class DataWriter;
class Planet;
class System;
// Base class containing data of a starting scenario that is useful for later
// reference (e.g. determining the in-game starting date, where the player began,
// or how financially secure they were). One-time information, such as ships,
// conditions, and the conversation, are not saved. Scenario authors desiring this
// data should encode it into the applied starting conditions.
class CoreStartData {
public:
void Load(const DataNode &node);
void Save(DataWriter &out) const;
// The planet on which the player begins (or New Boston, if not set).
const Planet &GetPlanet() const;
// The system in which the game begins (or Rutilicus, if not set).
const System &GetSystem() const;
// The date on which the game begins (or 16 Nov 3013, if not set).
Date GetDate() const;
// The initial credits, debts, and credit rating for the player.
const Account &GetAccounts() const noexcept;
// Get the internal identifier for this starting scenario.
const std::string &Identifier() const noexcept;
protected:
// Returns true if the child node was handled by this class.
bool LoadChild(const DataNode &child, bool isAdd);
protected:
// The planet on which the game begins.
const Planet *planet = nullptr;
// The system in which the game begins.
const System *system = nullptr;
// The date on which the game begins.
Date date;
// Initial credits, debts, and credit rating.
Account accounts;
// The key, if any, used to identify this start in data files.
std::string identifier;
};
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