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/* Files.cpp
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Files.h"
#include "Logger.h"
#include "ZipFile.h"
#include <SDL2/SDL.h>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <map>
#include <mutex>
#include <sstream>
#include <stdexcept>
using namespace std;
namespace {
filesystem::path resources;
filesystem::path config;
filesystem::path dataPath;
filesystem::path imagePath;
filesystem::path soundPath;
filesystem::path savePath;
filesystem::path userPluginPath;
filesystem::path globalPluginPath;
filesystem::path testPath;
shared_ptr<iostream> errorLog;
// Open the given folder in a separate window.
void OpenFolder(const filesystem::path &path)
{
// TODO: Remove SDL version check after Ubuntu 20.04 reaches end of life
#if SDL_VERSION_ATLEAST(2, 0, 14)
if(SDL_OpenURL(("file://" + path.string()).c_str()))
Logger::LogError("Warning: SDL_OpenURL failed with \"" + string(SDL_GetError()) + "\"");
#elif defined(__linux__)
// Some supported distributions do not have an up-to-date SDL.
cout.flush();
if(int result = WEXITSTATUS(system(("xdg-open file://" + path.string()).c_str())))
Logger::LogError("Warning: xdg-open failed with error code " + to_string(result) + ".");
#else
#warning SDL 2.0.14 or higher is needed for opening folders!
Logger::LogError("Warning: No handler found to open \"" + path + "\" in a new window.");
#endif
}
/// The open zip files per thread. Since ZLIB doesn't support multithreaded access on the same zip handle,
/// each file is opened multiple times on demand.
thread_local map<filesystem::path, shared_ptr<ZipFile>> OPEN_ZIP_FILES;
shared_ptr<ZipFile> GetZipFile(const filesystem::path &filePath)
{
/// Check if this zip is already open on this thread.
for(auto &[zipPath, file] : OPEN_ZIP_FILES)
if(Files::IsParent(zipPath, filePath))
return file;
/// If not, open the zip file.
filesystem::path zipPath = filePath;
while(!exists(zipPath))
{
if(!zipPath.has_parent_path() || zipPath.parent_path() == zipPath)
return {};
zipPath = zipPath.parent_path();
}
if(zipPath.extension() == ".zip" && is_regular_file(zipPath))
{
/// Limit the number of open zip files to one per thread to avoid having too many files open.
OPEN_ZIP_FILES.clear();
return OPEN_ZIP_FILES.emplace(zipPath, make_shared<ZipFile>(zipPath)).first->second;
}
return {};
}
}
void Files::Init(const char * const *argv)
{
// Parse the command line arguments to see if the user has specified
// different directories to use.
for(const char * const *it = argv + 1; *it; ++it)
{
string arg = *it;
if((arg == "-r" || arg == "--resources") && *++it)
resources = *it;
else if((arg == "-c" || arg == "--config") && *++it)
config = *it;
}
if(resources.empty())
{
// Find the path to the resource directory. This will depend on the
// operating system, and can be overridden by a command line argument.
char *basePath = SDL_GetBasePath();
if(!basePath)
throw runtime_error("Unable to get path to resource directory!");
resources = basePath;
SDL_free(basePath);
if(Exists(resources))
resources = filesystem::canonical(resources);
#if defined __linux__ || defined __FreeBSD__ || defined __DragonFly__
// Special case, for Linux: the resource files are not in the same place as
// the executable, but are under the same prefix (/usr or /usr/local).
// When used as an iterator, a trailing / will create an empty item at
// the end, so parent paths do not include it.
static const filesystem::path LOCAL_PATH = "/usr/local";
static const filesystem::path STANDARD_PATH = "/usr";
static const filesystem::path RESOURCE_PATH = "share/games/endless-sky/";
if(IsParent(LOCAL_PATH, resources))
resources = LOCAL_PATH / RESOURCE_PATH;
else if(IsParent(STANDARD_PATH, resources))
resources = STANDARD_PATH / RESOURCE_PATH;
#endif
}
// If the resources are not here, search in the directories containing this
// one. This allows, for example, a Mac app that does not actually have the
// resources embedded within it.
while(!Exists(resources / "credits.txt"))
{
if(!resources.has_parent_path() || resources.parent_path() == resources)
throw runtime_error("Unable to find the resource directories!");
resources = resources.parent_path();
}
dataPath = resources / "data";
imagePath = resources / "images";
soundPath = resources / "sounds";
globalPluginPath = resources / "plugins";
if(config.empty())
{
// Create the directory for the saved games, preferences, etc., if necessary.
char *str = SDL_GetPrefPath(nullptr, "endless-sky");
if(!str)
throw runtime_error("Unable to get path to config directory!");
config = str;
SDL_free(str);
}
if(!Exists(config))
throw runtime_error("Unable to create config directory!");
config = filesystem::canonical(config);
savePath = config / "saves";
CreateFolder(savePath);
// Create the "plugins" directory if it does not yet exist, so that it is
// clear to the user where plugins should go.
userPluginPath = config / "plugins";
CreateFolder(userPluginPath);
// Check that all the directories exist.
if(!Exists(dataPath) || !Exists(imagePath) || !Exists(soundPath))
throw runtime_error("Unable to find the resource directories!");
if(!Exists(savePath))
throw runtime_error("Unable to create save directory!");
if(!Exists(userPluginPath))
throw runtime_error("Unable to create plugins directory!");
}
const filesystem::path &Files::Resources()
{
return resources;
}
const filesystem::path &Files::Config()
{
return config;
}
const filesystem::path &Files::Data()
{
return dataPath;
}
const filesystem::path &Files::Images()
{
return imagePath;
}
const filesystem::path &Files::Sounds()
{
return soundPath;
}
const filesystem::path &Files::Saves()
{
return savePath;
}
const filesystem::path &Files::UserPlugins()
{
return userPluginPath;
}
const filesystem::path &Files::GlobalPlugins()
{
return globalPluginPath;
}
const filesystem::path &Files::Tests()
{
return testPath;
}
vector<filesystem::path> Files::List(const filesystem::path &directory)
{
vector<filesystem::path> list;
if(!Exists(directory) || !is_directory(directory))
{
// Check if the requested file is in a known zip.
shared_ptr<ZipFile> zip = GetZipFile(directory);
if(zip)
{
list = zip->ListFiles(directory, false, false);
sort(list.begin(), list.end());
}
return list;
}
for(const auto &entry : filesystem::directory_iterator(directory))
if(entry.is_regular_file())
list.emplace_back(entry);
sort(list.begin(), list.end());
return list;
}
// Get a list of any directories in the given directory.
vector<filesystem::path> Files::ListDirectories(const filesystem::path &directory)
{
vector<filesystem::path> list;
if(!Exists(directory) || !is_directory(directory))
{
// Check if the requested file is in a known zip.
shared_ptr<ZipFile> zip = GetZipFile(directory);
if(zip)
{
list = zip->ListFiles(directory, false, true);
sort(list.begin(), list.end());
}
return list;
}
for(const auto &entry : filesystem::directory_iterator(directory))
if(entry.is_directory())
list.emplace_back(entry);
sort(list.begin(), list.end());
return list;
}
vector<filesystem::path> Files::RecursiveList(const filesystem::path &directory)
{
vector<filesystem::path> list;
if(!Exists(directory) || !is_directory(directory))
{
// Check if the requested file is in a known zip.
shared_ptr<ZipFile> zip = GetZipFile(directory);
if(zip)
{
list = zip->ListFiles(directory, true, false);
sort(list.begin(), list.end());
}
return list;
}
for(const auto &entry : filesystem::recursive_directory_iterator(directory))
if(entry.is_regular_file())
list.emplace_back(entry);
sort(list.begin(), list.end());
return list;
}
bool Files::Exists(const filesystem::path &filePath)
{
if(exists(filePath))
return true;
shared_ptr<ZipFile> zip = GetZipFile(filePath);
if(zip)
return zip->Exists(filePath);
return false;
}
filesystem::file_time_type Files::Timestamp(const filesystem::path &filePath)
{
return last_write_time(filePath);
}
bool Files::Copy(const filesystem::path &from, const filesystem::path &to)
{
#ifdef _WIN32
// Due to a mingw bug, the overwrite_existing flag is not respected on Windows.
// TODO: remove once it is fixed.
if(Exists(to))
Delete(to);
#endif
try {
copy(from, to, filesystem::copy_options::overwrite_existing);
}
catch(...)
{
return false;
}
return true;
}
void Files::Move(const filesystem::path &from, const filesystem::path &to)
{
rename(from, to);
}
void Files::Delete(const filesystem::path &filePath)
{
remove_all(filePath);
}
// Get the filename from a path.
string Files::Name(const filesystem::path &path)
{
return path.filename().string();
}
bool Files::IsParent(const filesystem::path &parent, const filesystem::path &child)
{
if(distance(child.begin(), child.end()) < distance(parent.begin(), parent.end()))
return false;
return equal(parent.begin(), parent.end(), child.begin());
}
shared_ptr<iostream> Files::Open(const filesystem::path &path, bool write)
{
if(!exists(path) && !write)
{
// Writing to a zip is not supported.
shared_ptr<ZipFile> zip = GetZipFile(path);
if(zip)
return shared_ptr<iostream>(new stringstream(zip->ReadFile(path), ios::in | ios::binary));
return {};
}
if(write)
#ifdef _WIN32
return shared_ptr<iostream>{new fstream{path, ios::out}};
#else
return shared_ptr<iostream>{new fstream{path, ios::out | ios::binary}};
#endif
return shared_ptr<iostream>{new fstream{path, ios::in | ios::binary}};
}
string Files::Read(const filesystem::path &path)
{
return Read(Open(path));
}
string Files::Read(shared_ptr<iostream> file)
{
if(!file)
return "";
return string{istreambuf_iterator<char>{*file}, {}};
}
void Files::Write(const filesystem::path &path, const string &data)
{
Write(Open(path, true), data);
}
void Files::Write(shared_ptr<iostream> file, const string &data)
{
if(!file)
return;
*file << data;
file->flush();
}
void Files::CreateFolder(const filesystem::path &path)
{
if(Exists(path))
return;
if(filesystem::create_directory(path))
filesystem::permissions(path, filesystem::perms(filesystem::perms::owner_all));
else
throw runtime_error("Error creating directory!");
}
// Open this user's plugins directory in their native file explorer.
void Files::OpenUserPluginFolder()
{
OpenFolder(userPluginPath);
}
// Open this user's save file directory in their native file explorer.
void Files::OpenUserSavesFolder()
{
OpenFolder(savePath);
}
void Files::LogErrorToFile(const string &message)
{
if(!errorLog)
{
errorLog = Open(config / "errors.txt", true);
if(!errorLog)
{
cerr << "Unable to create \"errors.txt\" " << (config.empty()
? "in current directory" : "in \"" + config.string() + "\"") << endl;
return;
}
}
Write(errorLog, message);
*errorLog << endl;
}
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