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/* Galaxy.cpp
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Galaxy.h"
#include "DataNode.h"
#include "image/SpriteSet.h"
using namespace std;
void Galaxy::Load(const DataNode &node)
{
for(const DataNode &child : node)
{
const bool remove = child.Token(0) == "remove";
const int keyIndex = remove;
const bool hasKey = child.Size() > keyIndex;
const string &key = hasKey ? child.Token(keyIndex) : child.Token(0);
if(remove && hasKey)
{
if(key == "sprite")
sprite = nullptr;
else
child.PrintTrace("Skipping unsupported use of \"remove\":");
}
else if(key == "pos" && child.Size() >= 3)
position = Point(child.Value(1), child.Value(2));
else if(key == "sprite" && child.Size() >= 2)
sprite = SpriteSet::Get(child.Token(1));
else
child.PrintTrace("Skipping unrecognized attribute:");
}
}
const Point &Galaxy::Position() const
{
return position;
}
const Sprite *Galaxy::GetSprite() const
{
return sprite;
}
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