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/* FighterHitHelper.h
Copyright (c) 2024 by tibetiroka
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "GameData.h"
#include "Gamerules.h"
#include "Ship.h"
class FighterHitHelper
{
public:
// Checks whether the given ship is a valid target for non-targeted projectiles.
static inline bool IsValidTarget(const Ship *ship)
{
if(!ship->CanBeCarried() || !ship->IsDisabled())
return true;
switch(GameData::GetGamerules().FightersHitWhenDisabled())
{
case Gamerules::FighterDodgePolicy::ALL: return false;
case Gamerules::FighterDodgePolicy::NONE: return true;
case Gamerules::FighterDodgePolicy::ONLY_PLAYER: return !ship->IsYours();
}
return false;
}
};
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