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/* GameLoadingPanel.h
Copyright (c) 2021 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
#include <string>
#include <vector>
class Conversation;
class PlayerInfo;
class TaskQueue;
class UI;
// Class representing the loading menu, which is shown when loading resources
// (like game data and save files).
class GameLoadingPanel final : public Panel {
public:
GameLoadingPanel(PlayerInfo &player, TaskQueue &queue, const Conversation &conversation,
UI &gamePanels, bool &finishedLoading);
void Step() final;
void Draw() final;
private:
PlayerInfo &player;
TaskQueue &queue;
const Conversation &conversation;
UI &gamePanels;
bool &finishedLoading;
// The circular loading indicator shows 60 tick marks when all game data is loaded.
const int MAX_TICKS = 60;
const double ANGLE_OFFSET;
// The current number of ticks to be displayed.
int progress = 0;
};
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